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* All-dialogue fanfics are generally this.
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* ''Theatre/TheLaramieProject''. The script is compiled from interviews, journal entries, news reports, etc.
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* The play ''Theatre/DialMForMurder'' (on which the Hitchcock film is based) is almost entirely dialogue. It is in turn adapted from a radio play, ''Sorry Wrong Number'', which is made up of dialogue and nothing else.

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* The play ''Theatre/DialMForMurder'' ''DialMForMurder'' (on which the Hitchcock film is based) is almost entirely dialogue. It is in turn adapted from a radio play, ''Sorry Wrong Number'', which is made up of dialogue and nothing else.
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* The novel ''[[WhoWasThatMaskedManAnyway Who Was That Masked Man, Anyway?]]'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)

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* The novel ''[[WhoWasThatMaskedManAnyway Who ''Who Was That Masked Man, Anyway?]]'' Anyway?'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)
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* The novel ''[[Literature/WhoWasThatMaskedManAnyway Who Was That Masked Man, Anyway?]]'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)

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* The novel ''[[Literature/WhoWasThatMaskedManAnyway ''[[WhoWasThatMaskedManAnyway Who Was That Masked Man, Anyway?]]'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)
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* ''Film/GoodNightAndGoodLuck'', centered around the conflict between journalists and [[RedScare McCarthism]], with all the tension and action occurring through dialogue or recorded footage of people talking.

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* ''Film/GoodNightAndGoodLuck'', centered around the conflict between journalists and [[RedScare McCarthism]], McCarthyism]], with all the tension and action occurring through dialogue or recorded stock footage of people talking.
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* ''GoodNightAndGoodLuck'', centered around the conflict between journalists and [[RedScare McCarthism]], with all the tension and action occurring through dialogue or recorded footage of people talking.

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* ''GoodNightAndGoodLuck'', ''Film/GoodNightAndGoodLuck'', centered around the conflict between journalists and [[RedScare McCarthism]], with all the tension and action occurring through dialogue or recorded footage of people talking.
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See also all of the various {{Dialogue}} tropes. Closely related to TalkingHeads. Compare ScriptFic, LogFic and FeaturelessPlaneOfDisembodiedDialogue (a conversation taking place in an apparent vacuum), unusually dialogue-heavy sub-genres of FanFic.

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See also all of the various {{Dialogue}} tropes. Closely related to TalkingHeads. See also CharacterFilibuster for when a single character talks for an extended period of time. Compare ScriptFic, LogFic and FeaturelessPlaneOfDisembodiedDialogue (a conversation taking place in an apparent vacuum), unusually dialogue-heavy sub-genres of FanFic.

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* ''TheManFromEarth'' is a film entirely set in a room, with the various characters doing nothing but speaking. One ot them claims he's actually [[TheAgeless 14,000 years old]], and the others try to understand whether he's telling the truth or not.

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* ''TheManFromEarth'' is a film entirely set in a room, with the various characters doing nothing but speaking. One ot of them claims he's actually [[TheAgeless 14,000 years old]], and the others try to understand whether he's telling the truth or not.



* ''KissOfTheSpiderWoman'' is ALL in dialogue.

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* %%% ''KissOfTheSpiderWoman'' is ALL in dialogue.



* ''YesMinister'' is this all over.

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* ''YesMinister'' is this all over.%%%* ''YesMinister''.



* As noted above, one-man plays fit this trope almost by their very nature. Examples include Eamonn Morrissey's ''The Brother'', an adaptation of the writings of [[Literature/{{AtSwim-Two-Birds}} Flann]] [[Literature/TheThirdPoliceman O'Brien]] for the stage.
* ''Faith Healer'' by Brian Friel is a series of four monologues by three characters. There is essentially zero physical action, aside from characters standing up and sitting down and the like.

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* As noted above, one-man plays fit this trope almost by their very nature. Examples include Eamonn Morrissey's ''The Brother'', ''Theatre/TheBrother'', an adaptation of the writings of [[Literature/{{AtSwim-Two-Birds}} Flann]] [[Literature/TheThirdPoliceman O'Brien]] for the stage.
* ''Faith Healer'' ''Theatre/FaithHealer'' by Brian Friel is a series of four monologues by three characters. There is essentially zero physical action, aside from characters standing up and sitting down and the like.



* CormacMcCarthy's play ''The Sunset Limited'' is almost all dialogue between two characters, to the point where it is sometimes described as "a novel in dramatic from".

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* CormacMcCarthy's play ''The Sunset Limited'' ''Theatre/TheSunsetLimited'' is almost all dialogue between two characters, to the point where it is sometimes described as "a novel in dramatic from".



* The play ''Dial M for Murder'' (on which the Hitchcock film is based) is almost entirely dialogue. It is in turn adapted from a radio play, ''Sorry Wrong Number'', which is made up of dialogue and nothing else.
* ''Witness for the Prosecution'' consists of various people talking in various combinations.

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* The play ''Dial M for Murder'' ''Theatre/DialMForMurder'' (on which the Hitchcock film is based) is almost entirely dialogue. It is in turn adapted from a radio play, ''Sorry Wrong Number'', which is made up of dialogue and nothing else.
* ''Witness for the Prosecution'' ''Theatre/WitnessForTheProsecution'' consists of various people talking in various combinations.


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* In ''Literature/TheHistoryOfMiddleEarth'', the short story "Athrabeth Finrod Ah Andreth" ("Debate of Finrod and Andreth") consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology for 19 pages.

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* In ''Literature/TheHistoryOfMiddleEarth'', the short story "Athrabeth Finrod Ah ah Andreth" ("Debate ("Debate/Converse of Finrod and Andreth") consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology for 19 pages.
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* In ''Literature/TheHistoryOfMiddleEarth'', "Athrabeth Finrod Ah Andreth" consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology.

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* In ''Literature/TheHistoryOfMiddleEarth'', the short story "Athrabeth Finrod Ah Andreth" ("Debate of Finrod and Andreth") consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology.theology for 19 pages.
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oops, didn\'t mean to link like that


* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)
* In ''Literature/TheHistoryOfMiddleEarth'', "AthrabethFinrodAhAndreth" consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology.

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* The novel ''Who ''[[Literature/WhoWasThatMaskedManAnyway Who Was That Masked Man, Anyway?'' Anyway?]]'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)
* In ''Literature/TheHistoryOfMiddleEarth'', "AthrabethFinrodAhAndreth" "Athrabeth Finrod Ah Andreth" consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology.

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* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)

to:

* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.) )
* In ''Literature/TheHistoryOfMiddleEarth'', "AthrabethFinrodAhAndreth" consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology.



* This was a popular format for philosophical works (particularly in Ancient Greece), making this OlderThanFeudalism. For example, {{Plato}}'s works are presented as conversations between two parties. Other examples include George Berkeley's ''Three Dialogues between Hylas and Philonous'' and David Hume's ''Dialogues Concerning Natural Religion.''

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* OlderThanFeudalism: This was is a popular format for philosophical works (particularly in Ancient Greece), making this OlderThanFeudalism.Greece). For example, {{Plato}}'s works are presented as conversations between two parties. Other examples include George Berkeley's ''Three Dialogues between Hylas and Philonous'' and David Hume's ''Dialogues Concerning Natural Religion.''
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Trimming \'\'.


* ''Film/TwelveAngryMen''. The twelve titular jurors in a murder trial debate whether or not the defendant is guilty.

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* ''Film/TwelveAngryMen''. The twelve titular jurors in a murder trial debate whether or not the defendant is guilty.



* ''Film/TheConversation'' is a psychological thriller that revolves around a surveillance expert working a very hard case, he records the titular conversation and examines it over and over again via RewindReplayRepeat.

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* ''Film/TheConversation'' is a psychological thriller that revolves around a surveillance expert working a very hard case, he records the titular conversation and examines it over and over again via RewindReplayRepeat.



* ''Dan & Becs'' features almost nothing but the two titular characters making entries in their respective video diaries.

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* ''Dan & Becs'' features almost nothing but the two titular characters Dan and Becs making entries in their respective video diaries.
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* ''ReservoirDogs'', Tarantino's first directorial film, focuses on a group of criminals dealing with the fallout of a botched heist. The narrative hops between scenes before and after the heist, but never actually shows the heist in question (save for a few bits and pieces of the characters' escapes.) The movie is left with a conversation-focused plot.

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* ** ''ReservoirDogs'', Tarantino's first directorial film, focuses on a group of criminals dealing with the fallout of a botched heist. The narrative hops between scenes before and after the heist, but never actually shows the heist in question (save for a few bits and pieces of the characters' escapes.) The movie is left with a conversation-focused plot.
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* ''ReservoirDogs'', Tarantino's first directorial film, focuses on a group of criminals dealing with the fallout of a botched heist. The narrative hops between scenes before and after the heist, but never actually shows the heist in question (save for a few bits and pieces of the characters' escapes.) The movie is left with a conversation-focused plot.
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* ''GoodNightAndGoodLuck''.

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* ''GoodNightAndGoodLuck''.''GoodNightAndGoodLuck'', centered around the conflict between journalists and [[RedScare McCarthism]], with all the tension and action occurring through dialogue or recorded footage of people talking.
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* ''GoodNightAndGoodLuck''.
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* ''Film/{{Memento}}''. At its core a PsychologicalThriller, it is nevertheless driven forward primarily by dialogue. Roughly half of the film consists of the protagonist sitting in a hotel room providing an unidentified character with {{Backstory}} over the phone.

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* ''Film/{{Memento}}''. At its core a PsychologicalThriller, it is nevertheless driven forward primarily by dialogue. Roughly half of the film film, for example, consists of the protagonist sitting in a hotel room providing an unidentified character with {{Backstory}} over the phone.
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* ''Yes Minister'' is this all over.

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* ''Yes Minister'' ''YesMinister'' is this all over.
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* ''Yes Minister'' is this all over.
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And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by himself, as in the case of one-man theatrical works).

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And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by himself, him- or her-self, as in the case of one-man theatrical works).

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And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by themselves, as in the case of one-man theatrical works).

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And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by themselves, himself, as in the case of one-man theatrical works).

























* [[http://draco664.fanficauthors.net/The_Widower_Maker/The_Widower_Maker/ The Widower Maker]] is an all-dialogue ''HarryPotter'' fanfic.

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\n* [[http://draco664.fanficauthors.net/The_Widower_Maker/The_Widower_Maker/ The Widower Maker]] is an all-dialogue ''HarryPotter'' fanfic.
''Literature/HarryPotter'' fanfic.






* ''TheManFromEarth'' is a film entirely set in a room, with the various characters doing nothing but speaking. One ot them claims he's actually [[TheAgeless 14,000 years old]], and the others try to understand if he's telling the truth or not.

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* ''TheManFromEarth'' is a film entirely set in a room, with the various characters doing nothing but speaking. One ot them claims he's actually [[TheAgeless 14,000 years old]], and the others try to understand if whether he's telling the truth or not.
not.






* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's a homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)

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* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's a an homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)
)













* All radio drama, obviously. Even when they're action-packed, by necessity they're about people ''describing'' the action. Though when there is a {{Narrator}}, whether their speech counts as dialogue is up to debate.

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\n* All radio drama, obviously. Even when they're action-packed, by necessity they're about people ''describing'' the action. Though when there is a {{Narrator}}, whether their his speech counts as dialogue is up to debate.
debate.












** The AceAttorney videogame series is based ENTIRELY on dialogue. It works due to heavy use of drama, RuleOfCool, and MundaneMadeAwesome. Court battles are reminiscent of actual fights due to the light and sound effects, and the game is set in a WorldOfHam.

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** The AceAttorney videogame ''AceAttorney'' video game series is based ENTIRELY on dialogue. It works due to heavy use of drama, RuleOfCool, and MundaneMadeAwesome. Court battles are reminiscent of actual fights due to the light and sound effects, and the game is set in a WorldOfHam.













* The vast majority of ''{{Webcomic/Homestuck}}'''s plot is told through pesterlogs - records of online conversations between characters.

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\n* The vast majority of ''{{Webcomic/Homestuck}}'''s ''Webcomic/{{Homestuck}}'''s plot is told through pesterlogs - records of online conversations between characters.
characters.









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None of Aristotle\'s *surviving* works are dialogues.


* This was a popular format for philosophical works (particularly in Ancient Greece), making this OlderThanFeudalism. Many of, for example, {{Aristotle}}'s works are presented as conversations between two parties. Other examples include {{Plato}}'s ''The Republic''.

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* This was a popular format for philosophical works (particularly in Ancient Greece), making this OlderThanFeudalism. Many of, for For example, {{Aristotle}}'s {{Plato}}'s works are presented as conversations between two parties. Other examples include {{Plato}}'s ''The Republic''.
George Berkeley's ''Three Dialogues between Hylas and Philonous'' and David Hume's ''Dialogues Concerning Natural Religion.''
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* ''Manga/DeathNote'' consists primarily of dialogue and mind games between [[TheChessmaster Chessmasters]]. And death.

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* ''Manga/DeathNote'' consists primarily of dialogue and mind games between [[TheChessmaster Chessmasters]]. And death.
death.
* ''Anime/DotHackSign'' became rather infamous for its heavy use of dialogue (there are episodes where ''literally'' nothing happens except characters meeting and talking about things) upon release. Fan prefer to think of it as a brilliant allegory of online communities in general.
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* All radio drama, obviously. Even when they're action-packed, by necessity they're about people ''describing'' the action.

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* All radio drama, obviously. Even when they're action-packed, by necessity they're about people ''describing'' the action. \n Though when there is a {{Narrator}}, whether their speech counts as dialogue is up to debate.
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->''It’s like a lot of films one sees today, not that I see very many, but to me they are what I call “photographs of people talking”.''
-->--'''Creator/AlfredHitchcock'''

Virtually all works in most narrative artistic media will feature at least some amount of talking at some point. Generally, in a plot-driven story the dialogue tends to be secondary to the plot, themes, setting etc. while subtly adding to all.

And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by themselves, as in the case of one-man theatrical works).

Works like this tend to be based heavily around the SeinfeldianConversation. If the writer of the work turns to this trope because the writer in question finds they have a facility for writing witty, amusing dialogue, the work is likely to turn into a WorldOfSnark. Genres in which this trope is particularly common include the CourtroomDrama or SliceOfLife works.

At what point does a work qualify for this trope? Difficult to say, and varies with the medium: a play is usually expected to have much more dialogue than a film, for example (except in more experimental theatre). As a rule of thumb, if a ''typical'' scene in the work in question consists of not much happening aside from one or more characters speaking, it's probably this trope. That is to say, a significant majority of the work consists of speech of some kind.

See also all of the various {{Dialogue}} tropes. Closely related to TalkingHeads. Compare ScriptFic, LogFic and FeaturelessPlaneOfDisembodiedDialogue (a conversation taking place in an apparent vacuum), unusually dialogue-heavy sub-genres of FanFic.

'''Note:''' Please be descriptive when adding examples.

----

!!Examples:

[[AC: Creators with a fondness for this trope]]

* Creator/AaronSorkin (to the extent that the rapid-fire dialogue that is his trademark is often referred to as "Sorkinese"):
** ''Series/TheWestWing''. Each season has an overarching StoryArc, albeit with a sufficiently episodic structure to avoid alienating new viewers. The plot of each episode will generally be entirely driven by dialogue, coupled with conversations between staff members about social and political issues. This series helped to popularize the WalkAndTalk technique, a tracking shot which consists of characters walking from one place to another while providing rapid-fire exposition.
** ''Film/TheSocialNetwork''. The film revolves around the founding of {{Website/Facebook}}. Most of the running time consists of [[DeadpanSnarker snarky]] dialogue between the principal characters, with a FramingDevice providing additional dialogue (and sometimes narration). There was so much dialogue in the screenplay, in fact, that director Creator/DavidFincher ordered the actors to [[MotorMouth speak much faster than they would ordinarily]] in order to trim down the running time.
* Creator/KevinSmith:
** ''{{Film/Clerks}}'': the bulk of the film consists of Dante and Randal talking about nothing in particular. Jay and Silent Bob, various customers and other assorted characters filter in and out, but there's very little in the way of physical action.
** ''{{Film/Mallrats}}''. Brodie and T.S. wander around a mall for a day. There is a plot, and various other characters appear, but that's the main thrust of the film.
** ''Film/ChasingAmy''. More plot-driven than either of the previous, focussed on the romantic relationship between Holden and Alyssa. There is still abundant dialogue, allowing for development of the two leads (and Holden's partner Banky) and [[SeinfeldianConversation Seinfeldian Conversations]] about love, romance and sexuality.
* Creator/QuentinTarantino's films contain a great amount of conversation, occasionally intercut with brief moments of shocking violence. There's a reason his films are sometimes nicknamed "talkies".
** ''Film/InglouriousBasterds'' starts with talk, continues with talk, and ends with talk, so much that the usual ActionFilmQuietDramaScene balance [[InvertedTrope is reversed]]. Indeed, the action scenes are brutal but brief, and many of the conversations are about [[SeinfeldianConversation insignificant topics]], instead serving to increase the suspense as the person being spoken to slowly realizes that they're doomed. Notable examples include [[MagnificentBastard Hans Landa]]'s speech about how he's learned to hunt Jews, or the conversation at a bar where Allied spies struggle with a Gestapo officer who has chosen to sit with them.
* Creator/RichardLinklater:
** ''Film/BeforeSunrise''. Two characters, Jesse and Celine, wander around Vienna, chatting about nothing in particular and slowly getting to know each other. The sequel, ''Film/BeforeSunset'' continues the trend and moves the setting to Paris, where the duo reunites and catches up nine years later.
** ''WakingLife''. A disjointed series of conversations between various characters (most of whom are unnamed) about topics encompassing philosophy, psychology, consciousness and ethics.


[[AC:Anime and Manga]]

* ''Manga/DeathNote'' consists primarily of dialogue and mind games between [[TheChessmaster Chessmasters]]. And death.

[[AC:Fanfic]]

* [[http://draco664.fanficauthors.net/The_Widower_Maker/The_Widower_Maker/ The Widower Maker]] is an all-dialogue ''HarryPotter'' fanfic.

[[AC:Film]]

* ''Film/MyDinnerWithAndre''. Two men have dinner in a restaurant and have a SeinfeldianConversation. That's it.
* ''Film/InTheCompanyOfMen''. The film centres on a sort-of LoveTriangle between Chad, Howard and Christine, which is developed almost entirely through dialogue. Most physical actions happen offscreen.
* ''Film/TwelveAngryMen''. The twelve titular jurors in a murder trial debate whether or not the defendant is guilty.
* ''Film/AnnieHall'', as specifically noted by Creator/RogerEbert:
--> "Few viewers probably notice how much of ''Annie Hall'' consists of people talking, simply talking. They walk and talk, sit and talk, go to shrinks, go to lunch, make love and talk, talk to the camera, or launch into inspired monologues like Annie's free-association as she describes her family to Alvy."
* ''Film/TheKingsSpeech''. To be expected really, considering the entire film revolves around speech therapy.
* In ''Film/TheBreakfastClub'' five high-school teenagers spend most of their 8 hour detention getting to know each other by talking about their backstories and life circumstances.
* ''Film/{{Memento}}''. At its core a PsychologicalThriller, it is nevertheless driven forward primarily by dialogue. Roughly half of the film consists of the protagonist sitting in a hotel room providing an unidentified character with {{Backstory}} over the phone.
* ''Film/TheConversation'' is a psychological thriller that revolves around a surveillance expert working a very hard case, he records the titular conversation and examines it over and over again via RewindReplayRepeat.
* ''TheManFromEarth'' is a film entirely set in a room, with the various characters doing nothing but speaking. One ot them claims he's actually [[TheAgeless 14,000 years old]], and the others try to understand if he's telling the truth or not.


[[AC: Literature]]
* ''KissOfTheSpiderWoman'' is ALL in dialogue.
* Creator/StevenBrust's ''Literature/ToReignInHell'', a pastiche of Creator/RogerZelazny, exaggerates Zelazny's tendency to have long sections of dialog with ''zero'' added text, by having entire chapters which consist entirely of pure dialog, leaving the reader to infer the identity of the speakers and their tone, location, and actions from what they say.
* ''Literature/AtlasShrugged''. "Who is John Galt?" This one is particularly notable for featuring, among other things, a monologue which goes on uninterrupted for fifty pages.
* The novel ''Who Was That Masked Man, Anyway?'' is all dialogue. (It's a homage to RadioDrama; the title is a CatchPhrase from ''Radio/TheLoneRanger''.)

[[AC: LiveActionTV]]

* ''InTreatment'' is composed entirely of sessions between a therapist and his various patients.
* ''Series/TheTrip''. It's practically 100% conversations: at restaurants, in the car, on the phone, etc. There is also basically no plot - the only thing that happens is that Steve and his long-distance girlfriend end up breaking up, although they were already essentially broken up at the beginning of the series anyway.
* ''GilmoreGirls''. Many scenes on this relationship-focused show were just characters discussing things that have happened/may happen at another point in the episode/season. Not only were these conversations frequent, they were relentlessly fast-paced and quirky (earning the show comparisons to Aaron Sorkin, above), a style parodied in this [[http://www.youtube.com/watch?v=xgb7DcP6k30 MAD TV sketch]].
* In ''Series/TheSopranos'', Tony's sessions with his therapist are one of the pillars of the show; talking about his issues and concerns is both a valve of escape for him and an insight on Tony's backstory, soul and mental process. There is occasional violence, but most of the management and character exploration is done via personal meetings and face-to-face conversations.
* ''Dan & Becs'' features almost nothing but the two titular characters making entries in their respective video diaries.
*''Series/BabylonFive'' had two episodes which were centered primarily on dialog, in one setting: "Comes the Inquisitor" and "Intersections in Real Time". Both were interrogations, in differing contexts.

[[AC: Philosophy]]

* This was a popular format for philosophical works (particularly in Ancient Greece), making this OlderThanFeudalism. Many of, for example, {{Aristotle}}'s works are presented as conversations between two parties. Other examples include {{Plato}}'s ''The Republic''.

[[AC:Radio]]

* All radio drama, obviously. Even when they're action-packed, by necessity they're about people ''describing'' the action.

[[AC:Theatre]]

* As noted above, one-man plays fit this trope almost by their very nature. Examples include Eamonn Morrissey's ''The Brother'', an adaptation of the writings of [[Literature/{{AtSwim-Two-Birds}} Flann]] [[Literature/TheThirdPoliceman O'Brien]] for the stage.
* ''Faith Healer'' by Brian Friel is a series of four monologues by three characters. There is essentially zero physical action, aside from characters standing up and sitting down and the like.
* ''Theatre/TheImportanceOfBeingEarnest''. All of the scenes in the play consist almost entirely of dialogue, with very little physical action.
* ''Theatre/WaitingForGodot''. Two characters, Vladimir and Estragon, wait for a third party named Godot (who never arrives), talking about various things in the meantime. Two other characters, Lucky and Pozzo, appear from time to time.
* ''Theatre/GlengarryGlenRoss'' (and its film adaptation). The plot revolves around a group of real estate agents who, on pain of being fired, are driven to increasingly unethical methods to ensure a sale. Most of both play and film consists largely of said agents discussing the situation with each other (and propositioning various prospective clients).
* CormacMcCarthy's play ''The Sunset Limited'' is almost all dialogue between two characters, to the point where it is sometimes described as "a novel in dramatic from".
* ''FrostNixon'' (movie and play) is based on the historical interviews after [[RichardNixon Nixon]]'s scandals and resignation. The movie expands beyond the broadcast of the conversation with the setup and circumstances of said interviews.
* ''Theatre/WhosAfraidOfVirginiaWoolf'' (movie and play) is almost entirely driven by dialogue. Four characters share a dinner which quickly turns into a verbal war, a battle of bitter or witty insults between hosts and guests.
* The play ''Dial M for Murder'' (on which the Hitchcock film is based) is almost entirely dialogue. It is in turn adapted from a radio play, ''Sorry Wrong Number'', which is made up of dialogue and nothing else.
* ''Witness for the Prosecution'' consists of various people talking in various combinations.

[[AC:VideoGame]]

* VisualNovels as a rule are known for this.
** The AceAttorney videogame series is based ENTIRELY on dialogue. It works due to heavy use of drama, RuleOfCool, and MundaneMadeAwesome. Court battles are reminiscent of actual fights due to the light and sound effects, and the game is set in a WorldOfHam.
** The ''Franchise/ProfessorLayton'' series likewise consists primarily of dialogue.
* ''VideoGame/PlanescapeTorment'' is quite possibly the most dialogue-heavy game that isn't a VisualNovel. Entire plot threads, including some major boss fights, can be solved just by saying the right things to the right people.

[[AC:WebAnimation]]
* In its early seasons, ''Machinima/RedVsBlue'' was, essentially, "People in armor stand around saying funny things to each other." Later seasons have ramped up the action ratio, though the series still relies more on dialogue to move things along than action.

[[AC:Webcomics]]

* The vast majority of ''{{Webcomic/Homestuck}}'''s plot is told through pesterlogs - records of online conversations between characters.

[[AC:WesternAnimation]]
* ''DrKatzProfessionalTherapist''. Every scene is either one of Katz's therapy sessions or a conversation between him and one of his friends or family.
* Most animated shows from TheDarkAgeOfAnimation were dialogue heavy by necessity. Due to the small budgets and short production time, they had to make do with LimitedAnimation, so most of the effort went to writing the dialogue, often to the point of NarratingTheObvious. ChuckJones derisively referred to these cartoons as "illustrated radio".

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