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* Possible to do in the Empires subset of ''DynastyWarriors'' games, ''DynastyWarriors 6 Empires'' outright rewards you for doing this for one battle on [[NintendoHard Master]] or the hard '''[[HarderThanHard HELL]]''' difficulty (that's '''CHAOS''' for everyone outside Japan). needless to say, doing this for one battle on the higher difficulties is hard enough. Doing it for every battle on '''HELL''' puts you on par with [[MemeticBadass Lu]] [[PrecisionFStrike Fucking]] [[ThatOneBoss Bu]], [[BagOfSpilling if only for the fact that your stats are not carried over between]] [[NewGamePlus consecutive games]] [[GlassCannon and you have a high chance of being 1-Hit-KO'd early on]].

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* Possible to do in the Empires subset of ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' games, ''DynastyWarriors ''VideoGame/DynastyWarriors 6 Empires'' outright rewards you for doing this for one battle on [[NintendoHard Master]] or the hard '''[[HarderThanHard HELL]]''' difficulty (that's '''CHAOS''' for everyone outside Japan). needless to say, doing this for one battle on the higher difficulties is hard enough. Doing it for every battle on '''HELL''' puts you on par with [[MemeticBadass Lu]] [[PrecisionFStrike Fucking]] [[ThatOneBoss Bu]], [[BagOfSpilling if only for the fact that your stats are not carried over between]] [[NewGamePlus consecutive games]] [[GlassCannon and you have a high chance of being 1-Hit-KO'd early on]].
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[[caption-width-right:330:'''Chaos:''' EverybodysDeadDave.]]

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[[caption-width-right:330:'''Chaos:''' EverybodysDeadDave.[[caption-width-right:330:EverybodysDeadDave.]]
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[[AC:Roguelike]]
* ''VideoGame/FTLFasterThanLight'' has the Engi B cruiser, which starts with only one crew member, unlike other ships which begin with 2-4 starting crew. It is possible, though exceptionally difficult, to complete the game with only this crew member. (Should any crew members be recruited due to events, they can be discarded by dumping them in an oxygen-deprived room until they run out of HP.)
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** This can be done in ''VideoGame/FinalFantasyVII'' except when plot-necessary ([[spoiler:Cloud is incapacitated for a period, and there are some boss fights that must be fought with specific characters]]). It's somewhat trivial if you use Cloud, since the Yoshiyuki sword you pick up in Rocket Town powers up if you have dead people in your party. It's balanced out by a couple bosses that have attacks that trap your character and require intervention from your dead party members, netting you an instant game over. The first, Reno can be taken out if you power level early, usually getting Cloud to unlock Meteorain long before you would otherwise get it. The other, Carry Armor, can quickly become ThatOneBoss, since it will often open the battle with Arm Grab, ending the fight before it can even begin. SaveScumming can be considered mandatory for him.

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** This can be done in ''VideoGame/FinalFantasyVII'' except when plot-necessary ([[spoiler:Cloud is incapacitated for a period, and there are some boss fights that must be fought with specific characters]]). It's somewhat trivial if you use Cloud, since the Yoshiyuki sword you pick up in Rocket Town powers up if you have dead people in your party. It's balanced out by a couple bosses that have attacks that trap your character and require intervention from your dead party members, netting you an instant game over. The first, Reno can be taken out if you power level early, usually getting Cloud to unlock Meteorain long before you would otherwise get it. The other, Carry Armor, can quickly become ThatOneBoss, since it will often open the battle with Arm Grab, ending the fight before it can even begin. SaveScumming can be considered mandatory for him. That said, the BonusBoss Ruby WEAPON is easiest with one character, as it cannot use Whirlsand if only one character is alive.
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* ''FinalFantasy''

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* ''FinalFantasy''''Franchise/FinalFantasy'':
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* Both ''FinalFantasyLegend2'' and ''FinalFantasyLegend3'' revive dead characters at the start of every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[note]]In [=FFL2=], beating even ''the weakest monsters'' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] expect to grind thirty or so levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40![[/note]]

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* Both ''FinalFantasyLegend2'' ''[[VideoGame/SaGa2 Final Fantasy Legend II]]'' and ''FinalFantasyLegend3'' ''[[VideoGame/SaGa3 III]]'' revive dead characters at the start of after every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[note]]In [=FFL2=], ''[=II=]'', beating even ''the '''the weakest monsters'' monsters''' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] ''[=III=]'' expect to grind thirty or so 30+ levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40![[/note]]
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* Because ''Franchise/{{Disgaea}}'' doesn't give LeakedExperience, it can be simpler to power level one of the main characters and stomp the rest of the game rather than try to balance levels across a party of ten characters. This is almost a requirement in the post-game, because levelling and appropriately equipping just one character takes an absurd amount of time, even if you aren't trying for perfection. This restricts the options to using one horribly overlevelled character and nine decoys or abusing the base-panel combat mechanics and Enemy Level Up Geo-Effects to create a team of poorly equipped Lv. 9999 monsters.

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* Because ''Franchise/{{Disgaea}}'' doesn't give LeakedExperience, it can be simpler to power level one of the main characters and stomp the rest of the game rather than try to balance levels across a party of ten characters. This is almost a requirement in the post-game, because levelling leveling and appropriately equipping just one character takes an absurd amount of time, even if you aren't trying for perfection. This restricts the options to using one horribly overlevelled overleveled character and nine decoys or abusing the base-panel combat mechanics and Enemy Level Up Geo-Effects to create a team of poorly equipped Lv. 9999 monsters.




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* Entirely possible, and in some ways required, in ''Der VideoGame/{{Langrisser}}''. The only two characters who will be in your party on every path are Elwin (the main character) and Hein. It's almost preferable to concentrate on building those two and only those two, using the other characters as decoys and/or meat shields barring an EscortMission.
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[[AC:Platformers]]
* Trine 2 has an achievement for completing a level using just a single character of the trio.
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* It is not unusually difficult to play through ''Shadowrun'' for the Genesis with no other party members most of the time. None of the story missions are exceedingly difficult to do solo...''save the last one''. A highly cybered Body stat and awesome armor will keep you alive through everything until the last boss, whose magic pierces armor and has ludicrous amounts of attack dice. He attacks slowly, but he will almost always kill party members in one hit. This is easily cured by other party members using a Medkit, but turns a solo run into an aggravating LuckBasedMission, even with the best stats and equipment.
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The difficulty level for this kind of run can vary wildly, depending on the character and the game. For example, [=RPGs=] frequently divide the experience gained from fights evenly among the surviving characters, which means that [[OneManParty a solo character can gain levels very quickly early on]], thereby breezing through the early game. However, later on, exponential requirements for gaining levels mean that the character is not nearly so relatively powerful compared to a full-on party. There are also many cases where enemies can induce deadly status effects on party members, which can be easily rectified in normal playthroughs by having other party members heal the afflicted character, but in solo challenges are as good as a GameOver.

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The difficulty level for this kind of run can vary wildly, depending on the character and the game. For example, [=RPGs=] frequently divide the experience gained from fights evenly among the surviving characters, which means that [[OneManParty a solo character can gain levels very quickly early on]], thereby breezing through the early game. However, later on, exponential requirements for gaining levels mean that the character is not nearly so relatively powerful compared to a full-on party. There are also many cases where enemies can induce deadly status effects on party members, members (such as zombie, stone, or instant death), which can be easily rectified in normal playthroughs by having other party members heal the afflicted character, but in solo challenges are as good as a GameOver.
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The difficulty level for this kind of run can vary wildly, depending on the character and the game. For example, [=RPGs=] frequently divide the experience gained from fights evenly among the surviving characters, which means that [[OneManParty a solo character can gain levels very quickly early on]], thereby breezing through the early game. However, later on, exponential requirements for gaining levels mean that the character is not nearly so relatively powerful compared to a full-on party.

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The difficulty level for this kind of run can vary wildly, depending on the character and the game. For example, [=RPGs=] frequently divide the experience gained from fights evenly among the surviving characters, which means that [[OneManParty a solo character can gain levels very quickly early on]], thereby breezing through the early game. However, later on, exponential requirements for gaining levels mean that the character is not nearly so relatively powerful compared to a full-on party.
party. There are also many cases where enemies can induce deadly status effects on party members, which can be easily rectified in normal playthroughs by having other party members heal the afflicted character, but in solo challenges are as good as a GameOver.
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* Because ''VideoGame/{{Disgaea}}'' doesn't give LeakedExperience, it can be simpler to power level one of the main characters and stomp the rest of the game rather than try to balance levels across a party of ten characters. This is almost a requirement in the post-game, because levelling and appropriately equipping just one character takes an absurd amount of time, even if you aren't trying for perfection. This restricts the options to using one horribly overlevelled character and nine decoys or abusing the base-panel combat mechanics and Enemy Level Up Geo-Effects to create a team of poorly equipped Lv. 9999 monsters.

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* Because ''VideoGame/{{Disgaea}}'' ''Franchise/{{Disgaea}}'' doesn't give LeakedExperience, it can be simpler to power level one of the main characters and stomp the rest of the game rather than try to balance levels across a party of ten characters. This is almost a requirement in the post-game, because levelling and appropriately equipping just one character takes an absurd amount of time, even if you aren't trying for perfection. This restricts the options to using one horribly overlevelled character and nine decoys or abusing the base-panel combat mechanics and Enemy Level Up Geo-Effects to create a team of poorly equipped Lv. 9999 monsters.
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** This is very popular in ''VideoGame/FinalFantasyI''. A solo Fighter is regarded as easiest. Black Belt is not difficult when massively overleveled, Red Mage has both good offense and defense plus multi-targeting black magic, White Mage has the advantage of the [=RUSE=](Blink) spell, and Black Mage has multi-targeting black magic starting from the third town. By far the hardest, Thief has to grind halfway to the level cap (with poor offense and defense the whole time) before being able to have a CHANCE to defeat the fourth mini-boss. Nobody has ever gotten past the fifth one.

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** This is very popular in ''VideoGame/FinalFantasyI''. A solo Fighter is regarded as easiest. Black Belt is not difficult when massively overleveled, Red Mage has both good offense and defense plus multi-targeting black magic, White Mage has the advantage of the [=RUSE=](Blink) [=RUSE=] (Blink) spell, and Black Mage has multi-targeting black magic starting from the third town. By far the hardest, Thief has to grind halfway to the level cap (with poor offense and defense the whole time) before being able to have a CHANCE to defeat the fourth mini-boss. Nobody has ever gotten past the fifth one.
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* Both FinalFantasyLegend2 and FinalFantasyLegend3 revive dead characters at the start of every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[note]]In [=FFL2=], beating even ''the weakest monsters'' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] expect to grind thirty or so levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40![[/note]]

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* Both FinalFantasyLegend2 ''FinalFantasyLegend2'' and FinalFantasyLegend3 ''FinalFantasyLegend3'' revive dead characters at the start of every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[note]]In [=FFL2=], beating even ''the weakest monsters'' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] expect to grind thirty or so levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40![[/note]]
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* This is what a large part of the community says the easiest way to beat the original ''FrontMission''.

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* This is what a large part of the community says the easiest way to beat the original ''FrontMission''.
''VideoGame/FrontMission''.
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** It is also possible, though less difficult, to defeat the system defenses in Lucca's Dimensional Vortex solo. Ayla's confusion as she tries to figure it out is particularly amusing.
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[[AC:OtherMedia]]
* Occasionally crops up in media about video games as well. ''LightNovel/AccelWorld'' references this in a couple of different ways. The Blue King in known as Legend Slayer for doing a solo-run against a Legendary class monster and its something of right of passage for characters who reach Level 7 to do one of these against lower ranked monsters in the Unlimited Field.
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*** A solo run is made slightly easier in this game by the way the level and skill system works. With enough grinding, any character can learn anything they would need by traveling into the Sphere Grid sections belonging to other party members. The only thing that can't be learned by everyone is Yuna's summoning ability.
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[[AC:ActionAdventure]]

* This is a fairly popular challenge in the Thrill Tower/[=ScareScraper=] mode of ''VideoGame/LuigisMansionDarkMoon'', where the higher difficulty levels are pretty much explicitly designed for groups of players yet the option to try them solo always remains. Some popular examples including beating 25 floors of Expert Mode on your own (which is extremely hard due to the high amount of enemies and their high amounts of health) and attempting to beat much more than in Endless Mode (some people have somehow managed over a HUNDRED floors on their own despite all the psychotic ghosts needing to be defeated on each one).
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* You want a really hard one of these? Try the original ''VideoGame/XCom'', sending only 1 soldier to each battlescape. Also, an achievement in ''VideoGame/XCOMEnemyUnknown requires you to clear a UFO crash site with only one soldier... on Classic or Impossible difficulty. Yeah.

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* You want a really hard one of these? Try the original ''VideoGame/XCom'', sending only 1 soldier to each battlescape. Also, an achievement in ''VideoGame/XCOMEnemyUnknown ''VideoGame/XCOMEnemyUnknown'' requires you to clear a UFO crash site with only one soldier... on Classic or Impossible difficulty. Yeah.

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* You want a really hard one of these? Try the original ''{{X-COM}}'', sending only 1 soldier to each battlescape.
** Also, an achievement in the remake requires you to clear a UFO crash site with only one soldier... on Classic or Impossible difficulty. Yeah.

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* You want a really hard one of these? Try the original ''{{X-COM}}'', ''VideoGame/XCom'', sending only 1 soldier to each battlescape.
**
battlescape. Also, an achievement in the remake ''VideoGame/XCOMEnemyUnknown requires you to clear a UFO crash site with only one soldier... on Classic or Impossible difficulty. Yeah.
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* ''AlienSwarm'' requires a console command, (normally requires 2 players minimum) but it is entirely possible to play every level solo. Including ones where you need to stop and protect the tech while he [[HollywoodHacking hacks]] a door or computer.

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* ''AlienSwarm'' ''VideoGame/AlienSwarm'' requires a console command, (normally requires 2 players minimum) but it is entirely possible to play every level solo. Including ones where you need to stop and protect the tech while he [[HollywoodHacking hacks]] a door or computer.
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* Through the use of console commands, people have tried solo runs in ''Left4Dead'' by kicking bots from the game and had various levels of success. Valve seemed to have noticed and introduced a [[GameMod mutation]] for Left 4 Dead 2 called Last Man on Earth, where you play alone against only special infected and can only be knocked down once before true death applies.

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* Through the use of console commands, people have tried solo runs in ''Left4Dead'' ''VideoGame/Left4Dead'' by kicking bots from the game and had various levels of success. Valve seemed to have noticed and introduced a [[GameMod mutation]] for Left 4 Dead 2 ''VideoGame/Left4Dead2'' called Last Man on Earth, where you play alone against only special infected and can only be knocked down once before true death applies.
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* Both FinalFantasyLegend2 and FinalFantasyLegend3 revive dead characters at the start of every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[hottip:*:In [=FFL2=], beating even ''the weakest monsters'' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] expect to grind thirty or so levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40!]]

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* Both FinalFantasyLegend2 and FinalFantasyLegend3 revive dead characters at the start of every battle. How do you deal with that? By using codes to petrify most of your team, and any fifth characters to boot! Just be prepared to deal with extreme difficulty, even compared to other solos.[[hottip:*:In [[note]]In [=FFL2=], beating even ''the weakest monsters'' is a pain and a half if you're a solo human or mutant, and in [=FFL3=] expect to grind thirty or so levels for a late boss; for reference, when playing normally you beat the final boss somewhere between level 32 and level 40!]]40![[/note]]
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** This is very popular in the original ''FinalFantasy''. A solo Fighter is regarded as easiest. Black Belt is not difficult when massively overleveled, Red Mage has both good offense and defense plus multi-targeting black magic, White Mage has the advantage of the [=RUSE=](Blink) spell, and Black Mage has multi-targeting black magic starting from the third town. By far the hardest, Thief has to grind halfway to the level cap (with poor offense and defense the whole time) before being able to have a CHANCE to defeat the fourth mini-boss. Nobody has ever gotten past the fifth one.

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** This is very popular in the original ''FinalFantasy''.''VideoGame/FinalFantasyI''. A solo Fighter is regarded as easiest. Black Belt is not difficult when massively overleveled, Red Mage has both good offense and defense plus multi-targeting black magic, White Mage has the advantage of the [=RUSE=](Blink) spell, and Black Mage has multi-targeting black magic starting from the third town. By far the hardest, Thief has to grind halfway to the level cap (with poor offense and defense the whole time) before being able to have a CHANCE to defeat the fourth mini-boss. Nobody has ever gotten past the fifth one.

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* Prior to generation V, ''{{Pokemon}}'' is actually ''easier'' on a Solo Pokemon Run, since an over-leveled starter with a sufficiently versatile move set can overwhelm pretty much anything. Type disadvantages cease to matter when you're thirty levels higher than anything else. The only hitch is that you'll probably need a few PP-restoring items for the Elite Four, and a second Pokémon whose only purpose is to hold [[AbilityRequiredToProceed mandatory HM moves]] (no starter Pokemon can learn all the required ones anyway). With the new experience system in Generation V, a solo-mon run has become quite a bit more challenging.
* A popular method of establishing exactly how [[GameBreaker broken]] the [[MagicKnight Arcane Warrior]] class is in ''VideoGame/DragonAgeOrigins''.
** Possible, but more difficult with a stealth-based Rogue.
* Extremely common in the ''VideoGame/{{Fallout}}'' series, especially ''VideoGame/{{Fallout 1}}''. This is mostly because party [=NPCs=] in the first game did not level up and were liabilities due to friendly fire and obstructing doors or corridors.
** Infact, it is actually EASIER to complete the original games without help since "companions" had a notorious tendecy of SHOOTING YOU accidentally, screwing up quest triggers, and dying for no inexplicable reason. Dogmeat was especially bad, as it was a challenge to get his limited AI to avoid being fried by door lasers.

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* Prior to generation V, ''{{Pokemon}}'' is actually ''easier'' on a Solo Pokemon Run, since an over-leveled starter with a sufficiently versatile move set can overwhelm pretty much anything. Type disadvantages cease to matter when you're thirty levels higher than anything else. The only hitch is that you'll probably need a few PP-restoring items for the Elite Four, and a second Pokémon whose only purpose is to hold [[AbilityRequiredToProceed mandatory HM moves]] (no starter Pokemon can learn all the required ones anyway). With the new new, AntiGrinding experience system in Generation V, V (which reduces the experience gained by a set amount if your Mon is at 140% of the enemy's level), a solo-mon run has become quite a bit more challenging.
frustrating to achieve.
* A popular method of establishing exactly how [[GameBreaker broken]] the [[MagicKnight Arcane Warrior]] class is in ''VideoGame/DragonAgeOrigins''.
** Possible,
''VideoGame/DragonAgeOrigins''. It's also possible, but more difficult difficult, with a stealth-based Rogue.
* Extremely common in the ''VideoGame/{{Fallout}}'' series, especially ''VideoGame/{{Fallout 1}}''. This is mostly because party [=NPCs=] in the first game did not level up and were liabilities due to friendly fire and obstructing doors or corridors.
** Infact,
corridors. In fact, it is actually EASIER to complete the original games without help since "companions" had a notorious tendecy of SHOOTING YOU shooting ''you'' accidentally, screwing up quest triggers, and dying for no inexplicable reason. Dogmeat was especially bad, as it was a challenge to get his limited AI to avoid being fried by door lasers.

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Reduced natter and removed Bottomswell (he doesn\'t use the prison attack on a solo character)


** This can be done in ''VideoGame/FinalFantasyVII'' except when plot-necessary ([[spoiler:when Cloud is out of his mind in Mideel and Tifa, then Cid take over]]). It's somewhat trivial if you use Cloud, since the Yoshiyuki sword you pick up in Rocket Town powers up if you have dead people in your party. It's balanced out by three bosses (Reno, Bottomswell, Carry Armor) that have attacks that trap your character and require intervention from your dead party members, netting you an instant game over.
*** It's possible to get through those bosses without using anyone except Cloud. The key is you have to kill them before they can attack (done by power leveling, Meteorain is needed before you leave the Train Graveyard in order to beat Reno).'
*** SaveScumming can be considered mandatory for those three. Reno and Bottomswell can be taken care of without much hassle, but Carry Armor can quickly become ThatOneBoss, since it will often open the battle with Arm Grab, ending the fight before it can even begin.

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** This can be done in ''VideoGame/FinalFantasyVII'' except when plot-necessary ([[spoiler:when Cloud ([[spoiler:Cloud is out of his mind in Mideel incapacitated for a period, and Tifa, then Cid take over]]).there are some boss fights that must be fought with specific characters]]). It's somewhat trivial if you use Cloud, since the Yoshiyuki sword you pick up in Rocket Town powers up if you have dead people in your party. It's balanced out by three a couple bosses (Reno, Bottomswell, Carry Armor) that have attacks that trap your character and require intervention from your dead party members, netting you an instant game over.
*** It's possible to get through those bosses without using anyone except Cloud.
over. The key is you have to kill them before they can attack (done by power leveling, Meteorain is needed before you leave the Train Graveyard in order to beat Reno).'
*** SaveScumming can be considered mandatory for those three.
first, Reno and Bottomswell can be taken care of without much hassle, but out if you power level early, usually getting Cloud to unlock Meteorain long before you would otherwise get it. The other, Carry Armor Armor, can quickly become ThatOneBoss, since it will often open the battle with Arm Grab, ending the fight before it can even begin.begin. SaveScumming can be considered mandatory for him.
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** ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' is borderline impossible to solo for two reasons: the Fatigue system [[labelnote:note]]You would need to stockpile a LOT of Stamina Drinks, or else your character would constantly be Fatigued and unable to fight[[/labelnote]], and enemy staff users [[labelnote:note]]Sleep and Berserk staves, as well as the final boss's Stone spell, have infinite range and last until either the map is beaten, or a Restore staff is used[[/labelnote]]. Leaf is immune to fatigue, mind you, but his relatively low stats and late promotion ensure that you are going to get [[NintendoHard a lot of game overs]].

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** ''VideoGame/FinalFantasyVI'' has a variation, with people only following this as long the required character is around, meaning someone that joins early and rejoins early like the Figato twins is the "closest" to the feel of the challenge. [[AttackAttackAttack Umaro]] is considered to be the only one that can't win it, [[TierInducedScrappy for obvious reasons]].

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** ''VideoGame/FinalFantasyVI'' has a variation, with people only following this as long the required character is around, meaning someone that joins early and rejoins early like the Figato Figaro twins is the "closest" to the feel of the challenge. [[AttackAttackAttack Umaro]] is considered to be the only one that can't win it, [[TierInducedScrappy for obvious reasons]].reasons]].
*** One specific variation is to use Celes, Edgar, and Setzer (the only three characters forced back into your party in the second half of the game) and have them each do a solo run through the final dungeon, which requires splitting into three parties.
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** Infact, it is actually EASIER to complete the original games without help since "companions" had a notorious tendecy of SHOOTING YOU accidentally, screwing up quest triggers, and dying for no inexplicable reason. Dogmeat was especially bad, as it was a challenge to get his limited AI to avoid being fried by door lasers.

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