Follow TV Tropes

Following

History Main / SpellLevels

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

"L-E-V-E-L-S."

Huh?

"[[Webcomic/TheOrderOfTheStick I spelled 'levels'.]]"

No, ''[[WhosOnFirst spell levels]]'' - as in, different levels of magic.
Is there an issue? Send a MessageReason:
Updating URL, as Tumblr changed where "_raw" images are hosted (because Tumblr)


*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

to:

*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.[[https://s3.amazonaws.com/data.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

Added: 681

Changed: 695

Is there an issue? Send a MessageReason:
Grammar fixes to what I just wrote re: Heavensward, and tweaking indentation/italics for Final Fantasy while I'm at it


* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX are Fire, Fira, and Firaga. Interestingly enough, some games replace Curaja with Curaga and rename Curaga as Curada as per their original names: exactly why this specific spell is different from the others is anyone's guess.

to:

* ''Franchise/FinalFantasy'':
**
Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX ''VideoGame/FinalFantasyX'' are Fire, Fira, and Firaga. Interestingly enough, some games replace Curaja with Curaga and rename Curaga as Curada as per their original names: exactly why this specific spell is different from the others is anyone's guess.



** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
** VideoGame/FinalFantasyXIII introduced the spell Curasa into the Cure line.

to:

** FinalFantasyXII ''VideoGame/FinalFantasyXII'' decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
** VideoGame/FinalFantasyXIII ''VideoGame/FinalFantasyXIII'' introduced the spell Curasa into the Cure line.



*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] containing records of the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

to:

*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] containing records of recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

Added: 1255

Changed: 598

Is there an issue? Send a MessageReason:
Adding a lampshade in FFXIV: Heavensward


** ''VideoGame/FinalFantasyXIV'' has a bit of an odd take on this: [[BlackMage Black Mages]], [[WhiteMage White Mages]] and [[SummonMagic Summoners]] all learn II, III and IV levels of their base spells. ''Unlike'' many other examples however the upper tier spells aren't necessarily better. For example Fire III does a lot more damage then Fire, but cost about three times the mana and takes about three times as long to cast. Cure III meanwhile heals for about 1.5x what the basic Cure does, but for over three times the cost. Cure III does heal everyone in a smallish area, so its better for when your party is grouped together.

to:

** ''VideoGame/FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'':
*** The game
has a bit of an odd take on this: [[BlackMage Black Mages]], [[WhiteMage White Mages]] and [[SummonMagic Summoners]] all learn II, III and IV levels of their base spells. ''Unlike'' many other examples however the upper tier spells aren't necessarily better. For example Fire III does a lot more damage then Fire, but cost about three times the mana and takes about three times as long to cast. Cure III meanwhile heals for about 1.5x what the basic Cure does, but for over three times the cost. Cure III does heal everyone in a smallish area, so its better for when your party is grouped together.together.
*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] containing records of the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

Changed: 10

Removed: 517

Is there an issue? Send a MessageReason:
Repeat


* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - ''Agi'' for fire, ''Bufu'' for ice, ''Zio'' for lightning, and ''Zan or Garu'' for wind and other key words such as ''Dia'', healing - that get more powerful with prefixes or suffixes: e.g. Maragi hits all enemies with fire, Zionga is a stronger lightning attack, Mediarama heals all allies instead of just one for more health. The franchise's folder explains in more detail.



* ''WorldOfWarcraft'' used to have ranks for most spells and abilities, with higher ranks becoming available for training for players as they leveled up. For the most part, there was no real reason to go back to a lower rank after that, and this was eventually replaced with abilities simply becoming stronger with each CharacterLevel. In addition, most healing spells initially came in three strenghts: Lesser, (Normal) and Greater. The latter were the most efficient, but also took the longest to cast and were rarely used because of that. The general concept still exists for healers, if with different spells. For example, Priests use ''Flash Heal'' as the quick but costly healing spell, ''Greater Heal'' (with a much shorter casting time) for the slow but effective healing and while the normal version Heal still exists, no one really uses it and its slated for removal in the next expansion.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' used to have ranks for most spells and abilities, with higher ranks becoming available for training for players as they leveled up. For the most part, there was no real reason to go back to a lower rank after that, and this was eventually replaced with abilities simply becoming stronger with each CharacterLevel. In addition, most healing spells initially came in three strenghts: Lesser, (Normal) and Greater. The latter were the most efficient, but also took the longest to cast and were rarely used because of that. The general concept still exists for healers, if with different spells. For example, Priests use ''Flash Heal'' as the quick but costly healing spell, ''Greater Heal'' (with a much shorter casting time) for the slow but effective healing and while the normal version Heal still exists, no one really uses it and its slated for removal in the next expansion.
Is there an issue? Send a MessageReason:
The Japanese version of KH consistently uses "-gun." Also, since KHIII's trailer revealed that 4th tier magic uses "-za" again, I put it there.


** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had "-agun" as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has "-za" for Zero Graviza, ''3D'' also has "-za" for the cutscene-exclusive Stopza, and ''0.2'' has "-aja" for the magic-based Situation Commands in the English dub, but "-agun" in the Japanese dub.

to:

** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; place in the English dub (while the Japanese version consistently uses the suffix "-gun" to identify 4th tier spells). ''Kingdom Hearts I'' and ''II'' had "-agun" has "-gun" as the suffix for accessories, armor, and two Reaction Commands in a certain boss fight, ''Birth By Sleep'' has "-za" for Zero Graviza, ''3D'' also has "-za" for the cutscene-exclusive Stopza, fight; ''Dream Drop Distance'' and ''III'' use "-za", and ''0.2'' has "-aja" for the magic-based Situation Commands in the English dub, but "-agun" in the Japanese dub."-ja".
Is there an issue? Send a MessageReason:
None


* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'''s skill requires completing side quests.

to:

* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s ''shikigami''[='s=] skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'''s onmyōji]]''[='s=] skill requires completing side quests.
Is there an issue? Send a MessageReason:
None


* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s skill requires completing side quests.

to:

* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s onmyōji]]'''s skill requires completing side quests.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s skill requires completing side quests.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FinalFantasyXIV'' has a bit of an odd take on this: [[BlackMage Black Mages]], [[WhiteMage White Mages]] and [[SummonMagic Summoners]] all learn II, III and IV levels of their base spells. ''Unlike'' many other examples however the upper tier spells aren't necessarily better. For example Fire III does a lot more damage then Fire, but cost about three times the mana and takes about three times as long to cast. Cure III meanwhile heals for about 1.5x what the basic Cure does, but for over three times the cost. Cure III does heal everyone in a smallish area, so its better for when your party is grouped together.
Is there an issue? Send a MessageReason:
None


** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.

to:

** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging devastating (as in, it gets stronger the more it's cast, to the point where it can inflict a map-wide OneHitKill) than -- the first three spells.
Is there an issue? Send a MessageReason:
None


** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.

to:

** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.

Added: 226

Changed: 12

Is there an issue? Send a MessageReason:
None


** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.

to:

** The four elemental damage spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.enemies.
** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/ShinMegamiTensei'':
** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.
** Healing spells: Dia (weak) < Diarama (medium) < Diarahan (full heal). "Me-" indicates that the spell heals the entire party.
Is there an issue? Send a MessageReason:
None


** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.

to:

** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun "-agun" as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' "-za" for Zero Graviza, ''3D'' also has ''-za'' "-za" for the cutscene-exclusive Stopza, and ''0.2'' has -aja "-aja" for the magic-based Situation Commands in the English dub, but -agun "-agun" in the Japanese dub.
Is there an issue? Send a MessageReason:
None


** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by -agun/-za depending on the translation.

to:

** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja although whatever they name 4th tier is replaced by -agun/-za depending on magic seems to fly all over the translation.place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DungeonCrawl'' has spells with numeric levels from 1 (least) to 9 (greatest). A spell's level determines how much MP and hunger it costs to cast, as well as the odds of successful casting. A character can only have a total number of spell levels memorized based on their CharacterLevel and Spellcasting skill.
Is there an issue? Send a MessageReason:
Adding example to Literature

Added DiffLines:

* The Hedge Witches in ''Literature/TheMagicians'' use a system of 250 levels to create a hierarchy within their network of safehouses. Levels are marked by sequential tattoos known as 'stars', and entrance to a safehouse is contingent on level. A magician with no stars must perform the level 1 spell to gain admission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Uniquely, ''VideoGame/FinalFantasyII'' subjected spells to the same StatGrinding system as the stats: instead of finding/learning more powerful spells, using the same spells over and over again made them more powerful but also more MP intensive.
Is there an issue? Send a MessageReason:
None


** FinalFantasyXIII introduced the spell Curasa into the Cure line.

to:

** FinalFantasyXIII VideoGame/FinalFantasyXIII introduced the spell Curasa into the Cure line.

Added: 131

Changed: 127

Is there an issue? Send a MessageReason:
None


** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by Gun/Za depending on the translation.

to:

** FinalFantasyXIII introduced the spell Curasa into the Cure line.
** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by Gun/Za -agun/-za depending on the translation.
Is there an issue? Send a MessageReason:
None


* In ''War Dragons'', each dragon has two or three spells that come standard. But, you can also craft extras of those spells in your Forge to attach to dragons that don't normally carry them. The only drawback is that standard-equipment spells can be used as often as you get enough rage in your meter to use them. Crafted spells can only be used once or twice during an attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''War Dragons'', each dragon has two or three spells that come standard. But, you can also craft extras of those spells in your Forge to attach to dragons that don't normally carry them. The only drawback is that standard-equipment spells can be used as often as you get enough rage in your meter to use them. Crafted spells can only be used once or twice during an attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Spells in ''Manga/ZatchBell'' often contain prefixes outlining their power, with the most consistent prefixes from weakest to strongest being ''Gigano'', ''Dioga'', and ''[[PersonOfMassDestruction Shin]]''. Other strengthening prefixes like ''Teo'', ''Go'', and ''Ma'' also exist, but it's more ambiguous where their power levels align in the hierarchy when compared to the main three. There's also the ''Baou'' prefix, used only by the [[TitleCharacter eponymous hero]], which is in a league of its own, even above ''Shin''.
Is there an issue? Send a MessageReason:
None


** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same.

to:

** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same.same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
Is there an issue? Send a MessageReason:
Added 5th edition info for Dn D, but it\'s a bit sparse.

Added DiffLines:

** The 5th Edition is similar to the 3rd; while spells have ten levels (0-9), most classes have no access to spells beyond a certain level.
Is there an issue? Send a MessageReason:
Correcting information.


* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - ''Agi'' for fire, ''Bufu'' for ice, ''Zio'' for lightning, and ''Zan'' for wind and other key words such as ''Dia'', healing - that get more powerful with prefixes or suffixes: e.g. Maragi hits all enemies with fire, Zionga is a stronger lightning attack, Mediarama heals all allies instead of just one for more health. The franchise's folder explains in more detail.

to:

* While the system varies from game to game, ''Franchise/ShinMegamiTensei'' and particularly the ''Persona'' series have four main elements - ''Agi'' for fire, ''Bufu'' for ice, ''Zio'' for lightning, and ''Zan'' ''Zan or Garu'' for wind and other key words such as ''Dia'', healing - that get more powerful with prefixes or suffixes: e.g. Maragi hits all enemies with fire, Zionga is a stronger lightning attack, Mediarama heals all allies instead of just one for more health. The franchise's folder explains in more detail.
Is there an issue? Send a MessageReason:
None


* The Justsu techniques in ''Manga/{{Naruto}}'' are ranked E to S.

to:

* The Justsu Jutsu techniques in ''Manga/{{Naruto}}'' are ranked E (basic illusions and such) all the way to S.to S (often a DangerousForbiddenTechnique, in that some jutsu of this caliber require a literal sacrifice, either [[CastFromLifespan from yourself]] or [[PoweredByAForsakenChild a hapless somebody else]].
Is there an issue? Send a MessageReason:
None


* ''WorldOfWarcraft'' used to have ranks for most spells and abilities, with higher ranks becoming available for training for players as they leveled up. For the most part, there was no real reason to go back to a lower rank after that, and this was eventually replaced with abilities simply becoming stronger with each CharacterLevel. In addition, most healing spells initially came in three strenghts: Lesser, (Normal) and Greater. The latter were the most efficient, but also took the longest to cast and were rarely used because of that. The general concept still exists for healers, if with different spells. For example, Priests use ''Flash Heal'' as the quick but costly healing spell, Greater Heal (with a much shorter casting time) for the slow but effective healing and while the normal version Heal still exists, no one really uses it and its slated for removal in the next expansion.

to:

* ''WorldOfWarcraft'' used to have ranks for most spells and abilities, with higher ranks becoming available for training for players as they leveled up. For the most part, there was no real reason to go back to a lower rank after that, and this was eventually replaced with abilities simply becoming stronger with each CharacterLevel. In addition, most healing spells initially came in three strenghts: Lesser, (Normal) and Greater. The latter were the most efficient, but also took the longest to cast and were rarely used because of that. The general concept still exists for healers, if with different spells. For example, Priests use ''Flash Heal'' as the quick but costly healing spell, Greater Heal ''Greater Heal'' (with a much shorter casting time) for the slow but effective healing and while the normal version Heal still exists, no one really uses it and its slated for removal in the next expansion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WorldOfWarcraft'' used to have ranks for most spells and abilities, with higher ranks becoming available for training for players as they leveled up. For the most part, there was no real reason to go back to a lower rank after that, and this was eventually replaced with abilities simply becoming stronger with each CharacterLevel. In addition, most healing spells initially came in three strenghts: Lesser, (Normal) and Greater. The latter were the most efficient, but also took the longest to cast and were rarely used because of that. The general concept still exists for healers, if with different spells. For example, Priests use ''Flash Heal'' as the quick but costly healing spell, Greater Heal (with a much shorter casting time) for the slow but effective healing and while the normal version Heal still exists, no one really uses it and its slated for removal in the next expansion.

Top