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If you're in a cartoon, an [[AnvilOnHead anvil, safe, or piano]] can fall on you at any time — often without warning. But when [[RuleOfFunny comedic effect]] demands, your imminent flattening can be several seconds away, portended by a BombWhistle and the slowly expanding Shadow of Impending Doom.
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If you're in a cartoon, an [[AnvilOnHead anvil, anvil]], safe, or [[PianoDrop piano]] can fall on you at any time — often without warning. But when [[RuleOfFunny comedic effect]] demands, your imminent flattening can be several seconds away, portended by a BombWhistle and the slowly expanding Shadow of Impending Doom.
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* ''VideoGame/FZero99'': If you are below the Safe Rank and the last machine that is safe is close to the start/finish line, a shadow will be cast over your machine by the ship that will capture it should you fail to pull up to the target rank. Notably, the ship that repairs your machine in the pit zone does ''not'' cast a shadow.
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* ''WesternAnimation/SpongebobSquarepants'':
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* ''WesternAnimation/SpongebobSquarepants'':''WesternAnimation/SpongeBobSquarePants'':
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* ''VideoGame/ShantaeHalfGenieHero'': The MookMaker cannonballs in Scuttle Town Main Street have a circular shadow at their landing spot for at least a second before they land.
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* In ''Film/{{Avatar}}'', the Leonopteryx, a flying Apex Predator, is known to the Na'vi as ''Toruk'', which translates to "Last Shadow" in English.
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* In ''Film/{{Avatar}}'', the Leonopteryx, a flying Apex Predator, apex predator, is known to the Na'vi as ''Toruk'', which translates to "Last Shadow" in English.English, due to it’s preferred hunting tactic of dropping down on prey from above.
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* ''Webcomic/{{Erma}}'': During the third part of the "Family Reunion" arc, the head of the yokai village, who happens to also be Erma's grandfather, returns and casts a ''gigantic' shadow over the land, completely eclipsing the village. Considering he's likewise TheDreaded among many of the village inhabitants, including his family, this arrival brings any activity to a screeching halt and the lookout even sound an alarm via a bell. But the real kicker, the man is only in a small form at the current, showcasing just how imposing he truly is.
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* ''Webcomic/{{Erma}}'': During the third part of the "Family Reunion" arc, the head of the yokai village, who happens to also be Erma's grandfather, returns and casts a ''gigantic' ''gigantic'' shadow over the land, completely eclipsing the village. Considering he's likewise TheDreaded among many of the village inhabitants, including his family, this arrival brings any activity to a screeching halt and the lookout even sound an alarm via a bell. But the real kicker, the man is only in a small form at the current, showcasing just how imposing he truly is.
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** Happens in ''VideoGame/MarioAndLuigiDreamTeam'', where in the 'escape' from Dreamy Mount Pajamaja, you see a huge shadow appear with an ominous falling sound as Mario and Luigi run past the shop at the bottom. That shadow? The mountain/volcano, which is alive and has lept off the top of the mountain after the bros. Thankfully, it just about misses them.
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** Happens in ''VideoGame/MarioAndLuigiDreamTeam'', where in the 'escape' from Dreamy Mount Pajamaja, you see a huge shadow appear with an ominous falling sound as Mario and Luigi run past the shop at the bottom. That shadow? The mountain/volcano, which is alive and has lept leapt off the top of the mountain after the bros. Thankfully, it just about misses them.
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* ''VideoGame/TheBindingofIsaac'': Isaac's mom casts an impending shadow before she tries to stomp him with her foot.
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* ''VideoGame/TheBindingofIsaac'': ''VideoGame/TheBindingOfIsaac'': Isaac's mom casts an impending shadow before she tries to stomp him with her foot.
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-->'''[[FanNickname Namazu]]:''' I am big and ugly.
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* This trope is used for seriousness in ''Franchise/{{Naruto}}'', in the animated adaptation of [[spoiler:the real Madara Uchiha's]] fight against the Allied Shinobi Forces' Fourth Divison, when the BigBad in question decides to clear the field by summoning an utterly gigantic meteorite into the sky and [[ColonyDrop drop it on the entire Division]]. The first hint that it's coming is a massive shadow that darkens the entire battlefield.
* In ''Anime/{{Gundam Build Fighters Try}}: Island Wars'', the heroes have just managed to stop a massive attack from the Scramble Gundam firing three [[WaveMotionGun Superweapons]] at them. When Minato laughs at the Gundam's failure to stop them, he fails to notice the stage shifting to [[Anime/MobileSuitGundam Sydney, Australia]], until [[ColonyDrop the sky grows dark]]...
* In ''Anime/{{Gundam Build Fighters Try}}: Island Wars'', the heroes have just managed to stop a massive attack from the Scramble Gundam firing three [[WaveMotionGun Superweapons]] at them. When Minato laughs at the Gundam's failure to stop them, he fails to notice the stage shifting to [[Anime/MobileSuitGundam Sydney, Australia]], until [[ColonyDrop the sky grows dark]]...
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* This trope is used for seriousness in ''Franchise/{{Naruto}}'', in the animated adaptation of ''Manga/{{Naruto}}'' during [[spoiler:the real Madara Uchiha's]] fight against the Allied Shinobi Forces' Fourth Divison, when the BigBad in question [[spoiler:[[BigBad Madara]]]] decides to clear the field by summoning an utterly gigantic meteorite into the sky and [[ColonyDrop drop it on the entire Division]]. The first hint that it's coming is a massive shadow that darkens the entire battlefield.
* In''Anime/{{Gundam Build Fighters Try}}: ''Anime/GundamBuildFightersTry: Island Wars'', the heroes have just managed to stop a massive attack from the Scramble Gundam firing three [[WaveMotionGun Superweapons]] at them. When Minato laughs at the Gundam's failure to stop them, he fails to notice the stage shifting to [[Anime/MobileSuitGundam Sydney, Australia]], until [[ColonyDrop the sky grows dark]]...
* In
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* ''Franchise/TheLegendOfZelda's'' Wallmasters show the shadow of their hand before they strike from above and take you back to the dungeon's start.
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* ''Franchise/TheLegendOfZelda's'' ''Franchise/TheLegendOfZelda'''s Wallmasters show the shadow of their hand before they strike from above and take you back to the dungeon's start.
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* One of the minigames in the first ''VideoGame/{{Rayman}}: VideoGame/RavingRabbids'' game involves walking a blindfolded Rabbid around a small landscape full of cartoonish instruments of pain, and scoring points for every misfortune that befalls the miserable protagonist. The target score is 51,000 points, and the player might soon discover that this is a tall order indeed, for the scores awarded for blundering into a cactus, or for stepping on a rake or perhaps walking into a beartrap, are generally a matter only of a few tens. It's then that the player notices the Shadow of Impending Doom at the centre of the game area, which is gradually growing larger and larger. The payoff comes when a colossal 50,000 ton weight crashes down covering the entire arena, awarding 50,000 points on the spot...
* In the [=2D=] GBA ''VideoGame/DukeNukem'' game, one cutscene has an alien guard standing outside the secret base Duke is being held in when it blows it up. He finds himself in the shadow (though due to poor graphics, it looks more like he turns black) before a chunk of the base falls on him.
* In the [=2D=] GBA ''VideoGame/DukeNukem'' game, one cutscene has an alien guard standing outside the secret base Duke is being held in when it blows it up. He finds himself in the shadow (though due to poor graphics, it looks more like he turns black) before a chunk of the base falls on him.
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* One of the minigames in the first ''VideoGame/{{Rayman}}: VideoGame/RavingRabbids'' ''VideoGame/RaymanRavingRabbids'' game involves walking a blindfolded Rabbid around a small landscape full of cartoonish instruments of pain, and scoring points for every misfortune that befalls the miserable protagonist. The target score is 51,000 points, and the player might soon discover that this is a tall order indeed, for the scores awarded for blundering into a cactus, or for stepping on a rake or perhaps walking into a beartrap, are generally a matter only of a few tens. It's then that the player notices the Shadow of Impending Doom at the centre of the game area, which is gradually growing larger and larger. The payoff comes when a colossal 50,000 ton weight crashes down covering the entire arena, awarding 50,000 points on the spot...
* In the [=2D=] GBA''VideoGame/DukeNukem'' ''VideoGame/DukeNukem Advance'' game, one cutscene has an alien guard standing outside the secret base Duke is being held in when it blows it up. He finds himself in the shadow (though due to poor graphics, it looks more like he turns black) before a chunk of the base falls on him.
* In the [=2D=] GBA
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* The Toy Kingdom boss from ''VideoGame/SonicAdvanceTrilogy'' had several attacks like this.
* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler:a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler:a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
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* The Toy Kingdom boss from ''VideoGame/SonicAdvanceTrilogy'' ''VideoGame/SonicAdvance3'' had several attacks like this.
* ''Franchise/SuperMarioBros'':
** In''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', the FinalBoss fight of ''VideoGame/LuigisMansion'', after King Boo thrusts Luigi onto the roof of the mansion, an enormous shadow drops from above him, revealing to be Bowser.
** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle(which might I add, is the size of a mountain and made of solid stone), controlled by Midbus, then it was a giant tower mecha's mecha tower's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler:a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
* ''Franchise/SuperMarioBros'':
** In
** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle
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* Any and most flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in ''2'' in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
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* ''VideoGame/{{Pikmin 2}}'', in the hardest dungeons, has boulders that fall from the ceiling, and any Pikmin that it lands on are crushed. Possible a subversion of the BombWhistle; not because of the factually inaccurate pitch change, but because there are actual explosives that can also come from the ceiling...without the shadow or whistle. The only advantage is that you can run away from them ''after'' they fall.
* [[VideoGame/TheBindingofIsaac Isaac's mom]] casts an impending shadow before she tries to stomp him with her foot.
* ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
* ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope — he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
* ''VideoGame/HenryStickminSeries'': In Fleeing The Complex, Henry has to get past a guard on a catwalk, and [[MissionControl Charles]] offers a few ideas while watching the scene from his helicopter. The player can choose to have Charles help directly, in which we see Henry watching the shadow of Charles' helecopter approaching. The game immediately [[SmashCut cuts]] before we see the resulting crash.
* [[VideoGame/TheBindingofIsaac Isaac's mom]] casts an impending shadow before she tries to stomp him with her foot.
* ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
* ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope — he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
* ''VideoGame/HenryStickminSeries'': In Fleeing The Complex, Henry has to get past a guard on a catwalk, and [[MissionControl Charles]] offers a few ideas while watching the scene from his helicopter. The player can choose to have Charles help directly, in which we see Henry watching the shadow of Charles' helecopter approaching. The game immediately [[SmashCut cuts]] before we see the resulting crash.
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* ''VideoGame/{{Pikmin 2}}'', in In ''VideoGame/SuperAdventureRockman'', once [[VideoGame/MegaManClassic Mega Man]] reaches an inner area of the Moon Temple, a shadow covers him and he sees [[VideoGame/MegaMan3 Hard Man]] getting the drop on him, leading to a QuickTimeEvent.
* ''VideoGame/Pikmin2'': In the hardest dungeons,has there are boulders that fall from the ceiling, and any Pikmin that it lands on are crushed. Possible a subversion of the BombWhistle; not because of the factually inaccurate pitch change, but because there are actual explosives that can also come from the ceiling...without the shadow or whistle. The only advantage is that you can run away from them ''after'' they fall.
*[[VideoGame/TheBindingofIsaac ''VideoGame/TheBindingofIsaac'': Isaac's mom]] mom casts an impending shadow before she tries to stomp him with her foot.
* ''VideoGame/LooneyTunes'':
** ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
* ** In ''VideoGame/BugsBunnyLostInTime'', anvils' shadows appear occasionally, and stepping on them obviously prompts them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level.
** ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope — he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
* ''VideoGame/HenryStickminSeries'': InFleeing "Fleeing The Complex, Complex", Henry has to get past a guard on a catwalk, and [[MissionControl Charles]] offers a few ideas while watching the scene from his helicopter. The player can choose to have Charles help directly, in which we see Henry watching the shadow of Charles' helecopter approaching. The game immediately [[SmashCut cuts]] before we see the resulting crash.
* ''VideoGame/Pikmin2'': In the hardest dungeons,
*
* ''VideoGame/LooneyTunes'':
** ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
** ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope — he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
* ''VideoGame/HenryStickminSeries'': In
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[[folder:Webcomics]]
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* ''WesternAnimation/AvatarTheLastAirbender'': In [[Recap/AvatarTheLastAirbenderTheWarriorsOfKyoshi "The Warriors of Kyoshi"]], Aang is surfing on a giant koi fish, until something suddenly stops it and he is thrown off. Aang soon learns why this happened when the world darkens around him because [[AlwaysABiggerFish its predator's]] dorsal fin breaks the surface...
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* ''WesternAnimation/AvatarTheLastAirbender'': In [[Recap/AvatarTheLastAirbenderTheWarriorsOfKyoshi "The Warriors of Kyoshi"]], Aang is surfing on a giant koi fish, until something suddenly stops it and he is thrown off. Aang soon learns why this happened when the world darkens around him because [[AlwaysABiggerFish its predator's]] dorsal fin breaks the surface...surface.
* ''WesternAnimation/InvaderZim'': In episode "The Wettening", Zim gathers a majority of water into his own water balloon, that is at least the size of ''[[ThereIsNoKillLikeOverkill the entire city]]'' before firing it towards Dib as its shadow envelopes the area with Dib's expression of [[OhCrap absolute horror]].
* ''WesternAnimation/InvaderZim'': In episode "The Wettening", Zim gathers a majority of water into his own water balloon, that is at least the size of ''[[ThereIsNoKillLikeOverkill the entire city]]'' before firing it towards Dib as its shadow envelopes the area with Dib's expression of [[OhCrap absolute horror]].
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* ''WesternAnimation/AvatarTheLastAirbender'': In the episode Warrior of Kyoshi, Aang is surfing on a giant koi fish, until something suddenly stops it and he is thrown off. Aang soon learns why this happened when the world darkens around him because [[AlwaysABiggerFish its predator's]] dorsal fin breaks the surface...
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* ''WesternAnimation/AvatarTheLastAirbender'': In the episode Warrior [[Recap/AvatarTheLastAirbenderTheWarriorsOfKyoshi "The Warriors of Kyoshi, Kyoshi"]], Aang is surfing on a giant koi fish, until something suddenly stops it and he is thrown off. Aang soon learns why this happened when the world darkens around him because [[AlwaysABiggerFish its predator's]] dorsal fin breaks the surface...
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[[/folder]]
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[[folder:Web Animation]]
* ''WebAnimation/HelluvaBoss'' features this at the end of Episode 4, where a broken board on an opera stage launches a piano into the crowd, right at I.M.P.'s target - a suicidal trillionaire who ''just'' regained his will to live. Noticing the shadow, he attempts to get out of the way, only for the shadow to move back onto him immediately before he's crushed to death.
* ''WebAnimation/HelluvaBoss'' features this at the end of Episode 4, where a broken board on an opera stage launches a piano into the crowd, right at I.M.P.'s target - a suicidal trillionaire who ''just'' regained his will to live. Noticing the shadow, he attempts to get out of the way, only for the shadow to move back onto him immediately before he's crushed to death.
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[[folder:Comic Books]]
* ''ComicBook/{{Preacher}}'': At the destruction of the Grail's secret base Masada, [[TheStarscream Herr Starr]] has just dumped [[SinisterMinister Allfather]] [[FatBastard D'Aronique]] out of a helicopter. Standing underneath is Marseille, Starr's adjunct, who has kidnapped the retarded descendant of Jesus as a bargaining chip to escape. As the shadow of the colossally fat D'Aronique looms closer, the Messiah: gives one last "Humperdido!" before turning to tell Marseille: "Today thou will be with me in paradise". Marseille, right before they're both squashed, merely deadpans, [[FlatJoy "great"]].
[[/folder]]
* ''ComicBook/{{Preacher}}'': At the destruction of the Grail's secret base Masada, [[TheStarscream Herr Starr]] has just dumped [[SinisterMinister Allfather]] [[FatBastard D'Aronique]] out of a helicopter. Standing underneath is Marseille, Starr's adjunct, who has kidnapped the retarded descendant of Jesus as a bargaining chip to escape. As the shadow of the colossally fat D'Aronique looms closer, the Messiah: gives one last "Humperdido!" before turning to tell Marseille: "Today thou will be with me in paradise". Marseille, right before they're both squashed, merely deadpans, [[FlatJoy "great"]].
[[/folder]]
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Disambiguating; deleting and renaming wicks as appropriate
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* ''Franchise/TheLegendOfZelda's'' {{Wallmaster}}s show the shadow of their hand before they strike from above and take you back to the dungeon's start.
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* ''Franchise/TheLegendOfZelda's'' {{Wallmaster}}s Wallmasters show the shadow of their hand before they strike from above and take you back to the dungeon's start.
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Edited out a Zero Context Example and fixed error.
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* ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
to:
* ''VideoGame/RoadRunnersDeathValleyRally'', based on the classic WesternAnimation/WileECoyoteAndRoadRunner WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, naturally features this as a regular feature for end-of-level humiliations for Wile E. In fact, his final humiliation is this: [[spoiler: that fat lady that he shoos away after the first four boss fights? Well, there's a reason she doesn't walk on in the finale.]]
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* [[VideoGame/HenryStickminSeries "This is the Greatest PLANNNN!"]] [[HaveANiceDeath Not again! You should know better!]]
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* [[VideoGame/HenryStickminSeries "This is ''VideoGame/HenryStickminSeries'': In Fleeing The Complex, Henry has to get past a guard on a catwalk, and [[MissionControl Charles]] offers a few ideas while watching the Greatest PLANNNN!"]] [[HaveANiceDeath Not again! You should know better!]]scene from his helicopter. The player can choose to have Charles help directly, in which we see Henry watching the shadow of Charles' helecopter approaching. The game immediately [[SmashCut cuts]] before we see the resulting crash.
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If you're in a cartoon, an [[AnvilOnHead anvil, safe, or piano]] can fall on you at any time -- often without warning. But when [[RuleOfFunny comedic effect]] demands, your imminent flattening can be several seconds away, portended by a BombWhistle and the slowly expanding Shadow of Impending Doom.
As this shadow - often [[LazyArtist circular]] - engulfs the soon-to-be-crushed (an especially large anvil or rock may darken the entire scene), it will be met or ignored with a number of stock responses (such as wondering why it got dark so early), a particularly oblivious flattenee clapping the dust off his hands in satisfaction of a job well done, while the merely stupid will watch in confusion as their partner or adversary flees the scene; if he does notice, there's a good chance the falling object is far to big to escape -- expect him to simply stand there, resigned to his fate, perhaps [[DeathByLookingUp looking to the sky]] in bug-eyed terror, perhaps producing a tiny umbrella or [[TalkingWithSigns sign reading "Eep!"]] On rare occasion they might run back and forth within the shadow, too panicked to think to actually leave it. Note that this implies both that the object is falling down perfectly straight and that there's light directly above it.
As this shadow - often [[LazyArtist circular]] - engulfs the soon-to-be-crushed (an especially large anvil or rock may darken the entire scene), it will be met or ignored with a number of stock responses (such as wondering why it got dark so early), a particularly oblivious flattenee clapping the dust off his hands in satisfaction of a job well done, while the merely stupid will watch in confusion as their partner or adversary flees the scene; if he does notice, there's a good chance the falling object is far to big to escape -- expect him to simply stand there, resigned to his fate, perhaps [[DeathByLookingUp looking to the sky]] in bug-eyed terror, perhaps producing a tiny umbrella or [[TalkingWithSigns sign reading "Eep!"]] On rare occasion they might run back and forth within the shadow, too panicked to think to actually leave it. Note that this implies both that the object is falling down perfectly straight and that there's light directly above it.
to:
If you're in a cartoon, an [[AnvilOnHead anvil, safe, or piano]] can fall on you at any time -- — often without warning. But when [[RuleOfFunny comedic effect]] demands, your imminent flattening can be several seconds away, portended by a BombWhistle and the slowly expanding Shadow of Impending Doom.
As this shadow- — often [[LazyArtist circular]] - — engulfs the soon-to-be-crushed (an especially large anvil or rock may darken the entire scene), it will be met or ignored with a number of stock responses (such as wondering why it got dark so early), a particularly oblivious flattenee clapping the dust off his hands in satisfaction of a job well done, while the merely stupid will watch in confusion as their partner or adversary flees the scene; if he does notice, there's a good chance the falling object is far to too big to escape -- — expect him to simply stand there, resigned to his fate, perhaps [[DeathByLookingUp looking to the sky]] in bug-eyed terror, perhaps producing a tiny umbrella or [[TalkingWithSigns sign reading "Eep!"]] On rare occasion they might run back and forth within the shadow, too panicked to think to actually leave it. Note that this implies both that the object is falling down perfectly straight and that there's light directly above it.
As this shadow
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* Not a cartoon use per se, but several boss encounters in ''VideoGame/WorldOfWarcraft'' feature [[DeathFromAbove plummeting meteors]] or other forms of messy death that must be avoided by players; this is usually advertised by an obvious visual effect on the targeted area several seconds before anyone within it goes splat. Players who die repeatedly due to failing to move out from under the Shadow of Impending Doom tend to get laughed at by those with sharper reflexes. Some memorable examples include Kael'thas Sunstrider's Flamestrike, Kil'jaeden's Armageddon, Kel'thuzad's Shadow Fissure, the Twilight Fissure used by Sartharion's drake minibosses, Flame Leviathan's multiple {{Kill Sat}}s, Hodir's ice stalagmites, Freya's solar beams, Mimiron's rockets[[note]] boasting the highest raw damage in the whole game out of all abilities that don't just kill you no matter the HP[[/note]], General Vezax's shadow crushes, rocket launchers during the battleships encounter, viscous goo thrown by Putricide during Festergut's hardmode encounter, [[AvertedTrope sudden ]]''[[AvertedTrope lack]]'' of markers for same goo thrown by Putricide in his own battle and exploding cluster slime bombs during Rotface battle, back to visible markers for vortexes of the Blood Princes, ice geysers during Valithria encounter, Sindragosa's frost bombs and [[BigBad Lich King's]] Shadow Traps.
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* Not a cartoon use per se, but several boss encounters in ''VideoGame/WorldOfWarcraft'' feature [[DeathFromAbove plummeting meteors]] or other forms of messy death that must be avoided by players; this is usually advertised by an obvious visual effect on the targeted area several seconds before anyone within it goes splat. Players who die repeatedly due to failing to move out from under the Shadow of Impending Doom tend to get laughed at by those with sharper reflexes. Some memorable examples include Kael'thas Sunstrider's Flamestrike, Kil'jaeden's Armageddon, Kel'thuzad's Shadow Fissure, the Twilight Fissure used by Sartharion's drake minibosses, Flame Leviathan's multiple {{Kill Sat}}s, Hodir's ice stalagmites, Freya's solar beams, Mimiron's rockets[[note]] boasting rockets[[note]]boasting the highest raw damage in the whole game out of all abilities that don't just kill you no matter the HP[[/note]], General Vezax's shadow crushes, rocket launchers during the battleships encounter, viscous goo thrown by Putricide during Festergut's hardmode encounter, [[AvertedTrope sudden ]]''[[AvertedTrope lack]]'' of markers for same goo thrown by Putricide in his own battle and exploding cluster slime bombs during Rotface battle, back to visible markers for vortexes of the Blood Princes, ice geysers during Valithria encounter, Sindragosa's frost bombs and [[BigBad Lich King's]] Shadow Traps.
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* In the [=2D=] GBA ''VideoGame/DukeNukem'' game, one cutscene has an alien guard standing outside the secret base Duke is being held in when it blows it up. He finds himself in the shadow (Though due to poor graphics, it looks more like he turns black) before a chunk of the base falls on him.
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* In the [=2D=] GBA ''VideoGame/DukeNukem'' game, one cutscene has an alien guard standing outside the secret base Duke is being held in when it blows it up. He finds himself in the shadow (Though (though due to poor graphics, it looks more like he turns black) before a chunk of the base falls on him.
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* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler: a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
** Happens in VideoGame/MarioAndLuigiDreamTeam, where in the 'escape' from Dreamy Mount Pajamaja, you see a huge shadow appear with an ominous falling sound as Mario and Luigi run past the shop at the bottom. That shadow? The mountain/volcano, which is alive and has lept off the top of the mountain after the bros. Thankfully, it just about misses them.
* Any and most Flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in ''2'' in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
** Happens in VideoGame/MarioAndLuigiDreamTeam, where in the 'escape' from Dreamy Mount Pajamaja, you see a huge shadow appear with an ominous falling sound as Mario and Luigi run past the shop at the bottom. That shadow? The mountain/volcano, which is alive and has lept off the top of the mountain after the bros. Thankfully, it just about misses them.
* Any and most Flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in ''2'' in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
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* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler: a [[spoiler:a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
** Happens inVideoGame/MarioAndLuigiDreamTeam, ''VideoGame/MarioAndLuigiDreamTeam'', where in the 'escape' from Dreamy Mount Pajamaja, you see a huge shadow appear with an ominous falling sound as Mario and Luigi run past the shop at the bottom. That shadow? The mountain/volcano, which is alive and has lept off the top of the mountain after the bros. Thankfully, it just about misses them.
* Any and mostFlying flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in ''2'' in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
** Happens in
* Any and most
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* ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope - he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
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* ''VideoGame/BugsBunnyRabbitRampage'' features this in several levels. Most notably, the second level allows Bugs to weaponize the trope - — he can throw bullseye targets on the ground, and an enemy that walks on one will get crushed by the inevitable falling safe. These are also potential obstacles for Bugs in later levels.
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* ''Webcomic/EightBitTheater'' provided us with: "That's odd. The thief's almanac didn't say anything about there being a total eclipse of the "
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* ''Webcomic/EightBitTheater'' provided us with: "That's odd. The thief's almanac didn't say anything about there being a total eclipse of the "the-"
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* [[VideoGame/HenryStickminSeries "This is the Greatest PLANNNN!"]] [[HaveANiceDeath Not again! You should know better!]]
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* '''Webcomic/{{Erma}}''': During the third part of the "Family Reunion" arc, the head of the yokai village, who happens to also be Erma's grandfather, returns and casts a ''gigantic' shadow over the land, completely eclipsing the village. Considering he's likewise TheDreaded among many of the village inhabitants, including his family, this arrival brings any activity to a screeching halt and the lookout even sound an alarm via a bell. But the real kicker, the man is only in a small form at the current, showcasing just how imposing he truly is.
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* '''Webcomic/{{Erma}}''': ''Webcomic/{{Erma}}'': During the third part of the "Family Reunion" arc, the head of the yokai village, who happens to also be Erma's grandfather, returns and casts a ''gigantic' shadow over the land, completely eclipsing the village. Considering he's likewise TheDreaded among many of the village inhabitants, including his family, this arrival brings any activity to a screeching halt and the lookout even sound an alarm via a bell. But the real kicker, the man is only in a small form at the current, showcasing just how imposing he truly is.
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* '''Webcomic/{{Erma}}''': During the third part of the "Family Reunion" arc, the head of the yokai village, who happens to also be Erma's grandfather, returns and casts a ''gigantic' shadow over the land, completely eclipsing the village. Considering he's likewise TheDreaded among many of the village inhabitants, including his family, this arrival brings any activity to a screeching halt and the lookout even sound an alarm via a bell. But the real kicker, the man is only in a small form at the current, showcasing just how imposing he truly is.
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* In ''Anime/{{Gundam Build Fighters Try}}: Island Wars'', the heroes have just managed to stop a massive attack from the Scramble Gundam firing three [[WaveMotionGun Superweapons]] at them. When Minato laughs at the Gundam's failure to stop them, he fails to notice the stage shifting to [[Anime/MobileSuitGundam Sydney, Australia]], until [[ColonyDrop the sky grows dark]]...
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[[folder:Film]]
* In ''Film/{{Avatar}}'', the Leonopteryx, a flying Apex Predator, is known to the Na'vi as ''Toruk'', which translates to "Last Shadow" in English.
* The literal shadow of Death follows a car being driven dangerously on a mountain in ''Film/DeathTakesAHoliday''. Death then decides to hang out with these people.
* In ''Film/{{Avatar}}'', the Leonopteryx, a flying Apex Predator, is known to the Na'vi as ''Toruk'', which translates to "Last Shadow" in English.
* The literal shadow of Death follows a car being driven dangerously on a mountain in ''Film/DeathTakesAHoliday''. Death then decides to hang out with these people.
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*
* The literal
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[[folder:Newspaper Comics]]
* ''ComicStrip/CalvinAndHobbes'' would occasionally have Hobbes pounce on Calvin and Calvin noticing the shadow upon Hobbes' approach. [[YouAreAlreadyDead By then, it was normally too late.]]
* ''ComicStrip/CalvinAndHobbes'' would occasionally have Hobbes pounce on Calvin and Calvin noticing the shadow upon Hobbes' approach. [[YouAreAlreadyDead By then, it was normally too late.]]
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*
* The literal shadow
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[[folder:Web Comics]]
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* Any and most Flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in SMG2 in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
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* Any and most Flying enemies from ''[[VideoGame/SuperMarioGalaxy Super Mario Galaxy 1 & 2]]'' usually had a shadow when they were preparing to attack. Most notable may be the Bowser fights in SMG2 ''2'' in which you're on a small planetoid, and as Bowser is preparing to punch the living daylights out of you, a bright orange shadow appears under his fist.
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* This is becoming a common mechanic for third-person perspective 3D games to warn you of impending danger. The ''Franchise/SlyCooper'' series, for example, warns you of everything from eagle attacks to giant sea monster tentacles by showing a (shaped!) shadow where they will strike. Of course, these shadows have no bearing whatsoever on where the approaching objects are, when you consider the sources of light which would be casting shadows.
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* This is becoming a common mechanic for third-person perspective 3D games to warn you of impending danger. The ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' series, for example, warns you of everything from eagle attacks to giant sea monster tentacles by showing a (shaped!) shadow where they will strike. Of course, these shadows have no bearing whatsoever on where the approaching objects are, when you consider the sources of light which would be casting shadows.
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* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler: a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[CrowningMomentOfAwesome kills whatever squishified him.]]
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* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', a shadow appeared when something huge was about to fall on Bowser. First it was his castle (which might I add, is the size of a mountain and made of solid stone), then it was a giant tower mecha's foot (whereupon Bowser tries to recall what happened last time the shadow appeared, but got squished before he figured it out), and then [[spoiler: a remodeled Peach's Castle]] (where Bowser had no time to react before it stomped him). Whenever Bowser gets squishinated into a pulp, he goes giant and [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome kills whatever squishified him.]]
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[[quoteright:350:[[ComicStrip/CalvinAndHobbes https://static.tvtropes.org/pmwiki/pub/images/soid_3.png]]]]
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* Occurs in ''Manga/JojosBizarreAdventureStardustCrusaders'' during Jotaro's final battle with Dio. After Dio traps him in another time-stop and disappears, Jotaro casually prepares himself to counter whatever Dio has in store, he then notices a shadow appear from above and sees Dio... [[DeathFromAbove with a steamroller in hand.]]
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* Just about every cartoon made back when violence was the plot (WesternAnimation/LooneyTunes et al.)
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* Just about every classic cartoon made back when violence was the plot (WesternAnimation/LooneyTunes et al.)
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* ''WesternAnimation/FamilyGuy'' contains a nice subversion/variation of this. One of the cutaways shows a man on the [[UsefulNotes/WorldWarII 6th of August 1945 in Hiroshima]]. He first gets a parking ticket and then a car speeds by, causing him to [[RoadsideWave get stained by mud]]. He then asks "How can this day get any worse?" We then see a shadow falling towards him together with the noise and the man proclaims: "Oh my God!" [[spoiler: The shadow turns out to be a baboon which lands on the man and attacks him. Great example of CrossingTheLineTwice]]
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* ''WesternAnimation/FamilyGuy'' contains a nice subversion/variation of this. One of the cutaways shows a man on the [[UsefulNotes/WorldWarII 6th of August 1945 in Hiroshima]]. He first gets a parking ticket and then a car speeds by, causing him to [[RoadsideWave get stained by mud]]. He then asks "How can this day get any worse?" We then see a shadow falling towards him together with the noise and the man proclaims: "Oh my God!" [[spoiler: The shadow turns out to be a baboon which lands on the man and attacks him. Great example of CrossingTheLineTwice]]CrossingTheLineTwice.
* In an episode of ''WesternAnimation/CodeNameKidsNextDoor'', when the government sends missiles to destroy the moon, Number 3 averts the situation by re-directing all the missiles, to the fake moon where everyone is. The episodes ends as the groups looks up as a shadow starts to land down on them.
* In an episode of ''WesternAnimation/CodeNameKidsNextDoor'', when the government sends missiles to destroy the moon, Number 3 averts the situation by re-directing all the missiles, to the fake moon where everyone is. The episodes ends as the groups looks up as a shadow starts to land down on them.
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[[quoteright:350:[[ComicStrip/CalvinAndHobbes https://static.tvtropes.org/pmwiki/pub/images/soid_3.png]]]]