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[[quoteright:350:[[Anime/FullmetalAlchemistBrotherhood http://static.tvtropes.org/pmwiki/pub/images/1military_mage.jpg]]]]

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[[quoteright:350:[[Anime/FullmetalAlchemistBrotherhood [[quoteright:350:[[Manga/FullmetalAlchemist http://static.tvtropes.org/pmwiki/pub/images/1military_mage.jpg]]]]
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* ''LightNovel/YoujoSenki'', in alternate world Mage is a type of military unit. They have weaker firepower than artillery, their speed and altitude is lower than an aircraft. They can move more flexibly than a helicopter, yet are rare to supply troops. They are also known as the best type of military unit in urban guerrilla warfare and special operations. The main character, Tanya von Degurechaff is an Aerial Mage and an [[OneManArmy exception to description above]] as she is capable of taking down 1 VS 12 odds and bomber planes by herself.
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* Knight-Enchanters in the ''Franchise/DragonAge'' series are mages who serve in the military (mainly the [[TheEmpire Orlesian]] armed forces), often without [[MageKiller Templar]] supervision. This is very rare, however, because mages are distrusted by the general population, and it takes a lot of dedication and effort to receive that rank for a mage. Vivienne, a companion in ''VideoGame/DragonAgeInquisition'', has received Knight-Enchanter training, although it is unknown where, if at all, she had served before.

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* Knight-Enchanters in the ''Franchise/DragonAge'' series are mages who serve in the military (mainly the [[TheEmpire Orlesian]] armed forces), often without [[MageKiller Templar]] supervision. This is very rare, however, because mages are distrusted by the general population, and it takes a lot of dedication and effort to receive that rank for a mage. Vivienne, a companion in ''VideoGame/DragonAgeInquisition'', has received Knight-Enchanter training, although it is unknown where, if at all, she had served before. The Mage Circles are often used as artillery when necessary, and are kept in line by templars in the field as well, even if they aren't Knight-Enchanters.
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* The world of ''WebComic/StandStillStaySilent'' has two things: a disease that changes a small portion of its victims, both human and animal, into extremely dangerous monsters and an unexplained TheMagicComesBack episode. The amies of the nations that survived the initial outbreak are hence very interested in having a few spellcasters to help fight the monsters in question. Actual ones are seen in the form of Onni and Lalli, though the latter is a night scout by profession.

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* The world of ''WebComic/StandStillStaySilent'' has two things: a disease that changes a small portion of its victims, both human and animal, into extremely dangerous monsters and an unexplained TheMagicComesBack episode. The amies armies of the nations that survived the initial outbreak are hence very interested in having a few spellcasters to help fight the monsters in question. Actual ones are seen in the form of Onni and Lalli, though the latter is a night scout by profession.
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[[/folder]]

[[folder:Web Comics]]
* The world of ''WebComic/StandStillStaySilent'' has two things: a disease that changes a small portion of its victims, both human and animal, into extremely dangerous monsters and an unexplained TheMagicComesBack episode. The amies of the nations that survived the initial outbreak are hence very interested in having a few spellcasters to help fight the monsters in question. Actual ones are seen in the form of Onni and Lalli, though the latter is a night scout by profession.
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* In ''Manga/FullMetalAlchemist'', Amestrian State Alchemists are desirable recruits, automatically granted the rank of Major and able to rise much higher. They tend to act as human artillery units in wartime and government-sponsored researchers (often bordering on MadScientist levels) in peacetime. In exchange, they gain access to branches of the National Central Library closed to the public, which hold a wealth of information about high-level alchemy.

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* In ''Manga/FullMetalAlchemist'', Amestrian State Alchemists are desirable recruits, automatically granted the rank of Major and able to rise much higher. They tend to act as human artillery units in wartime and government-sponsored researchers (often bordering on MadScientist levels) in peacetime. In exchange, they gain access to branches of the National Central Library closed to the public, which hold a wealth of information about high-level alchemy. In addition, they are granted a generous salary that further facilitates their research.
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* ''ComicBook/BlackMoonChronicles'': The army of the Black Moon contains entire units of military sorcerers casting spells at the enemy.
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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat. The term for a combat wizard is "warlock", presumably as a pun on the "war" part, and there's usually one per company in high-magic militaries like the United States. (There are also low level grunts who have no combat spells, but enough Magery to point a want or use a scrying tool; they aren't considered warlocks.) Mage-only divisions of the US Army include the 101st Spellborne, originally an air division that moved from planes to carpets and dragons, and the 13th Special Operations Group (Magical Operations), a "black ops" squad that used to have "Necromantic" in its name.

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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat. The term for a combat wizard is "warlock", presumably as a pun on the "war" part, and there's usually one per company in high-magic militaries like the United States. (There are also low level grunts who have no combat spells, but enough Magery to point a want wand or use a scrying tool; they aren't considered warlocks.) Mage-only divisions of the US Army include the 101st Spellborne, originally an air division that moved from planes to carpets and dragons, and the 13th Special Operations Group (Magical Operations), a "black ops" squad that used to have "Necromantic" in its name.
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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat. The term for a combat wizard is "warlock", presumably as a pun on the "war" part. The most notable magic unit is the US 101st Spellborne, originally an air division that moved from planes to carpets and dragons.

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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat. The term for a combat wizard is "warlock", presumably as a pun on the "war" part. The most notable magic unit is part, and there's usually one per company in high-magic militaries like the United States. (There are also low level grunts who have no combat spells, but enough Magery to point a want or use a scrying tool; they aren't considered warlocks.) Mage-only divisions of the US Army include the 101st Spellborne, originally an air division that moved from planes to carpets and dragons.dragons, and the 13th Special Operations Group (Magical Operations), a "black ops" squad that used to have "Necromantic" in its name.
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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat.

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* ''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat. The term for a combat wizard is "warlock", presumably as a pun on the "war" part. The most notable magic unit is the US 101st Spellborne, originally an air division that moved from planes to carpets and dragons.
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* In ''Anime/DogDays'', the Crest Magic used in Flognarde is simple enough that even [[TheHero Cinque]], an OrdinaryMiddleSchoolStudent, can use it after receiving some basic instruction, meaning basically any [[NominalImportance named character]] can be a MagicKnight. The Kingdom of Biscotti has a literal example of Artillery, where they combine Crest Magic with mortars for long-range bombardment. The Dutchy of Pastillage specializes in Crystal Magic and aerial cavalry, meaning their main force consists of [[{{Expy}} Totally-Not-]][[Franichse/FinalFantasy Chocobo]] riders using magical firearms; when they recruit Cinque's friend Rebecca as their Hero, she becomes a CuteWitch MagicalGirl flinging "Bullet Cards" down on her enemies while riding a FlyingBroomstick (and occasionally using a magic gun of her own).
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* A standard part of ''VideoGame/WorldOfWarcraft''. Both the Alliance and the Horde employ multiple forms of magic-users in their army. Being that both are essentially major continent-spanning superpowers [[AnachronismStew permanent stuck on the brink of the industrial revolution]], and almost routinely threatened by major threats, Mages (And all other adventurers) joining the army is practically ''expected'', and canonically happens during ''Wrath of the Lich King'' for the Player.
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[[quoteright:350:[[Anime/FullmetalAlchemist http://static.tvtropes.org/pmwiki/pub/images/1military_mage.jpg]]]]

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* In ''Literature/TheIronTeeth'' web serial, mages are recruited by the various kingdoms to fight in their wars. These combat mages are trained by the mage guilds but then handed over to the army. They are valued assets, but ultimately expendable, and not considered to be true members of the guilds that trained them.

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The Yellow Ajah are about as military as Doctors Without Borders.


** The Yellow Ajah (and anyone else with the skill) use Healing. In fact, the only type of Healing they know was originally crude battlefield work.
** The rediscovery of [[{{Teleportation}} Traveling]] becomes extremely important to the siege of Tar Valon, so much so that the ability to open a Gateway becomes the new measure of an Aes Sedai's strength and authority.

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** The Yellow Ajah (and anyone else with the skill) use Healing. In fact, the only type of Healing they know was originally crude battlefield work.
** The rediscovery of [[{{Teleportation}} Traveling]] becomes extremely important to the siege of Tar Valon, Valon; the Aes Sedai (an order of female magic-users) take an oath to never use their power as a weapon, but they [[ExactWords have no such proscription]] against transporting an army of men ''with'' weapons exactly where they need to be to cause the most damage. This is so much so effective that afterward, the ability to open a Gateway becomes the new measure of an Aes Sedai's strength and authority.

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** The Yellow Ajah (and anyone else with the skill) use Healing. In fact, the only type of Healing they know was originally crude battlefield work.
** The rediscovery of [[{{Teleportation}} Traveling]] becomes extremely important to the siege of Tar Valon, so much so that the ability to open a Gateway becomes the new measure of an Aes Sedai's strength and authority.



** This is built into the structure of the [[WizardingSchool Black Tower]], which Rand founds to train male mages to help fight the Last Battle. Combat training, both with the One Power [[MagicKnight and swords]], is prioritized, and the first rank of initiates are called Soldiers.

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** This is built into the structure of the [[WizardingSchool Black Tower]], which Rand founds to train male mages to help fight the Last Battle. Combat training, both with the One Power [[MagicKnight and swords]], is prioritized, and the first rank of initiates are called Soldiers. They fill the Special Forces role.
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Correcting link


* In ''Series/KnightsOfTheOldRepublic'', Bastila Shan has mastered a Force technique called battle meditation that raises the effectiveness of her allies; she works closely with the Republic Navy to coordinate fleets in battle.

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* In ''Series/KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', Bastila Shan has mastered a Force technique called battle meditation that raises the effectiveness of her allies; she works closely with the Republic Navy to coordinate fleets in battle.
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*** Kefka is a PsychoPrototype who acts as TheEmperor's CourtMage and TheDragon ([[spoiler: Until usurping the role of BigBad in the game's latter half]]) and holds the rank of Commander. He acts as an officer and artillery, commanding small detachments of troops such as the one that attacks Narshe and the task force assigned to retrieve Terra after the game's intro.

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*** Kefka is a PsychoPrototype who acts as TheEmperor's CourtMage and TheDragon TheHeavy ([[spoiler: Until until usurping the role of BigBad in the game's latter half]]) and holds the rank of Commander. He acts as an officer and artillery, commanding small detachments of troops such as the one that attacks Narshe and the task force assigned to retrieve Terra after the game's intro.
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* '''[[SupportPartyMember Support]]''': Support mages tend to stay out of the fighting proper. Instead, they make the {{Muggle}} soldiers around them ''better''. {{White Mage}}s may act as [[TheMedic medics]] to get the wounded back in fighting shape more quickly than conventional medicine could, often back on the field before the battle has even ended. They may cast {{Status Buff}}s or beneficial auras that make their allies faster, stronger, and more resilient. [[UltimateBlacksmith Magical artificers]] may keep an entire army supplied with enchanted arms and armor. Other mages work strictly in [[EasyLogistics logistics]], magically facilitating easy communication between units through {{Telepathy}}, obviating the need for supply lines [[TeleportersAndTransporters by teleporting in food and supplies, or even transporting whole armies where they need to be]].

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* '''[[SupportPartyMember Support]]''': Support mages tend to stay out of the fighting proper. Instead, they make the {{Muggle}} soldiers around them ''better''. {{White Mage}}s may act as [[TheMedic medics]] to get the wounded back in fighting shape more quickly than conventional medicine could, often back on the field before the battle has even ended. They may cast {{Status Buff}}s or beneficial auras that make their allies faster, stronger, and more resilient. [[UltimateBlacksmith Magical artificers]] may keep an entire army supplied with enchanted arms and armor. Other mages work strictly in [[EasyLogistics logistics]], magically facilitating easy communication between units through {{Telepathy}}, obviating the need for supply lines [[TeleportersAndTransporters [[{{Teleportation}} by teleporting in food and supplies, or even transporting whole armies where they need to be]].



** Taken to its logical extreme in the Last Battle itself, which has just about every known magic-user in existence fighting on one side or the other. While many mages are used as artillery, the fact that [[TransportersAndTeleporters Traveling]] has become widespread means they're at least as useful for logistics. Among other flashier uses, [[MundaneUtility a portal with one end high above the battlefield and the other in a general's tent]] makes for easy intelligence-gathering.

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** Taken to its logical extreme in the Last Battle itself, which has just about every known magic-user in existence fighting on one side or the other. While many mages are used as artillery, the fact that [[TransportersAndTeleporters [[{{Teleportation}} Traveling]] has become widespread means they're at least as useful for logistics. Among other flashier uses, [[MundaneUtility a portal with one end high above the battlefield and the other in a general's tent]] makes for easy intelligence-gathering.
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Disambiguating


* '''Artillery:''' Mages capable of flinging {{fireball}}s or other destructive spells may be analogous to artillery: ranged damage-dealers who must be properly placed and protected in order to be used to maximum effect. Common for {{Squishy Wizard}}s who fit the GlassCannon and/or MightyGlacier archetypes. Their effect can range from as relatively small and mundane as a unit of {{Long Range Fighter}}s who just happen to use spells as opposed to bullets or arrows, but to much the same effect, all the way up to a PersonOfMassDestruction whose use is akin to a FantasticNuke, obliterating armies and fortifications at a stroke.

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* '''Artillery:''' Mages capable of flinging {{fireball}}s {{fireballs}} or other destructive spells may be analogous to artillery: ranged damage-dealers who must be properly placed and protected in order to be used to maximum effect. Common for {{Squishy Wizard}}s who fit the GlassCannon and/or MightyGlacier archetypes. Their effect can range from as relatively small and mundane as a unit of {{Long Range Fighter}}s who just happen to use spells as opposed to bullets or arrows, but to much the same effect, all the way up to a PersonOfMassDestruction whose use is akin to a FantasticNuke, obliterating armies and fortifications at a stroke.
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* While not a "mage" in the usual sense, Bigby Wolf of ''ComicBook/{{Fables}}'' has been known to put his supernatural prowess (he can shapeshift from a human to a powerful giant wolf form and back at will, and has some wind-based powers as the son of the North Wind) at the service of his country during wartime, most recently in World War II. A FullEpisodeFlashback shows him leading a special forces detachment to infiltrate a German castle in which {{Ghostapo}} scientists are attempting to reverse-engineer Literature/{{Frankenstein}}'s monster.
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** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine in the original trilogy uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance.

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** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine in the original trilogy uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance. He's fully capable of [[AuthorityEqualsAsskicking throwing down]] when the need arises, it's just that it seldom does after he solidifies his political power.
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* In ''Manga/{{Berserk}}'', the Kushan military employs sorcerers as {{Mook Maker}}s for their ability to spawn fanatically loyal {{Super Soldier}}s from a special {{Magitek}} "Man-Made [[ArtifactOfDoom Behelit]]," and as ''de facto'' officers for their ability to possess animals (usually tigers, crocodiles, and elephants, but occasionally also whales and large pterodactyl-like creatures) and give them supernatural strength and loyalty. Ganishka, [[AuthorityEqualsAsskicking the Kushan Emperor]], is himself a OneManArmy capable of assuming a NighInvulnerable mist form and wielding powerful lightning magic.

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* In ''Manga/{{Berserk}}'', the Kushan military employs sorcerers as {{Mook Maker}}s for their ability to spawn fanatically loyal {{Super Soldier}}s from a special {{Magitek}} "Man-Made [[ArtifactOfDoom Behelit]]," and as ''de facto'' officers for their ability to possess animals (usually tigers, crocodiles, and elephants, but occasionally also whales and large pterodactyl-like creatures) and give them supernatural strength and loyalty. Ganishka, [[SorcerousOverlord Ganishka]], [[AuthorityEqualsAsskicking the Kushan Emperor]], is himself a OneManArmy capable of assuming a NighInvulnerable mist form and wielding powerful lightning magic.
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* In ''Manga/{{Berserk}}'', the Kushan military employs sorcerers as {{Mook Maker}}s for their ability to spawn fanatically loyal {{Super Soldier}}s from a special {{Magitek}} "Man-Made [[ArtifactOfDoom Behelit]]," and as ''de facto'' officers for their ability to possess animals (usually tigers, crocodiles, and elephants, but occasionally also whales and large pterodactyl-like creatures) and give them supernatural strength and loyalty. Ganishka, [[AuthorityEqualsAsskicking the Kushan Emperor]], is himself a OneManArmy capable of assuming a NighInvulnerable mist form and wielding powerful lightning magic.
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* In ''Series/KnightsOfTheOldRepublic'', Bastila Shan has mastered a Force technique called battle meditation that raises the effectiveness of her allies; she works closely with the Republic Navy to coordinate fleets in battle.
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We have a page for Technomancer


* ''TabletopGame/{{GURPS}} Technomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat.

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* ''TabletopGame/{{GURPS}} Technomancer''.''TabletopGame/GURPSTechnomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat.
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Howondaland not Howondalandian


* In ''Literature/{{Discworld}}'' fanfic, Creator/AAPessimal explores the idea of a major army having its own support corps of wizards, normally allocated as one per unit to seek and nullify magic users deployed by the enemy. Fun is had with the name: the RHEME, the Rimwards Howondalandian Esoteric and Magical Echelon. (Note: The British Army has a support and logistics unit called the Royal Electrical and Mechanical Engineers, REME for short).

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* In ''Literature/{{Discworld}}'' fanfic, Creator/AAPessimal explores the idea of a major army having its own support corps of wizards, normally allocated as one per unit to seek and nullify magic users deployed by the enemy. Fun is had with the name: the RHEME, the Rimwards Howondalandian Howondaland Esoteric and Magical Echelon. (Note: The British Army has a support and logistics unit called the Royal Electrical and Mechanical Engineers, REME for short).
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Duplicate entry.


* In ''Literature/ShadowOps'', any person who "manifests" (i.e. gains magic powers) is required by law to join the SOC, a branch of the United States military. Those that manifest in a forbidden school of magic end up as military contractors.
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Although they often hold themselves [[SolitarySorceress apart]] from {{Muggles}}, the fantastical powers wielded by WizardsAndWitches logically make them much sought-after by those in need of great power; and who is more concerned with developing and wielding great power than the military? In settings with little or no FantasticRacism against magic-users, organized militaries may do just that, systematically seeking to recruit the mage down the street-- or better yet, the entire WizardingSchool across town-- to help them fight their battles, often giving them formalized ranks and roles not unlike any other soldier.

Just what those roles are can vary, mixing and matching from a number of varieties:

* '''[[SupportPartyMember Support]]''': Support mages tend to stay out of the fighting proper. Instead, they make the {{Muggle}} soldiers around them ''better''. {{White Mage}}s may act as [[TheMedic medics]] to get the wounded back in fighting shape more quickly than conventional medicine could, often back on the field before the battle has even ended. They may cast {{Status Buff}}s or beneficial auras that make their allies faster, stronger, and more resilient. [[UltimateBlacksmith Magical artificers]] may keep an entire army supplied with enchanted arms and armor. Other mages work strictly in [[EasyLogistics logistics]], magically facilitating easy communication between units through {{Telepathy}}, obviating the need for supply lines [[TeleportersAndTransporters by teleporting in food and supplies, or even transporting whole armies where they need to be]].
* '''Military Intelligence''': Common for {{Court Mage}}s when the monarch they serve goes to war. They may scry out enemy positions or strategies with a CrystalBall or other method of magical intelligence-gathering. {{Seer}}s may predict their side's success or failure in more general terms and let their lord know when the omens favor war.
* '''Artillery:''' Mages capable of flinging {{fireball}}s or other destructive spells may be analogous to artillery: ranged damage-dealers who must be properly placed and protected in order to be used to maximum effect. Common for {{Squishy Wizard}}s who fit the GlassCannon and/or MightyGlacier archetypes. Their effect can range from as relatively small and mundane as a unit of {{Long Range Fighter}}s who just happen to use spells as opposed to bullets or arrows, but to much the same effect, all the way up to a PersonOfMassDestruction whose use is akin to a FantasticNuke, obliterating armies and fortifications at a stroke.
* '''Special Forces''': Particularly versatile mages may be deployed individually or in [[EliteArmy small groups]] in much the same way as special forces in RealLife militaries, small but powerful commando units that act with the surgical precision of a scalpel as opposed to the blunt, unsubtle hammer of a large {{Muggle}} army.
* '''Officers''': The WizardClassic is known for wisdom, and the fact that WizardsLiveLonger means they can rack up [[TaughtByExperience a lot of combat experience]]. Sometimes, this can be such a deciding factor that their magical prowess is almost secondary: their talents are wasted on the field, and they belong in command. Other times, they end up here because AsskickingEqualsAuthority, and who kicks more ass than a wizard? Often overlaps with Support and Intelligence roles, for a field commander who supernaturally knows all the best strategies and makes their men better fighters just by being there.
* '''MookMaker''': Mages with some form of SummonMagic or the ability to create {{Golem}}s may be able to magically ''create'' an army to suit their needs. Especially common for {{Necromancer}}s who can create a NightOfTheLivingMooks on command. Often overlaps with the officer role if they also lead their summoned troops on the field.
* '''OneManArmy''': The most powerful of military wizards don't even need the rest of the army to back them up. They're the ones you send in when nobody else can get it done, and the {{Muggles}} are sent against lower-priority targets or relegated to mop-up duty. The only possible counters to such a powerful spell-slinger are an entire army full of {{Muggles}} (and even that might not work, certainly not without [[WeHaveReserves heavy losses]]), an elite squad of {{Mage Killer}}s, or [[BeatThemAtTheirOwnGame an equally powerful wizard]].

Compare SuperSoldier, which is someone specifically augmented by the military to make them a better soldier, ChurchMilitant, which may employ these if ReligionIsMagic, and MagicKnight, a magic-user also adept with conventional weaponry but who may or may not be a formal part of an organized military.

!!Examples:

[[foldercontrol]]

[[folder: Anime & Manga]]
* In ''Franchise/LyricalNanoha'', all field operatives in the TSAB are mages by default since mass-based weaponry is illegal. Nanoha herself holds the rank of 1st Captain.
* In ''Manga/FullMetalAlchemist'', Amestrian State Alchemists are desirable recruits, automatically granted the rank of Major and able to rise much higher. They tend to act as human artillery units in wartime and government-sponsored researchers (often bordering on MadScientist levels) in peacetime. In exchange, they gain access to branches of the National Central Library closed to the public, which hold a wealth of information about high-level alchemy.
* Just about every military encountered in ''Manga/{{Naruto}}'' seems to be composed exclusively of ninja, most of whom make liberal use of explicitly-magical ninjutsu powers. Most fall under the general umbrella of Special Forces and operate in small four-man cells, although the more powerful ones can act as artillery up to and including OneManArmy / PersonOfMassDestruction levels.
* ''Anime/StrikeWitches'' centers around multiple MultinationalTeam military units composed of magic-wielding girls as a way to defend the humanity against the alien invasion.
[[/folder]]

[[folder: Comic Books]]
* ''ComicBook/{{Gravel}}'': The titular wizard is a member of the British Special Forces and as such is assigned to do "black" ops from time to time by the government, which has made him bump heads with members of the British wizard community that, putting it nicely, look down their noses at the {{Muggles}} (as such, quite a few of said "black ops" had been to kill some of the more insidious members of said community).
[[/folder]]

[[folder: Fan Works]]
* In ''Literature/{{Discworld}}'' fanfic, Creator/AAPessimal explores the idea of a major army having its own support corps of wizards, normally allocated as one per unit to seek and nullify magic users deployed by the enemy. Fun is had with the name: the RHEME, the Rimwards Howondalandian Esoteric and Magical Echelon. (Note: The British Army has a support and logistics unit called the Royal Electrical and Mechanical Engineers, REME for short).
[[/folder]]

[[folder: Film]]
* ''Franchise/StarWars'':
** In the original trilogy, Dark Side Force-user Darth Vader mostly acts as an officer, "motivating" the admirals of the Imperial Fleet and commanding starships to hunt down the Rebels. Occasionally, he also takes the field himself and acts as an elite soldier, as when he pilots a TIE Advanced starfighter in the Battle of Yavin.
** On the Rebel side, Commander Luke Skywalker's nascent Force reflexes make him a natural AcePilot and are directly responsible for the destruction of the first Death Star in the Battle of Yavin. The power of having a Force-user on the field is demonstrated again in the Battle of Hoth, where he is able to take down a powerful AT-AT walker ''on foot'' using only a lightsaber and a thermal detonator. In Franchise/StarWarsLegends (formerly the StarWarsExpandedUniverse) he is eventually awarded the rank of general, but dislikes military command and devotes most of his energies to [[WizardingSchool founding and leading the new Jedi Order]].
** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine in the original trilogy uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance.
** In the prequel trilogy, the Jedi are ostensibly a peacekeeping force more akin to an elite police force in monk's robes or an order of particularly badass diplomats than soldiers ''per se''. After the Clone Wars break out, however, they often act as ''de facto'' officers commanding squads of Clonetroopers, and are sometimes also deployed as special forces or elite bodyguards or escorts for [=VIPs=]. Jedi Knights who fight with the Republic Army are awarded the rank of General, and even Padawans (apprentices) are automatically awarded the rank of Commander.
[[/folder]]

[[folder: Literature]]
* ''Literature/TheWheelOfTime'':
** The first notable instance is the Second Battle of Cairhien in the fifth book, in which Rand uses himself, Egwene, and Aviendha as artillery, raining down destruction on the battlefield from an observation tower, while an army of [[ProudWarriorRace Aiel warriors]] handle the ground combat.
** The Green Ajah of [[WizardingSchool the White Tower]], known as the Battle Ajah, is ostensibly an order of military mages, as they prioritize combat magic and are focused on preparing for the prophesied Last Battle. Their order's head is even called the Captain-General. In practice, they're MildlyMilitary at best, although as the only order which allows members to bond multiple Warders ([[SwordAndSorcerer magically-enhanced bodyguards]]), those who do can count as officers and support mages in addition to artillery.
** The [[TheEmpire Seanchan]] have this baked into their entire military. They systematically test all citizens for magical potential and conscript mages to fight as slave soldiers, bound by a magical leash that compels them to obey. They are mostly used as artillery.
** This is built into the structure of the [[WizardingSchool Black Tower]], which Rand founds to train male mages to help fight the Last Battle. Combat training, both with the One Power [[MagicKnight and swords]], is prioritized, and the first rank of initiates are called Soldiers.
** After [[spoiler: merging with the memories of [[{{Reincarnation}} his previous life]]]], Rand, already the ''de facto'' [[AsskickingEqualsAuthority supreme commander of several militaries]] and a living artillery piece, becomes a full-on OneManArmy. The only reason he can't win the Last Battle all by himself is that it's the sort of fight that requires ''several'' armies.
** Taken to its logical extreme in the Last Battle itself, which has just about every known magic-user in existence fighting on one side or the other. While many mages are used as artillery, the fact that [[TransportersAndTeleporters Traveling]] has become widespread means they're at least as useful for logistics. Among other flashier uses, [[MundaneUtility a portal with one end high above the battlefield and the other in a general's tent]] makes for easy intelligence-gathering.
* In ''Literature/ThePowderMageTrilogy'', the titular powder mages are a special division of the Adro military and serve as [[MageMarksman enhanced riflemen]]. They also serve as officers. For example, Tamas, one of the main characters and a powder mage, is Field marshal of the entire army. Knacked, another set of magic users, also serve in the military but are treated as normal soldiers.
* In ''Literature/ShadowOps'', any person who "manifests" (i.e. gains magic powers) is required by law to join the SOC, a branch of the United States military. Those that manifest in a forbidden school of magic end up as military contractors.
* In the ''Webcomic/FeliciaSorceressOfKatara'' short story "The Magi Decree" (published in the anthology ''[[http://www.amazon.com/What-Happens-Next-M-C-Hogarth-ebook/dp/B00T0LYLTQ/ What Happens Next]]'') Felicia takes a general's commission in the Dogonian army. Though the Magi Council forbids her from using magic except to counter any used by the enemy, and given her history with them it takes a lot to convince them the enemy ''is'' using magic.
* In ''Literature/ShadowOps'', Latents don't really have a choice about this trope. Those who manifest powers are required to turn themselves in, and doing so almost invariably leads to either military service or a degrading suppression program. Those who do not (or those who manifest Prohibited forms of magic--no, you don't get to choose what you get) are labeled outlaw "Selfers" and either killed or effectively enslaved in secret bases. Those who do wind up in the military are treated as special forces, artillery or support, depending on their powers and strength.
* ''Literature/ASongOfIceAndFire'':
** Mance Rayder's wildling army uses [[TheBeastmaster wargs]], who are able to possess animals, for intelligence-gathering, scouting out enemy strength and positions from the bodies of birds. They also use animals such as wolves and bears as {{Attack Animal}}s in battle.
** As Stannis Baratheon's CourtMage, Melisandre uses her ability to see visions in fire to counsel him on military strategy. She tells him that if he marches on King's Landing his brother Renly will defeat him, but if he attacks Renly at Storm's End he will be victorious. [[spoiler: Both are true thanks to ProphecyTwist.]]
** In preparation for what would later be called the Battle of the Blackwater, Tyrion Lannister employs a guild of pyromancers to create mass quantities of what they call "the Substance" and others call "wildfire" to be flung by catapult at Stannis' ships. From the audience' perspective it appears to be similar to GreekFire, which in RealLife is not, of course, magical, but the pyromancers report that "certain spells" have become "more efficacious" after TheMagicComesBack, so its creation is apparently magical in-universe.
* In ''Literature/JonathanStrangeAndMrNorrell'', the magician Jonathan Strange is sent to help the British effort in the Napoleonic wars, answering directly to Lord Wellington. He creates roads for the army to use, and illusions to confuse the enemy.
* In ''Literature/TheGrishaTrilogy'', magic-users called Grisha are [[TheCorpsIsMother recruited into the military as soon as they are identified]] (which works because in the surrounding countries, Grisha are either [[BurnTheWitch burned as witches]] or [[TheyWouldCutYouUp vivisected for their organs]]), and serve in a separate, elite unit. They play a combination of support and combat roles depending on the nature of their powers. For example, some Grisha can heal, control the weather, or craft special fabrics and weapons. Others can shoot fire or kill people with their minds.
* The Istari (demigods or angels who take the form of [[WizardClassic Wizards Classic]]) in ''Literature/TolkiensLegendarium'' are [[DefiedTrope strictly forbidden]] from "dominating" the Free Peoples of Middle-Earth or "matching [[EvilOverlord Sauron's]] power with power." Some of them bend or break this rule, however:
** Saruman goes full SorcerousOverlord (and provides the page image for that trope) and raises and commands an army of [[TheHorde orc-human hybrids]] implied to be created or bred by magic. He also uses alchemy ([[MaybeMagicMaybeMundane or just scientific knowledge more advanced than is common in the setting]]) to create a gunpowder-like substance to attack the walls of Helm's Deep, and uses a CrystalBall for intelligence-gathering and communication with [[EvilOverlord Sauron]], whom he serves but [[TheStarscream plans to double-cross]].
** Gandalf largely limits himself to an advisory role to leaders like Denethor and Theoden, and seldom offers advice that couldn't have reasonably been given by any wise and learned adviser without special magical knowledge. The exceptions are just before and during the Battle of Minas Tirith. Just before, he performs a rearguard action to repel the Ringwraiths harrowing Faramir's unit's retreat into the city with what are clearly magical means, though the specifics are vague due to the point-of-view character observing from miles away. During the battle, with Denethor neglecting the defense of the city and his heir and chief captain Faramir indisposed, Gandalf takes ''de facto'' command of the city's defense. He relinquishes command to Aragorn at the first opportunity.
* In ''Literature/AnitaBlakeVampireHunter'', people with psychic or magic abilities (in this universe, acknowledged as the same, the only difference is if you need a ritual to use it) in the military, and also the police force, are called "wizards". They are normal soldiers or cops, but just have a 'special skill', the same as 'snipers' are normal soldiers, they just have sniper training that other soldiers don't. There isn't much information as to what they do in the military, but their primary purpose seems to be sensing enemy magic users or preternatural creatures and what they are doing with their magic, since magic in this universe is much more subtle than others (hurling lightning bolts is not a thing that most magic users can do). Some also have special talents to help them sense what others have experienced or if someone is telling the truth, which is helpful in investigation. Wizards are also expected to know more about preternatural creatures and magic users so they are the go-to person in their unit for information on how to deal with them.
* ''Franchise/StarWarsLegends'' (formerly the StarWarsExpandedUniverse):
** ''Literature/TheThrawnTrilogy'' introduces the "battle meditation" Force power, a battlefield-covering aura affecting the combatants' mental state. The meditating Force-user's allies are filled with confidence and clarity, while especially powerful ones also assault their enemies with fear and confusion. Grand Admiral Thrawn measures the effect of battle meditation as giving nearly a 40% buff to every category of pilot performance. However, only a few Force-users are capable of effective battle meditation, and using it occupies their full attention. Overusing it can result in CripplingOverspecialization (it's speculated that the reason the Battle of Endor was lost so decisively after the Emperor's death is that he was using it to control the Imperial Fleet, throwing them into confusion when it was removed). Thrawn comes up with an innovative use for it: by stationing a cloaked ship on the inside of a planetary shield and having Joruus C'baoth use battle meditation to coordinate its fire with that of an uncloaked ship on the outside of the shield, he creates the illusion that turbolaser fire is passing right through the shield as though it weren't there.
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[[folder: Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'': Depending on the setting, wizards are most often used as artillery and clerics as support, though depending on build they could potentially fill almost any of the given roles. Specific examples:
** The 3.5 Miniatures Handbook introduced a "Warmage" class that was designed specifically to act as a OneManArmy.
** In the TabletopGame/ForgottenRealms the nation of Cormyr has the War Wizards, who support the royal army in combat as well as fighting on their own.
* ''TabletopGame/{{GURPS}} Technomancer''. After several atomic detonations brought magic to the Earth, many national militaries have taken magic users into their ranks and use their skills in combat.
* ''TabletopGame/{{Shadowrun}}''. When the magic returned to the world some humans gained the ability to use it. Most countries recruit and train hermetic mages and nature shamans to help in warfare. Several countries, such as the UCAS (United Canadian and American States), Native American nations and the elven nations (Tir Tairngire and Tir na Nog) are particularly well-known for their combat mages/shamans.
* In ''TabletopGame/{{Warhammer 40000}}'' psykers usually fill in for mages. In the Imperial Guard Sanctioned Psykers usually act as artillery, while astropaths provide intelligence, sending and receiving telepathic messages across interstellar distances.
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[[folder: Video Games]]
* In ''Franchise/TheElderScrolls'', the office of Imperial Battlemage is both [[CourtMage a high-ranking adviser to the Emperor]] and a MagicKnight who usually specializes in the Destruction school, implying that they can be deployed as artillery. More generally, "battlemage" is both a character class in most games and an in-universe term for a mage focused on combat, many of whom are enlisted in the Imperial Legion. Averting the SquishyWizard archetype, they usually use full plate armor.
* ''VideoGame/BlazBlue'': The NOL Academy is both a MilitaryAcademy and WizardingSchool made for finding and teaching teens with potentials to become warriors of MagiTek to serve in the [[TheEmpire NOL's]] army. Some of them serves as PraetorianGuard, some as intel units, and a few (like Tsubaki) serves NOL's unofficial black ops unit.
* Knight-Enchanters in the ''Franchise/DragonAge'' series are mages who serve in the military (mainly the [[TheEmpire Orlesian]] armed forces), often without [[MageKiller Templar]] supervision. This is very rare, however, because mages are distrusted by the general population, and it takes a lot of dedication and effort to receive that rank for a mage. Vivienne, a companion in ''VideoGame/DragonAgeInquisition'', has received Knight-Enchanter training, although it is unknown where, if at all, she had served before.
* Franchise/FinalFantasy:
** In ''VideoGame/FinalFantasyVI'', TheEmpire uses {{Magitek}} to infuse soldiers and machines with magic, creating a magic-wielding army. Soldiers who can use magic directly rather than needing to pilot machines are called [[MagicKnight Magitek Knights]]. The most prominent named Magitek Knights are:
*** Terra is a slave soldier controlled by a [[MindControlDevice mind-control crown]]. She does not appear to have a formal rank, but is used by her Magitek-riding handlers as a LivingWeapon.
*** Kefka is a PsychoPrototype who acts as TheEmperor's CourtMage and TheDragon ([[spoiler: Until usurping the role of BigBad in the game's latter half]]) and holds the rank of Commander. He acts as an officer and artillery, commanding small detachments of troops such as the one that attacks Narshe and the task force assigned to retrieve Terra after the game's intro.
*** Celes was infused with magic as a baby, after the process was perfected and no longer caused [[WithGreatPowerComesGreatInsanity insanity]]. She holds the rank of General. We never actually see her commanding troops, but dialogue tells us that she was in charge of the campaign to capture the town of Miranda. Besides the offensive and healing abilities that all mages in the setting share, she has a unique [[CounterSpell magic absorption]] ability that makes her an effective [[AntiMagic counter-mage]], although ironically this doesn't prove useful until she turns ''against'' TheEmpire.
*** General Leo also acts primarily as an officer, leading the siege of Doma Castle but never taking the field himself that we can see. He's [[AuthorityEqualsAsskicking more than capable]], however, having a unique multi-target magical Shock attack not equaled by the party until the endgame. [[spoiler: Unfortunately, the only time we see him use it is when he's fighting Kefka after the latter gets a massive NextTierPowerup, and Leo comes down with a fatal case of TheWorfEffect.]]
** In ''VideoGame/FinalFantasyVII'', magic is drawn from materia, crystallized [[LifeEnergy Mako energy]], and anyone with materia can use magic. Judging from their in-game actions, SOLDIER [=3rd=] class special forces' standard equipment includes Bolt, Ice, and Sleep materia, and higher-ranked special forces such as SOLDIER [=1st=] class and the Turks are assigned even more powerful materia based on their current mission.
** In ''VideoGame/FinalFantasyTactics'', Black Mages are ranged units whose attacks can take advantage of ElementalRockPaperScissors and don't benefit from altitude, unlike archers. White Mages act as TheMedic, and Summoners are most akin to artillery, with powerful AreaOfEffect attacks as well as healing and buffs, although these tend to be [[CoolButInefficient less efficient]] than those of the White Mage.
** In ''VideoGame/FinalFantasyIX'', Black Mages are actually artificially-created {{golem}}s used as slave soldiers by the Alexandrian army. Vivi was intended to be one as well, but is a SuperPrototype which developed free will and apparently escaped. Standard Black Mages appear to be used exclusively as artillery; the more-powerful flying Black Waltzes are special forces assigned to solo tasks. Vivi himself can act as both artillery and support, empowering Steiner to use powerful elemental sword attacks.
* ''Franchise/FireEmblem'': The armies featured often have magic users among their ranks as ranged attackers or using very powerful artillery spells that can be used from across the game map. ''VideoGame/FireEmblemElibe'' is particularly notable for having one of the highest military positions in the kingdom of Etruria being that of the Mage General.
* In ''VideoGame/VandalHearts'', Clerics act as TheMedic and Mages as artillery, and the latter are [[TacticalRockPaperScissors particularly useful]] against Armor units, which have incredibly strong physical defenses but [[MagicallyIneptFighter are vulnerable to magical attacks]]. Monks, a subclass that can be accessed by both Clerics and Mages, are {{Magic Knight}}s and [[JackOfAllStats Jacks of All Stats]] with excellent movement speed, decent physical attack and defense, and [[RedMage enough skill with both magical offense and magical healing]] to be used as either TheMedic or an offensive mage in a pinch.
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