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* RollerCoasterTycoon: The first scenario in each title[[note]]Forest Frontiers and Leafy Lake in the original, Arid Heights for ''Loopy Landscapes'', Electric Fields in ''[=RCT2=]'', Vanilla Hills in ''[=RCT3=}'', Captain Blackheart's Cove in ''Soaked!'' and Scrub Gardens in ''Wild!''[[/note]] provides the player with enough cash and attractions to get started, straightforward objectives, and a solid start on research.

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* RollerCoasterTycoon: VideoGame/RollerCoasterTycoon: The first scenario in each title[[note]]Forest Frontiers and Leafy Lake in the original, Arid Heights for ''Loopy Landscapes'', Electric Fields in ''[=RCT2=]'', Vanilla Hills in ''[=RCT3=}'', ''[=RCT3=]'', Captain Blackheart's Cove in ''Soaked!'' and Scrub Gardens in ''Wild!''[[/note]] provides the player with enough cash and attractions to get started, straightforward objectives, and a solid start on research.
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RCT

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[[folder:Simulation Games]]
* RollerCoasterTycoon: The first scenario in each title[[note]]Forest Frontiers and Leafy Lake in the original, Arid Heights for ''Loopy Landscapes'', Electric Fields in ''[=RCT2=]'', Vanilla Hills in ''[=RCT3=}'', Captain Blackheart's Cove in ''Soaked!'' and Scrub Gardens in ''Wild!''[[/note]] provides the player with enough cash and attractions to get started, straightforward objectives, and a solid start on research.
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[[folder:Wide-Open Sandbox]]
* ''VideoGame/DestroyAllHumans'' has Turnipseed Farm. Of its six open-world areas, it is the smallest, has the fewest buildings and people, and only appears in the very first mission as the tutorial, letting you get the hang of Crypto's basic weapons and abilities against successive waves of farmers, cops, and soldiers. You never have to visit it again, though you can of course do so to complete bonus missions and find [[GottaCatchEmAll probes]], and also find Town Crazies that, in the original version (though not the [[VideoGameRemake remake]]), [[PinataEnemy yield a ton of DNA]] when you harvest their brains.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': The cave leading to Parapa Desert, where the first main dungeon (Parapa Palace) awaits, serves this role. Without the Candle, which is obtained in the aforementioned palace, visibility will be reduced as the cave is naturally dark. Luckily for Link, the threat level is minimal.



** In both ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', there is a cave that precedes the entrance to the central dungeon, respectively the Temple of the Ocean King and the Tower of Spirits. The early rooms of these dungeons themselves count as well.

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** In both ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', ''VideoGame/TheLegendOfZeldaSpiritTracks'', there is a cave that precedes the entrance to the central dungeon, respectively the Temple of the Ocean King and the Tower of Spirits. The early rooms of these dungeons themselves count as well.



* The River of Heavens in ''VideoGame/{{Okami}}''.

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* The River of Heavens in ''VideoGame/{{Okami}}''. It's a mystical location accessed within Konohana (the guardian tree of Kamiki Village), and is devoid of enemies. It is here where Amaterasu ''re''-learns the first Brush technique, Rejuvenation.



** The Impact Site from the first game. There are no enemies (well, aside from the Mamuta, Goolix and the Pearly Clamclamps, but they're a safe distance away from the landing site) and there are a lot of pellets nearby to grow more Pikmin.

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** The Impact Site from the first game. There are no enemies (well, aside from the Mamuta, Goolix and the Pearly Clamclamps, but they're a safe distance away from the landing site) site and the former two won't start appearing anyway until long after Olimar has started exploring the subsequent areas in the game) and there are a lot of pellets nearby to grow more Pikmin.



** ''VideoGame/Pikmin3'' has both the snowy cavern in Distant Tundra through which Charlie goes during the prologue (later explored in a proper way), and a small cavern Alph goes through in his first day in Tropical Wilds.



* The first cave in ''VideoGame/DragonQuestI'' had no monsters in it. And in every subsequent game, the first cave is usually full of smiling blue Slimes. Most of said first caves don't even have a boss, and they're usually just connecting tunnels out of the hometown.

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* ''VideoGame/DragonQuest'':
**
The first cave in ''VideoGame/DragonQuestI'' had no monsters in it. And in every subsequent game, the first cave is usually full of smiling blue Slimes. Most of said first caves don't even have a boss, and they're usually just connecting tunnels out of the hometown.



* ''VideoGame/{{Albion}}'' has one on the spaceship Toronto right at the beginning in the form of a less frequently visited area of the ship that you're not supposed to go to. There are no enemies, only puzzles and seemingly harmless cleaning robots. (Much later, you will find that these are actually Killer Cleaning Robots [[DoomyDoomsOfDoom of Doom]] that could each flatten a battalion of demons, but at this point they don't attack.) This dungeon is optional and easy enough to miss.
** There is also the Hunter Clan's supply cellar that holds some decent loot and money to get you started. The strongest monsters in the cave are a Skrinn 2 and a Krondir, both of which are regular enemies outside the city walls, but at this level, even a few of the lesser Skrinn can be dangerous.

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* ''VideoGame/{{Albion}}'' has one on the spaceship Toronto right at the beginning in the form of a less frequently visited area of the ship that you're not supposed to go to. There are no enemies, only puzzles and seemingly harmless cleaning robots. (Much later, you will find that these are actually Killer Cleaning Robots [[DoomyDoomsOfDoom of Doom]] that could each flatten a battalion of demons, but at this point they don't attack.) This dungeon is optional and easy enough to miss.
**
miss. There is also the Hunter Clan's supply cellar that holds some decent loot and money to get you started. The strongest monsters in the cave are a Skrinn 2 and a Krondir, both of which are regular enemies outside the city walls, but at this level, even a few of the lesser Skrinn can be dangerous.


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* ''VideoGame/EtrianOdyssey'': Most games avert this trope (even the first floor in the Yggdrasil Labyrinth is usually prone to EarlyGameHell, due to the series' NintendoHard nature), but the fourth and sixth games intend to play it straight with the Old Forest Mine and the Eastern Shrine respectively, as does the fifth to a lesser extent with the initial half of the first floor of Tutelary Forest.
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* ''TabletopGame/{{Pathfinder}}'' has the ''Beginner Box'' which, as the name suggests, contains everything necessary for new players (and [=GMs=]) to run a simple dungeon crawl. Each encounter introduces a basic gameplay mechanic, from combat and skill checks to things like surprise rounds and damage reduction.
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* ''VideoGame/{{Xenoblade}}'' has Tephra Cave, which interestingly doubles as both this and a BonusDungeon, in that a second, '''[[BeefGate MUCH]]''' tougher portion opens up in the last fifth of the game. It's completely optional but involved in a fair few late-game sidequests.

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* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' has Tephra Cave, which interestingly doubles as both this and a BonusDungeon, in that a second, '''[[BeefGate MUCH]]''' tougher portion opens up in the last fifth of the game. It's completely optional but involved in a fair few late-game sidequests.
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* ''VideoGame/HollowKnight'' starts you out in King's Pass, a small area with some basic platforming hazards and only the weakest enemies.
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* ''Dungeonmans'' started every new world with a newbie dungeon to the east of the Dungeonmans Academy called the Convenient Scrobold Warren. It's only three levels deep and most of the enemies are easy to beat up with your basic skills.

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* ''Dungeonmans'' started starts every new world with a newbie dungeon to the east of the Dungeonmans Academy called the Convenient Scrobold Warren. It's only three levels deep and most of the enemies enemies, including the boss, are easy to beat up take down with your basic skills.
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* ''Dungeonmans'' started every new world with a newbie dungeon to the east of the Dungeonmans Academy called the Convenient Scrobold Warren. It's only three levels deep and most of the enemies are easy to beat up with your basic skills.
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** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' has the ridiculously easy "Hero's Cave" where you find the sword. In ''Oracle of Ages'', [[DualWorldGameplay the Maku Path serves this purpose two times in a row]]. In the present, it's a straight line with a few press-switch-to-open-door puzzles. When you go to the past, you're introduced to the slightly more complicated collect-a-key-to-open-a-door-in-another-room puzzles. Should you be playing a Linked Game, both areas will have a much harder BonusDungeon added on top of them.

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** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' ''VideoGame/TheLegendOfZeldaOracleGames'' has the ridiculously easy "Hero's Cave" where you find the sword. In ''Oracle of Ages'', [[DualWorldGameplay the Maku Path serves this purpose two times in a row]]. In the present, it's a straight line with a few press-switch-to-open-door puzzles. When you go to the past, you're introduced to the slightly more complicated collect-a-key-to-open-a-door-in-another-room puzzles. Should you be playing a Linked Game, both areas will have become a much harder BonusDungeon BrutalBonusLevel added on top of them.
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** ''Pikmin 2'' has the Emergence Cave, which only has the weakest enemies, as well as no bosses or hazards. It is also where you first get Purple Pikmin and has only 2 floors.
* The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other VideoGame/TotalWar titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly conventional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (traditional good guys: green fields, shining knights, white marble cities etc.)

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** ''Pikmin 2'' ''VideoGame/Pikmin2'' has the Emergence Cave, which only has the weakest enemies, as well as no bosses or hazards. It is also where you first get Purple Pikmin and has only 2 floors.
* ''VideoGame/TotalWarWarhammerII'': The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan Ulthuan, which could can fairly be called a "noob island" thanks to its isolation from the other continents. continents and to lacking native factions outside of High Elf ones and a few Dark Elf outposts. Generally you'll only have other High Elves for company - -- meaning it's easy to make friends and you're less likely to be attacked. attacked -- and the Dark Elves don't pose a significant threat while providing a common enemy for the High Elves to fight, which will boost diplomatic relations between them. Their roster will be the most familiar to players of other VideoGame/TotalWar ''VideoGame/TotalWar'' titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly conventional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (traditional good guys: green fields, shining knights, white marble cities cities, etc.)
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It may surprise players by being involved in the InfinityPlusOneSword or being the entrance to the BonusDungeon. The designers obviously thought it clever to put the hardest challenge here, WhereItAllBegan.

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It may surprise players by being involved in the InfinityPlusOneSword quest or being the entrance to the BonusDungeon. The designers obviously thought it clever to put the hardest challenge here, WhereItAllBegan.
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* ''VideoGame/TrialsOfMana'': CascadeCavern is the first true dungeon. It's filled with water and has waterfalls on both the outside and inside, but the resident monsters aren't much of a threat, even despite the limited amount of party members upon entrance.

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* ''VideoGame/TrialsOfMana'': CascadeCavern Cascade Cavern is the first true dungeon. It's filled with water and has waterfalls on both the outside and inside, but the resident monsters aren't much of a threat, even despite the limited amount of party members upon entrance.

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** ''VideoGame/DragonQuestXI'' has Cobblestone Tor, which is the first dungeon that mostly serves as a tutorial and is filled with easy enemies.



** ''VideoGame/DragonQuestXI'' has Cobblestone Tor, which is the first dungeon that mostly serves as a tutorial and is filled with easy enemies.
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** ''VideoGame/DragonQuestXI'' has Cobblestone Tor, which is the first dungeon that mostly serves as a tutorial and is filled with easy enemies.
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** ''VideoGame/FinalFantasyXII'' has Dalmasca Estersand, the game's very first dungeon, which contains the game's only mandatory Hunt. Once you clear the Hunt, two more dungeons, Giza Plains and Dalmasca Westersand, will become available. Since the game is very sandbox-like, you can scour through these dungeons anyway you like (although access to other dungeons are blocked by BrokenBridge). These locations provide a good place to level up early on, though do beware of [[BossInMookClothing Wild Saurians and Werewolves]].
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* Inverted with ''VideoGame/MortalKombat''. Noob's Dorfen in Mortal Kombat 3 is literally a Noob Cave, in that it's a cave like area, where you fight a character called Noob Saibot. But it's a hidden area where the requirements to get to it are difficult. And despite the implications of the name, Noob himself actually has [[NintendoHard a very tough AI]], in which you would have probably needed to mildly mastered the game already before being able to defeat him.

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* Inverted with ''VideoGame/MortalKombat''.''Franchise/MortalKombat''. Noob's Dorfen in Mortal Kombat 3 is literally a Noob Cave, in that it's a cave like area, where you fight a character called Noob Saibot. But it's a hidden area where the requirements to get to it are difficult. And despite the implications of the name, Noob himself actually has [[NintendoHard a very tough AI]], in which you would have probably needed to mildly mastered the game already before being able to defeat him.
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[[folder:Dungeon Crawler]]
* ''VideoGame/MinecraftDungeons''' Squid Coast features easy enemies, a simple path with few side areas, and gives the player a bundle of arrows before putting them up against their first Skeleton. After a short ambush which pits the player against a few slightly tougher Illagers, the Squid Coast ends with the player setting up [[HubLevel camp]].
[[/folder]]
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* The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly conventional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (traditional good guys: green fields, shining knights, white marble cities etc.)

to:

* The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War VideoGame/TotalWar titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly conventional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (traditional good guys: green fields, shining knights, white marble cities etc.)
Is there an issue? Send a MessageReason:
None


* The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly traditional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (green fields, shining knights, white marble cities etc.)

to:

* The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly traditional: conventional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (green (traditional good guys: green fields, shining knights, white marble cities etc.)
Is there an issue? Send a MessageReason:
None


** The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly traditional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (green fields, shining knights, white marble cities etc.)

to:

** * The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly traditional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (green fields, shining knights, white marble cities etc.)
Is there an issue? Send a MessageReason:
None

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** The High Elves from ''VideoGame/TotalWarWarhammerII'' are this, though it's unknown if this was intentional. They start on Ulthuan which could fairly be called "noob island" thanks to its isolation from the other continents. Generally you'll only have other High Elves for company - meaning it's easy to make friends and you're less likely to be attacked. Their roster will be the most familiar to players of other Total War titles but new to the fantasy setting, consisting of a core of spearmen, archers, and heavy cavalry (unlike other factions whose idiosyncrasies may be more unusual). Their economy is similarly traditional: build up your cities to develop trade and industry to earn money. Even their aesthetic is comfortingly pleasant (green fields, shining knights, white marble cities etc.)
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None

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* The tutorial mission of ''VideoGame/DeepRockGalactic'' takes you into the Shallow Grotto, a literal noob cave, as it is a cave biome only seen in the tutorial mission. All new players go through this tutorial on first starting the game. It contains no crafting materials unlike caves in other biomes, and the layout is rather simple and short compared to the caves in real missions.
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* ''VideoGame/BugFables'' has Snakemouth Den, the very first cave that is explored by the team that would later be named Team Snakemouth. The enemies here are fairly easy, and it mostly serves as a tutorial for basic game mechanics. [[spoiler:However, starting from Chapter 5, the player can visit the [[BonusDungeon optional]] [[AbandonedLaboratory Upper Snakemouth]] area, which is much more difficult than the cave it's located it.]]
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* In a somewhat bizarre "real-world" example from ''VideoGame/CrusaderKings II'', Ireland has this reputation. It's rather isolated and unlikely (due to the game mechanics) to be bothered by the outside world for a while, giving beginning players a chance to learn the mechanics. Also, the starting situation lends itself to a sequential conquest for players, starting as either a duke or a count, and unifying the Kingdom of Ireland makes a good end point for the "tutorial". Mind you, this only applies to the island in the later start dates; before the conversion of Scandinavia, you might just have some trouble from [[HornyVikings certain neighbors]].

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* In a somewhat bizarre "real-world" example from ''VideoGame/CrusaderKings II'', ''VideoGame/CrusaderKingsII'', Ireland has this reputation. It's rather isolated and unlikely (due to the game mechanics) to be bothered by the outside world for a while, giving beginning players a chance to learn the mechanics. Also, the starting situation lends itself to a sequential conquest for players, starting as either a duke or a count, and unifying the Kingdom of Ireland makes a good end point for the "tutorial". Mind you, this only applies to the island in the later start dates; before the conversion of Scandinavia, you might just have some trouble from [[HornyVikings certain neighbors]].

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* [[FanNickname Chateau (de) Irenicus]] in ''VideoGame/BaldursGate2'', the dungeon you start the game in and must escape from. Known for being so reviled by long-time players that a mod was eventually made just to let people skip it. On an unrelated note, Noob Cave or not, it's easily the thematically darkest dungeon in the whole game, including "Hell".

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* ''VideoGame/BaldursGate'': Nashkel Mines, a relatively simple dungeon that the game tasks you to reach (although you might go somewhere else and only return later), with weak enemies, easy to detect traps, chances to experiment with most tactics from area-of-effect spells to luring enemies through passages. It is designed as a practice exercise in dungeon crawling for beginners.
**
[[FanNickname Chateau (de) Irenicus]] in ''VideoGame/BaldursGate2'', the dungeon you start the game in and must escape from. Known for being so reviled by long-time players that a mod was eventually made just to let people skip it. On an unrelated note, Noob Cave or not, it's easily the thematically darkest dungeon in the whole game, including "Hell".

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* ''VideoGame/EYEDivineCybermancy'' starts you off waking up in a cave, with maybe ten enemies between you and the exit. On the way you're forced to take advantage of your various abilities, you're taught how to hack and you're automatically guaranteed to level up at least once. And if you know where the secret exit is, you can skip all but one of the enemies. Although doing so also skips the levelup...
** If you got all [[spoiler: the Gate abilities, you can enter the final area that leads to [[GainaxEnding the hidden ending]]]] from this cave.

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* ''VideoGame/EYEDivineCybermancy'' starts you off waking up in a cave, with maybe ten enemies between you and the exit. On the way you're forced to take advantage of your various abilities, you're taught how to hack and you're automatically guaranteed to level up at least once. And if you know where the secret exit is, you can skip all but one of the enemies. Although doing so also skips the levelup...
**
levelup. If you got all [[spoiler: the Gate abilities, you can enter the final area that leads to [[GainaxEnding the hidden ending]]]] from this cave.

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* ''VideoGame/EYEDivineCybermancy'' starts you off waking up in a cave, with maybe ten enemies between you and the exit. On the way you're forced to take advantage of your various abilities, you're taught how to hack and you're automatically guaranteed to level up at least once. [[spoiler:And if you know where the secret exit is, you can skip all but one of the enemies. Although doing so also skips the levelup...]]

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* ''VideoGame/EYEDivineCybermancy'' starts you off waking up in a cave, with maybe ten enemies between you and the exit. On the way you're forced to take advantage of your various abilities, you're taught how to hack and you're automatically guaranteed to level up at least once. [[spoiler:And And if you know where the secret exit is, you can skip all but one of the enemies. Although doing so also skips the levelup...]]
** If you got all [[spoiler: the Gate abilities, you can enter the final area that leads to [[GainaxEnding the hidden ending]]]] from this cave.
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* ''VideoGame/PokemonMysteryDungeon'' had the Tiny Woods which had only three floors, and was an extremely feature-limited version of the rest of the dungeons in the game. You were also unable to recruit new members there. The sequel had Beach Cave, which was equally short and happened to be one of the best places for finding useful items such as Stun Seeds.

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* ''VideoGame/PokemonMysteryDungeon'' had the Tiny Woods which had only three floors, and was an extremely feature-limited version of the rest of the dungeons in the game. You were also unable to recruit new members there. The sequel had Beach Cave, which was equally short only slightly longer at five floors and happened to be one of the best places for finding useful items such as Stun Seeds.
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** ''VideoGame/Fallout4'' has Vault 111 as the tutorial level, where you learn the basics of combat by stomping some radroaches. The first proper "dungeon" the player encounters is usually the Museum of Freedom in Concord, where you meet some raiders, the remnants of the Minutemen, [[spoiler: your first suit of power armor, and a deathclaw]].

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