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* In ''Fanfic/TheInstituteSaga'', Earth becomes this in an inter-reality basis, resulting in the other realities taking numbers based on which Dome their Gate is in while as the central reality, Earth becomes Universe Alpha.



* In ''Fanfic/TheInstituteSaga'', Earth becomes this in an inter-reality basis, resulting in the other realities taking numbers based on which Dome their Gate is in while as the central reality, Earth becomes Universe Alpha.



* In ''WesternAnimation/TheNightmareBeforeChristmas'', a grove of trees with holiday-themed doors provides passage between Halloween Town and Christmas Town.



* In ''WesternAnimation/TheNightmareBeforeChristmas'', a grove of trees with holiday-themed doors provides passage between Halloween Town and Christmas Town.



* The Rock of Eternity in ''Film/{{Shazam|2019}}'' has a room full of {{Portal Door}}s that each lead to a different world.



* The Rock of Eternity in ''Film/Shazam2019'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.



* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random). Everyone's trick for opening portals is different. The protagonist of the first novel can only do it naked, wet, and while walking backwards while drying himself with a towel. Another man is an adrenaline traveler, who opens a portal when he's afraid. A girl can only open portals when she's insulted.



* In ''Literature/TheGreatTreeOfAvalon'' (SequelSeries to ''Literature/TheLostYearsOfMerlin''), Avalon is imagined as a WorldTree that is said to connect to every other world. It's eventually revealed that [[spoiler:Avalon's stars are the portals, filled with magical fire to keep people from using them. The BigBad is [[TheStarsAreGoingOut extinguishing certain stars]] as part of his invasion plan]].



* In ''Literature/TheGreatTreeOfAvalon'' (SequelSeries to ''Literature/TheLostYearsOfMerlin''), Avalon is imagined as a WorldTree that is said to connect to every other world. It's eventually revealed that [[spoiler:Avalon's stars are the portals, filled with magical fire to keep people from using them. The BigBad is [[TheStarsAreGoingOut extinguishing certain stars]] as part of his invasion plan]].
* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random). Everyone's trick for opening portals is different. The protagonist of the first novel can only do it naked, wet, and while walking backwards while drying himself with a towel. Another man is an adrenaline traveler, who opens a portal when he's afraid. A girl can only open portals when she's insulted.



* The city of Sigil in ''TabletopGame/{{Planescape}}'' is also known as the City of Doors, because there are gateways to all known and unknown planes there.
* In the ''TabletopGame/ForgottenRealms'', one drow city has a whole bunch of portals to various places on the surface, and so is commonly used by raiding parties from various other cities.

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* ''TabletopGame/DungeonsAndDragons''
**
The city Concordant Domain of Sigil in the Outlands are said to be the "hub" of the Great Wheel cosmology, and settlements evenly-spaced about from the plane's central spire contain freestanding portals to every one of the Outer Planes. Situated atop that infinitely-tall spire is the planar metropolis of Sigil, the heart of the ''TabletopGame/{{Planescape}}'' setting. Sigil covers the inside of a torus (don't ask natives what's on the "outside") with no access points to the rest of Outland, instead the city is also rife with planar gateways to more or less anywhere, assuming the would-be traveler knows how to activate the portal they seek. Sigil is thus known as the City "City of Doors, because there are gateways Doors," though another epithet for it is "the Cage," due to all known and unknown planes there.
*
both the difficulty of leaving if you lack the right key to return home, as well as the difficulty in finding a ''reason'' to leave.
**
In the ''TabletopGame/ForgottenRealms'', one drow city has a whole bunch of portals to various places on the surface, and so is commonly used by raiding parties from various other cities.



* ''VideoGame/MortalKombatDeception'' introduced the Nexus, a void-based HubWorld of sorts that opens portals to other realms with the use of the [[MacGuffin Kamidogu]].

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* ''VideoGame/MortalKombatDeception'' introduced Near the Nexus, a void-based HubWorld end of sorts that opens portals ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to other realms with the use of the [[MacGuffin Kamidogu]].different {{Alternate Universe}}s.



* ''VideoGame/SuperMario64'': The paintings in Peach's castle act as portals to 11 of the game's 15 stages [[note]]the other four are accessed through the castle too, but not through paintings[[/note]], which Mario has to enter to retrieve the Power Stars.
* Near the end of ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to different {{Alternate Universe}}s.
* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' and ''X3: Albion Prelude'' have the Hub, a sector consisting of a giant, spherical space station that can insert itself between up to three pairs of jumpgates, dramatically shortening routes across the gate network.

to:

* ''VideoGame/SuperMario64'': The paintings in Peach's castle act as portals to 11 of ''VideoGame/DragonAgeInquisition'' has a pocket realm on the game's 15 stages [[note]]the other four are accessed through the castle too, but not through paintings[[/note]], which Mario has to enter to retrieve the Power Stars.
* Near the end of ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to different {{Alternate Universe}}s.
* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' and ''X3: Albion Prelude'' have the Hub, a sector consisting of a giant, spherical space station that can insert itself
edge between up to three pairs of jumpgates, dramatically shortening routes across the gate network.mundane world and the [[DreamLand Fade]] where the ancient elves' [[MagicMirror Eluvian]] network had a hub. It's specifically called the "Crossroads".



* ''VideoGame/AHouseOfManyDoors'' is the story of a living pocket dimension that steals from other worlds. The three arc questions are: what is this place you were born in, who originally created / owned it, and how do you get out. [[spoiler:There's two ways out, but they're kept triple-locked for a reason; the first is the doorway containing THAT Eden. Eat the fruit, and you will be immortal as long as you stay in the house, but an entire random living world will DIE. The second is a breach point made by the original owner when they were locked out and busted their way back in. The breach point is guarded by one of the higher gods, Scorpidithon, and it will break the house apart if it isn't held together.]]
* ''VideoGame/MortalKombatDeception'' introduced the Nexus, a void-based HubWorld of sorts that opens portals to other realms with the use of the [[MacGuffin Kamidogu]].
* ''VideoGame/{{Myst}}:''
** ''VideoGame/{{Riven}}'' has the 233rd Age, which contains linking books to all of Riven's islands, and is the only way to access Prison Island.
** The later Myst game [[VideoGame/UruAgesBeyondMyst Uru]] has the Nexus, a one-room Age with a jukebox-like machine that provides quick access to multiple Ages and D'ni locations that the player's [=KI=] is registered for.
* ''VideoGame/NappleTale'' applies this trope in more than one way. In plot terms, [[DreamLand Napple World]] lies between life and death; in gameplay terms Napple Town is the HubLevel that connects all of the season-themed worlds which the main character must explore.



* ''VideoGame/NappleTale'' applies this trope in more than one way. In plot terms, [[DreamLand Napple World]] lies between life and death; in gameplay terms Napple Town is the HubLevel that connects all of the season-themed worlds which the main character must explore.
* ''VideoGame/{{Riven}}'' has the 233rd Age, which contains linking books to all of Riven's islands, and is the only way to access Prison Island.
** The later Myst game [[VideoGame/UruAgesBeyondMyst Uru]] has the Nexus, a one-room Age with a jukebox-like machine that provides quick access to multiple Ages and D'ni locations that the player's [=KI=] is registered for.



* ''VideoGame/DragonAgeInquisition'' has a pocket realm on the edge between the mundane world and the [[DreamLand Fade]] where the ancient elves' [[MagicMirror Eluvian]] network had a hub. It's specifically called the "Crossroads".
* ''VideoGame/AHouseOfManyDoors'' is the story of a living pocket dimension that steals from other worlds. The three arc questions are: what is this place you were born in, who originally created / owned it, and how do you get out. [[spoiler:There's two ways out, but they're kept triple-locked for a reason; the first is the doorway containing THAT Eden. Eat the fruit, and you will be immortal as long as you stay in the house, but an entire random living world will DIE. The second is a breach point made by the original owner when they were locked out and busted their way back in. The breach point is guarded by one of the higher gods, Scorpidithon, and it will break the house apart if it isn't held together.]]


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* ''VideoGame/SuperMario64'': The paintings in Peach's castle act as portals to 11 of the game's 15 stages [[note]]the other four are accessed through the castle too, but not through paintings[[/note]], which Mario has to enter to retrieve the Power Stars.


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* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' and ''X3: Albion Prelude'' have the Hub, a sector consisting of a giant, spherical space station that can insert itself between up to three pairs of jumpgates, dramatically shortening routes across the gate network.


* The Rock of Eternity in ''Film/{{Shazam|2019}}'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.

to:

* The Rock of Eternity in ''Film/{{Shazam|2019}}'' ''Film/Shazam2019'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.


* The Rock of Eternity in ''Film/{{Shazam}}'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.

to:

* The Rock of Eternity in ''Film/{{Shazam}}'' ''Film/{{Shazam|2019}}'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.

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** The later Myst game [[VideoGame/UruAgesBeyondMyst Uru]] has the Nexus, a one-room Age with a jukebox-like machine that provides quick access to multiple Ages and D'ni locations that the player's [=KI=] is registered for.


* In the former ''Ride/TheFuntasticWorldOfHannaBarbera'' at Ride/UniversalStudios, the riders get sucked into one, which allows travel between the varying cartoon worlds.

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* In the former ''Ride/TheFuntasticWorldOfHannaBarbera'' at Ride/UniversalStudios, after a computer-animating machine malfunctions, it creates one of these that sucks the riders get sucked into one, which allows guests in. The single portal leads to further portals that allow travel between the varying cartoon worlds.various worlds of the Hanna-Barbera characters.

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[[folder:Theme Parks]]
* In the former ''Ride/TheFuntasticWorldOfHannaBarbera'' at Ride/UniversalStudios, the riders get sucked into one, which allows travel between the varying cartoon worlds.
[[/folder]]


* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random).

to:

* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random). Everyone's trick for opening portals is different. The protagonist of the first novel can only do it naked, wet, and while walking backwards while drying himself with a towel. Another man is an adrenaline traveler, who opens a portal when he's afraid. A girl can only open portals when she's insulted.

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* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random).

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* The Rock of Eternity in ''Film/{{Shazam}}'' has a room full of [[PortalDoor Portal Doors]] that each lead to a different world.

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* In ''Literature/TheGreatTreeOfAvalon'' (SequelSeries to ''Literature/TheLostYearsOfMerlin''), Avalon is imagined as a WorldTree that is said to connect to every other world. It's eventually revealed that [[spoiler:Avalon's stars are the portals, filled with magical fire to keep people from using them. The BigBad is [[TheStarsAreGoingOut extinguishing certain stars]] as part of his invasion plan]].

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* ''Literature/HellsGate'': The titular world, a parallel Earth, contains the largest portal cluster known to the two civilizations exploring the portals, who first encounter each other there.


[[folder:Comics]]

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[[folder:Comics]]
[[folder:Comic Books]]



[[folder:Live Action TV]]
* ''Series/TheGoodPlace'' introduces this concept in Season 3 with the [[FunWithAcronyms Interdimensional Hole of Pancakes]], which acts as a "crossroads of all dimensions".
[[/folder]]



* Creator/StephenKing's ''Literature/TheDarkTower'' novels
* In KJ Taylor's first book, ''Literature/TheLandOfBadFantasy'', the protagonist comes from one of these, called Y'hyerd B'zeck. There, interdimensional travel is so common that there are various Advice for Dummies books about it, aspects are taught in school, and there is no semblance of whatever their original culture was.
* The world of ''[[Literature/HisDarkMaterials The Subtle Knife]]'' has many portals thanks to the [[AbsurdlySharpBlade titular object.]]
* From Stephen Donaldson's ''[[Literature/TheMirrorOfHerDreams Mordant's Need]]'' series, Mordant is this through the use of Imaging and the mirrors. Curved mirrors act as windows to other worlds, according to their shape and exact composition. An Imager is then able to summon what he sees through the mirror and into Mordant.
* ''Literature/TheQuentarisChronicles'': Quentaris, with its rift caves (acts mostly as a one-city-world) is a variation. While many worlds trade through the rifts, many also do not know of their existence. Quentaris also has a greater concentration of rifts than any of the other worlds, which have few or no others.
* ''Literature/TheMagiciansNephew'' has a universe/dimension referred to only as "The Wood Between the Worlds". It's a forest that stretches as far as the eye can see, dotted with [[PortalPool pools of ankle-deep water]]. With the proper magic (such as the rings created by Digory's uncle) these pools become a portals to other universes, like our Earth or the land of Narnia. To prevent malicious exploitation, the realm induces sleep in anyone that stays too long.
* The Arena in ''Literature/GrandCentralArena'', where every spaceship with a drive for FasterThanLightTravel ends up.
* The Literature/{{Nightside}} from Creator/SimonRGreen's novel series is a hidden urban center full of Timeslips to distant eras or alternate histories, passageways to alien realities and planes of existence, and BiggerOnTheInside pocket dimensions. Characters such as the Doormouse or the proprietors of the Mammon Emporium have actually commercialized this trope, using portals for architecture, transportation, and importation of exotic goods.
* Crossroad of Nick O'Donohoe's ''Literature/{{Crossroads}}'' trilogy (''The Magic and the Healing'', ''Under the Healing Sign'', and ''The Healing of Crossroads''). Some inhabitants there can go to and from there at will, but most end up there by mistake. It's very much a refuge of mythological species.



* ''Literature/TheChroniclesOfNarnia'': ''Literature/TheMagiciansNephew'' has a universe/dimension referred to only as "The Wood Between the Worlds". It's a forest that stretches as far as the eye can see, dotted with [[PortalPool pools of ankle-deep water]]. With the proper magic (such as the rings created by Digory's uncle) these pools become a portals to other universes, like our Earth or the land of Narnia. To prevent malicious exploitation, the realm induces sleep in anyone that stays too long.
* In Creator/JimButcher's ''Literature/CodexAlera'', WordOfGod says that Carna is AnotherDimension that has wormholes pop up in other dimensions and suck beings in.
* Crossroad of Nick O'Donohoe's ''Literature/{{Crossroads}}'' trilogy (''The Magic and the Healing'', ''Under the Healing Sign'', and ''The Healing of Crossroads''). Some inhabitants there can go to and from there at will, but most end up there by mistake. It's very much a refuge of mythological species.
%%* Creator/StephenKing's ''Literature/TheDarkTower'' novels
* The Arena in ''Literature/GrandCentralArena'', where every spaceship with a drive for FasterThanLightTravel ends up.
* ''Literature/HisDarkMaterials'': Cittàgazze's world in ''The Subtle Knife'' has many portals thanks to the [[AbsurdlySharpBlade titular object]].



* In KJ Taylor's first book, ''Literature/TheLandOfBadFantasy'', the protagonist comes from one of these, called Y'hyerd B'zeck. There, interdimensional travel is so common that there are various Advice for Dummies books about it, aspects are taught in school, and there is no semblance of whatever their original culture was.



* In Creator/LyndonHardy's ''Literature/SecretOfTheSixthMagic'' the demon's realm acts as a one-way version as fires in any realm all lead to it. In ''Riddle of the Seven Realms'' the titular question is if all fires lead to the demon's realm, where would a fire in the demon's realm lead? [[spoiler:To the VoidBetweenTheWorlds, which would destroy all the realms]].
* In Creator/JimButcher's ''Literature/CodexAlera'', WordOfGod says that, Carna is AnotherDimension that has wormholes pop up in other dimensions and suck beings in.

to:

* From Stephen Donaldson's ''[[Literature/TheMirrorOfHerDreams Mordant's Need]]'' series, Mordant is this through the use of Imaging and the mirrors. Curved mirrors act as windows to other worlds, according to their shape and exact composition. An Imager is then able to summon what he sees through the mirror and into Mordant.
* The ''Literature/{{Nightside}}'' from Creator/SimonRGreen's novel series is a hidden urban center full of Timeslips to distant eras or alternate histories, passageways to alien realities and planes of existence, and BiggerOnTheInside pocket dimensions. Characters such as the Doormouse or the proprietors of the Mammon Emporium have actually commercialized this trope, using portals for architecture, transportation, and importation of exotic goods.
* ''Literature/TheQuentarisChronicles'': Quentaris, with its rift caves (acts mostly as a one-city-world) is a variation. While many worlds trade through the rifts, many also do not know of their existence. Quentaris also has a greater concentration of rifts than any of the other worlds, which have few or no others.
* In Creator/LyndonHardy's ''Literature/SecretOfTheSixthMagic'' ''Literature/SecretOfTheSixthMagic'', the demon's realm acts as a one-way version as fires in any realm all lead to it. In ''Riddle of the Seven Realms'' Realms'', the titular question is if all fires lead to the demon's realm, where would a fire in the demon's realm lead? [[spoiler:To the VoidBetweenTheWorlds, which would destroy all the realms]].
* In Creator/JimButcher's ''Literature/CodexAlera'', WordOfGod says that, Carna is AnotherDimension that has wormholes pop up in other dimensions and suck beings in.
realms]].



[[folder:Live-Action TV]]
* ''Series/TheGoodPlace'' introduces this concept in Season 3 with the [[FunWithAcronyms Interdimensional Hole of Pancakes]], which acts as a "crossroads of all dimensions".
[[/folder]]



* ''WesternAnimation/StarWarsRebels'' introduces the World Between Worlds near the end of the show, which is basically this. Since it allows not only fast travel via fold space, but also TimeTravel, it is very dangerous to use, especially if put in the wrong hands. This is why only select individuals like [[BalanceBetweenGoodAndEvil Ezra]], [[IncorruptiblePurePureness Ahsoka]], [[GaiasVengeance lothwolves]], and [[{{Familiar}} Mo]][[BalefulPolymorph rai]] can access it while [[BigBad Palpatine]] even while using Sith alchemy can only stick his hand in. From what is currently known, there are portals on Lothal, Malachor, and Coruscant.

to:

* ''WesternAnimation/StarWarsRebels'' introduces the [[PlaceBeyondTime World Between Worlds Worlds]] near the end of the show, which is basically this. Since it allows not only fast travel via fold space, but also TimeTravel, it is very dangerous to use, especially if put in the wrong hands. This is why only select individuals like [[BalanceBetweenGoodAndEvil Ezra]], [[IncorruptiblePurePureness Ahsoka]], [[GaiasVengeance lothwolves]], and [[{{Familiar}} Mo]][[BalefulPolymorph rai]] can access it it, while [[BigBad Palpatine]] Palpatine]], even while using Sith alchemy alchemy, can only stick his hand in. From what is currently known, there are portals on Lothal, Malachor, and Coruscant.


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->''"It's the crossroads of all dimensions, like Grand Central Station for space and time."''
-->-- '''Michael''', ''Series/TheGoodPlace''


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[[folder:Live Action TV]]
* ''Series/TheGoodPlace'' introduces this concept in Season 3 with the [[FunWithAcronyms Interdimensional Hole of Pancakes]], which acts as a "crossroads of all dimensions".
[[/folder]]


* In ''Comicbook/TheIncredibleHulk'' Issue #300, Comicbook/DoctorStrange sends a mindless rampaging Hulk to the "Crossroads," where all the worlds join, allowing him to choose the world he wants to live in. In case he enters a world and isn't happy there, Strange places a subconscious trigger in the Hulk's head to send him back to the Crossroads again.
* Comicbook/{{Nightcrawler}} teleports by travelling through a parallel dimension. The black smoke he leaves behind while teleporting is that dimension's atmosphere.

to:

* In ''Comicbook/TheIncredibleHulk'' ''ComicBook/TheIncredibleHulk'' Issue #300, Comicbook/DoctorStrange sends a mindless rampaging Hulk to the "Crossroads," where all the worlds join, allowing him to choose the world he wants to live in. In case he enters a world and isn't happy there, Strange places a subconscious trigger in the Hulk's head to send him back to the Crossroads again.
* Comicbook/{{Nightcrawler}} ComicBook/{{Nightcrawler}} teleports by travelling through a parallel dimension. The black smoke he leaves behind while teleporting is that dimension's atmosphere.


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* In ''Fanfic/TheInstituteSaga'', Earth becomes this in an inter-reality basis, resulting in the other realities taking numbers based on which Dome their Gate is in while as the central reality, Earth becomes Universe Alpha.

Added DiffLines:

*Comicbook/{{Nightcrawler}} teleports by travelling through a parallel dimension. The black smoke he leaves behind while teleporting is that dimension's atmosphere.

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