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** In ''Film/TheForceAwakens'', Kylo Ren does the same move to Finn that Vader does to Luke on Cloud City when Finn tries to fight Kylo, prying the lightsaber out of Finn's hands with his own and sending it flying away.
*** Rey also disarms Kylo while they are grappling at the end of their duel, knocking Kylo's lightsaber out of his hand with her own and then swiftly cuts him across the face.

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** In ''Film/TheForceAwakens'', ''Film/TheForceAwakens'':
***
Kylo Ren does the same move to Finn that Vader does to Luke on Cloud City when Finn tries to fight Kylo, prying the lightsaber out of Finn's hands with his own and sending it flying away.
*** Rey also disarms Kylo while they are grappling at the end of their duel, knocking Kylo's lightsaber out of his hand with her own and then swiftly cuts him across the face.



* ''Franchise/IndianaJones'' will frequently use his whip to deprive an enemy of their weapon. [[HeroicAmbidexterity Sometimes he'll even disarm someone while holding his gun on them in his off hand.]]
** His EstablishingCharacterMoment, before we even see his face, is using his whip to disarm a revolver from a man set to shoot him in the back.

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* ''Franchise/IndianaJones'' ''Franchise/IndianaJones'':
** Indy
will frequently use his whip to deprive an enemy of their weapon. [[HeroicAmbidexterity Sometimes he'll even disarm someone while holding his gun on them in his off hand.]]
**
]] His EstablishingCharacterMoment, before we even see his face, is using his whip to disarm a revolver from a man set to shoot him in the back.
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For a version where guns are involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved quillons on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

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For a version where guns are involved, see BlastingItOutOfTheirHands. If the removed weapon is destroyed altogether, see also WeaponsBreakingWeapons. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved quillons on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

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** Tanimura in ''VideoGame/Yakuza4'' can learn Kiryu's firearm disarming. He also gets the unique Heat Action "Essence of Seizing", where he'll disarm an opponent by [[SickeningCrunch dislocating their arm]] and stealing their one-handed weapon.
** In ''VideoGame/Yakuza0'', Majima has a Heat Action where he grabs the opponent's sword by [[NowThatsUsingYourTeeth catching the blade between his teeth]].



** Tanimura in ''VideoGame/Yakuza4'' can learn Kiryu's firearm disarming. He also gets the unique Heat Action "Essence of Seizing", where he'll disarm an opponent by [[SickeningCrunch dislocating their arm]] and stealing their one-handed weapon.
** In ''VideoGame/Yakuza0'', Majima has a Heat Action where he grabs the opponent's sword by [[NowThatsUsingYourTeeth catching the blade between his teeth]].
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* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the [[ReoccuringBoss first fight]] with [[TheDragon Ghirahim]] has him grabbing the Goddess Blade out of Link's hands and either wielding it himself or throwing it at Link.
* In ''VideoGame/KirbyAndTheForgottenLand'', Kirby can SwordClash with [[TheRival Meta Knight]] during the final battle of his Colosseum cup and force his sword Galaxia out of his hands, allowing Kirby to grab it himself and wield the upgraded Sword ability, Meta Knight Sword, before you can get it naturally. Meta Knight will then fly off to grab a regular sword and come back to finish the fight.

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* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the [[ReoccuringBoss [[RecurringBoss first fight]] with [[TheDragon Ghirahim]] has him grabbing the Goddess Blade out of Link's hands and either wielding it himself or throwing it at Link.
* In ''VideoGame/KirbyAndTheForgottenLand'', Kirby can SwordClash BladeLock with [[TheRival Meta Knight]] during the final battle of his Colosseum cup and force his sword Galaxia out of his hands, allowing Kirby to grab it himself and wield the upgraded Sword ability, Meta Knight Sword, before you can get it naturally. Meta Knight will then fly off to grab a regular sword and come back to finish the fight.
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* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the [[ReoccuringBoss first fight]] with [[TheDragon Ghirahim]] has him grabbing the Goddess Blade out of Link's hands and either wielding it himself or throwing it at Link.
* In ''VideoGame/KirbyAndTheForgottenLand'', Kirby can SwordClash with [[TheRival Meta Knight]] during the final battle of his Colosseum cup and force his sword Galaxia out of his hands, allowing Kirby to grab it himself and wield the upgraded Sword ability, Meta Knight Sword, before you can get it naturally. Meta Knight will then fly off to grab a regular sword and come back to finish the fight.
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* Some dinosaurs in ''VideoGame/DinoCrisis'' can use their tails to knock Regina's gun out of her hands, forcing you to either swap to a different weapon or quickly retrieve your dropped weapon before the dinosaurs pounce.
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[[folder:Religion]]
* ''Literature/TheBookOfMormon'': After negotiations for the Lamanites' surrender break down, their leader simply draws his sword and rushes at the opposing general. However, one of the general's guards strikes the sword out of his hand to the ground, so hard that it breaks.
[[/folder]]

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* ''VideoGame/DevilMayCry3DantesAwakening'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].
** Dante is disarmed again in [[VideoGame/DevilMayCry4 the sequel]] by Nero. This time he counters by slamming his opponent to the ground, catching the sword, and holding it to Nero's throat until he yields.

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* ''VideoGame/DevilMayCry'' series:
**
''VideoGame/DevilMayCry3DantesAwakening'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].
** ''VideoGame/DevilMayCry4'': During their second encounter, Dante is disarmed again in [[VideoGame/DevilMayCry4 by Nero wielding the sequel]] by Nero. Yamato katana. This time time, he counters by {{dope slap}}ping and slamming his opponent to the ground, catching the sword, and holding it to Nero's throat until he the young man yields.

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For a version where guns are involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

to:

For a version where guns are involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions quillons on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.



* ''Film/TheEmpireStrikesBack'': Vader rather easily disarms Luke early in their Cloud City duel, the first sign that maybe Luke's in a bit over his head here.

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* ''Film/TheEmpireStrikesBack'': In ''Franchise/StarWars'', a few different disarming methods are seen being done in lightsaber duels. Canonically it's a basic skill that Jedi and Sith are taught and try to guard against it, but it does work sometimes. (Note since lightsabers can cut through metal, one method that can be done with them that can't be with real-life swords is to chop an opponent's lightsaber hilt in half and destroy the weapon.)
** In ''Film/TheEmpireStrikesBack'',
Vader rather easily disarms Luke early in their duel on Cloud City duel, City, the first sign that maybe Luke's in a bit over his head here.here.
** In ''Film/ThePhantomMenace'', Darth Maul kicks Obi-Wan off a walkway, making him drop his lightsaber briefly. Later in their duel Obi-Wan cuts Maul's lightsaber hilt in half, but since the weapon is double-ended it still has one working blade and Maul keeps fighting. Maul also disarms Obi-Wan again by shoving him into a pit and Obi-Wan drops his lightsaber, which Maul then kicks into the pit.
** In ''Film/AttackOfTheClones'', Anakin briefly tries to fight Count Dooku while DualWielding two lightsabers, but Dooku cuts the hilt of one lightsaber in two, leaving Anakin to fight him with a single blade.
** In ''Film/RevengeOfTheSith'' disarming is done several times:
*** While he and Anakin are fighting Dooku together, Obi-Wan is caught in a chokehold by Dooku using the Force, and drops his lightsaber; Dooku then throws him across the room and knocks him unconscious.
*** Dooku himself is disarmed more brutally when Anakin, angered by seeing Obi-Wan being defeated and injured, attacks Dooku and defeats him; Anakin takes Dooku's lightsaber when he drops it as Anakin cuts his hands off.
*** Obi-Wan uses a staff to knock General Grievous' blaster out of his hand while in the middle of a melee fight with him. (In the comic adaptation Obi-Wan also disarms Grievous twice by cutting two of his lightsaber hilts in half, but in the film Obi-Wan instead cuts his hands off.)
*** In one scene where Obi-Wan and Anakin are shown grappling while Anakin is unarmed, implying Obi-Wan disarmed him offscreen. They end up kicking and clotheslining each other, leaving both of them disarmed until they grab their lightsabers again. The scene was originally meant to show them both getting disarmed and winding up with each other's weapons briefly, but this part was changed, so in some shots Obi-Wan has his own lightsaber and in others he has Anakin's as a continuity error.
*** Also during his duel with Palpatine, Mace Windu disarms Palpatine by kicking him in the face, which knocks Palpatine onto his back and sends his lightsaber flying out the window.
*** During the duel between Yoda and Palpatine, after fighting with a lightsaber at first Palpatine then attacks Yoda (who still has his lightsaber) by throwing objects at him with the Force, hinting Palpatine was disarmed and lost his lightsaber offscreen. (It's also possible he simply turned it off and put it away himself.) As well, Palpatine disarms Yoda by shooting lightning at him, which tears Yoda's lightsaber out of his hands.
** In ''Film/TheForceAwakens'', Kylo Ren does the same move to Finn that Vader does to Luke on Cloud City when Finn tries to fight Kylo, prying the lightsaber out of Finn's hands with his own and sending it flying away.
*** Rey also disarms Kylo while they are grappling at the end of their duel, knocking Kylo's lightsaber out of his hand with her own and then swiftly cuts him across the face.
** In ''Film/TheRiseOfSkywalker'', when the two fight again, Kylo defeats Rey but then is disarmed after being distracted by sensing the death of his mother, allowing Rey to grab his lightsaber and take it.

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* ''VideoGame/AssassinsCreedRevelations'': Disarming enemies in melee is an obscure gameplay mechanic that is rarely useful, but becomes a plot point in the flashback of Altair's return to Masyaf, where his rival, having proclaimed himself the new Old Man of the Mountain, sends younger assassins against him. Being an OldMaster himself, Altair can kill the younger men with ease, but doing so immediately desynchronizes the player -- instead, you are required to pull off a tricky disarm maneuver on every single attacker without taking any damage yourself. In-story, this stunt establishes Altair's complete moral and skill superiority among the assassins and allows him to take over their leadership with relatively little bloodshed.



* ''VideoGame/FinalFantasyVIIRemake'': At the end of the Rufus Shrina boss battle, Cloud uses his large Buster Sword to knock Rufus's twin guns out of his hands, ending the battle.



* The ''VideoGame/LikeADragon'' series has various [[ActionCommands Heat Actions]] that will disarm an opponent.
** Kiryu has the recurring ability "Komaki Firearm Flip", which allows him to grab a gun and push it away just as it fires, followed by yanking it out of his opponent's hands.
** Tanimura in ''VideoGame/Yakuza4'' can learn Kiryu's firearm disarming. He also gets the unique Heat Action "Essence of Seizing", where he'll disarm an opponent by [[SickeningCrunch dislocating their arm]] and stealing their one-handed weapon.
** In ''VideoGame/Yakuza0'', Majima has a Heat Action where he grabs the opponent's sword by [[NowThatsUsingYourTeeth catching the blade between his teeth]].



* ''VideoGame/FinalFantasyVIIRemake'': At the end of the Rufus Shrina boss battle, Cloud uses his large Buster Sword to knock Rufus's twin guns out of his hands, ending the battle.
* The ''VideoGame/{{Yakuza}}'' series has [[ActionCommands Heat Actions]] that will disarm an opponent. In ''VideoGame/Yakuza0'', Majima has one where he grabs the opponent's sword by [[NowThatsUsingYourTeeth catching the blade between his teeth]].
* ''VideoGame/AssassinsCreedRevelations'': Disarming enemies in melee is an obscure gameplay mechanic that is rarely useful, but becomes a plot point in the flashback of Altair's return to Masyaf, where his rival, having proclaimed himself the new Old Man of the Mountain, sends younger assassins against him. Being an OldMaster himself, Altair can kill the younger men with ease, but doing so immediately desynchronizes the player -- instead, you are required to pull off a tricky disarm maneuver on every single attacker without taking any damage yourself. In-story, this stunt establishes Altair's complete moral and skill superiority among the assassins and allows him to take over their leadership with relatively little bloodshed.

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* ''TabletopGame/DungeonsAndDragons'': In 3rd Edition, it's possible to disarm an opponent with a melee attack by declaring you're going to attempt to do so before attacking. Roll the attack as normal, but if you hit instead of dealing damage you and the target make opposed strength checks. If you win, you disarm your target. If they win, they're allowed to make a free disarm check against you. Some weapons gave bonuses to disarm checks, such as flails. On top of that, there was a feat, Improved Disarm, that gave you a bonus on the strength check and meant that enemies couldn't make a retaliatory disarm check against you if you failed.

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* ''TabletopGame/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'':
**
In 3rd Edition, it's possible to disarm an opponent with a melee attack by declaring you're going to attempt to do so before attacking. Roll the attack as normal, but if you hit instead of dealing damage you and the target make opposed strength checks. If you win, you disarm your target. If they win, they're allowed to make a free disarm check against you. Some weapons gave bonuses to disarm checks, such as flails. On top of that, there was a feat, Improved Disarm, that gave you a bonus on the strength check and meant that enemies couldn't make a retaliatory disarm check against you if you failed.failed.
** In 5th Edition, the Disarming Strike maneuver from the Battle Master subclass for fighters forces your target to make a Strength saving throw after hitting it with a weapon attack, causing it to drop an item of your choice that it's holding (usually a weapon or, in certain circumstances, a MacGuffin) on a failure.
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* ''VideoGame/GitenMegamiTensei'' has the Disarm skill, which deals no damage, but removes the target's melee weapon if it hits.
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** Dante is disarmed again in [[VideoGame/DevilMayCry4 the sequel]] by Nero. This time he counters by slamming his opponent to the ground, catching the sword, and holding it to Nero's throat until he yields.
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* ''VideoGame/DevilMayCry3'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].

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* ''VideoGame/DevilMayCry3'': ''VideoGame/DevilMayCry3DantesAwakening'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].
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Added DiffLines:

* ''VideoGame/AssassinsCreedRevelations'': Disarming enemies in melee is an obscure gameplay mechanic that is rarely useful, but becomes a plot point in the flashback of Altair's return to Masyaf, where his rival, having proclaimed himself the new Old Man of the Mountain, sends younger assassins against him. Being an OldMaster himself, Altair can kill the younger men with ease, but doing so immediately desynchronizes the player -- instead, you are required to pull off a tricky disarm maneuver on every single attacker without taking any damage yourself. In-story, this stunt establishes Altair's complete moral and skill superiority among the assassins and allows him to take over their leadership with relatively little bloodshed.
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* ''Series/Hawkeye2021'': Kate fences Jack to try and coax him into revealing something. Convinced he's holding back and letting her win, she goes for his unprotected face between bouts. He effortlessly disarms her without even looking, proving he was downplaying his skill and lying about it.
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For the version when guns are involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

to:

For the a version when where guns are involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.



!!Examples

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!!Examples
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The SwordFight, the cross and clash and flare of blades as two characters try to kill each other with sharpened lengths of metal. When [[MasterSwordsman master swordsmen (or women)]] are involved, getting an attack in past your opponent's defenses may well be impossible. Thus, you remove their means of defense. With a flash of blade and twist of the wrist, you send their sword flying from their hands, arcing dramatically through the air. [[TheBladeAlwaysLandsPointyEndIn Pointy end landing is optional.]]

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The SwordFight, the cross and clash and flare of blades as two characters try to kill each other with sharpened lengths of metal. When [[MasterSwordsman master swordsmen (or women)]] are involved, getting an attack in past your opponent's defenses may well be impossible. Thus, you remove their means of defense. With a flash of blade and twist of the wrist, you send their sword flying from their hands, arcing dramatically through the air. [[TheBladeAlwaysLandsPointyEndIn Pointy end landing is in optional.]]

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The SwordFight, the cross and clash and flare of blades as two characters try to kill each other with sharpened lengths of metal. When [[MasterSwordsman master swordsmen (or women)]] are involved, getting an attack in past your opponent's defenses may well be impossible. Thus, you remove their means of defense. With a flash of blade and twist of wrist, you send their sword flying from their hands, arcing dramatically through the air. [[TheBladeAlwaysLandsPointyEndIn Pointy end landing in optional.]]

While a staple of swashbuckling movies, there are a wide variety of techniques for using a wide variety of melee weapons (including one's empty hands) to get a wide variety of melee weapons away from your opponent. As such, this trope will most commonly appear in a SwordFight, but can apply whenever two (or more) combatants have non-ranged weapons.

Related to {{Flynning}}, since while disarming an opponent can be advantageous, many of the disarms seen in TV and movies are rather flashier than strictly necessary. Related to WreckedWeapon and/or BreakableWeapons, if one deprives an opponent of their weapon by destroying it instead of just knocking it out of their hands. If TheHero is sufficiently [[PragmaticHero pragmatic]] (or [[AntiHero anti]]), they may go for [[AnArmAndALeg a literal disarm]] instead, which may lead to FakeArmDisarm. May follow a BareHandedBladeBlock. May overlap with ExtendedDisarming, if the opponent is a WalkingArsenal who just keeps pulling out new weapons every time they lose one. Can also lead to a MidfightWeaponExchange, if both combatants are disarmed but recover each others' weapons. May be a signature move for a TechnicalPacifist or MartialPacifist, as taking away an opponent's weapon severly reduces, if not eliminates, their ability to be a threat.

For the version when guns are involed, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

to:

The SwordFight, the cross and clash and flare of blades as two characters try to kill each other with sharpened lengths of metal. When [[MasterSwordsman master swordsmen (or women)]] are involved, getting an attack in past your opponent's defenses may well be impossible. Thus, you remove their means of defense. With a flash of blade and twist of the wrist, you send their sword flying from their hands, arcing dramatically through the air. [[TheBladeAlwaysLandsPointyEndIn Pointy end landing in is optional.]]

While a staple of swashbuckling movies, there are a wide variety of techniques for using a wide variety of melee weapons (including one's empty hands) to get a wide variety of melee weapons away from your opponent. As such, this trope will most commonly appear in a SwordFight, SwordFight but can apply whenever two (or more) combatants have non-ranged weapons.

Related to {{Flynning}}, since while disarming an opponent can be advantageous, many of the disarms seen in TV and movies are rather flashier than strictly necessary. Related to WreckedWeapon and/or BreakableWeapons, if one deprives an opponent of their weapon by destroying it instead of just knocking it out of their hands. If TheHero is sufficiently [[PragmaticHero pragmatic]] (or [[AntiHero anti]]), they may go for [[AnArmAndALeg a literal disarm]] instead, which may lead to FakeArmDisarm. May follow a BareHandedBladeBlock. May overlap with ExtendedDisarming, if the opponent is a WalkingArsenal who just keeps pulling out new weapons every time they lose one. Can also lead to a MidfightWeaponExchange, if both combatants are disarmed but recover each others' weapons. May be a signature move for a TechnicalPacifist or MartialPacifist, as taking away an opponent's weapon severly severely reduces, if not eliminates, their ability to be a threat.

For the version when guns are involed, involved, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.



* ''Film/ThePrincessBride'': During Inigo and The Man In Black's duel, The Man In Black briefly disarms Inigo with an adroit flip of the sword out of Inigio's hand. To end the duel, The Man In Black disarms Inigo again. The actual Disarm isn't {{Flynning}}, but what leads up to it is. The Man In Black swirls his sword before Inigo, confusing him as to where it is and will be, whips it beside his head, then just knocks Inigo's sword from his loose fingers while he's distracted.

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* ''Film/ThePrincessBride'': During Inigo and The Man In Black's duel, The Man In Black briefly disarms Inigo with an adroit flip of the sword out of Inigio's Inigo's hand. To end the duel, The Man In Black disarms Inigo again. The actual Disarm isn't {{Flynning}}, but what leads up to it is. The Man In Black swirls his sword before Inigo, confusing him as to where it is and will be, whips it beside his head, then just knocks Inigo's sword from his loose fingers while he's distracted.



* ''VideoGame/DevilMayCry3'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana, and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].

to:

* ''VideoGame/DevilMayCry3'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana, katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].



* The weapon commonly referred to as a [[https://en.wikipedia.org/wiki/Parrying_dagger "sword-breaker"]] is theorized to have actually been [[https://www.youtube.com/watch?v=jr8tSuMyGOI used for this in real life.]] A duelist could wield it like a main gauche and catch the enemy blade in the "teeth", upon which they could easily yank it out of its opponent's hand. However, the low number of of sword-breakers in existence imply that [[AwesomeButImpractical it just wasn't practical compared to parrying]] with the much more easily made parrying dagger. Even those fell out of fashion as the sport of fencing evolved.
* Also the Japanese [[https://en.wikipedia.org/wiki/Jitte jitte (or jutte)]], a kind of truncheon with a hook near the hilt, usually used by law enforcers in Edo era up to Bakumatsu era. When used for disarming weapons (usually bladed ones) from an opponent, the user would block it with the truncheon part, then capture it with the hook part, and finally yank it off the opponent's hand.
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* The weapon commonly referred to as a [[https://en.wikipedia.org/wiki/Parrying_dagger "sword-breaker"]] is theorized to have actually been [[https://www.youtube.com/watch?v=jr8tSuMyGOI used for this in real life.]] A duelist could wield it like a main gauche and catch the enemy blade in the "teeth", upon which they could easily yank it out of its opponent's hand. However, the low number of of sword-breakers in existence imply implies that [[AwesomeButImpractical it just wasn't practical compared to parrying]] with the much more easily made parrying dagger. Even those fell out of fashion as the sport of fencing evolved.
* Also the Japanese [[https://en.wikipedia.org/wiki/Jitte jitte (or jutte)]], a kind of truncheon with a hook near the hilt, usually used by law enforcers in the Edo era up to the Bakumatsu era. When used for disarming weapons (usually bladed ones) from an opponent, the user would block it with the truncheon part, then capture it with the hook part, and finally yank it off the opponent's hand.
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* ''TabletopGame/DungeonsAndDragons'': In 3rd Edition, it's possible to disarm an opponent with a melee attack by declaring you're going to attempt to do so before attacking. Roll the attack as normal, but if you hit instead of dealing damage you and the target make opposed strength checks. If you win, you disarm your target. If they win, they're allowed to make a free disarm check against you. Some weapons gave bonuses to disarm checks, such as flails. On top of that, there was a feat, Improved Disarm, that gave you a bonus on the strength check and meant that enemies couldn't make a retaliatory disarm check against you if you failed.
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** His EstablishingCharacterMoment, before we even see his face, is using his whip to disarm a revolver from a man set to shoot him in the back.
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The SwordFight, the cross and clash and flare of blades as two characters try to kill each other with sharpened lengths of metal. When [[MasterSwordsman master swordsmen (or women)]] are involved, getting an attack in past your opponent's defenses may well be impossible. Thus, you remove their means of defense. With a flash of blade and twist of wrist, you send their sword flying from their hands, arcing dramatically through the air. [[TheBladeAlwaysLandsPointyEndIn Pointy end landing in optional.]]

While a staple of swashbuckling movies, there are a wide variety of techniques for using a wide variety of melee weapons (including one's empty hands) to get a wide variety of melee weapons away from your opponent. As such, this trope will most commonly appear in a SwordFight, but can apply whenever two (or more) combatants have non-ranged weapons.

Related to {{Flynning}}, since while disarming an opponent can be advantageous, many of the disarms seen in TV and movies are rather flashier than strictly necessary. Related to WreckedWeapon and/or BreakableWeapons, if one deprives an opponent of their weapon by destroying it instead of just knocking it out of their hands. If TheHero is sufficiently [[PragmaticHero pragmatic]] (or [[AntiHero anti]]), they may go for [[AnArmAndALeg a literal disarm]] instead, which may lead to FakeArmDisarm. May follow a BareHandedBladeBlock. May overlap with ExtendedDisarming, if the opponent is a WalkingArsenal who just keeps pulling out new weapons every time they lose one. Can also lead to a MidfightWeaponExchange, if both combatants are disarmed but recover each others' weapons. May be a signature move for a TechnicalPacifist or MartialPacifist, as taking away an opponent's weapon severly reduces, if not eliminates, their ability to be a threat.

For the version when guns are involed, see BlastingItOutOfTheirHands. However, while that trope more-or-less [[RequiredSecondaryPowers requires]] ImprobableAimingSkills (or [[AccidentalAimingSkills a whole lot of luck]]), using a melee weapon (or bare hands) to deprive an opponent of another melee weapon is more likely. Indeed, many RealLife fighting styles feature moves meant to take an opponent's weapon, and many real-life weapons are designed to make such attempts easier or harder. Long, curved qullions on a sword can more easily trap and apply leverage to an opposing blade to wrench it from someone's grasp. A basket hilt that envelops the entire hand ensures that your blade won't fall from your grasp unless your wrist is broken first.

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!!Examples

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[[folder:Film -- Live Action]]
* ''Film/TheEmpireStrikesBack'': Vader rather easily disarms Luke early in their Cloud City duel, the first sign that maybe Luke's in a bit over his head here.
* ''Film/{{Highlander}}'': Connor is disarmed by Fasil in their fight, but manages to recover his sword from under a parked car. Connor then disarms Fasil and takes his head.
* ''Franchise/IndianaJones'' will frequently use his whip to deprive an enemy of their weapon. [[HeroicAmbidexterity Sometimes he'll even disarm someone while holding his gun on them in his off hand.]]
** In ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', there's an unusual variation. Mutt uses a rapier to disarm Irina Spalko of not her sword, but the titular Crystal Skull MacGuffin. The move he uses to do so is a classic {{Flynning}} disarm that sends the Skull arcing through the air to land in his vehicle (naturally, they were fighting while driving at high speed through the Amazonian jungle on two separate cars).
* ''Film/ThePrincessBride'': During Inigo and The Man In Black's duel, The Man In Black briefly disarms Inigo with an adroit flip of the sword out of Inigio's hand. To end the duel, The Man In Black disarms Inigo again. The actual Disarm isn't {{Flynning}}, but what leads up to it is. The Man In Black swirls his sword before Inigo, confusing him as to where it is and will be, whips it beside his head, then just knocks Inigo's sword from his loose fingers while he's distracted.
[[/folder]]

[[folder:Literature]]
* Tedros' introductory scene in ''Literature/TheSchoolForGoodAndEvil'' has him taking on all the other Ever boys in a mass sword duel, knocking away each of their weapons until he's the last one armed.
[[/folder]]

[[folder:Live-Action Television]]
* ''Series/{{Highlander}}'': Duncan often ends his duels with other Immortals by disarming them, then deciding whether or not to take their head. Duncan himself sometimes gets disarmed, [[MultiMeleeMaster though this]] [[HeroesFightBarehanded isn't usually]] [[TheAce a problem]] [[BareHandedBladeBlock for him.]]
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Highlander}}'': Cards are available to attempt to Disarm your opponent. Being Disarmed prevents you from playing blocks or most attacks, meaning it's a whole lot easier for your opponent to land that [[DecapitationRequired Head]] [[InstantWinCondition Shot]].
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/DevilMayCry3'': The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana, and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].
* In ''VideoGame/SamuraiShodown'' each character has a unique weapon, and any character can disarm any other character. A disarmed character can still fight but is at an extreme disadvantage.
* ''VideoGame/FinalFantasyVIIRemake'': At the end of the Rufus Shrina boss battle, Cloud uses his large Buster Sword to knock Rufus's twin guns out of his hands, ending the battle.
* The ''VideoGame/{{Yakuza}}'' series has [[ActionCommands Heat Actions]] that will disarm an opponent. In ''VideoGame/Yakuza0'', Majima has one where he grabs the opponent's sword by [[NowThatsUsingYourTeeth catching the blade between his teeth]].
[[/folder]]

[[folder:Real Life]]
* The weapon commonly referred to as a [[https://en.wikipedia.org/wiki/Parrying_dagger "sword-breaker"]] is theorized to have actually been [[https://www.youtube.com/watch?v=jr8tSuMyGOI used for this in real life.]] A duelist could wield it like a main gauche and catch the enemy blade in the "teeth", upon which they could easily yank it out of its opponent's hand. However, the low number of of sword-breakers in existence imply that [[AwesomeButImpractical it just wasn't practical compared to parrying]] with the much more easily made parrying dagger. Even those fell out of fashion as the sport of fencing evolved.
* Also the Japanese [[https://en.wikipedia.org/wiki/Jitte jitte (or jutte)]], a kind of truncheon with a hook near the hilt, usually used by law enforcers in Edo era up to Bakumatsu era. When used for disarming weapons (usually bladed ones) from an opponent, the user would block it with the truncheon part, then capture it with the hook part, and finally yank it off the opponent's hand.
[[/folder]]

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