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* Characters in {{Mabinogi}} each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.
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* In SinCity, Miho uses a katana in concert with a wakizashi when she isn't going for long distance attacks using shuriken or arrows. The comic version has even more melee weapons in some stories.
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* [[FinalFantasyII Firion]], as he appears in ''[=~Dissidia: Final Fantasy~=]'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and [[TheArcher a bow]]. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].
** Conversely, [[FinalFantasyV Bartz, Gilgamesh]] and [[FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
** Conversely, [[FinalFantasyV Bartz, Gilgamesh]] and [[FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
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* [[FinalFantasyII Firion]], as he appears in ''[=~Dissidia: Final Fantasy~=]'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and [[TheArcher a bow]]. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].
**constantly]].\\
Conversely, [[FinalFantasyV Bartz, Gilgamesh]] and [[FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
**
Conversely, [[FinalFantasyV Bartz, Gilgamesh]] and [[FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
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* [[FinalFantasyII Firion]], as he appears in ''[=~Dissidia: Final Fantasy~=]'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and [[TheArcher a bow]]. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow.
:: Conversely, [[FinalFantasyV Bartz and Gilgamesh]] possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory.
:: Conversely, [[FinalFantasyV Bartz and Gilgamesh]] possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory.
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* [[FinalFantasyII Firion]], as he appears in ''[=~Dissidia: Final Fantasy~=]'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and [[TheArcher a bow]]. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow.
::arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].
** Conversely, [[FinalFantasyVBartz and Bartz, Gilgamesh]] and [[FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
::
** Conversely, [[FinalFantasyV
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* ''DungeonsAndDragons'' makes any character with a single level in a "fighting" class (Fighter, Paladin, Ranger) makes a character proficient with every "simple" and "martial" weapon in existence ("exotic" weapons still require a feat).
** And it is heavily advised for melee classes to carry some sidearms to overcome damage reduction of certain monsters in case their preferred weapon doesn't fit to the task. Most often example is carrying a blunt weapon to deal with [[DemBones skeletal]] enemies.
** ''Unearthed Arcana'' does [[http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm present an alternate system]] to avert his however.
** Note that most characters are still proficient in all "simple" weapons, which still includes daggers, clubs, crossbows, and spears, while even Wizards are proficient with daggers, darts, crossbows, and staves.
*** Of course, being proficient with a weapon doesn't mean being ''efficient'' with said weapon. Even fighting types have numerous feats that improve their skill with only certain weapon type and there is not enough points to take them all for several weapons.
** And it is heavily advised for melee classes to carry some sidearms to overcome damage reduction of certain monsters in case their preferred weapon doesn't fit to the task. Most often example is carrying a blunt weapon to deal with [[DemBones skeletal]] enemies.
** ''Unearthed Arcana'' does [[http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm present an alternate system]] to avert his however.
** Note that most characters are still proficient in all "simple" weapons, which still includes daggers, clubs, crossbows, and spears, while even Wizards are proficient with daggers, darts, crossbows, and staves.
*** Of course, being proficient with a weapon doesn't mean being ''efficient'' with said weapon. Even fighting types have numerous feats that improve their skill with only certain weapon type and there is not enough points to take them all for several weapons.
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* Every character in ''DungeonsAndDragons'' makes any character with a single level in a "fighting" class (Fighter, Paladin, Ranger) makes a character is proficient with every "simple" and "martial" weapon in existence ("exotic" multiple weapons still require a feat).
** And it is heavily advised for meleeright out of the box, and warrior classes to carry some sidearms to overcome damage reduction of certain monsters in case their preferred weapon doesn't fit to the task. Most are often example is carrying a blunt weapon to deal with [[DemBones skeletal]] enemies.
** ''Unearthed Arcana'' does [[http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm present an alternate system]] to avert his however.
** Note that most characters are stillproficient in all "simple" weapons, which still includes daggers, clubs, crossbows, and spears, while even Wizards are proficient with daggers, darts, crossbows, and staves.
*** Of course, being proficient withbut the most unusual ones, but Fighters have a different way of standing above the rest in each edition. 2nd lets them specialize in weapon doesn't mean being ''efficient'' with said weapon. Even skills beyond what others can, 3rd gives them enough bonus combat feats to master more than one fighting types have numerous feats that improve their skill with only certain style, and 4th has bonus effects for different weapon type and there is not enough points to types built right into their attacks, which fighter-exclusive feats can take them all for several weapons.even further.
** And it is heavily advised for melee
** ''Unearthed Arcana'' does [[http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm present an alternate system]] to avert his however.
** Note that most characters are still
*** Of course, being proficient with
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:: Conversely, [[FinalFantasyV Bartz and Gilgamesh]] possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory.
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* This is a common strategy in RuneScape when fighting monsters in an isolated area for any length of time. You fight most of the time with your best melee weapon, and when low on health switch to using a spear that completes the set effect of your armour, allowing you to randomly heal yourself for however much damage you do.
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* The Demon Slayers in ''{{Inuyasha}}'': Sango carries a huge [[PrecisionGuidedBoomerang boomerang]] as a weapon of choice, a short sword, a chain and a [[BladeBelowTheShoulder retractable blade in her sleeve]].
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* Gundam has a number of examples. The original RX-78 Gundam had beam sabers, beam javelines, and also its Gundam Hammer.
** The Gundam Exia from 00 Gundam also uses sevesn swords, most of which vary in length and strengths, as well as serving as emergency weapons.
** Also, the Destiny Gudnam from SEED Destiny primarily uses its BFS, but also has two beam boomerangs that can serve as beam sabers, as well as its Palm weapons. The Infinite Justice Gundam takes this to ridiculous levels by having two beam sabers, a beam blade in its shield, beam blades on its wings, legs, and its never used rocket anchor, AS well as using its beam shield as a makeshift melee weapon.
** The Gundam Exia from 00 Gundam also uses sevesn swords, most of which vary in length and strengths, as well as serving as emergency weapons.
** Also, the Destiny Gudnam from SEED Destiny primarily uses its BFS, but also has two beam boomerangs that can serve as beam sabers, as well as its Palm weapons. The Infinite Justice Gundam takes this to ridiculous levels by having two beam sabers, a beam blade in its shield, beam blades on its wings, legs, and its never used rocket anchor, AS well as using its beam shield as a makeshift melee weapon.
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* Erza Scarlett of ''FairyTail'' in her first fight used a [[BladeOnAStick spear]], [[AxeToGrind Axe]], the she use [[DualWielding two short swords]] before she decided to use her true power.
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* Erza Scarlett of ''FairyTail'' in her first fight used a [[BladeOnAStick spear]], [[AxeToGrind Axe]], the [[AnAxeToGrind axe]], then she use [[DualWielding two short swords]] before she decided to use her true power.power.
** Her whole magic in general includes summoning various types of weapons from {{Hammerspace}}. Usually swords and spears.
** Her whole magic in general includes summoning various types of weapons from {{Hammerspace}}. Usually swords and spears.
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Subtrope of {{Choice Of Two Weapons}}.
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Subtrope of {{Choice Of Two Weapons}}. May also be a WalkingArmory, if he doesn't use a SwissArmyWeapon instead.
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* In TheSaxonStories, Uhtred carries a longsword, for single combat, and a shortsword, for fighting up close in the shieldwall.
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* In ''[[JohnCarterOfMars A Princess of Mars]]'' by EdgarRiceBurroughs, John Carter wore a long sword, short sword and dagger, all at the same time.
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* In ''[[JohnCarterOfMars A Princess of Mars]]'' by EdgarRiceBurroughs, John Carter wore a long sword, short sword and dagger, all at the same time. \n It was a standard Martian combination, in fact, and there was an honor rule that if the enemy leads off with his short sword, you can't use your long sword (or pistol if you've got one).
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* Many of the characters in {{Bleach}} are this when you consider that their sealed and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at DualWielding sword and sheath in it's unreleased form, using the three part spear in it's released form, and... whatever the heck you call his Bankai.
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** Moreover, much of the "style" of phalanx fighting was simply,"Keep going forward and make sure your buddy is next to you, and keep poking around with pointy things." Teamwork was the important thing not individual prowess, teamwork meant simply being a collective MightyGlacier rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable(unlike shields which were hung over firesides)and generally tended to break. According to historian and columnist Victor Davis Hanson the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes and could get the whole mess over with by harvest time one way or the other.
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** Moreover, much of the "style" of phalanx fighting was simply,"Keep going forward and make sure your buddy is next to you, and keep poking around with pointy things." Teamwork was the important thing not individual prowess, teamwork meant simply being a collective MightyGlacier rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable(unlike shields which were hung over firesides)and generally tended to break. According to historian and columnist Victor Davis Hanson the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes taxes, or training and could get the whole mess over with by harvest time one way or the other.
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** Moreover, much of the "style" of phalanx fighting was simply,"Keep going forward and make sure your buddy is next to you." Spears were considered expendable(unlike shields which were hung over firesides)and generally tended to break. According to historian and columnist Victor Davis Hanson the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes and could get the whole mess over with by harvest time one way or the other.
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** Moreover, much of the "style" of phalanx fighting was simply,"Keep going forward and make sure your buddy is next to you.you, and keep poking around with pointy things." Teamwork was the important thing not individual prowess, teamwork meant simply being a collective MightyGlacier rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable(unlike shields which were hung over firesides)and generally tended to break. According to historian and columnist Victor Davis Hanson the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes and could get the whole mess over with by harvest time one way or the other.
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**Moreover, much of the "style" of phalanx fighting was simply,"Keep going forward and make sure your buddy is next to you." Spears were considered expendable(unlike shields which were hung over firesides)and generally tended to break. According to historian and columnist Victor Davis Hanson the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes and could get the whole mess over with by harvest time one way or the other.
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* [[TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] do to the need to keep one hand free to cast [[MagicKnight minor magics]].
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* [[TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] do due to the need to keep one hand free to cast [[MagicKnight minor magics]].
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* [[TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] do to the need to keep one hand free to cast [[MagicKnight minor magics]].
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** Because there are only two melee weapon skills (Blade and Blunt) and many more than two types of melee weapon (axes, maces, daggers, claymores, etc.), every character who has any skill in either Blunt or Blade can pull this off. That is to say, pretty much any character who uses a melee weapon can back up a sword with a dagger, or a big axe with a mace, etc.
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** Because In ''[[TheElderScrollsIVOblivion Oblivion]]'' there are only two melee weapon skills (Blade and Blunt) and many more than two types of melee weapon (axes, maces, daggers, claymores, etc.), so every character who has any skill in either Blunt or Blade can pull this off. That is to say, pretty much any character who uses a melee weapon can back up a sword with a dagger, or a big axe with a mace, etc. In contrast, the earlier games had a much wider range of skills (short blade, long blade, etc.) that you had to master in order to do this.
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* Erza Scarlett of ''FairyTail'' in her first fight used a [[BladeOnAStick spear]], [[AxeToGrind Axe]], the she use [[DualWielding two short swords]] before she decided to use her true power.
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* Altaïr from ''[=~Assassin's Creed~=]'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''2'' takes it further, being able to use bludgeons, longswords, axes and polearms.
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* Altaïr from ''[=~Assassin's Creed~=]'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''2'' takes it further, being able to use bludgeons, longswords, axes and polearms.
polearms in addition to the above.
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* Fate Testarossa-Harlaown of ''MagicalGirlLyricalNanoha'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around usual problem of switching between them.
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* Fate Testarossa-Harlaown of ''MagicalGirlLyricalNanoha'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around the usual problem of switching between them.
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[[AC:{{Manga}} and {{Anime}}]]
* Fate Testarossa-Harlaown of ''MagicalGirlLyricalNanoha'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around usual problem of switching between them.
* Fate Testarossa-Harlaown of ''MagicalGirlLyricalNanoha'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around usual problem of switching between them.
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* Altaïr from ''[=~Assassin's Creed~=]'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''2'' takes it further, being able to use bludgeons, longswords, axes and polearms.
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** And of course, there is an achievement for maxing out skills for all weapons available to your class.
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** And it is heavily advised for melee classes to carry some sidearms to overcome damage reduction of certain monsters in case their preferred weapon doesn't fit to the task. Most often example is carrying a blunt weapon to deal with [[DemBones skeletal]] enemies.
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*** Of course, being proficient with a weapon doesn't mean being ''efficient'' with said weapon. Even fighting types have numerous feats that improve their skill with only certain weapon type and there is not enough points to take them all for several weapons.
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* Hilda in SoulCalibur 4 uses a polearm and a sword.
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** Because there are only two melee weapon skills (Blade and Blunt) and many more than two types of melee weapon (axes, maces, daggers, claymores, etc.), every character who has any skill in either Blunt or Blade can pull this off. That is to say, pretty much any character who uses a melee weapon can back up a sword with a dagger, or a big axe with a mace, etc.
** Couched lances are ridiculously powerful, but a lance is a slow and unwieldy weapon when you aren't on a horse. It's usually wise to have a backup sword or axe whenever your main weapon is long and slow, in case you need to fight a quick or close enemy.
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* In most FinalFantasy games, the ability to use a weapon is binary: you either can use a weapon, or you can't. In a few games, characters can use a number of different types of weapon with equal skill. Dragoons, for instance, can sometimes use either spears or swords. In some games, you can use two weapons at once--a flail and a sword, for instance, in FFVI. In FFV, a character without a job can use ''any'' weapon. Admittedly, there's rarely a reason to switch in the middle of a fight, but nothing stops you from doing so.
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*Demon's Souls allows you to carry all sorts of weapons (including dual wielding shields!). You can also change the weapons in your hands or go 2 handed at any point.