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added Scratch Damage Enemy as a comparasion


Compare UntouchableUntilTagged (where a single failure to dodge dooms a character) and HPTo1 (an attack which turns characters into this). Contrast OneHitKill. If it's a mook whose One Hit Point is exceptionally hard to remove, you've probably encountered a MetalSlime.

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Compare UntouchableUntilTagged (where a single failure to dodge dooms a character) and character), HPTo1 (an attack which turns characters into this).this), and ScratchDamageEnemy (technically a Supertrope but only due to all One-Hit-Point Wonders taking one damage before dying). Contrast OneHitKill. If it's a mook whose One Hit Point is exceptionally hard to remove, you've probably encountered a MetalSlime.
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* ''VideoGame/FaithTheUnholyTrinity'': Most of the time, if John gets hit even once, it's curtains for him. The only exceptions are during the FinalBoss and TrueFinalBoss fights.
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** Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point (as in, the game is scripted in such a way that Shedinja ''can not'' have more than 1 HP. Anything that would cause its max HP to increase, such as leveling up or using certain items, either just ''don't'' or cant be used on it to begin with, respectively. Even the [[AttackOfThe50FootWhatever Dynamax]] mechanic from Generation VIII, which can ''double'' a Pokémon's max HP, has no effect on Shedinja's), making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", which protects it from all direct damage that isn't [[ElementalRockPaperScissors super effective]]. Unfortunately, Wonder Guard doesn't protect Shedinja from ''indirect'' damage; meaning everything from StatusEffects, damaging weather such as hail or sandstorms, entry hazards like Stealth Rocks or Spikes, Leech Seed, and even recoil from its own attacks are fair game.

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** Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point (as in, the game is scripted in such a way that Shedinja ''can not'' have more than 1 HP. Anything that would cause its max HP to increase, such as leveling up or using certain items, either just ''don't'' or cant can't be used on it to begin with, respectively. Even the [[AttackOfThe50FootWhatever Dynamax]] mechanic from Generation VIII, which can ''double'' a Pokémon's max HP, has no effect on Shedinja's), making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", which protects it from all direct damage that isn't [[ElementalRockPaperScissors super effective]]. Unfortunately, Wonder Guard doesn't protect Shedinja from ''indirect'' damage; meaning everything from StatusEffects, damaging weather such as hail or sandstorms, entry hazards like Stealth Rocks or Spikes, Leech Seed, and even recoil from its own attacks are fair game.
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* ''Demon Spore'': The player scientist instantly dies if they comes into contact with any of the rapidly-spreading flesh monsters, due to how easily they can infect flesh from a single touch.
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** Most of the early games made the titular hero a One-Hit-Point Wonder. He can survive one hit if he has the "Heart" power-up, which acts as a SingleUseShield. Starting with the UsefulNotes/Nintendo64 era, Bomberman got a lifebar.

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** Most of the early games made the titular hero a One-Hit-Point Wonder. He can survive one hit if he has the "Heart" power-up, which acts as a SingleUseShield. Starting with the UsefulNotes/Nintendo64 Platform/Nintendo64 era, Bomberman got a lifebar.



* Most games in the ''VideoGame/AdventureIsland'' series do this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. The exception is ''VideoGame/AdventureIsland: [[UsefulNotes/WiiWare the Beginning]]'', in which taking hits knocks time off the meter.

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* Most games in the ''VideoGame/AdventureIsland'' series do this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. The exception is ''VideoGame/AdventureIsland: [[UsefulNotes/WiiWare [[Platform/WiiWare the Beginning]]'', in which taking hits knocks time off the meter.



* ''VideoGame/{{ESWAT}}'': Uses BodyArmorAsHitpoints. You die in one hit without the titular PoweredArmor, and you don't have it in the first few missions, which have you working your way up in rank. This is different in the UsefulNotes/SegaGenesis version (''City Under Siege''), where you have a shorter life bar in the Captain and Chief missions.

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* ''VideoGame/{{ESWAT}}'': Uses BodyArmorAsHitpoints. You die in one hit without the titular PoweredArmor, and you don't have it in the first few missions, which have you working your way up in rank. This is different in the UsefulNotes/SegaGenesis Platform/SegaGenesis version (''City Under Siege''), where you have a shorter life bar in the Captain and Chief missions.



* ''VideoGame/NinjaSpirit'': In the UsefulNotes/TurboGrafx16 version, Moonlight has five hit points in PC-Engine mode, but only one hitpoint in Arcade mode.

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* ''VideoGame/NinjaSpirit'': In the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version, Moonlight has five hit points in PC-Engine mode, but only one hitpoint in Arcade mode.



* ''VideoGame/TinyToonAdventures'' does this in the [[UsefulNotes/NintendoEntertainmentSystem NES]] game, and other games based on [[WesternAnimation/TinyToonAdventures the show]] often make you a one hit point wonder in hard mode, such as in ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'' for the UsefulNotes/GameBoy.

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* ''VideoGame/TinyToonAdventures'' does this in the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game, and other games based on [[WesternAnimation/TinyToonAdventures the show]] often make you a one hit point wonder in hard mode, such as in ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'' for the UsefulNotes/GameBoy.Platform/GameBoy.



* ''Bugs Bunny: Crazy Castle'' (''WesternAnimation/LooneyTunes''): This old UsefulNotes/GameBoy and {{UsefulNotes/NES}} game has Bugs running around dozens of floors of a castle where the other Looney Tunes have been brainwashed or something, and running into one of them just once sends you back to the start of the level. Only two items can circumvent this: one that temporarily lets you walk ''through'' other characters and one that temporarily lets you walk through and ''kill'' other characters. Made worse in that some characters follow you around and a few ''float through walls and floors.''

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* ''Bugs Bunny: Crazy Castle'' (''WesternAnimation/LooneyTunes''): This old UsefulNotes/GameBoy Platform/GameBoy and {{UsefulNotes/NES}} {{Platform/NES}} game has Bugs running around dozens of floors of a castle where the other Looney Tunes have been brainwashed or something, and running into one of them just once sends you back to the start of the level. Only two items can circumvent this: one that temporarily lets you walk ''through'' other characters and one that temporarily lets you walk through and ''kill'' other characters. Made worse in that some characters follow you around and a few ''float through walls and floors.''



* ''Atomic Robo-Kid'': You can't take a hit without exploding, except in ''Atomic Robo-Kid Special'', the ReformulatedGame for the UsefulNotes/PCEngine.

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* ''Atomic Robo-Kid'': You can't take a hit without exploding, except in ''Atomic Robo-Kid Special'', the ReformulatedGame for the UsefulNotes/PCEngine.Platform/PCEngine.
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** Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", which protects it from all direct damage that isn't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from ''indirect'' damage; meaning everything from StatusEffects, damaging weather such as hail or sandstorms, entry hazards like Stealth Rocks or Spikes, Leech Seed, and even recoil from its own attacks are fair game.

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** Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, point (as in, the game is scripted in such a way that Shedinja ''can not'' have more than 1 HP. Anything that would cause its max HP to increase, such as leveling up or using certain items, either just ''don't'' or cant be used on it to begin with, respectively. Even the [[AttackOfThe50FootWhatever Dynamax]] mechanic from Generation VIII, which can ''double'' a Pokémon's max HP, has no effect on Shedinja's), making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", which protects it from all direct damage that isn't [[ElementalRockPaperScissors super effective.effective]]. Unfortunately, Wonder Guard doesn't protect Shedinja from ''indirect'' damage; meaning everything from StatusEffects, damaging weather such as hail or sandstorms, entry hazards like Stealth Rocks or Spikes, Leech Seed, and even recoil from its own attacks are fair game.
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** Aria and Coda only have half a heart and cannot obtain heart canisters, and therefore die if they take any damage (Unless they have a potion, which Aria starts with and is good for a single revival, or if they are wearing glass armor, which saves them from being hit once). Additionally, they die if they miss a beat.

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** Aria and Coda only have half a heart and cannot obtain heart canisters, and therefore die if they take any damage (Unless they have a potion, which Aria starts with and is good for a single revival, or if they are wearing glass armor, which saves them from being hit once). In Aria's case, it represents how frail she is because she's the oldest of the main story characters. Additionally, they die if they miss a beat.
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* ''Film/BatmanReturns'': The UsefulNotes/SegaMasterSystem version, unlike the UsefulNotes/GameGear version from which it was converted, does not give Batman a life bar.

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* ''Film/BatmanReturns'': The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version, unlike the UsefulNotes/GameGear Platform/GameGear version from which it was converted, does not give Batman a life bar.
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* "VideoGame/ADanceofFireandIce": Hitting a tile too late will cause the planets to explode, sending you back to the last checkpoint.
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* ''VideoGame/ClockTower'': Not exactly, because in terms of gameplay, your character has several different stages of health, but they don't actually die if it hits 0. When that does happen, they can no longer avoid your [[ImplacableMan enemy]] if they catch you. However, the character does not actually get hurt unless they die, making this an odd example, especially in Clock Tower 2 (1 in the US) and The Struggle Within, where failing these events kills you, no matter how much health you have. Surviving them makes your health go down, as opposed to dying. This makes it more of a, "You have a health bar, but you still die if you're hit at all".

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* ''VideoGame/ClockTower'': Not exactly, because in terms of gameplay, your character has several different stages of health, but they don't actually die if it hits 0. When that does happen, they can no longer avoid your [[ImplacableMan enemy]] if they catch you. However, the character does not actually get hurt unless they die, making this an odd example, especially in Clock Tower 2 (1 in the US) North AMerican English) and The Struggle Within, where failing these events kills you, no matter how much health you have. Surviving them makes your health go down, as opposed to dying. This makes it more of a, "You have a health bar, but you still die if you're hit at all".



* ''VideoGame/AnotherWorld'' (known as ''Out Of This World'' in US) [[NintendoHard worked this way]]. Some combat elements, such as the blaster pistol capable of creating blaster shields, made it rather complicated to get through certain firefights, almost qualifying it as a PuzzleGame. The unsuspecting player is in for a surprise if he tries to run past the worms crawling on the ground in the first area.

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* ''VideoGame/AnotherWorld'' (known as ''Out Of This World'' in US) North American English) [[NintendoHard worked this way]]. Some combat elements, such as the blaster pistol capable of creating blaster shields, made it rather complicated to get through certain firefights, almost qualifying it as a PuzzleGame. The unsuspecting player is in for a surprise if he tries to run past the worms crawling on the ground in the first area.
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* ''VideoGame/GreyArea2023'': On the "Painful" and "[[HarderThanHard Punished]]" difficulty levels, Hailey has only one health point which cannot be upgraded, so any hit from an enemy or obstacle will kill her.
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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''VideoGame/SilverSurfer'' for the UsefulNotes/{{N|intendoEntertainmentSystem}}ES

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-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''VideoGame/SilverSurfer'' for the UsefulNotes/{{N|intendoEntertainmentSystem}}ES
''VideoGame/SilverSurfer1990''



* ''VideoGame/SilverSurfer'': As quoted above, this game, exacerbated by the fact that [[DeadlyWalls touching walls will kill you]]. Made even more annoying by the fact that one of the Silver Surfer's superpowers is being {{Nigh Invulnerab|ility}}le! [[EverythingTryingToKillYou The rubber ducky will kill you.]]

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* ''VideoGame/SilverSurfer'': ''VideoGame/SilverSurfer1990'': As quoted above, this game, exacerbated by the fact that [[DeadlyWalls touching walls will kill you]]. Made even more annoying by the fact that one of the Silver Surfer's superpowers is being {{Nigh Invulnerab|ility}}le! [[EverythingTryingToKillYou The rubber ducky will kill you.]]
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* ''VideoGame/{{Skylanders}}'' series:
** In ''[[VideoGame/SkylandersGiants Giants]]'', at the end of the battle arena of chapter 12, the leader of the bad guys in the level, Pipsqueak, will be jumping down to battle you. You just have to hit him once before he says "Owie!" and sends in his Shadow Knight to do the fighting instead.
** In the [=3DS=] version of ''[[VideoGame/SkylandersSwapForce Swap Force]]'', you battle Count Moneybone in his robot suit multiple times. After the final fight against him, said robot suit breaks down and he decides to take you on himself with his "bone" hands. As it turns out, he really needed that suit if he wanted to be able to take more than one hit.
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* Every character in ''VideoGame/BokosukaWars'' is removed from gameplay once they lose a single battle. This includes your King Suren, and it's GameOver if you lose him.
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* A single bullet is enough to send you back the the nearest checkpoint in ''VideoGame/{{Ghostrunner}}, while a single stroke from your sword can cleanly cleave through just about any enemy you come across.

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* ''VideoGame/{{Ghostrunner}}'': A single bullet is enough to send you back the to the nearest checkpoint in ''VideoGame/{{Ghostrunner}}, checkpoint, while a single stroke from your sword can cleanly cleave through just about any enemy you come across.
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* ''VideoGame/BroodStar'': There is a module which reduces the player's hitbox to the width of a single pixel while also reducing their shield to 1. It makes it extremely difficult for enemies to hit them, but also guarantees that the player will die if a shot connects.
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** In ''VideoGame/SuperMarioRun'', Toad moves faster than Mario but can't collect Super Mushrooms, so one hit is enough to take him out and cost you some precious time.

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** In ''VideoGame/SuperMarioRun'', Toad moves faster than prior to the Remix Ten update. The other playable characters outside of Mario but can't collect and Luigi couldn't use Super Mushrooms, so one hit is enough to Mushrooms and died in a single hit. The update lets them take him out a hit and cost you some precious time.shrink before dying.
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* ''VideoGame/{{Einhander}}'': The Einhänder fighters go up in flames after a single hit, but the equippable gunpods can absorb a few bullets before breaking, and the manipulator arm is invincible, meaning skilled players can use it to absorb bullets that would otherwise take a life off them.
* ''VideoGame/{{Eschatos}}'' and its successor ''VideoGame/GingaForce'' have the player ships explode in one hit, but give them a manually-activated front shield that runs off of an energy meter.


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* ''VideoGame/RType'': Your Force Device is [[ImmuneToBullets bulletproof]]. Your ship is ''not''.
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** ''VideoGame/WarioWareIncMegaPartyGames'': In One-Controller Survival, each player only gets one life, and failing any microgames results in immediate elimination from the competition.

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Minor tweaks. Also crosswicked an example


* ''VideoGame/CommanderKeen'': While not a Mario offshoot, this game was designed with Mario in mind, and the title character is just as vulnerable. One hit and the Defender of Earth is dead. Ditto ''Dangerous Dave'', another early John Romero game.

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* ''VideoGame/CommanderKeen'': While not a Mario offshoot, this game was designed with Mario in mind, and the title character is just as vulnerable. One hit and the Defender of Earth is dead. Ditto Same with ''Dangerous Dave'', another early John Romero game.game and the precursor of ''Commander Keen''.



* ''VideoGame/CrashBandicoot'': The title character ''lives'' (or rather dies) by this trope (at least in earlier installments), sure you can get Aku-Aku masks to take up to two extra hits, but those tend to be rare unless you die several times in a row between checkpoints (where you're then given a freebie mask upon respawning). Regardless, when Crash is by himself, he croaks at even the slightest contact with an enemy or hazard... even seemingly harmless ones like ''turtles'' and ''skunks''.
** Not even His Sister Coco is safe from being killed in one hit in The VideoGame/CrashBandicoot series Video Games she is playable in and in VideoGame/CrashBandicoot4ItsAboutTime even Tawna, Dingodile and even Franchise villain Dr Neo Cortex can be killed in one hit, when you play as them.

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* ''VideoGame/CrashBandicoot'': ''VideoGame/CrashBandicoot'':
**
The title character ''lives'' (or rather dies) by this trope (at least in earlier installments), sure you can get Aku-Aku masks to take up to two extra hits, but those tend to be rare unless you die several times in a row between checkpoints (where you're then given a freebie mask upon respawning). Regardless, when Crash is by himself, he croaks at even the slightest contact with an enemy or hazard... even seemingly harmless ones like ''turtles'' and ''skunks''.
** Not even His Sister his sister Coco is safe from being killed in one hit in The VideoGame/CrashBandicoot series Video Games she is playable in and in VideoGame/CrashBandicoot4ItsAboutTime even Tawna, Dingodile and even Franchise villain Dr Neo Cortex can be killed in one hit, when you play as them.



* ''VideoGame/WarioLand'' 4, just like most Mario platformers, in that while on Super Hard Mode you technically do have more health, you always ''start'' the levels with only one hit point left, usually right in front of a monster ready to kill you on contact. So you're always a One-Hit-Point Wonder for the first half of every level.

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* ''VideoGame/WarioLand'' 4, ''VideoGame/WarioLand4'', just like most Mario platformers, in that while on Super Hard Mode you technically do have more health, you always ''start'' the levels with only one hit point left, usually right in front of a monster ready to kill you on contact. So you're always a One-Hit-Point Wonder for the first half of every level.



* In virtually all microgames in ''VideoGame/WarioWare'', as well as most of the unlockable minigames, the player character dies after being damaged once. It would be easier to list the exceptions, such as the ''VideoGame/PunchOut'' clone at the end of Jimmy's stages in the original and ''Gold'', but even then, some opponents have a OneHitKill punch.

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* ''VideoGame/WarioWare'':
** Series-wide:
In virtually nearly all microgames in ''VideoGame/WarioWare'', microgames, as well as most of the unlockable minigames, the player character dies after being damaged once. It would be easier to list the exceptions, such as the ''VideoGame/PunchOut'' clone at the end of Jimmy's stages in the original and ''Gold'', but even then, some opponents have a OneHitKill punch.punch.
** ''VideoGame/WarioWareIncMegaMicrogames'': The postgame mode Thrilling ends when the player fails ''one'' microgame. The challenge consists of clearing as many microgames as possible before that happens (reaching at least the 15th will unlock Hard Mode).
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* In ''VideoGame/StarFoxGuard'', the player's main objective is to protect the tower in each base from attack by Combat Class robots. The tower cannot afford to take any damage at all, so if just one Combat Class bot manages to reach it and successfully attack it, the current mission will instantly end in failure.
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Has ''nothing'' to do with a OneHitWonder, [[PunBasedTitle although it is sometimes referred to as such]].

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Has ''nothing'' to do with a OneHitWonder, [[PunBasedTitle although it is sometimes referred to as such]].
such]]. Neither to be confused with CriticalExistenceFailure.

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