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* ''WebOriginal/OrionsArm'': Mobile cities, while not extremely common, exist on multiple worlds. Some are simply elaborate art projects or lifestyle whims by the setting's hypertech civilizations, while others exist as responses to specific needs.

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* ''WebOriginal/OrionsArm'': ''Website/OrionsArm'': Mobile cities, while not extremely common, exist on multiple worlds. Some are simply elaborate art projects or lifestyle whims by the setting's hypertech civilizations, while others exist as responses to specific needs.
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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland and CityOnTheWater. See also PlanetSpaceship. Often a variant of a WanderingCulture.

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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Subtrope to TravelingLandmass. Supertrope to MercurialBase. Compare TurtleIsland and CityOnTheWater. See also PlanetSpaceship. Often a variant of a WanderingCulture.
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* ''WebVideo/RWBYRemnants'': The four Kingdoms are flying cities powered by magic and Dust, and serve as the four main surviving holdouts of civilization.
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* ''Webcomic/CirqueRoyale'': The entire kingdom of Clowny Island is mobile; the houses are individually wheeled. This allows the kingdom and the circus it's based on to pack up and move from kingdom to kingdom to perform easily.

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* ''Webcomic/CirqueRoyale'': The entire kingdom of Clowny Island is mobile; the houses and all the buildings are individually wheeled. This allows the kingdom and the circus it's based on to pack up and move from kingdom to kingdom to perform easily.
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* ''Webcomic/CirqueRoyale'': The entire kingdom of Clowny Island is mobile; the houses are individually wheeled. This allows the kingdom and the circus it's based on to pack up and move from kingdom to kingdom to perform easily.
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* ''LightNovel/ChromeShelledRegios'': Humanity lives on mobile cities called "Regios" after an apocalyptic event wrecks the world. They serve as protection against the polluted atmosphere and the giant man-eating Filth Monsters that roam the planet, and the cities frequently engage in competitions against each other for resources.

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* ''LightNovel/ChromeShelledRegios'': ''Literature/ChromeShelledRegios'': Humanity lives on mobile cities called "Regios" after an apocalyptic event wrecks the world. They serve as protection against the polluted atmosphere and the giant man-eating Filth Monsters that roam the planet, and the cities frequently engage in competitions against each other for resources.
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* ''VideoGame/{{Flotsam}}'': The player starts out with a single boat, but over the course of the game adds platforms and structures to it to transform it into a full, floating settlement that roams around the oceans of the world.

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* ''VideoGame/{{Flotsam}}'': The player starts out with a single boat, but over the course of the game adds platforms an expanding network of walkways, homes, workshops and other structures to it to transform it into a full, floating settlement that roams around the oceans of the world.
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* ''''VideoGame/AgeOfMythology'''': Atlantean buildings blessed by Kronos can teleport to another location within the player's line-of-sight at a cost of five wood, while his towers teleport at a cost of the resources required to build one.

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* ''''VideoGame/AgeOfMythology'''': ''VideoGame/AgeOfMythology'': Atlantean buildings blessed by Kronos can teleport to another location within the player's line-of-sight at a cost of five wood, while his towers teleport at a cost of the resources required to build one.
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* ''VideoGame/{{Flotsam}}'': The player starts out with a single boat, but over the course of the game adds platforms and structures to it to transform it into a full, floating settlement that roams around the oceans of the world.

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* ''Anime/SoulEater'': In the anime, [[spoiler: Death City]] is revealed to have legs and to be able to get up and walk around. This is set up early, with Dr Stein pointing out that the only way for Death to chase the BigBad would be if [[spoiler: Death City grew legs and started walking]], lampshading the ludicrousness of such a thought and making it so that no-one would assume that it could, in fact, happen.

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* ''Anime/SoulEater'': In the anime, [[spoiler: Death [[spoiler:Death City]] is revealed to have legs and to be able to get up and walk around. This is set up early, with Dr Stein pointing out that the only way for Death to chase the BigBad would be if [[spoiler: Death City grew legs and started walking]], lampshading the ludicrousness of such a thought and making it so that no-one would assume that it could, in fact, happen.


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* ''''VideoGame/AgeOfMythology'''': Atlantean buildings blessed by Kronos can teleport to another location within the player's line-of-sight at a cost of five wood, while his towers teleport at a cost of the resources required to build one.


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* ''VideoGame/XenobladeChronicles3'': The otherwise nameless City is [[spoiler:actually a giant Ferronis capable of moving, although this is a secret only shared with the most trustworthy members of the group]].


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* ''WesternAnimation/Primal2019'': The Eygptians travel and live on a massive ship that holds several smaller ships and even has gardens on top.
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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. See also PlanetSpaceship. Often a variant of a WanderingCulture.

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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland.TurtleIsland and CityOnTheWater. See also PlanetSpaceship. Often a variant of a WanderingCulture.

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Crosswicking.


* In ''Literature/TheInvertedWorld'', the City is laboriously dragged forward on rails through the distorted landscape outside to keep up with the translat optimum. People's ages are even measured in miles...

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* In ''Literature/TheInvertedWorld'', the ''Literature/TheInvertedWorld'': The City is laboriously dragged forward on rails through the distorted landscape outside to keep up with the translat optimum. People's ages are even measured in miles...



** ''TabletopGame/TheDelversGuideToBeastWorld'': The Delver caravan of Littfeld stretches a mile long when on the move, carrying hundreds of Delvers, merchants, and their families.



** ''TabletopGame/{{Planebreaker}}'': Etherguard is a city carried on the back of a colossal beast that prowls the Border Ethereal.



* ''TabletopGame/{{Neuroshima}}'': The Outpost, considered to be the last organized army of Mankind, is constantly on the move, harassing the Moloch with hit-and-run attacks in a neverending war of resistance.



* ''VideoGame/{{Crossout}}'': While players only get to see scattered wrecks of them, the Nomad faction is stated to be living in these, made from the remains of pre-collapse aircraft.


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* ''VideoGame/AIWarFleetCommand'': Gryn the Voidhome in ''2'' is a domed city that doubles as a factory with engines on it.


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* ''VideoGame/{{Crossout}}'': While players only get to see scattered wrecks of them, the Nomad faction is stated to be living in these, made from the remains of pre-collapse aircraft.


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* ''VideoGame/TheWanderingVillage'': The village is built on the back of a colossal creature called the Onbu, which is constantly on the move as it flees an apocalyptic plague of spores that left most of the land barren. Its travel carries it through different biomes, which affect the resources and conditions the village must deal with.
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[[folder:Toys]]
* ''Franchise/{{Transformers}}'':
** Citybots, or Titans in later franchises, are massive Transformers capable of becoming cities or city-sized ships. Either way, they're big enough for smaller Transformers to live in and very capable of moving under their own power.
** Velocitron is a Transformers colony made up of racers. Speed is everything to them, so naturally their capital city is mounted on giant wheels that let it roll across the planet's surface quickly. Usually this is because the planet orbits very close to its star so the daytime temperatures are too hot even for Transformers to endure, so the city continually moves to stay on the night side of the planet.
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* ''VideoGame/EtrianOdyssey Nexus'' is set aboard Maginia, a flying city that serves as the base of operations for adventurers exploring the island of Lemuria on the surface.

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* ''VideoGame/EtrianOdyssey Nexus'' ''VideoGame/EtrianOdysseyNexus'' is set aboard Maginia, a flying city that serves as the base of operations for adventurers exploring the island of Lemuria on the surface.
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Added an example in the Video Game folder

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* ''VideoGame/{{Crossout}}'': While players only get to see scattered wrecks of them, the Nomad faction is stated to be living in these, made from the remains of pre-collapse aircraft.

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* ''TabletopGame/Warhammer40000'': The roleplaying games include two examples:
** Ambulon, the wandering city, is built on the back of a titanic legged machine that walks across the unstable rocky centre of Scintilla's main continent. The machine itself predates the Imperium's arrival to Scintilla -- Ambulon was built on it secondarily. The city itself is a mobile settlement, making endless tours of the planet's oil, gas and gemstone deposits to harvest resources to send to its other, static cities. As with all other complex technology in the setting, Ambulon's mobility is poorly understood and kept going mostly by ritual -- no one knows exactly what would happen should it stop, and nobody wants to. As a result of these factors, the engineer guild that operates its engines and navigation wields immense political power. The city itself also experiences considerable UrbanSegregation, driven by a need for stable housing against the sway of the city's movements -- the powerful live in its center, the poor and the workers in more precarious spots along its edges, and the most disenfranchised and outcast have to cling to its underbelly and risk being scraped off when the city passes over a hill or ridge.
** The planet Zayth has been left scarred, barren and borderline unlivable by millennia of warfare, strip-mining to feed the wars, and the ceaseless movements of the cities themselves. Its people are now reduced to living in hive-ships, tracked megalopoli carrying ridiculous amounts of (occasionally starship-scaled) weaponry, used to battle other hive-ships for Zayh's dwindling resources.

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* ''TabletopGame/Warhammer40000'': The roleplaying games include two examples:
''TabletopGame/Warhammer40000'':
** ''TabletopGame/DarkHeresy'':
***
Ambulon, the wandering city, is built on the back of a titanic legged machine that walks across the unstable rocky centre of Scintilla's main continent. The machine itself predates the Imperium's arrival to Scintilla -- Ambulon was built on it secondarily. The city itself is a mobile settlement, making endless tours of the planet's oil, gas and gemstone deposits to harvest resources to send to its other, static cities. As with all other complex technology in the setting, Ambulon's mobility is poorly understood and kept going mostly by ritual -- no one knows exactly what would happen should it stop, and nobody wants to. As a result of these factors, the engineer guild that operates its engines and navigation wields immense political power. The city itself also experiences considerable UrbanSegregation, driven by a need for stable housing against the sway of the city's movements -- the powerful live in its center, the poor and the workers in more precarious spots along its edges, and the most disenfranchised and outcast have to cling to its underbelly and risk being scraped off when the city passes over a hill or ridge.
** *** The planet Zayth has been left scarred, barren and borderline unlivable by millennia of warfare, strip-mining to feed the wars, and the ceaseless movements of the cities themselves. Its people are now reduced to living in hive-ships, tracked megalopoli carrying ridiculous amounts of (occasionally starship-scaled) weaponry, used to battle other hive-ships for Zayh's dwindling resources.resources.
** ''TabletopGame/{{Necromunda}}'': The Ironhead Squats live a semi-nomadic lifestyle in their great land trains, which are akin to cities that move from mining site to mining site.
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* ''Manga/TalesOfWeddingRings'': The Land of Fire is a train of gigantic wooden vehicles with a city built into and atop them. It travels the world constantly, the better to let the CatFolk mercenaries that are its inhabitants sell their services.
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder:Films -- Animated]]

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[[folder:Films -- Animated]]Animation]]
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* ''Series/StargateAtlantis'' has the titular Atlantis which is a city ship built thousands of years ago by a species called the Ancients. It has travelled from one galaxy to another and occasionally travels from planet to planet in the Pegasus Galaxy, although the huge power requirements mean that moving the city is a last resort thing.
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Most examples of this take place on land, but moving cities can inhabit other environments as well. Some exist on the sea, ranging from nomadic fleets to masses of ships lashed to each other to solitary vessels the size of cities to giant floating platforms with cities on them. Aerial examples also exist, held up by giant rotors, balloons or good old-fashioned magic or {{Technobabble}} and roaming the skies of their worlds; these often overlap with FloatingContinent. Mobile cities may occasionally have [[GeniusLoci minds/AI of their own too]]. City-sized spacecraft or space stations, while they technically fall under the definition of this trope, don't usually qualify since, unlike other examples, they are not confined to the surface of a planet.

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Most examples of this take place on land, but moving cities can inhabit other environments as well. Some exist on the sea, ranging from nomadic fleets to masses of ships lashed to each other to solitary vessels the size of cities to giant floating platforms with cities on them. Aerial examples also exist, held up by giant rotors, balloons or good old-fashioned magic or {{Technobabble}} and roaming the skies of their worlds; these often overlap with FloatingContinent. Mobile cities may occasionally have [[GeniusLoci minds/AI of their own too]]. City-sized spacecraft or space stations, while they technically fall under the definition of this trope, don't usually qualify since, unlike other examples, they are not confined to the surface of a planet. \n Mobile cities may occasionally have [[GeniusLoci minds/AI of their own too]].
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Most examples of this take place on land, but moving cities can inhabit other environments as well. Some exist on the sea, ranging from nomadic fleets to masses of ships lashed to each other to solitary vessels the size of cities to giant floating platforms with cities on them. Aerial examples also exist, held up by giant rotors, balloons or good old-fashioned magic or {{Technobabble}} and roaming the skies of their worlds; see also FloatingContinent. Mobile cities may occasionally have [[GeniusLoci minds/AI of their own too]]. City-sized spacecraft or space stations, while they technically fall under the definition of this trope, don't usually qualify since, unlike other examples, they are not confined to the surface of a planet.

to:

Most examples of this take place on land, but moving cities can inhabit other environments as well. Some exist on the sea, ranging from nomadic fleets to masses of ships lashed to each other to solitary vessels the size of cities to giant floating platforms with cities on them. Aerial examples also exist, held up by giant rotors, balloons or good old-fashioned magic or {{Technobabble}} and roaming the skies of their worlds; see also these often overlap with FloatingContinent. Mobile cities may occasionally have [[GeniusLoci minds/AI of their own too]]. City-sized spacecraft or space stations, while they technically fall under the definition of this trope, don't usually qualify since, unlike other examples, they are not confined to the surface of a planet.
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Up To Eleven is a defunct trope


For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out PlanetSpaceship. Often a variant of a WanderingCulture.

to:

For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out See also PlanetSpaceship. Often a variant of a WanderingCulture.
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** ''TabletopGame/ForgottenRealms'': The ancient empire of Netheril developed magic that allowed shearing off the tops of mountains, flipping them over and controlling the resulting floating chunk of terrain. Building cities on top of them became popular in large part because they were mobile: another of Netheril's developments was magical device that could power extremely cheap and easy to make magic items within a roughly city-sized radius around it (at the cost of those items only functioning within the radius of such a device), and which was too large and dangerous to handle once activated to move -- something moving the entire city it was installed in got around. Most of them were destroyed when magic was temporarily shut off, though at least two ended up whisked to other planes, from which one of them would return much, much later.
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* ''Film/MortalEngines'' features a world where a handful of large cities like London have become mobile and battle each other in order to consume the world's last few resources.
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* ''Literature/{{Lux}}'' has the titular city. Formerly the town of Sweetwater, Texas, it was wrenched from the earth by the telekinetic Epic Wingflare and now floats around two miles up, raiding the territories below it for supplies, with Wingflare holding it up and the weather-controlling Epic Cloudbreaker providing warm and breathable air.
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* ''VideoGame/EtrianOdyssey Nexus'' is set aboard Maginia, a flying city that serves as the base of operations for adventurers exploring the island of Lemuria on the surface.
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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out PlanetSpaceship. Compare Often a variant of a WanderingCulture.

to:

For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out PlanetSpaceship. Compare Often a variant of a WanderingCulture.
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For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out PlanetSpaceship.

to:

For less extreme cousins of this trope, see BaseOnWheels and MovingBuildings. Supertrope to MercurialBase. Compare TurtleIsland. And for this trope taken UpToEleven, check out PlanetSpaceship.
PlanetSpaceship. Compare Often a variant of a WanderingCulture.

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Movies go under the Films — Animated category regardless of whether they're under the Western Animation, Animation or Anime namespaces.


* ''Anime/CastleInTheSky'': Laputa is a fortified town able to fly in the sky, but which has been abandoned by its former inhabitants.


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[[folder:Films -- Animated]]
* ''Anime/CastleInTheSky'': Laputa is a fortified town able to fly in the sky, but which has been abandoned by its former inhabitants.
[[/folder]]
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** The "eternal train" Oseram consists of several building-sized carriages. It runs through Eurasia in order to power the filters that protects its population from the Punishing virus and uses its mobility to position itself as a MerchantCity that can buy and sell anything from anyone.

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** The "eternal train" Oseram "Eternal Engine" Asslam consists of several building-sized carriages. It runs through Eurasia in order to power the filters that protects its population from the Punishing virus and uses its mobility to position itself as a MerchantCity that can buy and sell anything from anyone.

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