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* In ''VideoGame/Fallout4'', representatives from communities all over Boston banded together to form the Commonwealth Provisional Government. The Institute had even sent one of their own as a representative. That representative was blamed for massacring the entire council. However, upon infiltrating the Institute, you discover that the Institute’s scientists were getting frustrated with all the debate, bickering and politicking in the government and saw them as way too obstructive to the Institute’s goals. It is left unclear whether the Institute just abandoned the CPG, which in turn destroyed itself through infighting, or if the Institute actually sent someone to wipe them out.
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Victus, not Wrex


** Surprisingly, in the third game, [[spoiler:once the [[GreyGoo Reaper paste]] has finally hit the fan, it's the turian councilor ([[{{Jerkass}} Mr. "Air-Quotes" himself]]) who turns out to be the most reasonable out of the bunch. However, the crux of his advice is to bypass the council entirely and go directly to heads of state. The War Summit comprised of such heads of state is only barely prevented from becoming one of these after Wrex essentially blackmails [[AssInAmbassador Salarian Dalatrass Linron]] into cooperating.]]

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** Surprisingly, in the third game, [[spoiler:once the [[GreyGoo Reaper paste]] has finally hit the fan, it's the turian councilor ([[{{Jerkass}} Mr. "Air-Quotes" himself]]) who turns out to be the most reasonable out of the bunch. However, the crux of his advice is to bypass the council entirely and go directly to heads of state. The War Summit comprised of such heads of state is only barely prevented from becoming one of these after Wrex Turian Primarch Victus essentially blackmails [[AssInAmbassador Salarian Dalatrass Linron]] into cooperating.]]
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** The Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.

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** The Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Ozbedat Obzedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], Kaya of Tolvada]], who personally destroyed said council. As guildmaster, Kaya has also joined [[TheCoup In every sense of the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.word]].

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* In ''TabletopGame/MagicTheGathering'', the Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.

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* In ''TabletopGame/MagicTheGathering'', the ''TabletopGame/MagicTheGathering'':
** The
Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.


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** In the ''Unstable'' set, the [[CardCarryingVillain League of Dastardly Doom]], a ThievesGuild for [[{{Supervillain}} Supervillains]], is "led" by a cabal of Baron von Count, Mary O'Kill, The Big Idea, and Grusilda. The four of them wouldn't even be able to agree on what to have for breakfast.
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* ''Fanfic/{{Fractured}}'': The Citadel Council has this hat glued to their heads. They ignore pretty much every threat that comes up: the [[EldritchAbomination Reapers]], a [[WellIntentionedExtremist rather bloody warning]] about an AlienInvasion made possible by [[ImportedAlienPhlebotinum technological cross-overs]], and the actual alien invasion itself, [[spoiler:the Flood]]. The Home Galaxy Senate appears to run on this trope like its predecessor, being corrupt, incompetent and bullied/bought off by seedier elements.

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* ''Fanfic/{{Fractured}}'': ''Fanfic/FracturedSovereignGFC'': The Citadel Council has this hat glued to their heads. They ignore pretty much every threat that comes up: the [[EldritchAbomination Reapers]], a [[WellIntentionedExtremist rather bloody warning]] about an AlienInvasion made possible by [[ImportedAlienPhlebotinum technological cross-overs]], and the actual alien invasion itself, [[spoiler:the Flood]]. The Home Galaxy Senate appears to run on this trope like its predecessor, being corrupt, incompetent and bullied/bought off by seedier elements.
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** Commander Shepard has very, very bad luck getting any governing body to believe their warnings about rogue Spectres, killer robots, and [[spoiler: genocidal sentient spaceships]]. The Citadel Council is infamously reluctant to take a proactive stance on anything, and the Alliance top brass doesn't come off as much better (excepting Hackett and Anderson).
** Surprisingly, in the third game, [[spoiler: once the [[GreyGoo Reaper paste]] has finally hit the fan, it's the turian councilor ([[{{Jerkass}} Mr. "Air-Quotes" himself]]) who turns out to be the most reasonable out of the bunch. However, the crux of his advice is to bypass the council entirely and go directly to heads of state.]]

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** Commander Shepard has very, very bad luck getting any governing body to believe their warnings about rogue Spectres, killer robots, and [[spoiler: genocidal sentient spaceships]]. The Citadel Council is infamously reluctant to take a proactive stance on anything, and the Alliance top brass doesn't come off as much better (excepting (except for [[ReasonableAuthorityFigure Hackett and Anderson).
Anderson]]).
** Surprisingly, in the third game, [[spoiler: once [[spoiler:once the [[GreyGoo Reaper paste]] has finally hit the fan, it's the turian councilor ([[{{Jerkass}} Mr. "Air-Quotes" himself]]) who turns out to be the most reasonable out of the bunch. However, the crux of his advice is to bypass the council entirely and go directly to heads of state. The War Summit comprised of such heads of state is only barely prevented from becoming one of these after Wrex essentially blackmails [[AssInAmbassador Salarian Dalatrass Linron]] into cooperating.]]
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* The High Lords of Terra in ''TabletopGame/Warhammer40000'' take this trope and run with it: Not So Omniscient Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and [[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Guard "[[UnusualEuphemism calls a meeting to order]]" with his [[HandCannon bolt pistol]]).

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* The High Lords of Terra in ''TabletopGame/Warhammer40000'' take this trope and run with it: Not So Omniscient Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and [[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Guard "[[UnusualEuphemism calls a meeting to order]]" with his [[HandCannon bolt pistol]]). If the arguments escalate beyond Imperial Guard and/or Imperial Navy threats the presence of an Inquisitor is quite enough to get things going.
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* ''Fanfic/JackieChanAdventuresOlympianJourney'': When Captain Black, Tohru, and Tremaine are granted an audience with the Eight Immortals, to plead that the Armor of the Immortals be restored for use against [[BigBad Eris]], they quickly realize that the Immortals are completely oblivious to events unfolding in the mortal world. And then they fall into arguing on whether aiding the heroes against a member of a different pantheon is allowed, which goes on for hours.
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* ''Fanfic/XComTheHadesContingency'': As time passes, the Council of Nations is slowly revealed to be this; though they represent the interests of the most powerful and influential countries in the world, they are ultimately unable to enact any tangible change to the world at large due to their lack of any unifying conviction and disagreements between its members, which are strong enough that [[spoiler:they are possibly willing to kill and compromise one another, as the Australian Councilor is unfortunate enough to demonstrate]]. Notably enough, these two drawbacks are things that EXALT seems to lack, giving them an advantage in the upcoming global realignment.

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* ''Fanfic/XComTheHadesContingency'': ''Fanfic/XCOMTheHadesContingency'': As time passes, the Council of Nations is slowly revealed to be this; though they represent the interests of the most powerful and influential countries in the world, they are ultimately unable to enact any tangible change to the world at large due to their lack of any unifying conviction and disagreements between its members, which are strong enough that [[spoiler:they are possibly willing to kill and compromise one another, as the Australian Councilor is unfortunate enough to demonstrate]]. Notably enough, these two drawbacks are things that EXALT seems to lack, giving them an advantage in the upcoming global realignment.
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None

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* ''Fanfic/XComTheHadesContingency'': As time passes, the Council of Nations is slowly revealed to be this; though they represent the interests of the most powerful and influential countries in the world, they are ultimately unable to enact any tangible change to the world at large due to their lack of any unifying conviction and disagreements between its members, which are strong enough that [[spoiler:they are possibly willing to kill and compromise one another, as the Australian Councilor is unfortunate enough to demonstrate]]. Notably enough, these two drawbacks are things that EXALT seems to lack, giving them an advantage in the upcoming global realignment.
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Actually they make up their mind very quickly. The scene where Bond is shown to be back in London shows M receiving a tipoff that the UN intend to buy Blofeld off.


* ''Film/JamesBond'': The UsefulNotes/UnitedNations in ''Film/OnHerMajestysSecretService'' seems to spend an inordinate amount of time debating whether to grant Blofeld's demand for amnesty from all past crimes and for his dubious claim to the title of count to be recognized which for a supervillain is fairly reasonable, to say nothing of the fact that he plans to unleash biological warfare if his demands are not met.
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* ''Series/TheSerpentQueen'': in the throws of Reformation-era France, his majesty's Privy Council are usually squabbling about religion. Eventually, when the Catholics succeed in banishing the Protestants, an all-out brawl breaks out with one party screaming "I fucked your mother!".
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** Played straight and then [[DefiedTrope defied]] by the Sith. Around a millennium prior to the events of ''Film/ThePhantomMenace'', the downfall of the Sith Brotherhood was brought about by the Sith's tendency for [[ChronicBackstabbingDisorder infighting and scheming against each other]]. After this, the sole survivor of the Sith Brotherhood, Darth Bane, created the RuleOfTwo where there can only be two Sith Lords at any given time - a master and an apprentice. While the apprentice is still encouraged to surpass their master should they prove strong enough, there is also a sense of mutual reliance upon one another due to there only being two, as the apprentice needs the master for their knowledge, and the master needs to keep the apprentice alive so that they can pass on the teachings of the Sith.
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--> '''Ford Prefect:''' (In exasperation) Stick it up your nose!\\
'''Marketing Man:''' Exactly! Do people want fire that can be fitted nasally?
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* The Mobian Royal Council in ''ComicBook/SonicTheHedgehogArchieComics''. Comprised of former Freedom Fighters (Rotor Walrus and Sir Charles "Uncle Chuck" Hedgehog), Substitute Freedom Fighters (Dylan Porcupine, Hamlin Pig, and Penelope Platypus), at least one mother (Rosemary Prower) with the current ruler being the tiebreaker. The problem here is that the Substitute Freedom Fighters have varying views (Dylan is easily cowed, Hamlin's still steamed that he was ignored for so long that his choices are seen to be the "right" one in his view, and Penelope doesn't debate) and Rosemary is still suspicious of the crown thanks to her time in space. It got to the point where Rotor up and quit the Council when they voted to kick NICOLE out of New Mobotropolis for her involuntary involvement in the Iron Queen's rule, leading to his replacement, Isabella Mongoose (Mina Mongoose's mother), to step up to the plate and put people in their place... starting with getting NICOLE back after Rotor and his new team made a big chump out of current ruler [[spoiler:Ixis Naugus]]. They were among the casualties of the Genesis Waves bar Rotor and Uncle Chuck.

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* The Mobian Royal Council of Acorn in ''ComicBook/SonicTheHedgehogArchieComics''. Comprised of former Freedom Fighters (Rotor Walrus and Sir Charles "Uncle Chuck" Hedgehog), Substitute Freedom Fighters (Dylan Porcupine, Hamlin Pig, and Penelope Platypus), at least one mother (Rosemary Prower) with the current ruler being the tiebreaker. The problem here is that the Substitute Freedom Fighters have varying views (Dylan is easily cowed, Hamlin's still steamed that he was ignored for so long that his choices are seen to be the "right" one in his view, and Penelope doesn't debate) and Rosemary is still suspicious of the crown thanks to her time in space. It got to the point where Rotor up and quit the Council when they voted to kick NICOLE out of New Mobotropolis for her involuntary involvement in the Iron Queen's rule, leading to his replacement, Isabella Mongoose (Mina Mongoose's mother), to step up to the plate and put people in their place... starting with getting NICOLE back after Rotor and his new team made a big chump out of current ruler [[spoiler:Ixis Naugus]]. They were among the casualties of the Genesis Waves bar Rotor and Uncle Chuck.

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Alphabetization.


->''"It was bizarre. You have to understand that there was a huge, roaring battle going on between my friends and the Hork-Bajir. And I was standing there, having just punched out a Leeran. But all the two Vissers seemed to care about was trashing each other.\\
\\

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%%
%%
%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
%%
%%
->''"It was bizarre. You have to understand that there was a huge, roaring battle going on between my friends and the Hork-Bajir. And I was standing there, having just punched out a Leeran. But all the two Vissers seemed to care about was trashing each other.\\
\\
\\\






[[folder:Card Games]]
* In ''TabletopGame/MagicTheGathering'', the Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do. The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.
-->'''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366316 Aurelia:]]''' I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead.
[[/folder]]



* The Monitors from ''ComicBook/CountdownToFinalCrisis'', who spend almost the entire series arguing if they should do something or not. It's worth noting that later in the series the main characters have to decide if they should kill Karate Kid, annihilating his disease before it will kill him and turn into a pandemic, or look for another way to deal with it. Instead of doing something, they spend the entire time bickering at each other, until it's too late.
* In most versions of ComicBook/{{Superman}}, the Kryptonian council is at best unable to believe the planet is about to explode and at worst aware of it but incapable of doing anything about it, even when Superman's father [[OnlySaneMan Jor-El]] ''does'' suggest a solution. It's not uncommon for [[VillainHasAPoint General Zod to have very good reason for overthrowing them]].
* In ''Strange Adventures'', the Weird has the powers of a god and is using them to destroy the universe. Inside his head are echoes of six beings he has merged with. Together, they could stop him. Unfortunately, three of them think he should use the power for good, and three of them think he should abandon it. So they do nothing. Eventually one of them is convinced to change his mind.
* The "[[ComicBook/TheIlluminati Illuminati]]" in Marvel (a secret group comprised of some of the most powerful heroes in the world), was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were [[ComicBook/XMen Professor X]], [[ComicBook/FantasticFour Reed Richards]], [[ComicBook/IronMan Tony Stark]], [[ComicBook/SubMariner Namor]], Black Bolt of ComicBook/TheInhumans and ComicBook/DoctorStrange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed ''again'', this time ''because'' of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.
* Also in Marvel, the "Council of Godheads", consisting of the leaders of all of Earth's mythological pantheons, fits this trope to a T. A group of immortals and near-immortals, all of whom possess vast mystical power, with some so powerful that they could pop the Earth like a balloon if they really wanted to. Needless to say, they are completely useless and even when multiverse-threatening menaces loom they just stand around showing off their bling and rationalizing why they cannot do anything about the problem. One notable time they did decide to act, during ''ComicBook/TheInfinityGauntlet'', they were still useless because Thanos cut them off from the rest of the multiverse ''by accident'' when he unleashed a cosmic shockwave as a result of something completely unrelated.
* In DC, the gods are hardly any better. The Quintessence was composed of cosmic powers [[Franchise/WonderWoman Zeus]], all-powerful wizard ComicBook/{{Shazam}}, Highfather of the ComicBook/NewGods, ComicBook/ThePhantomStranger, and Ganthet of the [[ComicBook/GreenLantern Guardians of the Universe]]. They tended to meet up to discuss major problems only to act to prevent another from acting since they could never agree on a course of action. The one time their longstanding enemy Darkseid contacted them, merely to request not to be bothered while he dealt with the ComicBook/EmperorJoker crisis, it turned out the Quintessence had already been reduced to babbling idiots by the Joker.
** This was lampshaded in ''ComicBook/KingdomCome'', with the Spectre calling them out on their complete lack of involvement and conversations about it, speculating contemptuously that they're either 'cosmically bored' or justifying their own lack of involvement. Uniquely, though, the wizard Shazam ''is'' trying to convince the others to act, because of [[spoiler: how Billy was horrifically brainwashed by Luthor]].
* The Mobian Royal Council in ''ComicBook/SonicTheHedgehogArchieComics''. Comprised of former Freedom Fighters (Rotor Walrus and Sir Charles "Uncle Chuck" Hedgehog), Substitute Freedom Fighters (Dylan Porcupine, Hamlin Pig, and Penelope Platypus), at least one mother (Rosemary Prower) with the current ruler being the tiebreaker. The problem here is that the Substitute Freedom Fighters have varying views (Dylan is easily cowed, Hamlin's still steamed that he was ignored for so long that his choices are seen to be the "right" one in his view, and Penelope doesn't debate) and Rosemary is still suspicious of the crown thanks to her time in space. It got to the point where Rotor up and quit the Council when they voted to kick NICOLE out of New Mobotropolis for her involuntary involvement in the Iron Queen's rule, leading to his replacement, Isabella Mongoose (Mina Mongoose's mother), to step up to the plate and put people in their place... starting with getting NICOLE back after Rotor and his new team made a big chump out of current ruler [[spoiler:Ixis Naugus]]. They were among the casualties of the Genesis Waves bar Rotor and Uncle Chuck.
* One ComicBook/GreenLantern story took place on Zilliph, a planet inhabited by a peaceful, extremely democratic species. When a Green Lantern is killed fighting an invading ship, one of them named Taa is given the ring as he dies. Taa shows the ring to the governing council, who spend days studying and debating while the invaders run rampant over Zilliph. The people vote not to use the ring, as "The self is to be subject to the many, that is the way." [[ScrewTheRulesImDoingWhatsRight Taa decides "Well, the way sucks."]]
* ''ComicBook/{{Superlopez}}'': The Supergroup had it really easy to fall into this. They arrived six hours late to their first mission because of the time they wasted brawling over who should lead the team.



* The Quiet Council of Krakoa from ''ComicBook/XMen2019'' make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of ManipulativeBastard SmugSuper ControlFreak's with a few [[OnlySaneMan only sane men]] sprinkled in to be. While Krakoa is for the most part a CrapsaccharineWorld, any instances of actual change for the better occur as a result of someone saying ScrewTheRulesImDoingWhatsRight. Progress in Krakoa happens in spite of the Council, never because.

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* ''Franchise/TheDCU'':
** The Monitors from ''ComicBook/CountdownToFinalCrisis'', who spend almost the entire series arguing if they should do something or not. It's worth noting that later in the series the main characters have to decide if they should kill Karate Kid, annihilating his disease before it will kill him and turn into a pandemic, or look for another way to deal with it. Instead of doing something, they spend the entire time bickering at each other, until it's too late.
** In most versions of ComicBook/{{Superman}}, the Kryptonian council is at best unable to believe the planet is about to explode and at worst aware of it but incapable of doing anything about it, even when Superman's father [[OnlySaneMan Jor-El]] ''does'' suggest a solution. It's not uncommon for [[VillainHasAPoint General Zod to have very good reason for overthrowing them]].
** The gods are hardly any better. The Quintessence was composed of cosmic powers [[Franchise/WonderWoman Zeus]], all-powerful wizard ComicBook/{{Shazam}}, Highfather of the ComicBook/NewGods, ComicBook/ThePhantomStranger, and Ganthet of the [[ComicBook/GreenLantern Guardians of the Universe]]. They tended to meet up to discuss major problems only to act to prevent another from acting since they could never agree on a course of action. The one time their longstanding enemy Darkseid contacted them, merely to request not to be bothered while he dealt with the ComicBook/EmperorJoker crisis, it turned out the Quintessence had already been reduced to babbling idiots by the Joker. This was lampshaded in ''ComicBook/KingdomCome'', with the Spectre calling them out on their complete lack of involvement and conversations about it, speculating contemptuously that they're either 'cosmically bored' or justifying their own lack of involvement. Uniquely, though, the wizard Shazam ''is'' trying to convince the others to act, because of [[spoiler: how Billy was horrifically brainwashed by Luthor]].
** One ''ComicBook/GreenLantern'' story took place on Zilliph, a planet inhabited by a peaceful, extremely democratic species. When a Green Lantern is killed fighting an invading ship, one of them named Taa is given the ring as he dies. Taa shows the ring to the governing council, who spend days studying and debating while the invaders run rampant over Zilliph. The people vote not to use the ring, as "The self is to be subject to the many, that is the way." [[ScrewTheRulesImDoingWhatsRight Taa decides "Well, the way sucks."]]
* ''Franchise/MarvelUniverse'':
** The "[[ComicBook/TheIlluminati Illuminati]]" (a secret group comprised of some of the most powerful heroes in the world) was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were [[ComicBook/XMen Professor X]], [[ComicBook/FantasticFour Reed Richards]], [[ComicBook/IronMan Tony Stark]], [[ComicBook/SubMariner Namor]], Black Bolt of ComicBook/TheInhumans and ComicBook/DoctorStrange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed ''again'', this time ''because'' of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.
**
The Quiet Council of Krakoa from ''ComicBook/XMen2019'' ''[[ComicBook/XMen2019 X-Men]]'' make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of ManipulativeBastard SmugSuper ControlFreak's with a few [[OnlySaneMan only sane men]] sprinkled in to be. While Krakoa is for the most part a CrapsaccharineWorld, any instances of actual change for the better occur as a result of someone saying ScrewTheRulesImDoingWhatsRight. Progress in Krakoa happens in spite of the Council, never because.because.
** Also in Marvel, the "Council of Godheads", consisting of the leaders of all of Earth's mythological pantheons, fits this trope to a T. A group of immortals and near-immortals, all of whom possess vast mystical power, with some so powerful that they could pop the Earth like a balloon if they really wanted to. Needless to say, they are completely useless and even when multiverse-threatening menaces loom they just stand around showing off their bling and rationalizing why they cannot do anything about the problem. One notable time they did decide to act, during ''ComicBook/TheInfinityGauntlet'', they were still useless because Thanos cut them off from the rest of the multiverse ''by accident'' when he unleashed a cosmic shockwave as a result of something completely unrelated.
* The Mobian Royal Council in ''ComicBook/SonicTheHedgehogArchieComics''. Comprised of former Freedom Fighters (Rotor Walrus and Sir Charles "Uncle Chuck" Hedgehog), Substitute Freedom Fighters (Dylan Porcupine, Hamlin Pig, and Penelope Platypus), at least one mother (Rosemary Prower) with the current ruler being the tiebreaker. The problem here is that the Substitute Freedom Fighters have varying views (Dylan is easily cowed, Hamlin's still steamed that he was ignored for so long that his choices are seen to be the "right" one in his view, and Penelope doesn't debate) and Rosemary is still suspicious of the crown thanks to her time in space. It got to the point where Rotor up and quit the Council when they voted to kick NICOLE out of New Mobotropolis for her involuntary involvement in the Iron Queen's rule, leading to his replacement, Isabella Mongoose (Mina Mongoose's mother), to step up to the plate and put people in their place... starting with getting NICOLE back after Rotor and his new team made a big chump out of current ruler [[spoiler:Ixis Naugus]]. They were among the casualties of the Genesis Waves bar Rotor and Uncle Chuck.
* In ''Strange Adventures'', the Weird has the powers of a god and is using them to destroy the universe. Inside his head are echoes of six beings he has merged with. Together, they could stop him. Unfortunately, three of them think he should use the power for good, and three of them think he should abandon it. So they do nothing. Eventually one of them is convinced to change his mind.
* ''ComicBook/{{Superlopez}}'': The Supergroup had it really easy to fall into this. They arrived six hours late to their first mission because of the time they wasted brawling over who should lead the team.



* ''WebVideo/YuGiOhTheAbridgedSeries'': {{Parodied}} (like everything else) with Marik's Evil Council of Doom, whose members spend more time bitching at and criticizing each other than actually carrying out their plans to defeat Yugi. The few times that they actually try anything, it goes hilariously wrong.



* The UsefulNotes/UnitedNations in ''Film/OnHerMajestysSecretService'' seems to spend an inordinate amount of time debating whether to grant Blofeld's demand for amnesty from all past crimes and for his dubious claim to the title of count to be recognized which for a supervillain is fairly reasonable, to say nothing of the fact that he plans to unleash biological warfare if his demands are not met.
* The Entmoot in ''Film/TheLordOfTheRingsTheTwoTowers'' spends quite a long time yakking about what to do about Saruman, and the only answer they can all agree on is: nothing. It's not until Merry and Pippin show Treebeard the destruction that Saruman is causing to the forest that Treebeard decides to ScrewTheRulesImDoingWhatsRight, and the others follow his lead.[[note]]In the book, the Ents are already aware of Saruman's depredations and still take several days to decide to oppose him, but that ''is'' considered quick by Ent standards. It also appears to be a near-unanimous decision once they get through all the protocol necessary to actually put it to a vote.[[/note]] Of course, this ''is'' fairly justified trope, in that Ents believe in doing things very, very slowly.[[note]]How slowly? An Ent who said "good morning" before an elder had finished greeting him is considered hasty.[[/note]]
* ''Film/PiratesOfTheCaribbeanAtWorldsEnd'' has the pirates holed up on an island with the English East India Company's fleet right outside. They can't decide on what to do so they have a vote to decide who becomes the pirate king despite the fact that every other time they had one, it ended in a draw because everybody kept voting for themselves. [[spoiler:It seems to go that way this time, too, until Elizabeth sarcastically votes for herself -- and Jack ''[[DidntSeeThatComing backs her up]]''.]]



* There's a UsefulNotes/UnitedNations {{expy}} in ''Film/BatmanTheMovie'' that the unified gathering of the Joker, Penguin, Catwoman and Riddler seek to kidnap, capturing them by rendering them into powder. When they get there, they're ''all'' arguing. When an accident causes some of each other's powder to get mixed together, they end up switching personalities when they're restored, but they ''still'' keep arguing despite it.
* The dog council In ''Film/CatsAndDogs''. The setup looks like the UN, with dogs represented from each nation, to the point where the German representative (a German shepherd, of course) has a distinct accent and uses GratuitousGerman. The argument over whether to hand over the cure to dog allergies to the cats in exchange for the captive human family turns into your typical barking match coupled with a few frisbees being thrown for good measure. The chairman requests a "pacifying tool" to be employed, which turns out to be an electric can opener, causing every dog to look at it in anticipation.
* ''Film/JamesBond'': The UsefulNotes/UnitedNations in ''Film/OnHerMajestysSecretService'' seems to spend an inordinate amount of time debating whether to grant Blofeld's demand for amnesty from all past crimes and for his dubious claim to the title of count to be recognized which for a supervillain is fairly reasonable, to say nothing of the fact that he plans to unleash biological warfare if his demands are not met.
* The Entmoot in ''Film/TheLordOfTheRingsTheTwoTowers'' spends quite a long time yakking about what to do about Saruman, and the only answer they can all agree on is: nothing. It's not until Merry and Pippin show Treebeard the destruction that Saruman is causing to the forest that Treebeard decides to ScrewTheRulesImDoingWhatsRight, and the others follow his lead.[[note]]In the book, the Ents are already aware of Saruman's depredations and still take several days to decide to oppose him, but that ''is'' considered quick by Ent standards. It also appears to be a near-unanimous decision once they get through all the protocol necessary to actually put it to a vote.[[/note]] Of course, this ''is'' fairly justified trope, in that Ents believe in doing things very, very slowly.[[note]]How slowly? An Ent who said "good morning" before an elder had finished greeting him is considered hasty.[[/note]]
* In ''Film/ManOfSteel'', Jor-El is arguing with one at the beginning of the film. [[TyrantTakesTheHelm General Zod bursts in moments later and overthrows them,]] citing that the Kryptonian Supreme Council does nothing but argue, instead of coming up with a solution to save the Kryptonian people.
* ''Film/PiratesOfTheCaribbeanAtWorldsEnd'' has the pirates holed up on an island with the English East India Company's fleet right outside. They can't decide on what to do so they have a vote to decide who becomes the pirate king despite the fact that every other time they had one, it ended in a draw because everybody kept voting for themselves. [[spoiler:It seems to go that way this time, too, until Elizabeth sarcastically votes for herself -- and Jack ''[[DidntSeeThatComing backs her up]]''.]]



** The Jedi Council is supposed to consist of the best and brightest the Jedi Order has to offer, but unfortunately, this doesn't stop them from making several spectacular errors--most notably completely and utterly failing to realize that the Sith Lord they've been looking for has been operating right under their noses for ''years''. Even Yoda, for whom the force is a "powerful ally", fails to detect him. Consequently, the Empire arises and the Jedi are destroyed.
*** Even stranger, the members of the Jedi Council rarely do anything productive in the story. For the bulk of the trilogy, the plot is left in the hands of the protagonists as the Jedi Council resides on Coruscant. Furthermore, they only become active warriors on Geonosis when [[spoiler: Obi-Wan gets captured by the [[BigBad Count Dooku]] and when Padme and Anakin fail to rescue him]]. The only other noticable time in which they interact with the story is when Anakin reveals in ''Film/RevengeOfTheSith'' that [[spoiler: Chancellor Palpatine is a Sith Lord. However, Palpatine dispatches the Jedi sent to arrest him with little effort and the council dissolves shortly afterward]].
* The dog council In ''Film/CatsAndDogs''. The setup looks like the UN, with dogs represented from each nation, to the point where the German representative (a German shepherd, of course) has a distinct accent and uses GratuitousGerman. The argument over whether to hand over the cure to dog allergies to the cats in exchange for the captive human family turns into your typical barking match coupled with a few frisbees being thrown for good measure. The chairman requests a "pacifying tool" to be employed, which turns out to be an electric can opener, causing every dog to look at it in anticipation.
* There's a UsefulNotes/UnitedNations {{expy}} in ''Film/BatmanTheMovie'' that the unified gathering of the Joker, Penguin, Catwoman and Riddler seek to kidnap, capturing them by rendering them into powder. When they get there, they're ''all'' arguing. When an accident causes some of each other's powder to get mixed together, they end up switching personalities when they're restored, but they ''still'' keep arguing despite it.
* In ''Film/ManOfSteel'', Jor-El is arguing with one at the beginning of the film. [[TyrantTakesTheHelm General Zod bursts in moments later and overthrows them,]] citing that the Kryptonian Supreme Council does nothing but argue, instead of coming up with a solution to save the Kryptonian people.

to:

** The Jedi Council is supposed to consist of the best and brightest the Jedi Order has to offer, but unfortunately, this doesn't stop them from making several spectacular errors--most errors -- most notably completely and utterly failing to realize that the Sith Lord they've been looking for has been operating right under their noses for ''years''. Even Yoda, for whom the force is a "powerful ally", fails to detect him. Consequently, the Empire arises and the Jedi are destroyed.
***
destroyed. Even stranger, the members of the Jedi Council rarely do anything productive in the story. For the bulk of the trilogy, the plot is left in the hands of the protagonists as the Jedi Council resides on Coruscant. Furthermore, they only become active warriors on Geonosis when [[spoiler: Obi-Wan [[spoiler:Obi-Wan gets captured by the [[BigBad Count Dooku]] and when Padme and Anakin fail to rescue him]]. The only other noticable noticeable time in which they interact with the story is when Anakin reveals in ''Film/RevengeOfTheSith'' that [[spoiler: Chancellor [[spoiler:Chancellor Palpatine is a Sith Lord. However, Palpatine dispatches the Jedi sent to arrest him with little effort and the council dissolves shortly afterward]].
* The dog council In ''Film/CatsAndDogs''. The setup looks like the UN, with dogs represented from each nation, to the point where the German representative (a German shepherd, of course) has a distinct accent and uses GratuitousGerman. The argument over whether to hand over the cure to dog allergies to the cats in exchange for the captive human family turns into your typical barking match coupled with a few frisbees being thrown for good measure. The chairman requests a "pacifying tool" to be employed, which turns out to be an electric can opener, causing every dog to look at it in anticipation.
* There's a UsefulNotes/UnitedNations {{expy}} in ''Film/BatmanTheMovie'' that the unified gathering of the Joker, Penguin, Catwoman and Riddler seek to kidnap, capturing them by rendering them into powder. When they get there, they're ''all'' arguing. When an accident causes some of each other's powder to get mixed together, they end up switching personalities when they're restored, but they ''still'' keep arguing despite it.
* In ''Film/ManOfSteel'', Jor-El is arguing with one at the beginning of the film. [[TyrantTakesTheHelm General Zod bursts in moments later and overthrows them,]] citing that the Kryptonian Supreme Council does nothing but argue, instead of coming up with a solution to save the Kryptonian people.
afterward]].



* In much of ancient Greek literature, particularly ''Literature/TheIliad'' and ''Literature/TheOdyssey'', the gods behave like this. They could whisk Odysseus back home in an instant, but prefer to make bets with one another on whether he can make it home on his own.

to:

* In much Creator/GeorgeOrwell, in one of ancient Greek literature, particularly ''Literature/TheIliad'' his columns, parodied the furious inactivity of the UsefulNotes/UnitedNations shortly after the organization's founding (1946) by suggesting a new board game whose pieces would consist of "the proposal, the ''démarche'', the stumbling-block, the stalemate, the deadlock, the bottle-neck, and ''Literature/TheOdyssey'', the gods behave like this. They could whisk Odysseus back home in an instant, but prefer to make bets with one another on whether he can make it home on his own.vicious circle."



* The gods in ''Literature/PercyJacksonAndTheOlympians'' tend to act this way, leaving it up to the heroes to get things done.
* Every other organisation in ''Literature/TheWheelOfTime'' is an example of this, but a few specific examples deserve mention:
** The rebel Aes Sedai (female mages) all agree that their new Amyrlin Seat (think Fantasy Pope) is running the organization into the ground, but that's about all they ''can'' agree on. They finally decide to elect their own Amyrlin-Seat-in-exile, but because no faction has enough backing to push through its own candidate over the others' objections and because they are near-pathologically incapable of compromise, they finally settle on a candidate who isn't even a full Aes Sedai because they all think she'll be easily manipulated. Fortunately for them, she turns out to be TheChessmaster-in-training and a {{determinator}}, and plays the factions against each other until they all wake up and realize that she's become a political powerhouse while they weren't looking, and she is finally able to mobilize them into decisive action.
** The White Tower on its own is a great example; all of its full members are incredibly powerful, live for many times a human lifespan, and are so influential that even kings ask them for advice. They could be ruling the world if they wanted to (and indeed, many people think they do)--if it weren't for the fact that they spent almost all of their time trying to one-up, manipulate or backstab each other, either to further their own personal--and often selfish--agendas (or mess up their colleagues'), or, even more tragic, to soothe their massive egos. Trying to fix this becomes a major headache for Egwene later on.
* The White Council of Wizards in the ''Literature/DresdenFiles'' has severe and recurring problems with this, although sometimes the leadership fakes it to cover up their real plan.
** ''TurnCoat'' ([[LongRunningBookSeries book 11]]) reveals a key reason for all this-- the eponymous turncoat (or at least, one of the people the name applies to in varying ways) [[spoiler: was the secretary of the Council--and had been using subtle mind-control magic on all of them. In the most literal sense, they were letting the enemy set their agenda!]]
* The Clave from ''Literature/TheMortalInstruments''. They seem to be more focused on hindering the good guys (which, in theory, includes themselves) than they are in stopping Valentine. Actual LawfulGood Shadowhunters frequently find themselves in ToBeLawfulOrGood situations simply because the Clave is hopelessly bogged down trying to figure out the most LawfulStupid way of dealing with just about anything.
%%* The Sanctuary from ''Literature/SkulduggeryPleasant'' are starting to slide towards this.
* In Katherine Kurtz' Literature/{{Deryni}} series, the Camberian Council (a BadassCrew when first founded) devolves into this trope over the centuries.
* In Creator/SMStirling's Literature/{{Emberverse}}, Corvallis's Faculty Senate is contentious, divided, and often unable to come to a decision. The Protectorate attempts to manipulate their internal politics to keep Corvallis out of the War of the Eye. [[spoiler: They only fail because a large number of Corvallans form a volunteer regiment and go into combat without waiting for a formal declaration of war.]]
* This is the type of legislature that Leia has to deal with in ''Franchise/StarWarsLegends'' (formerly the ''Star Wars'' ExpandedUniverse). Despite her good judgement in the past, not to mention almost always being right about a potential threat, they never seemed to look at the problem with the proper attention it needed. Instead, they focused majorly on bickering with one another. Several characters suspect the Rebels only won the war because the Empire had most of its military wrapped up in preventing all its member states from trying to kill each other, and these same conflicts bring the New Republic to the edge of civil war several times. (As seen in ''Film/TheForceAwakens,'' this is ''very'' much still a problem in the new continuity. The more things change...)
* Humanity's Golgafrinchian ancestors in ''Literature/TheRestaurantAtTheEndOfTheUniverse'' are such a bureaucratic [=cluster!@#$=] that their invention of the wheel literally gets bogged down in committee pending market research on what color it should be. Justified in this case as they are basically exiles who'd been kicked off their homeworld for being completely useless. This is what happens when you let marketing executives form committees to find out what people "want" from fire, rather than just inventing it.
* [[JustForFun/TropeOverdosed As usual]], the Literature/{{Honorverse}} has an example.
** The government of the Star Kingdom of Manticore tend to fall into this whenever they spend too much time in the spotlight. Based mainly on the old British government, it's an intricate collection of factions and groups, each with their own agendas and philosophies - and the BigGood can't do a damn thing if he can't rally a majority. Enter Honor Harrington, who is most definitely NOT a politician, and things are almost guaranteed to degenerate to the point where the hero's own government is a greater threat than the hostile superpower bearing down on her with a fleet of warships. The fourth book, ''Field of Dishonor'', centers entirely around this - the fearsome [[PeoplesRepublicOfTyranny People's Republic of Haven]] barely makes an appearance, and instead the time is spent trying to find a way to force a Declaration of War through the labyrinthine halls of a government filled in equal measure with [[AristocratsAreEvil Evil Aristocrats]], [[SuicidalPacifism Suicidal Pacifists]] and [[HiddenElfVillage Xenophobic Isolationists]].
** The Republic of Haven goes from an [[PeoplesRepublicOfTyranny Attempted-Omniscient Council of Murder, Mayhem, and Spying]] to this trope after the Theisman Coup. ''Mission of Honor'' in particular shows that, like Manticore, the genuinely good government officials (Theisman, Pritchart, [=LePic=], etc.) are hamstrung at every turn by the requisite selfish bastards (Giancola, "that snot" Younger). They spend most of said novel getting in the way of Eloise Pritchart's attempted peace treaty with Manticore, which spurs the President to [[CuttingTheKnot cut the knot]], shanghai most of her Cabinet, and make a mad dash to the Manticoran home system, where she offers the Queen said treaty in person. The treaty itself is therefore thrashed out by the two heads of state, Honor, and the sensible portions of Pritchart's and Elizabeth's Cabinets aboard Honor's flagship. It takes them three days.
** The Solarian League is the largest polity in the galaxy, and every full member of the League has veto power over all legislation. As a result, it's a rare event that the League manages to pass ''anything'' as it's always possible to bribe somebody to vote against any possible legislation. This has resulted in all actual authority devolving to the non-elected bureaucrats, as regulations can be passed and enforced far more efficiently than legislation.
* The Great Sanhedrin in ''Literature/TheKingdomAndTheCrown'', mostly because JewsLoveToArgue.
* [=StarClan=] in the ''Literature/WarriorCats'' series. They're supposed to watch over and guide the Clans, but especially in the fourth series, they tend to be bickering too much to agree on things.
* The Ruling Council of Krypton is depicted as this in ''Literature/TheLastDaysOfKrypton''. Most of the council are made up of old fuddies from the nobility who happen to have their heads up their asses, and any motion brought forward needs a unanimous vote, so even a single 'Nay' will be enough to keep things from going. Their general incompetence is such that Jor-El has no problems (initially) helping [[VillainWithGoodPublicity Zod]] take over after the Council is abducted along with the rest of Kandor by Brainiac and the other nobles prove to be no better.



* ''Literature/TheReynardCycle'': The nobility of the series can't seem to get more than two of them into a room without this happening. Of the two major council meetings depicted so far, one-third of the participants leave the proceedings dissatisfied. At one point, Reynard reflects that if the nobles could only put as much effort into fighting their enemies on the battlefield as they do with each other, they would be completely unstoppable. This is all justified by the fact that prior to the events of the first novel, a very long and very bloody civil war had been raging, and there is still a great deal of animosity between various factions and families.
* The Small Council of King's Landing in ''Literature/ASongOfIceAndFire'' are supposed to be not just the go-to advisers of the king, but the head administrators of the kingdom's equivalent of the arms of the civil service. When they aren't trying to backstab each other, other nobles and concerns... or the king himself (or queen regent, whichever), that is. At the start of the series, it isn't too bad; the council members are masters in their disciplines, and the main threat is the King's own indifference towards their good advice until he dies for unrelated reasons. As the series goes on and they all start pursuing their own agendas in the newly chaotic situation, they get traded out as they leave the king's service or leave on other missions. By the fifth book the council has been completely replaced, and the new set are bickering incompetents (though they were deliberately appointed by [[GodSaveUsFromTheQueen Cersei]] to be that way so that they can't oppose her).
** It gets worse when the king is underage and the council rules collectively as regents (as opposed to a single regent with authority over the council). The regency council of Aegon III (who was 11 when he became king) constantly bickered with each other, to the point of one councillor having the queen killed in order to try and betroth the king to his own daughter. The king's sister-in-law was also besieged for more than 2 weeks after her family was accused of various things, and one of the regents was arrested and tortured for being allied with them. Eventually, King Aegon got tired of their shit and immediately dismissed them all the day he turned 16.
* In the ''Literature/{{Nightrunner}}'' series, the [[OurElvesAreDifferent Aurënfaie]] Iia'sidra which governs the relationships between the various clans, as well as the external affairs, of the nation of Aurënen. As a fairly large country where a significant chunk of the population can use magic, Aurënen could easily be the dominant power in the region, eclipsing any or all of the neighboring human-ruled lands. But the many clan divisions along with the contentious politics and strong personalities of the clan heads sitting on the Iia'sidra tend to prevent the Aurënfaie from acting as a unified nation.
* In ''Literature/MidnightsChildren'', the Midnight's Children Conference eventually descends into this. Saleem tries to act as a voice of reason and galvanize them toward some abstract, philosophical purpose, but he can't overcome their own prejudices and the distraction of everyday troubles; [[JustifiedTrope they are, after all, only children]].
* Creator/GeorgeOrwell, in one of his columns, parodied the furious inactivity of the UsefulNotes/UnitedNations shortly after the organization's founding (1946) by suggesting a new board game whose pieces would consist of "the proposal, the ''démarche'', the stumbling-block, the stalemate, the deadlock, the bottle-neck, and the vicious circle."
* In ''{{Literature/Discworld}}'' in two separate instances, one being simply a war between nations because of an island mysteriously appearing and second when some old heroes' plot would soon destroy the world, characters realized these councils would soon form. The only reasonable course of action, of course, would be to let them and lock them in a room with food and drink while they discuss what to do as the heroes actually do something to stop the events from spiraling out of control and things getting very much worse.
* In ''Literature/TheSouthernReachTrilogy'', Central is a powerful organization and has the appearance of an Illuminati-like entity, but it's riven by factionalism. Its priority is dealing with terrorism and ecological collapse, although what it knows about [[EldritchLocation Area X]] is limited and has largely hit a wall regarding new data, especially with some of its members trying to accumulate power by withholding information.
* In ''Literature/ReapersGale'', book seven of the ''Literature/MalazanBookOfTheFallen'', the Onyx Wizards of the Andara can't seem to agree on anything, detaining Silchas Ruin's party unnecessarily until he pulls rank and tells them where to stuff it. Decision speed isn't helped by them singing their arguments, in which they can't even agree on the tempo and -- as far as Udinaas is concerned -- they're probably arguing about the length of their robes, anyway.

to:

* ''Literature/TheReynardCycle'': The nobility of the series can't seem to get more than two of them into a room without this happening. Of the two major council meetings depicted so far, one-third of the participants leave the proceedings dissatisfied. At one point, Reynard reflects that if the nobles could only put as much effort into fighting their enemies on the battlefield as they do with each other, they would be completely unstoppable. This is all justified by the fact that prior to the events of the first novel, a very long and very bloody civil war had been raging, and there is still a great deal of animosity between various factions and families.
* The Small Council of King's Landing in ''Literature/ASongOfIceAndFire'' are supposed to be not just the go-to advisers of the king, but the head administrators of the kingdom's equivalent of the arms of the civil service. When they aren't trying to backstab each other, other nobles and concerns... or the king himself (or queen regent, whichever), that is. At the start of the series, it isn't too bad; the council members are masters in their disciplines, and the main threat is the King's own indifference towards their good advice until he dies for unrelated reasons. As the series goes on and they all start pursuing their own agendas in the newly chaotic situation, they get traded out as they leave the king's service or leave on other missions. By the fifth book the council has been completely replaced, and the new set are bickering incompetents (though they were deliberately appointed by [[GodSaveUsFromTheQueen Cersei]] to be that way so that they can't oppose her).
** It gets worse when the king is underage and the council rules collectively as regents (as opposed to a single regent with authority over the council). The regency council of Aegon III (who was 11 when he became king) constantly bickered with each other, to the point of one councillor having the queen killed in order to try and betroth the king to his own daughter. The king's sister-in-law was also besieged for more than 2 weeks after her family was accused of various things, and one of the regents was arrested and tortured for being allied with them. Eventually, King Aegon got tired of their shit and immediately dismissed them all the day he turned 16.
*
%%* In the ''Literature/{{Nightrunner}}'' Katherine Kurtz' ''Literature/{{Deryni}}'' series, the [[OurElvesAreDifferent Aurënfaie]] Iia'sidra which governs Camberian Council (a BadassCrew when first founded) devolves into this trope over the relationships between the various clans, as well as the external affairs, of the nation of Aurënen. As a fairly large country where a significant chunk of the population can use magic, Aurënen could easily be the dominant power in the region, eclipsing any or all of the neighboring human-ruled lands. But the many clan divisions along with the contentious politics and strong personalities of the clan heads sitting on the Iia'sidra tend to prevent the Aurënfaie from acting as a unified nation.
centuries.
* In ''Literature/MidnightsChildren'', the Midnight's Children Conference eventually descends into this. Saleem tries to act as a voice of reason and galvanize them toward some abstract, philosophical purpose, but he can't overcome their own prejudices and the distraction of everyday troubles; [[JustifiedTrope they are, after all, only children]].
* Creator/GeorgeOrwell, in one of his columns, parodied the furious inactivity of the UsefulNotes/UnitedNations shortly after the organization's founding (1946) by suggesting a new board game whose pieces would consist of "the proposal, the ''démarche'', the stumbling-block, the stalemate, the deadlock, the bottle-neck, and the vicious circle."
* In ''{{Literature/Discworld}}''
''Literature/{{Discworld}}'' in two separate instances, one being simply a war between nations because of an island mysteriously appearing and second when some old heroes' plot would soon destroy the world, characters realized these councils would soon form. The only reasonable course of action, of course, would be to let them and lock them in a room with food and drink while they discuss what to do as the heroes actually do something to stop the events from spiraling out of control and things getting very much worse.
* In ''Literature/TheSouthernReachTrilogy'', Central is a powerful organization The White Council of Wizards in the ''Literature/DresdenFiles'' has severe and has the appearance of an Illuminati-like entity, but it's riven by factionalism. Its priority is dealing recurring problems with terrorism and ecological collapse, this, although what sometimes the leadership fakes it knows about [[EldritchLocation Area X]] is limited and has largely hit a wall regarding new data, especially with some of its members trying to accumulate power by withholding information.
* In ''Literature/ReapersGale'',
cover up their real plan. ''Literature/TurnCoat'' ([[LongRunningBookSeries book seven 11]]) reveals a key reason for all this-- the eponymous turncoat (or at least, one of the ''Literature/MalazanBookOfTheFallen'', people the Onyx Wizards name applies to in varying ways) [[spoiler: was the secretary of the Andara can't seem to agree Council--and had been using subtle mind-control magic on anything, detaining Silchas Ruin's party unnecessarily until he pulls rank and tells them where to stuff it. Decision speed isn't helped by them singing all of them. In the most literal sense, they were letting the enemy set their arguments, in which they can't even agree on the tempo agenda!]]
* In Creator/SMStirling's ''Literature/{{Emberverse}}'', Corvallis's Faculty Senate is contentious, divided,
and -- as far as Udinaas is concerned -- they're probably arguing about the length of often unable to come to a decision. The Protectorate attempts to manipulate their robes, anyway.internal politics to keep Corvallis out of the War of the Eye. [[spoiler: They only fail because a large number of Corvallans form a volunteer regiment and go into combat without waiting for a formal declaration of war.]]



* [[JustForFun/TropeOverdosed As usual]], the ''Literature/{{Honorverse}}'' has an example.
** The government of the Star Kingdom of Manticore tend to fall into this whenever they spend too much time in the spotlight. Based mainly on the old British government, it's an intricate collection of factions and groups, each with their own agendas and philosophies -- and the BigGood can't do a damn thing if he can't rally a majority. Enter Honor Harrington, who is most definitely NOT a politician, and things are almost guaranteed to degenerate to the point where the hero's own government is a greater threat than the hostile superpower bearing down on her with a fleet of warships. The fourth book, ''Field of Dishonor'', centers entirely around this -- the fearsome [[PeoplesRepublicOfTyranny People's Republic of Haven]] barely makes an appearance, and instead the time is spent trying to find a way to force a Declaration of War through the labyrinthine halls of a government filled in equal measure with [[AristocratsAreEvil Evil Aristocrats]], [[SuicidalPacifism Suicidal Pacifists]] and [[HiddenElfVillage Xenophobic Isolationists]].
** The Republic of Haven goes from an [[PeoplesRepublicOfTyranny Attempted-Omniscient Council of Murder, Mayhem, and Spying]] to this trope after the Theisman Coup. ''Mission of Honor'' in particular shows that, like Manticore, the genuinely good government officials (Theisman, Pritchart, [=LePic=], etc.) are hamstrung at every turn by the requisite selfish bastards (Giancola, "that snot" Younger). They spend most of said novel getting in the way of Eloise Pritchart's attempted peace treaty with Manticore, which spurs the President to [[CuttingTheKnot cut the knot]], shanghai most of her Cabinet, and make a mad dash to the Manticoran home system, where she offers the Queen said treaty in person. The treaty itself is therefore thrashed out by the two heads of state, Honor, and the sensible portions of Pritchart's and Elizabeth's Cabinets aboard Honor's flagship. It takes them three days.
** The Solarian League is the largest polity in the galaxy, and every full member of the League has veto power over all legislation. As a result, it's a rare event that the League manages to pass ''anything'' as it's always possible to bribe somebody to vote against any possible legislation. This has resulted in all actual authority devolving to the non-elected bureaucrats, as regulations can be passed and enforced far more efficiently than legislation.
%%* The Great Sanhedrin in ''Literature/TheKingdomAndTheCrown'', mostly because JewsLoveToArgue.



* In ''Literature/MidnightsChildren'', the Midnight's Children Conference eventually descends into this. Saleem tries to act as a voice of reason and galvanize them toward some abstract, philosophical purpose, but he can't overcome their own prejudices and the distraction of everyday troubles; [[JustifiedTrope they are, after all, only children]].
* The Clave from ''Literature/TheMortalInstruments''. They seem to be more focused on hindering the good guys (which, in theory, includes themselves) than they are in stopping Valentine. Actual LawfulGood Shadowhunters frequently find themselves in ToBeLawfulOrGood situations simply because the Clave is hopelessly bogged down trying to figure out the most LawfulStupid way of dealing with just about anything.
* In the ''Literature/{{Nightrunner}}'' series, the [[OurElvesAreDifferent Aurënfaie]] Iia'sidra which governs the relationships between the various clans, as well as the external affairs, of the nation of Aurënen. As a fairly large country where a significant chunk of the population can use magic, Aurënen could easily be the dominant power in the region, eclipsing any or all of the neighboring human-ruled lands. But the many clan divisions along with the contentious politics and strong personalities of the clan heads sitting on the Iia'sidra tend to prevent the Aurënfaie from acting as a unified nation.
%%* The gods in ''Literature/PercyJacksonAndTheOlympians'' tend to act this way, leaving it up to the heroes to get things done.
* In ''Literature/ReapersGale'', book seven of the ''Literature/MalazanBookOfTheFallen'', the Onyx Wizards of the Andara can't seem to agree on anything, detaining Silchas Ruin's party unnecessarily until he pulls rank and tells them where to stuff it. Decision speed isn't helped by them singing their arguments, in which they can't even agree on the tempo and -- as far as Udinaas is concerned -- they're probably arguing about the length of their robes, anyway.
* Humanity's Golgafrinchian ancestors in ''Literature/TheRestaurantAtTheEndOfTheUniverse'' are such a bureaucratic [=cluster!@#$=] that their invention of the wheel literally gets bogged down in committee pending market research on what color it should be. Justified in this case as they are basically exiles who'd been kicked off their homeworld for being completely useless. This is what happens when you let marketing executives form committees to find out what people "want" from fire, rather than just inventing it.
* ''Literature/TheReynardCycle'': The nobility of the series can't seem to get more than two of them into a room without this happening. Of the two major council meetings depicted so far, one-third of the participants leave the proceedings dissatisfied. At one point, Reynard reflects that if the nobles could only put as much effort into fighting their enemies on the battlefield as they do with each other, they would be completely unstoppable. This is all justified by the fact that prior to the events of the first novel, a very long and very bloody civil war had been raging, and there is still a great deal of animosity between various factions and families.
%%* The Sanctuary from ''Literature/SkulduggeryPleasant'' are starting to slide towards this.
* This is the type of legislature that Leia has to deal with in ''Franchise/StarWarsLegends'' (formerly the ''Star Wars'' ExpandedUniverse). Despite her good judgement in the past, not to mention almost always being right about a potential threat, they never seemed to look at the problem with the proper attention it needed. Instead, they focused majorly on bickering with one another. Several characters suspect the Rebels only won the war because the Empire had most of its military wrapped up in preventing all its member states from trying to kill each other, and these same conflicts bring the New Republic to the edge of civil war several times. (As seen in ''Film/TheForceAwakens,'' this is ''very'' much still a problem in the new continuity. The more things change...)
* ''Literature/ASongOfIceAndFire'':
** The Small Council of King's Landing are supposed to be not just the go-to advisers of the king, but the head administrators of the kingdom's equivalent of the arms of the civil service. When they aren't trying to backstab each other, other nobles and concerns... or the king himself (or queen regent, whichever), that is. At the start of the series, it isn't too bad; the council members are masters in their disciplines, and the main threat is the King's own indifference towards their good advice until he dies for unrelated reasons. As the series goes on and they all start pursuing their own agendas in the newly chaotic situation, they get traded out as they leave the king's service or leave on other missions. By the fifth book the council has been completely replaced, and the new set are bickering incompetents (though they were deliberately appointed by [[GodSaveUsFromTheQueen Cersei]] to be that way so that they can't oppose her).
** It gets worse when the king is underage and the council rules collectively as regents (as opposed to a single regent with authority over the council). The regency council of Aegon III (who was 11 when he became king) constantly bickered with each other, to the point of one councillor having the queen killed in order to try and betroth the king to his own daughter. The king's sister-in-law was also besieged for more than 2 weeks after her family was accused of various things, and one of the regents was arrested and tortured for being allied with them. Eventually, King Aegon got tired of their shit and immediately dismissed them all the day he turned 16.
* In ''Literature/TheSouthernReachTrilogy'', Central is a powerful organization and has the appearance of an Illuminati-like entity, but it's riven by factionalism. Its priority is dealing with terrorism and ecological collapse, although what it knows about [[EldritchLocation Area X]] is limited and has largely hit a wall regarding new data, especially with some of its members trying to accumulate power by withholding information.
* ''Franchise/{{Superman}}'': The Ruling Council of Krypton is depicted as this in ''Literature/TheLastDaysOfKrypton''. Most of the council are made up of old fuddies from the nobility who happen to have their heads up their asses, and any motion brought forward needs a unanimous vote, so even a single 'Nay' will be enough to keep things from going. Their general incompetence is such that Jor-El has no problems (initially) helping [[VillainWithGoodPublicity Zod]] take over after the Council is abducted along with the rest of Kandor by Brainiac and the other nobles prove to be no better.
* [=StarClan=] in the ''Literature/WarriorCats'' series. They're supposed to watch over and guide the Clans, but especially in the fourth series, they tend to be bickering too much to agree on things.
* Every other organisation in ''Literature/TheWheelOfTime'' is an example of this, but a few specific examples deserve mention:
** The rebel Aes Sedai (female mages) all agree that their new Amyrlin Seat (think Fantasy Pope) is running the organization into the ground, but that's about all they ''can'' agree on. They finally decide to elect their own Amyrlin-Seat-in-exile, but because no faction has enough backing to push through its own candidate over the others' objections and because they are near-pathologically incapable of compromise, they finally settle on a candidate who isn't even a full Aes Sedai because they all think she'll be easily manipulated. Fortunately for them, she turns out to be TheChessmaster-in-training and a {{determinator}}, and plays the factions against each other until they all wake up and realize that she's become a political powerhouse while they weren't looking, and she is finally able to mobilize them into decisive action.
** The White Tower on its own is a great example; all of its full members are incredibly powerful, live for many times a human lifespan, and are so influential that even kings ask them for advice. They could be ruling the world if they wanted to (and indeed, many people think they do)--if it weren't for the fact that they spent almost all of their time trying to one-up, manipulate or backstab each other, either to further their own personal--and often selfish--agendas (or mess up their colleagues'), or, even more tragic, to soothe their massive egos. Trying to fix this becomes a major headache for Egwene later on.



** In ''[[Recap/DoctorWhoS6E1TheDominators The Dominators]]'', the ruling council.

to:

** In ''[[Recap/DoctorWhoS6E1TheDominators "[[Recap/DoctorWhoS6E1TheDominators The Dominators]]'', Dominators]]", the ruling council.



* The Xindi ruling council in ''Series/StarTrekEnterprise'': the B5 security council on a smaller scale. The constant bickering, dithering, and ineffectualness, however, was justified by the Reptilian and Insectoid Xindi going behind the other's backs to do their own thing (they themselves being led on by the trans-dimensional beings trying to stop the Federation from being formed.)
* In the ''Franchise/StargateVerse'', the ''International Oversight Advisory'' ([=IOA=]) is formed after the various nations of the world become aware of what happens in Cheyenne Mountain, so that they can have a say, which [[TheWorldIsNotReady guarantees their silence]]. Unfortunately, [[Series/StargateSG1 Stargate Command]] quickly discovers that the only thing they are good for is for complaining and second-guessing every difficult decision they made, and laying blames on near-catastrophes they had to deal with. Eventually they have the brilliant idea of putting their inside man, [[ObstructiveBureaucrat Richard Woolsey]] (who is nominally a trained diplomat and bureaucrat) in command of the [[Series/StargateAtlantis Atlantis Expedition]]. Faced with a difficult decision he decides to consult the [=IOA=], which then proceeds to bicker and stall until he is forced to make a decision on his own. Only then he realizes why everyone else disliked the [=IOA=].
* The Galactic Federation from ''Series/TheTomorrowPeople1973'', who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.

to:

* The Xindi ruling council in ''Series/StarTrekEnterprise'': the B5 security council on a smaller scale. The constant bickering, dithering, and ineffectualness, ineffectiveness, however, was justified by the Reptilian and Insectoid Xindi going behind the other's backs to do their own thing (they themselves being led on by the trans-dimensional beings trying to stop the Federation from being formed.)
* In the ''Franchise/StargateVerse'', the ''International "International Oversight Advisory'' ([=IOA=]) Advisory" (IOA) is formed after the various nations of the world become aware of what happens in Cheyenne Mountain, so that they can have a say, which [[TheWorldIsNotReady guarantees their silence]]. Unfortunately, [[Series/StargateSG1 Stargate Command]] quickly discovers that the only thing they are good for is for complaining and second-guessing every difficult decision they made, and laying blames on near-catastrophes they had to deal with. Eventually they have the brilliant idea of putting their inside man, [[ObstructiveBureaucrat Richard Woolsey]] (who is nominally a trained diplomat and bureaucrat) in command of the [[Series/StargateAtlantis Atlantis Expedition]]. Faced with a difficult decision he decides to consult the [=IOA=], IOA, which then proceeds to bicker and stall until he is forced to make a decision on his own. Only then he realizes why everyone else disliked the [=IOA=].
IOA.
* The Galactic Federation from ''Series/TheTomorrowPeople1973'', ''Series/{{The Tomorrow People|1973}}'', who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.



[[folder:Myths & Religion]]
* In much of ancient Greek literature, particularly ''Literature/TheIliad'' and ''Literature/TheOdyssey'', the gods behave like this. They could whisk Odysseus back home in an instant, but prefer to make bets with one another on whether he can make it home on his own.
[[/folder]]



* In ''TabletopGame/SanctuarySaga'': hiring workers from outside one's guild (either from another guild, or a citizen) will normally create a squabble within one's guild. Subverted with the actual city council, however, who are one of the few ways to hire someone without squabbling, making them the only group that doesn't constantly bicker.
* Most of the secret societies in ''TabletopGame/{{Paranoia}}'' tend to spend more time bickering among each other than accomplishing any actual sabotage. Depending on the edition of the game, this may be deliberate, as some or all of the secret societies were [[Film/TheSting founded by The Computer]] in the first place. In any edition the Humanists absolutely take the cake, positively delighting in meetings after meetings after ''meetings'' debating every pointless bit of minutiae in their planned revolution (one example is setting up a meeting to select a task group whose purpose is to decide what ''color'' the banners announcing the revolution should be).
* The Thirteen Lords of Decay -- the ruling council of the Skaven race in ''TabletopGame/WarhammerFantasy'' -- epitomize this trope. Like all Skaven, each council member is constantly scheming, plotting, backstabbing, and breaking allegiances to further his own clan's ends and get one over on his rivals (not to mention treading on the ambitions of his underlings, who all want to overthrow him and take his place). Were they united in purpose then the Skaven would undoubtedly have overthrown the surface world long ago, but the vast majority of the council's resources are squandered in the internecine warfare that is the norm for their race.
* The High Lords of Terra in ''TabletopGame/Warhammer40000'' take this trope and run with it: Not So Omniscient Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and [[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Guard "[[UnusualEuphemism calls a meeting to order]]" with his [[HandCannon bolt pistol]]).



* The ''TabletopGame/OldWorldOfDarkness'' sees this a lot with their various supernatural sects:

to:

* The ''TabletopGame/OldWorldOfDarkness'' Circle Orboros in ''TabletopGame/IronKingdoms'' strives to maintain the balance between civilization and the wild, and believes civilization has spread too far and needs to be destroyed. However, most of the organization is too preoccupied with the circle's internal politics to really get anything done.
* The ''TabletopGame/ChroniclesOfDarkness''
sees this a lot with their various supernatural sects:



** ''TabletopGame/VampireTheMasquerade'' has the Camarilla, which is mostly a court full of elders (and older) who plot and scheme against each other, regardless of whether there's bigger concerns they ought to be handling.
*** The Sabbat aren’t much better. The dark counterpart to the Camarilla, they aim for both open rule over the “cattle” and to destroy the dark ancients who control vampires to their own ends… and they’ve had four civil wars and counting.

to:

** ''TabletopGame/VampireTheMasquerade'' has the ''TabletopGame/VampireTheMasquerade'':
*** The
Camarilla, which is mostly a court full of elders (and older) who plot and scheme against each other, regardless of whether there's bigger concerns they ought to be handling.
*** The Sabbat aren’t aren't much better. The dark counterpart to the Camarilla, they aim for both open rule over the “cattle” "cattle" and to destroy the dark ancients who control vampires to their own ends… ends... and they’ve they've had four civil wars and counting.



* The Circle Orboros in ''TabletopGame/IronKingdoms'' strives to maintain the balance between civilization and the wild, and believes civilization has spread too far and needs to be destroyed. However, most of the organization is too preoccupied with the circle's internal politics to really get anything done.
* ''TabletopGame/DeviantTheRenegades'' has this with the Web of Pain, the secret network of conspiracies and cabals invested in the creation and hunting of Deviants. Rather than being a smoothly running network with unified goals, nodes in the Web just happen to fall in line with one another and may happen to hate everything that another node stands for. The top-secret firm of eugenicists may hate the backwoods cult trying to call down electric angels into their young charges, and vice versa, but they both need to get along to keep the lights on.
* In ''TabletopGame/MagicTheGathering'' the Obzedat, also called the [[TheNecrocracy Ghost Council of Orzhova]], rarely acts but relies on their living servants to keep the organization running and coffers full. Once they're full members of the council they don't need to do anything to keep the position, and rarely do.
--> '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366316 Aurelia:]]''' I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead.
** The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and his Dreadhorde.

to:

* The Circle Orboros in ''TabletopGame/IronKingdoms'' strives to maintain the balance between civilization and the wild, and believes civilization has spread too far and needs to be destroyed. However, most of the organization is too preoccupied with the circle's internal politics to really get anything done.
*
** ''TabletopGame/DeviantTheRenegades'' has this with the Web of Pain, the secret network of conspiracies and cabals invested in the creation and hunting of Deviants. Rather than being a smoothly running network with unified goals, nodes in the Web just happen to fall in line with one another and may happen to hate everything that another node stands for. The top-secret firm of eugenicists may hate the backwoods cult trying to call down electric angels into their young charges, and vice versa, but they both need to get along to keep the lights on.
* Most of the secret societies in ''TabletopGame/{{Paranoia}}'' tend to spend more time bickering among each other than accomplishing any actual sabotage. Depending on the edition of the game, this may be deliberate, as some or all of the secret societies were [[Film/TheSting founded by The Computer]] in the first place. In any edition the Humanists absolutely take the cake, positively delighting in meetings after meetings after ''meetings'' debating every pointless bit of minutiae in their planned revolution (one example is setting up a meeting to select a task group whose purpose is to decide what ''color'' the banners announcing the revolution should be).
* In ''TabletopGame/MagicTheGathering'' ''TabletopGame/SanctuarySaga'': hiring workers from outside one's guild (either from another guild, or a citizen) will normally create a squabble within one's guild. Subverted with the Obzedat, also called actual city council, however, who are one of the [[TheNecrocracy Ghost few ways to hire someone without squabbling, making them the only group that doesn't constantly bicker.
* The Thirteen Lords of Decay -- the ruling council of the Skaven race in ''TabletopGame/WarhammerFantasy'' -- epitomize this trope. Like all Skaven, each council member is constantly scheming, plotting, backstabbing, and breaking allegiances to further his own clan's ends and get one over on his rivals (not to mention treading on the ambitions of his underlings, who all want to overthrow him and take his place). Were they united in purpose then the Skaven would undoubtedly have overthrown the surface world long ago, but the vast majority of the council's resources are squandered in the internecine warfare that is the norm for their race.
* The High Lords of Terra in ''TabletopGame/Warhammer40000'' take this trope and run with it: Not So Omniscient
Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of Orzhova]], rarely acts but relies its institutions function independently from one another on most levels. So the Planetary Governors keep their living servants to keep own worlds stable, and if threatened by outside forces, they can call for intervention from the organization running and coffers full. Once they're full members of Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council they don't need to do anything to keep them on-task). Of course, at the position, local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and rarely do.
--> '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366316 Aurelia:]]''' I once saw
[[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Obzedat moved Guard "[[UnusualEuphemism calls a meeting to action. Since that day, I've been thankful that they're mainly lazy, and dead.
** The Orzhov has since shed the Ozbedat in favor of [[RoyalsWhoActuallyDoSomething Kaya, Orzhov Usurper]], who personally destroyed said council. As guildmaster, Kaya has also joined the Gatewatch and helped take the fight to Nicol Bolas and
order]]" with his Dreadhorde.[[HandCannon bolt pistol]]).



[[folder:Theater]]
* In ''Theatre/{{Hamilton}}'', one of the main points of contention in "The Room Where It Happens" is that Congress can't decide where to put the US Capitol, much to Madison's dismay. The bickering itself is represented by the entire cast shouting the name of a different town or city at once - and according to Lin Manuel Miranda, [[FunnyBackgroundEvent very often, cities that weren't part of the USA at the time, or even ever part of the USA get added as well]], not that you'd ever be able to tell.
--->'''Aaron Burr:''' "Congress is fighting over where to put the US Capitol-" [indecipherable yelling] "-it isn't pretty."
** In fact, Congress, Washington's cabinet, and politics in general being comprised almost completely of bickering and infighting is a recurring theme throughout the show, appearing as early as "Stay Alive" with the ''Continental'' Congress being unable to fund or supply the Continental Army, and strongly continuing in Act II, where Hamilton has to learn to compromise with Jefferson, Madison, and the other Southerners in Congress to get what he wants. The fact that the 2 cabinet meetings in the show are represented by insult-laced rap battles is pretty telling.

to:

[[folder:Theater]]
* In ''Theatre/{{Hamilton}}'', one of the main points of contention in "The Room Where It Happens" is that Congress can't decide where to put the US Capitol, much to Madison's dismay. The bickering itself is represented by the entire cast shouting the name of a different town or city at once - and according to Lin Manuel Miranda, [[FunnyBackgroundEvent very often, cities that weren't part of the USA at the time, or even ever part of the USA get added as well]], not that you'd ever be able to tell.
--->'''Aaron Burr:''' "Congress is fighting over where to put the US Capitol-" [indecipherable yelling] "-it isn't pretty."
** In fact, Congress, Washington's cabinet, and politics in general being comprised almost completely of bickering and infighting is a recurring theme throughout the show, appearing as early as "Stay Alive" with the ''Continental'' Congress being unable to fund or supply the Continental Army, and strongly continuing in Act II, where Hamilton has to learn to compromise with Jefferson, Madison, and the other Southerners in Congress to get what he wants. The fact that the 2 cabinet meetings in the show are represented by insult-laced rap battles is pretty telling.
[[folder:Theatre]]



-->'''John Adams:''' "You see, we piddle, twiddle, and resolve. Not one damn thing do we solve."

to:

-->'''John Adams:''' "You You see, we piddle, twiddle, and resolve. Not one damn thing do we solve."solve.
* ''Theatre/{{Hamilton}}'':
** One of the main points of contention in "The Room Where It Happens" is that Congress can't decide where to put the US Capitol, much to Madison's dismay. The bickering itself is represented by the entire cast shouting the name of a different town or city at once - and according to Lin Manuel Miranda, [[FunnyBackgroundEvent very often, cities that weren't part of the USA at the time, or even ever part of the USA get added as well]], not that you'd ever be able to tell.
--->'''Aaron Burr:''' Congress is fighting over where to put the US Capitol-- ''[indecipherable yelling]'' --it isn't pretty.
** In fact, Congress, Washington's cabinet, and politics in general being comprised almost completely of bickering and infighting is a recurring theme throughout the show, appearing as early as "Stay Alive" with the ''Continental'' Congress being unable to fund or supply the Continental Army, and strongly continuing in Act II, where Hamilton has to learn to compromise with Jefferson, Madison, and the other Southerners in Congress to get what he wants. The fact that the 2 cabinet meetings in the show are represented by insult-laced rap battles is pretty telling.



* The Jedi Council (again) in ''VideoGame/KnightsOfTheOldRepublic I and II'':
** In the first game it's fairly downplayed. They do debate with each other but have a leader and come to decisions fairly easily. The main naysayer is a Master Vrook who thinks the player character can't be trusted - which you might prove him right.
** In the second the bickering happened a while before the game and is partly the reason why there ''is'' no Jedi Council. You have to find them and bring them together - or kill them for revenge if you want. Individually each one sounds very reasonable. If you do reform the council there's no bickering, but they quickly lose the perspectives their time away from the Jedi gave them, and they start repeating the mistakes that led to their dissolution in the first place.
* The Sith Dark Council gets hit with this ''hard'' in ''VideoGame/StarWarsTheOldRepublic'', as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as [[PragmaticVillainy Darths Jadus and Marr, explicitly point this out,]] but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in ''Shadow of Revan'', and changes BIG TIME when the Dark Council is dissolved during the time skip in ''Fallen Empire''. By the time of ''Onslaught'' the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a ShadowDictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and [[HereWeGoAgain decide to antagonize the Councillor in your old seat]].

to:

* The Jedi In ''VideoGame/BoxxyQuestTheGatheringStorm'', a major scene involves the leaders of multiple internet communities meeting to assess a threat to the virtual world, [[Literature/TheLordOfTheRings Council (again) in ''VideoGame/KnightsOfTheOldRepublic I of Elrond]] style. As you might expect, given the nature of the internet, it doesn’t take very long for arguments to start breaking out, and II'':
** In
for the first game it's fairly downplayed. They do debate with each other but have gathering to plunge into chaos. (And when they finally manage to reach a leader compromise, [[spoiler:STORM attacks and come to decisions fairly easily. wipes them all out anyway]]).
* In ''VideoGame/TheCouncilOfHanwell'', the titular Council is more or less united except [[DragonWithAnAgenda
The main naysayer is a Master Vrook Doctor]] and one of the Council members, Isabel Miller, who thinks suspects the Doctor.
* The Assembly of the dwarven kingdom of Orzammar in ''VideoGame/DragonAgeOrigins'' is completely dysfunctional by the time
the player character can't be trusted - which you might prove him right.
** In
reaches it. After the second the bickering happened a while before the game and is partly the reason why there ''is'' no Jedi Council. You have to find them and bring them together - or kill them for revenge if you want. Individually each one sounds very reasonable. If you do reform the council there's no bickering, but death of King Endrin, they quickly lose failed to elect a successor after ''a dozen votes'', and the perspectives glimpse of the action the player gets does not give much hope for any decisive action -- arguing over trade deals, one of the deshyrs (assemblymen) threatens to bash another one's face in for daring to suggest that the matter be put to a vote. With the throne empty, they refuse to do ''anything'' against the threat of a massive darkspawn invasion; the only thing occupying their time away minds is the election of the new king, and even then that's mostly based on patronage rather than policy. The Assembly is but one facet of the dwarves' obvious stagnation in a rapidly changing world.
* The scientists
from ''VideoGame/FalloutNewVegas''' DLC Old World Blues. [[spoiler:This was, at least to some degree, inflicted upon them by Dr. Mobius. His justification for keeping the Jedi gave them, and they start repeating the mistakes Think Tank locked in a mental loop is that led to their dissolution they're relatively contained in the first place.
* The Sith Dark Council gets hit with this ''hard'' in ''VideoGame/StarWarsTheOldRepublic'', as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as [[PragmaticVillainy Darths Jadus and Marr, explicitly point this out,]] but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in ''Shadow of Revan'', and changes BIG TIME when the Dark Council is dissolved during the time skip in ''Fallen Empire''. By the time of ''Onslaught'' the 12 seats have been consolidated into five and there's an actual leader to keep them in line
Big Mountain region instead of a ShadowDictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and [[HereWeGoAgain decide to antagonize inflicting scientific horrors on the Councillor in your old seat]].rest of the wasteland.]]



* Used offscreen a couple of times in ''VideoGame/TalesOfTheAbyss'', to explain why ReasonableAuthorityFigure Emperor Peony can't give the protagonists more help than he is.

to:

* Used offscreen a couple The Commonwealth in ''VideoGame/LoveAndWar'', after three hundred years of times rule over Terra, is shown to be on this road in ''VideoGame/TalesOfTheAbyss'', to explain why ReasonableAuthorityFigure Emperor Peony can't give the protagonists more help than he is.a series of clever cut-scenes.



* The Commonwealth in ''VideoGame/LoveAndWar'', after three hundred years of rule over Terra, is shown to be on this road in a series of clever cut-scenes.
* The scientists from ''VideoGame/FalloutNewVegas''' DLC Old World Blues. [[spoiler:This was, at least to some degree, inflicted upon them by Dr. Mobius. His justification for keeping the Think Tank locked in a mental loop is that they're relatively contained in the Big Mountain region instead of inflicting scientific horrors on the rest of the wasteland.]]

to:

* The Commonwealth In ''VideoGame/PathfinderWrathOfTheRighteous'' a player following TheTrickster path will be invited to join a group of semi-divine beings who've allied to deal with the Worldwound, a permanent portal to the Abyss through which demons can invade. It's called either the Council of Truth or the Council of Deliverance, because the vote on what to call themselves was a tie, and when asked what they've accomplished can only answer that they've discussed the situation thoroughly. They invited the player in ''VideoGame/LoveAndWar'', after three hundred years of rule over Terra, is shown to be on this road in hopes a series of clever cut-scenes.
* The scientists from ''VideoGame/FalloutNewVegas''' DLC Old World Blues. [[spoiler:This was, at least to some degree, inflicted upon
fresh, mortal perspective would let them by Dr. Mobius. His justification for keeping the Think Tank locked in a mental loop is that they're relatively contained in the Big Mountain region instead of inflicting scientific horrors on the rest of the wasteland.]]be more effective.



* The Councillors in the backstory of ''VisualNovel/HatePlus'' [[spoiler: ... at, least, ''before'']].

to:

* ''Franchise/StarWarsLegends'':
**
The Councillors Sith Dark Council gets hit with this ''hard'' in ''VideoGame/StarWarsTheOldRepublic'', as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as [[PragmaticVillainy Darths Jadus and Marr, explicitly point this out,]] but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in ''Shadow of Revan'', and changes BIG TIME when the Dark Council is dissolved during the time skip in ''Fallen Empire''. By the time of ''Onslaught'' the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a ShadowDictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and [[HereWeGoAgain decide to antagonize the Councillor in your old seat]].
** The Jedi Council (again) in ''VideoGame/KnightsOfTheOldRepublic I and II'':
*** In the first game it's fairly downplayed. They do debate with each other but have a leader and come to decisions fairly easily. The main naysayer is a Master Vrook who thinks the player character can't be trusted - which you might prove him right.
*** In the second the bickering happened a while before the game and is partly the reason why there ''is'' no Jedi Council. You have to find them and bring them together -- or kill them for revenge if you want. Individually each one sounds very reasonable. If you do reform the council there's no bickering, but they quickly lose the perspectives their time away from the Jedi gave them, and they start repeating the mistakes that led to their dissolution
in the backstory first place.
* Used offscreen a couple
of ''VisualNovel/HatePlus'' [[spoiler: ... at, least, ''before'']].times in ''VideoGame/TalesOfTheAbyss'', to explain why ReasonableAuthorityFigure Emperor Peony can't give the protagonists more help than he is.



* In ''VideoGame/TheCouncilOfHanwell'', the titular Council is more or less united except [[DragonWithAnAgenda The Doctor]] and one of the Council members, Isabel Miller, who suspects the Doctor.
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', a major scene involves the leaders of multiple internet communities meeting to assess a threat to the virtual world, [[Literature/TheLordOfTheRings Council of Elrond]] style. As you might expect, given the nature of the internet, it doesn’t take very long for arguments to start breaking out, and for the gathering to plunge into chaos. (And when they finally manage to reach a compromise, [[spoiler:STORM attacks and wipes them all out anyway]]).
* The Assembly of the dwarven kingdom of Orzammar in ''VideoGame/DragonAgeOrigins'' is completely dysfunctional by the time the player reaches it. After the death of King Endrin, they failed to elect a successor after ''a dozen votes'', and the glimpse of the action the player gets does not give much hope for any decisive action -- arguing over trade deals, one of the deshyrs (assemblymen) threatens to bash another one's face in for daring to suggest that the matter be put to a vote. With the throne empty, they refuse to do ''anything'' against the threat of a massive darkspawn invasion; the only thing occupying their minds is the election of the new king, and even then that's mostly based on patronage rather than policy. The Assembly is but one facet of the dwarves' obvious stagnation in a rapidly changing world.
* In ''VideoGame/PathfinderWrathOfTheRighteous'' a player following TheTrickster path will be invited to join a group of semi-divine beings who've allied to deal with the Worldwound, a permanent portal to the Abyss through which demons can invade. It's called either the Council of Truth or the Council of Deliverance, because the vote on what to call themselves was a tie, and when asked what they've accomplished can only answer that they've discussed the situation thoroughly. They invited the player in hopes a fresh, mortal perspective would let them be more effective.



%%[[folder:Visual Novels]]
%%* The Councillors in the backstory of ''VisualNovel/HatePlus'' [[spoiler: ... at, least, ''before'']].
%%[[/folder]]



* ''WebVideo/YuGiOhTheAbridgedSeries'': {{Parodied}} (like everything else) with Marik's Evil Council of Doom, whose members spend more time bitching at and criticizing each other than actually carrying out their plans to defeat Yugi. The few times that they actually try anything, it goes hilariously wrong.



* ''WesternAnimation/{{Futurama}}'' has the Robot Elders, who constantly interrupt each other with a shout of "Silence!", even when they don't have anything to interrupt with, and they readily admit that their own corruption and incompetence are among the biggest problems their planet faces.



* ''WesternAnimation/{{Futurama}}'' has the Robot Elders, who constantly interrupt each other with a shout of "Silence!", even when they don't have anything to interrupt with, and they readily admit that their own corruption and incompetence are among the biggest problems their planet faces.
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* ''Series/BecomingElizabeth'': True to history, Edward VI's privy council is filled with ambitious self-promoters vying to be the power behind the throne, and nobody seems to have the interests of the kingdom or the king as their priority.
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* In ''TabletopGame/SanctuarySaga'': hiring workers from outside one's guild (either from another guild, or a citizen) will normally create a squabble within one's guild. Subverted with the actual city council, however, who are one of the few ways to hire someone without squabbling, making them the only group that doesn't constantly bicker.
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* The "[[ComicBook/TheIlluminati Illuminati]]" in Marvel (a secret group comprised of some of the most powerful heroes in the world), was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were [[ComicBook/XMen Professor X]], [[ComicBook/FantasticFour Reed Richards]], [[ComicBook/IronMan Tony Stark]], [[ComicBook/SubMariner Namor]], Black Bolt of ComicBook/TheInhumans and Comicbook/DoctorStrange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed ''again'', this time ''because'' of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.

to:

* The "[[ComicBook/TheIlluminati Illuminati]]" in Marvel (a secret group comprised of some of the most powerful heroes in the world), was formed so that they could pool their knowledge and head off major threats before they got worse. Black Panther, who was present for their first meeting, did not join because he saw this trope coming. The actual Illuminati were [[ComicBook/XMen Professor X]], [[ComicBook/FantasticFour Reed Richards]], [[ComicBook/IronMan Tony Stark]], [[ComicBook/SubMariner Namor]], Black Bolt of ComicBook/TheInhumans and Comicbook/DoctorStrange.ComicBook/DoctorStrange. Later, due to a disagreement concerning how to handle the Hulk, Namor left the group. During the Civil War, the group splintered over those who supported the superhuman registration act and those who did not; Tony and Reed supported it, Doctor Strange and Black Bolt did not, while Namor was neutral (he eventually sided with the anti-registration side) and Xavier was gone. The group reformed ''again'', this time ''because'' of Black Panther, in order to combat multiversal incursions, the collision of other Earths from the multiverse. They... end up accomplishing nothing, and the group once again falls apart due to in-fighting and bickering.



* The Quiet Council of Krakoa from ComicBook/JonathanHickmansXMen make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of ManipulativeBastard SmugSuper ControlFreak's with a few [[OnlySaneMan only sane men]] sprinkled in to be. While Krakoa is for the most part a CrapsaccharineWorld, any instances of actual change for the better occur as a result of someone saying ScrewTheRulesImDoingWhatsRight. Progress in Krakoa happens in spite of the Council, never because.

to:

* The Quiet Council of Krakoa from ComicBook/JonathanHickmansXMen ''ComicBook/XMen2019'' make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of ManipulativeBastard SmugSuper ControlFreak's with a few [[OnlySaneMan only sane men]] sprinkled in to be. While Krakoa is for the most part a CrapsaccharineWorld, any instances of actual change for the better occur as a result of someone saying ScrewTheRulesImDoingWhatsRight. Progress in Krakoa happens in spite of the Council, never because.



* The High Lords of Terra in ''TabletopGame/{{Warhammer 40000}}'' take this trope and run with it: Not So Omniscient Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and [[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Guard "[[UnusualEuphemism calls a meeting to order]]" with his [[HandCannon bolt pistol]]).

to:

* The High Lords of Terra in ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' take this trope and run with it: Not So Omniscient Council Of Bickering, DecadentCourt, ObstructiveBureaucrat, ChronicBackstabbingDisorder, WeAreStrugglingTogether, the whole works. The only thing holding the Imperium together seems to be inertia and massive [[WeHaveReserves casualties]]. What really holds the Imperium together is that all of its institutions function independently from one another on most levels. So the Planetary Governors keep their own worlds stable, and if threatened by outside forces, they can call for intervention from the Imperial Guard without involving anyone over about sub-sector level. Only extraordinarily large crises call for the High Lords to actually ''do anything'' in a timely manner (and whenever that happens, you can trust the Inquisition Representative on the council to keep them on-task). Of course, at the local level, any kind of crisis tends to result in a big meeting being called between the local politicos, the Guard, the Arbites, the Administratum, the Mechanicus, etc., etc., which devolves into much bickering until the Guard declares martial law and [[WhyDontYaJustShootHim threatens to shoot everybody]] (such as in ''[[Literature/CiaphasCain Caves of Ice]]'', when Major Broklaw of the Guard "[[UnusualEuphemism calls a meeting to order]]" with his [[HandCannon bolt pistol]]).



* The Sith Dark Council gets hit with this ''hard'' in ''Videogame/StarWarsTheOldRepublic'', as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as [[PragmaticVillainy Darths Jadus and Marr, explicitly point this out,]] but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in ''Shadow of Revan'', and changes BIG TIME when the Dark Council is dissolved during the time skip in ''Fallen Empire''. By the time of ''Onslaught'' the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a ShadowDictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and [[HereWeGoAgain decide to antagonize the Councillor in your old seat]].

to:

* The Sith Dark Council gets hit with this ''hard'' in ''Videogame/StarWarsTheOldRepublic'', ''VideoGame/StarWarsTheOldRepublic'', as most of its members are too busy trying to secure their own power/agendas to actually come together as effective rulers. Strangely, a fair number of Council members themselves, such as [[PragmaticVillainy Darths Jadus and Marr, explicitly point this out,]] but to no avail. This starts to change when Darth Marr really starts assuming control of things around the truce in ''Shadow of Revan'', and changes BIG TIME when the Dark Council is dissolved during the time skip in ''Fallen Empire''. By the time of ''Onslaught'' the 12 seats have been consolidated into five and there's an actual leader to keep them in line instead of a ShadowDictator, so things have moderately improved. That is, unless you're playing a Sith Inquisitor and [[HereWeGoAgain decide to antagonize the Councillor in your old seat]].



** The High Council of the Covenant in ''{{VideoGame/Halo 2}}'' though a lot of it happens off-screen.

to:

** The High Council of the Covenant in ''{{VideoGame/Halo 2}}'' ''VideoGame/Halo2'' though a lot of it happens off-screen.



* The scientists from ''Videogame/FalloutNewVegas''' DLC Old World Blues. [[spoiler:This was, at least to some degree, inflicted upon them by Dr. Mobius. His justification for keeping the Think Tank locked in a mental loop is that they're relatively contained in the Big Mountain region instead of inflicting scientific horrors on the rest of the wasteland.]]
* The [[FictionalUnitedNations Council of Venice]] in ''Videogame/TheSecretWorld'' once held the power to control all of the various secret societies and powerful organizations. Unfortunately, as the centuries passed, they became more corrupt and out of touch, losing their power and falling into politics and infighting and letting the various secret societies take over, particularly TheIlluminati. They still wield great power, but it's almost entirely tied up by their corruption and bickering and it's up to the benevolent conspiracies and smaller organizations to get things done.

to:

* The scientists from ''Videogame/FalloutNewVegas''' ''VideoGame/FalloutNewVegas''' DLC Old World Blues. [[spoiler:This was, at least to some degree, inflicted upon them by Dr. Mobius. His justification for keeping the Think Tank locked in a mental loop is that they're relatively contained in the Big Mountain region instead of inflicting scientific horrors on the rest of the wasteland.]]
* The [[FictionalUnitedNations Council of Venice]] in ''Videogame/TheSecretWorld'' ''VideoGame/TheSecretWorld'' once held the power to control all of the various secret societies and powerful organizations. Unfortunately, as the centuries passed, they became more corrupt and out of touch, losing their power and falling into politics and infighting and letting the various secret societies take over, particularly TheIlluminati. They still wield great power, but it's almost entirely tied up by their corruption and bickering and it's up to the benevolent conspiracies and smaller organizations to get things done.



* Various factions in ''VideoGame/{{Touhou}}'' would rather laze around, shoot danmaku at each other's faces, or going with their own business and apathetically watch other factions shoot danmaku at each other's faces than solving incidents unless it's in the way of their direct interest - that's the Hakurei shrine maiden's job. [[TheChessmaster But when they bother to work together for a singular goal...]]

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* Various factions in ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' would rather laze around, shoot danmaku at each other's faces, or going with their own business and apathetically watch other factions shoot danmaku at each other's faces than solving incidents unless it's in the way of their direct interest - that's the Hakurei shrine maiden's job. [[TheChessmaster But when they bother to work together for a singular goal...]]



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* ''Series/BabylonFive'':
** The Grey Council slides into this every once in a while. The Minbari end up actually disbanding it for this reason, although this causes its own problems.
** The Babylon 5 Security Council as well. While they are not a single ruling council, the entire point of them being there was for the major powers to work together to resolve issues. Whenever one of the five powers was the ''cause'' of the issue, they could be quickly relied upon to grind the whole system to a halt. It didn't help that the most powerful member of the council typically preferred to take no part in the debate and abstained from almost all votes and council motions, seeing it as beneath their concern.
** Averted in Season Five, generally. Though Sheridan practically had to threaten the Interstellar Alliance with a gun most of the time to get them to act in their own favor. Case in point: the one time the ISA council comes to a swift, effective decision for their own benefit, [[KansasCityShuffle Sheridan was conning them into making it]].



%%* The Elders from ''Series/{{Charmed|1998}}''.
* ''Series/DoctorWho'':
** The Time Lords in the classic series are depicted as this in "The Deadly Assassin", although later stories veered more towards DecadentCourt. According to The Writer's Tale, Creator/RussellTDavies made the Doctor the LastOfHisKind in the revival because the other Time Lords tended to "spout bollocks" and not much else.
** In ''[[Recap/DoctorWhoS6E1TheDominators The Dominators]]'', the ruling council.
** The "[[Recap/DoctorWhoS18E3FullCircle Deciders]]" are a pretty ugly case. A RunningGag involves these supposed wise men being unable to decide on anything.



* ''Series/KamenRiderGaim'': Consider that the people running Ygdrasil Corporation are MadScientist, BunnyEarsLawyer, DarkActionGirl and WellIntentionedExtremist. Now guess how long their alliance lasted. Just guess. [[spoiler: If you thought around two-third of the story, you are right. There was nothing holding them from tripping each other up after [[OnlySaneMan Takatora]]'s supposed death and effectively tearing the company from the inside out.]]
%%* The Elders from ''Series/{{Charmed|1998}}''.
* ''Series/DoctorWho'':
** The Time Lords in the classic series are depicted as this in "The Deadly Assassin", although later stories veered more towards DecadentCourt. According to The Writer's Tale, Creator/RussellTDavies made the Doctor the LastOfHisKind in the revival because the other Time Lords tended to "spout bollocks" and not much else.
** In ''[[Recap/DoctorWhoS6E1TheDominators The Dominators]]'', the ruling council.
** The "[[Recap/DoctorWhoS18E3FullCircle Deciders]]" are a pretty ugly case. A RunningGag involves these supposed wise men being unable to decide on anything.
* ''Series/BabylonFive'':
** The Grey Council slides into this every once in a while. The Minbari end up actually disbanding it for this reason, although this causes its own problems.
** The Babylon 5 Security Council as well. While they are not a single ruling council, the entire point of them being there was for the major powers to work together to resolve issues. Whenever one of the five powers was the ''cause'' of the issue, they could be quickly relied upon to grind the whole system to a halt. It didn't help that the most powerful member of the council typically preferred to take no part in the debate and abstained from almost all votes and council motions, seeing it as beneath their concern.
** Averted in Season Five, generally. Though Sheridan practically had to threaten the Interstellar Alliance with a gun most of the time to get them to act in their own favor. Case in point: the one time the ISA council comes to a swift, effective decision for their own benefit, [[KansasCityShuffle Sheridan was conning them into making it]].
* The Galactic Federation from ''Series/TheTomorrowPeople1973'', who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.

to:

* ''Series/KamenRiderGaim'': Consider that the people running Ygdrasil The Yggdrasil Corporation are MadScientist, BunnyEarsLawyer, DarkActionGirl runs everything in Zawame City, has security cameras absolutely everywhere, and WellIntentionedExtremist. Now guess how long their alliance lasted. Just guess. [[spoiler: If you thought around two-third is the only organization that knows about the oncoming AlienKudzu-driven apocalypse. However, while its leader Takatora is serious about ending the threat, he has the worst possible help as his inner circle: a SmugSnake who deals drugs to children, a MadScientist whose only interest is in making new and stronger weapons out of the story, you are right. There was nothing holding them from tripping each other up after [[OnlySaneMan Takatora]]'s supposed death aliens, a BloodKnight whose only loyalty is to the strongest side, and effectively tearing the company from the inside out.]]
%%* The Elders from ''Series/{{Charmed|1998}}''.
* ''Series/DoctorWho'':
** The Time Lords in the classic series are depicted as this in "The Deadly Assassin", although later stories veered more towards DecadentCourt. According to The Writer's Tale, Creator/RussellTDavies made the Doctor the LastOfHisKind in the revival because the other Time Lords tended to "spout bollocks" and not much else.
** In ''[[Recap/DoctorWhoS6E1TheDominators The Dominators]]'', the ruling council.
** The "[[Recap/DoctorWhoS18E3FullCircle Deciders]]" are
a pretty ugly case. A RunningGag involves these supposed wise men being unable to decide on anything.
* ''Series/BabylonFive'':
** The Grey Council slides into this every once in a while. The Minbari end up
BunnyEarsLawyer who's actually disbanding it for this reason, although this causes its own problems.
** The Babylon 5 Security Council as well. While they are not a single ruling council,
the entire point avatar of them being there was the very thing they're trying to stop. Once things actually start getting serious, it doesn't take long at all for the major powers to work together to resolve issues. Whenever one of the five powers was the ''cause'' of the issue, they could be quickly relied upon to grind the whole system to a halt. It didn't help that the most powerful member rest of the council typically preferred to take no part in the debate throw Takatora off a cliff and abstained from almost all votes and council motions, seeing it as beneath their concern.
** Averted in Season Five, generally. Though Sheridan practically had to threaten the Interstellar Alliance with a gun most of the time to get them to act in
set about pursuing their own favor. Case in point: goals, leading the one time the ISA council comes entire company to a swift, effective decision for their own benefit, [[KansasCityShuffle Sheridan was conning them into making it]].
* The Galactic Federation from ''Series/TheTomorrowPeople1973'', who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.
collapse.


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* The Galactic Federation from ''Series/TheTomorrowPeople1973'', who will spend a lot of time talking about a problem but is reluctant to take action. Due to this, on two occasions Timus had to secretly enlist the aid of the Tomorrow People to deal with two specific problems. However, at the end of the final story, the Federation decides to chance this.
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* This is the type of legislature that Leia has to deal with in ''Franchise/StarWarsLegends'' (formerly the ''Star Wars'' ExpandedUniverse). Despite her good judgement in the past, not to mention almost always being right about a potential threat, they never seemed to look at the problem with the proper attention it needed. Instead, they focused majorly on bickering with one another. Several characters suspect the Rebels only won the war because the Empire had most of its military wrapped up in preventing all its member states from trying to kill each other, and these same conflicts bring the New Republic to the edge of civil war several times. (As seen in ''The Force Awakens,'' this is ''very'' much still a problem in the new continuity. The more things change...)

to:

* This is the type of legislature that Leia has to deal with in ''Franchise/StarWarsLegends'' (formerly the ''Star Wars'' ExpandedUniverse). Despite her good judgement in the past, not to mention almost always being right about a potential threat, they never seemed to look at the problem with the proper attention it needed. Instead, they focused majorly on bickering with one another. Several characters suspect the Rebels only won the war because the Empire had most of its military wrapped up in preventing all its member states from trying to kill each other, and these same conflicts bring the New Republic to the edge of civil war several times. (As seen in ''The Force Awakens,'' ''Film/TheForceAwakens,'' this is ''very'' much still a problem in the new continuity. The more things change...)
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* The Quiet Council of Krakoa from ComicBook/JonathanHickmansXMen make The Illuminati look highly functional by comparison. They're exactly what you expect a team up of ManipulativeBastard SmugSuper ControlFreak's with a few [[OnlySaneMan only sane men]] sprinkled in to be. While Krakoa is for the most part a CrapsaccharineWorld, any instances of actual change for the better occur as a result of someone saying ScrewTheRulesImDoingWhatsRight. Progress in Krakoa happens in spite of the Council, never because.

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* Linkara from WebVideo/AtopTheFourthWall has a whole running joke about this.
-->'''Linkara''': We should Do something!!!
-->'''Linkara''': Should we do something?
-->'''Linkara''': We should Do something!!!
-->'''Linkara''': Should we do something?


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[[folder:Web Videos]]
* Linkara from ''WebVideo/AtopTheFourthWall'' has a whole running joke about this.
-->'''Linkara:''' We should Do something!!!\\
'''Linkara:''' Should we do something?\\
'''Linkara:''' We should Do something!!!\\
'''Linkara:''' Should we do something?
* ''WebVideo/{{Broceliande}}'' is a fan web-series based on ''Series/{{Kaamelott}}'', where this trope is already omnipresent. Thus, it shouldn't be a big surprise that in "Le Rassemblement de corbeaux", the eponymous assembly of druids, witches and other fey denizens of the forest spend most of their time bickering (when not busy drinking).
[[/folder]]
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* The Clave from ''Literature/TheMortalInstruments''. About partway into the second book, we can already sympathize with BigBad Valentine Morgenstern for wanting to overthrow them since they seem to be more focused on hindering the good guys (which, in theory, includes themselves) than they are in stopping bad guys. Actual LawfulGood Shadowhunters frequently find themselves in ToBeLawfulOrGood situations simply because the Clave is hopelessly bogged down trying to figure out the most LawfulStupid way of dealing with just about anything.

to:

* The Clave from ''Literature/TheMortalInstruments''. About partway into the second book, we can already sympathize with BigBad Valentine Morgenstern for wanting to overthrow them since they They seem to be more focused on hindering the good guys (which, in theory, includes themselves) than they are in stopping bad guys.Valentine. Actual LawfulGood Shadowhunters frequently find themselves in ToBeLawfulOrGood situations simply because the Clave is hopelessly bogged down trying to figure out the most LawfulStupid way of dealing with just about anything.
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* In ''VideoGame/PathfinderWrathOfTheRighteous'' a player following TheTrickster path will be invited to join a group of semi-divine beings who've allied to deal with the Worldwound, a permanent portal to the Abyss through which demons can invade. It's called either the Council of Truth or the Council of Deliverance, because the vote on what to call themselves was a tie, and when asked what they've accomplished can only answer that they've discussed the situation thoroughly. They invited the player in hopes a fresh, mortal perspective would let them be more effective.
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*** In fact, it may just be best to call this the resting state for Kindred institutions, given the Inconnu. One of the most reclusive Kindred sects, the Inconnu is made up of twelve members in one castle, all devoted to pursuit of Golconda (vampiric enlightenment) and sworn to remain removed from the Jyhad while still keeping a finger on the pulse of Kindred society and maybe guiding it to their own ends, ideally with the goal of making sure the Kindred survive. And, as Beckett observes, it seems they all fucking ''hate'' one another and are just bound together by their goal to not be like other Kindred.
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*** The Sabbat aren’t much better. The dark counterpart to the Camarilla, they aim for both open rule over the “cattle” and to destroy the dark ancients who control vampires to their own ends… and they’ve had four civil wars and counting.
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* Downplayed in ''WesternAnimation/TucaAndBertie'' with Mayor Tim-Tam, the diametrically-opposed sibling mayor team. They're only two people, but they never get anything done because they can't agree on anything and spend more time squabbling than enacting policy. The only time they can decide on something during a crisis, it's to [[DirtyCoward bail on the situation entirely]].

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* Downplayed in ''WesternAnimation/TucaAndBertie'' with Mayor Mayors Tim-Tam, the diametrically-opposed sibling mayor team. They're only two people, but they never get anything done because [[SiblingRivalry they can't agree on anything and spend more time squabbling than enacting policy.policy]]. The only time they can decide on something during a crisis, it's to [[DirtyCoward bail on the situation entirely]].

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* ''WesternAnimation/SouthPark'' has many in-universe organizations that act like this and portrays many real-life organizations as acting like this as well. Expect the phrase "Robble robble robble!" to come up with some frequency.

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* ''WesternAnimation/SouthPark'' has many in-universe organizations that act like this do nothing but fight with one another, and portrays many real-life organizations as acting like this as well.well, including the Founding Fathers. Expect the phrase "Robble robble robble!" to come up with some frequency.


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* Downplayed in ''WesternAnimation/TucaAndBertie'' with Mayor Tim-Tam, the diametrically-opposed sibling mayor team. They're only two people, but they never get anything done because they can't agree on anything and spend more time squabbling than enacting policy. The only time they can decide on something during a crisis, it's to [[DirtyCoward bail on the situation entirely]].
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See WeAREStrugglingTogether and DividedWeFall, and JurisdictionFriction if it's not one organization but ''several'' who are having trouble reconciling their differences. Compare OrcusOnHisThrone and AchillesInHisTent for individual cases of people who could strongly affect the plot but do nothing for various reasons. Also compare AHouseDivided, HufflepuffHouse, AllPowerfulBystander.

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See WeAREStrugglingTogether WeAREStrugglingTogether, EnemyCivilWar, and DividedWeFall, and JurisdictionFriction if it's not one organization but ''several'' who are having trouble reconciling their differences. Compare OrcusOnHisThrone and AchillesInHisTent for individual cases of people who could strongly affect the plot but do nothing for various reasons. Also compare AHouseDivided, HufflepuffHouse, AllPowerfulBystander.

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