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* {{Champions}} characters with a Code Against Killing have this problem. Often, the solution for them is to pummel the HP out of their enemies and then trust TheMedic to keep them alive.
* You can do this with no penalty as a BareFistedMonk in DungeonsAndDragons, making all your damage subdual rather than lethal.
* You can do this with no penalty as a BareFistedMonk in DungeonsAndDragons, making all your damage subdual rather than lethal.
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* {{Champions}} ''TabletopGame/{{Champions}}'' characters with a Code Against Killing have this problem. Often, the solution for them is to pummel the HP out of their enemies and then trust TheMedic to keep them alive.
* You can do this with no penalty as a BareFistedMonk inDungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', making all your damage subdual rather than lethal.
* You can do this with no penalty as a BareFistedMonk in
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** [[OurLawyersAdvisedThisTrope Note:]] Not all enemies are susceptible to subdual damage. Depending on the D&D ruleset used, dealing more subdual damage than the target's HP may deal lethal damage.
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** [[OurLawyersAdvisedThisTrope Note:]] Not all enemies are susceptible to subdual damage. Depending on the D&D ruleset used, dealing more subdual damage than the target's HP may deal lethal damage.
damage.
* In the ''Franchise/StarWars'' RPG ''Edge of the Empire'', stun damage is usually safe. However, depending on the results of your roll, it can still deal critical damage -- which has a chance (albeit a slim one, unless they're already suffering from crits) to horribly maim or even outright kill the victim. The guidelines for GM adjudication point out that people get in fights in all kinds of hazardous places, and it's easy for a stun victim to fall on something sharp, stumble into a pit, etc.
* In the ''Franchise/StarWars'' RPG ''Edge of the Empire'', stun damage is usually safe. However, depending on the results of your roll, it can still deal critical damage -- which has a chance (albeit a slim one, unless they're already suffering from crits) to horribly maim or even outright kill the victim. The guidelines for GM adjudication point out that people get in fights in all kinds of hazardous places, and it's easy for a stun victim to fall on something sharp, stumble into a pit, etc.
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*** He ''does'', to his credit, [[MyGodWhatHaveIDone regret this one]].
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* VideoGame/BatmanArkhamAsylum has plenty of this, mostly because Batman's instant takedown moves include strangling mooks, breaking mook bones, or dropping mooks down a few floors. Don't forget the [[ExplosionPropulsion explosive gel]]!
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* VideoGame/BatmanArkhamAsylum has plenty of this, mostly because Batman's instant takedown moves include strangling mooks, breaking mook bones, or dropping mooks down a few floors. Don't forget the [[ExplosionPropulsion explosive gel]]!gell]]!
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* HarryPotter does this in Deathly Hallows - yes, Stupefy technically just knocks people unconscious, but when they're riding broomsticks hundreds of feet in the air... matters are made worse when he recognises one Death Eater as someone most likely under mind control and chooses to simply disarm him, which raises questions about all the ones whose faces he didn't see...
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** Knock people out of boats into freezing oceans (sometimes actually destroying the boat)
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** Knock people out of boats into freezing oceans (sometimes actually destroying the boat)boat)
** Throw people off great heights.
** Throw people off great heights.
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** Merge with a spirit creature to become a Kaiju, then attack the people who ticked off the spirit enough to do the fusion.
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** Merge with a spirit creature to become a Kaiju, then attack the people who ticked off the spirit enough to do the fusion. (Then again, that's probably mostly the spirit's doing.)
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** Cleave a buzzer wasp in half.
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* In WesternAnimation/BatmanTheAnimatedSeries, Batman has:
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* In WesternAnimation/BatmanTheAnimatedSeries, ''WesternAnimation/BatmanTheAnimatedSeries'', Batman has:
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--> '''Luke:''' Let's just...try not to fight any more than we have to. I don't want to die, either.
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--> '''Luke:''' Let's just...try '''Luke:''' ...I'm just saying, let's not to fight any more than we have to. I don't want to die, either.
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* Actually PlayedForDrama in ''VideoGame/TalesOfTheAbyss'', when early on the ShelteredAristocrat Luke (justifiably) freaks out about the violence of the battles going on around them and (less justifiably) tries to refuse to fight if it means killing human beings. The problem is, they're a small party stranded between enemy lines and really need his sword skills if they're going to escape: his refusal to fight all-out could very well doom them all.
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* Actually PlayedForDrama in ''VideoGame/TalesOfTheAbyss'', when early on the ShelteredAristocrat Luke (justifiably) freaks out about the violence of the battles going on around them and (less justifiably) tries to refuse to fight if it means killing human beings. The problem is, they're a small party stranded between enemy lines and really need his sword skills if they're going to escape: his refusal to fight all-out could very well doom them all.
all. He eventually does acquiesce to the need.
--> '''Luke:''' Let's just...try not to fight any more than we have to. I don't want to die, either.
--> '''Luke:''' Let's just...try not to fight any more than we have to. I don't want to die, either.
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* Actually PlayedForDrama in ''VideoGame/TalesOfTheAbyss'', when early on the ShelteredAristocrat Luke (justifiably) freaks out about the violence of the battles going on around them and (less justifiably) tries to refuse to fight if it means killing human beings. The problem is, they're a small party stranded between enemy lines and really need his sword skills if they're going to escape: his refusal to fight all-out could very well doom them all.
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* DeusExHumanRevolution has an achievement called "Pacifist" -- it comes from delivering concussions, broken limbs, and chemical damage to foes instead of outright murder.
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* DeusExHumanRevolution ''VideoGame/DeusExHumanRevolution'' has an achievement called "Pacifist" -- it comes from delivering concussions, broken limbs, and chemical damage to foes instead of outright murder.
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** In ''AstroCity'', the Street Angel is called out on this point by [[{{Antihero}} Black Velvet]], who undercuts his claim to the moral high ground by pointing out that while he [[ThouShaltNotKill won't directly kill his opponents]], he often leaves them injured in situations where they might easily die before help arrives.
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** In ''AstroCity'', ''ComicBook/AstroCity'', the Street Angel is called out on this point by [[{{Antihero}} Black Velvet]], who undercuts his claim to the moral high ground by pointing out that while he [[ThouShaltNotKill won't directly kill his opponents]], he often leaves them injured in situations where they might easily die before help arrives.
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** And even then, we see that Vash himself pays for this when he removes his coat and the audience sees that he's [[CoveredInScars covered in horrific wounds]].
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** And even then, we see that Vash himself pays for this when he removes his coat and the audience sees that he's [[CoveredInScars [[CoveredWithScars covered in horrific wounds]].
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* DeusExHumanRevolution has an achievement called "Pacifist" -- it comes from delivering concussions, broken limbs, and chemical damage to foes instead of outright murder.
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** Merge with a spirit creature to become a Kaiju, then attack the people who ticked off the spirit enough to do the fusion.
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** And even then, we see that Vash himself pays for this when he removes his coat and the audience sees that he's covered in horrific wounds.
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** And even then, we see that Vash himself pays for this when he removes his coat and the audience sees that he's [[CoveredInScars covered in horrific wounds.wounds]].
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* Pretty much all superheroes with a ThouShaltNotKill policy deal with this. Some of the more {{egregious}} examples include:
** {{Batman}}. The DarkerAndEdgier the continuity you're viewing, the deeper he gets into this trope and the more reckless he gets. Excluding Bat-incarnations that actually did kill people, the deep end for the Bat is around the point where he just barely manages ''not'' to run over people with the Batmobile and smash every other mook's skull to bits.
** {{Batman}}. The DarkerAndEdgier the continuity you're viewing, the deeper he gets into this trope and the more reckless he gets. Excluding Bat-incarnations that actually did kill people, the deep end for the Bat is around the point where he just barely manages ''not'' to run over people with the Batmobile and smash every other mook's skull to bits.
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* Pretty much all All superheroes with a ThouShaltNotKill policy deal with this. Some of the more {{egregious}} examples include:
**{{Batman}}.Franchise/{{Batman}}. The DarkerAndEdgier the continuity you're viewing, the deeper he gets into this trope and the more reckless he gets. Excluding Bat-incarnations that actually did kill people, the deep end for the Bat is around the point where he just barely manages ''not'' to run over people with the Batmobile and smash every other mook's skull to bits.
**
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* BatmanArkhamAsylum has plenty of this, mostly because Batman's instant takedown moves include strangling mooks, breaking mook bones, or dropping mooks down a few floors. Don't forget the [[ExplosionPropulsion explosive gel]]!
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* BatmanArkhamAsylum VideoGame/BatmanArkhamAsylum has plenty of this, mostly because Batman's instant takedown moves include strangling mooks, breaking mook bones, or dropping mooks down a few floors. Don't forget the [[ExplosionPropulsion explosive gel]]!
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* In BatmanTheAnimatedSeries, Batman has:
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* In BatmanTheAnimatedSeries, WesternAnimation/BatmanTheAnimatedSeries, Batman has:
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* In ''AstroCity'', the Street Angel is called out on this point by [[{{Antihero}} Black Velvet]], who undercuts his claim to the moral high ground by pointing out that while he [[ThouShaltNotKill won't directly kill his opponents]], he often leaves them injured in situations where they might easily die before help arrives.
to:
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* In ''AstroCity'', the Street Angel is called out on this point by [[{{Antihero}} Black Velvet]], who undercuts his claim to the moral high ground by pointing out that while he [[ThouShaltNotKill won't directly kill his opponents]], he often leaves them injured in situations where they might easily die before help arrives.
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* Eliot on {{Leverage}} causes an incredible amount of havoc for a supposed "hero."
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* Eliot on {{Leverage}} ''Series/{{Leverage}}'' causes an incredible amount of havoc for a supposed "hero."
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It Got Worse renamed to From Bad To Worse
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Only rarely is Reckless Pacifism PlayedForDrama, which usually means that it [[ItGotWorse doesn't work out]].
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Only rarely is Reckless Pacifism PlayedForDrama, which usually means that it [[ItGotWorse [[FromBadToWorse doesn't work out]].
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* Aang from AvatarTheLastAirbender fits this trope well, as he's the one person specifically committed to not killing, even if it's [[BigBad the Fire Lord]]. That said, he does cause his share of collateral damage. Aang has been known to:
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* Aang from AvatarTheLastAirbender ''WesternAnimation/AvatarTheLastAirbender'' fits this trope well, as he's the one person specifically committed to not killing, even if it's [[BigBad the Fire Lord]]. That said, he does cause his share of collateral damage. Aang has been known to:
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* Shinji from BattleRoyale wants no part in the killing that's going on around him, and so fires multiple warning shots to scare someone off. Unfortunately, he noticeably lacks the ImprobableAimingSkills required to avoid shooting this person in the head by mistake, causing a minor HeroicBSOD.
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* Shinji from BattleRoyale ''Literature/BattleRoyale'' wants no part in the killing that's going on around him, and so fires multiple warning shots to scare someone off. Unfortunately, he noticeably lacks the ImprobableAimingSkills required to avoid shooting this person in the head by mistake, causing a minor HeroicBSOD.
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** Terrify the cabbage vendor (poor poor cabbage vendor)
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** They do actually suffer consequences for their recklessness. In the first episode, they are short on cash even after getting a large bounty because Spike's destructive antics during the chase forced them to fork over nearly all of it just to pay for damages and medical bills.
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* When Kira Yamato becomes a MartialPacifist, he disables enemy mobile suits. However, doing so in the middle of a battlefield will probably result in their deaths. He does, however, ''cleave battleships in half'' which will invariably cause many, many more deaths.
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* When [[GundamSEED Kira Yamato Yamato]] becomes a MartialPacifist, he disables enemy mobile suits. However, doing so in the middle of a battlefield will probably result in their deaths. He does, however, ''cleave battleships in half'' which will invariably cause many, many more deaths.
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* When Kira Yamato becomes a MartialPacifist, he disables enemy mobile suits. However, doing so in the middle of a battlefield will probably result in their deaths. He does, however, ''cleave battleships in half'' which will invariably cause many, many more deaths.
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** And even then, we see that Vash himself pays for this when he removes his coat and the audience sees that he's covered in horrific wounds.
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** {{Spiderman}}. His penchant for kicking people off of heights and hanging them upside down with his webs doesn't lend itself well to nonlethal vigilantism.
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** {{Spiderman}}.{{Spider-Man}}. His penchant for kicking people off of heights and hanging them upside down with his webs doesn't lend itself well to nonlethal vigilantism.
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added Doc Savage
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** You are on a time limit.
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** You are on have a time limit.
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* In CowboyBebop, it's explicitly stated that bounties must be turned over to the cops alive and unharmed, but that sure doesn't stop the crew from using a variety of highly lethal equipment from handguns to spaceship mounted machine guns and missiles and display a total disregard for collateral damage.
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* In CowboyBebop, it's explicitly stated that bounties must be turned over to the cops alive and unharmed, but that sure doesn't stop the crew from using a variety of highly lethal equipment equipment, from handguns to spaceship mounted machine guns and missiles missiles, and display a total disregard for collateral damage.
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** {{Spiderman}}. His penchant for kicking people off of heights and hanging them upside down with his webs doesn't lend itself well to nonlethal vigilanteism.
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** {{Spiderman}}. His penchant for kicking people off of heights and hanging them upside down with his webs doesn't lend itself well to nonlethal vigilanteism.vigilantism.
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* DocSavage has a strict policy of nonlethality, to the point that he won't normally carry a gun. When he does shoot people, he prefers tranquilizer pellets over bullets. His lieutenants (especially Monk and Ham) aren't so squeamish. The evil mastermind, however, typically dies in the end, thanks to his own infernal contraption, without any interference from Doc.