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** ''Ultimax'' also has Ken Amada, who fights with Koromaru the dog at his side. Koro follows Ken around when he moves, and can use his own regular and Super attacks when the player presses certain buttons. He also has his own separate health bar; when it's depleted, he is out of the fight until it refills, however the player can dismiss Koromaru at any time to let him recover at the cost of losing some damage during certain Super attacks. Koromaru also has an attack when he's dismissed that lets him return to battle [[DynamicEntry by flying in from above like a meteor onto the opponent.]]

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** ''Ultimax'' also has Ken Amada, who fights with Koromaru the dog at his side. Koro follows Ken around when he moves, and can use his own regular and Super attacks when the player presses certain buttons. He also has his own separate health bar; when it's depleted, he is out of the fight until it refills, however the player can dismiss Koromaru at any time to let him recover at the cost of losing some damage during certain Super attacks. Koromaru also has an attack when he's dismissed that lets him return to battle [[DynamicEntry by flying in from above like a meteor onto the opponent.]]]] Both Ken and Koromaru [[SerialEscalation have their own Personas]].


[[AC:ActionGame]]
* In ''VideoGame/DevilMayCry3DantesAwakening'', Dante can obtain the Doppelganger style (after defeating the boss of the same name late in the game), which allows him to duplicate himself with the weapons he currently has equipped (the shadow copy can't change weapons). The doppelganger performs attacks for the weapon it has equipped even if Dante changes weapons after transforming, and it can be controlled to have an input lag while he mimicking the player. As an EasterEgg, he can be controlled directly with the use of a second controller.
** [[spoiler:Vergil]] can be controlled independently in the same way together with Dante in the second half of the [[BossBattle boss fight]] in Mission 19.

[[AC:FightingGame]]
* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit.

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[[AC:ActionGame]]
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[[folder: Action Game ]]

* In ''VideoGame/DevilMayCry3DantesAwakening'', Dante can obtain the Doppelganger style (after defeating the boss of the same name late in the game), which allows him to duplicate himself with the weapons he currently has equipped (the shadow copy can't change weapons). The doppelganger performs attacks for the weapon it has equipped even if Dante changes weapons after transforming, and it can be controlled to have an input lag while he mimicking the player. As an EasterEgg, he can be controlled directly with the use of a second controller.
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** [[spoiler:Vergil]] can be controlled independently in the same way together with Dante in the second half of the [[BossBattle boss fight]] in Mission 19.

[[AC:FightingGame]]
19.

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[[folder: Fighting Game ]]

* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is filled with these, and may well be the TropeMaker. Every character has a Stand, which depending on the character either acts like simple special moves or as their puppets. These Stands had a separate meter to them, and if it was depleted the character would temporarily lose access to the stand for a bit.



[[AC:FirstPersonShooter]]
* When the Engineer from ''VideoGame/TeamFortress2'' uses the Wrangler, he can move around the map on his own accord while letting his sentry act as his puppet.

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[[AC:FirstPersonShooter]]
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[[folder: First Person Shooter ]]

* When the Engineer from ''VideoGame/TeamFortress2'' uses the Wrangler, he can move around the map on his own accord while letting his sentry act as his puppet.

[[AC:HackAndSlash]]
puppet.

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[[folder: Hack And Slash ]]



[[AC:MultiplayerOnlineBattleArena]]
* ''VideoGame/DOTA2'':
** The Lone Druid controls both the druid himself and his spirit bear, who also has abilities and can equip armor and weapons.

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[[AC:MultiplayerOnlineBattleArena]]
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[[folder: Multiplayer Online Battle Arena ]]

* ''VideoGame/DOTA2'':
''VideoGame/DOTA2'':
** The Lone Druid controls both the druid himself and his spirit bear, who also has abilities and can equip armor and weapons.


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** The [[VideoGame/IceClimber Ice Climbers]] are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.

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** The [[VideoGame/IceClimber Ice Climbers]] are a downplayed example. One acts as the "lead" character while the other acts as a support, controlled by the AI through "copying" the lead character. By de-syncing the Ice Climber's moves through wavedashing or similar techniques, they are able to perform attack after attack after grab after taunt after whatever, with the two alternating between attacks. Trying to completely separate the two is suicidal, though, since doing so will change the AI on the support and cause it only to run to the lead Climber, preventing it from attacking. If the AI Climber is taken out, the lead Climber is severely crippled, as many of their moves are effective only when the two are together.


A Puppet Fighter is a character from a video game--particularly {{Fighting Game}}s--who has the ability to actively control two separate persons or entities simultaneously. Usually there will be one entity will that acts as the main character, with the other acting as an extra tool, hence the "Puppet" in the trope name. They may either start off with the puppet on stage or they may keep the puppet off the battlefield except when certain attacks are used.

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A Puppet Fighter is a character from a video game--particularly {{Fighting Game}}s--who has the ability to actively control two separate persons or entities simultaneously. Usually there will be one entity will that acts as the main character, with the other acting as an extra tool, hence the "Puppet" in the trope name. They may either start off with the puppet on stage or they may keep the puppet off the battlefield except when certain attacks are used.


[[quoteright:350:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/tvt-puppetfighter_6729.png]]]]

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[[quoteright:350:[[VideoGame/SuperSmashBros [[quoteright:350:[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU https://static.tvtropes.org/pmwiki/pub/images/tvt-puppetfighter_6729.png]]]]

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** In the spin-off ''VideoGame/BlazblueCrossTagBattle'', this is the quirk of the VideoGame/Persona4Arena cast, as they fight with their Personas as well as their partners, and unlike their home game they're not bound by the Persona Gauge, though the Personas can still be destroyed which would leave the user at a distinct disadvantage. In addition, it's possible to use what's in the Tag Gauge to temporarily call in your partner for infinite [[CombinationAttack assist moves]] until the gauge depletes, at which point you switch characters. In other words, it's viable to turn your partner character into a temporary puppet character as long as you have some gauge left and have both characters still kicking.


** To a lesser extent, there's Bridget, whose puppet is his yo-yo (or Roger, his TeddyBear RobotBuddy, depending on what move he used). His control over the yo-yo is much more limited than Zato/Eddie's control, though, since he can only set the yo-yo out into a fixed spot on the screen and activate attacks to make it move rather than actively control it during the match.

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** To a lesser extent, there's Bridget, whose puppet is his yo-yo (or Roger, his TeddyBear Toys/TeddyBear RobotBuddy, depending on what move he used). His control over the yo-yo is much more limited than Zato/Eddie's control, though, since he can only set the yo-yo out into a fixed spot on the screen and activate attacks to make it move rather than actively control it during the match.


* In VideoGame/PocketRumble, Keiko has a demonic cat named Q who can turn into an EldritchAbomination of sorts when attacking. Her gameplay is in the style of VideoGame/JoJosBizarreAdventureHeritageForTheFuture and Persona4Arena. If Q has been hit enough times or self-destructed as an attack, he will not be able to attack until the next round.

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* In VideoGame/PocketRumble, ''VideoGame/PocketRumble'', Keiko has a demonic cat named Q who can turn into an EldritchAbomination of sorts when attacking. Her gameplay is in the style of VideoGame/JoJosBizarreAdventureHeritageForTheFuture ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' and Persona4Arena.''VideoGame/Persona4Arena''. If Q has been hit enough times or self-destructed as an attack, he will not be able to attack until the next round.
* Pom the sheep from ''VideoGame/ThemsFightinHerds'' has a variety of dogs she can summon and command like this.

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** ''Antinomy of Common Flowers'' introduced the Yorigami sisters, who play this trope straighter. Jo'on acts like a standard fighter, while her sister Shion automatically follows her around. Some commands will send Shion to attack.


** The difference between the two is quite intentional. Carl loves his sister and the two fight together as a team. Relius is a sociopath who uses Ignis like a weapon, and he's the one firmly in control.

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** The difference between the two is quite intentional. Carl loves his sister and the two fight together as a team. Relius is a sociopath who uses Ignis like a weapon, and he's the one firmly in control. On the other hand, Carl is a weak kid and fairly reliant on Ada to do most of the heavy lifting, while Relius could probably be very dangerous even without Ignis' assistance.

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** The difference between the two is quite intentional. Carl loves his sister and the two fight together as a team. Relius is a sociopath who uses Ignis like a weapon, and he's the one firmly in control.


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[[AC:RealTimeStrategy]] [[AC:MultiplayerOnlineBattleArena]]


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* ''VideoGame/HeroesOfTheStorm''
** Rexxar is a duo between himself and his bear Misha. Misha can't be directly controlled, but will attack targets Rexxar aims at and can be given rough movement commands with built-in keys, and can perform a charge attack and be healed by Rexxar. Rexxar himself only has one ability (two if you choose Unleash the Boars as a heroic), so he's essentially worthless if Misha dies.
** Samuro can become this with his Illusion Master heroic. Normally, Samuro summons two clones that are AI controlled. With Illusion Master, he gains direct control over them. In addition, he gains the ability to switch places with a clone, essentially teleporting him.



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* In VideoGame/PocketRumble, Keiko has a demonic cat named Q who can turn into an EldritchAbomination of sorts when attacking. Her gameplay is in the style of VideoGame/JoJosBizarreAdventureHeritageForTheFuture and Persona4Arena. If Q has been hit enough times or self-destructed as an attack, he will not be able to attack until the next round.

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** Zet the Arc Warden has his ultimate ability - Tempest Double - which creates a double that ''can'' equip things. It dies after a short time though.


** In ''Videogame/JojosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.

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** In ''Videogame/JojosBizarreAdventureEyesOfHeaven'', ''Videogame/JoJosBizarreAdventureEyesOfHeaven'', [[AttackDrone Narancia]], [[HandicappedBadass N'Doul]] and [[ShockAndAwe Otoishi]] play differently from other Stand users who fight alongside their Stands, instead remotely controlling their Stands while they keep their distance from others.

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