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* In the update to ''DevilSurvivor2'', ''Record Breaker'', the Triangulum are follows a merger of the Kingmaker and Triumphant Restorer endings of the original narrative. In the original game and in the Septentrione arc of ''Record Breaker'', it was impossible to have every character remain alive in any route, since at least one will die canonically in each one. In the recap of the Septentrione arc at the beginning of the Triangulum arc, it's revealed that everyone lives due to the merged endings.

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* In the update to ''DevilSurvivor2'', ''Record Breaker'', the Triangulum are arc follows a merger of the Kingmaker and Triumphant Restorer endings of the original narrative. In the original game and in the Septentrione arc of ''Record Breaker'', it was impossible to have every character remain alive in any route, since at least one will die canonically in each one. In the recap of the Septentrione arc at the beginning of the Triangulum arc, it's revealed that everyone lives due to the merged endings.
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* In the update to ''DevilSurvivor2'' ''Record Breaker'', the Triangulum are follows a merger of the Kingmaker and Triumphant Restorer endings of the original narrative. In the original game and in the Septentrione arc of ''Record Breaker'', it was impossible to have every character remain alive in any route, since at least one will die canonically in each one. In the recap of the Septentrione arc at the beginning of the Triangulum arc, it's revealed that everyone lives due to the merged endings.

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* In the update to ''DevilSurvivor2'' ''DevilSurvivor2'', ''Record Breaker'', the Triangulum are follows a merger of the Kingmaker and Triumphant Restorer endings of the original narrative. In the original game and in the Septentrione arc of ''Record Breaker'', it was impossible to have every character remain alive in any route, since at least one will die canonically in each one. In the recap of the Septentrione arc at the beginning of the Triangulum arc, it's revealed that everyone lives due to the merged endings.
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* In the update to ''DevilSurvivor2'' ''Record Breaker'', the Triangulum are follows a merger of the Kingmaker and Triumphant Restorer endings of the original narrative. In the original game and in the Septentrione arc of ''Record Breaker'', it was impossible to have every character remain alive in any route, since at least one will die canonically in each one. In the recap of the Septentrione arc at the beginning of the Triangulum arc, it's revealed that everyone lives due to the merged endings.
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\"Explaining Note Longer Than The Example Itself\" is the new Justifying Edit.


* ''Recap/StarWarsExpandedUniverse'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', was female but also had the Handmaiden on her team, which in-game is only possible for a male Exile.[[note]]Had the game not been ChristmasRushed, recruiting Handmaiden would have depended on the player character's alignment rather than gender, much like with Mira (light siders) and Hanharr (dark siders), and with Visas Marr (who normally joins regardless of alignment or gender) being the dark side alternative; presumably, this would mean the Disciple, who is the alternative to Handmaiden for female characters, would have also joined regardless of gender or alignment in the finished game.[[/note]]

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* ''Recap/StarWarsExpandedUniverse'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', was female but also had the Handmaiden on her team, which in-game is only possible for a male Exile.[[note]]Had Had the game not been ChristmasRushed, recruiting Handmaiden would have depended on the player character's alignment rather than gender, much like with Mira (light siders) and Hanharr (dark siders), and with Visas Marr (who normally joins regardless of alignment or gender) being the dark side alternative; presumably, this would mean the Disciple, who is the alternative to Handmaiden for female characters, would have also joined regardless of gender or alignment in the finished game.[[/note]]
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** Its prequel, ''VideoGame/DeusExHumanRevolution'' inverts the trope by having all of the possible endings plausibly lead to the events of the first game.

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** Its prequel, ''VideoGame/DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'', inverts the trope by having all of the possible endings plausibly lead to the events of the first game.game, but then with ''VideoGame/DeusExMankindDivided'' following as though ''none'' of them happened.



* ''Recap/StarWarsExpandedUniverse'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', was female but also had the Handmaiden on her team, which in-game is only possible for a male Exile.

to:

* ''Recap/StarWarsExpandedUniverse'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', was female but also had the Handmaiden on her team, which in-game is only possible for a male Exile.[[note]]Had the game not been ChristmasRushed, recruiting Handmaiden would have depended on the player character's alignment rather than gender, much like with Mira (light siders) and Hanharr (dark siders), and with Visas Marr (who normally joins regardless of alignment or gender) being the dark side alternative; presumably, this would mean the Disciple, who is the alternative to Handmaiden for female characters, would have also joined regardless of gender or alignment in the finished game.[[/note]]



** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan squadrons in any given playthrough (which ones depends on your KarmaMeter). However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective bosses ''at the same time''.

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** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan squadrons in any given playthrough, with three of them changing per playthrough (which ones depends depending on your KarmaMeter). KarmaMeter. However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective bosses squadrons ''at the same time''.



* TYPE-MOON did a similar thing with its sequel to ''VisualNovel/FateStayNight'': ''FateHollowAtaraxia'', which has a bizarre conglomeration of events from mutually contradictory routes making up its backstory. This is actually a plot point though, and part of the story's progression is figuring out just what the hell is going on.

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* TYPE-MOON did a similar thing with its sequel to ''VisualNovel/FateStayNight'': ''FateHollowAtaraxia'', ''VisualNovel/FateHollowAtaraxia'', which has a bizarre conglomeration of events from mutually contradictory routes making up its backstory. This is actually a plot point though, and part of the story's progression is figuring out just what the hell is going on.

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* In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan squadrons in any given playthrough (which ones depends on your KarmaMeter). However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective bosses ''at the same time''.

to:

* ''VideoGame/AceCombat'':
**
In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan squadrons in any given playthrough (which ones depends on your KarmaMeter). However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective bosses ''at the same time''.
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** ''VideoGame/AceCombat5TheUnsungWar'' has a minor example with its more basic story branching. There are two points in the game where your answer to an otherwise-unimportant question asked by one of your wingmen determines which mission you go on afterwards, and to unlock the ADF-01 FALKEN superfighter, you have to play through the game at least twice and go through both branches. It's indicated that every mission happened anyway, even if the Wardog squadron didn't undertake them - the first branch starts with Wardog either defending an airstrip or dealing with a chemical attack at a civilian city, with mention of another squadron passing by to deal with the issue Wardog can't, and ''Aces at War: A History'' indicates that all five of the hangars the player needs to destroy to unlock the aforementioned superfighter were destroyed and raided by Osean forces, with them getting the full plans for the plane and having a completed example flown in an airshow a year after the events of the game.
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* ''Franchise/StarWars'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublic II'', was female but also had the Handmaiden on the team, which in-game is only possible for a male Exile.

to:

* ''Franchise/StarWars'' ''Recap/StarWarsExpandedUniverse'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', was female but also had the Handmaiden on the her team, which in-game is only possible for a male Exile.
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None

Added DiffLines:

* ''Franchise/StarWars'' reference books established that the Exile, the PlayerCharacter of ''VideoGame/KnightsOfTheOldRepublic II'', was female but also had the Handmaiden on the team, which in-game is only possible for a male Exile.
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None

Added DiffLines:

* ''VideoGame/CastlevaniaIIIDraculasCurse'' has three potential partners for Trevor Belmont (Grant, Sypha, and Alucard). You can only have one partner at a time, and it's impossible to meet both Sypha and Alucard on the same playthrough. ''VideoGame/CastlevaniaSymphonyOfTheNight'' establishes that canonically, all four of them fought Dracula together.
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* The ''{{Videogame/Warcraft}}'' series did this for everything up to Warcraft 3. The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by it's expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings.

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* The ''{{Videogame/Warcraft}}'' series did this for everything up to Warcraft 3. The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by it's its expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings.
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Not an example, since no canon contradiction occurs in the later installment. This is a case of railroading, but not of this trope.


* At the end of ''VideoGame/MassEffect'', you are asked to choose either Donnell Udina or David Anderson to occupy the newly-created Systems Alliance seat on the Citadel Council. Regardless of your choice, Udina ultimately ends up in the seat by [[VideoGame/MassEffect3 the third game]], as Anderson ends up leaving the Citadel after Mass Effect 2, disgusted by the other Council members' refusal to do anything about the Collectors attacking human colonies and their continued denial of the Reaper threat.
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added example

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* At the end of ''VideoGame/MassEffect'', you are asked to choose either Donnell Udina or David Anderson to occupy the newly-created Systems Alliance seat on the Citadel Council. Regardless of your choice, Udina ultimately ends up in the seat by [[VideoGame/MassEffect3 the third game]], as Anderson ends up leaving the Citadel after Mass Effect 2, disgusted by the other Council members' refusal to do anything about the Collectors attacking human colonies and their continued denial of the Reaper threat.
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* The ''{{Videogame/Warcraft}}'' series did this for everything up to Warcraft 3. The second game took the Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed. The second game's expansion is treated as two sides of the same story, with the canon result of the final battle combining the endings.

to:

* The ''{{Videogame/Warcraft}}'' series did this for everything up to Warcraft 3. The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed. reversed by it's expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings.
Is there an issue? Send a MessageReason:
None


* The ''Videogame/Warcraft'' series did this for everything up to Warcraft 3. The second game took the Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed. The second game's expansion is treated as two sides of the same story, with the canon result of the final battle combining the endings.

to:

* The ''Videogame/Warcraft'' ''{{Videogame/Warcraft}}'' series did this for everything up to Warcraft 3. The second game took the Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed. The second game's expansion is treated as two sides of the same story, with the canon result of the final battle combining the endings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Videogame/Warcraft'' series did this for everything up to Warcraft 3. The second game took the Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed. The second game's expansion is treated as two sides of the same story, with the canon result of the final battle combining the endings.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheElderScrollsIIDaggerfall'' had seven mutually exclusive endings, but ''VideoGame/TheElderScrollsIIIMorrowind'' revealed that all of them took place at the same time [[JustifiedTrope due to a rare cosmic event called]] [[TimeCrash The Warp In The West]].

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* ''VideoGame/TheElderScrollsIIDaggerfall'' had seven mutually exclusive endings, but ''VideoGame/TheElderScrollsIIIMorrowind'' revealed that all of them took place at the same time [[JustifiedTrope due to a rare cosmic event called]] [[TimeCrash The a Dragon Break]] (that particular one -- which is the only one which historians agree on having happened -- is usually called the Warp In The West]].in the West, on account of happening in the west, and sometimes the Miracle of Peace, on account of having set up a stabler, more peaceful situation in the region).
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* Repeatedly used in the ''VideoGame/{{Diablo}}'' series: in the single-player, you must choose which character to complete the game with, but the respective next installment declares that all playable characters participated in the previous one's plot. This is possibly justified in that the CoOpMultiplayer with all available classes represented is viewed as canon, even for offline play.
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None

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* TYPE-MOON did a similar thing with its sequel to ''VisualNovel/FateStayNight'': ''FateHollowAtaraxia'', which has a bizarre conglomeration of events from mutually contradictory routes making up its backstory. This is actually a plot point though, and part of the story's progression is figuring out just what the hell is going on.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TalesofSymphonia'', the manga adaptation merges the Kratos, Zelos and Colette endings and has each of them give Lloyd the special item that he receives only from their ending in the game. This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.

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* In ''VideoGame/TalesofSymphonia'', ''VideoGame/TalesOfSymphonia'', the manga adaptation merges the Kratos, Zelos and Colette endings and has each of them give Lloyd the special item that he receives only from their ending in the game. This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.
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None

Added DiffLines:

* In ''VideoGame/TalesofSymphonia'', the manga adaptation merges the Kratos, Zelos and Colette endings and has each of them give Lloyd the special item that he receives only from their ending in the game. This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.
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Fixed a bit of lore.


* ''VideoGame/TheElderScrollsIIDaggerfall'' had seven mutually exclusive endings, but ''VideoGame/TheElderScrollsIIIMorrowind'' revealed that all of them took place at the same time [[JustifiedTrope due to a rare cosmic event called]] [[TimeCrash Dragon Break]].

to:

* ''VideoGame/TheElderScrollsIIDaggerfall'' had seven mutually exclusive endings, but ''VideoGame/TheElderScrollsIIIMorrowind'' revealed that all of them took place at the same time [[JustifiedTrope due to a rare cosmic event called]] [[TimeCrash Dragon Break]].The Warp In The West]].

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Forgot to close Platform Game folder



[[folder:Real-Time Strategy]]
* Installments of the ''VideoGame/DawnOfWar'' series set after ''Winter Assault'' imply that the latter's true ending contains elements of both Ork and Eldar campaigns (Taldeer survives the Orks, Chaos and Necrons on Lorn V but is taken out by the Blood Ravens on Kronus in ''Dark Crusade''), while Crull is defeated and his skull taken by Gorgutz 'Ead'unter (the Chaos faction takes it back from him in ''Dark Crusade'').


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[[folder:Real-Time Strategy]]
* Installments of the ''VideoGame/DawnOfWar'' series set after ''Winter Assault'' imply that the latter's true ending contains elements of both Ork and Eldar campaigns (Taldeer survives the Orks, Chaos and Necrons on Lorn V but is taken out by the Blood Ravens on Kronus in ''Dark Crusade''), while Crull is defeated and his skull taken by Gorgutz 'Ead'unter (the Chaos faction takes it back from him in ''Dark Crusade'').
[[/folder]]
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Added entry for Shadow the Hedgehog\'s last story.

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[[folder:Platform Game]]
* In the Last Story mode of ''VideoGame/ShadowTheHedgehog'' the plot appears to consider a number of events canon, such as the President being evacuated to the GUN Fortress, Eggman claiming Shadow to be an Android, and the majority of the cast travelling to the Black Comet. These are all plot points that cannot happen in a single playthrough of regular Story Mode's branching paths, implying that regular story mode is always just "what if" scenarios that merely represent Shadow's real journey, regardless of your chosen path.
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** ''Tsukihime''s other sequel, ''Kagetsu Tohya'', justifies ''all'' the routes being canon at once by having the story take place in a dream, where real-world logic is of course out to lunch. Those parts of it that take place outside the dream seem to suggest either Ciel's or Arcueid's ending, however. It also includes a number of side stories that explicitly take place in some of the other endings.

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** ''Tsukihime''s ''Tsukihime'''s other sequel, ''Kagetsu Tohya'', justifies ''all'' the routes being canon at once by having the story take place in a dream, where real-world logic is of course out to lunch. Those parts of it that take place outside the dream seem to suggest either Ciel's or Arcueid's ending, however. It also includes a number of side stories that explicitly take place in some of the other endings.
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None

Added DiffLines:

** ''Tsukihime''s other sequel, ''Kagetsu Tohya'', justifies ''all'' the routes being canon at once by having the story take place in a dream, where real-world logic is of course out to lunch. Those parts of it that take place outside the dream seem to suggest either Ciel's or Arcueid's ending, however. It also includes a number of side stories that explicitly take place in some of the other endings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

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None


** Its prequel, ''VideoGame/DeusExHumanRevolution'' inverts the trope by having all the the possible endings plausibly lead to the events of the first game.

to:

** Its prequel, ''VideoGame/DeusExHumanRevolution'' inverts the trope by having all the of the possible endings plausibly lead to the events of the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Its prequel, ''VideoGame/DeusExHumanRevolution'' inverts the trope by having all the the possible endings plausibly lead to the events of the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A specific form of CuttingOffTheBranches where events from several {{story branch|ing}}es or [[MultipleEndings endings]] are declared {{canon}} by a later installment, even though it is impossible for all these events to occur in the same playthrough of the previous game.

Overlaps with ThirdOptionAdaptation (which is about TakingAThirdOption when adapting interactive works to non-interactive media). See also BroadStrokes.
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!!Examples:

[[foldercontrol]]

[[folder:Real-Time Strategy]]
* Installments of the ''VideoGame/DawnOfWar'' series set after ''Winter Assault'' imply that the latter's true ending contains elements of both Ork and Eldar campaigns (Taldeer survives the Orks, Chaos and Necrons on Lorn V but is taken out by the Blood Ravens on Kronus in ''Dark Crusade''), while Crull is defeated and his skull taken by Gorgutz 'Ead'unter (the Chaos faction takes it back from him in ''Dark Crusade'').
[[/folder]]

[[folder:Role-Playing Game]]
* ''VideoGame/TheElderScrollsIIDaggerfall'' had seven mutually exclusive endings, but ''VideoGame/TheElderScrollsIIIMorrowind'' revealed that all of them took place at the same time [[JustifiedTrope due to a rare cosmic event called]] [[TimeCrash Dragon Break]].
* In ''VideoGame/UltimaIV: Quest of the Avatar'', you have eight possible party members but you can never recruit the one of the same class as yourself. Nevertheless, all eight are regarded the Companions of the Avatar in later installments.
* In ''Franchise/FireEmblem: Shadow Dragon'', several characters were only recruitable in gaiden chapters that required several playable characters to die to access them. In ''New Mystery of Emblem'', however, all returning gaiden characters except Nagi are treated as if they joined Marth's army despite the fact that every playable character from the previous game survived to see the sequel.
* ''VideoGame/DeusExInvisibleWar'' uses a combination of the three possible but mutually exclusive endings of ''VideoGame/DeusEx''.
[[/folder]]

[[folder:Simulation Game]]
* In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan squadrons in any given playthrough (which ones depends on your KarmaMeter). However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective bosses ''at the same time''.
[[/folder]]

[[folder:Visual Novel]]
* ''VideoGame/MeltyBlood'', a sequel to ''VisualNovel/{{Tsukihime}}'', declares a combination of two endings (Ciel's and Kohaku's) plus events that never actually happened in any canon route.
[[/folder]]

[[folder:Wide-Open Sandbox]]
* ''VideoGame/EscapeVelocity Override'' told its story RashomonStyle according to WordOfGod. Officially all the endings happened.
[[/folder]]
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