** One of these chests, found early in the game, cannot be collected except that one time in a game, because you have to ride on a Toad's head to jump to a ledge that even Super Mario cannot reach without adding that Toad's height to his jump height. This is long before you get the item that alerts you to hidden chests, meaning that if you missed it that first time, every time you walk through that hallway the thing goes off, and you can literally jump in every square you can reach and not find the chest. GuideDangIt
** ''[[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, and Platinum]]'', on the other hand, can only be found by fishing in ''four'' tiles of the pond in Floor [=B1F=] of Mt. Coronet (the floor with the fog) that also change randomly and that can also spit out other Pokémon. But, unlike ''Ruby'' and ''Sapphire'' which has a hint towards the fact that they change at all with the trends in Dewford Town, [[GuideDangIt you have no way of knowing of the tiles changing in any way or form]]. It doesn't help that there are times where the Feebas tiles can only be accessed by a Pokémon that knows [[AbilityRequiredToProceed Surf]], meaning you could just as easily waste your time looking for a tile along the shore that's not even there.
* The dark setting of ''VisualNovel/VirtuesLastReward'' makes some items in puzzle rooms go unnoticeable or plain invisible, which will drag on the investigation and create much frustration because one of the features of [[VisualNovel/NineHoursNinePersonsNineDoors its predecessor]] yields a yellow outline whenever you click something examinable, and in this installment it's gone. One of the major offenders of this trope in VLR is the binder in GAULEM Bay, which is dark grey in a black area next to a ''blatantly noticeable white'' coat, making it impossible to see if your console screen is obscured by a bright light in whatever place you're playing at. There's also the shelf in the Laboratory, which has ''tons'' of bottles and beakers and only half of them are useful, yet you can't tell which is which until you click in every one of them.
* In ''VisualNovel/ZeroTimeDilemma'', the bio-lab holds a bookshelf that- if the protagonists take a closer look at it- takes up about two-thirds of the screen. All of its books are dully colored, have no visible titles, and have several nondescript cardboard boxes scattered among them. Clicking on any of those things will not help. You are supposed to click on the one sheaf of paper, lying atop one box, in this giant bookshelf. And may God help you, because the game's actual controls will not.
** Until you eventually GuideDangIt and find out that you're not supposed to be hitting the target at all. [[MoonLogicPuzzle You're supposed to be hitting the gators]]. And you're not supposed to be hitting them with golf balls, but [[InsaneTrollLogic with fish, because both the golf balls and the fish come in buckets]].
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