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* CrisisCore has a few of these in the missions, either hiding directly behind you or in a room backwards of where you start. Players may get used to twirling the camera at the start of each mission.
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** In the Emerald Coast stage from ''Adventure'', there are a few ring monitors right behind the beggining of the stage.

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** In the Emerald Coast stage from ''Adventure'', there are a few ring monitors right behind the beggining beginning of the stage.

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Not really an example of GuideDangIt; all it requires is going the other way. It can be one, however, if the game goes out of its way to convince you that going left is a bad idea. Related to BehindTheBlack

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Sometimes it can even make the entire level easier to finish, making for an EasyLevelTrick.

Related to BehindTheBlack.
Not really an example of GuideDangIt; all it requires is going the other way. It can be one, however, if the game goes out of its way to convince you that going left is a bad idea. Related to BehindTheBlack
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* ''Kirby64'' has one Crystal Shard that appears on top of one of the areas you come out through in Dedede's Castle. Many items are also hidden behind the start of the level, usually being a Star or food.

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* ''Kirby64'' ''{{Kirby64}}'' has one Crystal Shard that appears on top of one of the areas you come out through in Dedede's Castle. Many items are also hidden behind the start of the level, usually being a Star star or food.
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* While it doesn't have "levels" per se, the fixed camera in ''God of War'' likes pointing you down corridors just as much as the level designers like putting stuff underneath the camera, just out of sight until you run up to it.

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* While it doesn't have "levels" per se, the fixed camera in ''God of War'' ''GodofWar'' likes pointing you down corridors just as much as the level designers like putting stuff underneath the camera, just out of sight until you run up to it.
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Added God of War

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* While it doesn't have "levels" per se, the fixed camera in ''God of War'' likes pointing you down corridors just as much as the level designers like putting stuff underneath the camera, just out of sight until you run up to it.
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* FinalFantasyXIII likes to teleport you into an area after a cutscene, with a hallway behind you that you supposedly just came through. Backtracking will often get you a treasure sphere. Lampshaded at least once when, if you backtrack, a secondary party member says "Hey! Where are you going!?"

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* FinalFantasyXIII ''FinalFantasyXIII'' likes to teleport you into an area after a cutscene, with a hallway behind you that you supposedly just came through. Backtracking will often get you a treasure sphere. Lampshaded at least once when, if you backtrack, a secondary party member says "Hey! Where are you going!?"
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* FinalFantasyXIII likes to teleport you into an area after a cutscene, with a hallway behind you that you supposedly just came through. Backtracking will often get you a treasure sphere. Lampshaded at least once when, if you backtrack, a secondary party member says "Hey! Where are you going!?"

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** There's also an Invincibility moniter right behind you in Mushroom Hill Zone Act 1 of Sonic and Knuckles.

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** There's also an Invincibility moniter monitor right behind you in Mushroom Hill Zone Act 1 of Sonic and Knuckles.Knuckles.
** Also happens in SonicColors. One of the levels in Aquarium Park features a Red Ring that can only be reached by going the "wrong" direction at the start of the level.
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* Two worlds in ''{{Vexx}}''--The Neverglades and the final level--get crafty with the Wraithheart hiding. Although your first instinct in both cases is to proceed forward from the start point, The Neverglades has a cave hidden behind the entry gate that holds some extra lives and a Wraithheart puzzle, while the final stage has ''two'' hidden areas directly behind it (one of which is the entry to the castle the level takes place in).
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Ex\'\'\'odd\'\'\'us. It\'s a pun.


* This is extremely common in the first two {{Oddworld}} games, ''Abe's Oddysee'' and ''Abe's Exodus''. Very often there is a secret exit from the first screen of the level, which leads to hidden Mudokons.

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* This is extremely common in the first two {{Oddworld}} games, ''Abe's Oddysee'' and ''Abe's Exodus''.Exoddus''. Very often there is a secret exit from the first screen of the level, which leads to hidden Mudokons.
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* The UrExample: ''Metroid 1'', ''Super Metroid'', and ''Zero Mission'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.
* The ''Lego StarWars'' games loves to stick things behind the camera when you pop into a new zone.

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* The UrExample: ''Metroid ''{{Metroid}} 1'', ''Super Metroid'', and ''Zero Mission'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.
* The ''Lego ''[[LegoCrossoverGame Lego]] StarWars'' games loves to stick things behind the camera when you pop into a new zone.

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** There's also a tunnel going right, but it just leads you to a later point in the upper path so it's never necessary to use it.



** There's also a tunnel going right, but it just leads you to a later point in the upper path so it's never necessary to use it.
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* Goldeneye in the Cradle level when you fight Trevelyan. You start off facing down a long narrow walkway, but if you cirlce around the tower behind you, there's some very useful body armor.
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** ''DonkeyKongCountryReturns'' absolutely loves this trope, with probably half of all the levels featuring a hidden alcove, usually hiding a puzzle piece or a plethora of bananas, to the left of where you begin.

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Not really an example of GuideDangIt; all it requires is going the other way. It can be one, however, if the game goes out of its way to convince you that going left is a bad idea.

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Not really an example of GuideDangIt; all it requires is going the other way. It can be one, however, if the game goes out of its way to convince you that going left is a bad idea. Related to BehindTheBlack


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** There's also an Invincibility moniter right behind you in Mushroom Hill Zone Act 1 of Sonic and Knuckles.
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Moving to WhenAllElseFailsGoRight


* ''RosenkreuzStilette'' plays with this trope in a clever way. [[spoiler:In Schwer's stage, if you go to the right like in any other stage, you get treated to an inescapable deathtrap disguised as a typical level starting area. If you go to the ''left'' at the start, which isn't normally possible, you enter the stage proper. This is only the first of many such devious tricks and traps in this stage.]]
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When a player spawns into a level, many videogames expect you to go in a certain direction. In 2D games, this is generally to the right. In 3D games, this is in the direction your character starts out facing.

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When a player spawns into a level, many videogames expect you to go in a certain direction. In 2D games, this is generally [[WhenAllElseFailsGoRight to the right.right]]. In 3D games, this is in the direction your character starts out facing.
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* ''[[SuperMarioGalaxy2 Super Mario Galaxy 2]]'' has one at the begining of the final [[BigBad Bowser]] stage, having you go left, then climb a pole to find a 1-up.

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* ''[[SuperMarioGalaxy2 Super Mario Galaxy 2]]'' has one at the begining of the final [[BigBad Bowser]] stage, having you go left, then climb a pole to find a 1-up.Life Mushroom.
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** One level has an entire level section to the left of the starting point. At the end is the level's DK Coin.
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* In ''NoMoreHeroes'', you start each level leaving this motel. The hidden path behind the motel has a bunch of dodge balls that can be traded for power ups.

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* In ''NoMoreHeroes'', you start each level leaving this motel. The hidden path behind the motel has a bunch of dodge balls [[ShoutOut Lovikov]] [[DragonBall balls]] that can be traded for power ups.
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** In the Amiga version, the Mickey hat EasterEgg in the desert required you to go back to the start of the level to pick up the 1-up.

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** In the Amiga version, computer versions, the Mickey hat EasterEgg in the desert required you to go back to the start of the level to pick up the 1-up.
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** In the Amiga version, the Mickey hat EasterEgg required you to go back to the start of the level to pick up the 1-up.

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** In the Amiga version, the Mickey hat EasterEgg in the desert required you to go back to the start of the level to pick up the 1-up.
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** In the Amiga version, the Mickey hat EasterEgg required you to go back to the start of the level to pick up the 1-up.
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* The first fortress level in ''MegaMan 4'' has a hidden E-tank to the left of the starting point.

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* The first fortress level in ''MegaMan ''Game/MegaMan 4'' has a hidden E-tank to the left of the starting point.
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** ''Super Demo World'' also has one level where the only way to get to the secret goal is to turn back left and go back in the pipe you just came out of. This will lead you to an area that is ''completely identical'', except the regular goal is replaced with a secret goal and the pipe you spawn from can't be re-entered.
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* In the Sega (Mega) CD RPG ''Vay'', if you go behind one of the curtains in the throne room where you start, you'll find a trio of treasure chests contains 1500 gold pieces, a Broad Sword (a powerful early starting weapon for TheHero Sandor), and a Phoenix Heart (an item that completely restores one's HP, or can be sold for a hefty sum).
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* The ''{{Disney/Aladdin}}'' game for the SegaGenesis, in the desert and prison levels.
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* ''SonicUnleashed'' [[FanNickname WiiS2]] uses this for unlockable pictures/sounds/etc. at least once.

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* ''SonicUnleashed'' [[FanNickname WiiS2]] Wii/Playstation 2 uses this for unlockable pictures/sounds/etc. at least once.
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** In the Game Gear version of Sonic 1, going left at Bridge Zone Act 3 will show you a 1UP. Too bad in this one they only appear once and don't re-appear when you die...

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