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*** ''VideoGame/MarioKart7'': Piranha Plant Slide, based on the ''Super Mario Bros'' underground levels. Not only do you enter the underground portion via a large entrance shaped like a green pipe, but also drive alongside a current of water (and there's a flooded part later on). It returns in ''VideoGame/MarioKart8'' as a NostalgiaLevel.

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*** ''VideoGame/MarioKart7'': Piranha Plant Slide, based on the ''Super Mario Bros'' underground levels. Not only do you enter the underground portion via a large entrance shaped like a green pipe, but also drive alongside a current of water (and there's a flooded part later on). It returns in ''VideoGame/MarioKart8'' and ''VideoGame/MarioKartTour'' as a NostalgiaLevel.

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[[folder:Films -- Animated]]
* The back areas in ''WesternAnimation/MonstersInc.'' where Randall carries out his evil experiments are practically made of complicated plumbing. They even made custom software for creating the piping.
[[/folder]]



* The back areas in ''WesternAnimation/MonstersInc.'' where Randall carries out his evil experiments are practically made of complicated plumbing. They even made custom software for creating the piping.
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* Wiki/SCPFoundation's [[http://scp-wiki.wikidot.com/scp-015 SCP-015]] is a mass of pipes and plumbing work that have taken over an entire warehouse.

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* Wiki/SCPFoundation's Website/SCPFoundation's [[http://scp-wiki.wikidot.com/scp-015 SCP-015]] is a mass of pipes and plumbing work that have taken over an entire warehouse.
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Add details


This is especially common in VideoGames that use thick pipes for a SpaceFillingPath, InsurmountableWaistHeightFence, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.

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This is especially common in VideoGames that use thick pipes for a SpaceFillingPath, InsurmountableWaistHeightFence, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.
EternalEngine. In science fiction, some patched-together, salvaged UsedFuture spaceships flown by LaResistance have engine compartments like this.
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Can sometimes be TruthInTelevision due to people taking the easy path out and just using whatever scrap parts they happened to have lying around.

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Can sometimes be TruthInTelevision due to in cases where people taking the easy path out have [[{{MacGyvering}} MacGyvered a DIY solution]] to a home renovation project. It can also happen if a character is too poor to buy real parts, and just using can only afford [[DownInTheDumps whatever scrap parts parts]] they happened to have lying around.

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Some reorganization. There's no page for the seventh game yet, but that will change soon. =)


** ''VideoGame/MarioParty'': [[VideoGame/MarioParty1 The original game]] has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).

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** ''VideoGame/MarioParty'': ''VideoGame/MarioParty'':
***
[[VideoGame/MarioParty1 The original game]] has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game In it, the player has to guide a treasure chest guarding coins through a vertical network of green pipes into themselves; the catch is that, because the whole maze is only shown through a very fast scroll at the start of the minigame, it's very difficult to predict where the chest has to go in order to reach the intended character. If one relies on pure luck, then there's a 75% chance that the chest will go to a different character (who will then claim its coins) instead.
*** ''VideoGame/MarioParty7'': There's
a Duel minigame based on this as well ([[PunnyName called [[PunnyName Warp Pipe Dreams]]).Dreams]]. The two dueling characters are in a field segmented with fences, and several pipes to travel between them. The objective is to navigate through it to reach the green pipe at the center, as it will teleport the winner into the goal.
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There's a page for this game now


** ''VideoGame/MarioParty'': The original game has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).

to:

** ''VideoGame/MarioParty'': [[VideoGame/MarioParty1 The original game game]] has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).

Changed: 102

Removed: 86

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* Pictured above, the [[UsefulNotes/ApplicationProgrammingInterface OpenGL Pipes]] screensaver introduced in [[UsefulNotes/MicrosoftWindows Windows NT 4.0]]. Windows Vista removed it, but you can still copy the .SCR file from an older version for that retro feel. The more screens you have, the better the effect.
** [=XScreensaver=] has a version with improved graphics, including valves and gauges.

to:

* Pictured above, the The [[UsefulNotes/ApplicationProgrammingInterface OpenGL Pipes]] screensaver introduced in [[UsefulNotes/MicrosoftWindows Windows NT 4.0]]. Windows Vista removed it, but you can still copy the .SCR file from an older version for that retro feel. The more screens you have, the better the effect.
**
effect. [=XScreensaver=] has a version with improved graphics, including valves and gauges.
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None


* ''VideoGame/SuperMarioMaker2'': Whereas most game styles have a selectable [[TheLostWoods Forest theme]] (which was absent in the first game), the one based on ''Super Mario Bros. 3'' has instead this setting (it's still called "Forest", as it technically still takes place in one). The floor tiles, including the slopes, are all shaped like minuscule green pipes, and all semi-solid platforms are industrial setpieces instead of forest flora. It has a body water whose level can be adjusted, like in the forest theme of the other game styles). And accordingly, said water becomes toxic and lethal during night.

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* ** ''VideoGame/SuperMarioMaker2'': Whereas most game styles have a selectable [[TheLostWoods Forest theme]] (which was absent in the first game), the one based on ''Super Mario Bros. 3'' has instead this setting (it's still called "Forest", as it technically still takes place in one). The floor tiles, including the slopes, are all shaped like minuscule green pipes, and all semi-solid platforms are industrial setpieces instead of forest flora. It has a body water whose level can be adjusted, like in the forest theme of the other game styles). And accordingly, said water becomes toxic and lethal during night.
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Last edit for now, I promise


* ''VideoGame/SuperMarioMaker2'': Whereas most game styles have a selectable Forest theme (which was absent in the first game), the one based on ''Super Mario Bros. 3'' has instead this setting (it's still called "Forest", as it technically still takes place in one). The floor tiles, including the slopes, are all shaped like minuscule green pipes; it has a body water whose level can be adjusted, like in the forest theme of the other game styles). And accordingly, said water becomes toxic and lethal during night.

to:

* ''VideoGame/SuperMarioMaker2'': Whereas most game styles have a selectable [[TheLostWoods Forest theme theme]] (which was absent in the first game), the one based on ''Super Mario Bros. 3'' has instead this setting (it's still called "Forest", as it technically still takes place in one). The floor tiles, including the slopes, are all shaped like minuscule green pipes; it pipes, and all semi-solid platforms are industrial setpieces instead of forest flora. It has a body water whose level can be adjusted, like in the forest theme of the other game styles). And accordingly, said water becomes toxic and lethal during night.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperMarioMaker2'': Whereas most game styles have a selectable Forest theme (which was absent in the first game), the one based on ''Super Mario Bros. 3'' has instead this setting (it's still called "Forest", as it technically still takes place in one). The floor tiles, including the slopes, are all shaped like minuscule green pipes; it has a body water whose level can be adjusted, like in the forest theme of the other game styles). And accordingly, said water becomes toxic and lethal during night.

Added: 566

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Some tweaks. Also added a new example


** Two examples in [[VideoGame/SuperMarioBros1 the original game]]:

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** Two examples in [[VideoGame/SuperMarioBros1 the original game]]:''VideoGame/SuperMarioBros1'' has two examples:



** World 6-1 of ''VideoGame/SuperMarioBros2''. At first it plays like a traditional desert level, but then you enter the underground area housing 21 jars (them being the game's equivalent of pipes); almost all of them can be entered, but only ''one'' has the key that leads to the end. Among them is also one jar leading to an extra life, so it's not all bad.
** ''VideoGame/SuperMarioBros3'' has World 7, the [[TropeNamer Pipe Maze]] (or Pipe Land in the original US release), which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them. The islands themselves are even ''shaped'' like pipes!

to:

** ''VideoGame/SuperMarioBros2'': World 6-1 of ''VideoGame/SuperMarioBros2''. 6-1. At first it plays like a traditional desert ShiftingSandLand level, but then you enter the underground area housing 21 jars (them being the game's equivalent of pipes); almost all of them can be entered, but only ''one'' has the key that leads to the end. Among them is also one jar leading to an extra life, so it's not all bad.
** ''VideoGame/SuperMarioBros3'' has World 7, the [[TropeNamer Pipe Maze]] (or (known as Pipe Land in the original US release), which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps).jumps, or pipes that make you travel between the dry surface and a flooded underground). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them. The islands themselves are even ''shaped'' like pipes!



** Piranha Plant Slide in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8'', based on the ''Super Mario Bros'' underground levels.
** The original ''VideoGame/MarioParty'' has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).

to:

** ''VideoGame/MarioKart'':
*** ''VideoGame/MarioKartDoubleDash'': Pipe Plaza is a battle course where you can move between warp pipes to strategically attack your opponents (or escape from ''their'' attacks, depending on the case). It's also available in ''VideoGame/MarioKartDS'' as a NostalgiaLevel.
*** ''VideoGame/MarioKart7'':
Piranha Plant Slide in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8'', Slide, based on the ''Super Mario Bros'' underground levels.
levels. Not only do you enter the underground portion via a large entrance shaped like a green pipe, but also drive alongside a current of water (and there's a flooded part later on). It returns in ''VideoGame/MarioKart8'' as a NostalgiaLevel.
** ''VideoGame/MarioParty'': The original ''VideoGame/MarioParty'' game has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).
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** ''VideoGame/SonicTheHedgehog2'' for the UsefulNotes/GameGear and UsefulNotes/SegaMasterSystem has the oddly named Scrambled Egg zone, which is basically a mass of pipes, and you have to very quickly choose ways to go sometimes. Often, you'll get it wrong and get flung into spikes. Trial and error at it's purest.

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** ''VideoGame/SonicTheHedgehog2'' ''[[VideoGame/SonicTheHedgehog28Bit Sonic 2]]'' for the UsefulNotes/GameGear and UsefulNotes/SegaMasterSystem has the oddly named Scrambled Egg zone, which is basically a mass of pipes, and you have to very quickly choose ways to go sometimes. Often, you'll get it wrong and get flung into spikes. Trial and error at it's purest.
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None


* Wiki/SCPFoundation's [[http://scp-wiki.wikidot.com/scp-015 SCP-015]], a mass of pipes and plumbing work that have taken over an entire warehouse.

to:

* Wiki/SCPFoundation's [[http://scp-wiki.wikidot.com/scp-015 SCP-015]], SCP-015]] is a mass of pipes and plumbing work that have taken over an entire warehouse.
Is there an issue? Send a MessageReason:
None


*** World 6-2 has an inordinate amount of pipes, many of which can be entered, implying that it may be the first attempt by the series. You don't travel through pipes in Mario Bros.

to:

*** World 6-2 has an inordinate amount of pipes, many of which can be entered, implying that it may be the first attempt by the series. You don't travel through pipes in Mario Bros.
Is there an issue? Send a MessageReason:
None


[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/pipemaze.jpg]]

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[[quoteright:230:https://static.[[quoteright:230:[[UsefulNotes/MicrosoftWindows https://static.tvtropes.org/pmwiki/pub/images/pipemaze.jpg]]jpg]]]]



* Pictured above, the [[UsefulNotes/ApplicationProgrammingInterface OpenGL Pipes]] screensaver introduced in Windows NT 4.0. Windows Vista removed it, but you can still copy the .SCR file from an older version for that retro feel. The more screens you have, the better the effect.

to:

* Pictured above, the [[UsefulNotes/ApplicationProgrammingInterface OpenGL Pipes]] screensaver introduced in [[UsefulNotes/MicrosoftWindows Windows NT 4.0.0]]. Windows Vista removed it, but you can still copy the .SCR file from an older version for that retro feel. The more screens you have, the better the effect.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros3'' has World 7, the [[TropeNamer Pipe Maze]] (or Pipe Land in the original US release), which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them.

to:

** ''VideoGame/SuperMarioBros3'' has World 7, the [[TropeNamer Pipe Maze]] (or Pipe Land in the original US release), which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them. The islands themselves are even ''shaped'' like pipes!
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None


* Series/PrisonBreak has the pipes under Fox River State Penitentiary. There's a twisted series of lead pipes, the copper pipes that replaced them and newer plastic pipes all entangled together in a maze that even the genius Michael Scofield can't navigate.

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* Series/PrisonBreak ''Series/PrisonBreak'' has the pipes under Fox River State Penitentiary. There's a twisted series of lead pipes, the copper pipes that replaced them and newer plastic pipes all entangled together in a maze that even the genius Michael Scofield can't navigate.
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None

Added DiffLines:

* A cool 3D pipe maze was used in the closing credits for ''Film/TheBourneIdentity'' to highlight the confusing intricacy of the spy game in general as well as Jason's confused identity.
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** ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them.

to:

** ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', World 7, the [[TropeNamer Pipe Maze]] (or Pipe Land in the original US release), which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level.

to:

** ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them.
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None


* ''Franchise/SonicTheHedgehog'':

to:

* ''Franchise/SonicTheHedgehog'':''VideoGame/SonicTheHedgehog'':
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Better wiki word


This is especially common in {{videogames}} that use thick pipes for a SpaceFillingPath, InsurmountableWaistHeightFence, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.

to:

This is especially common in {{videogames}} VideoGames that use thick pipes for a SpaceFillingPath, InsurmountableWaistHeightFence, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.
Is there an issue? Send a MessageReason:
None


* In ''[[WesternAnimation/SylvesterTheCatAndTweetyBird Tweety]] and the Magic Gems'' for the UsefulNotes/GameBoyAdvance, one of the mini games is "Pipe Maze", which involves [[ExactlyWhatItSaysOnTheTin going through a maze of pipes]] to find the exit, and there's another mini-game called "Mushroom Trampoline" that plays similarly. Since the game was developed by Kemco, who also developed the ''WesternAnimation/BugsBunny Crazy Castle'' games, it features similar gameplay mechanics.

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* In ''[[WesternAnimation/SylvesterTheCatAndTweetyBird Tweety]] and the Magic Gems'' ''VideoGame/TweetyAndTheMagicGems'' for the UsefulNotes/GameBoyAdvance, one of the mini games is "Pipe Maze", which involves [[ExactlyWhatItSaysOnTheTin going through a maze of pipes]] to find the exit, and there's another mini-game called "Mushroom Trampoline" that plays similarly. Since the game was developed by Kemco, who also developed the ''WesternAnimation/BugsBunny ''[[VideoGame/TheBugsBunnyCrazyCastle Bugs Bunny Crazy Castle'' Castle]]'' games, it features similar gameplay mechanics.
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Added DiffLines:

** [=XScreensaver=] has a version with improved graphics, including valves and gauges.


Added DiffLines:

* There is a scene in ''VideoGame/{{Machinarium}}'' where you have to drain a well, for which you have to shut off its supply line. It can be done by shutting off some valves on a wall full of interconnected pipes with the limited amount of wrenches you have (once you remove the wrench, the valve opens again). The puzzle is which valves to shut off to stop the flow.
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None

Added DiffLines:

[[caption-width-right:230: [[{{VideoGame/SuperMarioBros}} A plumber's nightmare.]]]]

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Added an example, expanded others and made some organization


* Level 5 in Episode 1 of ''VideoGame/CosmosCosmicAdventure'', as well as Level 5 in Episode 3, both have of teleporting green tubes that take the eponymous character through different portions of the playable area. They're one-way only, though it's not a problem since it's impossible to get stuck (at worst, you'll have to do some extensive backtracking if you flub your route).



* ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', which has quite a few levels which most probably come under this (aka, note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere) Although the background in the remake is even more completely insane in terms of pipe layout. World 7-9 has a particular pipe maze level, though you don't travel through the pipes. A more straight example is World 7-1.



** World 6-2 of the original ''VideoGame/SuperMarioBros'' also has an inordinate amount of pipes, many of which can be entered, implying that it may be the first attempt by the series. You don't travel through pipes in Mario Bros.
** In World 8-4, you have to go down the pipes to progress through the level and reach Bowser, and going down the wrong pipe will send you back to the beginning of the level.
* Piranha Plant Slide in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8'', based on the ''Super Mario Bros'' underground levels
* World 6-1 of ''VideoGame/SuperMarioBros2''. 21 jars and only one of them has the key that leads to the end.
* ''VideoGame/NewSuperMarioBros'' has levels 3-A and 7-A, and both even mimic the background layout of their [=SMB3=] counterparts, only with updated graphics.
* The original ''VideoGame/MarioParty'' has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name.

to:

** World 6-2 of Two examples in [[VideoGame/SuperMarioBros1 the original ''VideoGame/SuperMarioBros'' also game]]:
*** World 6-2
has an inordinate amount of pipes, many of which can be entered, implying that it may be the first attempt by the series. You don't travel through pipes in Mario Bros.
** *** In World 8-4, you have to go down the pipes to progress through the level and reach Bowser, and going down the wrong pipe will send you back to the beginning of the level.
* ** World 6-1 of ''VideoGame/SuperMarioBros2''. At first it plays like a traditional desert level, but then you enter the underground area housing 21 jars (them being the game's equivalent of pipes); almost all of them can be entered, but only ''one'' has the key that leads to the end. Among them is also one jar leading to an extra life, so it's not all bad.
** ''VideoGame/SuperMarioBros3'' actually has a world called 'Pipe Land/Maze', which has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, or platforms whose direction can be manipulated with your own jumps). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level.
** ''VideoGame/NewSuperMarioBros1'' has levels 3-A and 7-A, and both even mimic the background layout of their [=SMB3=] counterparts, only with updated graphics.
**
Piranha Plant Slide in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8'', based on the ''Super Mario Bros'' underground levels
* World 6-1 of ''VideoGame/SuperMarioBros2''. 21 jars and only one of them has the key that leads to the end.
* ''VideoGame/NewSuperMarioBros'' has levels 3-A and 7-A, and both even mimic the background layout of their [=SMB3=] counterparts, only with updated graphics.
*
levels.
**
The original ''VideoGame/MarioParty'' has a [[http://www.mariowiki.com/Pipe_Maze_%28minigame%29 minigame]] of the same name. The seventh game has a Duel minigame based on this as well ([[PunnyName Warp Pipe Dreams]]).
** ''VideoGame/SuperMarioWorldPiranhaIsland:'' Piranha Pipe takes place in a set of twisting pipes. Some of its sections have forced-scrolling and Rotodiscs in them, and other sections have thorns to avoid. Mario also has to avoid plenty of Venus Fire Traps and Piranha Plants.



** Oh and ''VideoGame/SonicBlast'''s Blue Marine zone, an icy underwater hell full of strong currents and pipes. You can breathe in the pipes, but that is almost the level's only saving grace. To say it is arduous doesn't even cover it.

to:

** Oh and ''VideoGame/SonicBlast'''s Blue Marine zone, an icy underwater hell full of strong currents and pipes. You can breathe in the pipes, but that is almost the level's only saving grace. To say it is arduous doesn't even cover it.



* ''VideoGame/SuperMarioWorldPiranhaIsland:'' Piranha Pipe takes place in a set of twisting pipes. Some of its sections have forced-scrolling and Rotodiscs in them, and other sections have thorns to avoid. Mario also has to avoid plenty of Venus Fire Traps and Piranha Plants.
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* ''Series/PrisonBreak has the pipes under Fox River State Penitentiary. There's a twisted series of lead pipes, the copper pipes that replaced them and newer plastic pipes all entangled together in a maze that even the genius Michael Scofield can't navigate.

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* ''Series/PrisonBreak Series/PrisonBreak has the pipes under Fox River State Penitentiary. There's a twisted series of lead pipes, the copper pipes that replaced them and newer plastic pipes all entangled together in a maze that even the genius Michael Scofield can't navigate.
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* ''Series/PrisonBreak has the pipes under Fox River State Penitentiary. There's a twisted series of lead pipes, the copper pipes that replaced them and newer plastic pipes all entangled together in a maze that even the genius Michael Scofield can't navigate.
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This is especially common in {{videogames}} that use thick pipes for SpaceFillingPath[==]s, InsurmountableWaistHeightFence[==]s, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.

to:

This is especially common in {{videogames}} that use thick pipes for SpaceFillingPath[==]s, InsurmountableWaistHeightFence[==]s, a SpaceFillingPath, InsurmountableWaistHeightFence, or just generic platforms in an AbsurdlySpaciousSewer or EternalEngine.

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