Follow TV Tropes

Following

History Main / SpaceIsAir

Go To

OR

Is there an issue? Send a MessageReason:
None


The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction and gravity — wings generate lift only when there's airflow across them, so a certain minimum airspeed is absolutely necessary for them to work. Because space is a vacuum, none of these things apply to spaceships -- wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air.

to:

The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction and gravity — wings generate lift only when there's airflow across them, so a certain minimum airspeed is absolutely necessary for them to work. Because space is a vacuum, none of these things apply to spaceships -- wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air.
Air. Comets are almost always shown moving in the opposite direction to their tails, as if they were moving through air and their tails were the trails they left behind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The novelization of Macross' Westernized form {{Robotech}} [[{{Handwave}} handwaves]] it as the fighters being thought-controlled. Since most of the pilots were used to atmospheric craft first and foremost, their veritechs moved as if they were in an atmosphere.
Is there an issue? Send a MessageReason:
None


* Played straight with the {{Space Fighter}}s ''Pinball/StellarWars''

to:

* Played straight with the {{Space Fighter}}s in ''Pinball/StellarWars''
Is there an issue? Send a MessageReason:
None


[[quoteright:300:[[http://tvtropes.org/pmwiki/pmwiki.php/Pinball/TheEmpireStrikesBack http://static.tvtropes.org/pmwiki/pub/images/xwing-bank-in-space_3348.jpg]]]]

to:

[[quoteright:300:[[http://tvtropes.org/pmwiki/pmwiki.php/Pinball/TheEmpireStrikesBack [[quoteright:300:[[Pinball/TheEmpireStrikesBack http://static.tvtropes.org/pmwiki/pub/images/xwing-bank-in-space_3348.jpg]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:[[http://tvtropes.org/pmwiki/pmwiki.php/Pinball/TheEmpireStrikesBack http://static.tvtropes.org/pmwiki/pub/images/xwing-bank-in-space_3348.jpg]]]]
[[caption-width-right:300:Do a [[http://en.wikipedia.org/wiki/Bell_tailslide Tailslide,]] Luke!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played straight with the {{Space Fighter}}s ''Pinball/StellarWars''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While ''{{Warhammer 40000}}'' normally tries to avert this trope, the novel ''Pandorax'' plays it dead staight with no excuse or shame.
Is there an issue? Send a MessageReason:
removed \'we\'


* Although the earlier incarnations of ''Franchise/StarTrek'' tend more toward SpaceIsAnOcean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are we treated to shots of ships making expansive, banking turns like an atmospheric craft, but combat between ships is increasingly depicted as an OldSchoolDogfight.

to:

* Although the earlier incarnations of ''Franchise/StarTrek'' tend more toward SpaceIsAnOcean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are we treated to there shots of ships making expansive, banking turns like an atmospheric craft, but combat between ships is increasingly depicted as an OldSchoolDogfight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Pinball]]
* In Hankin's ''Pinball/TheEmpireStrikesBack'' pinball game, every single aircraft and spaceship is shown leaving a swooping red-and-orange exhaust trail, including the Rebel Snowspeeders, Imperial TIE Fighters, Luke's X-Wing, and the ''Millennium Falcon.''
[[/folder]]

Added: 218

Changed: 218

Is there an issue? Send a MessageReason:
Fixing folder markup.


* The ''Wing Commander'' movie takes this trope even further than Star Wars by having fighters take off from runways the same way airships take off from Aircraft Carriers and ships drop down when they leave the runway.



* The ''Wing Commander'' movie takes this trope even further than Star Wars by having fighters take off from runways the same way airships take off from Aircraft Carriers and ships drop down when they leave the runway.

to:

* The ''Wing Commander'' movie takes this trope even further than Star Wars by having fighters take off from runways the same way airships take off from Aircraft Carriers and ships drop down when they leave the runway.
Is there an issue? Send a MessageReason:
None



to:

* The ''Wing Commander'' movie takes this trope even further than Star Wars by having fighters take off from runways the same way airships take off from Aircraft Carriers and ships drop down when they leave the runway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Justified in ''Literature/{{Polystom}}'', which is set in a star system in which the space between the planets really is filled with air.
Is there an issue? Send a MessageReason:
None


Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. Aircraft-style design can be {{justified}} if the ship is capable of operating in atmosphere as well as in space (like the space shuttle), but the ''main'' reason that this trope exists is because audiences are more familiar with how airplanes work than with how spaceships work. Thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreTools isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.

to:

Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. Aircraft-style design can be {{justified}} [[JustifiedTrope justified]] if the ship is capable of operating in atmosphere as well as in space (like the space shuttle), but the ''main'' reason that this trope exists is because audiences are more familiar with how airplanes work than with how spaceships work. Thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreTools isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.
Is there an issue? Send a MessageReason:
None


* The Elder Things from HPLovecraft's ''AtTheMountainsOfMadness'' fly through space with their wings. Note that this ''isn't'' ScienceMarchesOn, as Lovecraft knew perfectly well that "aether" was a debunked concept, despite referring to it in-story to justify this trope; he just liked the idea of space being full of aether more than that of it being vacuum.

to:

* The Elder Things from HPLovecraft's ''AtTheMountainsOfMadness'' Creator/HPLovecraft's ''Literature/AtTheMountainsOfMadness'' fly through space with their wings. Note that this ''isn't'' ScienceMarchesOn, as Lovecraft knew perfectly well that "aether" was a debunked concept, despite referring to it in-story to justify this trope; he just liked the idea of space being full of aether more than that of it being vacuum.



* Averted in ''BabylonFive'' -- the Starfury is clearly designed for operation in three dimensions and looks nothing like an airplane; the pilot is not even in a seated position, but standing.

to:

* Averted in ''BabylonFive'' ''Series/BabylonFive'' -- the Starfury is clearly designed for operation in three dimensions and looks nothing like an airplane; the pilot is not even in a seated position, but standing.



* ''Franchise/MassEffect'': Averted for the most part, though the [[CoolStarship Normandy]] makes some suspiciously aerodynamic-looking maneuvers on occasion. {{Lampshaded}} by the pilot:

to:

* ''Franchise/MassEffect'': Averted for the most part, though the [[CoolStarship Normandy]] makes some suspiciously aerodynamic-looking maneuvers on occasion. {{Lampshaded}} [[LampshadeHanging Lampshaded]] by the pilot:
Is there an issue? Send a MessageReason:
None


A subtrope of SpaceDoesNotWorkThatWay, and sister trope to SpaceIsAnOcean. Also a frequent cause of SpaceFriction, and may be why BatmanCanBreatheInSpace. If you see OldSchoolDogfighting in space, it's usually because this trope is in effect; it also dictates the appearance of many {{Space Fighter}}s.

to:

A subtrope of SpaceDoesNotWorkThatWay, and sister trope to SpaceIsAnOcean. Also a frequent cause of SpaceFriction, and may be why BatmanCanBreatheInSpace. If you see OldSchoolDogfighting {{Old School Dogfight}}ing in space, it's usually because this trope is in effect; it also dictates the appearance of many {{Space Fighter}}s.
Is there an issue? Send a MessageReason:
None


Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. Aircraft-style design can be {{justified}} if the ship is capable of operating in atmosphere as well as in space (like the space shuttle), but the ''main'' reason that this trope exists is because audiences are more familiar with how airplanes work than with how spaceships work. Thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.

to:

Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. Aircraft-style design can be {{justified}} if the ship is capable of operating in atmosphere as well as in space (like the space shuttle), but the ''main'' reason that this trope exists is because audiences are more familiar with how airplanes work than with how spaceships work. Thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad [[TropesAreTools isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Allegiance}}'' tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air.

to:

* ''VideoGame/{{Allegiance}}'' tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air. Most of them still look like aircraft, though.
Is there an issue? Send a MessageReason:
Whoops.


* ''VideoGame/{{Allegiance}} tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air.

to:

* ''VideoGame/{{Allegiance}} ''VideoGame/{{Allegiance}}'' tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Allegiance}} tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Practically every space combat sim in history uses this, since most of them are just [[FollowTheLeader following the example]] set by ''Franchise/StarWars''. Examples include ''VideoGame/{{X}}'', ''VideoGame/StrikeSuitZero'', ''VideoGame/TachyonTheFringe'', ''VideoGame/TerminalVelocity''...
Is there an issue? Send a MessageReason:
None


Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design[[hottip:*:The wings can be justified if the ship also flies or lands on planets]]. This is primarily because audiences are more familiar with how airplanes work than they are how spaceships work; thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.

to:

Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design[[hottip:*:The wings design. Aircraft-style design can be justified {{justified}} if the ship also flies or lands on planets]]. This is primarily capable of operating in atmosphere as well as in space (like the space shuttle), but the ''main'' reason that this trope exists is because audiences are more familiar with how airplanes work than they are with how spaceships work; thus, work. Thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.
Is there an issue? Send a MessageReason:
None


Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. This is primarily because audiences are more familiar with how airplanes work than they are how spaceships work; thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.

to:

Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design.design[[hottip:*:The wings can be justified if the ship also flies or lands on planets]]. This is primarily because audiences are more familiar with how airplanes work than they are how spaceships work; thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.
Is there an issue? Send a MessageReason:
None


The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction. Because space is a vacuum, none of these things apply to spaceships -- wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air.

to:

The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction.friction and gravity — wings generate lift only when there's airflow across them, so a certain minimum airspeed is absolutely necessary for them to work. Because space is a vacuum, none of these things apply to spaceships -- wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air.
Is there an issue? Send a MessageReason:
None


* Averted in ''Babylon5'' -- the Starfury is clearly designed for operation in three dimensions and looks nothing like an airplane; the pilot is not even in a seated position, but standing.

to:

* Averted in ''Babylon5'' ''BabylonFive'' -- the Starfury is clearly designed for operation in three dimensions and looks nothing like an airplane; the pilot is not even in a seated position, but standing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in ''Babylon5'' -- the Starfury is clearly designed for operation in three dimensions and looks nothing like an airplane; the pilot is not even in a seated position, but standing.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarFox'' has its [[SpaceFighter Arwings]] handle exactly the same in space as they do in atmosphere -- to the point where, in some incarnations (such as ''VideoGame/Starfox64''), it shows the ailerons moving on the wings when you turn... which would do absolutely nothing in space.

to:

* ''VideoGame/StarFox'' has its [[SpaceFighter Arwings]] handle exactly the same in space as they do in atmosphere -- to the point where, in some incarnations (such as ''VideoGame/Starfox64''), ''Videogame/StarFox64''), it shows the ailerons moving on the wings when you turn... which would do absolutely nothing in space.
Is there an issue? Send a MessageReason:
None


A subtrope of SpaceDoesNotWorkThatWay, and sister trope to SpaceIsAnOcean. Also a frequent cause of SpaceFriction, and may be why BatmanCanBreatheInSpace.

to:

A subtrope of SpaceDoesNotWorkThatWay, and sister trope to SpaceIsAnOcean. Also a frequent cause of SpaceFriction, and may be why BatmanCanBreatheInSpace.
BatmanCanBreatheInSpace. If you see OldSchoolDogfighting in space, it's usually because this trope is in effect; it also dictates the appearance of many {{Space Fighter}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Elder Things from HPLovecraft's ''AtTheMountainsOfMadness'' fly through space with their wings. Note that this ''isn't'' ScienceMarchesOn, as Lovecraft knew perfectly well that "aether" was a debunked concept, despite referring to it in-story to justify this trope; he just liked the idea of space being full of aether more than that of it being vacuum.
Is there an issue? Send a MessageReason:
None


* ''Anime/CowboyBebop'' uses fairly realistic Newtonian physics for the most part, but during combat, RuleOfCool pitches the laws of physics out the window and they revert to OldSchoolDogfighting.

to:

* ''Anime/CowboyBebop'' uses fairly realistic Newtonian physics for the most part, but during combat, RuleOfCool pitches the laws of physics out the window and they revert to OldSchoolDogfighting.{{Old School Dogfight}}ing.



* ''Franchise/StarWars'' may actually be the TropeCodifier, particularly with the OldSchoolDogfighting between {{Space Fighter}}s.

to:

* ''Franchise/StarWars'' may actually be the TropeCodifier, particularly with the OldSchoolDogfighting OldSchoolDogfight between {{Space Fighter}}s.



* Although the earlier incarnations of ''Franchise/StarTrek'' tend more toward SpaceIsAnOcean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are we treated to shots of ships making expansive, banking turns like an atmospheric craft, but ship combat is increasingly depicted as OldSchoolDogfighting.

to:

* Although the earlier incarnations of ''Franchise/StarTrek'' tend more toward SpaceIsAnOcean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are we treated to shots of ships making expansive, banking turns like an atmospheric craft, but ship combat between ships is increasingly depicted as OldSchoolDogfighting.an OldSchoolDogfight.
Is there an issue? Send a MessageReason:
Creating new page per Trope Repair Shop thread http://tvtropes.org/pmwiki/posts.php?discussion=1327805675058296600

Added DiffLines:

Space Is Air when a work treats spacecraft as if they were aircraft; they bank into turns, keep their engines firing at all times, and may even have wings built into their design. This is primarily because audiences are more familiar with how airplanes work than they are how spaceships work; thus, creators treat spaceships as if they are simply airplanes [[RecycledInSpace in space]] instead of using realistic physics, in order to avoid [[ViewersAreMorons confusing the audience]]. This [[TropesAreNotBad isn't necessarily a bad thing]] -- after all, it can be used to great effect to make things [[RuleOfCool look really cool]] -- but it does push things down toward the softer end of MohsScaleOfSciFiHardness.

The way airplanes work is dependent on the fact that they're travelling through the atmosphere. Wings provide lift, flaps and rudders can reorient the plane by redirecting airflow, and their engines must be on constantly in order to counteract the effects of friction. Because space is a vacuum, none of these things apply to spaceships -- wings and flaps are useless, and the engine only needs to be on when the ship is changing speed or direction. This means that spacecraft use dedicated thrusters to reorient themselves, and change direction in sharp bursts rather than gradually. If you see a spaceship changing direction without using maneuvering rockets, or making wide, sweeping turns, then that's because Space Is Air.

A subtrope of SpaceDoesNotWorkThatWay, and sister trope to SpaceIsAnOcean. Also a frequent cause of SpaceFriction, and may be why BatmanCanBreatheInSpace.

----
!!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Anime/CowboyBebop'' uses fairly realistic Newtonian physics for the most part, but during combat, RuleOfCool pitches the laws of physics out the window and they revert to OldSchoolDogfighting.
* ''Anime/SpaceBattleshipYamato'' combines it with SpaceIsAnOcean; capital ships act like sea-going vessels, while smaller craft act like airplanes, to the point of having dive bombers and torpedo bomebrs. Given that the show is very much in the style of WorldWarII's Pacific theater RecycledInSpace, it's to be expected.
* ''Anime/SuperdimensionFortressMacross'': Given that the Valkyries can literally [[TransformingMecha turn into]] planes, it's no surprise that they act like planes even in space.
[[/folder]]

[[folder:Film]]
* ''Franchise/StarWars'' may actually be the TropeCodifier, particularly with the OldSchoolDogfighting between {{Space Fighter}}s.
[[/folder]]

[[folder:Literature]]
* The Franchise/StarWarsExpandedUniverse has a lot of this, reflecting the films.
[[/folder]]

[[folder:Live-Action TV]]
* Although the earlier incarnations of ''Franchise/StarTrek'' tend more toward SpaceIsAnOcean, later shows start to treat ships as much like airplanes as like sailing ships. Not only are we treated to shots of ships making expansive, banking turns like an atmospheric craft, but ship combat is increasingly depicted as OldSchoolDogfighting.
* Used extensively ''Series/BuckRogersInTheTwentyFifthCentury''. With the same stock footage almost every time.
[[/folder]]

[[folder:Tabletop Games]]
* Used in ''TabletopGame/BattleTech'', where the rules for fighting in space are essentially identical to the rules for fighting on a planet -- nevermind the fact that heat dissipation (a major factor in mech combat) would be completely different.
[[/folder]]

[[folder:Video Games]]
* ''Franchise/MassEffect'': Averted for the most part, though the [[CoolStarship Normandy]] makes some suspiciously aerodynamic-looking maneuvers on occasion. {{Lampshaded}} by the pilot:
-->'''Joker:''' It takes skill to make a ship bank in a vacuum. Don't think it doesn't.
* ''Franchise/StarWars'' games make extensive use of the trope, as with the films and the novels.
* ''VideoGame/StarFox'' has its [[SpaceFighter Arwings]] handle exactly the same in space as they do in atmosphere -- to the point where, in some incarnations (such as ''VideoGame/Starfox64''), it shows the ailerons moving on the wings when you turn... which would do absolutely nothing in space.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/CrimsonDark'' has space fighters and bombers which act like planes.
* ''Webcomic/{{Angels 2200}}'' is about the pilots of carrier-based space fighters which look and fly like planes.
[[/folder]]
----

Top