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[[DoctorStrange http://static.tvtropes.org/pmwiki/pub/images/stange_handsign_4049.jpg]]

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[[DoctorStrange [[Comicbook/DoctorStrange http://static.tvtropes.org/pmwiki/pub/images/stange_handsign_4049.jpg]]



* As shown in the page image, DoctorStrange must use particular positions of his hands to cast spells. He often holds one or both hands up with the middle and ring fingers folded inward (c.f. the "I Love You" gesture or the "Metal Horns").

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* As shown in the page image, DoctorStrange must use Comicbook/DoctorStrange uses particular positions of his hands to cast spells. He often holds one or both hands up with the middle and ring fingers folded inward (c.f. the "I Love You" gesture or the "Metal Horns").
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** Although the "painful to look at" aspect may be specific to Ayla, rather than humanity in general, since ''Ayla and the Mad Scientist'' mentions that the same gesture that makes Ayla queasy just looking at it out of the corner of his eye goes completely unnoticed by anyone else.
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* ''StarTrek'' RealityWarper Q sometimes gestures or snaps his fingers (finger-snapping became more and more common as time went on) but it's purely for drama's sake.

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* ''StarTrek'' ''Franchise/StarTrek'' RealityWarper Q sometimes gestures or snaps his fingers (finger-snapping became more and more common as time went on) but it's purely for drama's sake.
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* For an RPG character in an SNES game, Magus from ChronoTrigger pulls off some fairly elaborate hand gestures during his magic attacks.

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* For an RPG character in an SNES game, Magus from ChronoTrigger VideoGame/ChronoTrigger pulls off some fairly elaborate hand gestures during his magic attacks.
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** The sequel reveals that [[spoiler: Penny eventually found a way around this by utilizing a form of magic based on subtle muscle movements.]]
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* In standard {{GURPS}} magic, the better you know a spell, the less moving around and speaking you have to do to cast it. (Casting time is also affected: a bad spellcaster takes double the listed time, and has to dance around and shout to get the spell to work.)
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** It's also explicitly stated that a sufficiently talented wizard could do most magic without the motions, the circles, the drawings, etc. But they do anyway, because it helps aid the concentration during the spell. It's also a needlessly complicated extra step to achieve the same results.
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* In ''{{Bewitched}}'', Samantha Stevens has her famous nose wiggle.

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* In ''{{Bewitched}}'', ''Series/{{Bewitched}}'', Samantha Stevens has her famous nose wiggle.
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A common gesture for this trope is the BadassFingerSnap.
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* Parodied by ''ScottPilgrim Vs The World'', where Gideon uses hang gestures that are suspiciously similar to Naruto to power up into his "ultimate form".

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* Parodied by ''ScottPilgrim Vs The World'', ''ScottPilgrimVsTheWorld'', where Gideon uses hang gestures that are suspiciously similar to Naruto to power up into his "ultimate form".
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* Interesting example in the later {{Wheel of Time}}-books. Aes Sedai have during many handing-downs of techniques been including gestures to the casting to make them easier to cast. The result is that many younger Aes Sedai cannot cast the techniques without them.

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* Interesting example in the later {{Wheel ''{{Wheel of Time}}-books.Time}}'' books. Aes Sedai have during many handing-downs of techniques been including gestures to the casting to make them easier to cast. The result is that many younger Aes Sedai cannot cast the techniques without them.



* Magic in the world of TheWitcher is usually harnessed through gestures and incantations, but the latter part can be skipped, and the former can be performed with, say, leg.
* In ''TheDresdenFiles'', most magic can be handled without waving one's hands or doing other hocus-pocus, but there are common gestures, especially when performing evocations, which typically take on the form of gesturing or pointing at the target.

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* Magic in the world of TheWitcher ''TheWitcher'' is usually harnessed through gestures and incantations, but the latter part can be skipped, and the former can be performed with, say, leg.
* In ''TheDresdenFiles'', ''Literature/TheDresdenFiles'', most magic can be handled without waving one's hands or doing other hocus-pocus, but there are common gestures, especially when performing evocations, which typically take on the form of gesturing or pointing at the target.



* [[{{Bewitched}} Samantha Stevens]] has her famous nose wiggle.
* [[IDreamOfJeannie Jeannie]] crosses her arms and nods her head, then blinks.

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* [[{{Bewitched}} In ''{{Bewitched}}'', Samantha Stevens]] Stevens has her famous nose wiggle.
* [[IDreamOfJeannie Jeannie]] In ''IDreamOfJeannie'', Jeannie crosses her arms and nods her head, then blinks.



* ''[[WorldOfDarkness Mage: the Awakening]]'' has mudras for rotes (codified spells as opposed to improvised ones). Rotes ''do'' require the mudras (which can be hand gestures, facial gestures, body postures, breath control or tattoos) because they act as a mnemonic for remembering the complex imago (imaginary image of a spell's effects and mechanics) of a codified spell.
** Don't forget [[WorldOfDarkness Changeling: the Dreaming]]'s bunks. A changeling can do just about any kind of magical effect (stats permitting) as long as they can do a bunk that makes it "possible".
* In ''DungeonsAndDragons'', any edition that specifies the need or lack of need for these calls them "somatic components". Generally, somatic components for arcane spells need to be so precise that armor, or at least too much armor, will get in the way, while for divine spells as long as you can move at all you're good to go.

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* ''[[WorldOfDarkness ''[[TabletopGame/MageTheAwakening Mage: the Awakening]]'' has mudras for rotes (codified spells as opposed to improvised ones). Rotes ''do'' require the mudras (which can be hand gestures, facial gestures, body postures, breath control or tattoos) because they act as a mnemonic for remembering the complex imago (imaginary image of a spell's effects and mechanics) of a codified spell.
** Don't forget [[WorldOfDarkness [[TabletopGame/ChangelingTheDreaming Changeling: the Dreaming]]'s bunks. A changeling can do just about any kind of magical effect (stats permitting) as long as they can do a bunk that makes it "possible".
* In ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', any edition that specifies the need or lack of need for these calls them "somatic components". Generally, somatic components for arcane spells need to be so precise that armor, or at least too much armor, will get in the way, while for divine spells as long as you can move at all you're good to go.



* In MassEffect, this is justified by saying that biotics ([[MindOverMatter telekinetics]],) use "a technique called 'physical mnemonics'; the biotic uses a physical gesture to cause the right neurons and eezo nodules to fire and create the desired effect."
* Mages in {{Aetolia}} can [[ItemCrafting craft]] enchanted items, but doing so requires specific rituals involving magical gestures such as ringing a bell, waving one's arms, flipping a coin, lighting a candle, spinning around, and "squaring the circle."[[hottip:*:the impossible geometric task of creating a square with the same area as a given circle using a limited number of steps with only a compass and straightedge.]]

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* In MassEffect, ''Videogame/MassEffect'', this is justified by saying that biotics ([[MindOverMatter telekinetics]],) use "a technique called 'physical mnemonics'; the biotic uses a physical gesture to cause the right neurons and eezo nodules to fire and create the desired effect."
* Mages in {{Aetolia}} ''{{Aetolia}}'' can [[ItemCrafting craft]] enchanted items, but doing so requires specific rituals involving magical gestures such as ringing a bell, waving one's arms, flipping a coin, lighting a candle, spinning around, and "squaring the circle."[[hottip:*:the impossible geometric task of creating a square with the same area as a given circle using a limited number of steps with only a compass and straightedge.]]



* In ''FinalFantasyVII'', [[PowersAsPrograms magic is commonplace]], so most characters just throw up their hands when they cast a spell. [[WiseOldMentor Cid]], [[LegacyCharacter on the other hand]], goes into a full-on onmyoji routine during his incantations.

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* In ''FinalFantasyVII'', ''Videogame/FinalFantasyVII'', [[PowersAsPrograms magic is commonplace]], so most characters just throw up their hands when they cast a spell. [[WiseOldMentor Cid]], [[LegacyCharacter on the other hand]], goes into a full-on onmyoji routine during his incantations.



* {{Nox}} features this when using magic. The player character automatically does them when you select which spell to cast, but each spell has a specific set of pictures of hand gestures pop up on the screen, and each even has it's own on-syllable spoken line, resulting in the character chanting as well as gesturing.

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* {{Nox}} ''{{Nox}}'' features this when using magic. The player character automatically does them when you select which spell to cast, but each spell has a specific set of pictures of hand gestures pop up on the screen, and each even has it's own on-syllable spoken line, resulting in the character chanting as well as gesturing.
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[[caption-width:260:More than just a Strange gesture.]]

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[[caption-width:260:More than just a Strange [[{{pun}} Strange]] gesture.]]
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* {{Nox}} features this when using magic. The player character automatically does them when you select which spell to cast, but each spell has a specific set of pictures of hand gestures pop up on the screen, and each even has it's own on-syllable spoken line, resulting in the character chanting as well as gesturing.
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* In ''TheOldKingdom,'' Charter Magic is done by drawing the signs on the air, with hands or with sword-tip. A diamond of protection (a must-have when exploring Death) is drawn with one's sword. And, of course, using the magical bells requires gestures (different ways of ringing will produce different effects), so this all crosses over into RitualMagic.
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* As shown in the page image, DoctorStrange must hold both hands up with the middle and ring fingers folded inward, the rest extended (think the "I Love You" gesture or the "Metal Horns").

to:

* As shown in the page image, DoctorStrange must hold use particular positions of his hands to cast spells. He often holds one or both hands up with the middle and ring fingers folded inward, the rest extended (think inward (c.f. the "I Love You" gesture or the "Metal Horns").
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* One old RPG (The Fantasy Trip: In The Labyrinth) has specific rules governing Magical Gestures. Basically, the smarter a wizard is, the less he has to move to cast a given spell. (This particular game also enforces [[Wizards Are Squishy]] by ruling that ferrous metals interfere with magic, meaning no steel armor or weapons.)
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[[caption-width:260:More than just a [[DoctorStrange strange]] gesture.]]

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[[caption-width:260:More than just a [[DoctorStrange strange]] Strange gesture.]]
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[[caption-width:260:More than just a strange gesture.]]

to:

[[caption-width:260:More than just a strange [[DoctorStrange strange]] gesture.]]
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* DoctorStrange must hold both hands up with the middle and ring fingers folded inward, the rest extended (think the "I Love You" gesture or the "Metal Horns").

to:

* As shown in the page image, DoctorStrange must hold both hands up with the middle and ring fingers folded inward, the rest extended (think the "I Love You" gesture or the "Metal Horns").
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*The ScarletWitch has a similar gesture to activate her [[WindsOfDestinyChange probability-altering]] powers. In fact, in the early days, if she accidentally made the gesture, random misfortune would happen to whoever was in its general direction without her intending.
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* Parodied by ''ScottPilgrim Vs The World'', where Gideon uses hang gestures that are suspiciously similar to Naruto to power up into his "ultimate form".

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* While JakubWedrowycz usually uses RitualMagic to do his exorcisms, he knows more than a few magical gestures as well, and taught some to his grandson. They can do things like allowing you to throw something at the annoying news anchor on TV, or bringing sexual impotence upon someone.



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* Arguably in ''Magicka'', it is the player's own nimble fingers and hands that cast the spell, as each keystroke corresponds to a spell element. Quick and precise finger movements can result in complex spells.

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* Arguably in ''Magicka'', ''{{Magicka}}'', it is the player's own nimble fingers and hands that cast the spell, as each keystroke corresponds to a spell element. Quick and precise finger movements can result in complex spells.
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[[caption-width:260:More than just a [[IncrediblyLamePun strange gesture]].]]

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[[caption-width:260:More than just a [[IncrediblyLamePun strange gesture]].gesture.]]
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* Arguably in ''Magicka'', it is the player's own nimble fingers and hands that cast the spell, as each keystroke corresponds to a spell element. Quick and precise finger movements can result in complex spells.

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* The Sartan from ''TheDeathGateCycle'' have to trace runes with their hands in midair for many of their spells (and trace other runes on the ground with their feet for some of the more powerful ones, lending a spellcasting Sartan the look of someone engaging in a bizarre interpretive dance routine). Their rivals the Patryn do this a little, but not as much (their runes are tattooed directly onto their bodies).
* Averted in ''{{Mistborn}}''- Kelsier explicitly points out to his apprentice Vin that Mistborn don't need to gesture at a piece of metal to telekinetically manipulate it. They sometimes ''do'', but it's just for show.
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** There's also the [[http://forums.catholic.com/showthread.php?t=450599 Pontifical Benediction hand shape]] often seen in older paintings of bishops.
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The more time intensive forms of magic also often require magical gestures: stir the cauldron nine times widdershins, point the sword at each compass point in turn.

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The more time intensive forms of magic RitualMagic also often require magical gestures: stir the cauldron nine times widdershins, point the sword at each compass point in turn.

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* Spellcasting in the ''HeraldsOfValdemar'' books typically requires some physical gesturing, though more experienced mages go for subtle movements, leaving the grand sweeping gestures for beginners and showoffs.


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* Amaterasu, the sun goddess in wolf form in ''{{Okami}}'', uses her Celestial Brush with what appear to be precise movements of her tail.

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[[DoctorStrange http://static.tvtropes.org/pmwiki/pub/images/stange_handsign_4049.jpg]]
[[caption-width:260:More than just a [[IncrediblyLamePun strange gesture]].]]




* [[MarvelComics Dr. Strange]] must hold both hands up with the middle and ring fingers folded inward, the rest extended (think the "I Love You" gesture or the "Metal Horns").

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* [[MarvelComics Dr. Strange]] DoctorStrange must hold both hands up with the middle and ring fingers folded inward, the rest extended (think the "I Love You" gesture or the "Metal Horns").

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