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Crosswicking


[[folder: Role Playing Game]]

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[[folder: Role Playing Game]]Role-Playing Game]]
* ''VideoGame/EliseTheDevil'': Having a save file that's seen an event with [=CGs=] in it will unlock that scene in two galleries; one that's just the images, and one that includes the dialogue and sound effects.
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* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', ''Portable 3rd'' and ''[[VideoGame/MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu; but in ''3 Ultimate'', the fourth generation games and ''[[VideoGame/MonsterHunterRise Rise]]'', the housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* ''VideoGame/MonsterHunter'': In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's games' Gallery menu; ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', ''[[VideoGame/MonsterHunterFreedom2 Freedom 2/Unite]]'', ''Portable 3rd'' and ''[[VideoGame/MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu; but in ''3 Ultimate'', ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the fourth generation games and ''[[VideoGame/MonsterHunterRise Rise]]'', the housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* ''VideoGame/WarioWare'': In ''Smooth Moves'', the theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once.

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* ''VideoGame/WarioWare'': ''VideoGame/WarioWare'':
**
In ''Smooth Moves'', the theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once.once.
** In ''Gold'', all story cutscenes can be replayed in a gallery accessible from the menu recording the extras you've unlocked.
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* ''VideoGame/NoMoreHeroesIII'': Within Naomi's Lab, located in the same motel where Travis lives, there's a time machine that allows Travis to relive his fights against the ranked assassins he's met during the story. The added benefit is that you can select the difficulty level (though the higher ones need to be unlocked and then paid through a small fee). It's a good way to farm money, as well as materials for upgrades; and the higher the difficulty chosen is, the higher the rewards will be.
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DMC 3 info update and Kingdom Hearts info (cannot verify Xbox info for the latter)


* ''VideoGame/DevilMayCry3DantesAwakening'' features a Demo Digest mode where the player can replay the cutscenes of completed levels.

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* ''VideoGame/DevilMayCry3DantesAwakening'' ''[[VideoGame/DevilMayCry3DantesAwakening Devil May Cry 3]]: Special Edition'' features a Demo Digest mode where the player can replay the cutscenes of completed levels.



* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the UpdatedRerelease of ''II'').

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* ''Franchise/KingdomHearts'' has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the UpdatedRerelease of ''II''). DLC for the [=PS4=] version of ''1.5 Remix'' adds this mode to the first game.
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Final Fantasy listing indents, Persona name fixes, Devil May Cry 3 info


* ''VideoGame/DevilMayCry3DantesAwakening'' features a Demo Digest mode where the player can replay the cutscenes of completed levels.



* ''VideoGame/FinalFantasyX'': The city of Luca has a Sphere Theatre where Tidus can buy memory spheres and use them to re-watch important scenes from the game.
* ''VideoGame/FinalFantasyX2'': The Sphere Theatre from ''Final Fantasy X'' returns, with the added bonus that since you can do NewGamePlus, you can purchase the ending movies during this.
* ''VideoGame/FinalFantasyXIV'': There's a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.

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* ** ''VideoGame/FinalFantasyX'': The city of Luca has a Sphere Theatre where Tidus can buy memory spheres and use them to re-watch important scenes from the game.
* ** ''VideoGame/FinalFantasyX2'': The Sphere Theatre from ''Final Fantasy X'' returns, with the added bonus that since you can do NewGamePlus, you can purchase the ending movies during this.
* ** ''VideoGame/FinalFantasyXIV'': There's a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.



** ''VideoGame/Persona Golden'': From the TV Listings option on the main menu, you can watch every animated cutscene. Each one has a name and description, plus closed-captioning if you want. You can't watch cutscenes you haven't seen in-game yet, to avoid spoilers.
** ''VideoGame/Persona Royal'': The theater in the Thieves' Den lets you pay a special currency to unlock cutscenes you've personally encountered in-game. Besides cutscenes, there's also bonus materials such as the game's trailers, the opening and ending of the ''Persona 5'' anime, and recordings of ''Persona'' concerts.

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** ''VideoGame/Persona ''VideoGame/Persona4 Golden'': From the TV Listings option on the main menu, you can watch every animated cutscene. Each one has a name and description, plus closed-captioning if you want. You can't watch cutscenes you haven't seen in-game yet, to avoid spoilers.
** ''VideoGame/Persona ''VideoGame/Persona5 Royal'': The theater in the Thieves' Den lets you pay a special currency to unlock cutscenes you've personally encountered in-game. Besides cutscenes, there's also bonus materials such as the game's trailers, the opening and ending of the ''Persona 5'' anime, and recordings of ''Persona'' concerts.
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* ''VideoGame/XenobladeChronicles2'': The Event Theater allows the player to re-watch the game's cinematic cutscenes, including story cutscenes, sidequest cutscenes, and Blade awakenings. The Event Theater also includes the ability to configure cutscenes for different times of day and different choices the player made (when relevant).

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* ''VideoGame/XenobladeChronicles2'': The An Event Theater allows mode accessible from the title screen lets the player to re-watch the game's cinematic cutscenes, including previously viewed cutscenes (including story cutscenes, sidequest blade quest-exclusive cutscenes, and Blade awakenings. The Event Theater also includes the ability to configure cutscenes for blade awakening cutscenes). Depending on its contents, a cutscene can be viewed at different times of day and the day, in different weather conditions, and with different "versions" depending on certain choices the player made (when relevant).made.
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* ''VideoGame/XenobladeChronicles2'': The Event Theater allows the player to re-watch the game's cinematic cutscenes, including story cutscenes, sidequest cutscenes, and Blade awakenings. The Event Theater also includes the ability to configure cutscenes for different times of day and different choices the player made (when relevant).
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** In ''VideoGame/KirbySuperStar'', The Arena is a BossRush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens.

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** In ''VideoGame/KirbySuperStar'', The Arena is a BossRush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens. The DS remake meanwhile adds in Theater mode, which allows the player to re-watch any one of the game's pre-rendered [=FMVs=], including a fake HilariousOuttakes reel, a OneHundredPercentCompletion bonus animation, and the sprite-based cutscenes from the original SNES version.

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Minor tweaks. Also added a new example


* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the second DLC.

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In the game's UsefulNotes/Nintendo3DS remake, inside Link's house in Kokiri Forest, it's possible to access a special menu called Boss Challenge after Link clears the Forest Temple and talks to Sheik in the Temple of Time. In it, Link can challenge the bosses he has unlocked and defeated in the dungeons (the only exclusion is Ganondorf, in both forms); his LifeMeter and inventory items will be tailored for each fight with the barest minimum possible, to increase the challenge. Defeating all available bosses will unlock a BossRush mode, where Link has to defeat all bosses in succession without dying.
**
''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the second DLC.



* ''VideoGame/InjusticeGodsAmongUs'' and ''VideoGame/Injustice2'': Any chapter you've cleared in Story Mode can be replayed via a chapter select menu. You can also choose a specific fight between two characters.
* ''Franchise/MortalKombat'': In both ''VideoGame/MortalKombatX'' and ''VideoGame/MortalKombat11'', completing a fight or chapter makes it available for replay in a chapter select menu. This feature isn't present in ''VideoGame/MortalKombat9'', meaning that you have to replay the whole story mode if you wish to go through a desired chapter.

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* ''Franchise/{{Injustice}}'': In both ''VideoGame/InjusticeGodsAmongUs'' and ''VideoGame/Injustice2'': Any ''VideoGame/Injustice2'', any chapter you've cleared in Story Mode can be replayed via a chapter select menu. You can also choose a specific fight between two characters.
* ''Franchise/MortalKombat'': In both ''VideoGame/MortalKombatX'' and ''VideoGame/MortalKombat11'', completing a fight or chapter in Story Mode makes it available for replay in a chapter select menu. This feature isn't present in ''VideoGame/MortalKombat9'', meaning that you have to replay the whole story mode if you wish to go through a desired chapter.
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Adding brand-new examples (and crosswicking another). These will also be crosswicked to the corresponding work pages, of course

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* ''VideoGame/InjusticeGodsAmongUs'' and ''VideoGame/Injustice2'': Any chapter you've cleared in Story Mode can be replayed via a chapter select menu. You can also choose a specific fight between two characters.
* ''Franchise/MortalKombat'': In both ''VideoGame/MortalKombatX'' and ''VideoGame/MortalKombat11'', completing a fight or chapter makes it available for replay in a chapter select menu. This feature isn't present in ''VideoGame/MortalKombat9'', meaning that you have to replay the whole story mode if you wish to go through a desired chapter.


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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioMaker'': The Coursebot stores all levels you've completed on 10-Mario Challenge, allowing you to replay them without needing to go through that mode again (especially since the levels are chosen randomly, and you finish it every time you complete eight levels); they're listed on a separate page from the levels you've created or downloaded. In the 3DS version, the Coursebot does the same for the extended 100-Mario Challenge, which also gives you the chance to complete any special challenge you couldn't fulfill during your standard run there.
** ''VideoGame/SuperMarioMaker2'': After finishing the story mode, you can access a hidden switch underground that activates the Coursebot above ground. When you speak to the Coursebot, it allows you to rewatch the cutscenes for the opening scene, closing scene, or the credits.

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* ''VideoGame/TheForceUnleashed'': The main menu allows the player to watch any cutscenes that have been unlocked.



* After ''VideoGame/NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.

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* ''VideoGame/NoMoreHeroes2DesperateStruggle'': After ''VideoGame/NoMoreHeroes2DesperateStruggle'' the main campaign is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.


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* ''VideoGame/WarioWare'': In ''Smooth Moves'', the theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once.

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Cutscene Viewer has been unlaunched. These added examples have been repurposed as Replay Mode in their work pages and crosswicked here


* ''VideoGame/BurnCycle'', being a FullMotionVideo game, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.



* ''VideoGame/BurnCycle'', being a FullMotionVideo game, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.

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* ''VideoGame/BurnCycle'', being ''VideoGame/PuyoPuyo'': Most of the games have a FullMotionVideo game, has a "Recap" button feature in the main options menu that allows the player to view any cutscenes from the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.game's story mode.


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[[folder:Rhythm Game]]
* ''VideoGame/RhythmHeaven'': There's a variant in ''Megamix'': after beating a game, you can access the three epilogue cards (the vignettes you see after getting a "Try Again," "OK," or "Superb" score) in the museum.
[[/folder]]


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* ''VideoGame/TalesSeries'': Two games, ''VideoGame/TalesOfBerseria'' and ''VideoGame/TalesOfArise'', allow the player to rewatch both cutscenes, highlights and the many, many dialogue "skits" which occur throughout the game. Usually, they will also list any skits the character missed, preventing them from becoming PermanentlyMissableContent.


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* ''VideoGame/{{Subverse}}'': The Archives datapad in the Captain's Quarters lets the player watch any past story cutscene or dialogue sequence again.
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Cutscene Viewer has been unlaunched. These added examples have been repurposed as Replay Mode in their work pages and crosswicked here

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* ''VideoGame/{{Psychonauts}}'': The game offers a variation; one of the pause menu sections allows you to re-watch most of the game's pre-rendered cutscenes, but not for cutscenes that took place during real-time.


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* ''VideoGame/{{Miitopia}}'': In the Highlights section, you can view all the different cutscenes (sans the end) and see their respective names. The Miis will appear with their gear at the time, even if it has been upgraded since.


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* ''VideoGame/NeoQuest'': The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
* ''VideoGame/NiNoKuni'': After completing the story, visiting the Crypt Casino allows Oliver to access a theatre room to re-watch some of the game's cutscenes.
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Cutscene Viewer has been unlaunched. These added examples have been repurposed as Replay Mode in their work pages and crosswicked here

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* ''VideoGame/LEGOStarWars'': The first instance of this trope in a LEGO Adaptation Game comes from ''The Original Trilogy'', where cutscenes can be rewatched from the Mos Eisley Cantina shop. This was also implemented in ''The Complete Saga''.


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* ''VideoGame/{{Jumper}}'': The stage select screen in ''Jumper Two'' lets you replay any cutscene you've seen in the game so far.


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* ''VideoGame/{{Klonoa}}'': Both ''Klonoa Heroes'' and ''Klonoa (Wii)'' feature the option to replay the cutscenes seenin the main campaign.


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* ''VideoGame/FinalFantasyX2'': The Sphere Theatre from ''Final Fantasy X'' returns, with the added bonus that since you can do NewGamePlus, you can purchase the ending movies during this.


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* ''VideoGame/KnightsOfTheOldRepublic'': The game's pre-rendered cinematics can be rewatched through an option on the title screen.
* ''VideoGame/LunarTheSilverStar'': In ''Story Complete'', there's a theater where the player can watch any of the anime cutscenes from the game, as well as the character bromides and other extras. Being one of the first games to offer this sort of content, it was considered innovative at the time.

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Cutscene Viewer has been unlaunched. These added examples have been repurposed as Replay Mode in their work pages and crosswicked here


[[folder: Endless Running Game]]
* ''VideoGame/CookieRun'': The game has a specific "Story" section, formatted like inserting tapes into a TV, that replays the cutscenes of Story Mode and whatever story events the player took part in.
* ''VideoGame/CookieRunKingdom'': Early into the game, Wizard Cookie will request the rebuilding of a tower close to the kingdom so he can store archives; the tower acts a cutscene viewer, and contains all cutscenes the player has unlocked.
[[/folder]]



* ''VideoGame/ChaosLegion'': Clearing each stage on Normal mode unlocks their FMV cutscenes in the Movies viewer within the Extras menu, while completing the game unlocks the ability to play all of the cutscenes in sequential order. The [=PlayStation=] 2 version also offers the ability to view the cutscenes with the Japanese voices in the North American version and vice-versa for the Japanese version, while the PC version only has the English voices for all of its regional versions.



* ''Franchise/FinalFantasy'':



* ''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.

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* ''VideoGame/FinalFantasyXIV'' has ''VideoGame/FinalFantasyXIV'': There's a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.

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Is there an issue? Send a MessageReason:
Cutscene Viewer has been unlaunched. These added examples have been repurposed as Replay Mode in their work pages and crosswicked here


SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again, and CutsceneViewer, which allows the player to rewatch any cutscenes they've unlocked without having to start a new save. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.

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SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again, and CutsceneViewer, which allows the player to rewatch any cutscenes they've unlocked without having to start a new save.again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.



* In ''VideoGame/KirbySuperStar'', The Arena is a BossRush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens.

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* ''Franchise/{{Kirby}}'':
**
In ''VideoGame/KirbySuperStar'', The Arena is a BossRush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the [[UpdatedRerelease DS remake]]) allows you to select stage numbers in their title screens.screens.
** ''VideoGame/KirbysDreamLand3'': Achieving OneHundredPercentCompletion unlocks a menu that allows the player to re-watch any of the game's cutscenes, including an option to see them all in sequence. This menu would serve as a prototype for the "Theater" mode that would become more common in the series from the 2000s onwards.
** ''VideoGame/Kirby64TheCrystalShards'': This is the game that properly introduces the configuration that would become standard for the series in the latter half of the decade. The mode, which is explicitly called "Theater", functions identically to its successors in that it's available from the get-go, but only allows the player to watch a cutscene after viewing it properly for the first time in the main game.



* ''VideoGame/FinalFantasyX'' allows you to replay cutscenes in Luca.

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* ''VideoGame/FinalFantasyX'' ''VideoGame/FateGrandOrder'': If you go to "My Room", then to "Materials", and finally to "Main Records", you have the option of rewatching every cutscene in the game up to the point you cleared, even the ones you skipped. Many players take advantage of this feature to rush through the chapters if they need to unlock the requirements for certain events, and then watch them at their leisure. There's also a section called "Event Quest Log", which allows you to replay watch the cutscenes of every event you participated in, also useful in Luca.case you were rushing through it to meet the deadline.
* ''VideoGame/FinalFantasyX'': The city of Luca has a Sphere Theatre where Tidus can buy memory spheres and use them to re-watch important scenes from the game.


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* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona2'': The UpdatedRerelease gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.
** ''VideoGame/Persona Golden'': From the TV Listings option on the main menu, you can watch every animated cutscene. Each one has a name and description, plus closed-captioning if you want. You can't watch cutscenes you haven't seen in-game yet, to avoid spoilers.
** ''VideoGame/Persona Royal'': The theater in the Thieves' Den lets you pay a special currency to unlock cutscenes you've personally encountered in-game. Besides cutscenes, there's also bonus materials such as the game's trailers, the opening and ending of the ''Persona 5'' anime, and recordings of ''Persona'' concerts.

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Some reorganization, and crosswicked an example


* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.

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* ''VideoGame/SuperSmashBros'':
**
''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.Mode.
** ''VideoGame/SuperSmashBrosUltimate'': One of the added features in Version 8.0.0 (helmed by the release of Min Min as DLC) is an option in Collection to replay the Spirit Battle for any spirits you've collected, with a new system for Scoring Points in place that scores you based on how much easier you made the battle for yourself, reducing it in various ways based on whether you used Spirits, Styles, Spirit Board Items, and such (every fight has a maximum possible score which is equal to the Spirit's power times 100, which is earned for winning with no spirits or Board items). This additionally allows you to replay battles that are exclusive to World of Light, such as Geno, Yuga, Landia, and M. Bison, without needing to play through a file to reach them again.



* Each and every ''VideoGame/MarioParty'' game has a Free Play mode to get into the unlocked minigames without having to play Story Mode, Party Mode or any of the other special minigame modes. Later games added boss minigames into the mix.

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* ''VideoGame/MarioParty'': Each and every ''VideoGame/MarioParty'' game has a Free Play mode to get into the unlocked minigames without having to play Story Mode, Party Mode or any of the other special minigame modes. Later games added boss minigames into the mix.



* The entirety of ''VideoGame/ConkersBadFurDay'' is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at, and play, a point of the game that is ahead of the current progression, though for obvious reasons it's not possible to save your progress in that case.

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* ''VideoGame/ConkersBadFurDay'': The entirety of ''VideoGame/ConkersBadFurDay'' the main campaign is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at, and play, a point of the game that is ahead of the current progression, progression in any save file, though for obvious reasons it's not possible to save your progress in that case.case (and the player has only two lives, since the spots having the usual OneUp tails are empty in this mode).
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SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.

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SuperTrope to SoundTest, which allows the player to listen all audio themes and tracks without having to play the game itself again.again, and CutsceneViewer, which allows the player to rewatch any cutscenes they've unlocked without having to start a new save. RepeatableQuest is a SisterTrope which allows the player to replicate completed sidequests in-game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Trikumax'': Cutscenes can be watched again in the Theater once they have been seen in the main story. Bosses can also be fought again in the main story once beaten, with a variety of new game modes to spice things up.

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* ''VideoGame/Trikumax'': ''VideoGame/{{Trikumax}}'': Cutscenes can be watched again in the Theater once they have been seen in the main story. Bosses can also be fought again in the main story once beaten, with a variety of new game modes to spice things up.

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Crosswicked examples from other pages


* ''VideoGame/Trikumax'': Cutscenes can be watched again in the Theater once they have been seen in the main story. Bosses can also be fought again in the main story once beaten, with a variety of new game modes to spice things up.



* ''VideoGame/HyperdimensionNeptuniaVictory'' has the option to replay cutscenes, but only in certain places, namely Planeptune's Basicicom and the hotels in the other nations.

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* ''VideoGame/HyperdimensionNeptuniaVictory'' has and ''VideoGame/MegadimensionNeptuniaVII'' have the option to replay cutscenes, but only in certain places, namely places (in the first game, they're Planeptune's Basicicom and the hotels in the other nations.nations).



* ''VideoGame/PaperMarioTheOrigamiKing'': In the Battle Lab, Mario can refight bosses he has already defeated. His health and gear are reset to what is appropriate for the fight, and there's a timer that encourages beating the boss as fast as you can. The battles are slightly harder due to the removal of the "cheer" function, which means players won't be able to pay for health or a pathway visualization on the arena, and the inability to use accessories that increase HP, reduce damage, and extend time.



* In ''VideoGame/TheWorldEndsWithYou'', after playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion. In a weird sort of ForcedTutorial, the game then drops you off in an empty room with no exits, so you actually ''have'' to use the Chapter Select to get out.

to:

* In ''VideoGame/TheWorldEndsWithYou'', after ''VideoGame/TheWorldEndsWithYou'': After playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get HundredPercentCompletion. In a weird sort of ForcedTutorial, the game then drops you off in an empty room with no exits, so you actually ''have'' to use the Chapter Select to get out.



[[folder: Stealth-Based Game]]
* ''VideoGame/StyxMasterOfShadows'': You may replay any completed mission while keeping all of your learned skills. Extremely useful to get awards you may have not gotten and prevent players from going insane if they had to get Mercy/Ghost/Swiftness/Thief awards in a single run even with SaveScumming.
[[/folder]]



* Beating ''VideoGame/EternalDarkness: Sanity's Requiem'' nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times (each with a different colored rune) unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.

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* ''VideoGame/EternalDarkness'': Beating ''VideoGame/EternalDarkness: Sanity's Requiem'' the game nets you a "Jump to Game" option, which lets you play through any character's chapter of the ''Tome of Eternal Darkness'' without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times (each with a different colored rune) unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.



* After completion of ''VideoGame/ResidentEvil4'', an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).

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* ''VideoGame/{{Inscryption}}'': Beating the game allows you to return to any of the Acts, including the final deletion sequence, by replaying the video logs on Luke's computer.
* ''VideoGame/ResidentEvil4'':
After completion of ''VideoGame/ResidentEvil4'', the game, an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).



[[folder:Kinetic Novel]]

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[[folder:Kinetic [[folder: Kinetic Novel]]
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** ''Pikmin 2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode.
** ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
* ''VideoGame/{{Warcraft}} III'': Interlude cutscenes in between levels can be selected from the screen.

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** ''Pikmin 2'' ''VideoGame/Pikmin2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode.
** ''Pikmin 3'' ''VideoGame/Pikmin3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
* ''VideoGame/{{Warcraft}} III'': ''VideoGame/WarcraftIII'': Interlude cutscenes in between levels can be selected from the screen.
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Inca 2, Burn Cycle

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* ''[[VideoGame/{{Inca}} Inca II]]'' includes a sound system in the main menu, where the player can view every cutscene related to a completed chapter, and listen to the in-game music.


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* ''VideoGame/BurnCycle'', being a FullMotionVideo game, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, ''VideoGame/VirtualNightclub'' also has this function.

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* ''VideoGame/EpicBattleFantasy1'': There's a Gallery mode to see the characters and monsters.

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* The ''VideoGame/EpicBattleFantasy'' series: In multiple entries:
**
''VideoGame/EpicBattleFantasy1'': There's a Gallery mode to see the characters and monsters.monsters.
** ''VideoGame/EpicBattleFantasy2'': There's an Art Gallery available on the StartScreen, but its later sections are unlocked by story progression.
** ''VideoGame/EpicBattleFantasy3'': The gallery menu is just called "Art" on the StartScreen now.
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* ''VideoGame/EpicBattleFantasy1'': There's a Gallery mode to see the characters and monsters.
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* ''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all.

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* ''VideoGame/FinalFantasyXIV'' has a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.

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* ''VideoGame/{{Killer7}}'' allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).

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* ''VideoGame/{{Killer7}}'' ''VideoGame/Killer7'' allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).


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[[folder:Kinetic Novel]]
* ''VisualNovel/JunipersKnot'': There's a Gallery to see the art again.
[[/folder]]

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Updating MH example to include Rise, courtesy of tropers whom I consulted in the MH forum thread


* ''VideoGame/{{Pikmin}} 2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.

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* ''VideoGame/{{Pikmin}} ''VideoGame/{{Pikmin}}'':
** ''Pikmin
2'' has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. Mode.
**
''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.



* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', ''Portable 3rd'' and ''[[MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu, but in ''3 Ultimate'' and the fourth generation games, the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* In the ''VideoGame/MonsterHunter'' series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', ''Portable 3rd'' and ''[[MonsterHunterWorld ''[[VideoGame/MonsterHunterWorld World]]'', the Gallery is only accessible from the main menu, menu; but in ''3 Ultimate'' and Ultimate'', the fourth generation games, games and ''[[VideoGame/MonsterHunterRise Rise]]'', the Felyne butler housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''Videogame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.

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* The [[FramingDevice Animus]] in the ''Franchise/AssassinsCreed'' franchise is a justified example example, as the story you play is being relived by the descendant of the [[DecoyProtagonist decoy protagonists]] through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in ''Videogame/AssassinsCreedII'' in which you can only replay one specific mission with the DLC.



* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the second DLC.



* The entirety of ''VideoGame/ConkersBadFurDay'' is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at a point of the game that is ahead of the current progression.

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* The entirety of ''VideoGame/ConkersBadFurDay'' is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at at, and play, a point of the game that is ahead of the current progression.progression, though for obvious reasons it's not possible to save your progress in that case.



* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if he or she wants to play them all, each has to be unlocked individually).

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* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if he or she the player wants to play them all, each has to be unlocked individually).

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[[folder: Action Game ]]

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[[folder: Action Game ]]
Game]]
* ''VideoGame/TheMatrixPathOfNeo'' has the level-select menu. You can replay levels you just barely finished to get better at using your moves and weapons.



* ''VideoGame/TheMatrixPathOfNeo'' has the level-select menu, you can replay levels you just barely finished to get better at using your moves and weapons.



[[folder: Action Adventure ]]

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[[folder: Action Adventure ]]
Adventure]]



* ''Series/StarTrekTheNextGeneration: VideoGame/AFinalUnity'' allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's custscenes.

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* ''Series/StarTrekTheNextGeneration: VideoGame/AFinalUnity'' allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's custscenes.
cutscenes.



[[folder: Fighting Game ]]

* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.
* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.

to:

[[folder: Fighting Game ]]

* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.
* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.
Game]]




to:

* In ''VideoGame/PunchOut'' for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.
* ''VideoGame/SuperSmashBrosBrawl'' has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in ''VideoGame/SuperSmashBrosUltimate'' for the World of Light cutscenes. In contrast, while ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.



[[folder: First Person Shooter ]]

to:

[[folder: First Person Shooter ]]
Shooter]]






[[folder: Hack And Slash ]]

* After ''VideoGame/NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.

to:

[[folder: Hack And Slash ]]

* After ''VideoGame/NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.
Slash]]



** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei � Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its LoadsAndLoadsOfCharacters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc) the more you play Story Mode.

to:

** As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei � Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your PowerUpMount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its LoadsAndLoadsOfCharacters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc) etc.) the more you play Story Mode.




to:

* After ''VideoGame/NoMoreHeroes2DesperateStruggle'' is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.



[[folder: Party Game ]]

to:

[[folder: Party Game ]]
Game]]






[[folder: Platform Game ]]

* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpac}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.

to:

[[folder: Platform Game ]]

Game]]
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpac}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.
game.



* ''VideoGame/DonkeyKong64'' enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpac}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.



* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if he or she wants to play them all, each has to be unlocked individually).
* ''VideoGame/Rayman3HoodlumHavoc'' includes a menu where you can re-watch all the pre-rendered cutscenes you've seen so far.




to:

* ''VideoGame/Rayman3HoodlumHavoc'' includes a menu where you can re-watch all the pre-rendered cutscenes you've seen so far.
* ''VideoGame/SlyCooper'':
** ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' lets you travel to any stage after completing it, which is useful if you missed some Clue Bottles and couldn't get the vault the first time.
** ''VideoGame/Sly3HonorAmongThieves'' has these options on the Episode Select menu. If you select a chapter, there's options to rewatch its introduction and conclusion cutscenes, and there's also a selection which contains all of the chapters' jobs for replays.
** In ''VideoGame/SlyCooperThievesInTime'', the Cooper Gang's van, present in the Safehouse of all chapters, allows you to play older missions again with the "Replay Jobs" option. Meanwhile, cutscenes and Chalk Talks (the presentations Bentley does in each chapter) are available for your viewing pleasure in the Extras menu.
* In ''VideoGame/WarioMasterOfDisguise'', not only can the player replay the minigames unlocked in the main campaign, but also the ''variations'' thereof (for instance, Traced Memory alone comes in ''twelve'' forms, so if he or she wants to play them all, each has to be unlocked individually).









[[folder: Real Time Strategy ]]

to:

[[folder: Real Time Strategy ]]
Strategy]]






[[folder: Role Playing Game ]]

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[[folder: Role Playing Game ]]
Game]]






[[folder: Survival Horror ]]

* In Galerians, the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
* After completion of ''VideoGame/ResidentEvil4'', an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).

to:

[[folder: Survival Horror ]]

* In Galerians, the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
* After completion of ''VideoGame/ResidentEvil4'', an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).
Horror]]




to:

* In ''Galerians'', the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
* After completion of ''VideoGame/ResidentEvil4'', an option is unlocked to replay the cutscenes. Those of ''Separate Ways'' are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).

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