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** ''The Two Thrones'' also occasionally features long strings of these. Interestingly, the smashing bits are low enough to climb onto, but due to irregular timing in the traps, it's very difficult trying to ''stay'' on them.

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** ''The Two Thrones'' ''VideoGame/PrinceOfPersiaTheTwoThrones'' also occasionally features long strings of these. Interestingly, the smashing bits are low enough to climb onto, but due to irregular timing in the traps, it's very difficult trying to ''stay'' on them.



** ''SonicCD'' has some blocks in Wacky Workbench that ''look'' like these, but will actually just drop you into the area below if you [[ViolationOfCommonSense let them "crush" you]]. This is actually necessary to [[GuideDangIt reach a Robotizer]].

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** ''SonicCD'' ''VideoGame/SonicTheHedgehogCD'' has some blocks in Wacky Workbench that ''look'' like these, but will actually just drop you into the area below if you [[ViolationOfCommonSense let them "crush" you]]. This is actually necessary to [[GuideDangIt reach a Robotizer]].



* ''GearsOfWar 2'', inside the giant worm. Possibly justified because you're inside its digestive track, so it would naturally have to grind stuff up in there.
* Inside the giant worm-body of the Many in ''SystemShock2'', you also see smashing grinding pillars, which are explicitly supposed to be part of its way of digesting organic material.

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* ''GearsOfWar ''VideoGame/GearsOfWar 2'', inside the giant worm. Possibly justified because you're inside its digestive track, so it would naturally have to grind stuff up in there.
* Inside the giant worm-body of the Many in ''SystemShock2'', ''VideoGame/SystemShock2'', you also see smashing grinding pillars, which are explicitly supposed to be part of its way of digesting organic material.



* ''OrcsMustDie'' has both of these, both the 'coming down from the ceiling' kind and the 'coming out from the walls' kind are avaiable for purchase, [[DeathCourse in unlimited numbers..]] - VideoGameCrueltyPotential anyone?

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* ''OrcsMustDie'' ''VideoGame/OrcsMustDie'' has both of these, both the 'coming down from the ceiling' kind and the 'coming out from the walls' kind are avaiable for purchase, [[DeathCourse in unlimited numbers..]] - VideoGameCrueltyPotential anyone?
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-->'''[[spoiler: Wheatley]]:''' ''(comparing Chell's attempts to escape with great nemeses)'' "[[Literature/SherlockHolmes Holmes versus Moriarty]], UsefulNotes/{{Aristotle}} versus -- ''[[BuffySpeak mashy spike plate]]''!
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'''Jason:''' Because it was [[AndYouThoughtItWasAGame on the show]]. \\
'''Gwen:''' Well, forget it! I'm not doing it! This episode was ''[[WhoWritesThisCrap badly written!]]''

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'''Jason:''' Because it was [[AndYouThoughtItWasAGame on the show]].show. \\
'''Gwen:''' Well, forget it! I'm not doing it! This episode was ''[[WhoWritesThisCrap badly written!]]''''badly written!''

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[[folder:Tabletop Games]]
* Many of the traps in ''TabletopGame/RoboRally'' go off during certain phases of the turn, making it possible to pass through safely if you can time your movement just right (and don't get pushed off track by one of the other robots).
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* The ''WesternAnimation/TinyToonAdventures'' episode "The Looney Beginning" have these in the climactic chase through Montana Max's mansion, including a giant boxing glove and a line of cannons.
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* The Argonauts from GreekMythology had to avoid a similar obstacle on their way to Colchis — the Symplegades, a pair of rocks clashing together to destroy ships attempting to cross the Hellespont. This, of course, makes this OlderThanFeudalism.

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* The Argonauts from GreekMythology Myth/GreekMythology had to avoid a similar obstacle on their way to Colchis — the Symplegades, a pair of rocks clashing together to destroy ships attempting to cross the Hellespont. This, of course, makes this OlderThanFeudalism.



* ''Literature/TheDresdenFiles'' novel ''Literature/SkinGame'' uses a magical version of this, with a giant field about 200 yards long filled with Smashing Ice Blocks of Doom. Making it even more insidious is the fact that the place is so cold it starts freezing up anyone who attempts to navigate it, or at least slows them down enough so the blocks can smash them. [[spoiler:Said trap is one of three guarding [[ClassicalMythology Hades]]' treasure vault, and Harry Dresden was brought into the heist specifically to navigate this trap, since his Winter Knight powers let him resist the freezing better than anyone else. He manages to navigate the blocks by studying their movement pattern for about a half-hour; afterwards, Hades himself praises Harry for his foresight, saying very few would-be thieves even think of trying to find a pattern.]]

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* ''Literature/TheDresdenFiles'' novel ''Literature/SkinGame'' uses a magical version of this, with a giant field about 200 yards long filled with Smashing Ice Blocks of Doom. Making it even more insidious is the fact that the place is so cold it starts freezing up anyone who attempts to navigate it, or at least slows them down enough so the blocks can smash them. [[spoiler:Said trap is one of three guarding [[ClassicalMythology [[Myth/ClassicalMythology Hades]]' treasure vault, and Harry Dresden was brought into the heist specifically to navigate this trap, since his Winter Knight powers let him resist the freezing better than anyone else. He manages to navigate the blocks by studying their movement pattern for about a half-hour; afterwards, Hades himself praises Harry for his foresight, saying very few would-be thieves even think of trying to find a pattern.]]
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* Any ''DevilMayCry'' game. Because of Dante's near-instant healing reducing this trope to a mere annoyance, this is usually complimented with a healthy serving of demons.

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* Any ''DevilMayCry'' ''Franchise/DevilMayCry'' game. Because of Dante's near-instant healing reducing this trope to a mere annoyance, this is usually complimented with a healthy serving of demons.
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Having large items appear on a conveyor belt that crush down are also common... which makes one wonder what these factories are supposed to be making that require so much repeated crushing to make. It also sometimes appears in [[WombLevel settings that are within giant monsters]], which could be justified because you're within the monster's digestive tract and that the smashing/pounding things are part of its pre-digestion chewing process.

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Having large items appear on a conveyor belt that crush down are also common... which makes one wonder what these factories are supposed to be making that require so much repeated crushing to make. It also sometimes appears in [[WombLevel settings that are within giant monsters]], which could be justified because you're within the monster's digestive tract and that the smashing/pounding things are part of its pre-digestion chewing process.
process. May be (part of) a LivingStructureMonster.
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* In ''Film/AttackOfTheClones'' the stamping presses on the conveyor belt of the droid factory qualifies. It also has the bladed kind later on. Also, one wonders how a machine designed to stamp metal plates into a flat shapes actually molds said metal ''around'' his squishy squishy non-robotic arm.

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* In ''Film/AttackOfTheClones'' the stamping presses on the conveyor belt of the droid factory qualifies. It also has the bladed kind later on. Also, one wonders how a machine designed to stamp metal plates into a flat shapes actually molds said metal ''around'' his squishy squishy non-robotic arm.
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* While getting hit by them is ill advised, in ''Videogame/DonkeyKongJungleBeat'', you can survive ''anything'' so long as you have enough beats, up to and including being smashed between two icebergs. However, even as you push the hallway traps apart, they will come back to smash you again, which will eventually wear out your beats if you don't learn how to avoid them and in the New Play Control version, you have a traditional life meter, which means hallway traps kill you instantly.
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* ''Viewpoint'' has sliding block walls that push their spiky ends up against each other.
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[[AC:{{Literature}}]]
* ''Literature/TheDresdenFiles'' novel ''Literature/SkinGame'' uses a magical version of this, with a giant field about 200 yards long filled with Smashing Ice Blocks of Doom. Making it even more insidious is the fact that the place is so cold it starts freezing up anyone who attempts to navigate it, or at least slows them down enough so the blocks can smash them. [[spoiler:Said trap is one of three guarding [[ClassicalMythology Hades]]' treasure vault, and Harry Dresden was brought into the heist specifically to navigate this trap, since his Winter Knight powers let him resist the freezing better than anyone else. He manages to navigate the blocks by studying their movement pattern for about a half-hour; afterwards, Hades himself praises Harry for his foresight, saying very few would-be thieves even think of trying to find a pattern.]]
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** ''The Two Thrones'' also occasionally features long strings of these. Interestingly, the smashing bits are low enough to climb onto, but due to irregular timing in the traps, it's very difficult trying to ''stay'' on them.
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* ''VideoGame/{{Something}} series''
** Chateau de la Terre in Something is filled with big smashers. The level has no auto-scrolling sections, but the platforming is extremely difficult.
** [[spoiler: Space Hideout]] in Spmething Else has an {{Auto Scrolling|Level}} section where Luigi must dodge electric pulses and big smashers.
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*** ...He's a Jedi and he used the Force?
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** Given that the game centres around Lovecraftian eldritch abominations and their minions working over centuries to destroy humanity they probably just did this for the evulz.
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* A non-lethal one appears in FirstKnight.

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* A non-lethal one appears in FirstKnight.
''Film/FirstKnight'' as an obstacle course for a prize.
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'''Jason:''' Because it's on the television show. \\

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'''Jason:''' Because it's it was [[AndYouThoughtItWasAGame on the television show.show]]. \\
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* The ''{{Castlevania}}'' series prefers the spiked-block-on-a-chain variety. Earlier entries featured instant-kill versions, but in interests of accessibility, they were toned down to dealing heavy damage by ''VideoGame/CastlevaniaSymphonyOfTheNight''.

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* The ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series prefers the spiked-block-on-a-chain variety. Earlier entries featured instant-kill versions, but in interests of accessibility, they were toned down to dealing heavy damage by ''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* ''Rastan'' has these in the castle areas in the form of spiked platforms lowered from the ceiling.

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* The ''VideoGame/{{La-Mulana}}'' VideoGameRemake adds a lot of industrial crushers to the Tower of Ruin.
* Subverted in the ''{{Bonk}}'' series, where the crushers [[SquashedFlat flatten]] Bonk into a crab-like form that can fit into small spaces.

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* The ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' VideoGameRemake adds a lot of industrial crushers to the Tower of Ruin.
* Subverted in the ''{{Bonk}}'' ''VideoGame/{{Bonk}}'' series, where the crushers [[SquashedFlat flatten]] Bonk into a crab-like form that can fit into small spaces.


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* ''[[VideoGame/{{Dizzy}} Fantasy World Dizzy]]'' has a portcullis that works this way.
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* ''TombRaider'' games make a ''science'' of this. In the first level of ''Legend'', you have to push a block through to stop the smashing walls, like the ''Zelda'' example above.

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* ''TombRaider'' ''Franchise/TombRaider'' games make a ''science'' of this. In the first level of ''Legend'', ''[[VideoGame/TombRaiderLegend Legend]]'', you have to push a block through to stop the smashing walls, like the ''Zelda'' example above.
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* In the ''AdventureTime'' episode "Beautopia", Susan Strong has to guide the party's boat through two sets of "clashing gates".

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* In the ''AdventureTime'' ''WesternAnimation/AdventureTime'' episode "Beautopia", Susan Strong has to guide the party's boat through two sets of "clashing gates".
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* In the ''AdventureTime'' episode "Beautopia", Susan Strong has to guide the party's boat through two sets of "clashing gates".
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** "VideoGame/NewSuperLuigiU" has the level "P Switch Peril", which has Luigi running from a series of metal cubes that fall from the sky. Getting crushed by one is instant death.

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** "VideoGame/NewSuperLuigiU" ''VideoGame/NewSuperLuigiU'' has the level "P Switch Peril", which has Luigi running from a series of metal cubes that fall from the sky. Getting crushed by one is instant death.
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** NewSuperLuigiU has the level "P Switch Peril", which has Luigi running from a series of metal cubes that fall from the sky. Getting crushed by one is instant death.

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** NewSuperLuigiU "VideoGame/NewSuperLuigiU" has the level "P Switch Peril", which has Luigi running from a series of metal cubes that fall from the sky. Getting crushed by one is instant death.
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** NewSuperLuigiU has the level "P Switch Peril", which has Luigi running from a series of metal cubes that fall from the sky. Getting crushed by one is instant death.
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*** [[FridgeHorror Ok this is making me freak...]]

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