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TheMaze is the parent trope. If paired with a PsychologicalTormentZone, it becomes a deadly ClosedCircle.

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TheMaze is the parent trope. If paired with a PsychologicalTormentZone, it becomes a deadly ClosedCircle.
ClosedCircle. Compare to UnnaturallyLoopingLocation.

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* ''Franchise/WonderWoman'': There have been hints since ''ComicBook/WonderWoman1987'' that Olympus' already confusing AlienGeometries shift and change but ''ComicBook/WonderWoman2011'' made it explicit that the place is structured by and changes with the whims of whomever is currently ruling.


** In the episode ''Fear Itself'', the Alpha Delta fraternity’s haunted house turns into one of these.

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** In the episode ''Fear Itself'', "[[Recap/BuffyTheVampireSlayerS4E4FearItself Fear Itself]]", the Alpha Delta fraternity’s haunted house turns into one of these.


* The Labyrinth in ''Film/{{Labyrinth}}'' often reconfigures itself, sometimes silently off-screen to the surprise of Jennifer and sometimes with moving mechanisms or creatures. At one point Hoggle even evokes it to help Jennifer escape the Oubliette by propping a door against a wall and opening it to reveal there is now an exit behind it... but not before first putting it up backwards and [[MundaneUtility revealing a broom closet instead]].

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* The Labyrinth in ''Film/{{Labyrinth}}'' often reconfigures itself, sometimes silently off-screen to the surprise of Jennifer Sarah and sometimes with moving mechanisms or creatures. At one point Hoggle even evokes it to help Jennifer Sarah escape the Oubliette by propping a door against a wall and opening it to reveal there is now an exit behind it... but not before first putting it up backwards and [[MundaneUtility revealing a broom closet instead]].


* The realm of Tzeench in ''TabletopGame/{{Warhammer}}'', ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerAgeOfSigmar'' is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.

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* The realm of Tzeench Tzeentch in ''TabletopGame/{{Warhammer}}'', ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerAgeOfSigmar'' is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders.intruders. You will be lost on your very first step, every path you took will disappear forever, and the maze itself is filled with colors and objects that don't exist in normal space. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random. Oh, and since this labyrinth is in [[{{Hell}} the Warp]], not even death will free you from it.


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[[folder:Fanfiction]][[folder:Fan Fiction]]



* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they always are returned to the start after going through three rooms in a straight line. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the center room. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]

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* WesternAnimation/StevenUniverse ''WesternAnimation/StevenUniverse'' features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they always are returned to the start after going through three rooms in a straight line. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the center room. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]


* The Virtual Room in ''Film/SpyKids''.

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* The Virtual Room in ''Film/SpyKids''.''Film/SpyKids1''.


* The Labyrinth in ''Film/{{Labyrinth}}''.

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* The Labyrinth in ''Film/{{Labyrinth}}''.''Film/{{Labyrinth}}'' often reconfigures itself, sometimes silently off-screen to the surprise of Jennifer and sometimes with moving mechanisms or creatures. At one point Hoggle even evokes it to help Jennifer escape the Oubliette by propping a door against a wall and opening it to reveal there is now an exit behind it... but not before first putting it up backwards and [[MundaneUtility revealing a broom closet instead]].


* Played to hilarious effect in the General White arc of ''{{Dragonball}}''. Goku and Android 8 ("Ha-chan") must get through a maze to reach the Red Ribbon officer. The maze is completely normal, except for a single wall which can be toggled to block one of the two passages out. After running back and forth between the apparent dead-ends for a while, Goku and Android 8 finally decide to just split up and take both passages at once. [[SarcasmMode Top-notch security system there, General.]]

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* Played to hilarious effect in the General White arc of ''{{Dragonball}}''.''Manga/{{Dragonball}}''. Goku and Android 8 ("Ha-chan") must get through a maze to reach the Red Ribbon officer. The maze is completely normal, except for a single wall which can be toggled to block one of the two passages out. After running back and forth between the apparent dead-ends for a while, Goku and Android 8 finally decide to just split up and take both passages at once. [[SarcasmMode Top-notch security system there, General.]]


* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they seem to encounter the same three rooms over and over. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the same three rooms. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]

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* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they seem always are returned to encounter the same start after going through three rooms over and over.in a straight line. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the same three rooms.center room. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]


* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
** The Logrus is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.

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* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
''Literature/TheChroniclesOfAmber'' and its companion role-playing game:
** The Logrus is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out. Also, you pretty much need to be a Lord of Chaos to survive it. Also, it is suggested that those who survive are those who somehow shapeshift *into* the Logrus itself.


* The Logrus in ''Literature/TheChroniclesOfAmber'': it is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.

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* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
**
The Logrus in ''Literature/TheChroniclesOfAmber'': it is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.out.
** The Hall of Mirrors is a slight variant. It is not clear whether this maze rearranges itself, but it definitely *moves around*, sometimes vanishing entirely. Also, its mirrors display visions that are different each time it is visited. Also, in this maze, you may meet long-dead people while they are visiting it.
** It is hinted that the caves under Castle Amber sometimes reconfigure themselves. Guards have been known to remain lost in them for years.

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* Parts of the dungeon in ''Manga/DeliciousInDungeon'' behave this way, especially in the lower, more dangerous levels. The changes are dramatic enough that it's not uncommon for adventurers to struggle with exhaustion, exposure or starvation just because they got lost following maps that are no longer accurate.


* The Aperture Science Computer Aided Enrichment Center in ''VideoGame/{{Portal}}'' can be considered a Mobile Maze in that the walls are constantly shifting in order to keep test subjects like Chell trapped inside the designated testing area. Exits can be opened or (more often) closed, not to mention that the entire place can, at any moment, be [[spoiler: [[AIIsACrapshoot flooded with a deadly neural-toxin]]]].

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* The Aperture Science Computer Aided Enrichment Center in ''VideoGame/{{Portal}}'' can be considered a Mobile Maze in that the walls are constantly shifting can be attached to pistons and moved in order to keep test subjects like Chell trapped inside the designated testing area. Exits can be opened or (more often) closed, not to mention that the entire place can, at any moment, be [[spoiler: [[AIIsACrapshoot flooded with a deadly neural-toxin]]]].neurotoxin]]]].
** In ''VideoGame/{{Portal 2}}'', this is amplified; '''Every''' test chamber is on rails and every single chamber wall is attached to an Aperture-brand "Panel" robot arm with an obnoxiously high amount of configurations.

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[[quoteright:350:[[TabletopGame/{{Labyrinth}} http://static.tvtropes.org/pmwiki/pub/images/fgtoysravensburgerlabyrinthe3_1024x1024.png]]]]

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