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** Similar to ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', most of the characters are puppet fighters. They can all summon their Personas to perform certain attacks that would be unavailable to them otherwise, but can lose access to their Persona if it gets attacked too often. The most blatant example is Shadow Labrys, who has the most active control over her Persona. It always moves alongside her and can be used in pressure strings by pressing the button to start up her Persona, starting a combo, and setting the situation up so the Persona's attack connects. Of course, this comes with the drawback that it's the easiest Persona to break, since it's out almost all the time.

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** Similar to ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', most of the characters are puppet fighters. They can all summon their Personas to perform certain attacks that would be unavailable to them otherwise, but can lose access to their Persona if it gets attacked too often. The most blatant example is Shadow Labrys, who has the most active control over her Persona. It always moves alongside her and can be used in pressure strings by pressing the button to start up her Persona, starting a combo, and setting the situation up so the Persona's attack connects. Of course, this comes with the drawback that it's the easiest Persona to break, since it's out almost all the time.time, although to mitigate this, it's also the only Persona that can block attacks.


* From “VideoGame/UnderNightInBirth”, the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.

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* From “VideoGame/UnderNightInBirth”, ''VideoGame/UnderNightInBirth'', the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.


* From [[VideoGame/UnderNightIn-Birth]], the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.

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* From [[VideoGame/UnderNightIn-Birth]], “VideoGame/UnderNightInBirth”, the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.


* From [[VideoGame/UnderNightInBirth]], the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.

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* From [[VideoGame/UnderNightInBirth]], [[VideoGame/UnderNightIn-Birth]], the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.


* Nico Robin from ''[[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique stle character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.

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* Nico Robin from ''[[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique stle style character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.


* Nico Robin from ''[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique stle character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.

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* Nico Robin from ''[VideoGame/OnePiecePirateWarriors ''[[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique stle character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.



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* Nico Robin from ''[VideoGame/OnePiecePirateWarriors One Piece: Pirate Warriors 4]]'' is a Technique stle character who can create a copy of herself either close by or far away. The copy mimics whatever attack chain she performs, doubling the ammount of hits she can dole out at once.

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* From [[VideoGame/UnderNightInBirth]], the character Chaos has a puppet named Azhi Dahaka that functions similarly to Personas in the aforementioned Cross Tag Battle. He starts summoned, but only disappears when it or Chaos is hit. Chaos himself has no specials, as they're all tied to Azhi Dahaka.


** The Lone Druid controls both the druid himself and his spirit bear, who also has abilities and can equip armor and weapons.
** Meepo takes this [[UpToEleven up to four]]: Four semi-independent copies of Meepo can be controlled at the same time, each with their own abilities, but the copies can't equip things. And if any Meepo dies, all Meepos die.
** Zet the Arc Warden has his ultimate ability - Tempest Double - which creates a double that ''can'' equip things. It dies after a short time though.

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** The Lone Druid controls both the druid himself and his spirit bear, Spirit Bear, who also has abilities and can equip armor and weapons.
weapons. If the Spirit Bear dies, Lone Druid can manually resummon it, but the long cooldown on the ability means Lone Druid players generally should take care to keep it alive, especially if he spent all his money on itemizing the bear.
** Meepo takes this [[UpToEleven up to four]]: Four semi-independent copies of Meepo can be controlled at the same time, each with their own abilities, but the copies can't equip things.use items. And if any Meepo dies, all Meepos die.
** Zet the Arc Warden has his ultimate ability - Tempest Double - which creates a double that ''can'' equip things. It dies after use items (specifically, it copies the items in Arc Warden's inventory, [[ObviousRulePatch with a short time though.few exceptions for the sake of balance]])). Unlike the Spirit Bear and Meepo's clones, the Tempest Double has a limited duration, although this also makes the Double much more expendable.



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* In ''Videogame/DevilMayCry5'', the new character V fights this way. He attacks mainly by controlling 2 familiars: Griffon, the demon bird that fights at range, and Shadow, the demon panther that does melee attacks. His LimitBreak summons a third one: Nightmare, a large lumbering golem-like monster. He seldom attacks himself, except for finishing his enemies off; his familiars cannot kill enemies, only damage them. His 2 main familiars can be taken out if their HP are depleted; they can go up again if their HP regenerates to full, which can be sped up by walking close to them.


** ''Ultimax'' also has Ken Amada, who fights with Koromaru the dog at his side. Koro follows Ken around when he moves, and can use his own regular and Super attacks when the player presses certain buttons. He also has his own separate health bar; when it's depleted, he is out of the fight until it refills, however the player can dismiss Koromaru at any time to let him recover at the cost of losing some damage during certain Super attacks. Koromaru also has an attack when he's dismissed that lets him return to battle [[DynamicEntry by flying in from above like a meteor onto the opponent.]]

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** ''Ultimax'' also has Ken Amada, who fights with Koromaru the dog at his side. Koro follows Ken around when he moves, and can use his own regular and Super attacks when the player presses certain buttons. He also has his own separate health bar; when it's depleted, he is out of the fight until it refills, however the player can dismiss Koromaru at any time to let him recover at the cost of losing some damage during certain Super attacks. Koromaru also has an attack when he's dismissed that lets him return to battle [[DynamicEntry by flying in from above like a meteor onto the opponent.]]]] Both Ken and Koromaru [[SerialEscalation have their own Personas]].


[[AC:ActionGame]]
* In ''VideoGame/DevilMayCry3DantesAwakening'', Dante can obtain the Doppelganger style (after defeating the boss of the same name late in the game), which allows him to duplicate himself with the weapons he currently has equipped (the shadow copy can't change weapons). The doppelganger performs attacks for the weapon it has equipped even if Dante changes weapons after transforming, and it can be controlled to have an input lag while he mimicking the player. As an EasterEgg, he can be controlled directly with the use of a second controller.
** [[spoiler:Vergil]] can be controlled independently in the same way together with Dante in the second half of the [[BossBattle boss fight]] in Mission 19.

[[AC:FightingGame]]
* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit.

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[[AC:ActionGame]]
[[foldercontrol]]

[[folder: Action Game ]]

* In ''VideoGame/DevilMayCry3DantesAwakening'', Dante can obtain the Doppelganger style (after defeating the boss of the same name late in the game), which allows him to duplicate himself with the weapons he currently has equipped (the shadow copy can't change weapons). The doppelganger performs attacks for the weapon it has equipped even if Dante changes weapons after transforming, and it can be controlled to have an input lag while he mimicking the player. As an EasterEgg, he can be controlled directly with the use of a second controller.
controller.
** [[spoiler:Vergil]] can be controlled independently in the same way together with Dante in the second half of the [[BossBattle boss fight]] in Mission 19.

[[AC:FightingGame]]
19.

[[/folder]]

[[folder: Fighting Game ]]

* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit.



[[AC:FirstPersonShooter]]
* When the Engineer from ''VideoGame/TeamFortress2'' uses the Wrangler, he can move around the map on his own accord while letting his sentry act as his puppet.

[[AC:HackAndSlash]]

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[[AC:FirstPersonShooter]]
[[/folder]]

[[folder: First Person Shooter ]]

* When the Engineer from ''VideoGame/TeamFortress2'' uses the Wrangler, he can move around the map on his own accord while letting his sentry act as his puppet.

[[AC:HackAndSlash]]
puppet.

[[/folder]]

[[folder: Hack And Slash ]]



[[AC:MultiplayerOnlineBattleArena]]
* ''VideoGame/DOTA2'':
** The Lone Druid controls both the druid himself and his spirit bear, who also has abilities and can equip armor and weapons.

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[[AC:MultiplayerOnlineBattleArena]]
[[/folder]]

[[folder: Multiplayer Online Battle Arena ]]

* ''VideoGame/DOTA2'':
''VideoGame/DOTA2'':
** The Lone Druid controls both the druid himself and his spirit bear, who also has abilities and can equip armor and weapons.


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[[/folder]]


** The [[VideoGame/IceClimber Ice Climbers]] are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.

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** The [[VideoGame/IceClimber Ice Climbers]] are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able to perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.


A Puppet Fighter is a character from a video game--particularly {{Fighting Game}}s--who has the ability to actively control two separate persons or entities simultaneously. Usually there will be one entity will that acts as the main character, with the other acting as an extra tool, hence the "Puppet" in the trope name. They may either start off with the puppet on stage or they may keep the puppet off the battlefield except when certain attacks are used.

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A Puppet Fighter is a character from a video game--particularly {{Fighting Game}}s--who has the ability to actively control two separate persons or entities simultaneously. Usually there will be one entity will that acts as the main character, with the other acting as an extra tool, hence the "Puppet" in the trope name. They may either start off with the puppet on stage or they may keep the puppet off the battlefield except when certain attacks are used.


[[quoteright:350:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/tvt-puppetfighter_6729.png]]]]

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[[quoteright:350:[[VideoGame/SuperSmashBros [[quoteright:350:[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU https://static.tvtropes.org/pmwiki/pub/images/tvt-puppetfighter_6729.png]]]]

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