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** ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
*** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
*** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
*** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.



* ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.

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Added example(s)


** ''VideoGame/SuperMarioBros2'': Save for a Panser located in a halfway point, the only mooks you'll find in level 6-2 are Albatosses. The level consists of mounting one to cross a very extensive chasm and reach the other end, where the boss character Birdo guards the level's exit as usual.
** ''VideoGame/SuperMarioBros3'': Three levels in World 7 are themed around Munchers. In two of them, they will come in and out of small pipes in a periodic fashion, so it's necessary to time the jumps and movement. In the remaining level, all Munchers will stay atop their pipes, so the only way to move past them safely is with Super Stars.



** There are a lot of those in ''VideoGame/SuperMario3DWorld'': Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.

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** There are a lot of those in ''VideoGame/SuperMario3DWorld'': There are a lot of those in the game: Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.others.
** ''VideoGame/SuperMarioBrosWonder'': Several levels in the game are tailored for the debuting enemies, and are also named after them. Examples include "'''Bulrush''' Coming Through!", "Here Comes the '''Hoppos'''", "'''Sproings''' in the Twilight Forest", etc. (and those levels are just from the ''first'' world). However, there are also a few levels themed around, and named after, classic ''Mario'' enemies like "'''Piranha Plants''' on Parade" and "'''Ninji''' Jump Party".
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[[caption-width-right:349:What's next "Koopa Troopa Parade"?]]

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[[caption-width-right:349:What's next next, "Koopa Troopa Parade"?]]
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[[caption-width-right:349:What's next "Koopa Troopa Parade"?]]
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->'''Samos''': Great balls of Eco! There seems to be a large Lurker prescence in the Spider Caves!\\

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->'''Samos''': Great balls of Eco! There seems to be a large Lurker prescence presence in the Spider Caves!\\
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-->-- ''VideoGame/JakAndDaxterThePrecursorsLegacy''

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-->-- ''VideoGame/JakAndDaxterThePrecursorsLegacy''
''VideoGame/JakAndDaxterThePrecursorLegacy''
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-->-- ''VideoGame/JakAndDaxter''

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-->-- ''VideoGame/JakAndDaxter''
''VideoGame/JakAndDaxterThePrecursorsLegacy''

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* ''VideoGame/Pikmin2'': Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug). The Hole of Heroes, while not an example as a whole, has two sublevels that are -- level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety, and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss.

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* ''VideoGame/Pikmin2'': ''VideoGame/Pikmin2'':
**
Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug). Breadbug).
**
The Hole of Heroes, while not an example as a whole, has two three sublevels that are fit -- level 3, home to one of each kind of Blowhog; level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety, variety; and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss.boss. Similarly, in the Dream Den, level 8 is crawling of dweevils of each elemental type, while level 13 is home to two of each kind of basic Bulborb.

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->'''Samos''': Great balls of Eco! There seems to be a large Lurker prescence in the Spider Caves!\\
'''Daxter''': Great. Sounds like a real cheery place. Let me guess...there are SPIDERS in Spider Caves, right?!
-->-- ''VideoGame/JakAndDaxter''
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Expanded an example


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, a StealthBasedMission where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- by dropping bananas on the floor to lure them out of their patrol routes so that he can move past them or try and brute-force the Yiga Clan, which includes many [[InstakillMook Blademasters]] which can OneHitKill Link (with certain attacks) in order to eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, a MiniDungeon that is part of a StealthBasedMission where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- by dropping bananas on the floor to lure them out of their patrol routes so that he can move past them or try and brute-force the Yiga Clan, which includes many [[InstakillMook Blademasters]] which can OneHitKill Link (with certain attacks) in order to eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss.boss. The Champions' Ballad DLC requires Link to revisit the Hideout to look for a luminous orb that is key to unlock a Shrine, has to be entered [[LevelInReverse from what was originally the exit due to the main entrance being now locked]]..
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** The first Dr. Wily stage in ''VideoGame/Rockman4MinusInfinity'' only has Joes as enemies, including the boss Joe Ni-Nin Va All.

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* The first Dr. Wily stage in ''VideoGame/MegaMan4'' features nothing but Metalls as enemies, culminating in a boss fight against a Giant Metall.
* ''Videogame/MegaManX8:'' The "true final level" has you fight nothing but [[spoiler:New-Generation Reploids shapeshifting into (weaker versions of) Sigma]] as the mooks.
* ''Videogame/MegaManZX:'' Area H is a Mettaur-themed AmusementParkOfDoom. Downplayed in that there are enemies other than Mettaurs, but the Mets are still the most common mooks you'll face; there's also a giant Mettaur as a MiniBoss.

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* ''Franchise/MegaMan'':
**
The first Dr. Wily stage in ''VideoGame/MegaMan4'' features nothing but Metalls as enemies, culminating in a boss fight against a Giant Metall.
* ** ''Videogame/MegaManX8:'' The "true final level" has you fight nothing but [[spoiler:New-Generation Reploids shapeshifting into (weaker versions of) Sigma]] as the mooks.
* ** ''Videogame/MegaManZX:'' Area H is a Mettaur-themed AmusementParkOfDoom. Downplayed in that there are enemies other than Mettaurs, but the Mets are still the most common mooks you'll face; there's also a giant Mettaur as a MiniBoss.

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