Follow TV Tropes

Following

History Main / QualityOverQuantity

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the same boat as Ame, the Hidden Mist Village (Kirigakure) is the smallest of the Five Great Nations. Located in the Land of Water, Kiri has had a very long history of violence and infighting. It became TheDreaded through it's brutal regime, of raising the most lethal and murderous ninja around. In fact, you could only become a ninja, after killing your classmates. As you can imagine, this made the foreign nations stay wary of the Hidden Mist. Going so far as to nickname it the [[NamesToRunAwayFromReallyFast "Village of the Bloody Mist"]]. Fortunately during Boruto's Era, the Hidden Mist mostly [[TookALevelInKindness grew out of their vicious reputation]], but don't think they've [[BewareTheNiceOnes become weak]] because of this.
Is there an issue? Send a MessageReason:
None


** This lesson is taken very literally, regarding the Hidden Rain Village (Amegakure). Geographically, Ame is the smallest location in the Naruto Universe. Their history was dismal, littered by war after war and serving as nothing more than a battlefield. However, all of the fighting, raised some of the most infamous and powerful ninja in the series. Hanzo of the Salamander, Pain and Konan may be just a select few. But at some point in the series, each had proven to give even Leaf-native shinobi a moment of OhCrap! This cements the point, that even the tiniest countries, can still make bigger places [[KillerRabbit quake in fear]].

to:

** This lesson is taken very literally, regarding the Hidden Rain Village (Amegakure). Geographically, Ame is the smallest location in the Naruto Universe. Their history was dismal, littered by war after war and serving as nothing more than a battlefield. However, all of the fighting, raised some of the most infamous and powerful ninja in the series. Hanzo of the Salamander, Pain and Konan may be just a select few. But at some point in the series, each had proven to give even Leaf-native shinobi a moment of OhCrap! OhCrap This cements the point, that even the tiniest countries, can still make bigger places [[KillerRabbit quake in fear]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/{{Naruto}}'':
** This lesson is taken very literally, regarding the Hidden Rain Village (Amegakure). Geographically, Ame is the smallest location in the Naruto Universe. Their history was dismal, littered by war after war and serving as nothing more than a battlefield. However, all of the fighting, raised some of the most infamous and powerful ninja in the series. Hanzo of the Salamander, Pain and Konan may be just a select few. But at some point in the series, each had proven to give even Leaf-native shinobi a moment of OhCrap! This cements the point, that even the tiniest countries, can still make bigger places [[KillerRabbit quake in fear]].
Is there an issue? Send a MessageReason:
None


** In "[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]", Rarity competes against Sassy Saddles. Saddles is more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt and prefers each to make each dress on an individual basis and to put love and creativity into each. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.

to:

** In "[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]", Rarity competes against Sassy Saddles. Saddles is more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt and prefers each to make each dress on an individual basis and to put love and creativity into each. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.
Is there an issue? Send a MessageReason:
None


* ''Magazine/NintendoPower'' once had a debate on which was the better series, ''Franchise/SuperMarioBros'' or ''Franchise/TheLegendOfZelda''. ''Zelda'' essentially won with the rebuttal of quality over quantity, arguing one ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'' was worth far more than multiple ''VideoGame/{{Mario Party}}s'', despite the long time between ''Zelda'' games.

to:

* ''Magazine/NintendoPower'' once had a debate on which was the better series, ''Franchise/SuperMarioBros'' or ''Franchise/TheLegendOfZelda''. ''Zelda'' essentially won with the rebuttal of quality over quantity, arguing one ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'' was worth far more than multiple ''VideoGame/{{Mario Party}}s'', ''VideoGame/MarioParty'' games, despite the long time between ''Zelda'' games.
Is there an issue? Send a MessageReason:
None


** After being maligned for much of teh 20th century, a number 21st Century military historians have come around to suggest that the M4 Sherman actually was better quality than any of the German or Russian tanks. Its 'hard' stats: Armor, maneuverability, and firepower were as good or better than any tank in 1942, and still good enough in 1944-45. With its 'soft' stats (ease of repair, time between necessary maintenance, standardized parts, crew comfort, etc) putting it ahead of the T-34 and Panther. And thus it still stands that "good enough" Quality in Quantity was better.

to:

** After being maligned for much of teh the 20th century, a number 21st Century military historians have come around to suggest that the M4 Sherman actually was better quality than any of the German or Russian tanks. Its 'hard' stats: Armor, maneuverability, and firepower were as good or better than any tank in 1942, and still good enough in 1944-45. With its 'soft' stats (ease of repair, time between necessary maintenance, standardized parts, crew comfort, etc) putting it ahead of the T-34 and Panther. And thus it still stands that "good enough" Quality in Quantity was better.


Added DiffLines:

** Overall the Axis Powers attempted this approach in World War 2. Germany and Japan didn't have the industrial capacity to beat the Soviets and Americans at their own numbers game, and in any case producing more vehicles would have only exacerbated their increasing shortages of manpower and fuel. As such, their only hope was to inflict enough casualties with as few equipment to force their opponents into capitulating. However, the poor logistics and lack of experienced crew meant that German tanks and Japanese warships could never perform to their true potential. In other words, the quality of Axis equipment was not significant enough to overcome the quantity deficiency.
Is there an issue? Send a MessageReason:
Removing flamebait.


** Later played straight when the Romans conquered Numidia: still proud of their performance under Hannibal first and Scipio later in the [[UsefulNotes/PunicWars Second Punic War]] and forgetting they had switched sides and were even a unified kingdom because Scipio had ''crushed'' the Numidians allied with Carthage, they thought they could win with ease, only to find out that even in its last days the outnumbered Roman cavalry could defeat the Numidians whenever the latter let the former close into melee range ([[WhatAnIdiot something that actually did happen multiple times]]).

to:

** Later played straight when the Romans conquered Numidia: still proud of their performance under Hannibal first and Scipio later in the [[UsefulNotes/PunicWars Second Punic War]] and forgetting they had switched sides and were even a unified kingdom because Scipio had ''crushed'' the Numidians allied with Carthage, they thought they could win with ease, only to find out that even in its last days the outnumbered Roman cavalry could defeat the Numidians whenever the latter let the former close into melee range ([[WhatAnIdiot something (something that actually did happen multiple times]]).times).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After being maligned for much of teh 20th century, a number 21st Century military historians have come around to suggest that the M4 Sherman actually was better quality than any of the German or Russian tanks. Its 'hard' stats: Armor, maneuverability, and firepower were as good or better than any tank in 1942, and still good enough in 1944-45. With its 'soft' stats (ease of repair, time between necessary maintenance, standardized parts, crew comfort, etc) putting it ahead of the T-34 and Panther. And thus it still stands that "good enough" Quality in Quantity was better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* An even stronger example is the Feb 7, 2018 Battle of Khasham. A US Special forces platoon of 40, aided by drones and F-22 air support, was attacked by over 600 Syrian regulars and Russian mercenaries. The attackers were ''slaughtered'' with over 400 dead without a single casualty on the US side.
Is there an issue? Send a MessageReason:
None


* {{Ninja}} lived by this trope. The individual ninja was light, mobile and a master of technology for their time. They would never win a ten-to-one fight, but they had many advantages in a one-on-one. They made the best spies because the focused on gathering as much information as possible and planning for months or even ''years' in advanced, and they were masters of survival in the untamed wilds of feudal Japan.

to:

* {{Ninja}} lived by this trope. The individual ninja was light, mobile and a master of technology for their time. They would never win a ten-to-one fight, but they had many advantages in a one-on-one. They made the best spies because the focused on gathering as much information as possible and planning for months or even ''years' ''years'' in advanced, and they were masters of survival in the untamed wilds of feudal Japan.
Is there an issue? Send a MessageReason:
None


* During the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale, and the lowered standards are even suspected to have contributed to war crimes such as the My Lai massacre. In the end the program caused increased public opposition to the war and was canceled in 1971.

to:

* During the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale, and the lowered standards are even suspected to have contributed to subsequent US war crimes such as the My Lai massacre. In the end the program caused increased public opposition to the war and was canceled in 1971.
Is there an issue? Send a MessageReason:
None


* During the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale, and the lowered standards are even suspected to have been a contributing factor to war crimes such as the My Lai massacre. In the end the program caused increased public opposition to the war and was canceled in 1971.

to:

* During the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale, and the lowered standards are even suspected to have been a contributing factor contributed to war crimes such as the My Lai massacre. In the end the program caused increased public opposition to the war and was canceled in 1971.
Is there an issue? Send a MessageReason:
None


* Durring the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale. In the end the program caused increased public opposition to the war and was canceled in 1971.

to:

* Durring During the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale.morale, and the lowered standards are even suspected to have been a contributing factor to war crimes such as the My Lai massacre. In the end the program caused increased public opposition to the war and was canceled in 1971.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Durring the [[UsefulNotes/TheVietnamWar Vietnam War]] the United States instituted Project 100,000, a controversial program to recruit soldiers with mental or physical disabilities. While the program added over 300,000 men to the armed forces, the results were generally disastrous. Units with these new recruits suffered disproportionately more casualties and less morale. In the end the program caused increased public opposition to the war and was canceled in 1971.

Changed: 1282

Removed: 1270

Is there an issue? Send a MessageReason:
None


* The ancient Spartans were an example of this. The only people allowed to join the Spartan military, still remembered today for being the most hardcore fighting force ever assembled, were males of full Spartan citizenship. With the borderline-insane amounts of training they had to endure from a young age, they were raised from early childhood for the sole purpose of becoming a member of Greece's (and probably history's) most feared and respected military force. While this approach ''did'' produce incredible soldiers, the strict entry criteria (most citizens of Sparta were not actually full spartans, such as the Helots) meant that their army was, while still not small, not really large by the standards of the time either. This would end up working against Sparta in the long run, though; however incredible each individual soldier was, they couldn't be in two places at once.
** Furthermore, this training took a long time. Any losses the Spartans took were effectively irreplaceable for a generation. Attrition was a key factor in Sparta's military decline and eventual downfall.

to:

* The ancient Spartans were an example of this. The only people allowed to join the Spartan military, still remembered today for being the most hardcore fighting force ever assembled, were males of full Spartan citizenship. With the borderline-insane amounts of training they had to endure from a young age, they were raised from early childhood for the sole purpose of becoming a member of Greece's (and probably history's) most feared and respected military force. While this approach ''did'' produce incredible soldiers, the strict entry criteria (most citizens of Sparta were not actually full spartans, such as the Helots) meant that their army was, while still not small, not really large by the standards of the time either. This would end up working against Sparta in the long run, though; however incredible each individual soldier was, they couldn't be in two places at once.
**
once. Furthermore, this training took a long time. Any losses the Spartans took were effectively irreplaceable for a generation. Attrition was a key factor in Sparta's military decline and eventual downfall.



** Unsurprisingly given just how massive the armies were, the war as a whole played out [[InvertedTrope in favour of quantity]]. More specifically, this was true of artillery. When the Soviets and Western Allies began to churn out massive amounts of artillery, (infantry) mortars, and ammunition in 1942 the Germans simply couldn't keep up. The sheer volume of Allied firepower was such that the Germans couldn't prevent them from suppressing the bulk of German tactical defenses in a prepared attack. The superior quality of the German artillerymen and infantry who avoided or were able to work through the bombardments wasn't enough to compensate for the devastating effects of the bombardment, especially given their inability to respond with huge bombardments of their own (caused by their relative shortages of artillery and ammunition). This is why ex-Wehrmacht personnel gave the US Army the (seemingly obvious) suggestion that the best way of stopping a tactical attack by Soviet forces was through heavy artillery fire.

to:

** Unsurprisingly Unsurprisingly, given just how massive the armies were, the war as a whole played out [[InvertedTrope in favour of quantity]]. More specifically, this was true of artillery. When the Soviets and Western Allies began to churn out massive amounts of artillery, (infantry) mortars, and ammunition in 1942 the Germans simply couldn't keep up. The sheer volume of Allied firepower was such that the Germans couldn't prevent them from suppressing the bulk of German tactical defenses in a prepared attack. The superior quality of the German artillerymen and infantry who avoided or were able to work through the bombardments wasn't enough to compensate for the devastating effects of the bombardment, especially given their inability to respond with huge bombardments of their own (caused by their relative shortages of artillery and ammunition). This is why ex-Wehrmacht personnel gave the US Army the (seemingly obvious) suggestion that the best way of stopping a tactical attack by Soviet forces was through heavy artillery fire.



** Inverted, in that the Panther tanks were actually notoriously low quality. Panther tanks featured incredibly thin side armor, a shell that was useless for anti-infantry work, and a transmission so incredibly shoddy that most would break down in under 150 miles. Worse still, the team-based assembly crews of the Germans meant that no two Panthers were alike; unlike the standardized Sherman and T-34 tanks, you couldn't just get repair parts sent in, or scavenge them from broken-down tanks. If something broke, its replacement had to be machined to fit.
*** A lot of trouble with the Panther was that it was the first of the post-UsefulNotes/WorldWar2 tanks that appeared a few years earlier than its equivalents and designed only to defeat its contemporaries. It was certainly larger and more advanced in various features. Its armor layout was actually superior since heavy front armor with fairly thin side armor provided both good protection and saved weight, provided that the crew was sufficiently skilled (It is very difficult to get a good shot at a tank from the side from a distance, provided that the crew is aware of the surroundings and can maneuver the tank accordingly.) and became the standard feature of many 1950s and 60s tanks. But its margin of superiority over Sherman and T-34 was slim at first and could be largely overcome with few upgrades. In the hands of untrained crews (especially in the August 1944 phase of Operation ''Bagration'' in Poland), the Panther became a deathtrap. Compared to its true equivalents - the Pershing/Patton, the Centurion, and the T-44/54/55 - the Panther was a joke.

to:

** Inverted, in that the Panther tanks were actually notoriously low quality. Panther tanks featured incredibly thin side armor, a shell that was useless for anti-infantry work, and a transmission so incredibly shoddy that most would break down in under 150 miles. Worse still, the team-based assembly crews of the Germans meant that no two Panthers were alike; unlike the standardized Sherman and T-34 tanks, you couldn't just get repair parts sent in, or scavenge them from broken-down tanks. If something broke, its replacement had to be machined to fit.
***
fit. A lot of trouble with the Panther was that it was the first of the post-UsefulNotes/WorldWar2 tanks that appeared a few years earlier than its equivalents and designed only to defeat its contemporaries. It was certainly larger and more advanced in various features. Its armor layout was actually superior since heavy front armor with fairly thin side armor provided both good protection and saved weight, provided that the crew was sufficiently skilled (It is very difficult to get a good shot at a tank from the side from a distance, provided that the crew is aware of the surroundings and can maneuver the tank accordingly.) and became the standard feature of many 1950s and 60s tanks. But its margin of superiority over Sherman and T-34 was slim at first and could be largely overcome with few upgrades. In the hands of untrained crews (especially in the August 1944 phase of Operation ''Bagration'' in Poland), the Panther became a deathtrap. Compared to its true equivalents - -- the Pershing/Patton, the Centurion, and the T-44/54/55 - -- the Panther was a joke.



** Really this is the point of a sniper. A sniper and a spotter are typically the most trained and best-equipped combatants in a scenario. Yet a good sniper can very easily dismantle an enemy's command structure given enough time.

to:

** Really Really, this is the point of a sniper. A sniper and a spotter are typically the most trained and best-equipped combatants in a scenario. Yet scenario, and a good sniper can very easily dismantle an enemy's command structure given enough time.



* {{Ninja}} lived by this trope. The individual ninja was light, mobile and a master of technology for their time. They would never win a ten to one fight, but they had many advantages in a one-on-one. They made the best spies because the focused on gathering as much information as possible and planning for months or even ''years' in advanced, and they were masters of survival in the untamed wilds of fudal Japan.

to:

* {{Ninja}} lived by this trope. The individual ninja was light, mobile and a master of technology for their time. They would never win a ten to one ten-to-one fight, but they had many advantages in a one-on-one. They made the best spies because the focused on gathering as much information as possible and planning for months or even ''years' in advanced, and they were masters of survival in the untamed wilds of fudal feudal Japan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Ninja}} lived by this trope. The individual ninja was light, mobile and a master of technology for their time. They would never win a ten to one fight, but they had many advantages in a one-on-one. They made the best spies because the focused on gathering as much information as possible and planning for months or even ''years' in advanced, and they were masters of survival in the untamed wilds of fudal Japan.
Is there an issue? Send a MessageReason:
None


* Overall military philosophy which emerged from UsefulNotes/WorldWarI can be seen as this. Well-trained and well-equipped armies fielding heavy artillery, medium artillery, light artillery, engineers, trucks, trains, and infantry forces capable of working together to plan and execute operations were the way of the future. Armies that could not coordinate those various combat and support arms could neither attack nor defend, and obviously had no future.

to:

* Overall military philosophy which emerged from UsefulNotes/WorldWarI can be seen as this. Well-trained and well-equipped armies fielding heavy artillery, medium artillery, light artillery, engineers, trucks, trains, and infantry forces capable of working together to plan and execute operations were the way of the future. Armies that could not coordinate those various combat and support arms could neither attack nor defend, and obviously had no future.
Is there an issue? Send a MessageReason:
None


ConservationOfNinjitsu is a demonstration of this trope, while ZergRush is a specific inversion of it.

to:

ConservationOfNinjitsu is a demonstration of this trope, while ZergRush is a specific inversion of it. \n Compare GideonPloy.
Is there an issue? Send a MessageReason:
None


* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit like Konami did when they made up the Ultra Games label).

to:

* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some crash. Some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit limit, like Konami did when they made up the Ultra Games label).label; since these games tended to sell very well, [[LoopholeAbuse Nintendo would let this slide]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Generally the case in ''VideoGame/MountAndBlade''. A small 50 to 90-man army of top-tier units like Nord Huscarls or Swadian Knights will make utter hay of much larger armies of several hundred men, with minimal casualties.
** In ''VideoGame/MountAndBladeIIBannerlord'', the meta shifts to give sheer quantity more meaning. You ''can'' overrun an army of mighty knights and veteran legionaries with peasant rabble [[WeHaveReserves if you have enough of them]], because the many troops can put the few troops in a CycleOfHurting and heavy armour doesn't quite offer the same level of protection it did in the first game. [[DoubleSubvertedTrope However]] when you take ranged units into account, the picture shifts again as quality matters more; elite archers can shoot much further and more accurately than low-tier ones. [[BowAndSwordInAccord Battanian Fian Champions]], the ultimate noble archer troop in the game, are not only equipped with powerful longbows and are ridiculously skilled with them, but they also wield two-handed highlander swords and have decent armour too, so they can contend with melee quite well (though considering their price and rarity you should avoid that).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is a reference to a quote by Creator/BruceLee, who said to the effect that it is better to [[{{Whoring}} practice one kick a thousand times]], than practice a thousand kicks once.
Is there an issue? Send a MessageReason:
None


Few examples point that this message can be misused, quality with quantity beats quality without quantity.

to:

Few examples point that this message can be misused, quality with quantity beats quality without quantity.
quantity. Generally, RealLife inverts this: unless the smaller side has a considerable advantage in technology or training, sheer quantity usually wins out.

Changed: 29

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Destiny}}'': Given that the series is set AfterTheEnd, the human population (including the various forms of [[{{Transhuman}} transhumanity]] and [[RidiculouslyHumanRobot robots]]) is a fraction of what it once was, leaving them severely outnumbered by their enemies. Humanity is kept alive by the fact that they're defended by [[PlayerCharacter Guardians]], whose ResurrectiveImmortality and ability to naturally wield [[{{Mana}} Light]] makes them [[OneManArmy implacable, army-killing forces of nature]], especially in numbers. The flip side to this, of course, is that every Guardian who [[FinalDeath dies for real]] is a devastating loss, whereas many enemy factions are still going strong despite regularly losing thousands of troops to Guardians.

to:

* ''VideoGame/{{Destiny}}'': Given that the series is set AfterTheEnd, the human population (including the various forms of [[{{Transhuman}} transhumanity]] and [[RidiculouslyHumanRobot robots]]) is a fraction of what it once was, leaving them severely outnumbered by their enemies. Humanity is kept alive by the fact that they're defended by [[PlayerCharacter Guardians]], whose ResurrectiveImmortality and ability to naturally wield [[{{Mana}} Light]] makes them [[OneManArmy implacable, army-killing forces of nature]], especially in numbers. The flip side to this, of course, is that every Guardian who [[FinalDeath dies for real]] is KilledOffForReal is a devastating loss, whereas many enemy factions are still going strong despite regularly losing thousands of troops to Guardians.
Is there an issue? Send a MessageReason:
None


It's no secret that there's always [[QuantityVsQuality an inverse relationship with quantity and quality]]. For whatever reason a lot of writers tend to take the side of quality.

to:

It's no secret that there's always [[QuantityVsQuality an inverse relationship with quantity and quality]]. For whatever reason reason, a lot of writers tend to take the side of quality.






* In ''{{Literature/Overgeared}}'', the Tzedarak guild has less than 20 people, and prefers to avoid conflict with other guilds. The Giant Guild has over 200, and goes after Tzedarak frequently, just to prove they're "better" and should have a higher rank. Tzedarak cleans their clock. Every. Single. Time. It gets especially bad for Giant Guild when Grid, the protagonist, joins Tzedarak and upgrades their gear. Giant Guild tries to ''straight up kidnap Grid'', and although Giant Guild does have the early advantage due to a cowardly sneak attack and drawing away the powerhouses from Grid's defense, not only do the powerhouses quickly turn the tables, despite being greatly outnumbered, but the intended kidnappers piss off Grid by playing KickTheDog on Ibaniel, the guy who was getting his gear upgraded at that moment, but they also ruined his work, that he had spent 20 hours on, gave a sarcastic fake apology and laughed. Say hello to the birth of the legend of "the psycho butcher!"

to:

* In ''{{Literature/Overgeared}}'', the Tzedarak guild has less fewer than 20 people, people and prefers to avoid conflict with other guilds. The Giant Guild has over 200, 200 and goes after Tzedarak frequently, just to prove they're "better" and should have a higher rank. Tzedarak cleans their clock. Every. Single. Time. It gets especially bad for Giant Guild when Grid, the protagonist, joins Tzedarak and upgrades their gear. Giant Guild tries to ''straight up kidnap Grid'', and although Giant Guild does have the early advantage due to a cowardly sneak attack and drawing away the powerhouses from Grid's defense, not only do the powerhouses quickly turn the tables, despite being greatly outnumbered, but the intended kidnappers piss off Grid by playing KickTheDog on Ibaniel, the guy who was getting his gear upgraded at that moment, but they also ruined his work, that he had spent 20 hours on, gave a sarcastic fake apology and laughed. Say hello to the birth of the legend of "the psycho butcher!"



:: Taken up a notch when the Daleks notice the Doctor in the background.
-->'''Rose:''' Five million Cybermen, easy. One Doctor, '''now''' you're scared.

to:

:: Taken up a notch when the Daleks notice the Doctor in the background.
-->'''Rose:'''
background:
--->'''Rose:'''
Five million Cybermen, easy. One Doctor, '''now''' you're scared.



** Although the force Lyanna can offer is small, she claims that each of her warriors are worth ten mainlanders (evocative of House Mormont's sigil animal; a bear). Considering how badass Northern soldiers have generally been portrayed when fighting larger southern forces, this is quite the BadassBoast. This isn't an idle boast, either. As explained in the novels, the Bear Island is off the northwest coast of the North, so they're ''constantly'' fighting off not only wildling raids (in small fishing ships) but heavy raids from the Ironborn coming up from the south. Thus they have very strong martial traditions — look at how tough Jeor was and Jorah still is — and they also had to train even their daughters to be warriors (to survive while the men are out at sea in fishing ships).
* In ''Series/{{Lexx}}'', Mantrid's replicating drone swarm seems virtually unstoppable until the crew plugs 790's head into one of the drone arms. 790's vastly superior processor allows him to fight off numerous normal drones, and the crew quickly exploits this to turn Mantrid's own strategy against him by converting the drones they destroy into 790 drones. Mantrid ultimately counters this by attacking the crew head on with his main force of drones, which so outnumbers the meager 790 force that Mantrid can have them surround and crush the 790 drones through sheer weight of numbers.

to:

** Although the force Lyanna can offer is small, she claims that each of her warriors are worth ten mainlanders (evocative of House Mormont's sigil animal; animal: a bear). Considering how badass Northern soldiers have generally been portrayed when fighting larger southern forces, this is quite the BadassBoast. This isn't an idle boast, either. As explained in the novels, the Bear Island is off the northwest coast of the North, so they're ''constantly'' fighting off not only wildling raids (in small fishing ships) but heavy raids from the Ironborn coming up from the south. Thus they have very strong martial traditions — look at how tough Jeor was and Jorah still is — and they also had to train even their daughters to be warriors (to survive while the men are out at sea in fishing ships).
* In ''Series/{{Lexx}}'', Mantrid's replicating drone swarm seems virtually unstoppable until the crew plugs 790's head into one of the drone arms. 790's vastly superior processor allows him to fight off numerous normal drones, and the crew quickly exploits this to turn Mantrid's own strategy against him by converting the drones they destroy into 790 drones. Mantrid ultimately counters this by attacking the crew head on head-on with his main force of drones, which so outnumbers the meager 790 force that Mantrid can have them surround and crush the 790 drones through sheer weight of numbers.



** While in their shared theme song, Mona Pizza boasts about how great their pizzas are, Pizza Dinosaur only boasts about how they're everywhere, while acknowledging that their pizzas are terrible. In ''[=WarioWare=]: Twisted'', Pizza Dinosaur has its business being taken away by Mona Pizza, driving them to use more aggressive measures of competition.
** The series in general is an inversion: a small team of people crank out games on a per-minute rate. Each game is about 4 to 8 seconds long, and hundreds of them pour out at a time. Wario has seen much success with this model, both in the stories for the games and in real life sales of the video games in this series.

to:

** While in their shared theme song, Mona Pizza boasts about how great their pizzas are, Pizza Dinosaur only boasts about how they're everywhere, everywhere while acknowledging that their pizzas are terrible. In ''[=WarioWare=]: Twisted'', Pizza Dinosaur has its business being taken away by Mona Pizza, driving them to use more aggressive measures of competition.
** The series in general is an inversion: a small team of people crank out games on at a per-minute rate. Each game is about 4 to 8 seconds long, and hundreds of them pour out at a time. Wario has seen much success with this model, both in the stories for the games and in real life real-life sales of the video games in this series.



* In the ''VideoGame/ArmyMen'' series, it's stated on one occasion that the Tan forces outnumber the Greens by as much as 50 to 1. Even if Sarge was exaggerating when he said this number, the Tans still seem to outnumber the Green troops by a good bit. However, the Greens will beat the Tans on the open battlefield almost every time, indicating that they put more emphasis in training their troops unlike the tans who seem to function purely on the WeHaveReserves mentality.
* Invoked in universe by Donna in ''VideoGame/FinalFantasyX''. She berates Yuna for choosing a large number of Guardians (AKA the rest of the cast) over one quality one. She even says "Quantity over Quality, what were you thinking?" (She herself only has her Lover Bartello). And in the end it's averted because Yuna ends not only Beating Donna to Zanarkand, she end up saving the world for good. Donna even referred to Yuna's father High Summoner Braska, pointing out that he succeeded with only two Guardians. She's undercut when Bartello realizes that one of Yuna's Guardians is Auron, one of Braska's former Guardians. Yuna has quantity ''and'' quality on her side.
* In ''VideoGame/RedDeadRedemption2'', the Van der Linde gang (Quality) vs. the O'Driscoll gang (Quantity). The Van der Lindes practically always eat the O'Driscolls alive every time they get into a gunfight, because the Van der Lindes are a tight-knit crew of tough men and women who have ridden together for years and would die for each other; by constrast the O'Driscolls are just a large but motley band of roving Irish-American gangsters, and Dutch reckons that Colm O'Driscoll himself doesn't even know the names of half the guys who ride with him.

to:

* In the ''VideoGame/ArmyMen'' series, it's stated on one occasion that the Tan forces outnumber the Greens by as much as 50 to 1. Even if Sarge was exaggerating when he said this number, the Tans still seem to outnumber the Green troops by a good bit. However, the Greens will beat the Tans on the open battlefield almost every time, indicating that they put more emphasis in on training their troops troops, unlike the tans who seem to function purely on the WeHaveReserves mentality.
* Invoked in universe in-universe by Donna in ''VideoGame/FinalFantasyX''. She berates Yuna for choosing a large number of Guardians (AKA the rest of the cast) over one quality one. She even says "Quantity over Quality, what were you thinking?" (She herself only has her Lover Bartello). And in the end end, it's averted because Yuna ends not only Beating Donna to Zanarkand, she end up saving the world for good. Donna even referred to Yuna's father High Summoner Braska, pointing out that he succeeded with only two Guardians. She's undercut when Bartello realizes that one of Yuna's Guardians is Auron, one of Braska's former Guardians. Yuna has quantity ''and'' quality on her side.
* In ''VideoGame/RedDeadRedemption2'', the Van der Linde gang (Quality) vs. the O'Driscoll gang (Quantity). The Van der Lindes practically always eat the O'Driscolls alive every time they get into a gunfight, gunfight because the Van der Lindes are a tight-knit crew of tough men and women who have ridden together for years and would die for each other; by constrast contrast, the O'Driscolls are just a large but motley band of roving Irish-American gangsters, and Dutch reckons that Colm O'Driscoll himself doesn't even know the names of half the guys who ride with him.



* Played with in ''VideoGame/FalloutNewVegas'' as regards the Mojave Brotherhood of Steel. Veronica, a journeyman scribe and potential companion states that while an individual Brotherhood Paladin in PoweredArmor and wielding [[EnergyWeapon Frickin' Laser Beams]] is individually superior to any raider, Legionnaire or NCR trooper, there are just too few of them. She muses that while the Brotherhood has enough quality to win over the Legion’s quantity, there isn’t enough manpower to defeat the NCR. She hopes to rectify this by making the Brotherhood the kind of organization that people will want to join - with futile results at best.
** Robert House ultimately can win by boosting not only the quality but also the quantity of his Securitron army. The Platinum Chip, the game’s MacGuffin boosts an individual Securitron’s weapon capability via an OS upgrade. But, if the chip is installed at the Securitron vault, it allows more Securitrons to be mass produced.

to:

* Played with in ''VideoGame/FalloutNewVegas'' as regards the Mojave Brotherhood of Steel. Veronica, a journeyman scribe and potential companion states that while an individual Brotherhood Paladin in PoweredArmor and wielding [[EnergyWeapon Frickin' Laser Beams]] is individually superior to any raider, Legionnaire Legionnaire, or NCR trooper, there are just too few of them. She muses that while the Brotherhood has enough quality to win over the Legion’s quantity, there isn’t enough manpower to defeat the NCR. She hopes to rectify this by making the Brotherhood the kind of organization that people will want to join - with futile results at best.
** Robert House ultimately can win by boosting not only the quality but also the quantity of his Securitron army. The Platinum Chip, the game’s MacGuffin boosts an individual Securitron’s weapon capability via an OS upgrade. But, if the chip is installed at the Securitron vault, it allows more Securitrons to be mass produced.mass-produced.



** In "[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]", Rarity competes against Sassy Saddles. Saddles is more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt, and prefers each to make each dress on an individual basis and to put love and creativity into each. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.
* An episode of ''WesternAnimation/BabyLooneyTunes'' involves the babies raising money for a volleyball net. When they gets five dollars, Granny takes Bugs to the toy store so he can buy a net for five dollars. Bugs is tempted to buy several toys that cost one dollar each. The cheap toys easily break. Later, Bugs sells his toy rocket ship and manages to buy another net.

to:

** In "[[Recap/MyLittlePonyFriendshipIsMagicS5E14CanterlotBoutique Canterlot Boutique]]", Rarity competes against Sassy Saddles. Saddles is more concerned with running a successful business and favoring [[SeverelySpecializedStore heavy product specialization]] and assembly line-type manufacture. Rarity, on the other hand, is DoingItForTheArt, DoingItForTheArt and prefers each to make each dress on an individual basis and to put love and creativity into each. Ultimately, the episode sides with Rarity with the implication that Sassy Saddles' way caused other stores to crash and burn.
* An episode of ''WesternAnimation/BabyLooneyTunes'' involves the babies raising money for a volleyball net. When they gets get five dollars, Granny takes Bugs to the toy store so he can buy a net for five dollars. Bugs is tempted to buy several toys that cost one dollar each. The cheap toys easily break. Later, Bugs sells his toy rocket ship and manages to buy another net.



* Overall military philosophy which emerged from UsefulNotes/WorldWarI can be seen as this. Well-trained and well-equipped armies fielding heavy artillery, medium artillery, light artillery, engineers, trucks, trains, and infantry forces capable of working together to plan and execute operations were the way of the future. Armies which could not co-ordinate those various combat and support arms could neither attack nor defend, and obviously had no future.

to:

* Overall military philosophy which emerged from UsefulNotes/WorldWarI can be seen as this. Well-trained and well-equipped armies fielding heavy artillery, medium artillery, light artillery, engineers, trucks, trains, and infantry forces capable of working together to plan and execute operations were the way of the future. Armies which that could not co-ordinate coordinate those various combat and support arms could neither attack nor defend, and obviously had no future.



** Inverted, in that the Panther tanks were actually notoriously low quality. Panther tanks featured incredibly thin side armor, a shell that was useless for anti-infantry work, and a transmission so incredibly shoddy that most would break down in under 150 miles. Worse still, the team based assembly crews of the Germans meant that no two Panthers were alike; unlike the standardized Sherman and T-34 tanks, you couldn't just get repair parts sent in, or scavenge them from broken down tanks. If something broke, its replacement had to be machined to fit.

to:

** Inverted, in that the Panther tanks were actually notoriously low quality. Panther tanks featured incredibly thin side armor, a shell that was useless for anti-infantry work, and a transmission so incredibly shoddy that most would break down in under 150 miles. Worse still, the team based team-based assembly crews of the Germans meant that no two Panthers were alike; unlike the standardized Sherman and T-34 tanks, you couldn't just get repair parts sent in, or scavenge them from broken down broken-down tanks. If something broke, its replacement had to be machined to fit.



** Overall, the US air forces preferred [[TakeAThirdOption a hybrid of the two]]. In contrast to Japan (which had a very few [[AcePilot natural talents]] and [[{{Mook}} a lot of newbies]]), the Americans would ship the pilots who demonstrated the greatest skill back to the States to serve as trainers. As a result, they had a number of solid, but not outstanding pilots who could nonetheless outnumber the enemy aces and outfly the cannon fodder.
* The 1991 UsefulNotes/GulfWar produced one of the most extreme examples favorable to quality. On one side you had Saddam Hussein and his more than 1 million strong Iraqi military, the fourth largest in the world at that time. On the other, you had the U.S.-led Coalition which fielded about half that number, some 500,000 troops. One would think Saddam had a big advantage with a 2-1 numerical superiority. But as anyone familiar with history knows, Saddam was on the receiving end of one of the most epic CurbStompBattle defeats in recent history as the Iraqis took 25,000 casualties while the Coalition only suffered about ''230''. Saddam's army may have been big but they were pitifully incompetent, to the point that some armored units wouldn't even react to fire they took from their flanks. Even their supposedly "elite" forces like the Republican Guard were obliterated rather easily. In contrast, the Coalition forces (especially the Americans) were far better trained and had access to the latest weapons, vehicles, etc. with the latest technologies such as GPS (great at navigating through the desert) and precision guided bombs dropped from stealth aircraft (great at taking out enemy command structures and power plants without carpet-bombing whole sections of a city). Thus illustrating an important but often forgotten lesson: [[MillionMookMarch You can raise a giant army]], but it won't do any good if they don't know what they're doing.
* The American Revolutionary War gives a good example. American rifleman were not only vastly fewer in number than their British soldiers, but couldn't fire nearly as fast as their musket wielding foes thanks to how difficult it is to reload a muzzle loaded rifle. However the shots they did have were ''far'' more accurate than anything the British army was willing to pay for. The result is that American rifleman often were able to kill critical personal or commanders while the retaliating fire was ineffective.
** Really this is the point of a sniper. A sniper and a spotter are typically the most trained and best equipped combatants in a scenario. Yet a good sniper can very easily dismantle an enemy's command structure given enough time.
* The 1982 Falklands war can be seen in a similar light, and with a similar result. One one hand the British actually were not at a numerical disadvantage in anyway. However, there were moments where individual battles on the ground had British units come face to face with an Argentine force that was larger, and win. The Battle of Goose Green in particular had a British force attack a fortified Argentine garrison that had them outnumbered 3-1. It was a CurbStompBattle for the Brits, because while the Argentines were mostly conscripts who were poorly trained, the Brits had one of the best trained and most powerful military forces on Earth.
* On the Korean peninsula, North Korea has the current fourth largest army in the world, while South Korea and their U.S. allies have about half that number. The South and America have much better training and equipment, and would seem to be pretty confident about their chances in a war, however so far it hasn't been tested yet. And let's all hope it never has to be. And it needs to be noted that things would get considerably more dicey should China ever enter a second war in Korea as they did with the first. In the UsefulNotes/KoreanWar, the United Nations coalition troops actually were on the verge of victory, having captured Pyongyang, the North's capital. Then China sent a [[TheHorde gigantic horde]] of troops to push the allies back. In many battles, Chinese forces would sometimes suffer ten times the number of UN casualties, even in battles they won. However, because they were so numerous, they successfully pushed the U.N. forces back across the original North/South border. However, even then, China's "quantity" type strategy took it only so far as the U.N. was able to hold them at the border. The result was ultimately a stalemate. Today however, China is trying to increase the quality of it's troops while still having access to the world's largest population as a recruitment pool. Again, let's hope we never see what would happen in such a war.

to:

** Overall, the US air forces preferred [[TakeAThirdOption a hybrid of the two]]. In contrast to Japan (which had a very few [[AcePilot natural talents]] and [[{{Mook}} a lot of newbies]]), the Americans would ship the pilots who demonstrated the greatest skill back to the States to serve as trainers. As a result, they had a number of solid, but not outstanding pilots who could nonetheless outnumber the enemy aces and outfly the cannon fodder.
* The 1991 UsefulNotes/GulfWar produced one of the most extreme examples favorable to quality. On one side you had Saddam Hussein and his more than 1 million strong Iraqi military, the fourth largest in the world at that time. On the other, you had the U.S.-led Coalition which fielded about half that number, some 500,000 troops. One would think Saddam had a big advantage with a 2-1 numerical superiority. But as anyone familiar with history knows, Saddam was on the receiving end of one of the most epic CurbStompBattle defeats in recent history as the Iraqis took 25,000 casualties while the Coalition only suffered about ''230''. Saddam's army may have been big but they were pitifully incompetent, to the point that some armored units wouldn't even react to fire they took from their flanks. Even their supposedly "elite" forces like the Republican Guard were obliterated rather easily. In contrast, the Coalition forces (especially the Americans) were far better trained and had access to the latest weapons, vehicles, etc. with the latest technologies such as GPS (great at navigating through the desert) and precision guided precision-guided bombs dropped from stealth aircraft (great at taking out enemy command structures and power plants without carpet-bombing whole sections of a city). Thus illustrating an important but often forgotten lesson: [[MillionMookMarch You can raise a giant army]], but it won't do any good if they don't know what they're doing.
* The American Revolutionary War gives a good example. American rifleman riflemen were not only vastly fewer in number than their British soldiers, but couldn't fire nearly as fast as their musket wielding musket-wielding foes thanks to how difficult it is to reload a muzzle loaded muzzle-loaded rifle. However However, the shots they did have were ''far'' more accurate than anything the British army was willing to pay for. The result is that American rifleman riflemen often were able to kill critical personal or commanders while the retaliating fire was ineffective.
** Really this is the point of a sniper. A sniper and a spotter are typically the most trained and best equipped best-equipped combatants in a scenario. Yet a good sniper can very easily dismantle an enemy's command structure given enough time.
* The 1982 Falklands war can be seen in a similar light, and with a similar result. One On one hand hand, the British actually were not at a numerical disadvantage in anyway.any way. However, there were moments where individual battles on the ground had British units come face to face with an Argentine force that was larger, and win. The Battle of Goose Green in particular had a British force attack a fortified Argentine garrison that had them outnumbered 3-1. It was a CurbStompBattle for the Brits, Brits because while the Argentines were mostly conscripts who were poorly trained, the Brits had one of the best trained and most powerful military forces on Earth.
* On the Korean peninsula, North Korea has the current fourth largest army in the world, while South Korea and their U.S. allies have about half that number. The South and America have much better training and equipment, and would seem to be pretty confident about their chances in a war, however so far it hasn't been tested yet. And let's all hope it never has to be. And it needs to be noted that things would get considerably more dicey should China ever enter a second war in Korea as they did with the first. In the UsefulNotes/KoreanWar, the United Nations coalition troops actually were on the verge of victory, having captured Pyongyang, the North's capital. Then China sent a [[TheHorde gigantic horde]] of troops to push the allies back. In many battles, Chinese forces would sometimes suffer ten times the number of UN casualties, even in battles they won. However, because they were so numerous, they successfully pushed the U.N. forces back across the original North/South border. However, even then, China's "quantity" type strategy took it only so far as the U.N. was able to hold them at the border. The result was ultimately a stalemate. Today Today, however, China is trying to increase the quality of it's its troops while still having access to the world's largest population as a recruitment pool. Again, let's hope we never see what would happen in such a war.



** The forces of Hannibal were outnumbered by the roman legions, by almost 2 to 1. Hannibal instead decided to use greater tactics against the numerical advantage. Due to the fact that Roman command rotated when two consuls (their supreme commanders) were present, Hannibal took advantage of that cycle and drew in the roman legions on the day the hotheaded consul took charge (who thought his massive legions were enough to simply steamroll over Hannibal). Hannibal had placed his weakest troops in the center of his own formation (an inverted crescent), while his strongest troops on the edges. The Roman Consul took this as an opportunity to route the center of Hannibal's forces and cut the latter's army in two, before routing them. Instead, Hannibal had placed himself within the center formation, resulting in them not being completely curbstompped, but simply moving back. His outer forces did not budge however, and instead closed in the right-side crescent formation. His own cavalry then later closed what little gap there was left, and thus Hannibals much smaller army was now able to butcher the Romans at their leisure (some accounts describe that the space was so tight between the romans that many of them could not even raise a sword or shield to defend themselves). Cannae would be one of the first times in history that a larger army was defeated by a smaller one.
** {{Subverted}} by a small but crucial part of the armies: Hannibal's cavalry, including the elite Numidians, outnumbered their Roman counterparts (10,000 vs. 6,400), with the victory of the Numidians being crucial to the triumph. While the Numidians were high quality too (the best light cavalry of their time), Roman cavalry was equally good (in the Pyrrhic War they had repeatedly crushed Pyrrhus' Thessalians, until then considered the best ''heavy'' cavalry of the world), and only the combination of numerical superiority alongside Hannibal's instructions to avoid meelee allowed them the quick defeat of the Roman cavalry that made the overall victory possible.
** Later played straight when the Romans conquered Numidia: still proud of their performance under Hannibal first and Scipio later in the [[UsefulNotes/PunicWars Second Punic War]], and forgetting they had switched sides and were even a unified kingdom because Scipio had ''crushed'' the Numidians allied with Carthage, they thought they could win with ease, only to find out that even in its last days the outnumbered Roman cavalry could defeat the Numidians whenever the latter let the former close into meelee range ([[WhatAnIdiot something that actually did happened multiple times]]).

to:

** The forces of Hannibal were outnumbered by the roman Roman legions, by almost 2 to 1. Hannibal instead decided to use greater tactics against the numerical advantage. Due to the fact that Roman command rotated when two consuls (their supreme commanders) were present, Hannibal took advantage of that cycle and drew in the roman Roman legions on the day the hotheaded consul took charge (who thought his massive legions were enough to simply steamroll over Hannibal). Hannibal had placed his weakest troops in the center of his own formation (an inverted crescent), while his strongest troops on the edges. The Roman Consul took this as an opportunity to route the center of Hannibal's forces and cut the latter's army in two, before routing them. Instead, Hannibal had placed himself within the center formation, resulting in them not being completely curbstompped, curb-stomped, but simply moving back. His outer forces did not budge however, however and instead closed in the right-side crescent formation. His own cavalry then later closed what little gap there was left, and thus Hannibals much smaller army was now able to butcher the Romans at their leisure (some accounts describe that the space was so tight between the romans Romans that many of them could not even raise a sword or shield to defend themselves). Cannae would be one of the first times in history that a larger army was defeated by a smaller one.
** {{Subverted}} by a small but crucial part of the armies: Hannibal's cavalry, including the elite Numidians, outnumbered their Roman counterparts (10,000 vs. 6,400), with the victory of the Numidians being crucial to the triumph. While the Numidians were high quality too (the best light cavalry of their time), Roman cavalry was equally good (in the Pyrrhic War they had repeatedly crushed Pyrrhus' Thessalians, until then considered the best ''heavy'' cavalry of the world), and only the combination of numerical superiority alongside Hannibal's instructions to avoid meelee melee allowed them the quick defeat of the Roman cavalry that made the overall victory possible.
** Later played straight when the Romans conquered Numidia: still proud of their performance under Hannibal first and Scipio later in the [[UsefulNotes/PunicWars Second Punic War]], War]] and forgetting they had switched sides and were even a unified kingdom because Scipio had ''crushed'' the Numidians allied with Carthage, they thought they could win with ease, only to find out that even in its last days the outnumbered Roman cavalry could defeat the Numidians whenever the latter let the former close into meelee melee range ([[WhatAnIdiot something that actually did happened happen multiple times]]).



** Peacetime navies generally favor this, mostly because quantity is generally more expensive maintenance wise. For example, a single carrier capable of carrying sixty aircraft will use less fuel, cost less, and generally require less maintenance than three carriers that can carry twenty aircraft. And that's not even factoring in that building plans trend toward quantity tend skimp on build quality which leads to a lot of problems down the road.

to:

** Peacetime navies generally favor this, mostly because quantity is generally more expensive maintenance wise.maintenance-wise. For example, a single carrier capable of carrying sixty aircraft will use less fuel, cost less, and generally require less maintenance than three carriers that can carry twenty aircraft. And that's not even factoring in that building plans trend toward quantity tend to skimp on build quality which leads to a lot of problems down the road.



* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit, like Konami did when they made up the Ultra Games label).

to:

* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit, limit like Konami did when they made up the Ultra Games label).

Added: 784

Removed: 784

Is there an issue? Send a MessageReason:
None


* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit, like Konami did when they made up the Ultra Games label).


Added DiffLines:

* This trope was Nintendo's whole argument during their dominance [[UsefulNotes/The8bitEraOfConsoleVideoGames in the '80s]] [[UsefulNotes/The16bitEraOfConsoleVideoGames and early '90s]] before they changed their policies after being accused of monopolistic practices with their licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash (some companies with a good track record for quality would make up bogus development houses to go above the five-per-year limit, like Konami did when they made up the Ultra Games label).
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/RedDeadRedemption2'', the Van der Linde gang (Quality) vs. the O'Driscoll gang (Quantity). The Van der Lindes practically always eat the O'Driscolls alive every time they get into a gunfight, because the Van der Lindes are a tight-knit crew of tough men and women who have rode together for years and would die for each other; by constrast the O'Driscolls are just a large but motley band of roving Irish-American gangsters, and Dutch reckons that Colm O'Driscoll himself doesn't even know the names of half the guys who ride with him.

to:

* In ''VideoGame/RedDeadRedemption2'', the Van der Linde gang (Quality) vs. the O'Driscoll gang (Quantity). The Van der Lindes practically always eat the O'Driscolls alive every time they get into a gunfight, because the Van der Lindes are a tight-knit crew of tough men and women who have rode ridden together for years and would die for each other; by constrast the O'Driscolls are just a large but motley band of roving Irish-American gangsters, and Dutch reckons that Colm O'Driscoll himself doesn't even know the names of half the guys who ride with him.
Is there an issue? Send a MessageReason:
None


** This becomes the official position regarding the training and induction of new heroes following [[spoiler:All Might's retirement]], as demonstrated by their changes to the first Provisional Licensing Exam to follow it. Prior exams are stated to have a 50% pass/fail rate, the first post-All Might exam ''starts'' by passing only the first one hundred students out of over 1,500, meaning less than ''10%'' make it to the second stage of the test. However, those who failed the second half, just over a dozen, are given the opportunity to take special supplementary lessons and take a second test later to get their license then. The logic behind that decision is that the hundred who passed the first phase all have great potential that they want to see reached. So while the pass rate is drastically reduced, the effort to make sure everyone who has proven they have the quality are nurtured to excellence.

to:

** This becomes the official position regarding the training and induction of new heroes following [[spoiler:All Might's retirement]], as demonstrated by their changes to the first Provisional Licensing Exam to follow it. Prior exams are stated to have a 50% pass/fail rate, the first post-All Might [[spoiler:post-All Might]] exam ''starts'' by passing only the first one hundred students out of over 1,500, meaning less than ''10%'' make it to the second stage of the test. However, those who failed the second half, just over a dozen, are given the opportunity to take special supplementary lessons and take a second test later to get their license then. The logic behind that decision is that the hundred who passed the first phase all have great potential that they want to see reached. So while the pass rate is drastically reduced, the effort to make sure everyone who has proven they have the quality are nurtured to excellence.
Is there an issue? Send a MessageReason:
spoiler tags were needed


** This becomes the official position regarding the training and induction of new heroes following All Might's retirement, as demonstrated by their changes to the first Provisional Licensing Exam to follow it. Prior exams are stated to have a 50% pass/fail rate, the first post-All Might exam ''starts'' by passing only the first one hundred students out of over 1,500, meaning less than ''10%'' make it to the second stage of the test. However, those who failed the second half, just over a dozen, are given the opportunity to take special supplementary lessons and take a second test later to get their license then. The logic behind that decision is that the hundred who passed the first phase all have great potential that they want to see reached. So while the pass rate is drastically reduced, the effort to make sure everyone who has proven they have the quality are nurtured to excellence.

to:

** This becomes the official position regarding the training and induction of new heroes following All [[spoiler:All Might's retirement, retirement]], as demonstrated by their changes to the first Provisional Licensing Exam to follow it. Prior exams are stated to have a 50% pass/fail rate, the first post-All Might exam ''starts'' by passing only the first one hundred students out of over 1,500, meaning less than ''10%'' make it to the second stage of the test. However, those who failed the second half, just over a dozen, are given the opportunity to take special supplementary lessons and take a second test later to get their license then. The logic behind that decision is that the hundred who passed the first phase all have great potential that they want to see reached. So while the pass rate is drastically reduced, the effort to make sure everyone who has proven they have the quality are nurtured to excellence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''{{Literature/Overgeared}}'', the Tzedarak guild has less than 20 people, and prefers to avoid conflict with other guilds. The Giant Guild has over 200, and goes after Tzedarak frequently, just to prove they're "better" and should have a higher rank. Tzedarak cleans their clock. Every. Single. Time. It gets especially bad for Giant Guild when Grid, the protagonist, joins Tzedarak and upgrades their gear. Giant Guild tries to ''straight up kidnap Grid'', and although Giant Guild does have the early advantage due to a cowardly sneak attack and drawing away the powerhouses from Grid's defense, not only do the powerhouses quickly turn the tables, despite being greatly outnumbered, but the intended kidnappers piss off Grid by playing KickTheDog on Ibaniel, the guy who was getting his gear upgraded at that moment, but they also ruined his work, that he had spent 20 hours on, gave a sarcastic fake apology and laughed. Say hello to the birth of the legend of "the psycho butcher!"
Is there an issue? Send a MessageReason:
None


* In the ''VideoGame/ArmyMen'' series, it's stated on one occasion that the Tan forces outnumber the Greens by as much as 50 to 1. Even if Sarge was exaggerating when he said this number, the Tans still seem to outnumber the Green troops by a good bit. However, the Greens will beat the Tans on the open battlefield almost every time, indicating that they put more emphasis in training their troops unlike the tans who seem to function purely on on the WeHaveReserves mentality.

to:

* In the ''VideoGame/ArmyMen'' series, it's stated on one occasion that the Tan forces outnumber the Greens by as much as 50 to 1. Even if Sarge was exaggerating when he said this number, the Tans still seem to outnumber the Green troops by a good bit. However, the Greens will beat the Tans on the open battlefield almost every time, indicating that they put more emphasis in training their troops unlike the tans who seem to function purely on on the WeHaveReserves mentality.

Top