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* The White Seal floors in ''DarkCloud 2'' do this for healing items.

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* The White Seal floors in ''DarkCloud ''VideoGame/DarkCloud 2'' do this for healing items.
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** Equipping the Barbatos Ring in ''TalesOfVesperia'' or using a piece of equipment with the "Barbatosian" quality in ''TalesOfGraces'' also prevents you from using items. They're named after the infamous [[TalesOfDestiny Barbatos Goetia]], who ''[[LimitBreak really]]'' doesn't like it when you use items while fighting him.

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* In ''RaidouKuzunohaVsKingAbaddon'', one possible bad result of the Luck Roulettes is not being able to use items.



* In ''RaidouKuzunohaVsKingAbaddon'', one possible bad result of the Luck Roulettes is not being able to use items.
* In SuperMarioRPG, Bowyer will randomly disable regular attacks, skills and item using every few turns.
** Also, Croco will take the party's items away once he TurnsRed.
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* In SuperMarioRPG, Bowyer will randomly disable regular attacks, skills and item using every few turns.
** Also, Croco will take the party's items away once he TurnsRed.


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** The same happens during the battles with Popple.
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* ''{{Pokemon}}'': the moves Embargo for any items and Heal Block for any healing items, and the ability Unnerve for held Berries.

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* ''{{Pokemon}}'': the moves Embargo and Magic Room for any items and Heal Block for any healing items, and the ability Unnerve for held Berries.
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* ''TeamFortress2's'' Medieval Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].

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* ''TeamFortress2's'' ''VideoGame/TeamFortress2's'' Medieval Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].
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* TeamFortress2's Medievil Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].

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* TeamFortress2's Medievil ''TeamFortress2's'' Medieval Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].
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TeamFortress2's Medievil Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].

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* TeamFortress2's Medievil Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].
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TeamFortress2's Medievil Mode takes away the ranged weapons of all but two classes (Sniper and Medic with the Huntsman and Crusader's Crossbow respectively) and forces everyone to fight with melee weapons. [[ImprobableWeaponUser Stick grenades and car batteries are still allowed in though]].
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the moves Embargo for any items and Heal Block for any healing items, and the ability Unnerve for held Berries.

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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': ''{{Pokemon}}'': the moves Embargo for any items and Heal Block for any healing items, and the ability Unnerve for held Berries.
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* In ''FinalFantasyXII'', the climb up the Pharos tower requires you to make a sacrifice before proceeding up the second section (which is five floors and one BossBattle). One of the sacrifices you can choose is to give up your Items command.

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* In ''FinalFantasyXII'', ''VideoGame/FinalFantasyXII'', the climb up the Pharos tower requires you to make a sacrifice before proceeding up the second section (which is five floors and one BossBattle). One of the sacrifices you can choose is to give up your Items command.



* In ''FinalFantasyVII'', one of the random effects that can be activated while you're fighting in the Golden Saucer Arena is the deactivation of your Item-command.

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* In ''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', one of the random effects that can be activated while you're fighting in the Golden Saucer Arena is the deactivation of your Item-command.
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See also: WarringWithoutWeapons and MooksAteMyEquipment. In a world where superpowers come from equipment, a PowerNullifier has the same effect.

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See also: WarringWithoutWeapons NoGearLevel and MooksAteMyEquipment. In a world where superpowers come from equipment, a PowerNullifier has the same effect.
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* During one dungeon in ''ShadowHearts'', Yuri and Zhouzen are forced to split off from Alice and Margarete and have their ability to use items confiscated (hopefully you've leveled Zhouzen enough so that he's learned his healing spell). Alice and Margarete, meanwhile, have their skills sealed. Later, Yuri and Zhouzen have ''their'' skills sealed off, but don't get the ability to use items back until they get out of the dungeon. This isn't a complete case, though, since you can still use items outside of battle (though the game pretends otherwise).
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See also: WarringWithoutWeapons and MooksAteMyEquipment.

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See also: WarringWithoutWeapons and MooksAteMyEquipment. In a world where superpowers come from equipment, a PowerNullifier has the same effect.
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* ''AzureDreams'': Anorexia ability prevent monsters from eating consumables (i.e., the kind that heals HP or cures status ailments). They are mildly GoddamnedBats when they appear as enemies, and ''completely useless'' when they are your allies.

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* ''AzureDreams'': ''VideoGame/AzureDreams'': Anorexia ability prevent monsters from eating consumables (i.e., the kind that heals HP or cures status ailments). They are mildly GoddamnedBats when they appear as enemies, and ''completely useless'' when they are your allies.
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* In ''MarioAndLuigiSuperstarSaga'', the Boos in Bowser's castle can steal command blocks from the brothers during a battle. Depending on which block is stolen, the brothers can't jump, use their hammers or use their hand powers for the next turn.

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* In ''MarioAndLuigiSuperstarSaga'', ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the Boos in Bowser's castle can steal command blocks from the brothers during a battle. Depending on which block is stolen, the brothers can't jump, use their hammers or use their hand powers for the next turn.
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* In ''SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.

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* In ''SuperMarioRPG'', ''VideoGame/SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.
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In multiplayer games, sometimes StopHavingFunGuys will demand this to lessen luck, or [[{{Scrub}} scrubs]] will demand this to stop people from "being cheap with them", but this trope is only in effect if it's forced upon the player(s) by the actual game.

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In multiplayer games, sometimes StopHavingFunGuys will demand this to lessen luck, or [[{{Scrub}} scrubs]] will demand this to stop people from "being cheap with them", but this trope is only in effect if it's not an option, forced upon the player(s) by the actual game.
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In multiplayer games, sometimes StopHavingFunGuys will demand this to lessen luck, or [[{{Scrub}} scrubs]] will demand this to stop people from "being cheap with them", but this trope is only in effect if it's forced upon the player(s) by the actual game.
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* ''AzureDreams'': Anorexia ability prevent monsters from eating consumables (i.e., the kind that heals HP or cures status ailments). They are mildly GoddamnedBats when they appear as enemies, and ''completely useless'' when they are your allies.
* Particularly {{Egregious}} example in ''HeroesOfMightAndMagic IV'': if a monster or character has protection from magic, they will also be unable to drink potions. So the choice is between brutally mauled by magic and unable to heal, or brutally mauled by fangs/claws/fists/whatever and unable to heal.
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* In most ''TheLegendOfZelda'' games, there are items that cannot be used in all places. The zenith of the trope occurs in ''SpiritTracks'', where item usage as a whole is disabled during the very last fight of the Take 'Em All On! minigame.

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* In most ''TheLegendOfZelda'' games, there are items that cannot be used in all places. The zenith of the trope occurs in ''SpiritTracks'', ''[[TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', where item usage as a whole is disabled during the very last fight of the Take 'Em All On! minigame.
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** Several more "competitive" battle environments disallow the use of any items on your Pokémon, with the only assistance allowed being held items. This included all battles against other players until ''PokemonBlackAndWhite'', which introduced a "Wonder Launcher" option to include items in battle.
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* In most ''TheLegendOfZelda'' games, there are items that cannot be used in all places. The zenith of the trope occurs in ''SpiritTracks'', where item usage as a whole is disabled during the very last fight of the Take 'Em All On! minigame.
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See also: WarringWithoutWeapons, MooksAteMyEquipment.

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See also: WarringWithoutWeapons, WarringWithoutWeapons and MooksAteMyEquipment.
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See also: WarringWithoutWeapons

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See also: WarringWithoutWeaponsWarringWithoutWeapons, MooksAteMyEquipment.
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* In many {{Roguelike}}s if an equipped item (a wielded weapon or worn piece of armor/jewelry) is cursed then it can't be removed. While the equipped cursed item can still be used like normal, this prevents the player from swapping in a different piece of equipment of the same type. Some games go further and take equipment layers into account: in ''{{Nethack}}'' if you're wearing cursed gloves then you'll be unable to change which rings you're wearing on your hands, since you can't take off your gloves to get at your bare fingers.

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* In many {{Roguelike}}s {{Roguelike}}s, if an equipped item (a wielded weapon or worn piece of armor/jewelry) is cursed then it can't be removed. While the equipped cursed item can still be used like normal, this prevents the player from swapping in a different piece of equipment of the same type. Some games go further and take equipment layers into account: in ''{{Nethack}}'' if you're wearing cursed gloves then you'll be unable to change which rings you're wearing on your hands, since you can't take off your gloves to get at your bare fingers.
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* The Arenas in most games of the ''TalesSeries'' prohibit item use.
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* In many {{Roguelike}}s if an equipped item (a wielded weapon or worn piece of armor/jewelry) is cursed then it can't be removed. While the equipped cursed item can still be used like normal, this prevents the player from swapping in a different piece of equipment of the same type. Some games go further and take equipment layers into account: in ''{{Nethack}}'' if you're wearing cursed gloves then you'll be unable to change which rings you're wearing on your hands, since you can't take off your gloves to get at your bare fingers.
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* In ''SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items.

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* In ''SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus preventing Mario from either attacking, casting spells or using items. Later, midway through the battle with Croco in Moleville Mines, he can remove the ability to use any items.

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* In ''GakuenAlice'', the main character Mikan have this as her Alice. She can disable all other Alice when she want to.

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* In ''GakuenAlice'', the main character Mikan have character, Mikan, has this as her Alice. She can disable all other Alice when she want to.
wants.



* A number of cards in the Yu-Gi-Oh!CardGame do this: Jinzo, Royal Decree, Prohibition, and Naturia Bamboo Shoot, just to name a few.

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* A number of cards in the Yu-Gi-Oh!CardGame ''Yu-Gi-Oh!'' CardGame do this: Jinzo, Royal Decree, Prohibition, Prohibition and Naturia Bamboo Shoot, just to name a few.



* In ''SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus permitting you from either attacking, casting spells, or using items.

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* In ''SuperMarioRPG'', Bowyer shoots arrows to disable buttons on your controller, thus permitting you preventing Mario from either attacking, casting spells, spells or using items.


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* In ''MarioAndLuigiSuperstarSaga'', the Boos in Bowser's castle can steal command blocks from the brothers during a battle. Depending on which block is stolen, the brothers can't jump, use their hammers or use their hand powers for the next turn.

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