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* '''OneManArmy''': The most powerful of military wizards don't even need the rest of the army to back them up. They're the ones you send in when nobody else can get it done, and the {{Muggles}} are sent against lower-priority targets or relegated to mop-up duty. The only possible counters to such a powerful spell-slinger are an entire army full of {{Muggles}} (and even that might not work, certainly not without [[WeHaveReserves heavy losses]]), an elite squad of {{Mage Killer}}s, or [[BeatThemAtTheirOwnGame an equally powerful wizard]].

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* '''OneManArmy''': The most powerful of military wizards don't even need the rest of the army to back them up. They're the ones you send in when nobody else can get it done, and the {{Muggles}} are sent against lower-priority targets or relegated to mop-up duty. The only possible counters to such a powerful spell-slinger are an entire army full of {{Muggles}} (and even that might not work, certainly not without [[WeHaveReserves heavy losses]]), an elite squad of {{Mage Killer}}s, or [[BeatThemAtTheirOwnGame [[WizardDuel an equally powerful wizard]].
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* '''{{Support|PartyMember}}''': Support mages tend to stay out of the fighting proper. Instead, they make the {{Muggle}} soldiers around them ''better''. {{White Mage}}s may act as [[TheMedic medics]] to get the wounded back in fighting shape more quickly than conventional medicine could, often back on the field before the battle has even ended. They may cast {{Status Buff}}s or beneficial auras that make their allies faster, stronger, and more resilient. [[UltimateBlacksmith Magical artificers]] may keep an entire army supplied with enchanted arms and armor. Other mages work strictly in [[EasyLogistics logistics]], magically facilitating easy communication between units through {{Telepathy}}, obviating the need for supply lines [[{{Teleportation}} by teleporting in food and supplies, or even transporting whole armies where they need to be]].

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* '''{{Support|PartyMember}}''': Support mages tend to stay out of the fighting proper. Instead, they make the {{Muggle}} soldiers around them ''better''. {{White Mage}}s may act as [[TheMedic medics]] to get the wounded back in fighting shape more quickly than conventional medicine could, often back on the field before the battle has even ended. They may cast {{Status Buff}}s or beneficial auras that make their allies faster, stronger, tougher, and more resilient.warded against ''enemy'' magic. [[UltimateBlacksmith Magical artificers]] may keep an entire army supplied with enchanted arms and armor. Other mages work strictly in [[EasyLogistics logistics]], magically facilitating easy communication between units through {{Telepathy}}, obviating the need for supply lines [[{{Teleportation}} by teleporting in food and supplies, or even transporting whole armies where they need to be]].
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Compare SuperSoldier, which is someone specifically augmented by the military to make them a better soldier, ChurchMilitant, which may employ these if ReligionIsMagic. Compare MagicKnight and MageMarksman, which involve magic-users also adept with conventional weaponry but who may or may not be a formal part of an organized military. When a conflict consists entirely or almost entirely of wizards throwing magic at one another, then you've got a WizardsWar.

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Compare MilitarySuperhero, which is the superhero version of this trope, SuperSoldier, which is someone specifically augmented by the military to make them a better soldier, and, ChurchMilitant, which may employ these if ReligionIsMagic. Compare MagicKnight and MageMarksman, which involve magic-users also adept with conventional weaponry but who may or may not be a formal part of an organized military. When a conflict consists entirely or almost entirely of wizards throwing magic at one another, then you've got a WizardsWar.
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* ''Anime/IzettaTheLastWitch'': Izetta is a witch fighting on the front lines of a FantasyConflictCounterpart to World War II, assisting the defense of the tiny Alpine nation of Eylstadt against the invading Germanian Empire (occasionally aiding resistance forces in occupied countries). She's not officially part of the military, but she's personally loyal to Eylstadt's archduchess, and is heavily propagandized as a sort of living superweapon capable of routing the invincible Germanian army. Which she kind of is. A PersonOfMassDestruction, it eventually becomes clear that [[WithGreatPowerComesGreatOpposition her power is so great it's viewed as a threat even by the Allies.]]

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* ''Anime/IzettaTheLastWitch'': Izetta is a witch fighting on the front lines of a FantasyConflictCounterpart to World War II, assisting the defense of the tiny Alpine nation of Eylstadt against the invading Germanian Empire (occasionally aiding resistance forces in occupied countries). She's not officially part of the military, but she's personally loyal to Eylstadt's archduchess, and is heavily propagandized as a sort of living superweapon capable of routing the invincible Germanian army. Which she kind of is. A PersonOfMassDestruction, it eventually becomes clear that [[WithGreatPowerComesGreatOpposition her power is so great it's viewed as a threat even by the Allies.]] [[spoiler:Then the Germanians reveal they have a witch, too. Besides being able to do everything Izetta can, Sophie also harnesses her magic to create guided missiles and, eventually, a FantasticNuke.]]
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* ''Anime/IzettaTheLastWitch'': Izetta is a witch fighting on the front lines of a FantasyCounterpartConflict to World War II, assisting the defense of the tiny Alpine nation of Eylstadt against the invading Germanian Empire (occasionally aiding resistance forces in occupied countries). She's not officially part of the military, but she's personally loyal to Eylstadt's archduchess, and is heavily propagandized as a sort of living superweapon capable of routing the invincible Germanian army. Which she kind of is. A PersonOfMassDestruction, it eventually becomes clear that [[WithGreatPowerComesGreatOpposition her power is viewed as a threat]] even by the Allies.

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* ''Anime/IzettaTheLastWitch'': Izetta is a witch fighting on the front lines of a FantasyCounterpartConflict FantasyConflictCounterpart to World War II, assisting the defense of the tiny Alpine nation of Eylstadt against the invading Germanian Empire (occasionally aiding resistance forces in occupied countries). She's not officially part of the military, but she's personally loyal to Eylstadt's archduchess, and is heavily propagandized as a sort of living superweapon capable of routing the invincible Germanian army. Which she kind of is. A PersonOfMassDestruction, it eventually becomes clear that [[WithGreatPowerComesGreatOpposition her power is so great it's viewed as a threat]] threat even by the Allies. Allies.]]
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* ''Anime/IzettaTheLastWitch'': Izetta is a witch fighting on the front lines of a FantasyCounterpartConflict to World War II, assisting the defense of the tiny Alpine nation of Eylstadt against the invading Germanian Empire (occasionally aiding resistance forces in occupied countries). She's not officially part of the military, but she's personally loyal to Eylstadt's archduchess, and is heavily propagandized as a sort of living superweapon capable of routing the invincible Germanian army. Which she kind of is. A PersonOfMassDestruction, it eventually becomes clear that [[WithGreatPowerComesGreatOpposition her power is viewed as a threat]] even by the Allies.
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* ''WesternAnimation/TheDragonPrince'': Although [[Characters/TheDragonPrinceViren Lord Viren]] primary mission is to serve King Harrow as an advisor, he is seen taking part in both planning strategies for battles as well as the fighting itself. He's perfectly capable of fighting Rayla's parents and Rayla herself on his own.
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* ''Literature/{{Spellster}}'': The best spellsters of the tower in Damarn are selected for military service, controlled by their superior officer with [[RestrainingBolt a collar]]. If ordered to, they can use their magic on the Undyeans, their enemies. Undyeans also have many spellsters in their ranks.

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** In ''VideoGame/FinalFantasyVIII'' Students of Military Academy cum Mercenary Organisation Balamb Garden learn to use magic in a process called Para-Magic, similar to the Materia from the previous entry above; of all the Gardens Balamb is the only one that follows this practice. Once they graduate it is common for these Students to move onto Military postings. Due to the variety of magic on offer they can fulfill several roles; Artillery (elemental Black Magic), Support (White Magic for healing and buffs, some Black Magic for debuffs) and Intelligence (Scan to decipher enemy strengths and weaknesses). Also good enough to qualify for the Special Forces category given some of the Black Ops work they sometimes get.

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** In ''VideoGame/FinalFantasyVIII'' Students of Military Academy cum Mercenary Organisation Balamb Garden learn to use magic in a process called Para-Magic, similar to the Materia from the previous entry above; of all the Gardens Balamb is the only one that follows this practice. Once they graduate it is common for these Students to move onto Military postings. Due to the variety of magic on offer they can fulfill several roles; Artillery (elemental Black Magic), Support (White Magic for healing and buffs, some Black Magic for debuffs) and Intelligence (Scan to decipher enemy strengths and weaknesses). Also good enough to qualify for the Special Forces category given some of the Black Ops work they sometimes get.


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** ''VideoGame/FinalFantasyXVI'' has it's native magic users, Bearers and Dominants, used for military purposes. Bearers are discriminated against in general and often forced into slavery (their magic isn't that strong to make a huge difference in a straight up fight, the non-Bearers have other ways of utilising magic, and that's before the inevitable disadvantage of numbers is taken into account) and used as disposable cannon fodder by most of the major nations. Dominants are (most of the time) treated with more respect, or rather caution, as trying the same thing with them, the incarnation of what passes for the settings Gods, would result in the offending country being wiped off the map, as they ''are'' each a OneManArmy, often only deployed when another Dominant shows up due to the sheer collateral damage they would cause. Both categories seem to tend towards the pure Artillery and damage output.
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** In ''VideoGame/FinalFantasyVIII'' Students of Military Academy cum Mercenary Organisation Balamb Garden learn to use magic in a process called Para-Magic, similar to the Materia from the previous entry above; of all the Gardens Balamb is the only one that follows this practice. Once they graduate it is common for these Students to move onto Military postings. Due to the variety of magic on offer they can fulfill several roles; Artillery (elemental Black Magic), Support (White Magic for healing and buffs, some Black Magic for debuffs) and Intelligence (Scan to decipher enemy strengths and weaknesses). Also good enough to qualify for the Special Forces category given some of the Black Ops work they sometimes get.
*** The grunts of the main nations are also quite capable of casting too, to say nothing about the officers.
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** The Forces of Evil however are ''not'' under any restriction to withhold their magics in combat. Since Sauron is both weakened without his ring and not that good a fighter anyway, he delegates command of his armies to his Ringwraiths, many of whom are sorcerers and have dark powers due to their corruption by their own rings. The Black Captain, otherwise known as the Witch-King of Angmar, is especially strong and acted as the FrontlineGeneral during the Siege of Minas Tirith. His very presence terrifies the men of Gondor and he personally empowers the battering ram Grond so it can smash open the gates of the city.
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Compare SuperSoldier, which is someone specifically augmented by the military to make them a better soldier, ChurchMilitant, which may employ these if ReligionIsMagic. Compare MagicKnight and MageMarksman, which involve magic-users also adept with conventional weaponry but who may or may not be a formal part of an organized military.

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Compare SuperSoldier, which is someone specifically augmented by the military to make them a better soldier, ChurchMilitant, which may employ these if ReligionIsMagic. Compare MagicKnight and MageMarksman, which involve magic-users also adept with conventional weaponry but who may or may not be a formal part of an organized military. When a conflict consists entirely or almost entirely of wizards throwing magic at one another, then you've got a WizardsWar.
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* ''Fanfic/ThePalaververse'': The post on [[https://www.fimfiction.net/blog/537794/the-end-of-the-day-also-introducing-part-1-of-the-palaververse-ovarn Ovarn]] notes their all-mage military organization, of the Black Company:
--> the Black Company, where the relatively small number of magic-wielding black sheep born in Ovarn are fostered and tutored under [the] central authority, and then offered generous wages to act as an elite guard and flexible military company.
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* In ''La Saga de los Confines'', by the argentine Liliana Bodoc, when [[BigBad Misaianes, the son of Death]], plans to conquer the continent of The Fertile Lands, he sends his army equipped with metal weapons, horses and cannons, and also sends Drimus, his most faithful magician. Although his broad, if vaguely defined, magical powers are very useful, Drimus is most effective in manipulating the conflicts and divisions that exist between different nations and peoples. On the other hand, The Fertile Lands have the “brujos de la tierra”, one of them is Kupuka, who is TheBeastmaster, and who helps win an important battle by appearing in command of an army of jaguars, wild boars and swarms of wasps. and mosquitoes. There is also Piukeman, who shares mind and sight with a falcon, and who is very useful in gathering information about enemy troops.
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* ''Literature/TheQueenOfIeflaria'': Rhodia has battlemages, powerful enough to take down dragons (at least in groups). A force of them gets sent to Ieflaria with Princess Esofi. Ieflaria has been suffering attacks from dragons, so receiving battlemages is a key part of their alliance to Rhodia.
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I didn't see it's already added in the Literature section.


** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance. He's fully capable of [[RankScalesWithAsskicking throwing down]] when the need arises, it's just that it seldom does after he solidifies his political power. In ''Literature/TheThrawnTrilogy'' Thrawn also believes that he subtly controlled Imperial personnel without them knowing it, making them more effective during battle (not always, but with battles Palpatine personally oversaw). Thrawn claims that after he died at the [[Film/ReturnOfTheJedi Battle of Endor]] this influence disappearing meant the Imperial fleet there fell into disarray and were defeated, despite superior numbers.

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** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance. He's fully capable of [[RankScalesWithAsskicking throwing down]] when the need arises, it's just that it seldom does after he solidifies his political power. In ''Literature/TheThrawnTrilogy'' Thrawn also believes that he subtly controlled Imperial personnel without them knowing it, making them more effective during battle (not always, but with battles Palpatine personally oversaw). Thrawn claims that after he died at the [[Film/ReturnOfTheJedi Battle of Endor]] this influence disappearing meant the Imperial fleet there fell into disarray and were defeated, despite superior numbers.
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** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance. He's fully capable of [[RankScalesWithAsskicking throwing down]] when the need arises, it's just that it seldom does after he solidifies his political power.

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** While he is largely preoccupied with being a SorcerousOverlord, Emperor Palpatine uses his own Force powers largely for military intelligence, basing his military strategies on what he has foreseen with his Force clairvoyance. He's fully capable of [[RankScalesWithAsskicking throwing down]] when the need arises, it's just that it seldom does after he solidifies his political power. In ''Literature/TheThrawnTrilogy'' Thrawn also believes that he subtly controlled Imperial personnel without them knowing it, making them more effective during battle (not always, but with battles Palpatine personally oversaw). Thrawn claims that after he died at the [[Film/ReturnOfTheJedi Battle of Endor]] this influence disappearing meant the Imperial fleet there fell into disarray and were defeated, despite superior numbers.
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* ''Franchise/FireEmblem'': The armies featured often have magic users among their ranks as ranged attackers or using very powerful artillery spells that can be used from across the game map. ''VideoGame/FireEmblemElibe'' is particularly notable for having one of the highest military positions in the kingdom of Etruria being that of the Mage General.

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* ''Franchise/FireEmblem'': The armies featured often have magic users among their ranks as ranged attackers or using very powerful artillery spells that can be used from across the game map. ''VideoGame/FireEmblemElibe'' ''VideoGame/FireEmblemtheBindingBlade'' is particularly notable for having one of the highest military positions in the kingdom of Etruria being that of the Mage General.
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* ''Literature/{{Dragonvarld}}'': Grald has sired and raised an elite army of humans who have the dragon magic. Both male and female, they're trained to fight together. Males wield offensive magic, females defensive to protect them from enemies.

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