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The great thing about tabletop roleplaying games, to the gamer, is that they're open-ended. Unlike their [[RolePlayingGame electronic descendants]], they usually don't rely on a single in-built storyline, but allow the GameMaster to implement an indefinite number of scenarios he or she may imagine.

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The great thing about tabletop roleplaying games, to the gamer, is that they're open-ended. Unlike their [[RolePlayingGame electronic descendants]], they usually don't rely on a single in-built storyline, but allow the GameMaster to implement an indefinite number of scenarios he or she they may imagine.


* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past its twentieth worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.

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* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' is well past its twentieth worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.


* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.

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* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" Apocalypse'' features rules and tips for large-scale battles with your entire miniatures collection.


* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of there setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's its twentieth World Book worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of there their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.


* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''BigEyesSmallMouth'' ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.


** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models.

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** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models. The term "Codex" is often used instead, due to the influence of ''TabletopGame/{{Warhammer 40000}}''.

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