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[[folder:Comic Books]]
* In ''Franchise/{{Superman}}'' story arc ''ComicBook/TheKillersOfKrypton'', ComicBook/{{Supergirl}} spins around quickly to get out of the Franchise/GreenLantern Headquarters.
[[/folder]]



* Franchise/{{Superman}} spins as he travels underground to rescue ComicBook/LexLuthor in ''[[Film/{{Superman}} Superman The Movie]]''.

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* Franchise/{{Superman}} spins as he travels underground to rescue ComicBook/LexLuthor in ''[[Film/{{Superman}} Superman The Movie]]''.''Film/SupermanTheMovie''.



* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination. In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.

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* In ''Literature/HarryPotter'', ''Literature/HarryPotter'':
**
Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination. In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.
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[[folder:Fanfic]]

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[[folder:Fanfic]][[folder:Fan Works]]
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* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.

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* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor ComicBook/LexLuthor in ''[[Film/{{Superman}} Superman The Movie]]''.
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[[folder:Fanfic]]
* ''Fanfic/DungeonKeeperAmi'': Imp teleportation is cast by doing a somersault in the air.
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** In [[VideoGame/{{Mother 1}} the first game]], the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.

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** In [[VideoGame/{{Mother 1}} [[VideoGame/Mother1 the first game]], the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.


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* ''VideoGame/BoxxyQuestTheShiftedSpires'': The teleporter in Svetlana's tower has Catie spin in a circle before teleporting in a beam of light.
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* In ''Disney/TheSwordInTheStone'', Merlin spins as he magically arrives places.

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* In ''Disney/TheSwordInTheStone'', ''WesternAnimation/TheSwordInTheStone'', Merlin spins as he magically arrives places.

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This is a sub-trope of EverythingsBetterWithSpinning.

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This is a sub-trope of EverythingsBetterWithSpinning.
SpectacularSpinning.
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** The Floor powder example is parodied in ''Theatre/AVeryPotterMusical'': using Floo powder involves the characters spinning in place and shouting "Floo powder power! Floo powder power!" while all lights go dark except random flashing colors.
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->''[Merlyn] stood on his toes ... began to spin on them slowly like a top—spun faster and faster till he was only a blur of greyish light—and in a few seconds there was no one there at all.''
-->--''[[Literature/TheOnceAndFutureKing The Sword in the Stone]]''
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** Agahnim spins in place when teleporting both you and himself to the DarkWorld in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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* Several of the earlier ''FinalFantasy'' games show teleportation this way.

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* Several of the earlier ''FinalFantasy'' ''Franchise/FinalFantasy'' games show teleportation this way.
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* In the German pulp series ''Literature/ProfessorZamorra'', the demon lord Asmodis traditionally teleports by invoking the spell and spinning in place, pulling any 'passengers' he may have along with him. This seems to be mainly a personal quirk since other teleportation techniques and technologies in the series generally ''don't'' require this (though movement in general is a necessary component for at least some, making being tied up tightly enough still an issue for the would-be teleporter).

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[[folder:Film]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.

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[[folder:Film]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.
[[folder:Films -- Animation]]


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[[folder:Films -- Live-Action]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.
[[/folder]]


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* In ''WesternAnimation/CodenameKidsNextDoor'', the Toiletnator spins when he makes an exit... but that's because he's "flushing himself" down a toilet.

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namespacing, italicizing, etc for work names; Example Indentation


* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.

to:

* {{Superman}} Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.Movie]]''.
* In ''Disney/TheSwordInTheStone'', Merlin spins as he magically arrives places.



* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.
** In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.

to:

* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.
**
destination. In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.



** In the Disney adaptation of ''Disney/TheSwordInTheStone'', Merlin spins as he arrives places.
* In Robert Sheckley's ''Prospector's Special'', portals look like tiny whirlwinds.

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** In the Disney adaptation of ''Disney/TheSwordInTheStone'', Merlin spins as he arrives places.
* In Robert Sheckley's ''Prospector's Special'', ''[[Literature/ProspectorsSpecial Prospector's Special]]'', portals look like tiny whirlwinds.



* In ''VideoGame/{{Mother|1}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.

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* ''VideoGame/{{Mother}}''
**
In ''VideoGame/{{Mother|1}}'' [[VideoGame/{{Mother 1}} the first game]], the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.



** In ''SuperMarioGalaxy'' and [[SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.
* In ''DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.
* Teleport pads in [[VideoGame/PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]] also spins you.

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** In ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' and [[SuperMarioGalaxy2 [[VideoGame/SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.
* In ''DeadOrAlive'', ''VideoGame/DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.
* ''[[Franchise/{{Pokemon}} Pokémon]]''
**
Teleport pads in [[VideoGame/PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[VideoGame/PokemonDiamondAndPearl ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]] Pearl]]'' also spins you.



* [[VideoGame/MortalKombat2 Jade]] has a move in ''MortalKombat: [[VideoGame/MortalKombatDeception Deception]]'' and ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Both Kitana and [[AllYourPowersCombined Khame]][[MegaManning leon]] borrow this move in ''Armageddon''.

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* ''Franchise/MortalKombat''
**
[[VideoGame/MortalKombat2 Jade]] has a move in ''MortalKombat: [[VideoGame/MortalKombatDeception ''[[VideoGame/MortalKombatDeception Deception]]'' and ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Both Kitana and [[AllYourPowersCombined Khame]][[MegaManning leon]] Khameleon]] borrow this move in ''Armageddon''.



* ''{{Tekken}}'''s Yoshimitsu possesses a special in his [[StanceSystem Indian mediation stance]] allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
* In ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} and [[{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
* This is how ''IMMeen'' escapes after you defeat him.
* Parodied in ValkyrieProfileCovenantOfThePlume's BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similar manner, except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.

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* ''{{Tekken}}'''s ''VideoGame/{{Tekken}}'''s Yoshimitsu possesses a special in his [[StanceSystem Indian mediation stance]] allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
* In ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} VideoGame/{{Kirby}} and [[{{Pokemon}} [[Franchise/{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
* This is how ''IMMeen'' ''VideoGame/IMMeen'' escapes after you defeat him.
* Parodied in ValkyrieProfileCovenantOfThePlume's ''VideoGame/ValkyrieProfileCovenantOfThePlume'''s BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similar manner, except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.



* In ''CodeLyoko'', the teens rotate in the scanners before being transported to Lyoko.
* In the ''RegularShow'' episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.
* The [[WesternAnimation/LooneyTunes Tasmanian Devil]] is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
* Peter of FamilyGuy tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.

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* In ''CodeLyoko'', ''WesternAnimation/CodeLyoko'', the teens rotate in the scanners before being transported to Lyoko.
* In the ''RegularShow'' ''WesternAnimation/RegularShow'' episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.
* The [[WesternAnimation/LooneyTunes Tasmanian Devil]] Devil from ''WesternAnimation/LooneyTunes'' is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
* Peter of FamilyGuy ''WesternAnimation/FamilyGuy'' tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.
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* Peter of FamilyGuy tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.
Is there an issue? Send a MessageReason:
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* This is how ''I. M. Meen'' escapes after you defeat him.

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* This is how ''I. M. Meen'' ''IMMeen'' escapes after you defeat him.
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* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''Superman The Movie''.

to:

* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''Superman ''[[Film/{{Superman}} Superman The Movie''.Movie]]''.
Is there an issue? Send a MessageReason:
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* In ''{{Mother}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.

to:

* In ''{{Mother}}'' ''VideoGame/{{Mother|1}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.
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Fix the namespace...


This is a sub-trope of [[EverythingsBetterWithSpinning Everything's Better With Spinning]].

If the teleportation device itself spins (as opposed to the people spinning within the device), it's [[WhenThingsSpinScienceHappens When Things Spin, Science Happens]]. The tropes are similar in that in both cases, the spinning occurs either to invoke RuleOfCool or to avoid confusing the audience.

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This is a sub-trope of [[EverythingsBetterWithSpinning Everything's Better With Spinning]].

EverythingsBetterWithSpinning.

If the teleportation device itself spins (as opposed to the people spinning within the device), it's [[WhenThingsSpinScienceHappens When Things Spin, Science Happens]].WhenThingsSpinScienceHappens. The tropes are similar in that in both cases, the spinning occurs either to invoke RuleOfCool or to avoid confusing the audience.



[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Film]]



[[folder:{{Literature}}]]

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[[folder:{{Literature}}]][[folder:Literature]]



[[folder:VideoGames]]

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[[folder:VideoGames]][[folder:Video Games]]



** In ''VideoGame/MortalKombat9'', [[VideoGame/MortalKombat3 Rain]]'s intro pose actually ''{{invert|edTrope}}s'' this. [[http://www.youtube.com/watch?v=niIKo_JQOBc A wind storm blows in, with Rain's figure quickly forming out of it and gearing up for battle.]]
* Occurs when you're teleported out a completed dungeon in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend Of Zelda: The Wind Waker]]''.

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** In ''VideoGame/MortalKombat9'', [[VideoGame/MortalKombat3 Rain]]'s Rain's]] intro pose actually ''{{invert|edTrope}}s'' this. [[http://www.youtube.com/watch?v=niIKo_JQOBc A wind storm blows in, with Rain's figure quickly forming out of it and gearing up for battle.]]
* Occurs when you're teleported out a completed dungeon in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend Of Zelda: The Wind Waker]]''.''VideoGame/TheLegendOfZeldaTheWindWaker''.



[[folder:WesternAnimation]]

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[[folder:WesternAnimation]][[folder:Western Animation]]



* The [[LooneyTunes Tasmanian Devil]] is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.

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* The [[LooneyTunes [[WesternAnimation/LooneyTunes Tasmanian Devil]] is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
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* In ''HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.

to:

* In ''HarryPotter'', ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.



* Merlin in ''[[TheOnceAndFutureKing The Once and Future King]]'' always spins around before he disappears in a cloud of smoke.
** In the Disney adaptation of ''TheSwordInTheStone'', Merlin spins as he arrives places.

to:

* Merlin in ''[[TheOnceAndFutureKing The Once and Future King]]'' ''Literature/TheOnceAndFutureKing'' always spins around before he disappears in a cloud of smoke.
** In the Disney adaptation of ''TheSwordInTheStone'', ''Disney/TheSwordInTheStone'', Merlin spins as he arrives places.

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* Star Roads spin you in ''VideoGame/SuperMarioWorld''.

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* ''Franchise/SuperMarioBros''
**
Star Roads spin you in ''VideoGame/SuperMarioWorld''.

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* In ''SuperMarioGalaxy'' and [[SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.

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* Star Roads spin you in ''VideoGame/SuperMarioWorld''.
**
In ''SuperMarioGalaxy'' and [[SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.



* Star Roads spin you in ''VideoGame/SuperMarioWorld''.
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* In ''TheMummy 2'', Imhotep starts spinning and then turns into a whirlwind to travel.

to:

* In ''TheMummy 2'', ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
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Namespace


* Occurs when you're teleported out a completed dungeon in ''[[TheLegendOfZeldaTheWindWaker The Legend Of Zelda: The Wind Waker]]''.

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* Occurs when you're teleported out a completed dungeon in ''[[TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend Of Zelda: The Wind Waker]]''.
Is there an issue? Send a MessageReason:
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* In ''{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} and [[{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.

to:

* In ''{{Bomberman}} ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} and [[{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
Is there an issue? Send a MessageReason:
None

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* In ''DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.

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spelling and grammar


* Parodied in {{Valkyrie Profile Covenant Of The Plume}}'s BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similliar manner, besides the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.

to:

* Parodied in {{Valkyrie Profile Covenant Of The Plume}}'s ValkyrieProfileCovenantOfThePlume's BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similliar similar manner, besides except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.



[[/folder]]

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[[/folder]][[/folder]]
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* Parodied in {{Valkyrie Profile Covenant Of The Plume}}'s BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similliar manner, besides the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.
Is there an issue? Send a MessageReason:
None


* In ''{{Mother}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.
** Also in ''{{Earthbound}}'', both the Star Master and Camera Man enter/exit the screen by spinning.

to:

* In ''{{Mother}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/{{Earthbound}}'' 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.
** Also in ''{{Earthbound}}'', ''VideoGame/{{Earthbound}}'', both the Star Master and Camera Man enter/exit the screen by spinning.



* Teleport pads in [[PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[PokemonDiamondAndPearl Diamond and Pearl]] also spins you.

to:

* Teleport pads in [[PokemonRedAndBlue [[VideoGame/PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[PokemonDiamondAndPearl [[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]] also spins you.
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None

Added DiffLines:

* This is how ''I. M. Meen'' escapes after you defeat him.

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