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* In ''Fanfic/TheWarcrafter'', Adrian points out that the abilities the Warcrafted have are pretty much Powers as Apps - activate the power and it all works out automatically.


* In ''Manga/HunterXHunter'', powers are essentially creations by the people who wield them, and they can be [[PowerParasite stolen]], [[PowerCopying duplicated]], [[PowerNullifier disabled]], swapped for another power, or transferred to another user by people who have those powers (which themselves can be stolen, duplicated, disabled, swapped, or transferred). Most of the powers shown don't have these capabilities, but a handful of characters, like Kurapika, Cheetu, Leol, Chrollo, Abengane, Ging, and the Chimera Ant Queen operate mainly on these aspects.

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* In ''Manga/HunterXHunter'', powers are essentially creations by the people who wield them, and they can be [[PowerParasite stolen]], [[PowerCopying duplicated]], [[PowerNullifier disabled]], swapped for another power, or transferred to another user by people who have those powers (which themselves can be stolen, duplicated, disabled, swapped, or transferred). Most of the powers shown don't have these capabilities, but a handful of characters, like Kurapika, Cheetu, Leol, Chrollo, Abengane, Ging, and the Chimera Ant Queen operate mainly on these aspects. Leol, in particular, is an especially literal example of this trope, as he stores his stolen powers in a music player whose index looks just like a playlist.


*** This was subverted in Creator/KurtBusiek's arc in ''Action Comics'', where an intergalactic Auctioneer kidnaps a bunch of heroes with the intent of selling them to collectors. On his ship, everyone lost their powers. Superman figured that since everyone's powers came from different sources, that they were being blocked mentally. He breaks the block by putting himself in mortal danger (for a normal human) and is protected by his invulnerability. Since he knows it's a lie, the mental block is broken.

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*** This was subverted in Creator/KurtBusiek's ''ComicBook/ActionComics'' arc in ''Action Comics'', ''ComicBook/BackInAction'', where an intergalactic Auctioneer kidnaps a bunch of heroes with the intent of selling them to collectors. On his ship, everyone lost their powers. Superman figured that since everyone's powers came from different sources, that they were being blocked mentally. He breaks the block by putting himself in mortal danger (for a normal human) and is protected by his invulnerability. Since he knows it's a lie, the mental block is broken.


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[[folder:Fan Works]]
* In ''FanFic/UltimateSpiderWoman'', the nanotechnology that's fused with the cells of Netshape's body are programmed with the abilities of various video game characters, including the Super Mario Bros., Sonic the Hedgehog, Duke Nukem, Donkey Kong and Kratos. By changing shape, he can give himself super speed, super strength, More Dakka, the ability to throw fireballs, etc.
* In ''Fanfic/KaraOfRokyn'', ComicBook/LexLuthor uses a device and Parasite's -unwilling- assistance to transfer Franchise/{{Superman}}'s powers to two henchmen.
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* ''Manga/MyHeroAcademia'' has two examples: All Might's "One for All," referred to as a cultivated power, gets stronger with use and can be passed to another individual (All Might is actually the eighth person to wield it). Its EvilCounterpart is "All for One," which can take Quirks and bestow them upon others; however, it's shown that stuffing too many Quirks into a single person is a terrible idea since it turns them into mindless brutes named "Noumus". [[spoiler:A long time ago, All for One's user granted his supposedly Quirkless brother a Quirk that stockpiled power, which somehow merged with the brother's previously unknown and functionally useless Quirk which could only pass itself on to others. "One for All" was the result.]]

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* ''Manga/MyHeroAcademia'' has two examples: All Might's "One for All," referred to as a cultivated power, gets stronger with use and can be passed to another individual (All Might is actually the eighth person to wield it). Its EvilCounterpart is "All for One," which can take Quirks and bestow them upon others; however, it's shown that stuffing too many Quirks into a single person is a terrible idea since it turns them into mindless brutes named "Noumus"."Nomus". [[spoiler:A long time ago, All for One's user granted his supposedly Quirkless brother a Quirk that stockpiled power, which somehow merged with the brother's previously unknown and functionally useless Quirk which could only pass itself on to others. "One for All" was the result.]]


** ''VideoGame/FinalFantasyX2'' also used this trope to the extreme, by allowing characters to switch classes via the use of Dressspheres, complete with a MagicalGirl style TransformationSequence. Switching between classes only used up a turn, and the party member could only use the moves related to that dresssphere. In some cases this is somewhat justified, (i.e. Not being able to use Warrior techniques while using the Gunner dresssphere). Other times it isn't, (magically losing the ability to sing when not wearing the Songstress dresssphere). Later on, you can acquire accessories and Grids that let you use abilities learned on one dressphere while equipped with another another. None of them are that surprising if you understand that the Dress Spheres are [[spoiler:crystallized memories of someone's life and skills, meaning that each of the Dress Sphere's correspond to someone that was once alive and possessed the skills used by the cast. Oh, and yes, it is extremely similar to Materia, that isn't your imagination.]]

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** ''VideoGame/FinalFantasyX2'' also used this trope to the extreme, by allowing characters to switch classes via the use of Dressspheres, complete with a MagicalGirl style TransformationSequence. Switching between classes only used up a turn, and the party member could only use the moves related to that dresssphere. In some cases this is somewhat justified, (i.e. Not being able to use Warrior techniques while using the Gunner dresssphere). Other times it isn't, (magically losing the ability to sing when not wearing the Songstress dresssphere). Later on, you can acquire accessories and Grids that let you use abilities learned on one dressphere while equipped with another another. None of them are that surprising if you understand that the Dress Spheres are [[spoiler:crystallized memories of someone's life and skills, meaning that each of the Dress Sphere's correspond to someone that was once alive and possessed the skills used by the cast. Oh, and yes, it is extremely similar to Materia, that isn't your imagination.]]

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** Meanwhile, this was taken a bit literally with the technology-themed ''Series/DenjiSentaiMegaranger''-- [[LawOfChromaticSuperiority Mega Red has the ability to]] [[NewPowersAsThePlotDemands download programs into himself to get new abilities]]. [[InformedAbility He rarely seemed to use said capability, though]]. (''Series/PowerRangersInSpace'', being space-themed instead of tech, [[AdaptedOut mostly disposed of this]] outside of one episode where DECA downloaded data for Andros to stop the Craterites and get them back into the Megaship, having been Simudeck creations that turned real thanks to a lightning strike).
* ''Series/VRTroopers'' had any sort of new gadget or power created in virtual reality and then transferred into the real world or the virtual world as needed. These ranged from tools used for detecting or repairing something, to new powers and vehicles.


** Each party member can equip one accessory at a time, and there’s a wide variety to pick from. Some of them give the user new attacks, while others unlock some kind of field ability (like sprinting). Still others increase the amount of [[MoneyMultiplier money]] or [[ExperienceBooster EXP]] you get after battle, or protect against certain status effects, or double the loot inside treasure chests. To get the most use out of them, you’ll likely be swapping them a lot.
** Cornelia has a literal type of this as her unique gimmick. If you take her to visit the A.I. Labs, she’ll be given a set of four “Drives” that alter her stats and abilities. Want to make her a tank? A FragileSpeedster? A magical powerhouse? Just install one of the Drives, and then switch it out when you change your mind. Each one also gives her a new costume and some kind of passive bonus, like health regen, double mana, or status immunity.

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** Each party member can equip one accessory at a time, and there’s a wide variety to pick from. Some of them give the user new attacks, while others unlock some kind of field ability (like sprinting). Still others increase the amount of [[MoneyMultiplier money]] or [[ExperienceBooster EXP]] you get after battle, or protect against certain status effects, or double the loot inside treasure chests. To get the most use out of them, them all, you’ll likely be swapping them a lot.
** Cornelia has a literal type of this version as her unique gimmick. If you take her to visit the A.I. Labs, she’ll be given a set of four “Drives” that alter her stats and abilities. Want to make her a tank? A FragileSpeedster? A magical powerhouse? Just install one of the Drives, and then switch it out when you change your mind. Each one also gives her a new costume and some kind of passive bonus, like health regen, double mana, or status immunity.

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* ''VideoGame/BoxxyQuestTheGatheringStorm'':
** Each party member can equip one accessory at a time, and there’s a wide variety to pick from. Some of them give the user new attacks, while others unlock some kind of field ability (like sprinting). Still others increase the amount of [[MoneyMultiplier money]] or [[ExperienceBooster EXP]] you get after battle, or protect against certain status effects, or double the loot inside treasure chests. To get the most use out of them, you’ll likely be swapping them a lot.
** Cornelia has a literal type of this as her unique gimmick. If you take her to visit the A.I. Labs, she’ll be given a set of four “Drives” that alter her stats and abilities. Want to make her a tank? A FragileSpeedster? A magical powerhouse? Just install one of the Drives, and then switch it out when you change your mind. Each one also gives her a new costume and some kind of passive bonus, like health regen, double mana, or status immunity.


* Common plot device in ''Series/{{Charmed}}'' where some demon or warlock/evil witch is stealing other people's powers.

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* Common plot device in ''Series/{{Charmed}}'' ''Series/{{Charmed|1998}}'' where some demon or warlock/evil witch is stealing other people's powers.

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* Neuromods in ''VideoGame/Prey2017'' work by taking a brain scan from a person with a desired skill (say, engineering) and rewriting the synapses of another to match that scan, giving the neuromodded the same ability as the first with no work. In-game, this also applies to the Typhon powers you can acquire, albeit with less justification [[spoiler:until you learn that the player character is itself a Typhon being made to think it's human]]. There's a nasty side effect, however; if you ever want to remove a neuromod, the brain gets reset to the state it was before the mod was applied and you'll lose all the memories you formed in the meantime.


* ''MegaManFullyCharged'' makes it the most explicit of any iteration of the (robot) character, where the copied powers are downloaded through a holographic “cable” and activated by saying, “Activate <Someone> schematic!”.

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* ''MegaManFullyCharged'' ''WesternAnimation/MegaManFullyCharged'' makes it the most explicit of any iteration of the (robot) character, where the copied powers are downloaded through a holographic “cable” and activated by saying, “Activate <Someone> schematic!”.

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* ''MegaManFullyCharged'' makes it the most explicit of any iteration of the (robot) character, where the copied powers are downloaded through a holographic “cable” and activated by saying, “Activate <Someone> schematic!”.

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** The 20th season, ''Series/KamenRiderZiO'', uses its anniversary status to pull a similar gimmick to ''Decade'', this time utilizing [=RideWatches=] to upgrade the heroes with armor, and by the villains to mutate civilians into twisted monster versions of the previous Riders. The monster-version overwrites the previous Riders' existence, and then Zi-O and Geiz have to use their armor-versions of the ''same'' powers to defeat them; due to the time-altering nature of the Watches, however, the Riders' histories are ''not'' restored, meaning the heroes are stockpiling powersets by deleting the sources.

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* ''Dragoneers Aria'' had the same concept as FFVII. You have SocketedEquipment, and ability-granting gems to put in those sockets. Said gems also level up based on use.
* ''VideoGame/GrimDawn'' has Components, which are fragmented odds and ends that can be applied to the sole invisible slots in an item. While the incomplete components offer stat boosts and/or a few dice worth of the games [[DamageTyping damage types,]] certain complete components grant spells. Searing Embers, for example, grant the spell Fireball. For another, Mutagenic Ichor adds Poison Bomb.

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