Follow TV Tropes

Following

History Main / MoneyMultiplier

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Seeker for chests, and Scavenger for defeated enemies.
Is there an issue? Send a MessageReason:
None


* In most of the {{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].

to:

* In most of the {{Lego VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].

Added: 154

Changed: 12

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Painkiller}}'', there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.

to:

* In ''VideoGame/{{Painkiller}}'', there's a tarot the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.


Added DiffLines:

* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It also has a straighter example: Choosing House Lannister at the beginning of the game puts a x2 multiplier on all Gold earned in the game. This can also be achieved by choosing House Greyjoy at the beginning and then defeating House Lannister, as Greyjoy [[AllYourPowersCombined takes the abilities of all houses it defeats]].


Added DiffLines:

* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.
Is there an issue? Send a MessageReason:
None


* In ''Videogame/GrandTheftAutoII'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.

to:

* In ''Videogame/GrandTheftAutoII'', ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with items that cause the completion of World Quests to award gold or Order Hall resources.
Willbyr MOD

Added: 39

Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% DO NOT remove the permission notice.


Added DiffLines:



Added DiffLines:

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''[[http://lethalityrush.deviantart.com/art/Amulet-Coin-logic-474212152?q=Lethalityrush%2F49936939&qo=7 Amulet Coin Magic]]'' by [[http://lethalityrush.deviantart.com/ Lethalityrush]]. Used with permission.]]

to:

[[caption-width-right:350:''[[http://lethalityrush.deviantart.com/art/Amulet-Coin-logic-474212152?q=Lethalityrush%2F49936939&qo=7 Amulet Coin Magic]]'' by [[http://lethalityrush.deviantart.com/ Lethalityrush]]. \\
Used with permission.]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/money_multiplier.jpg]]

to:

[[quoteright:350:http://static.[[quoteright:350:[[Franchise/{{Pokemon}} http://static.tvtropes.org/pmwiki/pub/images/money_multiplier.jpg]]jpg]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/money_multiplier.jpg]]
[[caption-width-right:350:''[[http://lethalityrush.deviantart.com/art/Amulet-Coin-logic-474212152?q=Lethalityrush%2F49936939&qo=7 Amulet Coin Magic]]'' by [[http://lethalityrush.deviantart.com/ Lethalityrush]]. Used with permission.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/RogueLegacy'', you can spend money to increase the amount of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/DarkSouls'' series has the Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/LostOdyssey'', Sed has passive abilities that increase the amount of money and experience gained from battles, which is why he's typically the one chosen to fill the useless fifth slot in the party, since the other four slots [[ComplacentGamingSyndrome will obviously be taken]] by the four immortal party members [[CantCatchUp who are just plain better than the mortals]] since all four of them can learn every ability in the game.

Added: 135

Changed: 149

Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'':

to:

* ''{{Pokemon}}'':''Franchise/{{Pokemon}}'':



* The Broker specialist in the ''Franchise/{{Disgaea}}'' series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.

to:

* The Broker specialist in the ''Franchise/{{Disgaea}}'' series can be put in a piece of equipment, and increases increasing the money you gain from defeating enemies by up to three times per specialist.



* In ''{{Painkiller}}'', there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.

to:

* In ''{{Painkiller}}'', ''VideoGame/{{Painkiller}}'', there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.



* In ''VideoGame/{{La-Mulana}}'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.

to:

* In ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.



* ''[[GaiaOnline zOMG!]]'': Fortune's Favor ring

to:

* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring




to:

* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with each succesful melee attack.
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of scrap earned from any source by 10%.
Is there an issue? Send a MessageReason:
Virtual Boy Wario Land has the multiplier up to possibly a thousand for correctly picking the correct bucket out of four three times in a row!

Added DiffLines:

** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/RatchetDeadlocked, after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.

to:

** In ''VideoGame/RatchetDeadlocked, ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.

Added: 1070

Changed: 30

Is there an issue? Send a MessageReason:
None


* Bolt Multiplier in ''RatchetAndClank''

to:

* Bolt Multiplier ''Franchise/RatchetAndClank'':
** Most games
in ''RatchetAndClank''the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked, after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.
** Some of the games have boxes that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!

Added: 181

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.

to:

* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.10%
* In Creator/SternPinball's ''Pinball/GameOfThrones,'' one of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball.
Is there an issue? Send a MessageReason:
Since Random Drop Booster covers that now


In VideoGames and GameShows this is an item/ability/situation that increases the amount of loot gained, or [[RandomDrops the chances of getting it]]. Some versions instead give you loot upon activation/during use.

to:

In VideoGames and GameShows this is an item/ability/situation that increases the amount of loot gained, or [[RandomDrops the chances of getting it]].gained. Some versions instead give you loot upon activation/during use.

Added: 100

Changed: 198

Removed: 694

Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'': the Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.

to:

* ''{{Pokemon}}'': the ''{{Pokemon}}'':
** The
Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.



* Armor Games' [[WebGames Web Game]] ''Sin Mark''. Having the Lucky Charm trinket equipped increases the chance of slain enemies dropping trinkets.



* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles while the Game Boy Horror SP guarantees enemies will drop rare items if they could possibly have it.

to:

* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles while the Game Boy Horror SP guarantees enemies will drop rare items if they could possibly have it.battles.



* ''VideoGame/{{Torchlight}}'' has the Treasure Hunter skill which increases the chance of finding loot.



* ''VideoGame/ResidentEvil6'': Some skills increase the chance of item drops, some for specific ones like a particular type of ammunition.
* ''VideoGame/{{Dishonored}}'': The Scavenger Perk increases the amount of bullets found.



* ''VideoGame/{{Borderlands 2}}'' features the Vault Hunter Relic (a PreOrderBonus or Paid DLC) that give a +5% chance of rare loot drops. Specifically, it makes White-tier loot more likely to become Green-tier loot.
Is there an issue? Send a MessageReason:
None


Compare ScoreMultiplier and ExperienceBooster. See also LuckStat and MetaPowerup.

to:

Compare ScoreMultiplier and ExperienceBooster.ScoreMultiplier, ExperienceBooster, RandomDropBooster. See also LuckStat and MetaPowerup.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles while the Game Boy Horror SP guarantees enemies will drop rare items if they could possibly have it.
Is there an issue? Send a MessageReason:
None


* The Factor and Pirate hirelings in ''MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.

to:

* The Factor and Pirate hirelings in ''MightAndMagic ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[VideoGame/PokemonXandY Generation VI]] games have the Prize Money O-Power, which increases the amount of money gained from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items [[MoneyforNothing for even more money]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
Is there an issue? Send a MessageReason:
based off of -> based on


** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.

to:

** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.

Top