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* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/Xbox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies with one.

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* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/Xbox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} [[Platform/Xbox360 Achievement]]/[[Platform/{{PlayStation3}} Trophy]] for killing 10 enemies with one.
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In VideoGames, there will most likely the drawback that if the turret gun had BottomlessMagazines when mounted, then the gun would lose that once you detach it, as well as slowing you down and being less accurate.

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In VideoGames, there will most likely the drawback that if the turret gun had BottomlessMagazines when mounted, then the gun would lose that once you detach it, as well as slowing you down and down, being less accurate.
accurate, and having significant recoil when fired.
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[[folder:Anime]]
* ''Anime/MobileSuitGundamSEED'': The twin METEOR units are a cross between this and MechaExpansionPack. Normally kept docked to the sides of the space battleship Eternal as turrets, they can detach and dock with a compatible [[RealRobot mobile suit]][[note]]Originally the Freedom Gundam and Justice Gundam, though their successor units were also designed with METEOR compatibility.[[/note]] like a massively oversized JetPack - the suit nestled in the middle of a U shape between two enormous {{BFG}}s. In this case the [=METEORs=]' function as a support vehicle came first; the Eternal was designed to equip them as turrets because they were too large to fit in its hangar.

[[/folder]]
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In VideoGames, there will most likely the drawback that if the turret gun had BottomlessMagazines when mounted, then the gun would lose that once you detach it, as well as slowing you down.

to:

In VideoGames, there will most likely the drawback that if the turret gun had BottomlessMagazines when mounted, then the gun would lose that once you detach it, as well as slowing you down.
down and being less accurate.
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* The [=M231=] Firing Port Weapon is a short, open bolt version of the [=M16=] that was meant to be used from the firing ports of the M2 Bradley, but was able to be quickly unscrewed from the vehicle in cases of emergencies. Key word: emergencies–the carbine itself was not really designed for infantry use. The [=M231=] had a very high rate of fire and a lot of recoil, and the barrel collar in front of the handguard would quickly become scalding hot after firing since it was directly attached to the barrel. Additionally, the carbine used to be issued with a wire stock, but it was removed for a plethora of reasons, one being to discourage soldiers from using it as a handheld weapon.
* During the 2022 Russian Invasion of Ukraine, resourceful Ukrainian soldiers have salvaged several coaxial [=PKT=] and [=DShK=] machine guns from immobolized Russian vehicles. These guns are sent to armorers and local mechanics, who then outfit them with working triggers, pistol grips, and stocks, giving them new life as infantry weapons.
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* ''VideoGame/{{Warframe}}'': In Veilbreaker, Kahl mans a Grattler mounted on a Grineer Dropship to fight off Sentient enemies as he and his brothers are escaping from. The ship crashes but he is able to salvage the Grattler to use on foot.

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* ''VideoGame/{{Warframe}}'': In Veilbreaker, Kahl mans a Grattler mounted on a Grineer Dropship to fight off Sentient enemies as that he and his brothers are escaping from. The ship crashes but he is able to salvage the Grattler to use on foot.

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Split per TRS


* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed rework to make him more viable, and he traded his semi-auto shotgun for the LMG as his primary weapon.

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* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy LowTierLetdown because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed rework to make him more viable, and he traded his semi-auto shotgun for the LMG as his primary weapon.
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* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed rework to make him more viable, and he traded his semi-auto shotgun for an LMG as his primary weapon.
* In ''VideoGame/SeriousSam 3: BFE'', there are minigun turrets in some of the earlier levels which shoot everything in sight, including you. In a later level, there's one on the ground facing a hallway that, once it's helped you kill the waves of enemies that come at you from down that hallway, you can pick up.
* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/XBox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies with one.

to:

* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed rework to make him more viable, and he traded his semi-auto shotgun for an the LMG as his primary weapon.
* In ''VideoGame/SeriousSam 3: BFE'', ''VideoGame/SeriousSam3BFE'', there are minigun turrets in some of the earlier levels which shoot everything in sight, including you. In a later level, there's one on the ground facing a hallway that, once it's helped you kill the waves of enemies that come at you from down that hallway, you can pick up.
* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/XBox360 [[UsefulNotes/Xbox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies with one.



* Sgt. Mel J. Grevich of the 5th Marine Division in the Pacific during [=WW2=] took 6 AN/M2 .30 caliber machine guns from aircraft and modified them for infantry use, which earned the unofficial designation of "The Stinger". Using the version from aircraft meant that rather than have a rather pedestrian rate of fire of around 500 rpm that the infantry version had, the gunner could now take advantage of the cripplingly high rate of fire of 1200 rpm. These weapons were most notably used by MOH recipient [[http://en.wikipedia.org/wiki/Tony_Stein Tony Stein]]. [[https://assets.americanrifleman.org/media/2643115/stinger.jpg?preset=article These weapons]] had the stock of an M1 Garand, the sights and bipod off a BAR, a box welded to the side to hold ammunition, and a trigger manufactured in-theatre. Using this weapon he was the first man from his unit onto the beach of Iwo Jima, and when his unit became bogged down by MG and mortar fire he single handedly charged to enemy pillboxes, mowing down 20 enemy before he (inevitably with this weapon) ran out of ammo. He then ran back to the beach (barefooted and without a helmet for extra speed) to get more ammo. Eight times. Carrying wounded men on his back.

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* Sgt. Mel J. Grevich of the 5th Marine Division in the Pacific during [=WW2=] took 6 AN/M2 .30 caliber machine guns from aircraft and modified them for infantry use, which earned the unofficial designation of "The Stinger". Using the version from aircraft meant that rather than have a rather pedestrian rate of fire of around 500 rpm that the infantry version had, the gunner could now take advantage of the cripplingly high rate of fire of 1200 rpm. These weapons were most notably used by MOH recipient [[http://en.wikipedia.org/wiki/Tony_Stein Tony Stein]]. [[https://assets.americanrifleman.org/media/2643115/stinger.jpg?preset=article These weapons]] had the stock of an M1 Garand, the sights and bipod off a BAR, a box welded to the side to hold ammunition, and a trigger manufactured in-theatre. Using this weapon he was the first man from his unit onto the beach of Iwo Jima, and when his unit became bogged down by MG and mortar fire he single handedly charged to the enemy pillboxes, mowing down 20 enemy enemies before he (inevitably with this weapon) ran out of ammo. He then ran back to the beach (barefooted and without a helmet for extra speed) to get more ammo. Eight times. Carrying wounded men on his back.
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Sometimes you need MoreDakka, but the turret is fixed to the ground. What do you do? Grab a hold of the gun, steady yourself, and tear the {{BFG}} from its mount. Almost always wielded as a ChainsawGripBFG.

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Sometimes you need MoreDakka, but the turret is fixed to the ground.ground (or mounted on a vehicle). What do you do? Grab a hold of the gun, steady yourself, and tear the {{BFG}} from its mount. Almost always wielded as a ChainsawGripBFG.



A SubTrope of ImprobableUseOfAWeapon.

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A SubTrope of ImprobableUseOfAWeapon.
ImprobableUseOfAWeapon. Contrast with AnchoredAttackStance if the gun has the ability to be fixed on the ground or not at will.
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* Several of the machine animals fought in ''VideoGame/HorizonZeroDawn'' have turrets attached to their body. [[PlayerCharacter Aloy]] can break these weapons away and equip them herself, resulting in this trope.
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* ''VideoGame/{{Warframe}}'': In Veilbreaker, Kahl mans a Grattler mounted on a Grineer Dropship to fight off Sentient enemies as he and his brothers are escaping from. The ship crashes but he is able to salvage the Grattler to use on foot.
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* ''VideoGame/HalfLife2:'' ''[[https://www.moddb.com/mods/hl2-ep2-enhased-mod MMod]]'' changes the Combine emplacement guns so that they can be detached and carried around with the secondary fire button.
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* Inverted in the ''Uprising'' expansion for ''VideoGame/CommandAndConquerRedAlert3''; the Soviets have the Reaper, a mobile SuperPrototype unit that can become a permanent fixed turret.

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* Inverted in the ''Uprising'' expansion for ''VideoGame/CommandAndConquerRedAlert3''; ''VideoGame/CommandAndConquerRedAlert3'': the Soviets have get the Reaper, a mobile SuperPrototype (of the Sickle) unit that can become a permanent fixed turret.turret (and the transformation is a OneHitKill for any vehicle).



** In the 40K RealTimeStrategy game ''VideoGame/DawnOfWar'', Imperial Guard artillery teams can fire a basic heavy machine gun while mobile, but have to dig in to get the full potential out of the gun, or to use specialist weapons at all.

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** In the 40K RealTimeStrategy game ''VideoGame/DawnOfWar'', Imperial Guard artillery teams can fire a basic heavy machine gun lasgun while mobile, but have to dig in to get the full potential out of the gun, their heavy bolter, or to use specialist weapons (autocannon or lascannon) at all.
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* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed work to make him viable, and now he carries an LMG as his primary weapon.

to:

* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed work rework to make him more viable, and now he carries traded his semi-auto shotgun for an LMG as his primary weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Tachanka in ''VideoGame/RainbowSixSiege'' does this in a meta sort of way. Originally his gadget was a deployable LMG as a manned turret gun. This was what made him such a TierInducedScrappy because going into an AnchoredAttackStance was practically a death sentence in the game. He received a much-needed work to make him viable, and now he carries an LMG as his primary weapon.
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None

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* ''VideoGame/LoveOfMagic'': "Greg" the Orc pulls the GAU-8 out of a downed A-10 Warthog and uses it as a ChainsawGripBFG.
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* In ''VideoGame/FarCry: Instincts'', you can pick up stationary guns once you've acquired SuperStrength.

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* In ''VideoGame/FarCry: Instincts'', ''VideoGame/FarCryInstincts'', you can pick up stationary guns once you've acquired SuperStrength.
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* ''Fanfic/RocketshipVoyager''. While ''Voyager'' is docked with a Hirogen warship, one of its multi-barreled autocannons (meant for defense when ''Voyager'' has landed on a planetary surface) is dismounted from its gun blister and lashed to the deckplates in front of the airlock, in case the Hirogen try to storm the ship.

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* ''Fanfic/RocketshipVoyager''. ''Fanfic/RocketshipVoyager'': While ''Voyager'' is docked with a Hirogen warship, one of its multi-barreled autocannons (meant for defense when ''Voyager'' has landed on a planetary surface) is dismounted from its gun blister and lashed to the deckplates in front of the airlock, in case the Hirogen try to storm the ship.



* ''Literature/MenMartiansAndMachines''. The ''Marathon'' has an [[MoreDakka eight-barreled]] [[AntiAir pom-pom gun]] that can be detached from its turret and deployed in the airlock for anti-personnel use.

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* ''Literature/MenMartiansAndMachines''. ''Literature/MenMartiansAndMachines'': The ''Marathon'' has an [[MoreDakka eight-barreled]] [[AntiAir pom-pom gun]] that can be detached from its turret and deployed in the airlock for anti-personnel use.
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* ''Literature/MenMartiansAndMachines''. The Marathon'' has an [[MoreDakka eight-barreled]] [[AntiAir pom-pom gun]] that can be detached from its turret and deployed in the airlock for anti-personnel use.

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* ''Literature/MenMartiansAndMachines''. The Marathon'' ''Marathon'' has an [[MoreDakka eight-barreled]] [[AntiAir pom-pom gun]] that can be detached from its turret and deployed in the airlock for anti-personnel use.
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* ''Literature/MenMartiansAndMachines''. The Marathon'' has an [[MoreDakka eight-barreled]] [[AntiAir pom-pom gun]] that can be detached from its turret and deployed in the airlock for anti-personnel use.
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[[folder:Fan Works]]
* ''Fanfic/RocketshipVoyager''. While ''Voyager'' is docked with a Hirogen warship, one of its multi-barreled autocannons (meant for defense when ''Voyager'' has landed on a planetary surface) is dismounted from its gun blister and lashed to the deckplates in front of the airlock, in case the Hirogen try to storm the ship.

[[/folder]]

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Alphabetization.


%%
%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
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%%



-->-- ''VideoGame/{{Halo 3}}''

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-->-- ''VideoGame/{{Halo 3}}''
''VideoGame/Halo3''



* ''Film/TheMummy1999'': Ardeth Bey yanks the mounted Lewis Gun from a crashed biplane before it sinks into the quicksand.

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* ''Film/TheMummy1999'': Ardeth Bey During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita yanks the mounted Lewis Gun a [[GatlingGood minigun]] from a crashed biplane before it sinks into one of the quicksand.Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.



* During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita yanks a [[GatlingGood minigun]] from one of the Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.

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* During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita ''Film/{{The Mummy|1999}}'' (1999): Ardeth Bey yanks a [[GatlingGood minigun]] the mounted Lewis Gun from one of a crashed biplane before it sinks into the Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.quicksand.



* ''Literature/DredChronicles'': Creator/AnnAguirre's novel ''Perdition'' has Queen Dred and her guys boosting a couple of these when they raid their prison ship for scavengeable weapons.



* Creator/AnnAguirre's novel ''[[DredChronicles Perdition]]'' has Queen Dred and her guys boosting a couple of these when they raid their prison ship for scavengeable weapons.
* Heavy worlder and right man to {{Literature/Sten}}, Alex Kilgour does this on board a spaceship with a long range flare gun. The corridor walls ensure extra crispy mooks.

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* Creator/AnnAguirre's novel ''[[DredChronicles Perdition]]'' has Queen Dred and her guys boosting a couple of these when they raid their prison ship for scavengeable weapons.
* Heavy worlder and right man to {{Literature/Sten}}, Literature/{{Sten}}, Alex Kilgour does this on board a spaceship with a long range flare gun. The corridor walls ensure extra crispy mooks.



* Teal'c did this in the ''Series/StargateSG1'' episode "The Fifth Man" by pulling the gun off of a downed death glider, using it as a squad-support heavy weapon. The {{BFG}} returns in "48 Hours" when Teal'c uses it to [[SnipingTheCockpit snipe the cockpit]] of an ''al'kesh'' to kill the Goa'uld Tanith.



* Teal'c does this in the ''Series/StargateSG1'' episode "The Fifth Man" by pulling the gun off of a downed death glider, using it as a squad-support heavy weapon. The {{BFG}} returns in "48 Hours" when Teal'c uses it to [[SnipingTheCockpit snipe the cockpit]] of an ''al'kesh'' to kill the Goa'uld Tanith.



* ''Franchise/{{Halo}}'': From ''VideoGame/{{Halo 3}}'' and onward, you can do this with regular turrets, plasma turrets, missile pods, etc. However, they only have unlimited ammo as turrets and a set amount of ammo when being handheld, so knowing ''when'' to detach them is a skill. They also tend to hamper movement.
** It may be worth noting that in ''3'', the missile pods are only found as turrets once, in the level "The Storm". Usually they are laying around.
* The [[GatlingGood Gatling Gun]] turret in ''VideoGame/{{Killzone3}}'' can be detected as standalone weapon, and if one wants to replenish the ammo, all they need to do is to reattach the gun back to the turret.
* ''VideoGame/LostPlanet'': you can detach the VS weapons from the [=VSs=] themselves, but you can also attach and reattach them back as you like.

to:

* ''Franchise/{{Halo}}'': From ''VideoGame/{{Halo 3}}'' and onward, you can do this with regular turrets, plasma turrets, missile pods, etc. However, they only have unlimited ammo as The chaingun in ''VideoGame/{{Bulletstorm}}'', at least until the battery power runs out.
* In ''VideoGame/CleanAsia'', the enemies in Korea carry
turrets and a set amount of ammo that when being handheld, so knowing ''when'' to detach them is a skill. They also tend to hamper movement.
** It may be worth noting that in ''3'', the missile pods are only found as turrets once, in the level "The Storm". Usually they are laying around.
* The [[GatlingGood Gatling Gun]] turret in ''VideoGame/{{Killzone3}}''
dropped can be detected as standalone weapon, and if one wants to replenish picked up by the ammo, all they need Attractor ship to do is to reattach the gun back to the turret.
* ''VideoGame/LostPlanet'': you can detach the VS weapons from the [=VSs=] themselves, but you can also attach and reattach them back as you like.
replace its [[RammingAlwaysWorks main method of attacking]] with a more typical shooting, until it runs out of bullets.



* ''VideoGame/JustCause2'' has stationary [[GatlingGood Gatling guns]] Rico can detach and carry around. The gun still has BottomlessMagazines when carried, but Rico's speed is decreased and he can't jump or pick up ammo for lesser weapons.
* ''VideoGame/{{Crackdown}} 2'': when you reach high Strength levels, you can pull off turrets and fire them manually.
* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/XBox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies with one.

to:

* ''VideoGame/JustCause2'' has stationary [[GatlingGood Gatling guns]] Rico In ''VideoGame/{{Commandos}} 3: Destination Berlin'', the Green Beret can detach do this, though it slows him down and carry around. The gun still has BottomlessMagazines when carried, but Rico's speed is decreased and he can't jump or pick up ammo for lesser weapons.
leaves him unable to go prone.
* ''VideoGame/{{Crackdown}} 2'': ''VideoGame/Crackdown2'': when you reach high Strength levels, you can pull off turrets and fire them manually.
* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/XBox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies Done in ''VideoGame/Crysis2'' with one.heavy machine guns.



* In ''VideoGame/Fallout4'', an early quest gives you your first [[GatlingGood minigun]] when you wrench it from its mount in a crashed Vertibird. However, there's a Strength requirement to do so, which you likely won't meet unless you put on the suit of [[PoweredArmor Power Armour]] [[SuspiciousVideoGameGenerosity conveniently located]] right next to the wreckage.



* The ''VideoGame/FirstEncounterAssaultRecon'' expansion "Perseus Mandate" nods to this, where the TG-2A minigun introduced in the previous expansion is used to replace some of the unusable M134 miniguns mounted on various Blackhawk helicopters; the first one you can get your hands on in this expansion is even ripped from the wreckage of one such chopper.
* ''Franchise/{{Halo}}'': From ''VideoGame/Halo3'' and onward, you can do this with regular turrets, plasma turrets, missile pods, etc. However, they only have unlimited ammo as turrets and a set amount of ammo when being handheld, so knowing ''when'' to detach them is a skill. They also tend to hamper movement. It may be worth noting that in ''3'', the missile pods are only found as turrets once, in the level "The Storm". Usually they are laying around.
* ''VideoGame/JustCause2'' has stationary [[GatlingGood Gatling guns]] Rico can detach and carry around. The gun still has BottomlessMagazines when carried, but Rico's speed is decreased and he can't jump or pick up ammo for lesser weapons.
* The [[GatlingGood Gatling Gun]] turret in ''VideoGame/Killzone3'' can be detected as standalone weapon, and if one wants to replenish the ammo, all they need to do is to reattach the gun back to the turret.
* ''VideoGame/LostPlanet'': you can detach the VS weapons from the [=VSs=] themselves, but you can also attach and reattach them back as you like.
* In ''VideoGame/MenOfWar'', any soldier can detach vehicle-mounted machine guns and fire it on foot.
* ''VideoGame/{{Overwatch}}'': Zarya's Particle Cannon was originally a vehicle-mounted weapon that she ripped off herself.



* Justified in ''VideoGame/Warhammer40000SpaceMarine'': the Heavy Bolter is usually mounted on a vehicle or embedded in earthworks to be used by the Imperial Guardsmen, who are just ordinary human soldiers. The player character, however, is a genetically engineered SuperSoldier who is also wearing PowerArmour, and can choose to tear it loose and walk around (albeit slowly) while mowing down everything in his path (and the Imperial Guard heavy bolters that are crew-served weapons are generally smaller than Astartes-issue heavy bolters carried by a single Marine).

to:

* ''VideoGame/PhantomForces'' has the M231, an M16 designed to be mounted in an M2 Bradley. Combine it's 1000+ RPM, lack of iron sights, and the terrible recoil (you have to aim at the ''floor'' to compensate, and if fired while aiming through a scope, the recoil is so large that the scope ''goes off view'', giving a nice, black screen due to how scopes work in Phantom Forces) and you have essentially what is referred to by the developers as a "joke weapon".
* In ''VideoGame/SeriousSam 3: BFE'', there are minigun turrets in some of the earlier levels which shoot everything in sight, including you. In a later level, there's one on the ground facing a hallway that, once it's helped you kill the waves of enemies that come at you from down that hallway, you can pick up.
* ''VideoGame/TransformersWarForCybertron'' not only has these, but also features an [[UsefulNotes/XBox360 Achievement]]/[[UsefulNotes/{{PlayStation3}} Trophy]] for killing 10 enemies with one.
* ''Franchise/Warhammer40000'':
**
Justified in ''VideoGame/Warhammer40000SpaceMarine'': the Heavy Bolter is usually mounted on a vehicle or embedded in earthworks to be used by the Imperial Guardsmen, who are just ordinary human soldiers. The player character, however, is a genetically engineered SuperSoldier who is also wearing PowerArmour, and can choose to tear it loose and walk around (albeit slowly) while mowing down everything in his path (and the Imperial Guard heavy bolters that are crew-served weapons are generally smaller than Astartes-issue heavy bolters carried by a single Marine).



* Done in ''VideoGame/{{Crysis}} 2'' with heavy machine guns.
* In ''VideoGame/MenOfWar'', any soldier can detach vehicle-mounted machine guns and fire it on foot.
* The chaingun in ''{{VideoGame/Bulletstorm}}'', at least until the battery power runs out.
* In ''VideoGame/{{Commandos}} 3: Destination Berlin'', the Green Beret can do this, though it slows him down and leaves him unable to go prone.
* In ''VideoGame/SeriousSam 3: BFE'', there are minigun turrets in some of the earlier levels which shoot everything in sight, including you. In a later level, there's one on the ground facing a hallway that, once it's helped you kill the waves of enemies that come at you from down that hallway, you can pick up.
* ''Phantom Forces'' has the M231, an M16 designed to be mounted in an M2 Bradley. Combine it's 1000+ RPM, lack of iron sights, and the terrible recoil (you have to aim at the ''floor'' to compensate, and if fired while aiming through a scope, the recoil is so large that the scope ''goes off view'', giving a nice, black screen due to how scopes work in Phantom Forces) and you have essentially what is referred to by the developers as a "joke weapon".



* In ''VideoGame/CleanAsia'', the enemies in Korea carry turrets that when dropped can be picked up by the Attractor ship to replace its [[RammingAlwaysWorks main method of attacking]] with a more typical shooting, until it runs out of bullets.
* In ''VideoGame/{{Fallout 4}}'', an early quest gives you your first [[GatlingGood minigun]] when you wrench it from its mount in a crashed Vertibird. However, there's a Strength requirement to do so, which you likely won't meet unless you put on the suit of [[PoweredArmor Power Armour]] [[SuspiciousVideoGameGenerosity conveniently located]] right next to the wreckage.
* The ''VideoGame/FirstEncounterAssaultRecon'' expansion "Perseus Mandate" nods to this, where the TG-2A minigun introduced in the previous expansion is used to replace some of the unusable M134 miniguns mounted on various Blackhawk helicopters; the first one you can get your hands on in this expansion is even ripped from the wreckage of one such chopper.
* ''VideoGame/{{Overwatch}}'': Zarya's Particle Cannon was originally a vehicle-mounted weapon that she ripped off herself.



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* During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita yanks a [[GatlingGun minigun]] from one of the Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.

to:

* During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita yanks a [[GatlingGun [[GatlingGood minigun]] from one of the Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During the battle at the Factory in ''Film/AlitaBattleAngel'', Alita yanks a [[GatlingGun minigun]] from one of the Centurions she utterly demolished, [[SwordDrag drags it on the ground]] and silences the annoying bounty-delivering robot with a burst.
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* This was done a number of times by US soldiers in the Pacific during [=WW2=] by using M1919's taken from aircraft and modifying them for infantry use, so much so that it earned the unofficial designation of "The Stinger". Using the version from aircraft meant that rather than have a rather pedestrian rate of fire of around 500 rpm that the infantry version had, the gunner could now take advantage of the cripplingly high rate of fire of 1200 rpm. These weapons were generally personally modified from the original turret guns, most notably by MOH recipient [[http://en.wikipedia.org/wiki/Tony_Stein Tony Stein]]. For [[https://assets.americanrifleman.org/media/2643115/stinger.jpg?preset=article his weapon]] he added the stock of an M1 Garand, the sights and bi-pod off of a BAR, a box welded to the side to hold ammunition, and a trigger from god knows where. Using this weapon he was the first man from his unit onto the beach of Iwo Jima, and when his unit became bogged down by MG and mortar fire he single handedly charged to enemy pillboxes, mowing down 20 enemy before he (inevitably with this weapon) ran out of ammo. He then ran back to the beach (barefooted and without a helmet for extra speed) to get more ammo. Eight times. Carrying wounded men on his back.

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* This was done a number Sgt. Mel J. Grevich of times by US soldiers the 5th Marine Division in the Pacific during [=WW2=] by using M1919's taken took 6 AN/M2 .30 caliber machine guns from aircraft and modifying modified them for infantry use, so much so that it which earned the unofficial designation of "The Stinger". Using the version from aircraft meant that rather than have a rather pedestrian rate of fire of around 500 rpm that the infantry version had, the gunner could now take advantage of the cripplingly high rate of fire of 1200 rpm. These weapons were generally personally modified from the original turret guns, most notably used by MOH recipient [[http://en.wikipedia.org/wiki/Tony_Stein Tony Stein]]. For [[https://assets.americanrifleman.org/media/2643115/stinger.jpg?preset=article his weapon]] he added These weapons]] had the stock of an M1 Garand, the sights and bi-pod bipod off of a BAR, a box welded to the side to hold ammunition, and a trigger from god knows where.manufactured in-theatre. Using this weapon he was the first man from his unit onto the beach of Iwo Jima, and when his unit became bogged down by MG and mortar fire he single handedly charged to enemy pillboxes, mowing down 20 enemy before he (inevitably with this weapon) ran out of ammo. He then ran back to the beach (barefooted and without a helmet for extra speed) to get more ammo. Eight times. Carrying wounded men on his back.
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* ''[[VideoGame/Roblox Phantom Forces]]'' has the M231, an M16 designed to be mounted in an M2 Bradley. Combine it's 1000+ RPM, lack of iron sights, and the terrible recoil (you have to aim at the ''floor'' to compensate, and if fired while aiming through a scope, the recoil is so large that the scope ''goes off view'', giving a nice, black screen due to how scopes work in Phantom Forces) and you have essentially what is referred to by the developers as a "joke weapon".

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* ''[[VideoGame/Roblox Phantom Forces]]'' ''Phantom Forces'' has the M231, an M16 designed to be mounted in an M2 Bradley. Combine it's 1000+ RPM, lack of iron sights, and the terrible recoil (you have to aim at the ''floor'' to compensate, and if fired while aiming through a scope, the recoil is so large that the scope ''goes off view'', giving a nice, black screen due to how scopes work in Phantom Forces) and you have essentially what is referred to by the developers as a "joke weapon".
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* ''[[VideoGame/Roblox Phantom Forces]]'' has the M231, an M16 designed to be mounted in an M2 Bradley. Combine it's 1000+ RPM, lack of iron sights, and the terrible recoil (you have to aim at the ''floor'' to compensate, and if fired while aiming through a scope, the recoil is so large that the scope ''goes off view'', giving a nice, black screen due to how scopes work in Phantom Forces) and you have essentially what is referred to by the developers as a "joke weapon".

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