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* ''TabletopGame/ArsMagica'': Every spell has a Spell Level determined by how complex or powerful its effects are, how long it lasts, how much it affects, and how distant the caster can be from the target. Whether a mage can cast the spell depends in part on chance, their skill in the types of magic the spell uses, and their means of casting it; RitualMagic lets them cast spells of a higher Level than they otherwise could, while improvisational spellcasting limits them to lower-Level spells than specific "rotes" that they learn through study.


** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have Levels 0-6,; and MagicKnight [[ThePaladin paladins]] and rangers have Levels 1-4. The highest spell level a spellcasting character can use is determined by their CharacterLevel in the class.

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** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have Levels 0-6,; 0-6; and MagicKnight [[ThePaladin paladins]] and rangers have Levels 1-4. The highest spell level a spellcasting character can use is determined by their CharacterLevel in the class.



* In ''TabletopGame/MageTheAwakening'', the PointBuildSystem divides magic into ten "Arcana" of influence and five levels of power from "Initiate" to "Master", so each spell requires a minimum score in one or more Arcana. Characters with higher scores can cast the spell with additional modifiers, like affecting a wider area or targeting it via SympatheticMagic.

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* In ''TabletopGame/MageTheAwakening'', the PointBuildSystem divides magic into ten "Arcana" of influence and five levels of power from "Initiate" to "Master", so each spell requires a minimum score in one or more Arcana. Characters with higher scores than the minimum can cast the spell with additional modifiers, like affecting a wider area or targeting it via SympatheticMagic.


** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; and MagicKnight [[ThePaladin paladins]] and rangers have four. The highest spell level a spellcasting character can use is determined by their CharacterLevel.

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** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; Levels 0-6,; and MagicKnight [[ThePaladin paladins]] and rangers have four. Levels 1-4. The highest spell level a spellcasting character can use is determined by their CharacterLevel.CharacterLevel in the class.



* In [[VideoGame/MOTHER1 the]] ''[[Videogame/EarthBound Mother]]'' [[Videogame/MOTHER3 series]], the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.
** Sometimes, sigma is used as well, generally with two-tiered support powers as 'use alpha-level of this power on all of one side', for example, the Shield powers.

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* In [[VideoGame/MOTHER1 the]] ''[[Videogame/EarthBound Mother]]'' [[Videogame/MOTHER3 series]], the ''VideoGame/{{Mother}}'' series, the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.
**
omega. Sometimes, sigma is used as well, generally with two-tiered support powers as 'use alpha-level of this power on all of one side', for example, the Shield powers.

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* ''VideoGame/ShadowHearts Covenant and From the New World'' introduced tier levels for their magic system. The tier not only affects the power of the spell but also the Area of Effect, number of hits, trajectory and launch type i.e if the enemy gets tossed into the air (High Angle), slammed into the ground or (Knock Down) or knocked clean out their feet (Hard Hit). For example, the fire spells in ''Covenant'' are Red Rave (Fire Class Special Damage. Circular, small/1 hit/Hard Hit), Red Blaze (Fire Class Special Damage. Circular, Medium/1 hit/ Hard Hit), Red Cradle (Fire Class Special Damage. Circular, large/1 hit/ High Angle) and Red Crest (Fire Class Special Damage. Circular, large/1 hit/Hard Hit with odds of [[StandardStatusAilments Physical Attack Down]]).

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* In ''Manga/BlackClover'' certain magics have been shown to have stronger forms, which are expressed in their different naming. When at his limits, Vetto's Beast Magic becomes Mythical Beast Magic, which breaks magical rules and copies unknown animals. [[spoiler:At the moment of his death, Rades's rage and hatred transforms his Wraith Magic into True Wraith Magic, allowing him to recall souls and fully resurrect the dead.]]


** The "Flare" spells have a different form of progression using decimal unit prefixes, starting with Flare, then Megaflare, Gigaflare, Teraflare, then skipping over Peta- and going for the most powerful variant seen in the series so far, Exaflare. [[spoiler: Though ''VideoGame/KingdomHeartsIII'' has an even more powerful Flare move used, which follows this progression. Zettaflare.]]

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** The "Flare" spells have a different form of progression using decimal unit prefixes, starting with Flare, then Megaflare, Gigaflare, Teraflare, then skipping over Peta- and going for the most powerful variant seen in the series so far, Exaflare. [[spoiler: Though ''VideoGame/KingdomHeartsIII'' and '''VideoGame/BravelyDefault'' has an even more powerful Flare move used, which follows this progression. Zettaflare.Zettaflare/Zeta Flare.]]


** The four elemental damage spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.

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** The four elemental damage spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies. For example, the Ice spells go from Bufu (weak), Bufula (medium), Bufudyne (strong), and the severe tier spell has varying names across games, commonly Niflheim or Ice Age. The multi-target variants thus also go from Mabufu, Mabufula, Mabufudyne, and a severe tier spell if it exists.


* ''Franchise/{{Grandia}}'' games have three tiers of magic, each with their own sets of magic points.

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* ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' games have three tiers of magic, each with their own sets of magic points.

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** The "Flare" spells have a different form of progression using decimal unit prefixes, starting with Flare, then Megaflare, Gigaflare, Teraflare, then skipping over Peta- and going for the most powerful variant seen in the series so far, Exaflare. [[spoiler: Though ''VideoGame/KingdomHeartsIII'' has an even more powerful Flare move used, which follows this progression. Zettaflare.]]


-->--"Webcomic/TheOrderOfTheStick

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-->--"Webcomic/TheOrderOfTheStick
-->--Webcomic/TheOrderOfTheStick


"L-E-V-E-L-S."

Huh?

"[[Webcomic/TheOrderOfTheStick I spelled 'levels'.]]"

No, ''[[WhosOnFirst spell levels]]'' - as in, different levels of magic.

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"L-E-V-E-L-S."

Huh?

"[[Webcomic/TheOrderOfTheStick I spelled 'levels'.]]"

No, ''[[WhosOnFirst
->'''Vaarsuvius:''' Aha! A new spell levels]]'' - as in, different levels of magic.
level!
->'''Roy:''' L-E-V-E-L.
->'''Vaarsuvius:''' Huh?
-->--"Webcomic/TheOrderOfTheStick

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* ''VideoGame/PillarsOfEternity'' generally follows the ''D&D 3E'' model of unlocking new spells/powers at every even CharacterLevel for its magic-using classes. This includes wizards, clerics, druids, and ciphers.


An attribute of FunctionalMagic, where each known spell is assigned to a category roughly reflecting its power. Particularly popular in {{RPG}}s, where it is used in conjunction with a CharacterLevel system to restrict the usage of powerful spells (as in, a level N mage can only use spells up to level M, etc.).

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An attribute of FunctionalMagic, where each known spell is assigned to a category roughly reflecting its power. Particularly popular in {{RPG}}s, where it is used in conjunction with a CharacterLevel system to restrict the usage of powerful spells (as in, (i.e. a wizard of level N mage can only use spells up to level M, etc.).
M).


** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; and paladins and rangers have four. The highest spell level a spellcasting character can use is determined by their CharacterLevel.

to:

** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; and paladins MagicKnight [[ThePaladin paladins]] and rangers have four. The highest spell level a spellcasting character can use is determined by their CharacterLevel.


* In ''TabletopGame/MageTheAwakening'', the PointBuildSystem divides magic into ten "Arcana" of influence and five levels of power from "Initiate" to "Master". Each spell requires a minimum score in one or more Arcana, and characters with higher scores can modify lower-level spells with additional effects.

to:

* In ''TabletopGame/MageTheAwakening'', the PointBuildSystem divides magic into ten "Arcana" of influence and five levels of power from "Initiate" to "Master". Each "Master", so each spell requires a minimum score in one or more Arcana, and characters Arcana. Characters with higher scores can modify lower-level spells cast the spell with additional effects.modifiers, like affecting a wider area or targeting it via SympatheticMagic.

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