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* The Puzzle Branch of the ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity'' has a section where you need to enter the right doors in sequence, according to a cryptic code.

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* The Puzzle Branch of the ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity'' map ''VideoGame/{{Diversity}}'' has a section where you need to enter the right doors in sequence, according to a cryptic code.
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TRS


* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end [[ThatOneLevel the pain]], you'll be fighting [[LivingClothes animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''[[WidgetSeries that]]'' kind of game.

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* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end [[ThatOneLevel the pain]], you'll be fighting [[LivingClothes animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''[[WidgetSeries ''[[QuirkyWork that]]'' kind of game.

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* ''VideoGame/BornUnderTheRain'': In the Sphinx of the Northern Sands, there's a PortalNetwork of teleportation tiles to navigate through. Going through the wrong one sends the party back to square one.



* Nearly every ''Franchise/{{Pokemon}}'' game, including some of the spinoffs, have a Magical Mystery Teleport Tiles section somewhere, usually in the bad guy's hideout, such as:
** The Psychic Gym in ''VideoGame/PokemonRedAndBlue''/''Yellow'' (and later repeated in ''[=FireRed= / =LeafGreen=]''), where there are nine rooms, the entrance and the leader have one teleporter each, and the rest have four, each going to a separate room. Oh, and all those other rooms? Each has a Jr. Trainer. Strangely, you can brute-force the tiles by just going to the one on the same side as you, avoiding the line-of-sight of each trainer, getting to Sabrina easily.

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* Nearly every ''Franchise/{{Pokemon}}'' game, including some of the spinoffs, have a Magical Mystery Teleport Tiles PortalNetwork section somewhere, usually in the bad guy's hideout, such as:
** The Psychic Gym in ''VideoGame/PokemonRedAndBlue''/''Yellow'' (and later repeated in ''[=FireRed= / =LeafGreen=]''), ''[=FireRed=]/ [=LeafGreen=]''), where there are nine rooms, the entrance and the leader have one teleporter each, and the rest have four, each going to a separate room. Oh, and all those other rooms? Each has a Jr. Trainer. Strangely, you can brute-force the tiles by just going to the one on the same side as you, avoiding the line-of-sight of each trainer, getting to Sabrina easily.

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* The Puzzle Branch of the ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity'' has a section where you need to enter the right doors in sequence, according to a cryptic code.



* Ah, ''VideoGame/YumeNikki'' and its Magical Mystery Warp Tiles.
** Subverted in that there is no "right way out"; getting lost in the maze of doors is itself the objective.

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* Ah, ''VideoGame/YumeNikki'' and its Magical Mystery Warp Tiles.
**
Tiles. Subverted in that there is no "right way out"; getting lost in the maze of doors is itself the objective.



* ''VideoGame/KirbySuperStar'' has the planet Skyhigh in "Milky Way Wishes".

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* ''VideoGame/KirbySuperStar'' has the second half of planet Skyhigh in "Milky Way Wishes".Wishes". Most of the rooms contain enemies, one has a MiniBoss, and a few contain pickups — and one of those pickup rooms has an InvincibilityPowerUp which will make the fight with Kracko a lot easier.



* ''VideoGame/SonicTheHedgehog''

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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''
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This felt oxymoron


** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', you must go through Magical Mystery Corridors in the Wind Fish's Egg to get to the final boss. Fortunately, you can find a book in the library that tells you the exact order in which you must take each path to reach it (it's randomized each playthrough, but consistent for that playthrough).

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** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', you must go through Magical Mystery Corridors in the Wind Fish's Egg to get to the final boss. Fortunately, you can find a book in the library that tells you the exact order in which you must take each path to reach it (it's randomized each playthrough, but consistent for that playthrough).

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Some reorganization. Also crosswicked an example


* The final stage of the original ''VideoGame/SuperMarioBros'' has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though... [[spoiler: it's always the pipe after the pool of lava.]]

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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros1'':
The final stage of the original ''VideoGame/SuperMarioBros'' game has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though... [[spoiler: it's though: [[spoiler:It's always the pipe after the pool of lava.]]



** Several of the Ghost Houses in ''VideoGame/SuperMarioWorld'', especially the last one.
** ''VideoGame/NewSuperMarioBros'': There's a section of the game where you're perplexed by a series of doors. The only way to discover where they lead is to test each and every one of them. Fortunately, it's much shorter than most Magical Mystery Doors segments tend to be in NES games.

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** ''VideoGame/SuperMarioWorld'': Several of the Ghost Houses in ''VideoGame/SuperMarioWorld'', the game, especially the last one.
one, require figuring out which door is the one leading to the main exit, or even a secret one. All other doors often lead to useless rooms or even respawn the player back to a prior area.
** ''VideoGame/NewSuperMarioBros'': ''VideoGame/SuperMario64'': Big Boo Battle in the DS remake requires you to follow King Boo's EvilLaugh to find the right path to his boss arena.
** ''VideoGame/NewSuperMarioBros1'':
There's a section of the game where you're perplexed by a series of doors. The only way to discover where they lead is to test each and every one of them. Fortunately, it's much shorter than most Magical Mystery Doors segments tend to be in NES games.



** ''VideoGame/MarioParty9'': The minigame Manor of Escape places players on the top floor of a haunted mansion, with each floor having six doors. The objective is to reach the bottom floor before anyone else. Every door is connected to another door, but only one door per floor will bring the players down a level.



** Big Boo Battle in ''VideoGame/SuperMario64 DS'' was this trope. You had to basically follow King Boo's EvilLaugh to find the right path to his boss arena.

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Please don't shout. We're not deaf


** In ''VideoGame/SuperMarioBros3'', the first fortress of World 3 has several doors that drop you into water, leaving you to swim back to the only door you can reach from here, which returns you to the beginning of the area.

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** In ''VideoGame/SuperMarioBros3'', the ''VideoGame/SuperMarioBros3'':
*** The
first fortress of World 3 has several doors that drop you into water, leaving you to swim back to the only door you can reach from here, which returns you to the beginning of the area.



** A minigame in ''VideoGame/MarioParty 4'' had this with the pipes, too.
** ''VideoGame/SuperPaperMario'' has this in the second world. Oh, and there's the added bonus of a '''''literal''''' DemonicSpider with NighInvulnerability that comes to kill you if you stay in one room too long. The rooms are often hard to navigate.
*** The first two games in the ''Paper Mario'' series also had this in the final dungeon. Both times there were two floors, and on both sides of each room, there was one door on each floor, making three doors to choose from when you ignore the door you just came out of. The solution was the same in both games: [[spoiler: It's always the door with a lit torch next to it, and it's always on the right side.]]

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** A minigame in ''VideoGame/MarioParty 4'' had ''VideoGame/MarioParty4'' has this with the pipes, too.
** ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'' both have this in the final dungeon. Both times there are two floors, and on both sides of each room, there is one door on each floor, making three doors to choose from when you ignore the door you just came out of. The solution is the same in both games: [[spoiler:It's always the door with a lit torch next to it, and it's always on the right side.]]
** ''VideoGame/SuperPaperMario'' has this in the second world. Oh, and there's the added bonus of a '''''literal''''' ''literal'' DemonicSpider with NighInvulnerability that comes to kill you if you stay in one room too long. The rooms are often hard to navigate.
*** The first two games in the ''Paper Mario'' series also had this in the final dungeon. Both times there were two floors, and on both sides of each room, there was one door on each floor, making three doors to choose from when you ignore the door you just came out of. The solution was the same in both games: [[spoiler: It's always the door with a lit torch next to it, and it's always on the right side.]]
navigate.
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merged with Living Clothes


* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end [[ThatOneLevel the pain]], you'll be fighting [[DancingPants animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''[[WidgetSeries that]]'' kind of game.

to:

* ''VideoGame/MonsterParty'' has a set of Magical Mystery Doors about two-thirds of the way through the game. While you're struggling to determine which door will end [[ThatOneLevel the pain]], you'll be fighting [[DancingPants [[LivingClothes animated pairs of pants]] with a [[BatterUp baseball bat]]. Yes, it's ''[[WidgetSeries that]]'' kind of game.
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A recurring StockVideoGamePuzzle of the eight-bit NES era, it is the PlatformGame equivalent of TheMaze. The player will be placed in a small room littered with doors. Entering a door will lead him to another room packed with doors, or a dead end, or the start of the stage, or a small moon orbiting Jupiter. Generally, only one door in a far-away, hard to reach room will be the "correct" door that leads the player out of the maze. Be sure to keep your eyes open for little pickups to find for HundredPercentCompletion in case several of those are lying somewhere in a dead end.

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A recurring StockVideoGamePuzzle of the eight-bit NES era, it is the PlatformGame equivalent of TheMaze. The player will be placed in a small room littered with doors. Entering a door will lead him you to another room packed with doors, or a dead end, or the start of the stage, or a small moon orbiting Jupiter. Generally, only one door in a far-away, hard to reach room will be the "correct" door that leads the player out of the maze. Be sure to keep your eyes open for little pickups to find for HundredPercentCompletion in case several of those are lying somewhere in a dead end.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/{{Earthbound}}'''s desert monkey maze, with monkeys blocking hallways demanding various foods and trinkets before they will move out of the way, just so you can get to another room with [[ChainOfDeals more monkeys demanding more trinkets that are located in a hallway guarded by some other monkey.]]
** ''VideoGame/{{Mother 1}}'' had Rosemary Manor, each room had two doors, both doors leading to a long hallway with stairs, leading to ANOTHER room with two doors. If the player takes the right path, it will lead them to a haunted piano.

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* ''VideoGame/{{Earthbound}}'''s ''VideoGame/EarthBound1994'''s desert monkey maze, with monkeys blocking hallways demanding various foods and trinkets before they will move out of the way, just so you can get to another room with [[ChainOfDeals more monkeys demanding more trinkets that are located in a hallway guarded by some other monkey.]]
** ''VideoGame/{{Mother 1}}'' ''VideoGame/EarthBoundBeginnings'' had Rosemary Manor, each room had two doors, both doors leading to a long hallway with stairs, leading to ANOTHER room with two doors. If the player takes the right path, it will lead them to a haunted piano.
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** ''VideoGame/Mother3'' has, as part of TheVeryDefinitelyFinalDungeon, a maze of ''bathroom'' doors. Some just lead into bathrooms (that either contain unusual toilets, contain enemies, or are occupied), and some lead into another hallway with more bathroom doors. Some of the bathroom signs [[EverythingTryingToKillYou will attack you]].
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[[folder:Western RPG]]
* The Troll tomb in ''VideoGame/MightAndMagic VIII'' is this - a series of octagonal rooms with one to four doors. Of course, there is a map to inform you where you are, but with a small twist - the dungeon has multiple floors with superposed rooms and the map does not show the altitude you're on. Thankfully, the dungeon is small enough, so this is only a mild inconvenience.
[[/folder]]

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