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* ''WesternAnimation/MiraculousLadybug'': The superhero Dean Gate/Doorman from the "Miraculous New York" special has the power to turn any door into a portal that connects to other doors.

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* ''WesternAnimation/MiraculousLadybug'': The superhero Dean Gate/Doorman from the "Miraculous New York" special has the power to turn any door into a portal that connects leads to other doors.doors, no matter the location.
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* ''WesternAnimation/MiraculousLadybug'': The superhero Dean Gate/Doorman from the "Miraculous New York" special has the power to turn any door into a portal that connects to other doors.
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1401028339034484900

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1580754428009117700
%% Previous thread: https://tvtropes.org/pmwiki/posts.
php?discussion=1401028339034484900



[[quoteright:350:[[WesternAnimation/MiraculousLadybug https://static.tvtropes.org/pmwiki/pub/images/miraculous_world_doorman.png]]]]



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%%[[quoteright:350:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/dolmen_gate_640_3677.png]]]]

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[[WMG:[[AC:[[center:This Trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=1581433641034496900 under discussion]] at the [[https://tvtropes.org/pmwiki/posts.php?discussion=13222107430A61495000&page=1#1 Trope Repair Shop]].]]]]]]
%% Please don't remove or change the banner until the TRS discussion is resolved.

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removing due to misuse, Cool Gate, or The Lonely Door


* ''Film/{{Beetlejuice}}''. Following the instructions in a book, the ghostly protagonists use chalk to draw a door on a wall, open it and walk through it into the afterlife bureaucracy.

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* ''Film/{{Beetlejuice}}''.''{{Film/Beetlejuice}}''. Following the instructions in a book, the ghostly protagonists use chalk to draw a door on a wall, open it and walk through it into the afterlife bureaucracy.



* The Rift from ''Film/PacificRim''.
* Blink from ''Film/XMenDaysOfFuturePast'' has the mutant power to create these at will.



* ''Film/WarCraft2016'' has the appropriately-named Portal, which is a gate through which MassTeleportation can be conducted.
* ''Film/ANightmareOnElmStreet3DreamWarriors'': Nancy and the teenagers are ready to confront Freddy Krueger when a floating door appears in front of them. There's nothing behind it, but the door itself is a portal to Freddy's hell-like lair.
* ''Film/FromBeyondTheGrave'': In "The Door", he door begins to exert a strange fascination over Seaton, and he finds that when he finally opens it, a mysterious blue room lies beyond. There, he finds the notes of Sir Michael Sinclair, an evil occultist who created the door as a means to trap those who entered through it, so that Sinclair can take their souls and live forever.

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* ''Film/WarCraft2016'' has the appropriately-named Portal, which is a gate through which MassTeleportation can be conducted.
* ''Film/ANightmareOnElmStreet3DreamWarriors'': Nancy and the teenagers are ready to confront Freddy Krueger when a floating door appears in front of them. There's nothing behind it, but the door itself is a portal to Freddy's hell-like lair.
* ''Film/FromBeyondTheGrave'': In "The Door", he the titular door begins to exert a strange fascination over Seaton, and he finds that when he finally opens it, a mysterious blue room lies beyond. There, he finds the notes of Sir Michael Sinclair, an evil occultist who created the door as a means to trap those who entered through it, so that Sinclair can take their souls and live forever.
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duplicated on the subtrope


* Done in ''WesternAnimation/MonstersInc'' with the doors that serve as portals from the monsters' office building to the bedrooms of children they're supposed to scare.

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removing misuse from fan works


* Creator/AAPessimal's ''Fanfic/TheManyWorldsInterpretation'': After contact is established between Unseen University of Ankh-Morpork and a fellow institution called Caltech in Pasadena, a theoretical physicist called Doctor Sheldon Cooper re-opens such a portal door between the two colleges. Between them, Leonard and Howard inadvertently open other ways of passing between Pasadena and Ankh-Morpork. This causes complications for Ponder Stibbons and Vetinari may be moved to go into SarcasmMode. [[spoiler:Vetinari does realise he gave the Caltech boys the keys to one of these portals, but he still isn't best pleased. Among other things a temporal paradox is created due to Sheldon's incautious over-excitement which results in multiple versions of Johanna Smith-Rhodes.]]




* Creator/AAPessimal's ''Franchise/{{Discworld}}'' and ''Series/TheBigBangTheory'' crossover ''Fanfic/TheManyWorldsInterpretation'' has a scenario where, after contact is established between Unseen University of Ankh-Morpork and a fellow institution called Caltech in Pasadena, a theoretical physicist called Doctor Sheldon Cooper re-opens such a portal door between the two colleges. HilarityEnsues.
* In the ''Series/BuffyTheVampireSlayer''/''ComicBook/{{Supergirl}}'' crossover ''Fanfic/TheVampireOfSteel'' a group of vampires opens a dimensional rift on top of the Sears Tower to summon M'Nagaleh, an otherwordly cosmic horror.
-->An aperture was opening in the very air above them, and something was tumbling out.
* In ''Fanfic/RWBYDestinyOfRemnant'':
** Salem was shown to have this ability, and so does Raven at times.
** In Chapter 51, Argentius and Ruby travel throughout the different places within the mindscape through portals.
** Jaune and Pyrrha, being the current Guardians of the Aura Crystal, travel around the mindscape within the Crystal by using portals as well.
* In FusionFic ''Fanfic/AManOfIron'', a portal suddenly appears in Winterfell's crypt... and swallows Rickon in.
* In ''Fanfic/HellsisterTrilogy'', [[ComicBook/LegionOfSuperHeroes Legionnaires]] ComicBook/{{Supergirl}} and Colossal Boy use a dimensional gate to travel to Hell and back to Reality.
* Lampshaded by Martha Kent in ''Fanfic/SorrowfulAndImmaculateHearts'' when ''Franchise/{{Superman}}'', ''Franchise/{{Batman}}'' and ''Franchise/WonderWoman'' use one to go back in time.
-->'''Wonder Woman:''' Clark, we need to leave soon—before the portal closes.\\
'''Martha:''' There's a portal?\\
'''Batman:''' There usually is.
* In crossover ''Fanfic/TheInstituteSaga'', a dimensional portal is developed with the aid of Asgard and used to link the two realms as well as several Super-team bases.
* ''Fanfic/ACertainMagicalFriendship'': A hole in the ground, where falling into it takes people into another world, is what changes the story, from it's source works.
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rewriteing examples, moving as appropriate


* ''Fanfic/WeirdIncidentShit'' has a portal window stuck on Webcomic/ProblemSleuth's door. It leads to [[Videogame/{{Touhou}} Gensokyo]].
* In the MagicalGirl CrisisCrossover ''FanFic/ShatteredSkiesTheMorningLights'', [[MysteriousWaif the Stranger]] uses these to take survivors of the five magical girl universes to [[InnBetweenTheWorlds the Lighthouse]], a PlaceBeyondTime designed as a sanctuary [[spoiler:(and a fallout shelter)]] for those who have lost their worlds.

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* ''Fanfic/WeirdIncidentShit'' ''Fanfic/WeirdIncidentShit'': The first page has a portal "[[SecondPersonNarration You]]" from ''Webcomic/ProblemSleuth'' break the window on their door. This transports them to ''{{Videogame/Touhou}}'''s Gensokyo, but there's no door leading back to the office. You are stuck on Webcomic/ProblemSleuth's door. It leads to [[Videogame/{{Touhou}} Gensokyo]].
* In the MagicalGirl CrisisCrossover ''FanFic/ShatteredSkiesTheMorningLights'', [[MysteriousWaif the Stranger]] uses these to take survivors of the five magical girl universes to [[InnBetweenTheWorlds the Lighthouse]],
in a PlaceBeyondTime designed as a sanctuary [[spoiler:(and a fallout shelter)]] for those who have lost their worlds.strange and colourful world.
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Removing examples for misuse, Cool Gate, The Lonely Door, or Thinking Up Portals


[[folder:Comic Books]]
[[/folder]]



* ''Fanfic/ACrownOfStars'': Several portal doors leading to other dimensions show up as soon as the first chapter when Daniel opens one inside Shinji and Asuka's tent to pick them up and take them to Avalon. During their stay in Avalon, both teenagers found out that magic and technology capable to create or build inter-dimensional gates or time doors are commomnplace. Also, bad things happen when a portal [[spoiler:collapses, leaving the main characters cut off and stuck on other dimension.]]
-->''Asuka’s rest did not last long undisturbed. Shinji was just rising from replacing his cello in its padded trunk when the sun rose in their tent.''\\
''Shinji whirled around. “What?” He blinked his eyes repeatedly against the sudden blaze of gold. A perfect seven-foot circle of seeming daylight stood on the far side of the tent, filling the tent with noontime brightness. Shading his eyes with his hand allowed Shinji a slightly better look at it. Almost too bright to look at directly, it seemed for all the world like a floodlit pool stood on its side. Shinji had only a moment to stare in confusion when the light dimmed as a man stepped out of it. This did not diminish his puzzlement.''\\
''“Pilot Ikari Shinji-san?” The man inquired in Japanese.''\\
''“Third, what’s th---” Asuka blinked awake in her suddenly brightly lit sleeping bag, then bolted upright. “Who the hell are you?! What is that?”''\\
''“Fräulein Pilot Asuka Langley Sohryu? I’m sorry to interrupt your rest, but this is the earliest I could arrive.” Shinji still could hardly see the backlit figure, just a caped silhouette. The figure noted his squint. “Ah, my apologies for the brightness of the portal. Rather a large energy differential between here and home. Let me get that.” He snapped his fingers and the glowing mini-sun shrank to a point and vanished. The near-daylight illumination dropped to just the solitary camp lantern hanging at the tent’s entryway.''



* Several of these appear in ''[[FanFic/SonicGenerationsFriendshipIsTimeless Adventures on the Friendship Express]]'' in the form of mirrors. Events and worlds shown on these mirrors include the ones from ''VideoGame/Sonic3AndKnuckles'', ''VideoGame/SonicSpinball'', ''WesternAnimation/MyLittlePonyAndFriends'', ''VideoGame/SonicLostWorld'', ''VideoGame/SonicBoom'' and ''WesternAnimation/MyLittlePonyEquestriaGirls''.

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* ''Manga/{{Bleach}}'':
** The Gate To Hell.
** The senkaimon (a gate that looked like a big sliding door) that Soul Reapers could create to travel from the world of the living to the Soul Society (Captain Kuchiki uses one early in the series to return himself, Rukia and Renji).

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* ''Manga/{{Bleach}}'':
** The Gate To Hell.
** The senkaimon (a gate
''{{Manga/Bleach}}'': Senkaimon are doors that looked like a big sliding door) that Soul Reapers could create to allow travel from the world of between the living to world and the Soul Society, Garganta are portals that allow travel between the living world and Hueco Mundo or between Soul Society (Captain Kuchiki uses one early in and Hueco Mundo. Also, there is a special doorway to hell, that opens for the series collection of any Hollow that is cleansed of its post-death sins only for the saved soul to return himself, Rukia and Renji).have pre-death sins that now need punishment.



* One of ''Anime/{{Doraemon}}'''s recurring [[MacGuffin tools]] is the "Anywhere Door", which when walked through brings you to any location you tell it, as long as you made sure you [[LiteralGenie worded your request carefully]].



[[folder:Card Games]]
* The ''TabletopGame/YuGiOh'' [[CardGames TCG]] happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a CoolGate (or at least [[NightmareFuel a door out of a very freakish universe]]).

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[[folder:Card Games]]
* The ''TabletopGame/YuGiOh'' [[CardGames TCG]] happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a CoolGate (or at least [[NightmareFuel a door out of a very freakish universe]]).
[[folder:Comic Books]]



[[folder:Comic Books]]
* ''ComicBook/TheAuthority'' can call [[CoolStarship The Carrier]] for a Door to anywhere in the world, or back to the Carrier, and at least once to parallel universes.
* Dimensional portals show up quite frequently in ''ComicBook/{{Supergirl}}'' stories:
** In ''ComicBook/DemonSpawn'', villainous sorceress Nightflame opens a dimensional rift to travel from her universe to the physical world.
--->Suddenly, it appears — hanging in mid-air... Here, on a street in San Francisco... Shimmering, crackling and growing... a crack, a rip in the very fabric of the universe! And out of it comes a figure... humanoid, yet huge... an Amazon... brandishing a fiery sword!
** ''Comicbook/TheSupergirlFromKrypton'': Supergirl's rescue party use a mother box to reach Apokolips, and later Superman uses another to go from the Sun to the Wall Source.
** In ''[[ComicBook/Supergirl1972 Supergirl (Volume 1)]]'' issue #5 a villain uses a dimensional gate resembling a normal door to drag the Girl of Steel in another dimension.
** In ''[[ComicBook/Supergirl2005 Good-Looking Corpse]]'', a group of villains use portals to find and harass heroes.
** In the beginning of ''ComicBook/SupergirlCosmicAdventuresInThe8thGrade'''s GrandFinale, a glowing space-time vortex opens in Linda and Lena's dorm, and an alternate Supergirl flies out of it.
* In Franchise/{{Superman}} storyline ''Comicbook/KryptoniteNevermore'', [[AlternateDimension Quarrm]]'s life-forms slip in Earth through several translucent "holes" in the air.
* ''Franchise/WonderWoman'': Though just what dimension or pocket dimension Paradise Island/Themyscira is in has always been subject to the whims of the writers the place has consitantly been host to and guardian of Doom's Doorway, a rift which leads to the outer realms of Hades and the Underworld, ever since the [[ComicBook/WonderWoman1987 Post-Crisis Reboot]].
* Marvel's "Fallen Angels" series introduced Ariel, an alien with the ability to open a portal through any door to any other door she wants. According to her, her entire planet is capable of doing this, achieving it through knowledge of spatial physics. An accident with an explosion mid-transit gave her the ability to open a flaming doorway in midair at will.
* ''ComicBook/TheMightyThor'': In ''ComicBook/TheSurturSaga'', capturing the warp-gate assembled by the Fire Demons at New York City became crucial for Asgardian and Earth forces in stopping the invasion of the Fire Demons, as it allows them to reach the Sahara Desert, where an even BIGGER warp-gate linking directly to Muspelheim is located and allows the endless Fire Demon hordes to pour forth.
* ''ComicBook/LegionOfSuperHeroes'': In ''ComicBook/TheGreatDarknessSaga'', the [[ComicBook/{{Darkseid}} Master of Darkness]] creates space warps to move his minions through the galaxy. They come to life in midair, and stars and barren planets can be seen on the other side of the rift.
* ''ComicBook/{{Touch}}'': Levon Carlisle approaches Cooper and tires to get him to fight corporations together in a magical fashion. When Cooper refuses, Levon uses his powers to make a portal in the wall which he steps through, then it vanishes.
[[/folder]]
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That's Tube Travel.


* ''Comicbook/NewGods'': One of mother box's powers is open spatial portals named "Boom Tubes" leading to any place in the universe. The "science" of boom tubes has never been explained (as is normal for the New Gods, though Orion, in the first issue, says that a tube "stems from the waves of the mind") but they allow people to quickly travel interstellar distances, and between dimensions, by creating an apparent tube between two points through which people can travel.

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* ''Webcomic/AwfulHospital'': The "out of order" door that leads to [[spoiler: The Abyss]].

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* ''Webcomic/AwfulHospital'': ''Webcomic/AwfulHospital'':
**
The "out of order" door that leads to [[spoiler: [[VoidBetweenTheWorlds The Abyss]].Abyss]]]].
** The Hospital and Morgue use these to access Zones that are generated from a being's "endosphere", like when Dr. Phage diagnoses a patient by traveling "inside" it and when Fern enters the Corpse World of one of her own dead bodies.



* In ''Webcomic/IrregularWebcomic'' there is a teleportation gate connecting the sister villages of Footcrag and Cragfoot, on opposite sides of the nigh-impassable Orcrift Mountains. [[http://www.irregularwebcomic.net/1880.html As explained here]].

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* In ''Script/AHDotComTheSeries'', it is revealed that all the "[=PERSONNEL ONLY=]" doors in bars connect to Ian's bar in the Hub.



* In ''Webcomic/NoRestForTheWicked'', it's surrounded by CreepyCrows, [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]]; and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].

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* In ''Webcomic/NoRestForTheWicked'', it's surrounded by CreepyCrows, [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat ''Webcomic/ArthurKingOfTimeAndSpace'': Merlin's time machine appears as a heavy wooden door in the ground]]; nearest available wall.
-->'''Mordred''': Sire, the other side of that wall is the exterior hull of the ship
and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].space. Where did that door lead to?\\
'''Arthur''': Everywhere.
* ''Webcomic/AwfulHospital'': The "out of order" door that leads to [[spoiler: The Abyss]].



* This is how Merlin's time machine appears in ''Webcomic/ArthurKingOfTimeAndSpace''; a heavy wooden door in the nearest available wall.
-->'''Mordred''': Sire, the other side of that wall is the exterior hull of the ship and open space. Where did that door lead to?\\
'''Arthur''': Everywhere.

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* This is how Merlin's time machine appears in ''Webcomic/ArthurKingOfTimeAndSpace''; a heavy wooden door in In ''Webcomic/{{Homestuck}}'' these windows return and work the nearest available wall.
-->'''Mordred''': Sire, the other side of
same way they do in Problem Sleuth. The only difference is that wall is the exterior hull of path from one window to another involves a shortcut through [[PlaceBeyondTime the ship and open space. Where did that door lead to?\\
'''Arthur''': Everywhere.
Furthest Ring]].



* ''Webcomic/{{Kukuburi}}'': The picket gate that lets Nadia into Inbetween. [[spoiler: Also, some hats.]]
* In ''Webcomic/NoRestForTheWicked'', it's surrounded by CreepyCrows, [[http://www.forthewicked.net/archive/04-10.html it has to be dug up]], it's [[http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]]; and [[http://www.forthewicked.net/archive/04-49.html when they open it]], [[http://www.forthewicked.net/archive/04-50.html it draws November and Clare in]].



** In ''Webcomic/{{Homestuck}}'' these windows return and work the same way they do in Problem Sleuth. The only difference is that the path from one window to another involves a shortcut through [[PlaceBeyondTime the Furthest Ring]].
* ''Webcomic/AwfulHospital'': The "out of order" door that leads to [[spoiler: The Abyss]].
* The picket gate that lets Nadia into Inbetween in ''Webcomic/{{Kukuburi}}''. [[spoiler: Also, some hats.]]



* ''WebOriginal/DeeperUpTheTower'': The Tower seems to be full of these that take people from floor to floor, with yellow doors in particular being associated with Florian.



* In ''Script/AHDotComTheSeries'', it is revealed that all the "[=PERSONNEL ONLY=]" doors in bars connect to Ian's bar in the Hub.

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* In ''Script/AHDotComTheSeries'', it is revealed that all ''WebOriginal/SuzysStrangeSaga'': The door to the "[=PERSONNEL ONLY=]" doors in bars connect [[spoiler: Gray Building]] is this, and it leads to Ian's bar in different worlds--not always the Hub.same ones.
* ''WebOriginal/TheSwitchOCT'': Ravin can create these from any existing doorway. They lead to the Hedge.

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* In ''Franchise/SpyroTheDragon'', archways are how Spyro gets from a homeworld to one of its levels. Spyro exits through them after reaching an exit platform.
* ''Franchise/KingdomHearts'' has lots of them. Most notably the door to the heart of all worlds. It's a game in which the main character wields [[ImprobableWeaponUser a gigantic key]]. Doors tend to be prominent.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' features accessing The Temple of Time through a door with a black-and-white entry. [[FridgeLogic This is extremely out-of-place]], because the only other time the black-and-white happens in the series is in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' when [[ItMakesSenseInContext initially traveling to Hyrule]].
* ''VideoGame/StarOceanTillTheEndOfTime'' features the main hero Fayt Leingod's high level move, Dimension Door. This attack not only allows the player to teleport behind the enemy and strike, but holding the attack button can damage and potentially stun opponents.
* The room doors in ''VideoGame/SilentHill2'''s nightmare hotel.
* ''Videogame/{{Portal}}'' and ''Videogame/{{Portal 2}}'' give you a gun that makes these. Pretty much the whole premise of the games.
** Portal 2 maps can also include "world portals", which work just like the portals you use but are placed within the map and can be any size. These were used in the game to create a BiggerOnTheInside scenario.
* ''VideoGame/{{Antichamber}}'' has various variations of this, usually entire hallways that connect in strange ways.
* ''VideoGame/Persona3 FES'' during "The Answer" there is a door in the dorm which opens to what ever they truly need/desire at that time. so for most of the game it opens to the mall because they needed supplies [[spoiler:but later in the game they use it to travel to the moment when the SilentProtagonist makes his HeroicSacrifice so that they can understand it and hopefully come to terms with it.]]
* ''VideoGame/TheMatrixPathOfNeo'' has this as a main component of a TheThreeTrials, AnotherDimension, {{Bizarrchitecture}} maze, the key is finding the right doors to escape from it.
* ''VideoGame/{{Scribblenauts}}'' has a portal as an object you can create. You can't go in it, although seconds after you create it, it will disintegrate and release a random monster.
* ''VideoGame/MysteryOfMortlakeMansion'' has several small doors hidden all over the real-world mansion, each requiring a specifically-coloured crystal to unlock. Once unlocked, a colour/sequence/shape-matching puzzle must be completed in order to open a SwirlyEnergyThingy leading to the "shadowy" version of the room in which the door is found. The shadowy mansion in ''VideoGame/MysteryOfMortlakeMansion'' has the same rooms as the real-world one, but connected differently (and illogically), resulting in several isolated groups of rooms which are not accessible from each other. Travelling from one group of rooms to another can only be done by returning to the real world and using another PortalDoor.
* The Dark Portal in the ''VideoGame/{{Warcraft}}'' franchise that was created by Medivh is used to connect Azeroth to Draenor.
** In ''VideoGame/HeroesOfTheStorm'', Medivh gains the ability to create two-way portals for several seconds, which he and his team can go back and forth while the portal lasts.
* In ''VideoGame/GemsOfWar'', the jewel that Tyri spends her quest looking for turns out to be on the other side of one — and it's the anchor for that portal, meaning that taking it will collapse the portal and leave the taker trapped.
* The Conduit from ''VideoGame/NexusClash'' is a RealityWarper specializing in creating portals. Early dabbling with Conduit powers is limited to cleaving portals only from a PlaceOfPower, but more powerful Conduits can connect portals to and from ''anywhere''.
* ''VideoGame/KyleAndLucyWonderworld'': The main characters fell through a portal into a MagicalLand at the start of the game. Portals are also used to enter and exit stages.
* Psycho-Portals in ''VideoGame/{{Psychonauts}}'' are small, door-shaped objects that, when attached to someone's head, allows psychics to enter their MentalWorld.


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%%* ''{{VideoGame/Antichamber}}'' has entire hallways that connect in strange ways. %%Could be AlienGeometries instead


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%%* ''VideoGame/TheMatrixPathOfNeo'' has this as a main component of a TheThreeTrials, AnotherDimension, {{Bizarrchitecture}} maze, the key is finding the right doors to escape from it. %%Has "what" as the main component? Mazes don't usually have doors, so only the exit door exists, right?
* ''VideoGame/MysteryOfMortlakeMansion'' has several small doors hidden all over the real-world mansion, each requiring a specifically-coloured crystal to unlock. Once unlocked, a colour/sequence/shape-matching puzzle must be completed in order to open a SwirlyEnergyThingy leading to the "shadowy" version of the room in which the door is found. The shadowy mansion in ''VideoGame/MysteryOfMortlakeMansion'' has the same rooms as the real-world one, but connected differently (and illogically), resulting in several isolated groups of rooms which are not accessible from each other. Travelling from one group of rooms to another can only be done by returning to the real world and using another PortalDoor.


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* ''VideoGame/Persona3 FES'' during "The Answer" there is a door in the dorm which opens to what ever they truly need/desire at that time. so for most of the game it opens to the mall because they needed supplies [[spoiler:but later in the game they use it to travel to the moment when the SilentProtagonist makes his HeroicSacrifice so that they can understand it and hopefully come to terms with it.]]


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%%* The room doors in ''VideoGame/SilentHill2'''s nightmare hotel. %%The room doors do what?

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crosswicking


* ''VideoGame/DistortedTravesty 3'' is structured around six 'gates' and eight 'nightmare gates' which take you into various video game worlds. Such as [[https://www.youtube.com/watch?v=H9mD5Gq5m4A&index=22&list=PLSQLREUw9vwlhzS9yaZ0PTWL7w2IwkcET Castlevania]], The [[https://youtu.be/DlOV0u2Fd9Q?t=26m28s Legend of Zelda]], and [[https://www.youtube.com/watch?v=H9RiPCbYQ8U&index=2&list=PLSQLREUw9vwlhzS9yaZ0PTWL7w2IwkcET Mario]], just to name a few.
* ''Franchise/{{Disgaea}}'s'' dimensional gates warps the user to the selected location.


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* ''VideoGame/JudgmentRites'': A door appears at the end of "Though This Be Madness", and takes you to the next mission. It's unclear whether it's actually a portal, or whether the whole thing is [[spoiler: nothing more than a holographic illusion]].
* ''VideoGame/TheLongestJourneySaga'': The Shift is a single-use variant. April (and later [[spoiler:Saga]]) opens it, steps through it, then it closes. There is one scene in ''Chapters'' where [[spoiler:Saga]] keeps one open while other characters talk and even walk through it.


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* ''{{VideoGame/Psychonauts}}'': The Psycho-Portal is literally a tiny door that makes it possible for a psychic to enter another's mind.


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* ''VideoGame/ThetaVsPi8'': Doors in the game function like this, transporting you somewhere else in the level.
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* ''VideoGame/GanbareNeoPokeKun'': The door to Neo Poke's room apparently leads to everywhere in the universe.
* ''{{VideoGame/Guacamelee}}'': Some secret doors to Chac Mool can be found in the dungeons, also indicated with their unique icon from the map.

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* The ''VideoGame/BigFunInFurbyland'' minigame ''In the Clouds'' features floating, gem-encrusted doors that will teleport the flying Toys/{{Furby}} into a pocket dimension filled with gems and jewels.


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* ''VideoGame/AITheSomniumFiles'':
** Some of the warehouse doors in So's Somnium are actually portals that warp Aiba to other parts of the map.
** The central mechanic of [[spoiler:Saito in Boss's body]]'s Somnium is navigating the factory using a complex chain of doors that teleport you to different places.
* ''VideoGame/AdventureEscape'': There's a chapter in ''Midnight Carnival'' where a door goes to different locations based on the pattern and color of the buttons are pressed. The buttons are missing and have to be tracked down, in order to reach the final location. In universe, the portal door is probably accomplished by illusions rather than by wormholes.
* The ''VideoGame/BigFunInFurbyland'' minigame ''In the Clouds'' features floating, gem-encrusted doors that will teleport the flying Toys/{{Furby}} into a pocket dimension filled with gems and jewels.
* ''VideoGame/BitTrip'': In a cutscene, a door labeled "Broom Closet" takes the Commander to [[spoiler:[[NostalgiaLevel The BIT.TRIP]]]].
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* ''ComicBook/{{Touch}}'': Levon Carlisle approaches Cooper and tires to get him to fight corporations together in a magical fashion. When Cooper refuses, Levon uses his powers to make a portal in the wall which eh steps through, then it vanishes.

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* ''ComicBook/{{Touch}}'': Levon Carlisle approaches Cooper and tires to get him to fight corporations together in a magical fashion. When Cooper refuses, Levon uses his powers to make a portal in the wall which eh he steps through, then it vanishes.
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lack of context, moved to coolgate


* In ''Franchise/TheElderScrolls'' series, the [[TheOrder Psijic Order]], a powerful MagicalSociety and the oldest monastic order in Tamriel, has the "Dreaming Cave" on their home island of Artaeum. The Dreaming Cave is a portal to Oblivion and allows for communicating with the [[OurGodsAreDifferent Daedric Princes]].
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crosswicking


* ''TabletopGame/{{Planescape}}'' has Sigil, the City of Doors, which is pretty much made of this trope, though all "bounded spaces" can be portals, so not all the portals in Sigil are actual doors.

to:

* ''TabletopGame/{{Planescape}}'' has ''{{TabletopGame/Planescape}}'': In Sigil, the City of Doors, which is pretty much made of this trope, though you can find portals that lead ''anywhere'', literally, if you know where to look. However, not all "bounded spaces" can be portals, are made from doors, so not all the portals in Sigil are actual doors.supertrope CoolGate may apply instead.



* The entrance to the Crystal Temple in ''WesternAnimation/StevenUniverse'' is a [[RealFakeDoor normally-featureless door]] that is [[https://www.youtube.com/watch?v=0GqFaNQL3KA magically augmented]] by the Gems to open up to any room in the temple.

to:

* The entrance to the Crystal Temple in ''WesternAnimation/StevenUniverse'' is a [[RealFakeDoor normally-featureless door]] that is [[https://www.youtube.com/watch?v=0GqFaNQL3KA magically augmented]] by the Gems to open up to any room in the temple.specific areas depending on which Gem activates it.
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crosswicking

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* ''Series/LockeAndKey2020'': The [[CoolKey Anywhere Key]] allows the user to travel through one door to any other in the world, only the user must have had to have actually seen the door to travel to it.


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* ''Series/TheMinistryOfTime'': Each of the doors of time leads to a different place and age.


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* ''Series/WizardsVsAliens'': With the appropriate incantations, the door that normally leads to Ursula's downstairs lavatory gives access to her magical chamber.
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crosswicking

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* ''{{Roleplay/Glowfic}}'': [[InnBetweenTheWorlds Milliways]] sometimes "possesses" doors, turning them into portals leading to the bar. And when opened from inside the bar, its door will typically serve as a portal to the homeworld of whoever opened it, although it can be forced to open to somewhere else given the right magic.
* ''Roleplay/HavenCity'': Characters end up in a new CityOfAdventure after opening a mysterious door.
* ''Roleplay/MahouMUSH'': The Shitennou palaces are connected to the real world via such doorways. The most frequently-used is the door into Jadeite's palace, which is at the bottom of the stairs leading down to the basement of an abandoned house in Tokyo. Zoisite's palace connects to a cavern reached via the Paris catacombs; the door to Nephrite's is on the west coast of Canada, and it's speculated that Kunzite's probably opens somewhere into the Middle East (though no one has been in a hurry to test it).

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* ''WesternAnimation/TheSimpsons'': In a WesternAnimation/TreehouseOfHorror episode Homer finds a portal to the "third dimension" behind the bookcase.
-->''That's weird, it's like something out of [[Series/TheTwilightZone that twilighty show about that zone]].''
* The title character of ''Mot'' has the power to turn any door into a PortalDoor that leads to any other door he chooses.
* The entrance to the Crystal Temple in ''WesternAnimation/StevenUniverse'' is a [[RealFakeDoor normally-featureless door]] that is [[https://www.youtube.com/watch?v=0GqFaNQL3KA magically augmented]] by the Gems to open up to any room in the temple.
* The "Doors" series of animations ([[https://www.youtube.com/watch?v=4Tr5rDR4RVs 1]] [[https://www.youtube.com/watch?v=fSfKusgaEDU 2]] [[https://www.youtube.com/watch?v=8nxtWm5c3Qc 3]] [[https://www.youtube.com/watch?v=Z9m1EEs1Wrs 4]]) features a long series of these as a framing device for a collaborative animation, wherein the black protagonist must overcome whatever each particular animator chooses to be their obstacle to reach the door to the next stretch of his journey. Ranging from elaborate fight sequences, strange spatial effects, others in need of aid, the avoidance of dragons, awkward social interactions, to even [[spoiler: his own past self]], each segment lasts from a few seconds to no more than two minutes.


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* ''WesternAnimation/TheOwlHouse'''s "[[Recap/TheOwlHouseS1E13TheFirstDay The First Day]]": The secret room is full of magic doors that lead to other rooms in Hexside, which the detention kids use to peek on other classes and learn other types of magic. The doors don't need to open to other doors, instead creating doors out of whatever happens to be at the location (walls, lockers, etc.).
* ''WesternAnimation/TheSimpsons'': In a WesternAnimation/TreehouseOfHorror episode Homer finds a portal to the "third dimension" behind the bookcase.
-->''That's weird, it's like something out of [[Series/TheTwilightZone that twilighty show about that zone]].''
* The title character of ''Mot'' has the power to turn any door into a PortalDoor that leads to any other door he chooses.
* The entrance to the Crystal Temple in ''WesternAnimation/StevenUniverse'' is a [[RealFakeDoor normally-featureless door]] that is [[https://www.youtube.com/watch?v=0GqFaNQL3KA magically augmented]] by the Gems to open up to any room in the temple.
* The "Doors" series of animations ([[https://www.youtube.com/watch?v=4Tr5rDR4RVs 1]] [[https://www.youtube.com/watch?v=fSfKusgaEDU 2]] [[https://www.youtube.com/watch?v=8nxtWm5c3Qc 3]] [[https://www.youtube.com/watch?v=Z9m1EEs1Wrs 4]]) features a long series of these as a framing device for a collaborative animation, wherein the black protagonist must overcome whatever each particular animator chooses to be their obstacle to reach the door to the next stretch of his journey. Ranging from elaborate fight sequences, strange spatial effects, others in need of aid, the avoidance of dragons, awkward social interactions, to even [[spoiler: his own past self]], each segment lasts from a few seconds to no more than two minutes.
Is there an issue? Send a MessageReason:
crosswicking

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* ''Series/TheMagicians'':
** "[[Recap/TheMagicians2016S02E08 Word as Bond]]": Julia enchants a doorframe to make a single-use portal.
** "[[Recap/TheMagicians2016S03E03TheLossesOfMagic The Losses of Magic]]": Eliot's key creates a door in the ''Muntjac'' which takes him, Fen, and Frey to parts unknown.
** "[[Recap/TheMagicians2016S03E04BeThePenny Be the Penny]]": Eliot's key has the power to make any door open to any other, even across realms.
** "[[Recap/TheMagicians2016S03E06DoYouLikeTeeth Do You Like Teeth?]]": It turns out all the keys have the property of opening doors to other places. Poppy doesn't get the chance to follow through since Benedict manages to take the key from her.
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crosswicking

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* ''{{Series/Supernatural}}'':
** In "[[Recap/SupernaturalS08E12AsTimeGoesBy As Time Goes By]]", Henry's blood sigil transforms the closet in Sam and Dean's motel room to a portal through time in a flash of light.
** In "[[Recap/SupernaturalS08E19TaxiDriver Taxi Driver]]", the door painted in the GenericGraffiti, which Ajay uses to travel to Purgatory.

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moved to Cool Gate


* ''Franchise/StarTrek'':
** ''Series/StarTrekTheOriginalSeries'':
*** The episode, "All Our Yesterdays" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.
*** There is also the Guardian of Forever (a sentient time portal) in "The City on the Edge of Forever". Goes pretty much anywhere and anywhen, has a mind of its own.
** The Iconian doorway from ''Series/StarTrekTheNextGeneration''. It has no apparent limitation to range, and at times opened to the ''Enterprise''-D and the Romulan ship also in orbit.
%%** Another appeared in ''Series/StarTrekDeepSpaceNine'' under control of a rogue Jem'Hadar faction.

to:

* ''Franchise/StarTrek'':
** ''Series/StarTrekTheOriginalSeries'':
***
''Series/StarTrekTheOriginalSeries'': The episode, "All "[[Recap/StarTrekS3E23AllOurYesterdays All Our Yesterdays" Yesterdays]]" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.
*** There is also the Guardian of Forever (a sentient time portal) in "The City on the Edge of Forever". Goes pretty much anywhere and anywhen, has a mind of its own.
** The Iconian doorway from ''Series/StarTrekTheNextGeneration''. It has no apparent limitation to range, and at times opened to the ''Enterprise''-D and the Romulan ship also in orbit.
%%** Another appeared in ''Series/StarTrekDeepSpaceNine'' under control of a rogue Jem'Hadar faction.
past.



%%* The portal into [[spoiler: Sylvain]] in ''Podcast/TheAdventureZoneAmnesty''.%Needs more context

to:

%%* ''Podcast/TheAdventureZoneAmnesty'': The portal into [[spoiler: Sylvain]] in ''Podcast/TheAdventureZoneAmnesty''.Sylvain]].%Needs more context


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* ''{{Podcast/SAYER}}'': "30 -- Doors": Several of Halcyon's doors become these unexpectedly, leading to other rooms, floors, or even [[AnotherDimension dimensions]] that they are supposed to.

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* ''WesternAnimation/{{Kaeloo}}'': The place is full of doors, and some of them lead to other dimensions.

to:

* ''WesternAnimation/{{Kaeloo}}'': ''{{WesternAnimation/Kaeloo}}'': The place is full of doors, and some of them lead to other dimensions.dimensions.
** "[[Recap/KaelooS1E37LetsPlayParanormalStuff Let's Play Paranormal Stuff]]": Kaeloo, Stumpy, and Mr. Cat find a door that leads to the inside of Quack Quack's head.
** "[[Recap/KaelooS2E18LetsPlayInterdimensionalHideAndSeek Let's Play Interdimensional Hide and Seek]]": The four characters use the doors to play hide-and-seek, discovering an AlternateUniverse, the world of "Let's Learn" as opposed to their "Let's Play".
** "[[Recap/KaelooS3E15LetsPlayTheDoor Let's Play the Door]]": Stumpy finds a door that leads to the inside of Mr. Cat's head.
** "[[Recap/KaelooS3E30LetsPlayReplicating Let's Play Replicating]]": Stumpy tricks his clones through a door into another dimension by telling them that Ursula is on the other side.

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*



* ''Series/AreYouAfraidOfTheDark'':
** "[[Recap/AreYouAfraidOfTheDarkSeason3TheTaleOfTheDollmaker The Tale of the Dollmaker]]": In the attic, the arched door leads to a suddenly life-size perspective of the dollhouse. In the dollhouse attic, the equivalent door leads to outside the attic of the original house - however, the space around this view ripples on touch, and leads [[spoiler: to a safe landing on the lawn]].
** "[[Recap/AreYouAfraidOfTheDarkSeason5TheTaleOfADoorUnlocked The Tale of a Door Unlocked]]": There are two miniature wooden doors. One opens into an impending fire hazard in the Allan house; the occurrence of said hazard, and provides instantaneous passage through one of the house's inner doors. The other leads out of the house, and into the Magic Mansion.



** [[Recap/DoctorWhoS32E10TheGirlWhoWaited "The Girl Who Waited"]]: A hallway full of doors connects all of the rooms in this facility.
%%** [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent"]]: %%Incomplete context



* ''Series/StarTrekTheOriginalSeries'':
** The episode, "All Our Yesterdays" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.
** There is also the Guardian of Forever (a sentient time portal) in "The City on the Edge of Forever". Goes pretty much anywhere and anywhen, has a mind of its own.
* The Iconian doorway from ''Series/StarTrekTheNextGeneration''. It has no apparent limitation to range, and at times opened to the ''Enterprise''-D and the Romulan ship also in orbit.
%%* Another appeared in ''Series/StarTrekDeepSpaceNine'' under control of a rogue Jem'Hadar faction.

to:

* ''Franchise/StarTrek'':
**
''Series/StarTrekTheOriginalSeries'':
** *** The episode, "All Our Yesterdays" has the Atavachron, a machine that creates a portal door/wall to a time in that planet's past.
** *** There is also the Guardian of Forever (a sentient time portal) in "The City on the Edge of Forever". Goes pretty much anywhere and anywhen, has a mind of its own.
* ** The Iconian doorway from ''Series/StarTrekTheNextGeneration''. It has no apparent limitation to range, and at times opened to the ''Enterprise''-D and the Romulan ship also in orbit.
%%* %%** Another appeared in ''Series/StarTrekDeepSpaceNine'' under control of a rogue Jem'Hadar faction.


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* ''WesternAnimation/CraigOfTheCreek'''s "[[Recap/CraigOfTheCreekS1E22DoorwayToHelen Doorway to Helen]]": Two doorways [[InvokedTrope are set up]] to create a passage to Helen's "other dimension", but they [[FauxtasticVoyage weren't actually doing anything]].

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* Jenkins of ''Podcast/TheAdventureZoneBalance'' can create one of these, albeit with restrictions.
* The portal into [[spoiler: Sylvain]] in ''Podcast/TheAdventureZoneAmnesty''.

to:

* %%* The portal into [[spoiler: Sylvain]] in ''Podcast/TheAdventureZoneAmnesty''.%Needs more context
%%*
Jenkins of ''Podcast/TheAdventureZoneBalance'' can create one of these, albeit with restrictions.
restrictions. %%Needs more context; could be ThinkingUpPortals instead.
* ''Podcast/TheNoSleepPodcast'': The portal many doors painted into [[spoiler: Sylvain]] the walls, ceilings, and floors in ''Podcast/TheAdventureZoneAmnesty''."The House of Painted Doors" lead to a dark...place where children are.

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