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* ''{{Opoona}}'' has the Rogue Book. Completing it is actually a sidequest you can get rewards for, and it's more difficult than it appears--some enemies are [[RandomlyDrops vanishingly rare.]]

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*** ''FinalFantasyXII'', in particular, is known for its heavy use of PurpleProse, along with the many implications that, no matter how somebody dies, they will probably rise as a zombie of some description.



* ''{{Final Fantasy XII}}''.

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* ''{{Final Fantasy XII}}''.
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* As mentioned below, the Pokédex appears in the Anime/{{Pokemon}} anime, and, at times, was of use to the protagonists beyond merely identifying species of Pokémon. In one instance, it served to ruin [[AssinALionSkin Meowth's disguise]], as it identified him as a Meowth (rather than the Sunflora he was dressed up as).
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* ''{{Final Fantasy XII}}''.
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The amount of actual information shown on a given MonsterCompendium page varies from game to game; it can range from mere "flavor text" to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily.

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The amount of actual information shown on a given MonsterCompendium page varies from game to game; it can range from mere "flavor text" FlavorText to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily.

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This video game trope is related to EnemyScan. This is a list of all enemies (and sometimes more) that you encounter throughout the game with a varying amount of details available for each. Some of the entries can be LostForever if that particular enemy appears only in a specific area that you can't enter again.

Depending on the game, the information may be automatically acquired when you beat the enemy, or may require using the Enemy Scan. While this is mostly known as Bestiary or MonsterCompendium, its name and exact purpose can vary greatly. Frequently an extra in a VideoGameRemake if the original didn't have one. Filling one up can unlock {{Cosmetic Award}}s or otherwise be considered necessary for OneHundredPercentCompletion.

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Also called a "monster encyclopedia" or "bestiary", this is a feature of various {{RPG}}s that allows you to review the types of enemies, monsters, and beasts (if not more) that you've encountered, battled, and slain throughout your quest to SaveTheWorld. This video game trope is related to EnemyScan. This the EnemyScan, except that while the Scan is a list tool you use during actual combat, the MonsterCompendium is a reference guide for you to peruse later at your discretion.

The amount
of all enemies (and actual information shown on a given MonsterCompendium page varies from game to game; it can range from mere "flavor text" to a full blueprint of the enemy's statistics (including [[ElementalRockPaperScissors elemental affinities]], [[MoneySpider money]] and [[RandomlyDrops item drops]]), possibly even tips for battling them more easily.

As a rule of thumb, Monster Compendiums always start as an empty book, with information on each monster appearing only after you've actually encountered a monster "in the wild" (this avoids [[{{Spoiler}} spoiling]] the player about future monsters or, especially, {{Boss Battle}}s to come). Sometimes you must actually ''slay'' the beast before it will appear on the Compendium's pages, or you need to register it by using your actual EnemyScan; on the other hand,
sometimes more) that merely spotting the beast on the field is enough to unlock its corresponding Compendium entry.

Achieiving OneHundredPercentCompletion on a MonsterCompendium (i.e. registering every enemy type in the entire game) is tough work -- some monsters, like the MetalSlime, are naturally elusive and thus difficult to register an entry for (especially when
you encounter throughout the game with a varying amount of details available for each. Some have to ''slay'' them); [[UndergroundMonkey different variations]] of the same monster archetype might have different Compendium entries; and most annoyingly, some monsters only appear in specific places (or times) and their Compendium entries can be become LostForever if that particular enemy appears only in a specific area that they aren't scanned, slain (or otherwise registered) at the first opportunity you can't enter again.

Depending on
get to do so. Fortunately, completing the game, Compendium is always optional, although some games may actually reward the information may be automatically acquired when you beat the enemy, or may require using the Enemy Scan. While this player (in [[CosmeticAward some manner]]) for full completion.

The MonsterCompendium
is mostly known as Bestiary or MonsterCompendium, its name and exact purpose can vary greatly. Frequently an extra in a commonly added feature of a VideoGameRemake if the original version didn't have one. Filling one up can unlock {{Cosmetic Award}}s or otherwise be considered necessary for OneHundredPercentCompletion.
to begin with; it's also one element that generally carries over to a NewGamePlus.

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* ''TalesOfSymphonia'' gave Raine a title if you filled in 100% of all enemies. Aside from needing to compelete the game at least twice to get all enemies you also needed to use an item to scan every enemy in the game to get all this information.
** Oh, and you needed a particular character in your party as well when you used the item.

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* ''TalesOfSymphonia'' gave Raine a title if you filled in 100% of all enemies. Aside from needing to compelete complete the game at least twice to get all enemies you also needed to use an item to scan every enemy in the game to get all this information.
** Oh, and you needed a particular character
information. And using anyone other than Raine to scan an enemy would result in your party as well when you used the item.incomplete information.

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* ''{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety.

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* ''{{Mother 3}}'' has the Battle Memory, which not only gives you info on all the enemies, but lets you practice fighting them in safety. Collecting all of them (including the front and back sprites) unlocks some extra features.



* ''{{Mother 3}}'' has one for all the enemies that you encounter. It gives you a short description of the creature and the ability to replay the battles which is really good for practicing song combos. Collecting all of them (including the front and back sprites) unlocks some extra features.

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[[FinalFantasy http://static.tvtropes.org/pmwiki/pub/images/BehemothBestiary_9684.jpg]]
[[caption-width:520:A typical Monster Compendium entry.]]

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[[FinalFantasy [[quoteright:350:[[FinalFantasy http://static.tvtropes.org/pmwiki/pub/images/BehemothBestiary_9684.jpg]]
[[caption-width:520:A
jpg]]]]
[[caption-width-right:350:A
typical Monster Compendium entry.]]



* ''{{The Suffering}}'' has detailed entries of all freakish enemies in both games.

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* ''{{The Suffering}}'' ''TheSuffering'' has detailed entries of all freakish enemies in both games.



* RatchetAndClank: The second game features one.

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* RatchetAndClank: ''RatchetAndClank'': The second game features one.



* ''{{The World Ends With You}}'' keeps a database of all the [[TheHeartless Noise]] you've defeated. It also lists the pins that they drop, combined with the difficulty required, and drop rate. Of course, you actually have to have defeated them at whatever level for it to list. Cue a lot of players getting frustrated at [[ThatOneBoss Sho Minamimoto]], and the various [[BossInMookClothing Elephant Noise]].

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* ''{{The World Ends With You}}'' ''TheWorldEndsWithYou'' keeps a database of all the [[TheHeartless Noise]] you've defeated. It also lists the pins that they drop, combined with the difficulty required, and drop rate. Of course, you actually have to have defeated them at whatever level for it to list. Cue a lot of players getting frustrated at [[ThatOneBoss Sho Minamimoto]], and the various [[BossInMookClothing Elephant Noise]].



* Built up over multiple plays in {{Angband}}. Your characters are assumed to pass down a log of their experiences. The first time one of your characters runs into a monster, you get minimal information. As you encounter more of them, do damage, and take damage, the log automatically fills with lower and upper bounds of damage, AC, and hit points.
** {{ADOM}} and {{Nethack}} also have their own varieties.
* EndlessOcean has a non-violent version of this, as the player's whole role (before you start receving [[spoiler:threatening e-mails that VaguenessIsComing]]) is to catalog the various creatures found around a fictional south Pacific coral reef. You do this by [[strike:fondling]] interacting with them.

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* Built up over multiple plays in {{Angband}}.''{{Angband}}''. Your characters are assumed to pass down a log of their experiences. The first time one of your characters runs into a monster, you get minimal information. As you encounter more of them, do damage, and take damage, the log automatically fills with lower and upper bounds of damage, AC, and hit points.
** {{ADOM}} ''{{ADOM}}'' and {{Nethack}} ''{{Nethack}}'' also have their own varieties.
* EndlessOcean ''EndlessOcean'' has a non-violent version of this, as the player's whole role (before you start receving receiving [[spoiler:threatening e-mails that VaguenessIsComing]]) is to catalog the various creatures found around a fictional south Pacific coral reef. You do this by [[strike:fondling]] interacting with them.



* The console-based SuperRobotWars has one for all characters and mecha, both good and evil. Even more, the pilots tend to have soundbites you can play where they say popular phrases. The same goes for its Gundam-only counterpart ''G-Generation.''
* {{Mother 3}} has one for all the enemies that you encounter. It gives you a short description of the creature and the ability to replay the battles which is really good for practicing song combos. Collecting all of them (including the front and back sprites) unlocks some extra features.
* Kirby64TheCrystalShards had a series of cards which could be collected at the end of a level. They depicted the monsters of the game, including the bosses.

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* The console-based SuperRobotWars ''SuperRobotWars'' has one for all characters and mecha, both good and evil. Even more, the pilots tend to have soundbites you can play where they say popular phrases. The same goes for its Gundam-only counterpart ''G-Generation.''
* {{Mother 3}} ''{{Mother 3}}'' has one for all the enemies that you encounter. It gives you a short description of the creature and the ability to replay the battles which is really good for practicing song combos. Collecting all of them (including the front and back sprites) unlocks some extra features.
* Kirby64TheCrystalShards ''Kirby64TheCrystalShards'' had a series of cards which could be collected at the end of a level. They depicted the monsters of the game, including the bosses.



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Just realized what I did here. Though isn\'t Digimon first and foremost a game too?


* So does the ''{{Digimon}}'' Analyzer.

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* So does the The ''{{Digimon}}'' Analyzer.Analyzer is basically this.
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Pokemon is a video game first and foremost, and more info is given there.


* The Pokédex of ''{{Pokemon}}'' fame works exactly like this.
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* The Pokedex of ''{{Pokemon}}'' fame works exactly like this.

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* The Pokedex Pokédex of ''{{Pokemon}}'' fame works exactly like this.



* ''PaperMario: The Thousand-Year Door'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided 1 or 2 time entries being LostForever if you checked Professr Frankly's trashcan.

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* ''PaperMario: The Thousand-Year Door'' has one, though scanning in the first game (as well as the second) also provided a permanent benefit in that you could see the health bars of all further enemies of that type you'd encounter. ''Thousand-Year Door'' also avoided 1 one or 2 two time entries being LostForever if you checked Professr Frankly's trashcan.



* The ''{{Pokemon}}'' games, like the anime, has the Pokedex. It lists every Pokemon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Usually each game has a mode that includes only the Pokemon you can obtain in that version, and another mode, the National Dex, available after beating the game (or in Ruby and Sapphire, after trading over a Pokemon from Fire Red and Leaf Green), which features all the Pokemon from the beginning.
** The ''Colosseum'' games have the ability to look at the 3D Pokemon from different angles using this feature (this was also in the N64 ''Stadium'' games). Since you can only catch a relatively small number of the possible Pokemon in those games, this "Strategy Memo" will catalog every Pokemon you've seen and give you the extra info by going to a particular NPC, rather than having to catch it.

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* The ''{{Pokemon}}'' games, like the anime, has have the Pokedex. Pokédex. It lists every Pokemon Pokémon you've seen, and gives more details on the ones you've actually owned at some point (even if you've evolved, released, or traded them since). Usually each game has a mode that includes only the Pokemon Pokémon you can obtain in that version, the native region, and another mode, the National Dex, available after beating the game (or in Ruby and Sapphire, after trading over a Pokemon Pokémon from Fire Red and Leaf Green), FireRed or LeafGreen), which features all the Pokemon Pokémon from the beginning.
** The ''Colosseum'' games have the ability to look at the 3D Pokemon Pokémon from different angles using this feature (this was also in the N64 ''Stadium'' games). Since you can only catch a relatively small number of the possible Pokemon Pokémon in those games, this "Strategy Memo" will catalog every Pokemon Pokémon you've seen and give you the extra info by going to a particular NPC, rather than having to catch it.
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* Kirby64TheCrystalShards had a series of cards which could be collected at the end of a level. They depicted the monsters of the game, including the bosses.
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* ''DragonAge'' and ''MassEffect'' both have a giant encyclopedia called a Codex that tells you everything you need to know about the setting.
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* {{Mother 3}} has one for all the enemies that you encounter. It gives you a short description of the creature and the ability to replay the battles which is really good for practicing song combos. Collecting all of them (including the front and back sprites) unlocks some extra features.

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* The {{Gundam}} PlayStation2 RPG ''MS Saga: A New Dawn'' had one for all of the bad guys and it was possible to get all but one due to being out of the way and only available during one part early in the game.
* The console-based SuperRobotWars has one for all characters and mecha, both good and evil. Even more, the pilots tend to have soundbites you can play where they say popular phrases. The same goes for its Gundam-only counterpart ''G-Generation.''
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* The Flash game ''BubbleTanks 2'' has this. One of the enemies (Sapper Fighter) was unobtainable, however, as a bug in the game made it such that it never appeared at all.
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* ''{{Mardek}}'' has an included Bestiary from its [[AllThereInTheManual Encyclopedia]] section, which also includes other information obtained throughout the game.

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* EndlessOcean has a non-violent version of this, as the player's whole role (before you start receving [[spoiler:threatening e-mails that VaguenessIsComing]]) is to catalog the various creatures found around a fictional south Pacific coral reef. You do this by [[strike:fondling]] interacting with them.
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* The free MMO ''AtlanticaOnline'' has an interesting variation in that each enemy of a type you kill has a chance to give you its Monster Info, split into three parts: General, Location and Items. Getting the complete Info also increases the amount of items dropped. The Info can be shared between players and is sometimes required for a certain quest, probably the most concrete use of this trope in gaming history. The game additonal also offers tons of information about NPCs, items and other points of interest without the need to unlock it (though information about which monster drops items is obviously tied to the Monster Info).

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* The free MMO ''AtlanticaOnline'' has an interesting variation in that each enemy of a type you kill has a chance to give you its Monster Info, split into three parts: General, Location and Items. Getting the complete Info also increases the amount of items dropped. The Info can be shared between players and is sometimes required for a certain quest, probably the most concrete use of this trope in gaming history. The game additonal also offers tons of information about NPCs, [=NPCs=], items and other points of interest without the need to unlock it (though information about which monster drops items is obviously tied to the Monster Info).



* ''TheLegendOfZelda: TheWindWaker'' features a sort of beastarium composed of statues of all the enemies (and the {{NPCs}}, too) with short descriptions of each. So how do you fill this out? Three statues at a time, one a [[InUniverseGameClock day/night cycle]]. [[IncrediblyLamePun Figures]].

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* ''TheLegendOfZelda: TheWindWaker'' features a sort of beastarium composed of statues of all the enemies (and the {{NPCs}}, {{NPC}}s, too) with short descriptions of each. So how do you fill this out? Three statues at a time, one a [[InUniverseGameClock day/night cycle]]. [[IncrediblyLamePun Figures]].



** Much more common in fantasy, space fantasy, or sci-fi [=RPG=]s than in modern horror or historical, where the antagonists are usually the same things as the NPCs. The TropeNamer is the old ''DungeonsAndDragons'' Monstrous Compendiums, which in the game's earlier editions were batches of monsters specific to different themed settings that were sold in a packet.

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** Much more common in fantasy, space fantasy, or sci-fi [=RPG=]s than in modern horror or historical, where the antagonists are usually the same things as the NPCs.[=NPCs=]. The TropeNamer is the old ''DungeonsAndDragons'' Monstrous Compendiums, which in the game's earlier editions were batches of monsters specific to different themed settings that were sold in a packet.

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** {{ADOM}} and {{Nethack}} also have their own varieties.
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* ''TalesOfSymphonia'' gave Genis a title if you filled in 100% of all enemies. Aside from needing to compelete the game at least twice to get all enemies you also needed to use an item to scan every enemy in the game to get all this information.

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* ''TalesOfSymphonia'' gave Genis Raine a title if you filled in 100% of all enemies. Aside from needing to compelete the game at least twice to get all enemies you also needed to use an item to scan every enemy in the game to get all this information.

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* The [[VideogameRemake DS remakes]] of ''DragonQuest'' ''[[DragonQuestIV IV]]'' and ''[[DragonQuestV V]]'' have the Big Book of Beasts, which shows you every type of enemy you've fought, as well as how many you've beaten, how easy they are to recruit in ''V'' (though you shouldn't trust [[RandomNumberGod those chances]] too much), what items you've gotten from them, and their in-battle sprite. You can even press A to see their attack animations. ''[[DragonQuestVIII VIII]]'' has a similar monster list, which also shows their character models and allows you to see their attack animations. Completing the monster list by defeating one of every monster (including bosses) netted you a secret item that would eliminate random encounters.

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* ''DragonQuest'':
**
The [[VideogameRemake DS remakes]] of ''DragonQuest'' ''[[DragonQuestIV IV]]'' and ''[[DragonQuestV V]]'' have the Big Book of Beasts, which shows you every type of enemy you've fought, as well as how many you've beaten, how easy they are to recruit in ''V'' (though you shouldn't trust [[RandomNumberGod those chances]] too much), what items you've gotten from them, and their in-battle sprite. You can even press A to see their attack animations. ''[[DragonQuestVIII
**''[[DragonQuestVIII
VIII]]'' has a similar monster list, which also shows their character models and allows you to see their attack animations. Completing the monster list by defeating one of every monster (including bosses) netted you a secret item that would eliminate random encounters.encounters.
** ''[[DragonQuestIX IX]]'' had the defeated monster list, which showed the models, animations, and obtained drops of all the defeated monsters. The Thief ability "Eye For Trouble" added a second page of flavor text and revealed all the items the monster can drop.
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[[caption-width:520:A typical Monster Compendium entry.]]
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* RatchetAndClank: The second game features one.
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* The [[VideogameRemake DS remakes]] of ''DragonQuest'' ''[[DragonQuestIV IV]]'' and ''[[DragonQuestV V]]'' have the Big Book of Beasts, which shows you every type of enemy you've fought, as well as how many you've beaten, how easy they are to recruit in ''V'' (though you shouldn't trust [[RandomNumberGod those chances]] too much), what items you've gotten from them, and their in-battle sprite. You can even press A to see their attack animations. ''[[DragonQuestVIII VIII]]'' has a similar monster list, which also shows their character models and allows you to see their attack animations.

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* The [[VideogameRemake DS remakes]] of ''DragonQuest'' ''[[DragonQuestIV IV]]'' and ''[[DragonQuestV V]]'' have the Big Book of Beasts, which shows you every type of enemy you've fought, as well as how many you've beaten, how easy they are to recruit in ''V'' (though you shouldn't trust [[RandomNumberGod those chances]] too much), what items you've gotten from them, and their in-battle sprite. You can even press A to see their attack animations. ''[[DragonQuestVIII VIII]]'' has a similar monster list, which also shows their character models and allows you to see their attack animations. Completing the monster list by defeating one of every monster (including bosses) netted you a secret item that would eliminate random encounters.
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* Built up over multiple plays in {{Angband}}. Your characters are assumed to pass down a log of their experiences. The first time one of your characters runs into a monster, you get minimal information. As you encounter more of them, do damage, and take damage, the log automatically fills with lower and upper bounds of damage, AC, and hit points.
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Added DiffLines:

[[FinalFantasy http://static.tvtropes.org/pmwiki/pub/images/BehemothBestiary_9684.jpg]]
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Depending on the game, the information may be automatically acquired when you beat the enemy, or may require using the Enemy Scan. While this is mostly known as Bestiary or MonsterCompendium, its name and exact purpose can vary greatly. Frequently an extra in a VideoGameRemake if the original didn't have one.

to:

Depending on the game, the information may be automatically acquired when you beat the enemy, or may require using the Enemy Scan. While this is mostly known as Bestiary or MonsterCompendium, its name and exact purpose can vary greatly. Frequently an extra in a VideoGameRemake if the original didn't have one.
one. Filling one up can unlock {{Cosmetic Award}}s or otherwise be considered necessary for OneHundredPercentCompletion.
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* Pretty much every Pen and Paper RPG ever concieved has additional material in the form of Monster Compendium books. However, they aren't available in character; they are reference material for the Game Master.

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* Pretty much every Pen and Paper RPG ever concieved conceived has additional material in the form of Monster Compendium books. However, they aren't available in character; they are reference material for the Game Master.

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