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* The final level of TNT: Evilution, half of ''VideoGame/FinalDoom'', has a large field of platforms with large candles on them burning with different coloured flames. Stepping on the wrong platform is instant death, not too dissimilar in principle to the Film/IndianaJonesAndTheLastCrusade example. The correct sequence is given in the rows of colored torches in the previous room.

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* The final level of TNT: Evilution, half of ''VideoGame/FinalDoom'', has a large field of platforms with large candles on them burning with different coloured flames. Stepping on the wrong platform is instant death, not too dissimilar in principle to the Film/IndianaJonesAndTheLastCrusade example.death. The correct sequence is given in the rows of colored torches in the previous room.
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* In ''VideoGame/DevilMayCry4'', the "Lost Woods" area of the Mitis Forest is played out like a crossroads maze wherein you're taken to a scripted enemy wave encounter and then a PuzzleReset if you can't figure out the correct path. A riddle about "seeking the light" and an obelisk in the center serve as your clues for figuring the way out. Basically, you either have to make sure your shadow is behind you, or simply go towards the direction that's opposite of the obelisk's shadow.

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* In ''VideoGame/DevilMayCry4'', the [[TheLostWoods "Lost Woods" Woods"]] area of the Mitis Forest is played out like a crossroads maze wherein you're taken to a scripted enemy wave encounter and then a PuzzleReset if you can't figure out the correct path. A riddle about "seeking the light" and an obelisk in the center serve as your clues for figuring the way out. Basically, you either have to make sure your shadow is behind you, or simply go towards the direction that's opposite of the obelisk's shadow.
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* ''VideoGame/DevilMayCry4'' in the forest level, sort of. You have to make sure your shadow is behind you.

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* ''VideoGame/DevilMayCry4'' In ''VideoGame/DevilMayCry4'', the "Lost Woods" area of the Mitis Forest is played out like a crossroads maze wherein you're taken to a scripted enemy wave encounter and then a PuzzleReset if you can't figure out the correct path. A riddle about "seeking the light" and an obelisk in the forest level, sort of. You center serve as your clues for figuring the way out. Basically, you either have to make sure your shadow is behind you.you, or simply go towards the direction that's opposite of the obelisk's shadow.
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* ''Franchise/TheLegendOfZelda'' loves his trope:
** Your first time through the Lost Woods in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has all of the "correct" doors play the background music more loudly when you approach them. After you learn Saria's Song, this clue no longer plays, so you must memorize the route (or [[ConspicuouslyLightPatch take advantage of the fact that the doors that lead to different parts of the Woods and the ones that lead out are rendered differently]].)
** ''VideoGame/TheLegendOfZeldaMajorasMask'': The Woods of Mystery in Southern Swamp has you follow a monkey across hollow tunnels to avoid getting lost and returning to the entrance; unlike the Lost Woods in Ocarina of Time, the correct path changes every day, but the monkey has memorized all patterns. The path to Pinnacle Rock in the Great Bay Area is similar, only there the "doors" are invisible paths within the ocean surrounded by murky water, and you have to follow a seahorse.
** In the ''VideoGame/TheLegendOfZeldaOracleGames'', [[spoiler:Twinrova's]] lair, TheVeryDefinitelyFinalDungeon of a linked game, has one such maze which has several eyes embedded in the wall. You always use the door in the direction that none of the eyes are looking in.
** In the final dungeon of ''VideoGame/TheLegendOfZeldaTheWindWaker'', a maze can be navigated only after Link kills the Phantom Ganon in each room and sees [[spoiler:which direction its sword's ''handle'' falls.]] In the Forsaken Fortress, the correct path to the top of the fortress is marked by the lit torches.

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* ''Franchise/TheLegendOfZelda'' loves his trope:
''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Your first time through the Lost Woods in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has all of the "correct" doors play the background music more loudly when you approach them. After you learn Saria's Song, this clue no longer plays, so you must memorize the route (or [[ConspicuouslyLightPatch take advantage of the fact that the doors that lead to different parts of the Woods and the ones that lead out are rendered differently]].)
** ''VideoGame/TheLegendOfZeldaMajorasMask'': The Woods of Mystery in Southern Swamp has you follow a monkey across hollow tunnels to avoid getting lost and returning to the entrance; unlike the Lost Woods in Ocarina ''Ocarina of Time, Time'', the correct path changes every day, but the monkey has memorized all patterns. The path to Pinnacle Rock in the Great Bay Area is similar, only there the "doors" are invisible paths within the ocean surrounded by murky water, and you have to follow a seahorse.
** In the ''VideoGame/TheLegendOfZeldaOracleGames'', ''VideoGame/TheLegendOfZeldaOracleGames'': [[spoiler:Twinrova's]] lair, TheVeryDefinitelyFinalDungeon of a linked game, has one such maze which has several eyes embedded in the wall. You always use the door in the direction that none of the eyes are looking in.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': In the final dungeon of ''VideoGame/TheLegendOfZeldaTheWindWaker'', dungeon, a maze can be navigated only after Link kills the Phantom Ganon in each room and sees [[spoiler:which direction its sword's ''handle'' falls.]] In the Forsaken Fortress, the correct path to the top of the fortress is marked by the lit torches.



** In ''VideoGame/TheLegendOfZeldaSpiritTracks'', one villager tells Link that he has to turn in the directions tree branches point in order to make it through the Lost Woods... [[spoiler:but another villager tells him that the fourth tree "has no sense of direction", and you must go ''opposite'' of where it's branch is pointing instead.]]

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** In ''VideoGame/TheLegendOfZeldaSpiritTracks'', one villager tells Link that he has to turn in the directions tree branches point in order to make it through the Lost Woods... [[spoiler:but another villager tells him that the fourth tree "has no sense of direction", and you must go ''opposite'' of where it's its branch is pointing instead.]]
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** [[TheLostWoods the Lampbloom Woods]] offers a rather non-subtle (but is missable) version. At night, the flowers leading in the right direction glow red. Pretty obvious to anyone who has played a game before, even without the characters in the game telling you, but can be confusing if you arrive during the day.

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** [[TheLostWoods the The Lampbloom Woods]] offers a rather non-subtle (but is missable) version. At night, the flowers leading in the right direction glow red. Pretty obvious to anyone who has played a game before, even without the characters in the game telling you, but can be confusing if you arrive during the day.
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