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* 4th Dimension Space, the fifth and final board from ''VideoGame/SonicShuffle''. This stage is one of the few in the ''[[VideoGame/SonicTheHedgehog Sonic]]'' series without a space station.
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* 4th Dimension Space, the fifth and final board from ''VideoGame/SonicShuffle''. This stage is one of the few in the ''[[VideoGame/SonicTheHedgehog ''[[Franchise/SonicTheHedgehog Sonic]]'' series without a space station.
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** ''VideoGame/KirbyAndTheAmazingMirror'': The ninth area of the Mirror World, Candy Constellation, is set in an asteroid belt and a mechanical construct built in the Mirror World's starry skies.
** ''VideoGame/KirbySqueakSquad'': The final world, Gamble Galaxy, is set outside of Kirby's home planet, Pop Star, courtesy of Meta Knight's Halberd in order to pursuit Daroach after [[spoiler:he was possessed by Dark Nebula]].
** ''VideoGame/KirbySqueakSquad'': The final world, Gamble Galaxy, is set outside of Kirby's home planet, Pop Star, courtesy of Meta Knight's Halberd in order to pursuit Daroach after [[spoiler:he was possessed by Dark Nebula]].
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* ''VideoGame/KuruKuruKururin'': The levels in World 7 (Star Land) take place in outer space, showcasing rockets, UFOs and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with lots of springs, which mess up with the orientation of Kururin's ship.
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* ''VideoGame/KuruKuruKururin'': The levels in World 7 (Star Land) take place in outer space, showcasing rockets, UFOs [=UFOs=] and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with lots of springs, which mess up with the orientation of Kururin's ship.
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* ''VideoGame/SonicTheHedgehog'' includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
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* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
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* ''VideoGame/KirbysAdventure'': Most of Rainbow Resort's levels are set in outer space, with some SlippySlideyIceWorld elements added to it, especially in the GBA remake, ''Nightmare in Dream Land''.
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* ''VideoGame/KirbysAdventure'': Most of Rainbow Resort's levels are set in outer space, with some SlippySlideyIceWorld elements added to it, especially in the GBA remake, ''Nightmare in Dream Land''.
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%%* ''Franchise/{{Kirby}}'': Many levels, often featuring the [[PowerCopying especially delicious]] UFO enemies.
* ''VideoGame/KirbysEpicYarn'': Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in space.
* ''VideoGame/KirbysEpicYarn'': Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in space.
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** ''VideoGame/KirbysEpicYarn'': Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in
** ''VideoGame/KirbyAndTheRainbowCurse'': The third and final levels of Purple Fortress, "Wonder Space" and "The Final Battle", are set in outer space, right after the first two levels being set in a [[EternalEngine factory]].
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%%* ''VideoGame/YookaLaylee'': Galleon Galaxy, which also has a [[GangplankGalleon pirate motif]].
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:[[SecretCharacter Rosalina can be unlocked]] to play as her]]. There's also the earlier Beep Block Skyway from World 4.
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star Star, Flower and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Flower has Blast Block Skyway; and World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:[[SecretCharacter Rosalina can be unlocked]] to play as her]]. There's also the earlier Beep Block Skyway (the original version of World Flower's Blast Block) from World 4.
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:[[SecretCharacterRosalina can be unlocked]] to play as her]]. There's also the earlier Beep Block Skyway from World 4.
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:[[SecretCharacterRosalina [[spoiler:[[SecretCharacter Rosalina can be unlocked]] to play as her]]. There's also the earlier Beep Block Skyway from World 4.
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:Rosalina can be unlocked to play as her]]. There's also the earlier Beep Block Skyway from World 4.
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** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:Rosalina [[spoiler:[[SecretCharacterRosalina can be unlocked unlocked]] to play as her]]. There's also the earlier Beep Block Skyway from World 4.
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** The FinalBoss [[AstralFinale battle]] in ''VideoGame/PaperMario64'' takes place at [[TheVeryDefinitelyFinalDungeon Princess Peach's Castle, which was]] [[AllYourBaseAreBelongToUs hoisted into space by Bowser's evil castle perched underneath it]], and to get there, Mario had to free all seven Star Spirits and gain access to their sanctuary in Star Haven.
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** The FinalBoss [[AstralFinale battle]] in ''VideoGame/PaperMario64'' takes place at [[TheVeryDefinitelyFinalDungeon Princess Peach's Castle, which was]] [[AllYourBaseAreBelongToUs hoisted into space by Bowser's evil castle perched placed underneath it]], and to get there, Mario had to free all seven Star Spirits and gain access to their sanctuary in Star Haven.
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** The FinalBoss [[AstralFinale battle]] in ''VideoGame/PaperMario64'' takes place at [[TheVeryDefinitelyFinalDungeon Princess Peach's Castle, which was]] [[AllYourBaseAreBelongToUs hoisted into space by Bowser's evil castle perched underneath it]], and to get there, Mario had to free all seven Star Spirits and gain access to their sanctuary in Star Haven.
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* ''VideoGame/BobbysWorld'': Bobby sees his rocket amongst the mess in his room, which sends him to the first level. This level is a space world where Bobby fights alien creatures and rides his spaceship to battle a giant alien creature.
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** ''VideoGame/SonicAdventure2'' has a bunch of levels and several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds an oxygen mask that allows him to stay underwater indefinitely.[[/note]]
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** ''VideoGame/SonicAdventure2'' has a bunch of levels and several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds an oxygen mask the Air Necklace, a powerup that allows him to stay underwater indefinitely.[[/note]]
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%%
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[[caption-width-right:349:[[labelnote:Clockwise from top left]] ''VideoGame/MegaMan5'', ''VideoGame/YookaLaylee'', ''VideoGame/CrashTeamRacingNitroFueled'', ''VideoGame/CallOfDutyZombies'', ''VideoGame/TheLegendaryStarfy'', ''VideoGame/VoidSpaceRacing''[[/labelnote]]]]
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[[labelnote:Clockwise from top left]] ''VideoGame/MegaMan5'', ''VideoGame/YookaLaylee'', ''VideoGame/CrashTeamRacingNitroFueled'', ''VideoGame/CallOfDutyZombies'', ''VideoGame/TheLegendaryStarfy'',
%%
%%
%%Caption selected per above thread. Please don't change or remove without approval from the Caption thread:
%%https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
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->''"It's ya main man Knuckles\\
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Help me get the Emeralds!"''
-->-- ''VideoGame/SonicAdventure2'', "Space Trip Steps"
-->-- ''VideoGame/SonicAdventure2'', "Space Trip Steps"
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Help me get the Emeralds!"''
Emeralds!''
-->--''VideoGame/SonicAdventure2'', "Space Trip Steps"
Steps", ''VideoGame/SonicAdventure2''
-->--
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[[caption-width-right:349:[[labelnote:Clockwise from top left]] ''VideoGame/MegaMan5'', ''VideoGame/YookaLaylee'', ''VideoGame/CrashTeamRacingNitroFueled'', ''VideoGame/CallOfDutyZombies'', ''VideoGame/TheLegendaryStarfy'', ''VideoGame/VoidSpaceRacing''[[/labelnote]]]]
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[[quoteright:256:[[VideoGame/KirbySuperStar https://static.tvtropes.org/pmwiki/pub/images/lylatsystem.bmp]]]]
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%% Please do not remove or replace without starting a discussion on Image Pickin
[[quoteright:349:https://static.tvtropes.
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* ''VideoGame/KirbysEpicYarn'': Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in space.
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* ''VideoGame/NeedForSpeedIII'' has a hidden course set on a space station.
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* ''VideoGame/NeedForSpeedIII'' The [=PlayStation=] release of ''VideoGame/NeedForSpeedIIIHotPursuit'' has a hidden course set on a space station.
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Setting-wise, this may take place in a space station, [[AsteroidThicket densely-packed asteroids]] or on a planet or moon surface where the atmosphere is missing. Flying astroids and shooting stars are often appear as hazards. Common enemies include space aliens and [=UFOs=]. In the SortingAlgorithmOfThreateningGeography, these levels occur fairly late; usually, they are either the final level or a post-game area, and getting here may involve a dedicated sidequest.
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Setting-wise, this may take place in a space station, among [[AsteroidThicket densely-packed asteroids]] or on a planet or moon surface where the atmosphere is missing. Flying astroids and shooting stars are often appear as hazards. Common enemies include space aliens and [=UFOs=]. In the SortingAlgorithmOfThreateningGeography, these levels occur fairly late; usually, they are either the final level or a post-game area, and getting here may involve a dedicated sidequest.
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Expanded description. Current dichotomy was too simplistic — shoot 'em ups only make up two examples on this list, so listing this variant of the level as one of its two basic forms doesn't seem very useful or correct.
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Space, as presented in video games, comes in two varieties:
* The ShootEmUp version of space, in which you can only go in one direction, possibly thanks to TwoDSpace -- which by a crazy coincidence happens to be the direction [[EverythingTryingToKillYou swarming with enemies]].
* The platformer version of space -- which is basically like every other platformer stage, except that you might jump a little higher due to [[GravityScrew lessened gravity]]. It may take place in a space station, [[AsteroidThicket densely-packed asteroids]] or on an planet or moon surface where the atmosphere is missing.
* The ShootEmUp version of space, in which you can only go in one direction, possibly thanks to TwoDSpace -- which by a crazy coincidence happens to be the direction [[EverythingTryingToKillYou swarming with enemies]].
* The platformer version of space -- which is basically like every other platformer stage, except that you might jump a little higher due to [[GravityScrew lessened gravity]]. It may take place in a space station, [[AsteroidThicket densely-packed asteroids]] or on an planet or moon surface where the atmosphere is missing.
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Space, as presented in video games, comes in two varieties:
* The ShootEmUp version of space, in which you cantends to follow certain basic conventions:
Movement is usually along onlygo two directions, as per TwoDSpace. Gravity mechanics often play a role in one direction, possibly thanks to TwoDSpace -- which by a crazy coincidence happens to be the direction [[EverythingTryingToKillYou swarming with enemies]].
* The platformer version of space -- which is basically like every other platformer stage, except thatnavigation; sometimes you might jump a little higher due to [[GravityScrew lessened gravity]]. It gravity, but oftentimes the player floats freely around the level. Some games go further an incorporate involved gravity mechanics that affect how the player can move around larger objects.
Setting-wise, this may take place in a space station, [[AsteroidThicket densely-packed asteroids]] or onan a planet or moon surface where the atmosphere is missing.
missing. Flying astroids and shooting stars are often appear as hazards. Common enemies include space aliens and [=UFOs=]. In the SortingAlgorithmOfThreateningGeography, these levels occur fairly late; usually, they are either the final level or a post-game area, and getting here may involve a dedicated sidequest.
* The ShootEmUp version of space, in which you can
Movement is usually along only
* The platformer version of space -- which is basically like every other platformer stage, except that
Setting-wise, this may take place in a space station, [[AsteroidThicket densely-packed asteroids]] or on
[[folder:Artillery Game]]
* ''VideoGame/AngryBirdsSpace'': The game's primary gimmick is that it is set in a series of {{Asteroid Thicket}}s, usually with the player's birds on one planetoid and the pigs' fort on another. In contrast to the other games, where thrown birds follow a basic ballistic path, here they either shoot off in a straight line into the inky black or are pulled along by the gravity of whatever rocky bodies may be in the way. Making use of gravity wells to slingshot birds and curve their paths so that they can get to spots that you can't aim for directly is a central gameplay element.
[[/folder]]
* ''VideoGame/AngryBirdsSpace'': The game's primary gimmick is that it is set in a series of {{Asteroid Thicket}}s, usually with the player's birds on one planetoid and the pigs' fort on another. In contrast to the other games, where thrown birds follow a basic ballistic path, here they either shoot off in a straight line into the inky black or are pulled along by the gravity of whatever rocky bodies may be in the way. Making use of gravity wells to slingshot birds and curve their paths so that they can get to spots that you can't aim for directly is a central gameplay element.
[[/folder]]
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** ''VideoGame/PaperMarioTheThousandYearDoor'': You go to the moon, without any oxygen gear. [[MrExposition Goombella]] tells you [[MST3KMantra not to think about it too hard]].
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** ''VideoGame/PaperMarioTheThousandYearDoor'': You go to The Moon is the moon, penultimate level, and reached by shooting Mario there with a very large cannon. This is done without any oxygen gear. gear; [[MrExposition Goombella]] tells you [[MST3KMantra not to think about it too hard]].