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* Ken Jennings, the winningest guy ever to win at Jeopardy once told an interviewer that the question he was most embarrassed about getting wrong was because he knew the answer. And he knew that he knew the answer. He just couldn't remember the answer, because he'd never sat down and studied the poem like he did with ''everything'' else. Because it was his father's favorite poem: "Literature/{{Jabberwocky}}".

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* Ken Jennings, who holds the winningest guy ever to longest win at Jeopardy streak on ''Series/{{Jeopardy}}'', once told an interviewer that the question he was most embarrassed about getting wrong was because he knew the answer. And he knew that he knew the answer. He just couldn't remember the answer, because he'd never sat down and studied the poem like he did with ''everything'' else. Because it was his father's favorite poem: "Literature/{{Jabberwocky}}".



** Chuck Knoblauch was an All-Star second baseman with the Twins and the dynastic Yankees of the late 90's. However, in 2000, he was unable to make routine throws from the relatively short distance of his position to first, even once airmailing a ball into the stands and clocking the mother of Keith Olbermann in the face. Despite several methods on trying to correct it, eventually he forced out from his position into a full-time designated hitter, staying off the field.

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** Chuck Knoblauch was an All-Star second baseman with the Twins and the dynastic Yankees of the late 90's. However, in 2000, he was unable to make routine throws from the relatively short distance of his position to first, even once airmailing a ball into the stands and clocking the Keith Olbermann's mother of Keith Olbermann in the face. Despite several methods on trying to correct it, eventually he forced out from his position into a full-time designated hitter, staying off the field.
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** This actually was done and worked. The conclusion was basically: do a full-court press all game every game.
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** In another Kevin Costner film, ''Film/TinCup'', Costner's titular character gets the yips when he's simultaneously worried about his love interest and the upcoming U.S. Open.

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** In another * ''Film/TinCup'': Kevin Costner film, ''Film/TinCup'', Costner's titular eponymous character gets the yips when he's simultaneously worried about his love interest and the upcoming U.S. Open.
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* In ''Series/TheGoodPlace'', this seems to be at least one of Chidi's problems with making decisions. As an ethicist, he tries to do all he can to live his life ethically, but there are many ways to see any dilemma. Should he use utilitarianism, or maybe virtue ethics? In which situation? Can he be sure another piece of information wouldn't change things? How can he ''ever'' be sure he's doing the most ethical thing? This means he has a hard time making decisions about even the smallest things.

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* In ''Series/TheGoodPlace'', this seems to be at least one of Chidi's problems with making decisions. As an ethicist, a professor of moral philosophy, he tries to do all he can to live his life ethically, but there are many ways to see any dilemma. Should he use utilitarianism, or maybe virtue ethics? In which situation? Can he be sure another piece of information wouldn't change things? How can he ''ever'' be sure he's doing the most ethical thing? This means he has a hard time making decisions about even the smallest things.
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* In ''Series/{{TheGoodPlace}}'', this seems to be at least one of Chidi's problems with making decisions. As an ethicist, he tries to do all he can to live his life ethically, but there are many ways to see any dilemma. Should he use utilitarianism, or maybe virtue ethics? In which situation? Can he be sure another piece of information wouldn't change things? How can he ''ever'' be sure he's doing the most ethical thing? This means he has a hard time making decisions about even the smallest things.

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* In ''Series/{{TheGoodPlace}}'', ''Series/TheGoodPlace'', this seems to be at least one of Chidi's problems with making decisions. As an ethicist, he tries to do all he can to live his life ethically, but there are many ways to see any dilemma. Should he use utilitarianism, or maybe virtue ethics? In which situation? Can he be sure another piece of information wouldn't change things? How can he ''ever'' be sure he's doing the most ethical thing? This means he has a hard time making decisions about even the smallest things.
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* In ''Series/{{TheGoodPlace}}'', this seems to be at least one of Chidi's problems with making decisions. As an ethicist, he tries to do all he can to live his life ethically, but there are many ways to see any dilemma. Should he use utilitarianism, or maybe virtue ethics? In which situation? Can he be sure another piece of information wouldn't change things? How can he ''ever'' be sure he's doing the most ethical thing? This means he has a hard time making decisions about even the smallest things.
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* The ''Franchise/{{Noob}}'' webseries and novel imply that Sparadrap is compeltely immunne to it (mentioning that "pressure has no effect on him"), which helps his real-life profession as [[spoiler:a tennis player]] a lot.

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* The ''Franchise/{{Noob}}'' webseries and novel imply that Sparadrap is compeltely immunne completely immune to it (mentioning that "pressure has no effect on him"), which helps his real-life profession as [[spoiler:a tennis player]] a lot.
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* ''WebVideo/Doormonster'''s [[ExactlyWhatItSaysOnTheTin aptly titled]] "[[https://youtu.be/SW2cCKLNUf4 Analysis Paralysis]]" shows that Ricky suffers from this trope - [[spoiler: even in a game as simple as ''TabletopGames/{{Candyland}}'']]

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* ''WebVideo/Doormonster'''s ''WebVideo/{{Doormonster}}'''s [[ExactlyWhatItSaysOnTheTin aptly titled]] "[[https://youtu.be/SW2cCKLNUf4 Analysis Paralysis]]" shows that Ricky suffers from this trope - [[spoiler: even in a game as simple as ''TabletopGames/{{Candyland}}'']]
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* ''WebVideo/Doormonster'''s [[ExactlyWhatItSaysOnTheTin aptly titled]] "[[https://youtu.be/SW2cCKLNUf4 Analysis Paralysis]]" shows that Ricky suffers from this trope - [[spoiler: even in a game as simple as ''TabletopGames/{{Candyland}}'']]
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* This trope is the basis [[https://en.wikipedia.org/wiki/Somatic_marker_hypothesis Somatic marker hypothesis]]: why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the difference between escaping a dangerous situation or not, if the situation you're in is so inconsiderate as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.

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* This trope is the basis of [[https://en.wikipedia.org/wiki/Somatic_marker_hypothesis Somatic marker hypothesis]]: why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the difference between escaping a dangerous situation or not, if the situation you're in is so inconsiderate as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.
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* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the difference between escaping a dangerous situation or not, if the situation you're in is so inconsiderate as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.

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* This trope is one suggested reason the basis [[https://en.wikipedia.org/wiki/Somatic_marker_hypothesis Somatic marker hypothesis]]: why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the difference between escaping a dangerous situation or not, if the situation you're in is so inconsiderate as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.
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* In the ''Series/StarTrekTheNextGeneration'' episode "Peak Performance", Picard and Riker fight each other as part of a military exercise, and Data (who is acting as Picard's first officer) gets hit by this twice. First, he loses a strategy game to the Starfleet observer, and spends almost half the episode agonizing about his loss and analyzing his systems for what went wrong. Then, when Picard orders him to get his act together and come up with a strategy to defeat Riker, Data nearly does this to himself again by analyzing Riker's usual strategy, analyzing how Riker is likely to change his strategy knowing Data knows his strategy, analyzing how Riker is likely to ''not'' change his strategy knowing that Data knows Riker knows Data knows his usually strategy, etc.

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* In the ''Series/StarTrekTheNextGeneration'' episode "Peak Performance", Picard and Riker fight each other as part of a military exercise, and Data (who is acting as Picard's first officer) gets hit by this twice. First, he loses a strategy game to the Starfleet observer, and spends almost half the episode agonizing about his loss and analyzing his systems for what went wrong. Then, when Picard orders him to get his act together and come up with a strategy to defeat Riker, Data nearly does this to himself again by analyzing Riker's usual strategy, [[IKnowYouKnowIKnow analyzing how Riker is likely to change his strategy knowing Data knows his strategy, strategy]], analyzing how Riker is likely to ''not'' change his strategy knowing that Data knows Riker knows Data knows his usually usual strategy, etc.
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* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the different between escaping a dangerous situation or not, if the situation you're in is so rude as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.

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* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the different difference between escaping a dangerous situation or not, if the situation you're in is so rude inconsiderate as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain's reasoning ability, couldn't decide on which spot to take.
Is there an issue? Send a MessageReason:
None


* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the different between escaping a dangerous situation or not, if the situation you're in is so rude as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because his brain couldn't decide on which spot to take.

to:

* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the different between escaping a dangerous situation or not, if the situation you're in is so rude as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because he, relying only on his brain brain's reasoning ability, couldn't decide on which spot to take.
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* This trope is one suggested reason why emotions were evolved in humans and other animals as a means of avoiding them. Too much time spent trying to analyze one's situation could mean the different between escaping a dangerous situation or not, if the situation you're in is so rude as to not remain static while the brain tries to work out the best solution. There is a story of a man whose brain had been damaged so that his emotional response was heavily muted but was otherwise fine -- he found that he would spend upwards of two hours driving around a parking lot at his local grocery store because his brain couldn't decide on which spot to take.

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* A RealLife version pops up with [[ComicBook/TheJoker John Doe]] in Season 2 of ''VideoGame/BatmanTheTelltaleSeries'', who's [[StrangerInAFamiliarLand struggling to adjust to life outside of Arkham]].
-->'''John''': It's- it's the ''freedom'' that gets to you. There's so damn much, you hardly know what to do with it. It's not like Arkham. Sometimes I miss those padded walls. You knew where the lines were drawn. Which ones not to cross.
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* ''Webcomic/DorkTower'': Guest cartoonist Charlie Bates has Carson demonstrate the tabletop games version of the trope (see above) [[http://www.dorktower.com/2018/06/20/decisions-decisions-dork-tower-20-06-18/ here.]]
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[[quoteright:350:[[Webcomic/DorkTower http://static.tvtropes.org/pmwiki/pub/images/paralysisbyanalysis_dorktower.jpg]]]]
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Generic "examples" are not allowed, and Weblinks Are Not Examples.


* [[http://news.uchicago.edu/article/2010/09/21/psychologist-shows-why-we-choke-under-pressure-and-how-avoid-it This article describes and explains the phenomenon]], and is also the TropeNamer. It's more complex and varied than simple ParalysisByAnalysis. Sometimes it's a desire to avert stereotypes (an Asian kid flunking math, a black kid who's bad at sports, a boy who really doesn't want to follow in the footsteps of a domineering father who he's actually a lot like). Sometimes it's ''because'' of stereotypes (an Asian kid being bad at sports, a black kid or a girl bad at math and science). There are a lot of ways to drive yourself to undeserved failure.



* [[http://espn.go.com/page2/s/list/chokers.html This is ESPN's list]] of the ten worst chokes of sports history.
* [[http://golf.about.com/b/2006/06/22/the-biggest-chokes-in-golf-history.htm This list focuses on golf]].
* [[http://en.wikipedia.org/wiki/Choke_%28sports%29 The other wiki]] has a list organized by sport.
* This can be an issue for children who aren't picky eaters the first time they go to a new restaurant: faced with a choice between a large number of menu items they have trouble making a decision because they want to try all of them.
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Choking occurs when, instead of getting in the zone and shutting off the thinking, the expert starts thinking about what he's doing. He starts trying to control ''everything'', trying to account for every last variable. He gets in his head and because there's just too much to think about, he can't do anything. He's got the yips or, as {{the other wiki}} calls it, [[http://en.wikipedia.org/wiki/Focal_dystonia focal dystonia.]]

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Choking occurs when, instead of getting in the zone and shutting off the thinking, the expert starts thinking about what he's doing. He starts trying to control ''everything'', trying to account for every last variable. He gets in his head and because there's just too much to think about, he can't do anything. He's got the yips or, as {{the other wiki}} Wiki/TheOtherWiki calls it, [[http://en.wikipedia.org/wiki/Focal_dystonia focal dystonia.]]
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* This can be an issue for children who aren't picky eaters the first time they go to a new restaurant: faced with a choice between a large number of menu items they have trouble making a decision because they want to try all of them.
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* ''WesternAnimation/TheTransformers'': This is the primary weakness of the Technobots combiner Computron. He always thoroughly and completely analyzes every situation for the perfect response, but often arrives at that solution too late for it to be useful.

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* [[ExploitedTrope Weaponized]] in ''VideoGame/KingdomOfLoathing'', with Ed the Undying's "[[http://kol.coldfront.net/thekolwiki/index.php/Curse_of_Indecision Curse of Indecision]]", which stuns the opponent for several turns by making them aware of ''every'' possible outcome of of ''every'' possible move.

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* ''VideoGame/KingdomOfLoathing'':
**
[[ExploitedTrope Weaponized]] in ''VideoGame/KingdomOfLoathing'', with Ed the Undying's "[[http://kol.coldfront.net/thekolwiki/index.php/Curse_of_Indecision Curse of Indecision]]", which stuns the opponent for several turns by making them aware of ''every'' possible outcome of of ''every'' possible move.
** Parodied by the "Option Paralysis" [[CosmeticAward trophy]], which is earned by simultaneously dressing as a RedShirt and having a status effect of "escorted by a RedShirt".
-->You're entitled to the "Option Paralysis" Trophy, for making it so your enemies have no idea who to kill first.
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* Several baseball players have struggled with "the yips", the inability to do the one they've done since early childhood, throw a baseball:
** Rick Ankiel was a promising young pitcher for the St. Louis Cardinals at the turn of the millennium, finishing in the top ten in ERA and strikeouts in his rookie season at the age of 20. In the 2000 NL Division Series, he was selected to start Game 1, but mysteriously, his control abandoned him completely, walking four batters and setting a major league record with five wild pitches before being removed in the third. In his next playoff start, Ankiel threw five pitches over his catcher in the first inning. His control never recovered for reasons unknown, but Ankiel was able to salvage his career thanks to being a superb hitter, [[CareerResurrection resurfacing in the majors a few years later]] as a converted outfielder with good power and, thanks to his pitching experience, an absolute ''cannon'' for an arm.
** Chuck Knoblauch was an All-Star second baseman with the Twins and the dynastic Yankees of the late 90's. However, in 2000, he was unable to make routine throws from the relatively short distance of his position to first, even once airmailing a ball into the stands and clocking the mother of Keith Olbermann in the face. Despite several methods on trying to correct it, eventually he forced out from his position into a full-time designated hitter, staying off the field.
** Jon Lester, formerly of the Red Sox and currently with the Cubs, is one of the most established pitchers in baseball, with All-Star appearances and championship rings to his name. However, he apparently has issues with throwing to first, as he oddly went two years without attempting a pickoff to first (a relatively common tactic to keep baserunners close to first). Although he vehemently denied having an issue, it became so blatant of his aversion to throwing to first base that hitters have started to bunt towards Lester, forcing the catcher to come a long way to field it and throw to first, or having Lester do it. Like the other examples, no one's sure why Lester is uncomfortable with that throw in particular, especially since he has no such issues pitching effectively to home.
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** In another Kevin Costner film, ''Film/TinCup'', Costner's titular character gets the yips when he's simultaneously worried about his love interest and the upcoming U.S. Open.
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It's the final quarter. The game is still too close to call. The clock is counting down. There are seconds to go. You have the ball. It's all up to you. And you stand there. And do nothing.

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It's the final quarter. The game is still too close to call. The clock is counting down. There are seconds to go. You have the ball. It's all up to you. And you stand there. Think back to your training. Analyze the best response. And do nothing.absolutely nothing in the meantime.
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->''"There are more possible games of chess than there are atoms in the universe. No-one can possibly predict them all, not even you. Which means that the first move can be terrifying. It's the furthest point from the end of the game, there's a virtually infinite sea of possibilities between you and the other side... but it also means that if you make a mistake, there's a nearly infinite amount of ways to fix it. So you should simply relax, and play."

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->''"There are more possible games of chess than there are atoms in the universe. No-one can possibly predict them all, not even you. Which means that the first move can be terrifying. It's the furthest point from the end of the game, there's a virtually infinite sea of possibilities between you and the other side... but it also means that if you make a mistake, there's a nearly infinite amount of ways to fix it. So you should simply relax, and play.""''
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->''"There are more possible games of chess than there are atoms in the universe. No-one can possibly predict them all, not even you. Which means that the first move can be terrifying. It's the furthest point from the end of the game, there's a virtually infinite sea of possibilities between you and the other side... but it also means that if you make a mistake, there's a nearly infinite amount of ways to fix it. So you should simply relax, and play."
-->-- '''[[TheChessmaster Harold Finch]]''', ''Series/PersonOfInterest'', "If-Then-Else".
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** This actually was done and worked. The conclusion was basically: do a full-court press all game every game.
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correcting from my era of putting two ns n mentioning


* The ''Franchise/{{Noob}}'' webseries and novel imply that Sparadrap is compeltely immunne to it (mentionning that "pressure has no effect on him"), which helps his real-life profession as [[spoiler:a tennis player]] a lot.

to:

* The ''Franchise/{{Noob}}'' webseries and novel imply that Sparadrap is compeltely immunne to it (mentionning (mentioning that "pressure has no effect on him"), which helps his real-life profession as [[spoiler:a tennis player]] a lot.

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