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* The Tervola are the mage class of Shinsan, the titular ''Literature/DreadEmpire'' and traditionally serve in military roles. Because Shinsan is both a [[TheMagocracy magocracy]] ''and'' a militocracy, the Tervola typically function as officers, with full Tervola serving as generals and military governors while Aspirants (who are in training to become Tervola) fill out much of the rest of the officer corps. Tervola can also fill most of the other described niches for military mages, depending on the needs of the moment and the individual Tervola's own skill set.


* ''Literature/SwordOfTruth'': A number of these serve on both sides, willing [[MindManipulation or not]]. In most cases here they seem to be functionally artillery, with the most powerful (like Zedd) fitting into the OneManArmy role. Richard himself is a War Wizard, one who with both kinds of magic is the most capable among them.

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* %%* ''Literature/SwordOfTruth'': A number of these serve on both sides, willing [[MindManipulation or not]]. In most cases here they seem to be functionally artillery, with the most powerful (like Zedd) fitting into the OneManArmy role. Richard himself is a War Wizard, one who with both kinds of magic is the most capable among them.


* In ''TabletopGame/{{Warhammer}}'', pretty much all the factions make use of this trope and every faction has a magic-using character of both hero and lord tier (excluding the Dwarfs, who cannot use traditional magic). In fact the premier WizardingSchool of the setting, the Altdorf Colleges of Magic, were ''founded'' to provide the Empire with Military Mages: The vast majority of wizards who graduate from it are simply the ones who don't mage, errr, ''make'' the cut as full-fledged War Wizards. Other factions may have a more or less strictly regimented relationship between their wizards and their armed forces, but every faction (again, excluding Dwarfs) have access to them. Most Lores have spells that allow wizards to fill several of the roles above, depending on which spells they have access to.

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* In ''TabletopGame/{{Warhammer}}'', pretty much all the factions make use of this trope and every faction has a magic-using character of both hero and lord tier (excluding the Dwarfs, who cannot use traditional magic). In fact the premier WizardingSchool of the setting, the Altdorf Colleges of Magic, were ''founded'' to provide the Empire with Military Mages: The vast majority of wizards who graduate from it are simply the ones who don't mage, errr, ''make'' the cut as full-fledged War Wizards. Other factions may have a more or less strictly regimented relationship between their wizards and their armed forces, but every faction (again, excluding Dwarfs) have access to them. Most Lores have spells that allow wizards to fill several of the roles above, depending on which spells they have access to.

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* ''Literature/SwordOfTruth'': A number of these serve on both sides, willing [[MindManipulation or not]]. In most cases here they seem to be functionally artillery, with the most powerful (like Zedd) fitting into the OneManArmy role. Richard himself is a War Wizard, one who with both kinds of magic is the most capable among them.


* From ''TabletopGame/{{Warhammer}}'' the [[LadyOfBlackMagic Dark Convents of the Sorceresses]] can be called upon for their military might. Their magic, which can summon ancient demons to devour enemies, unleash storms of shards, or engulf targets in dark energy, is infamous for its destruction on the battlefield. However, it is noted that there is always [[DealWithTheDevil a price for their help]].

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* From ''TabletopGame/{{Warhammer}}'' In ''TabletopGame/{{Warhammer}}'', pretty much all the [[LadyOfBlackMagic Dark Convents factions make use of this trope and every faction has a magic-using character of both hero and lord tier (excluding the Dwarfs, who cannot use traditional magic). In fact the premier WizardingSchool of the Sorceresses]] can be called upon for setting, the Altdorf Colleges of Magic, were ''founded'' to provide the Empire with Military Mages: The vast majority of wizards who graduate from it are simply the ones who don't mage, errr, ''make'' the cut as full-fledged War Wizards. Other factions may have a more or less strictly regimented relationship between their military might. Their magic, wizards and their armed forces, but every faction (again, excluding Dwarfs) have access to them. Most Lores have spells that allow wizards to fill several of the roles above, depending on which can summon ancient demons to devour enemies, unleash storms of shards, or engulf targets in dark energy, is infamous for its destruction on the battlefield. However, it is noted that there is always [[DealWithTheDevil a price for their help]].spells they have access to.


** During the Battle of Waterloo, he winds up having to break his rule about killing directly with magic/, dropping into a mild HeroicBSOD - in the series, he's much more dramatically affected, and in both cases is different shades of ShellShockedVeteran.

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* In ''Fanfic/ChildOfTheStorm'', Asgard is alluded to have all of the various varieties in its armed forces. Specifically, Loki generally functions as an intelligence gatherer and special forces operative.
** [=MI13=] use magical practitioners primarily as support staff to help with healing and speed of deployment, with their technology carrying the real offensive punch. However, it should also be noted that their commander Peter Wisdom [[spoiler: a.k.a. Regulus Black]] is, in fact, a powerful wizard in his own right.

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* From ''TabletopGame/{{Warhammer}}'' the [[LadyOfBlackMagic Dark Convents of the Sorceresses]] can be called upon for their military might. Their magic, which can summon ancient demons to devour enemies, unleash storms of shards, or engulf targets in dark energy, is infamous for its destruction on the battlefield. However, it is noted that there is always [[DealWithTheDevil a price for their help]].


* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' goes in to why this can be a bad idea. The Jedi that fought with the Republic against the Mandalorians were instrumental in turning the tide against the invaders. However the empathic nature of the Jedi's power worked against them: they were terribly affected by the stunning amount of suffering and loss of life. Some were driven mad and others turned to the darkside. Come the next war a lot of the Jedi were fighting on the other side against the remaining Jedi that hadn't fought in the last one. The who cycle repeats and soon there are very little Jedi left in the galaxy.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' goes in to why this can be a bad idea. The Jedi that fought with the Republic against the Mandalorians were instrumental in turning the tide against the invaders. However the empathic nature of the Jedi's power worked against them: they were terribly affected by the stunning amount of suffering and loss of life. Some were driven mad and others turned to the darkside. Come the next war a lot of the Jedi were fighting on the other side against the remaining Jedi that hadn't fought in the last one. The who whole cycle repeats and soon there are very little Jedi left in the galaxy.


** Imperial Battlemages are also a branch of the [[BadassArmy Imperial Legion]] who act as {{Magic Knight}}s on the battlefield, being an important asset to the legions dating back to the First Empire. They act variously in support roles (namely healing and protection spells), gathering military intelligence (using Illusion-class spells to scout enemy forces), artillery (with high powered Destruction-class spells), as summoners (using Conjuration-spells) and as just plain Magic Knights who combine magical abilities with plate armor and melee weapons (averting the SquishyWizard stereotype).

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** Imperial Battlemages are also a branch of the [[BadassArmy Imperial Legion]] who act as {{Magic Knight}}s on the battlefield, being an important asset to the legions dating back to the First Empire. They act variously in support roles (namely healing and protection spells), gathering military intelligence (using Illusion-class spells to scout enemy forces), artillery (with high powered Destruction-class spells), as summoners (using Conjuration-spells) and as just plain Magic Knights who combine magical abilities with plate armor and melee weapons (averting the SquishyWizard stereotype). The protagonist of the spin-off DungeonCrawler ''VideoGame/AnElderScrollsLegendBattlespire'' was in training to become an Imperial Battlemage prior to the events of the game.


* In ''Manga/FullMetalAlchemist'', Amestrian State Alchemists are desirable recruits, automatically granted the rank of Major and able to rise much higher. They tend to act as human artillery units in wartime and government-sponsored researchers (often bordering on MadScientist levels) in peacetime. In exchange, they gain access to branches of the National Central Library closed to the public, which hold a wealth of information about high-level alchemy. In addition, they are granted a generous salary that further facilitates their research.

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* In ''Manga/FullMetalAlchemist'', Amestrian State Alchemists are desirable recruits, automatically granted the rank of Major and able to rise much higher. They tend to act as human artillery units in wartime and government-sponsored researchers (often bordering on MadScientist levels) in peacetime. In exchange, they gain access to branches of the National Central Library closed to the public, which hold a wealth of information about high-level alchemy. In addition, they are granted a generous salary that further facilitates their research. However, some independent alchemists hold contempt for their colleagues who sell out to the state, and civilians in the countryside with less favorable views of their government show disdain for state alchemists, who they compare to attack dogs leashed to the military.

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* Crops up all over the place in ''VideoGame/TheSecretWorld'':
** All three main factions use the magically-empowered player characters as special forces, sending them into the field alone with only their powers and their wits to rely on. Of course, as Gaia's Chosen, players possess both ResurrectiveImmortality and immunity to the effects of the Filth, making them ideal candidates for dealing with situations too dangerous for ordinary mages ''and'' ordinary soldiers.
** Enemy forces commonly possessed of magic, including the mercenaries of the [[{{Oni}} Nine Houses]] and the [[MegaCorp Orochi]] Mitsubachi, tend to operate as special forces as well. In particular, the Mitsubachi were meant as an elite group right from the beginning - specifically formed to counteract ''the players.''
** Carter of Innsmouth Academy is being earmarked for this role by all three secret societies. As "Carter Unleashed" demonstrates, she's tough enough and versatile enough to serve as an effective one-man army. However, the real draw of her powers lies in artillery: she's the sorcerous equivalent of a ''battlefield nuke,'' and her magic could result in "thaumonuclear devastation" if misused.
** Theodore Wicker serves as both an Officer and Support during the Hell Dimensions dungeons, especially once he's forced to give up his plans of rebuilding Hell in favour of leading demonkind to war: having made himself effectively immortal through dark rituals, the wonky passage of time in hell has granted him several centuries to hone his skills to incredible extremes, until he's not only experienced enough to manage the strategic maneuverings of an entire revolution, but powerful enough to match [[{{Satan}} Eblis]] himself in a WizardDuel. Also, he proves to be a very effective healer and source of military when the players are forced to act in his stead, first by guiding you across the ruins via telepathy, then by healing your wounds in the final boss battle.
** Several [[OurGeniesAreDifferent Jinn]] in service to Eblis apparently serve as artillerymen, using their powers in conjunction with specially-modified demons to bombard the enemy with meteors - as you find out when you attack the artillery position.


* ** Most witches and wizards in ''Anime/HowlsMovingCastle'' because the [[WizardingSchool Royal Sorcery Academy]] makes them sign a contract. Most of them have to turn themselves into BirdPeople and if they survive combat, ShapeshifterModeLock has usually set in and they've forgotten they were ever human. They're led by a CourtMage called Suliman whose work includes erecting forcefields around the palace, making decoys of the king and depowering deserter mages.

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* ** Most witches and wizards in ''Anime/HowlsMovingCastle'' because the [[WizardingSchool Royal Sorcery Academy]] makes them sign a contract. Most of them have to turn themselves into BirdPeople and if they survive combat, ShapeshifterModeLock has usually set in and they've forgotten they were ever human. They're led by a CourtMage called Suliman whose work includes erecting forcefields around the palace, making decoys of the king and depowering deserter mages.

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* ** Most witches and wizards in ''Anime/HowlsMovingCastle'' because the [[WizardingSchool Royal Sorcery Academy]] makes them sign a contract. Most of them have to turn themselves into BirdPeople and if they survive combat, ShapeshifterModeLock has usually set in and they've forgotten they were ever human. They're led by a CourtMage called Suliman whose work includes erecting forcefields around the palace, making decoys of the king and depowering deserter mages.


* In ''Literature/JonathanStrangeAndMrNorrell'', the magician Jonathan Strange is sent to help the British effort in the Napoleonic wars, answering directly to Lord Wellington. He creates roads for the army to use, and illusions to confuse the enemy.

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* In ''Literature/JonathanStrangeAndMrNorrell'', the magician Jonathan Strange is sent to help the British effort in the Iberian Peninsular during the Napoleonic wars, answering directly to Lord Wellington. However, he is firmly set against killing with magic, and instead serves primarily as Support. [[MundaneUtility He creates roads for the army to use, use,]] uses scrying to find out what the enemy are doing (though as he notes on several occasions, this is rather limited - it shows the subject easily enough, but doesn't say where they are), and illusions to confuse the enemy.enemy (including swapping an important captured officer for a golem). He later graduates to occasional WeatherManipulation and rearranging parts of the local countryside for strategic value. This graduates to a RunningGag, as later motives include escape (the city of Brussels is threatened? Move it to the Great Plains of North America), petty convenience (e.g. moving an entire city 10 miles rather than bothering to correct all the maps), and drunken bets. Later in the book, the Spanish government are mentioned as sending complaints about this habit.
** He also very unhappily delves into necromancy to gather intelligence.
** During the Battle of Waterloo, he winds up having to break his rule about killing directly with magic/, dropping into a mild HeroicBSOD - in the series, he's much more dramatically affected, and in both cases is different shades of ShellShockedVeteran.

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