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* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''Franchise/MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.

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* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''Franchise/MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' never had it to begin with.



* ''Franchise/TheKingOfFighters'', since [[Videogame/Thekingoffighters94 1994]].

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* ''Franchise/TheKingOfFighters'', since [[Videogame/Thekingoffighters94 [[VideoGame/TheKingOfFighters94 1994]].



* ''VideoGame/StarFox''

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* ''VideoGame/StarFox''''Franchise/StarFox''



** ''VideoGame/YoshisIsland'' and its sequel ''Yoshi's Story''.

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** ''VideoGame/YoshisIsland'' ''VideoGame/SuperMarioWorld2YoshisIsland'' and its sequel ''Yoshi's Story''.



* ''Videogame/SutteHakkun'' compares your score against your personal best. While you get no bonuses due to the nature of the scoring system, you are given a penalty if you use [[AntiFrustrationFeatures a hint]] before clearing the stage proper.
* Classic and similar modes in the ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight. In ''Melee'' and beyond, the battles also have score screens.

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* ''Videogame/SutteHakkun'' ''VideoGame/SutteHakkun'' compares your score against your personal best. While you get no bonuses due to the nature of the scoring system, you are given a penalty if you use [[AntiFrustrationFeatures a hint]] before clearing the stage proper.
* Classic and similar modes in the ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight. In ''Melee'' ''[[VideoGame/SuperSmashBrosMelee Melee]]'' and beyond, the battles also have score screens.

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* ''VideoGame/ANNOMutationem'': Getting a GameOver in the Mysterious Console {{DLC}} displays the total score for all the enemies defeated and the progress made in the {{roguelike}} minigame.



* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* ''VideoGame/FinalFantasyXV'' also does this, showing a "Report Card" and awarding EXP to your party based on GameplayGrading for Time (how quickly you won the battle), Finesse (how well you utilize blindsides and counters), and Offense (how many enemies you defeat in an encounter).

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* ''Franchise/FinalFantasy'':
**
Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* ** ''VideoGame/FinalFantasyXV'' also does this, showing a "Report Card" and awarding EXP to your party based on GameplayGrading for Time (how quickly you won the battle), Finesse (how well you utilize blindsides and counters), and Offense (how many enemies you defeat in an encounter).



* ''VideoGame/MegaManZero'' gives you a score out of 100 based on multiple categories: time spent on stage, number of lives lost, how much damage you've taken, and number of Cyber Elves used, then adds them up to give you a letter grade. From ''Zero 2'', you unlocked an EX Skill for getting an S rank.

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* ''Franchise/MegaMan'':
**
''VideoGame/MegaManZero'' gives you a score out of 100 based on multiple categories: time spent on stage, number of lives lost, how much damage you've taken, and number of Cyber Elves used, then adds them up to give you a letter grade. From ''Zero 2'', you unlocked an EX Skill for getting an S rank.rank.
** ''VideoGame/MegaManBattleNetwork'': After every battle, the player is rated on his performance and awarded either a chip or some quantity of Zenny, depending on his ranking.



** Dweeb]]changes the channel to cartoons.
* ''VideoGame/PaperMario''

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** Dweeb]]changes Dweeb changes the channel to cartoons.
* ''VideoGame/PaperMario''
cartoons.



* ''VideoGame/SonicTheHedgehog'', often with a distinctive "cash register" sound when the game finishes totaling your score.

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* ''VideoGame/SonicTheHedgehog'', ''Franchise/SonicTheHedgehog'', often with a distinctive "cash register" sound when the game finishes totaling your score.



* ''VideoGame/SuperMarioWorld'' and various other games in the series such as
** ''VideoGame/YoshisIsland'' and its sequel ''Yoshi's Story''

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioWorld'' and various other games in the series such as
series.
** ''VideoGame/PaperMario''
** ''VideoGame/YoshisIsland'' and its sequel ''Yoshi's Story''Story''.
** ''VideoGame/WarioLand4'' had one at the end of every regular level, where your remaining hearts were poured into a little more cash for your level score, which is then added to your total cash reserves.



* Classic and similar modes in the ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight.
** In Melee and beyond, the battles also have score screens.

to:

* Classic and similar modes in the ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight.
**
fight. In Melee ''Melee'' and beyond, the battles also have score screens.



* ''VideoGame/WarioLand 4'' had one at the end of every regular level, where your remaining hearts were poured into a little more cash for your level score, which is then added to your total cash reserves.
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Linked to my new page.


In newer games, ScoringPoints are often replaced with statistics and a [[GameplayGrading rating of the player's performance]]. In this case, they're vulnerable to RankInflation.

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In newer games, ScoringPoints are often replaced with statistics and a [[GameplayGrading rating of the player's performance]]. In this case, they're vulnerable to RankInflation. A super-trope of FactorBreakdown, if the factors aren't shown at the end of a stage and are not necessarily about score.
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* The ''VideoGame/GranTurismo'' series

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* The ''VideoGame/GranTurismo'' seriesseries, albeit with prize money instead of score.


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*''Franchise/TheKingOfFighters'', since [[Videogame/Thekingoffighters94 1994]].
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* ''VideoGame/MegaManZero''.

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* ''VideoGame/MegaManZero''.''VideoGame/MegaManZero'' gives you a score out of 100 based on multiple categories: time spent on stage, number of lives lost, how much damage you've taken, and number of Cyber Elves used, then adds them up to give you a letter grade. From ''Zero 2'', you unlocked an EX Skill for getting an S rank.
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Added an example from the work page.

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* ''VideoGame/CradleSeries'': After each level, you're shown a screen that tallies up resources earned, as well as a time bonus.
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Everythings Better With Monkeys has been renamed to Silly Simian. Misuse and ZC Es will be removed.


** [[EverythingsBetterWithMonkeys Dweeb]] changes the channel to cartoons.

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** [[EverythingsBetterWithMonkeys Dweeb]] changes Dweeb]]changes the channel to cartoons.
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* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat. Multiplayer and Skirmish matches also had similar score screens, the third games in particular gave you a timeline graph representing each player's progression in economy, units and buildings and showing when each player won or lost and if they constructed a superweapon along with other stats such as kills, losses, total gross resources gathered, total money spent, etc.

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* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat. Multiplayer and Skirmish matches also had similar score screens, the third games in particular gave you a timeline graph representing each player's progression in economy, units units, and buildings and showing when each player won or lost and if they constructed a superweapon along with other stats such as kills, losses, total gross resources gathered, total money spent, etc.etc. A [[https://pbs.twimg.com/media/Cq5VD-UWgAAB3jZ.jpg newspaper ad]] for the game also had some [[BlackComedy grim fun]] with this trope, showing the portraits of a number of notorious dictators past and present ([[ArsonMurderAndJaywalking and Jacques Chirac]]) under the slogan "Previous High Scores".
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Added an example from the new work page

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* ''VideoGame/{{Fishdom}}'': After each level, you're shown a screen that counts money earned based on blocks destroyed, points earned, time left, and trophies that you already own.
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Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''Film/GroundhogDay'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."

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Some games just run a clock, in which case show you how long you took to beat the odometer (or digital clock) runs up until the amount of time you used is reported. level. Often it will also show the (ridiculously unreachable) "Par" score time the developers of the game used to get to think the exit.level can be completed in. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''Film/GroundhogDay'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."
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* ''VideoGame/SydneyHunterAndTheCavernsOfDeath'': At the end of each level, the game shows how many emeralds, crystals, rubies, gold bars, and pineapples were collected.
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Added an example from the new work page.

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* ''VideoGame/IntoSpace'': After each finished day, the game shows how much money you've earned from altitude, pickups, and other bonuses on such a screen.

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* Some modern games still use it, like ''VideoGame/SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.



** Some modern games still use it, like ''VideoGame/SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.

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Added an example.





* ''{{VideoGame/Contra}}''

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* ''{{VideoGame/Contra}}''''VideoGame/{{Contra}}''


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* ''VideoGame/Progressbar95'': After clearing each level, you are shown a screen which counts how many points you've earned from the stage based on collected blue segments (as opposed to the orange ones which don't give points unless you got a bonus with them) and other bonuses.
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-> '''''NICE CLEAR!!'''''
-->-- Text shown upon clearing a stage in ''Videogame/SutteHakkun''


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* ''Videogame/SutteHakkun'' compares your score against your personal best. While you get no bonuses due to the nature of the scoring system, you are given a penalty if you use [[AntiFrustrationFeatures a hint]] before clearing the stage proper.
Is there an issue? Send a MessageReason:
None


* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.

to:

* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' ''Franchise/MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FinalFantasyXV'' also does this, showing a "Report Card" and awarding EXP to your party based on GameplayGrading for Time (how quickly you won the battle), Finesse (how well you utilize blindsides and counters), and Offense (how many enemies you defeat in an encounter).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheOutfoxies'' shows a group of six televisions with images of the player's opponents. After each opponent is defeated, before the score it tallied, your character marks off their victim in a unique way:
** [[TheAce John Smith]] slaps a sign reading "DONE" on the screen.
** [[CorruptCorporateExecutive Betty Doe]] switches the television off.
** [[ClassyCatBurglar Eve shoots the screen.]]
** [[ArtificialLimbs Bernard White]] punches the screen.
** [[MadScientist Professor Ching]] types "DISPOSED".
** [[CreepyTwins Danny and Demi]] cross out their victim with a crayon.
** [[EverythingsBetterWithMonkeys Dweeb]] changes the channel to cartoons.
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Is there an issue? Send a MessageReason:
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* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat. Multiplayer and Skirmish matches also had similar score screens, the third games in particular gave you a timeline graph representing each player's progression in economy, units and buildings and showing when each player won, lost or constructed a superweapon along with other stats such as kills, losses, total gross resources gathered, total money spent, etc.

to:

* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat. Multiplayer and Skirmish matches also had similar score screens, the third games in particular gave you a timeline graph representing each player's progression in economy, units and buildings and showing when each player won, won or lost or and if they constructed a superweapon along with other stats such as kills, losses, total gross resources gathered, total money spent, etc.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.

to:

* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat. Multiplayer and Skirmish matches also had similar score screens, the third games in particular gave you a timeline graph representing each player's progression in economy, units and buildings and showing when each player won, lost or constructed a superweapon along with other stats such as kills, losses, total gross resources gathered, total money spent, etc.
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None


* ''VideoGame/{{Ristar}} has a dynamic one that adds up points while the titular character rockets his way to the next world with triumphant music playing in the background.

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* ''VideoGame/{{Ristar}} ''VideoGame/{{Ristar}}'' has a dynamic one that adds up points while the titular character rockets his way to the next world with triumphant music playing in the background.
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* ''VideoGame/{{Ristar}} has a dynamic one that adds up points while the titular character rockets his way to the next world with triumphant music playing in the background.
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*** {{beatmania}} has typically taken it a step further and placed backgrounds on them that depend on the grade, often containing [[{{Fanservice}} female characters in swimsuits.]]

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*** {{beatmania}} VideoGame/{{beatmania}} has typically taken it a step further and placed backgrounds on them that depend on the grade, often containing [[{{Fanservice}} female characters in swimsuits.]]

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