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* ''Literature/FightingFantasy'': In the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.)

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* ''Literature/FightingFantasy'': In the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.) The book's main antagonist is a MagicKnight as well, and even better at it: he always holds the upper hand in a WizardDuel and he's as good of a swordsman as the mechanics allow (albeit with some help from a [[spoiler:magic ring]].)

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* ''VisualNovel/FateStayNight'': Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of releasing magical bursts of energy, but they are not used in the same way that mages cast spells; these attacks are probably more analogous to KiManipulation. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].

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* ''VisualNovel/FateStayNight'': ''VisualNovel/FateStayNight'':
**
Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of releasing magical bursts of energy, but they are not used in the same way that mages cast spells; these attacks are probably more analogous to KiManipulation. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].


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* ''VisualNovel/TyrionCuthbertAttorneyOfTheArcane'':
** Celeste starts out as a sword-wielding mercenary with one spell that sharpens it, but over the course of the game she learns many more.
** Grand General Lucio Steelwind is proficient in axes and evocation magic.
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Most mages are of the SquishyWizard variety, able to work eldritch wonders but [[GlassCannon not take a punch]]. And most warriors are {{Magically Inept Fighter}}s, able to deal and take devastating damage, but their range is limited to the length of their weapon and they'll [[InverseLawOfUtilityAndLethality have trouble with problems they can't bludgeon to death]]. But who said you can't have the best of both worlds? Whether they're wizards who picked up a melee weapon and some spiffy armor, or warriors who learned to cast a few spells, Magic Knights are every bit as deadly with both spell and sword.

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Most mages are of the SquishyWizard variety, able to work eldritch wonders but [[GlassCannon not take a punch]]. And most warriors are {{Magically Inept Fighter}}s, able to deal and take devastating damage, but their range is limited to the length of their weapon and they'll [[InverseLawOfUtilityAndLethality have trouble with problems they can't bludgeon to death]]. But who said you can't have the best of both worlds? Whether they're wizards who picked up a melee melée weapon and some spiffy armor, or warriors who learned to cast a few spells, Magic Knights are every bit as deadly with both spell and sword.
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* ''Film/ConanTheBarbarian2011'': Khalar Zym and Marique are both skilled with evil sorcery. They are good using blades to fight too though.
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[-[[caption-width-right:269:Giving new meaning to the term SwordAndSorcery.]]-]

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[-[[caption-width-right:269:Giving new meaning to the term [-[[caption-width-right:269:The embodiment of SwordAndSorcery.]]-]
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%%** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.%%ZCE

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%%** ** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[NerdInEvilsHelmet Dark Helmet]] and [[TheHero Lone Starr]] a parody parodies of this trope as well.%%ZCEmagic knights, at one point dueling with "Schwartzsabers" that they generate from their crotches.

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!!Example subpages:

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!!Other examples

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** Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).
** Frigga also employs illusions in battle, and is very adept with a sword--Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).

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** Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).
scepter). Being a Frost Giant makes him way physically superior to any human (even Captain America), and only slightly weaker than pure Asgardians.
** Frigga also employs illusions in battle, and is very adept with a sword--Loki sword -- Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).



** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.
* ''Film/XMenApocalypse'' has a variant with Comicbook/{{Psylocke}}, demonstrated by her DualWielding of both an actual sword and a psionic one made with her powers.

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** %%** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.
well.%%ZCE
* ''Film/XMenApocalypse'' has a variant with Comicbook/{{Psylocke}}, ComicBook/{{Psylocke}}, demonstrated by her DualWielding of both an actual sword and a psionic one made with her powers.



* From the same writer as ''Literature/GrailQuest'' comes the ''Saga of the Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into at least a competent spellcaster in addition to being a mighty barbarian.

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* From the same writer as ''Literature/GrailQuest'' ''[=GrailQuest=]'' comes the ''Saga of the Demonspawn'' series ''Literature/SagasOfTheDemonspawn'' series, where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into at least a competent spellcaster in addition to being a mighty barbarian.



* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being his trickery codified in MonkeyKingLite, the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.

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* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being Wukong]]. Besides his trickery codified in MonkeyKingLite, the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.



* In Toys/{{Bionicle}}, the Toa are specialized magic knights, each limited to specific ElementalPowers. Includes [[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]. Also includes less-common powers like [[GreenThumb plant control]], [[ExtraOreDinary iron]], and {{gravity|Master}}. They have a strict moral code, centering around ThouShaltNotKill.

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* In Toys/{{Bionicle}}, ''Toys/{{Bionicle}}'', the Toa are specialized magic knights, each limited to specific ElementalPowers. Includes [[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]. Also includes less-common powers like [[GreenThumb plant control]], [[ExtraOreDinary iron]], and {{gravity|Master}}. They have a strict moral code, centering around ThouShaltNotKill.



* ''WebAnimation/{{Dreamscape}}'': Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one where he was known as Vampire Knight, as his flashback in 'Confronting the Dark' reveals. However, TheEmpire deemed knights as worthless because of the vamparic reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him fron the FogOfDoom that plauged the Underworld.






* ''WebAnimation/{{Dreamscape}}'':
** Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one where he was known as Vampire Knight, as his flashback in 'Confronting the Dark' reveals. However, TheEmpire deemed knights as worthless because of the vampiric reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him from the FogOfDoom that plagued the Underworld.



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* From ''Wiki/TheWorldbuildProject'', both the Sword-Dancers and Justicars of the [[WillingChanneler Rohomajeshi]] fit this description to some extent.

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* From ''Wiki/TheWorldbuildProject'', ''Website/TheWorldbuildProject'', both the Sword-Dancers and Justicars of the [[WillingChanneler Rohomajeshi]] fit this description to some extent.



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Literature.


* In ''Literature/MotherOfLearning'', Zorian's friend Taiven was trained in non-magical fighting since she was a small girl before going on to learn combat magic at the academy.
* Many fighters in ''Literature/NocteYin'' are adept at both magic and weaponry.
* In the ''Literature/WhateleyUniverse'', Fey is currently turning herself from a SquishyWizard into this. She's learning Tai Chi and swordfighting. Considering who she's up against, this is a good thing.
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Knife Nut is now a disambiguation.


** The Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal, a polearm that can double as a [[SwissArmyWeapon whip and a flail]]. Wong has the Wand of Watoomb which is very durable and can channel music. Film/{{Doctor Strange|2016}} himself goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.

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** The Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal, a polearm that can double as a [[SwissArmyWeapon whip and a flail]]. Wong has the Wand of Watoomb which is very durable and can channel music. Film/{{Doctor Strange|2016}} himself goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax. Drax.
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Other characters being stronger doesn't change how Loki fights.


** Downplayed with Loki. For Human standards is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter), but compared to really strong characters he is a Squishy Wizard..
** In battle, Frigga also employs illusions and is very adept with a sword--Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).
** Played very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable and can channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.

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** Downplayed with Loki. For Human standards Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter), but compared to really strong characters he is a Squishy Wizard..
scepter).
** In battle, Frigga also employs illusions in battle, and is very adept with a sword--Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).
** Played very straight with the The Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal Tribunal, a polearm which that can double as a [[SwissArmyWeapon whip and a flail]], flail]]. Wong has the Wand of Watoomb which is very durable and can channel music and music. Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.
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See also the MagicalGirlWarrior sister trope[=/=]genre for magical girls who use magic, sparkly weapons, frilly armor, and ThePowerOfFriendship to kick evil's ass.

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See also the MagicalGirlWarrior sister trope[=/=]genre for magical girls who use magic, [[EverythingsBetterWithSparkles sparkly weapons, weapons]], [[FrillsOfJustice frilly armor, armor]], and ThePowerOfFriendship [=and/or=] [[ThePowerOfLove Love]] to kick evil's ass.
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It's necessary to single out that one particular series for mention because...?


See also the MagicalGirlWarrior sister trope[=/=]genre for magical girls (of which the ''[[Manga/MagicKnightRayearth Rayearth]]'' girls are a part, by the way) who use magic, sparkly weapons, frilly armor, and ThePowerOfFriendship to kick evil's ass.

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See also the MagicalGirlWarrior sister trope[=/=]genre for magical girls (of which the ''[[Manga/MagicKnightRayearth Rayearth]]'' girls are a part, by the way) who use magic, sparkly weapons, frilly armor, and ThePowerOfFriendship to kick evil's ass.
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* ''Film/DungeonsAndDragonsTheBookOfVileDarkness'': Akordia is a skilled sorceress, but also perfectly capable with a sword.
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* ''Roleplay/FireEmblemOnForums'': Any character who takes up a class that has a mix of physical and magical proficiencies falls into this trope, assuming they don't deliberately stunt their magical or physical growths. With regards to class lore, [[TheStrategist Tacticians]] Barons, and [[KnightInShiningArmor Crusaders]] fit this heavily.
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** Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).

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** Loki Downplayed with Loki. For Human standards is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).scepter), but compared to really strong characters he is a Squishy Wizard..

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* In the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.)

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* ''Literature/FightingFantasy'': In the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.)



* From the same writer as ''Literature/GrailQuest'' comes the ''Saga of the Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into at least a competent spellcaster in addition to being a mighty barbarian.



* From the same writer as ''Literature/GrailQuest'' comes the ''Saga of the Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into at least a competent spellcaster in addition to being a mighty barbarian.



* Heroes from Myth/CelticMythology were often this, to the point where it was considered out of the norm for a prominent legendary figure to have only skill in the blade or only skill in magic, because of this however they were more often than not [[OneManArmy monsters in the battlefield]]

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* Heroes from Myth/CelticMythology were often this, to the point where it was considered out of the norm for a prominent legendary figure to have only skill in the blade or only skill in magic, because magic. Because of this however this, however, they were more often than not [[OneManArmy monsters in the battlefield]]battlefield]].
* Athena from Myth/ClassicalMythology zigzags this trope by having some magical powers (like turning people into spiders), and also being the Goddess of War. However, she's never seen fighting with both at once.



* Athena from Myth/ClassicalMythology zigzags this trope by having some magical powers (like turning people into spiders), and also being the Goddess of War. However, she's never seen fighting with both at once.
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Another form of balance may be found in their spell loadout. Instead of the wide variety of spells a normal spellcaster can use, they tend to focus on {{Status Buff}}s and direct attack spells. Other typical abilities for this class may include infusing their [[ElementalPunch bodies]] or [[SpellBlade weapons]] with [[ElementalRockPaperScissors elemental powers]]. Doing the same with StandardStatusEffects is not unknown either.

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Another form of balance may be found in their spell loadout. Instead of the wide variety of spells a normal spellcaster can use, they tend to focus on {{Status Buff}}s and direct attack spells. Other typical abilities for this class may include infusing their [[ElementalPunch bodies]] or [[SpellBlade weapons]] with [[ElementalRockPaperScissors elemental powers]]. Doing the same with StandardStatusEffects StatusEffects is not unknown either.
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* From the same writer as ''Literature/GrailQuest'' comes the ''Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into a competent spellcaster in addition to being a mighty barbarian.

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* From the same writer as ''Literature/GrailQuest'' comes the ''Demonspawn'' ''Saga of the Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into at least a competent spellcaster in addition to being a mighty barbarian.
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None

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* From the same writer as ''Literature/GrailQuest'' comes the ''Demonspawn'' series where the BarbarianHero Fire*Wolf learns he's actually from a magic-using race and his father is an aristocrat turned wizard. The father sends the BookDumb Fire*Wolf on a magical ordeal which turns Fire*Wolf into a competent spellcaster in addition to being a mighty barbarian.
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** Weiss and Winter Schnee are are subversions. They are both extremely talented warriors, having been trained at the elite Beacon and Atlas Academies, respectively. They have both mastered the family Glyphs Semblance, which allows them achieve augment speed and strength, manipulate time and summon avatars of foes they've defeated in battle to fight for them. By combining her Glyphs with Dust, Weiss can shoot Ice, Fire or Wind Dust from her RoyalRapier, use Gravity Dust to defy the laws of Physics. Her swords therefore seems to act like a wand as much as sword. They reason they're subversions is that, while they ''look'' like they're fighting with sword and sorcery, Semblances are not magic. They therefore ''mimic'' Magic Knights. [[spoiler:Double-subverted at the end of Volume 8; Winter gains true magic when she becomes the Winter Maiden after Cinder kills the previous one in battle; thereafter, she combines true magic with her Semblance, thus becoming a true Magic Knight who favours ice and swords in battle.]]

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** Weiss and Winter Schnee are are subversions. They are both extremely talented warriors, having been trained at the elite Beacon and Atlas Academies, respectively. They have both mastered the family Glyphs Semblance, which allows them achieve augment speed and strength, manipulate time and summon avatars of foes they've defeated in battle to fight for them. By combining her Glyphs with Dust, Weiss can shoot Ice, Fire or Wind Dust from her RoyalRapier, use Gravity Dust to defy the laws of Physics. Her swords therefore seems to act like a wand as much as sword. They reason they're subversions is that, while they ''look'' like they're fighting with sword and sorcery, Semblances are not magic. They therefore ''mimic'' Magic Knights. [[spoiler:Double-subverted at the end of Volume 8; Winter gains true magic when she becomes the Winter Maiden after Cinder kills the previous one in battle; thereafter, she combines true magic with her Semblance, thus becoming a true Magic Knight who favours ice and swords in battle.]]

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** The Four Maidens are women who can wield ElementalPowers, most of them showing an affinity for one specific element even though they can use them all. Many of them have also been trained by the Huntsman Academies and are therefore both warriors and mages. The original Fall Maiden, Amber, fights with a quarterstaff and uses her magic to summon wind, fire, lightning, and freeze leaves into flachettes. Her successor, Cinder, fights with swords and arrows, and heavily favours fire in battle. The Spring Maiden can summon storms, and fights with real weapons, or swords made from elemental magic. Throughout Volume 8, the then-new Winter Maiden fights with swords, but can also use hailstorms, lightning, wind and light in battle. Maides were originally created by an Old Wizard, who gave the first four Maidens his magical power in gratitude for the kindness they showed him. [[spoiler:That Old Wizard was a [[ResurrectiveImmortality previous incarnation]] of [[BigGood Professor Ozpin]], leaving him with a fraction of the magical power he once had; in his original form as Ozma, he was a [[WorldsBestWarrior renowned knight and wizard]], who fought in battle with a magical staff. However, this was an era when all humans possessed magic, until they lost the ability after a falling out with the gods. Oz, who is now SharingABody with [[LegacyOfTheChosen Oscar]], kept his magical power because the gods made him immortal to [[TheChosenOne carry out the mission]] of redeeming humanity. With one exception, all true magic that still exists therefore comes from Oz in some fashion.]]
** Weiss and Winter Schnee are are subversions. They are both extremely talented warriors, having been trained at the elite Beacon and Atlas Academies, respectively. They have both mastered the family Glyphs Semblance, which allows them achieve augment speed and strength, manipulate time and summon avatars of foes they've defeated in battle to fight for them. By combining her Glyphs with Dust, Weiss can shoot Ice, Fire or Wind Dust from her RoyalRapier, use Gravity Dust to defy the laws of Physics. Her swords therefore seems to act like a wand as much as sword. They reason they're subversions is that, while they ''look'' like they're fighting with sword and sorcery, Semblances are not magic. They therefore ''mimic'' Magic Knights. [[spoiler:Double-subverted at the end of Volume 8; Winter gains true magic when she becomes the Winter Maiden after Cinder kills the previous one in battle; thereafter, she combines true magic with her Semblance, thus becoming a true Magic Knight.]]

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** The Four Maidens are women who can wield ElementalPowers, most of them showing an affinity for one specific element even though they can use them all. Many of them have also been trained by the Huntsman Academies and are therefore both warriors and mages. The original Fall Maiden, Amber, fights with a quarterstaff and uses her magic to summon wind, fire, lightning, and freeze leaves into flachettes. Her successor, Cinder, fights with swords and arrows, and heavily favours fire in battle. The Spring Maiden can summon storms, and fights with real weapons, or swords made from elemental magic. Throughout Volume 8, the then-new Winter Maiden fights with swords, but can also use hailstorms, lightning, wind and light in battle. Maides [[spoiler:The Winter Maiden dies at the end of Volume 8, passing her magic on to a successor who heavily favours fighting with ice and swords in battle.]]
** Maidens
were originally created by an Old Wizard, who gave the first four Maidens his magical power in gratitude for the kindness they showed him. He had a legacy as a warrior himself. [[spoiler:That Old Wizard was a [[ResurrectiveImmortality previous incarnation]] of the Huntsman prodigy, [[BigGood Professor Ozpin]], leaving him with a fraction of the magical power he once had; in his original form as Ozma, he was a [[WorldsBestWarrior renowned knight and wizard]], who fought in battle with a magical staff. However, this was an era when all humans possessed magic, until they lost the ability after a falling out with the gods. Oz, who is now SharingABody with [[LegacyOfTheChosen Oscar]], kept his magical power because the gods made him immortal to [[TheChosenOne carry out the mission]] of redeeming humanity. With one exception, all true magic that still exists therefore comes from Oz in some fashion.fashion, and Maiden magic passes to successors in the same manner Ozma [[BodySurf transfers]] to a new host body when his previous one dies.]]
** Weiss and Winter Schnee are are subversions. They are both extremely talented warriors, having been trained at the elite Beacon and Atlas Academies, respectively. They have both mastered the family Glyphs Semblance, which allows them achieve augment speed and strength, manipulate time and summon avatars of foes they've defeated in battle to fight for them. By combining her Glyphs with Dust, Weiss can shoot Ice, Fire or Wind Dust from her RoyalRapier, use Gravity Dust to defy the laws of Physics. Her swords therefore seems to act like a wand as much as sword. They reason they're subversions is that, while they ''look'' like they're fighting with sword and sorcery, Semblances are not magic. They therefore ''mimic'' Magic Knights. [[spoiler:Double-subverted at the end of Volume 8; Winter gains true magic when she becomes the Winter Maiden after Cinder kills the previous one in battle; thereafter, she combines true magic with her Semblance, thus becoming a true Magic Knight.Knight who favours ice and swords in battle.]]

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Entries should never be fully spoiler-tagged. Semblances are not magic, so cleaned up those entries. The Schnee Semblance basically allows Weiss and Winter to mimic being a Magic Knight without truly being one, so I've listed them as a subversion of the trope.


** Winter and Weiss Schnee are incredibly versatile fighters via the Schnee Family's hereditary semblance, Glyphs. On top of being very fast and skilled with her RoyalRapier, Weiss specifically also carries a number of Dust capsules. She's not as powerful as [[LightningBruiser Yang]], but can boost her hitting power with Red Dust. She's not as fast as [[FragileSpeedster Ruby]], but she can boost her speed ''and'' the speed of others with Yellow Glyphs. And both sisters can strike from any range with various elemental attacks (though she seems to [[AnIcePerson prefer ice]]) and can conjure up glyphs which act as barriers and platforms, but the Schnee Semblance's trump card is [[spoiler:[[SummonMagic Summoning]]]], which lets them [[spoiler:summon various foes to fight for them from beyond the grave]].
** To say nothing of the Four Maidens, who have actual magical abilities on top of being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] -- have all demonstrated a number of incredible powers that put them on par with {{Physical God}}desses, as they are the embodiment of the four seasons. These include flight, telekinesis, various elemental attacks (Maidens are not limited to the season they represent) such as lightning strikes and fireballs, and weather manipulation.
** [[spoiler:Of course, let's not forget the fact that the Maiden's powers were given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from -- where magic was a gift from the gods, accessible in each and every person. Yes, every single ''human'' in the ancient civilization had all of the Maiden's powers, along with many of them being knights and warriors]].
** Pyrrha Nikos fights with a [[SwissArmyWeapon sword/spear]] and shield as weapons. She also has a semblance that allows her to manipulate magnetism which she can use in both covert and overt ways. She usually uses it to slightly manipulate her opponents' weapons and armor without them knowing it.

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** The Four Maidens are women who can wield ElementalPowers, most of them showing an affinity for one specific element even though they can use them all. Many of them have also been trained by the Huntsman Academies and are therefore both warriors and mages. The original Fall Maiden, Amber, fights with a quarterstaff and uses her magic to summon wind, fire, lightning, and freeze leaves into flachettes. Her successor, Cinder, fights with swords and arrows, and heavily favours fire in battle. The Spring Maiden can summon storms, and fights with real weapons, or swords made from elemental magic. Throughout Volume 8, the then-new Winter Maiden fights with swords, but can also use hailstorms, lightning, wind and light in battle. Maides were originally created by an Old Wizard, who gave the first four Maidens his magical power in gratitude for the kindness they showed him. [[spoiler:That Old Wizard was a [[ResurrectiveImmortality previous incarnation]] of [[BigGood Professor Ozpin]], leaving him with a fraction of the magical power he once had; in his original form as Ozma, he was a [[WorldsBestWarrior renowned knight and wizard]], who fought in battle with a magical staff. However, this was an era when all humans possessed magic, until they lost the ability after a falling out with the gods. Oz, who is now SharingABody with [[LegacyOfTheChosen Oscar]], kept his magical power because the gods made him immortal to [[TheChosenOne carry out the mission]] of redeeming humanity. With one exception, all true magic that still exists therefore comes from Oz in some fashion.]]
**
Weiss and Winter Schnee are incredibly versatile fighters via are subversions. They are both extremely talented warriors, having been trained at the Schnee Family's hereditary semblance, Glyphs. On top of being very fast elite Beacon and skilled Atlas Academies, respectively. They have both mastered the family Glyphs Semblance, which allows them achieve augment speed and strength, manipulate time and summon avatars of foes they've defeated in battle to fight for them. By combining her Glyphs with Dust, Weiss can shoot Ice, Fire or Wind Dust from her RoyalRapier, Weiss specifically also carries a number of use Gravity Dust capsules. She's not as powerful as [[LightningBruiser Yang]], but can boost her hitting power with Red Dust. She's not as fast as [[FragileSpeedster Ruby]], but she can boost her speed ''and'' to defy the speed laws of others with Yellow Glyphs. And both sisters can strike from any range with various elemental attacks (though she Physics. Her swords therefore seems to [[AnIcePerson prefer ice]]) and can conjure up glyphs which act like a wand as barriers and platforms, but the Schnee Semblance's trump card much as sword. They reason they're subversions is [[spoiler:[[SummonMagic Summoning]]]], which lets them [[spoiler:summon various foes to fight for them from beyond the grave]].
** To say nothing of the Four Maidens, who have actual magical abilities on top of being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] -- have all demonstrated a number of incredible powers that put them on par
that, while they ''look'' like they're fighting with {{Physical God}}desses, as they are the embodiment of the four seasons. These include flight, telekinesis, various elemental attacks (Maidens sword and sorcery, Semblances are not limited to magic. They therefore ''mimic'' Magic Knights. [[spoiler:Double-subverted at the season they represent) such as lightning strikes and fireballs, and weather manipulation.
** [[spoiler:Of course, let's not forget the fact that the Maiden's powers were given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from -- where
end of Volume 8; Winter gains true magic was a gift from when she becomes the gods, accessible in each and every person. Yes, every single ''human'' in Winter Maiden after Cinder kills the ancient civilization had all of the Maiden's powers, along previous one in battle; thereafter, she combines true magic with many of them being knights and warriors]].
** Pyrrha Nikos fights with a [[SwissArmyWeapon sword/spear]] and shield as weapons. She also has a semblance that allows
her to manipulate magnetism which she can use in both covert and overt ways. She usually uses it to slightly manipulate her opponents' weapons and armor without them knowing it.Semblance, thus becoming a true Magic Knight.]]
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More accurate.


* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being a [[TheTrickster Trickster Archetype]], the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.

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* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being a [[TheTrickster Trickster Archetype]], his trickery codified in MonkeyKingLite, the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.

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%% This list of examples has been alphabetized. Please add your example in [[quoteright:269:[[VideoGame/HeroesOfCamelot https://static.tvtropes.org/pmwiki/pub/images/heroes_of_camelot_3.jpg]]]]
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the proper place. Thanks!term SwordAndSorcery.]]-]



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* The ''wuxia'' film ''Film/FingerOfDoom'' has the main villaines,s Madam Kung Sun, who is both a dangerous fighter and a powerful sorceress whose skills in voodoo made her TheDreaded.

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* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).
* The ''wuxia'' film ''Film/FingerOfDoom'' has the main villaines,s villainess Madam Kung Sun, who is both a dangerous fighter and a powerful sorceress whose skills in voodoo made her TheDreaded.



* This is almost a requirement in ''Film/TheSorcerersApprentice''. It actually makes sense that every magic-user would also be adept in some sort of weapons or hand-to-hand training, as its specifically stated that the {{masquerade}} is to be kept up when possible, so it would make sense to be able to defend oneself without magic (and in the ages where Balthazar, Horvath and Sun Lok rose from, one needed to be able to defend oneself and others against a variety of mundane threats). This also explains why Drake and Dave aren't this trope and more of the SquishyWizard variety; one's a celebrity who undoubtedly has excellent security, and the other's a high-level student/researcher who has no need to learn self-defense.



* This is almost a requirement in ''Film/TheSorcerersApprentice''. It actually makes sense that every magic-user would also be adept in some sort of weapons or hand-to-hand training, as its specifically stated that the {{masquerade}} is to be kept up when possible, so it would make sense to be able to defend oneself without magic (and in the ages where Balthazar, Horvath and Sun Lok rose from, one needed to be able to defend oneself and others against a variety of mundane threats). This also explains why Drake and Dave aren't this trope and more of the SquishyWizard variety; one's a celebrity who undoubtedly has excellent security, and the other's a high-level student/researcher who has no need to learn self-defense.
* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).



* The Enchanter in ''Literature/BloodSword'' becomes an excellent fighter at high levels (though still the worst out of all 4 classes in damage output and chance of hitting a foe) and he does more damage hitting enemies with his sword than using the weaker of his spells on them.



* The Enchanter in ''Literature/BloodSword'' becomes an excellent fighter at high levels (though still the worst out of all 4 classes in damage output and chance of hitting a foe) and he does more damage hitting enemies with his sword than using the weaker of his spells on them.



* ''WebAnimation/{{Dreamscape}}'': Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one where he was known as Vampire Knight, as his flashback in 'Confronting the Dark' reveals. However, TheEmpire deemed knights as worthless because of the vamparic reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him fron the FogOfDoom that plauged the Underworld.



* ''WebAnimation/{{Dreamscape}}'': Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one where he was known as Vampire Knight, as his flashback in 'Confronting the Dark' reveals. However, TheEmpire deemed knights as worthless because of the vamparic reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him fron the FogOfDoom that plauged the Underworld.



** To say nothing of the Four Maidens, who have actual magical abilities on top of being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] - have all demonstrated a number of incredible powers that put them on par with {{Physical God}}desses, as they are the embodiment of the four seasons. These include flight, telekinesis, various elemental attacks (Maidens are not limited to the season they represent) such as lightning strikes and fireballs, and weather manipulation.
** [[spoiler:Of course, let's not forget the fact that the Maiden's powers were given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from - where magic was a gift from the gods, accessible in each and every person. Yes, every single ''human'' in the ancient civilization had all of the Maiden's powers, along with many of them being knights and warriors]].

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** To say nothing of the Four Maidens, who have actual magical abilities on top of being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] - -- have all demonstrated a number of incredible powers that put them on par with {{Physical God}}desses, as they are the embodiment of the four seasons. These include flight, telekinesis, various elemental attacks (Maidens are not limited to the season they represent) such as lightning strikes and fireballs, and weather manipulation.
** [[spoiler:Of course, let's not forget the fact that the Maiden's powers were given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from - -- where magic was a gift from the gods, accessible in each and every person. Yes, every single ''human'' in the ancient civilization had all of the Maiden's powers, along with many of them being knights and warriors]].
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* The ''wuxia'' film ''Film/FingerOfDoom'' has the main villaines,s Madam Kung Sun, who is both a dangerous fighter and a powerful sorceress whose skills in voodoo made her TheDreaded.
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* ''Film/XMenApocalypse'' has a variant with Comicbook/{{Psylocke}}, demonstrated by her DualWielding of both an actual sword and a psionic one made with her powers.
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** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]], and [[MageKiller Kiritsugu Emiya]] show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.

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** Rin is primarily a mage, but she notes that Because modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts syndrome, many average and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, less gifted mages, such as [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]], and [[MageKiller Kiritsugu Emiya]] show similar inclinations, have been incline to mixing magic spells in with hand-to-hand combat and other weaponry.weaponry, thus becoming a form of Fighter Mages.



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!!Examples:

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!!Examples:
!!Example subpages:



* MagicKnight/WesternAnimation



[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', Prince Zuko demonstrates proficiency in both [[PlayingWithFire Firebending]] and [[HeroesPreferSwords swordsmanship]], allowing him to beat Jet in a swordfight where he cannot reveal his Firebending, as well as [[spoiler:beating his own father Ozai on the Day of Black Sun]]. Additionally, he effortlessly wipes the floor with Sokka when the latter demands they find out who the better swordsman is.
* ''WesternAnimation/DannyPhantom'' has the [[BlackKnight Fright Knight]], who can fire energy blasts or seal his opponents by slashing them with his sword.
* ''WesternAnimation/TheDragonPrince'' has Runaan, a Moonshadow assassin who is capable of casting at least a few spells, as well as turn invisible under the light of the full moon.
* From ''WesternAnimation/{{Gargoyles}}'' both Demona and Macbeth count, though Macbeth is more solidly a fighter who uses magic when he has too, while Demona is a more even split between the two abilities.
* In ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'', Skeletor is this. As Keldor, he was "just" a MasterSwordsman able to fight on par with Randor. The transformation into Skeletor seems to have granted him new and fearsome magical power. When Skeletor and Randor have a rematch years later, Skeletor sticks to his swords at first before telekinetically launching his Havoc Staff into Randor and catching him offguard.
* Korra from ''WesternAnimation/TheLegendOfKorra'' is not only the avatar, but also a talented fighter. [[ChaoticGood And she does not prove that often]].
** After all, Bolin is physically strong in addition to his [[DishingOutDirt earth bending]].
* [[TheCaptain Shining Armor]] of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. He's captain of the entire Royal Guard, and possesses high tier magical abilities like being able to [[BarrierWarrior put a force-field]] around the ''entire capital city''.
* The WesternAnimation/{{Visionaries}} were an entire collection of these. They all had the power to transform into their [[AnimalMotifs totem forms]], and they also had their own individual power staffs and magical abilities, when they didn't have the power to charge and control {{Magitek}} vehicles.
* ''WesternAnimation/YoungJustice'': Aqualad is a low level Atlantian sorcerer who uses his magic to shape water into any melee weapon he wants.
[[/folder]]
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* MagicKnight/ComicBooks
* MagicKnight/FanWorks
* MagicKnight/{{Literature}}
* MagicKnight/LiveActionTV
* MagicKnight/TabletopGames



* MagicKnight/{{Webcomics}}



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!!Other examples





[[folder:Comic Books]]
* ComicBook/DoctorFate not only wields sorcery of a power and diversity that rivals [[Comicbook/DoctorStrange his nearest Marvel Universe counterpart]] -- he also has the classic power suite of a FlyingBrick, ''above and beyond'' those magical abilities.
* Comicbook/GhostRider might not be duking it out with the ComicBook/IncredibleHulk or ComicBook/TheMightyThor (though he is in their same power class if ''not stronger''), but he usually fights his demonic foes physically. But he also possesses {{Hellfire}}, can reconstitute himself and heal others, and his most powerful weapon is [[MoralityGuidedAttack the Penance stare]]. He was even a candidate for Sorcerer Supreme.
* ''Grimjack'' is primarily a warrior, but he knows somethings about magic. He's better with guns and swords though. It's stated while he has a great deal of magical power, he doesn't have a great deal of control over the power.
* ComicBook/TheMightyThor. Though his magical ability is mostly limited to WeatherManipulation, he has shown surprising proficiency with illusion magic in recent years, noting that he learned a few things while growing up with ComicBook/{{Loki}}.
* The eponymous ''ComicBook/{{Spawn}}'' has a vast array of magical powers in addition to his superhuman strength and endurance. These include teleportation, necromancy, and firing blasts of necroplasmic energy.
* The [[AnotherDimension other-dimensional]], [[NinjaPirateZombieRobot six-armed, cyborg, warrior-sorceress]] Spiral from the ''ComicBook/XMen'' series.
** From the same series, we have ComicBook/{{Magik}}, who fights with a sword made from her soul and magical abilities she learned while in the Limbo dimension.
* ComicBook/DoctorDoom is one of the greatest sorcerers in the Franchise/MarvelUniverse and also sports PoweredArmor.
* Kenton of ''ComicBook/WhiteSand'' uses both sword and Sand Mastery, allowing him for greater flexibility on the battlefield than his colleagues.
* ''ComicBook/NemesisTheWarlock'': Nemesis is a demonic space warlock, who is more than willing to engage opponents in sword fights rather than simply use his magic against them.

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\n\n[[folder:Comic Books]]\n[[folder:Films -- Live-Action]]
* ComicBook/DoctorFate not only wields sorcery of In ''Film/TheLionTheWitchAndTheWardrobe'', [[BigBad The White Witch Jadis]] went into battle with a power sword and diversity a wand of petrification. A pretty nasty combination by anyone's standards, and she put both to pretty good use.
* Gandalf of ''Film/TheLordOfTheRings'' fame was never a SquishyWizard, and the Creator/PeterJackson films showcased this. When faced with a Balrog, a giant nightmarish demon about fifteen feet or more in height, Gandalf tries using his magic first, but when
that rivals [[Comicbook/DoctorStrange fails, he engages it with his nearest Marvel Universe counterpart]] -- he sword and defeats it. He's also has seen fighting in many other scenes in the classic power suite of a FlyingBrick, ''above and beyond'' those magical abilities.
* Comicbook/GhostRider might not be duking it out
LOTR movies as well as in Jackson's ''Film/TheHobbit''. This is consistent with the ComicBook/IncredibleHulk or ComicBook/TheMightyThor (though he books.
* Franchise/MarvelCinematicUniverse:
** Loki
is in their same power class if ''not stronger''), but he usually fights his demonic foes physically. But he a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also possesses {{Hellfire}}, proficient with daggers, throwing knives, and anything that can reconstitute be used as a spear (like Gungnir or the Chitauri scepter).
** In battle, Frigga also employs illusions and is very adept with a sword--Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).
** Played very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable and can channel music and Film/{{Doctor Strange|2016}}
himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and heal others, and his most powerful weapon is [[MoralityGuidedAttack the Penance stare]]. He was even a candidate for Sorcerer Supreme.does better than KnifeNut Drax.
* ''Grimjack'' is primarily a warrior, but he knows somethings about magic. He's better with guns ''Franchise/StarWars'':
** The Jedi
and swords though. It's stated while he has a great deal of magical power, he doesn't have a great deal of control over the power.
* ComicBook/TheMightyThor. Though his magical ability is mostly limited
Sith use the Force to WeatherManipulation, he has shown surprising proficiency with illusion magic in recent years, noting that he learned give them a few things while growing up with ComicBook/{{Loki}}.
* The eponymous ''ComicBook/{{Spawn}}'' has a vast array
number of magical powers as well as swordfight effectively with their lightsabers.
** Count Dooku
in addition to his superhuman strength ''Film/AttackOfTheClones'' may best exemplify this, as he first defeated two Jedi effortlessly (Anakin and endurance. These include teleportation, necromancy, and firing blasts of necroplasmic energy.
* The [[AnotherDimension other-dimensional]], [[NinjaPirateZombieRobot six-armed, cyborg, warrior-sorceress]] Spiral from
Obi-Wan), then fought Yoda with the ''ComicBook/XMen'' series.
** From the same series, we have ComicBook/{{Magik}}, who fights
Force to a draw, then finally fought Yoda with a sword made from her soul and magical abilities she learned while lightsaber before finally retreating. It is unclear whether he was losing or simply realizing that fighting Yoda to the death was counterproductive. The effect was much improved by Creator/ChristopherLee, Dooku's actor, being an expert fencer.
** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.
* This is almost a requirement in ''Film/TheSorcerersApprentice''. It actually makes sense that every magic-user would also be adept in some sort of weapons or hand-to-hand training, as its specifically stated that the {{masquerade}} is to be kept up when possible, so it would make sense to be able to defend oneself without magic (and
in the Limbo dimension.
* ComicBook/DoctorDoom is
ages where Balthazar, Horvath and Sun Lok rose from, one of the greatest sorcerers in the Franchise/MarvelUniverse needed to be able to defend oneself and also sports PoweredArmor.
* Kenton of ''ComicBook/WhiteSand'' uses both sword and Sand Mastery, allowing him for greater flexibility on the battlefield than his colleagues.
* ''ComicBook/NemesisTheWarlock'': Nemesis is a demonic space warlock, who is more than willing to engage opponents in sword fights rather than simply use his magic
others against them.a variety of mundane threats). This also explains why Drake and Dave aren't this trope and more of the SquishyWizard variety; one's a celebrity who undoubtedly has excellent security, and the other's a high-level student/researcher who has no need to learn self-defense.
* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).



[[folder:Fan Works]]
* In ''Fanfic/AGrowingAffection'', Naruto and to a lesser degree Hinata become this trope, balancing melee attacks with medium to long range jutsu.
* In ''Fanfic/AshesOfThePast'', Ash gets training from Sir Aaron in his Aura. If he's not [[KungFuWizard kicking ass with his bare hands]], he's using Pokémon attacks, throwing Aura Spheres, or using his Aura-imbued [[SimpleStaff staff]] or [[CoolSword sword]].
* ''Fanfic/ChildOfTheStorm'' has Harry develop into this in the sequel; while he's initially a SquishyWizard of the UnskilledButStrong variety (with PsychicPowers and magical abilities), he ends up TalentedButTrained and is trained to become both a KungFuWizard by the likes of Natasha and the Winter Soldier, and to wield a sword by Fandral, the joint-greatest MasterSwordsman in the Nine Realms.
* The dwarven noble protagonist in ''Fanfic/DragonAgeTheCrownOfThorns'' [[spoiler:harbors a tear in the Veil]] that enables him to become a BarrierWarrior and use RazorWind sword attacks, plus augment his physical abilities (though it takes an active effort). Unfortunately, it also comes with a wild magic effect that makes healing spells mostly useless on him and can cause spells to have unpredictable effects. Friendly fire included.
* In ''Fanfic/MassEffectHumanRevolution'', Aleph and Johann Ramsus are both {{Master Swordsm|an}}en and very powerful biotics.
* ''Fanfic/MyBravePonyStarfleetMagic'':
** [[InformedAbility Applies to all the winged unicorns, especially Rhymey.]]
** Harkin from ''My Brave Pony: Star Fleet Magic III'' has shades of this too.
** [[spoiler:Spike as the Dragon Knight.]]
* ''Fanfic/WarriorsOfTheWorld'' has the crusaders of [[TheOrder the Holy Order of Juno]]. Oh, and [[OurVampiresAreDifferent Argath Iruvedla]].
* ''Fanfic/ZeroNoTsukaimaSaitoTheOnmyoji'' gives Saito great magical ability. Combine this with his Gandálfr powers, and you have a true force to be reckoned with.
* In ''[[https://www.fanfiction.net/s/8933408/1/ Wizard Runemaster]]'' besides Death Knights, both Literature/HarryPotter and [[Videogame/WorldOfWarcraft Onyxia]] are extremely skilled at both magical and melee combat. Though while Harry easily and often switches between the two, Onyxia prefers GoodOldFisticuffs despite being an extremely powerful sorceress. To be fair, if she faces something that she can't rip apart with her bare hands, she can turn back into a dragon and incinerate it.
* The ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'' and its sequel, ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', have the four Star Knights, the [[DistaffCounterpart Spear Counterparts]] to the Maidens. The power is passed from father to eldest surviving son (or brother to brother, in some cases), and each one is tied to one of the four Kingdoms, with Jaune being the Star Knight of Vale. The others are Boromir Numenor of Atlas, [[WesternAnimation/{{Pocahontas}} John Smith]] of Vacuo, and [[spoiler: Éomer Nikos of Mistral (Pyrrha's cousin)]].
* As of [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-2-736911652 chapter 2 part 2]] of [[https://www.deviantart.com/slifofinadragon SilfofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', UsefulNotes/DateMasamune and [[UsefulNotes/SanadaYukimura Sanada]] [[MisterSeahorse Yukimura]]'s son Masa becomes a Japanese Warring States example when he gains some of [[LadyOfBlackMagic Oichi]]'s dark arms.

to:

[[folder:Fan Works]]
[[folder:Gamebooks]]
* In ''Fanfic/AGrowingAffection'', Naruto the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to a lesser degree Hinata become this trope, balancing melee attacks purpose, but the book won't allow it.)
* Pip from the ''Literature/GrailQuest'' series uses both magic (being somewhat Merlin's disciple) and a sword (Excalibur Junior).
* ''Literature/LoneWolf'':
** Lone Wolf and the rest of the Kai are an order of divinely empowered Magic Knights, although most of their powers are [[PsychicPowers psychic in nature]].
** The Vakeros of Dessi are also an example, being warriors who use Old Kingdom Magic.
** In the Grand Master books, Lone Wolf can learn Old Kingdom Magic and Left-Handed Magic (called Kai-Alchemy in the books) making him a true Magic Knight. At higher skill levels these two disciplines even provide spells that can actually be used in combat.
** On the villains' side, Lone Wolf can duel against a [[http://www.projectaon.org/en/xhtml/lw/10tdot/ill15.htm Ziran]] in Book 10, a Drakkar in full armor and fighting
with medium a MagicWand.
* ''Literature/{{Sorcery}}'' allows you
to long range jutsu.
* In ''Fanfic/AshesOfThePast'', Ash gets training from Sir Aaron
play either as a fighter or a wizard. Being a wizard, however, only result in his Aura. If he's not [[KungFuWizard kicking ass a moderate Skill reduction. You have just as many HitPoints as the fighter (although magic being CastFromHitPoints, it's a necessity) and can use a sword or any weapon and item increasing you fighting skills.
* The Enchanter in ''Literature/BloodSword'' becomes an excellent fighter at high levels (though still the worst out of all 4 classes in damage output and chance of hitting a foe) and he does more damage hitting enemies
with his bare hands]], he's sword than using Pokémon attacks, throwing Aura Spheres, or using the weaker of his Aura-imbued [[SimpleStaff staff]] or [[CoolSword sword]].
* ''Fanfic/ChildOfTheStorm'' has Harry develop into this in the sequel; while he's initially a SquishyWizard of the UnskilledButStrong variety (with PsychicPowers and magical abilities), he ends up TalentedButTrained and is trained to become both a KungFuWizard by the likes of Natasha and the Winter Soldier, and to wield a sword by Fandral, the joint-greatest MasterSwordsman in the Nine Realms.
* The dwarven noble protagonist in ''Fanfic/DragonAgeTheCrownOfThorns'' [[spoiler:harbors a tear in the Veil]] that enables him to become a BarrierWarrior and use RazorWind sword attacks, plus augment his physical abilities (though it takes an active effort). Unfortunately, it also comes with a wild magic effect that makes healing
spells mostly useless on him and can cause spells to have unpredictable effects. Friendly fire included.
* In ''Fanfic/MassEffectHumanRevolution'', Aleph and Johann Ramsus are both {{Master Swordsm|an}}en and very powerful biotics.
* ''Fanfic/MyBravePonyStarfleetMagic'':
** [[InformedAbility Applies to all the winged unicorns, especially Rhymey.]]
** Harkin from ''My Brave Pony: Star Fleet Magic III'' has shades of this too.
** [[spoiler:Spike as the Dragon Knight.]]
* ''Fanfic/WarriorsOfTheWorld'' has the crusaders of [[TheOrder the Holy Order of Juno]]. Oh, and [[OurVampiresAreDifferent Argath Iruvedla]].
* ''Fanfic/ZeroNoTsukaimaSaitoTheOnmyoji'' gives Saito great magical ability. Combine this with his Gandálfr powers, and you have a true force to be reckoned with.
* In ''[[https://www.fanfiction.net/s/8933408/1/ Wizard Runemaster]]'' besides Death Knights, both Literature/HarryPotter and [[Videogame/WorldOfWarcraft Onyxia]] are extremely skilled at both magical and melee combat. Though while Harry easily and often switches between the two, Onyxia prefers GoodOldFisticuffs despite being an extremely powerful sorceress. To be fair, if she faces something that she can't rip apart with her bare hands, she can turn back into a dragon and incinerate it.
* The ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'' and its sequel, ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', have the four Star Knights, the [[DistaffCounterpart Spear Counterparts]] to the Maidens. The power is passed from father to eldest surviving son (or brother to brother, in some cases), and each one is tied to one of the four Kingdoms, with Jaune being the Star Knight of Vale. The others are Boromir Numenor of Atlas, [[WesternAnimation/{{Pocahontas}} John Smith]] of Vacuo, and [[spoiler: Éomer Nikos of Mistral (Pyrrha's cousin)]].
* As of [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-2-736911652 chapter 2 part 2]] of [[https://www.deviantart.com/slifofinadragon SilfofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', UsefulNotes/DateMasamune and [[UsefulNotes/SanadaYukimura Sanada]] [[MisterSeahorse Yukimura]]'s son Masa becomes a Japanese Warring States example when he gains some of [[LadyOfBlackMagic Oichi]]'s dark arms.
them.



[[folder:Films -- Live-Action]]
* In ''Film/TheLionTheWitchAndTheWardrobe'', [[BigBad The White Witch Jadis]] went into battle with a sword and a wand of petrification. A pretty nasty combination by anyone's standards, and she put both to pretty good use.
* Gandalf of ''Film/TheLordOfTheRings'' fame was never a SquishyWizard, and the Creator/PeterJackson films showcased this. When faced with a Balrog, a giant nightmarish demon about fifteen feet or more in height, Gandalf tries using his magic first, but when that fails, he engages it with his sword and defeats it. He's also seen fighting in many other scenes in the LOTR movies as well as in Jackson's ''Film/TheHobbit''. This is consistent with the books.
* Franchise/MarvelCinematicUniverse:
** Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).
** In battle, Frigga also employs illusions and is very adept with a sword--Loki definitely takes after his adoptive mother in this regard (albeit with a preference for daggers).
** Played very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable and can channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.
* ''Franchise/StarWars'':
** The Jedi and the Sith use the Force to give them a number of magical powers as well as swordfight effectively with their lightsabers.
** Count Dooku in ''Film/AttackOfTheClones'' may best exemplify this, as he first defeated two Jedi effortlessly (Anakin and Obi-Wan), then fought Yoda with the Force to a draw, then finally fought Yoda with a lightsaber before finally retreating. It is unclear whether he was losing or simply realizing that fighting Yoda to the death was counterproductive. The effect was much improved by Creator/ChristopherLee, Dooku's actor, being an expert fencer.
** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.
* This is almost a requirement in ''Film/TheSorcerersApprentice''. It actually makes sense that every magic-user would also be adept in some sort of weapons or hand-to-hand training, as its specifically stated that the {{masquerade}} is to be kept up when possible, so it would make sense to be able to defend oneself without magic (and in the ages where Balthazar, Horvath and Sun Lok rose from, one needed to be able to defend oneself and others against a variety of mundane threats). This also explains why Drake and Dave aren't this trope and more of the SquishyWizard variety; one's a celebrity who undoubtedly has excellent security, and the other's a high-level student/researcher who has no need to learn self-defense.
* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).

to:

[[folder:Films -- Live-Action]]
[[folder:Myths & Religion]]
* In ''Film/TheLionTheWitchAndTheWardrobe'', [[BigBad The White Witch Jadis]] Heroes from Myth/CelticMythology were often this, to the point where it was considered out of the norm for a prominent legendary figure to have only skill in the blade or only skill in magic, because of this however they were more often than not [[OneManArmy monsters in the battlefield]]
* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being a [[TheTrickster Trickster Archetype]], the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.
* Legends from Myth/HinduMythology also
went into battle with a sword and a wand of petrification. A pretty nasty combination by anyone's standards, and she put both to pretty good use.
* Gandalf of ''Film/TheLordOfTheRings'' fame was never a SquishyWizard, and the Creator/PeterJackson films showcased this. When faced with a Balrog, a giant nightmarish demon about fifteen feet or
this trope more in height, Gandalf tries using his magic first, often than not, but when that fails, he engages it with his sword and defeats it. He's also seen fighting in many other scenes in the LOTR movies as well as in Jackson's ''Film/TheHobbit''. This is consistent with the books.
* Franchise/MarvelCinematicUniverse:
** Loki is a talented sorcerer who frequently employs MasterOfIllusion spells during combat, and he's also proficient with daggers, throwing knives, and anything that can be used as a spear (like Gungnir or the Chitauri scepter).
** In battle, Frigga also employs illusions and is very adept with a sword--Loki definitely takes after his adoptive mother
in this regard (albeit with a preference for daggers).
** Played
case the fact that they were [[OneManArmy One-Man Armies]] was the most ''tame'' case scenario, in the most prominent, such as [[Literature/{{Mahabharata}} Arjuna, Karna]], [[Literature/{{Ramayana}} Rama, Hanuman and Indrajit]] they could very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has '''''destroy the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable and can channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.
universe''''' if they weren't careful.
* ''Franchise/StarWars'':
** The Jedi and the Sith use the Force to give them a number of
Athena from Myth/ClassicalMythology zigzags this trope by having some magical powers as well as swordfight effectively with their lightsabers.
** Count Dooku in ''Film/AttackOfTheClones'' may best exemplify this, as he first defeated two Jedi effortlessly (Anakin
(like turning people into spiders), and Obi-Wan), then fought Yoda with also being the Force to a draw, then finally fought Yoda with a lightsaber before finally retreating. It is unclear whether he was losing or simply realizing that Goddess of War. However, she's never seen fighting Yoda to the death was counterproductive. The effect was much improved by Creator/ChristopherLee, Dooku's actor, being an expert fencer.
** The fact that ''Film/{{Spaceballs}}'' is an AffectionateParody of ''Star Wars'' makes [[TheHero Lone Starr]] a parody of this trope as well.
* This is almost a requirement in ''Film/TheSorcerersApprentice''. It actually makes sense that every magic-user would also be adept in some sort of weapons or hand-to-hand training, as its specifically stated that the {{masquerade}} is to be kept up when possible, so it would make sense to be able to defend oneself without magic (and in the ages where Balthazar, Horvath and Sun Lok rose from, one needed to be able to defend oneself and others against a variety of mundane threats). This also explains why Drake and Dave aren't this trope and more of the SquishyWizard variety; one's a celebrity who undoubtedly has excellent security, and the other's a high-level student/researcher who has no need to learn self-defense.
* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good
with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).both at once.



[[folder:Gamebooks]]
* In the ''Literature/TheCitadelOfChaos'' gamebook, the player is a master wizard with some additional swordsmanship skills. His (or her) spell selection doesn't include anything for destroying his enemies, though: Just stab your blade to their gut and be done with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.)
* Pip from the ''Literature/GrailQuest'' series uses both magic (being somewhat Merlin's disciple) and a sword (Excalibur Junior).
* ''Literature/LoneWolf'':
** Lone Wolf and the rest of the Kai are an order of divinely empowered Magic Knights, although most of their powers are [[PsychicPowers psychic in nature]].
** The Vakeros of Dessi are also an example, being warriors who use Old Kingdom Magic.
** In the Grand Master books, Lone Wolf can learn Old Kingdom Magic and Left-Handed Magic (called Kai-Alchemy in the books) making him a true Magic Knight. At higher skill levels these two disciplines even provide spells that can actually be used in combat.
** On the villains' side, Lone Wolf can duel against a [[http://www.projectaon.org/en/xhtml/lw/10tdot/ill15.htm Ziran]] in Book 10, a Drakkar in full armor and fighting with a MagicWand.
* ''Literature/{{Sorcery}}'' allows you to play either as a fighter or a wizard. Being a wizard, however, only result in a moderate Skill reduction. You have just as many HitPoints as the fighter (although magic being CastFromHitPoints, it's a necessity) and can use a sword or any weapon and item increasing you fighting skills.
* The Enchanter in ''Literature/BloodSword'' becomes an excellent fighter at high levels (though still the worst out of all 4 classes in damage output and chance of hitting a foe) and he does more damage hitting enemies with his sword than using the weaker of his spells on them.

to:

[[folder:Gamebooks]]
[[folder:Roleplay]]
* In Jon Snow in ''Roleplay/ADragonOfTheNorth''. Due to the ''Literature/TheCitadelOfChaos'' gamebook, the player is setting's LowFantasy nature, this makes him a master wizard with some additional swordsmanship skills. His (or her) spell selection force to be reckoned with. [[DramaPreservingHandicap Even though he doesn't include anything for destroying his enemies, though: Just stab your blade use it openly.]]
* ''Roleplay/FateNuovoGuerra'' features Celestina Barbieri, who uses her wind magecraft
to their gut and be done boost her sword's effectiveness, along with it. (The fire spell could, probably, be used to this purpose, but the book won't allow it.)
* Pip from the ''Literature/GrailQuest'' series
reinforcing her body. There's also Kosviel von Einzbern, who uses both magic (being somewhat Merlin's disciple) and a sword (Excalibur Junior).
* ''Literature/LoneWolf'':
** Lone Wolf and the rest of the Kai are an order of divinely empowered Magic Knights, although most of their powers are [[PsychicPowers psychic in nature]].
** The Vakeros of Dessi are also an example, being warriors who use Old Kingdom Magic.
** In the Grand Master books, Lone Wolf can learn Old Kingdom Magic and Left-Handed Magic (called Kai-Alchemy in the books) making him a true Magic Knight. At higher skill levels these two disciplines even provide spells that can actually be used in combat.
** On the villains' side, Lone Wolf can duel against a [[http://www.projectaon.org/en/xhtml/lw/10tdot/ill15.htm Ziran]] in Book 10, a Drakkar in full armor and fighting with a MagicWand.
* ''Literature/{{Sorcery}}'' allows you
her family's alchemic expertise to play either as a fighter or a wizard. Being a wizard, however, only result in a moderate Skill reduction. You have just as many HitPoints as the fighter (although magic being CastFromHitPoints, it's a necessity) and can use a sword or any weapon and item increasing you fighting skills.
* The Enchanter in ''Literature/BloodSword'' becomes an excellent fighter at high levels (though still the worst out of all 4 classes in damage output and chance of hitting a foe) and he does more damage hitting enemies with his sword than using the weaker of his spells on them.
craft superior bladed weapons for her personal use.



[[folder:Literature]]
* ''Alien'' by Igor Dravin (''Чужак'', Игорь Дравин):
* Literature/TheBrightestShadow: Nearly nonexistent, as all forms of magical training also involve training the body. Graenin is exactly this and Slaten appears to be moving that way.
** All mages of the Hunters' Guild are Magic Knights by necessity. Non-mages compensate either by being werebeasts or using ImplausibleFencingPowers.
** While the Rangers' Guild employs a few non-combat mages, e.g. for interrogation, those on the front-line also fit this trope.
** The Clan of the Lynx has few mages, but those combine their clan's undisputed martial skill with battle-honed magic.
** Vlad takes his pupils through TrainingFromHell, as their primary magic is mostly siege-grade RitualMagic, and later develops a style to use that school of magic for quick close combat spells.
** Death mages fuel their magic with the very "power of death" spilled in the area where sentients die. They are necessarily skilled in providing said power by killing the first opponents by mundane means, although prefer to leave the dirty work to their companions.
* Demons in ''Literature/ArtemisFowl: The Lost Colony'' are divided into two castes: ordinary demons develop no magical power, but metamorphose into monstrous forms when they come of age, while warlocks develop magical talent instead of muscle. [[spoiler:Demon warlord Leon Abbott managed to steal some magical power from a warlock when he interrupted a spellcasting ritual and caused a freak accident, and uses the stolen magic to secretly bewitch the rest of demonkind into serving him.]]
* Garion from ''Literature/TheBelgariad'' series qualifies, being both a skilled (eventually) sorcerer and wielder of a {{BFS}} with the MacGuffin stuck on its pommel.
* Veres from ''Literature/LoyalEnemies'' feels comfortable with both his magic and his sword, and uses both to deadly effect. It's implied that most monster hunters are Magic Knights, as even if one of their talents won't work on a [[OurMonstersAreDifferent darkling]], the other will, and they need the extra reflexes and HealingFactor magic gives them.
* This goes back to 12th century ''chansons de geste'' with Maugis, Charlemagne's Wizard in Shining Armor.
* Pretty much all Citizens from ''Literature/CodexAlera'', as half the elements greatly bolster ability at swordfighting. Depending on the individual, they'll depend on swords or manifested furies to varying extents. It's also taken literally, in that the most powerful mages are usually recruited as royal knights. This is most [[IBelieveICanFly obvious]] with the [[BlowYouAway Knights Aeris]].
* Some could interpret various characters in the ''Literature/{{Darkover}}'' series this way, as many Comyn lords were both trained as warriors and also possessed [[PsychicPowers psionics]].
* Basically the [[PlanetOfHats hat]] of the Patryns from ''Literature/TheDeathGateCycle''. As their magic is primarily physical in nature, easy to activate because it stems from the runes tattooed onto their bodies, and absolutely necessary to survive in the DeathWorld they're trapped in, they're the undisputed masters of combining it with more traditional combat skills. Even [[AntiVillain Lord Xar]], leader of the Patryns, despite looking like the stereotypical "robed and bearded old wizard" and relying primarily on magic alone, is explicitly noted to be a deadly swordsman and in incredible condition for a man his age.
* Lots of these throughout the ''Literature/{{Deryni}}'' works, including:
** {{The Order}}s of the Michaelines and the Anvillers are full of these types, specifically trained to be both warriors and mages.
** Alaric Morgan, Duke of Corwyn is Lord General of the Armies, King's Champion, and a Deryni sorcerer. His magic has the usual limits of all Deryni powers (requiring concentration to use it, for starters), and his arcane education is limited thanks to the [[BanOnMagic persecutions]].
** To a lesser extent, Duncan [=McLain=], Bishop-Duke of Cassan has both military and magical training. In addition to the limitations of Deryni magic, Duncan is a cleric who spent many years at university and in TheChurch, but he is shown both practising sword fighting and engaging in actual combat.
** Younger men coming into their own as warrior mages include King Kelson Haldane, Dhugal [=MacArdry=] [[spoiler: [=McLain=]]], and King Liam-Lajos II Furstán.
* Mustrum Ridcully from Creator/TerryPratchett's ''Literature/{{Discworld}}''. Oh, all of the Wizards like to get the occasional whack in with their staff, but Ridcully is definitely the best at it (aside from the librarian, an orangutan), and is pretty good in a boxing match (not common amongst wizards), and also owns a pretty good crossbow (i.e., can take out two people with a single shot, and still keep going). This is because Ridcully is a [[StoutStrength fitness-obsessed]] EgomaniacHunter, making him physically far superior to the rest of the (highly sedentary) faculty.
* Morrolan and Aliera from the ''Literature/{{Dragaera}}'' series. Canonically, Morrolan is a better swordsman and Aliera is a better sorcerer, but Vlad notes that this is usually irrelevant because they're both so good at either. Most Dragaeran warriors qualify, because they are naturally strong, sorcery is readily available, and they have extremely long lifespans to master both skills.
* Due to various reasons, James from ''Literature/TheDragonKnight'' series, is a Barron, [[SelfProclaimedKnight due to a lie he'd told a local knight]], who [[InvoluntaryShapeshifting found himself turning into a dragon at random]]. Thanks to some help from a friendly Magikian, James was able to make this a more [[VoluntaryShapeshifting useful ability.]] He has also figured out other useful abilities, such as being able to travel under the water, teleport, create a shield, disguise himself as another person, heal injuries, cause paralysis, and make people wish they'd never messed with him. Only limitation is that he can't do any actual harm. As for ordinary knightly weaponry, he's okay with those, but nothing like his friends who have trained since they were young. Oh, and there's a reason he's called the DragonKnight. He's also saved England, and those he cares about, multiple times.
* Lord Ariakas in ''Literature/{{Dragonlance}}''. Bonus points for also being the most powerful man on Krynn until Raistlin's rise.
* ''Literature/TheDresdenFiles'':
** Pretty much all the Wardens in the series qualify. Every Warden should be able to use both magic and melee to devastating effect. And, uh, revolvers, semiautomatics, the occasional shotgun, a grenade or two and even, on one remarkable occasion, [[NuclearOption a nuke]]. This is {{justified|Trope}} by the Laws of Magic, which, among other things, forbid wizards from killing humans, and only humans, with magic (there are some grey areas, such as a self-defense clause which kept Harry alive after his duel with his EvilMentor). Thus, all killing blows must be done with a sword or by some other means. Unless they're in self-defense. But when the swords are spelled to ''cut through enemy enchantments'', why wouldn't you use them?
** Binder, a one-trick wizard who could call up hordes of mooks also carries a web of concussion grenades.[[note]]He also was smart enough to know that being caught with any unused ones afterwards was a bad idea -- 'friendly fire' was, technically, an issue. Probably why he's ''still'' alive despite being the weakest (relative) wizard on the battlefield....[[/note]]
** Harry himself qualifies, prioritizing his physical fitness, and almost always carrying his favoured 'Dirty Harry Special' revolver. He surprises his first book's villain by being able to throw a punch at the man rather than be a SquishyWizard who abstains from physical combat, and later on begins training in and using staff combat. Since he's carrying one around for magic anyways, he might as well know how to hit someone with it.
** Ebenezer [=McCoy=], retired commander of the Wardens, is perfectly fine shooting someone with his shotgun as he is killing enemies with magic. A true pragmatist and deadly nemesis, he will use the best method to handle his enemies.
** The Summer and Winter Knights of their respective courts are this. Each one has shown to have swordsmanship skills, close combat training, or specializes in modern weaponry and ambush tactics. This is in addition to the Winter and Summer magic they have at their command, making them ''literal'' Magic Knights. It helps that the Mantle of the Knight has [[PowersAsPrograms programmed into it many different magics]] and it only takes the mortal knight to assign a spell name to that magic to use it. So a man who has no magical experience before can conjure that mante's magic after some training.
* Serroi, of Creator/JoClayton's ''[[Literature/TheDuelOfSorceryTrilogy Duel of Sorcery]]'' and ''Dancer'' trilogies, develops a rather powerful innate magical ability over the course of the first series, but never seems to lose her formidable (especially considering she's ''[[WaifFu tiny]]'') martial skills. (In the hands of an author less skilled than Clayton, Serroi would probably have been a GodModeSue.)
* The Pandion Knights (and the other three Elene orders of Holy Knights) of Creator/DavidEddings' ''Literature/TheElenium''. Magic is technically considered heresy in their ChurchMilitant, since it involves [[ReligionIsMagic calling on foreign gods]], but the Knights get a [[OmniscientMoralityLicense special dispensation]].
* Literature/TheElricSaga: Elric of Melnibone. An Albino Wizard whose sword is cursed, giving him part of the LifeEnergy of the people he kills. He's specifically too weak to use most of the magic he knows, but after killing dozens of men in combat and feeding on their souls that can change. BTW he's the ''hero''.
** It's easy to forget because [[SoulCuttingBlade Stormbringer]] is so iconic, but Elric is actually a competent (if not necessarily superhuman) swordsman and highly skilled wizard even without the runeblade so long as he stays properly medicated. It's only when he has access to ''neither'' his sword nor the right drugs that his condition becomes a problem.
** Elric's also far from alone. Magic in the Young Kingdoms is largely slow and ritualistic, mostly involving getting the attention and help of supernatural entities who aren't exactly on speed dial (Elric ''can'' sometimes get help a bit faster in an emergency, but that's by virtue of having inherited all the ancient pacts between those beings and specifically the rulers of Melnibone), so a wizard who expects to see close combat once in a while is well advised to also brush up on their actual fighting skills. It's at the very least implied that many Melnibonean and Pan Tangian nobles are thus examples of this trope.
* ''Eyes of Silver'', by Creator/MichaelStackpole, has two versions: the Church holds any use of magic on living things to be heresy, so there are battle-priests who enchant their weapons and armor and airship-borne aetherines with enchanted wings to let them fly. The Ataraxian heretics, on the other hand, believe that God forbids the use of magic on anything but the living, and consequently each have a distinct form of magical combat power ranging from increased strength to teleportation.
* In ''Literature/ForgingDivinity'', Taelien is a swordsman who uses his ExtraOreDinary abilities to manipulate his sword's mass and structure in battle. He also has some level of ability to conjure fire, but he isn't as proficient at it.
* Some wizards of ''Literature/HarryPotter'' have also been accomplished swordsmen. A prime example is Godric Gryffindor, one of the founders of [[WizardingSchool Hogwarts]], whose [[CoolSword sword]] is an important magical artifact. Sirs Cadogan and Nicholas de Mimsy-Porpington also (presumably) count, though neither is ever seen wielding magic (and Cadogan is as likely to drop the sword on his foot as he is to stick it in someone else). Harry himself shows shades of this during the climax of ''Literature/HarryPotterAndTheChamberOfSecrets'', where the young wizard-in-training uses the Sword of Gryffindor to slay a basilisk and save [[DamselInDistress Ginny Weasley]]. [[Literature/HarryPotterAndTheDeathlyHallows Five years later]], Neville Longbottom (who TookALevelInBadass and became a powerful wizard) has his turn when he uses the Sword to [[spoiler:slay Nagini, aka Voldemort's last [[SoulJar horcrux]]]].
* Jack Swift of ''Literature/TheHeirChronicles'' was born a wizard but, lacking a weirstone, was implanted with that of a warrior. As a result he has the physical prowess and [[PlayingWithFire other tricks]] of the warrior guild but can still manage certain low-level charms.
* Almost all Heralds, and many of the Tayledras, in Mercedes Lackey's ''Literature/HeraldsOfValdemar'' series are skilled in both magic (and/or [[PsychicPowers Mind-Magic]]) and physical combat. While the more powerful mages tend to rely much more on their magic than they do on their physical skills, a good many of them still maintain and make use of those skills, and all Heralds up to and including the royal family are expected to develop as much combat ability as they can. In particular, every one of them is required to be a competent archer.
** Similarly, in her Literature/TalesOfTheFiveHundredKingdoms, Champions are physical fighters who have just enough magic to enhance their weapons and/or armor, making them capable of fighting magical foes.
** Many of the Griffons were this, being already powerful physically, but also capable of magic.
** For a woman who was mage or warrior, the Sword Need could provide this, making mages into deadly warriors, or providing immunity to magic for warriors.
* Shades, Elves, and Dragon Riders tend to specialize this way in the Literature/InheritanceCycle. Magic and swordplay are often listed as "the essential skills of a Dragon Rider."
* ''Literature/TheKaneChronicles'' has five schools of magic. And one of them is the school of the combat magicians.
* In Creator/NickPerumov's ''Literature/KeeperOfTheSwords'' series, there is an order of Battle Mages, who are strong magically, but also can fight with regular weapons, or with magically augmented weapons. One member of it, Klara Huemmel, "Preferred to rely on steel rather than magic. And she outlived many who had different preferences."
** Also young Sylvia, who is not very strong, but quite skilled with weapons. She also gets a big magic sword for most of series.
* The titular Literature/KnightsOfTheBorrowedDark are this, combining their {{power|AtAPrice}}s with extensive combat skill to deadly effect.
* Gandalf from ''Literature/TheLordOfTheRings'' (the movies in particular) is skilled at swinging a sword (and carries a glowing Elvish longsword, Glamdring) along with his MagicStaff and actual magic abilities.
** Finrod (Galadriel's brother from ''Literature/TheSilmarillion'') too. A warrior who died killing a venomous werewolf with his bare hands, he also fought Sauron in a [[MagicMusic magical singing duel]]. He was the most powerful known telepath among all elves, ever.
* Anomander Rake from Creator/StevenErikson's ''Literature/MalazanBookOfTheFallen'' is both an [[TheArchmage Archmage]] and a MasterSwordsman. During the Enfilade at Pale in ''Literature/GardensOfTheMoon'', the Malazan Empire fields the 2nd Army's mage cadre ''and'' four High Mages against Anomander Rake ''alone'' and still suffers losses. He is also the only being alive who has the skill and willpower to wield the [[ForgedByTheGods forged by the Elder God Draconus]] {{BFS}} [[NamedWeapons Dragnipur]] that [[YourSoulIsMine consumes souls]] and holds the rank of Seventh in the island nation of the Seguleh, whose society is built on AsskickingEqualsAuthority with social ranks being determined by fighting. To be fair, he's had [[ReallySevenHundredYearsOld a couple millennia]] of time to perfect either skill and is an [[PhysicalGod Ascendant]].
* The [[{{Nephilim}} shadowhunters]] from ''Literature/TheMortalInstruments'' could qualify. For though they have a [[LightningBruiser fighting style in which they need to be strong, fast and resilient]], they also have the ability to create magical effects through the angelic runes. But Jace explicitly states that the shadowhunters are not real magicians.
*** [[BigBad Valentine]] and Sebastian Morgenstern have dealt with black magic. Joyce Fairchild later says that at least Valentine came as close to a sorcerer as a shadowhunter can.
** Lilith is not only a demon and a powerful witch, but also in a fight underestimated.
** The prequel ''Literature/TheInfernalDevices'' shows Tessa Gray. She recognizes at the beginning of the plot that she has magical powers. But because she lives under shadowhunters and falls in love with one of them, she also learns a lot about martial arts. By the end of the storyline, she's become a fighter capable of fighting a demon, but she's not fighting as well as a true shadowhunter.
*** Tessas children in ''Tales of the Shadowhunter-Academy'' have demonic powers because of their origins.
** It is zigzagged with the [[TheFairFolk fairies]]. They often have powerful, magical powers, but you never see them use them in a fight. Whether fairies simply prefer to fight without magic, or their magic is not needed for combat, or there is another reason is unknown.
*** [[UnevenHybrid Kit Herondale]] from ''Literature/TheDarkArtifices'', is a shadowhunter descended from mighty fairies. And he can also use his fairy magic in combat. Mark and Helen Blackthorn, who are also hybrids of fairies and shadowhunters, have not shown such powers yet.
* The Aurënfaie from the ''Literature/{{Nightrunner}}'' series, being the resident flavor of [[OurElvesAreDifferent elves]], produce a fair number of these due to the ease with which their race can develop magical ability. However, most such Fighter/Sorcerers or Ranger/Sorcerers do not have the range or scope of power possessed by those who devote themselves more exclusively to magical pursuits. Orëska wizards and the Rhui'auros attain greater magical powers, but are usually pretty [[SquishyWizard squishy]].
* The Abhorsens in the ''Literature/OldKingdom'' series, also the Royal Guard, and possibly the Clayr Librarians. Pretty much any magic user in fact: even the Ancelstierran's [=NPRD=] hedge-mages scrape together some basic enchanted weapons to complement their even more basic spellcasting.
** And by "enchanted weapons", we mean 1920s military-issue bayonets with Charter marks drawn on them in ''literal'' chalk. Properly made enchanted weapons are used in a variety of complex spells even if their wielder can't really swordfight.
* Lyra from ''Literature/PassingThrough'' is both a skilled swordswoman and a powerful spellcaster. At first glance she is usually taken for some minor Lordling's elite guard or messenger, as her beauty and refinement set her apart from most mere footsoldiers. In battle, she's more than willing to take on most single opponents with her blade, reserving her magic for diversions, last-minute saves, and for when she is confronted with multiple foes at once. Her offensive spells are mainly limited to various forms of lightning discharges (which works ''great'' against foes with metal armor).
* ''Literature/PercyJacksonAndTheOlympians'' and ''Literature/TheHeroesOfOlympus'' has the children of Hecate. Like all [[DivineParentage demigods]], they are good fighters with weapons, but at the same time also (more or less) powerful mages.
* ''LightNovel/TheReunionWithTwelveFascinatingGoddesses'' has Spirit knights, who form contracts with magical spirits that allow them to [[InstantArmor summon suits of armour]] in addition to casting magic.
* A very reluctant Milla becomes this in ''Literature/TheSeventhTower''.
** Crow is capable of low-level combat-related sunstone magic (Red Rays of Destruction) and is deadly with the throwing knife.
* Lifebinders in ''Literature/ShadowOfTheConqueror,'' who use their magic to enhance their physical and mental attributes and so become incredibly powerful warriors, while also being capable of [[InASingleBound massive leaps]] and [[WallCrawl Wall Crawls]], among other powers. Any [[CombatMedic Lightbringer]] or [[ComboPlatterPowers Worldbinder]] who trains themselves in combat is also a Magic Knight, which is quite frequent considering [[WorldOfBadass the nature of the setting]].
* The Warrior Druids from ''Literature/{{Shannara}}'', as exemplified by Risca in ''Literature/FirstKingOfShannara''. Unlike the rest of the Druids, they channel their magic through their weapons for exceptionally destructive results.
* The eponymous group of Creator/JohnRingo's ''Literature/SpecialCircumstances'' group is composed almost entirely of these, from a wide range of religious beliefs.
* ''Literature/TheStormlightArchive'', has the Knights Radiant in the backstory, as well as Szeth son son Vallano, although he's more of a magic ninja. Also [[spoiler: Kaladin is a Magic Knight in training as of the end of the first book.]].
** Creator/BrandonSanderson's magic systems in general lend themselves to Magic Knights, as most of them can be used to enhance the wielder's body in some way (no {{Squishy Wizard}}s here!). The only real exceptions are Awakeners from ''Literature/{{Warbreaker}}'' (powerful Awakeners, though they live a long time and don't get sick, aren't necessarily any tougher than ordinary people; Vasher could still fit the definition, being very good at Awakening and handy with a sword) and Soulcasters from ''Way of Kings'' (since their power is focused on changing things on a elemental level, and things removed from the base elements are harder and harder to create).
* Richard of the ''Literature/SwordOfTruth'' series qualifies in later books; though he never ''quite'' gets a handle on just how to use his magic, he's still able to use it to devastating effect, and he's an almost unbeatable swordsman, partially thanks to magic.
** D'Hara tries to avert this with the Lord Rahl. He's the magic against magic, they're the steel against steel. Some Lords Rahl don't like ''rules''.
** Mord-Sith. They're anti-magic knights. With a magic torture stick.
** A Confessor in the Con Dar is this. And creepy as all get-out.
** Nathan Rahl wears a sword through much of the series. Many of his friends ask him why he needs a sword when he's a hilariously-powerful wizard. Then the Pristinely Ungifted show up. The Pristinely Ungifted aren't even immune to magic, ''they have no connection to it whatsoever''. To them, magic might as well not exist except when it does something like hold someone off the ground (where they see the person in the air even if they don't understand) and some poorly-defined subset of Subtractive Magic, which they have some connection to because they're mortal.
* In Jennifer Roberson's Tiger and Del series, Delilah begins as this (though her frost-based magical abilities, as channeled through her sword, are limited in the Southron heat) and Tiger becomes this (after having begun the series as an [[MasterSwordsman expert and widely-feared sword-dancer]]).
* The ''Literature/TortallUniverse'' has multiple Gifted knights who are trained in magic alongside the usual knight skills. Some notable examples are Alanna, who has both healing and destructive magic, Jonathan, and Duke Gareth. A few of Kel's yearmates from ''Literature/ProtectorOfTheSmall'' also grow up to be this.
* In ''Literature/TheTraitorSonCycle'':
** The Red Knight is a great warrior with some degree of magical talent, which he deliberately leaves unused in hopes that it would atrophy and disappear. However, the circumstances force him to be more open with it and he eventually comes to rely on both his physical and magical skills in combat.
** The Order of Saint Thomas is an entire ChurchMilitant of magic-using knights.
* In Valentin Ivashchenko's ''Warrior and Mage'' and ''Dancing Flame'' (''Воин и маг'', ''Танцующее Пламя'', Валентин Иващенко):
** [[HeirClubForMen Male]] mages born into noble families learn magic by the imperial decree, and aquire decent melee skills due to [[BlueBlood common requirements]] for boys in noble families, e.g. [[RoyalsWhoActuallyDoSomething Yan]] and Valle. Depending on species, family, country and culture, this may also include noble girls.
** Mages born from commoners may choose a military career as an effective but appropriately risky way to fame, fortune and possibly nobility. Those willing to become front-line mages receive excessive soldier training to yield valuable combat specialists for the army.
** Those willing to trade their future and the very possibility of bearing children for revenge can become "night huntresses", gaining both magic and combat skill from a possible DealWithTheDevil. As a part of his quest to prove that DarkIsNotEvil, Valle makes a habit to find, hire or pardon and redeem them.
** With the discovery of the [[GeometricMagic power of the Signs]], which works [[GameBreaker without requiring magic skill]], every skilled warrior might be instantly promoted to Magic Knight upon mastering the Signs. Valle, already a very powerful mage to begin with, pulls a [[GodModeSue badly described gambit]] for [[AGodAmI immortality and god status]] with the Signs.
* In Vitaliy Zykov's ''Way Home'' (''Дорога домой'', Виталий Зыков):
** K'irsan becomes this by being both an [[TheRedMage unwilling heir to several species' magics]] and learning from a [[ImplausibleFencingPowers heir of the]] [[MageKiller rare swordfighting school designed to fight mages in melee]].
** Oleg aquires decent melee skills as part of his apprentice studies under Ayrung, who also strives to fit this trope.
** Urgh (goblin) shamans are well-versed in combat and use various amulets and enchanted items in battle. With training, they can use lesser RitualMagic or {{SummoningRitual}}s on the battlefield to devastating effect.
** Necromancers of Nekrond are proficient with their signature sickles in melee, partially due to pure necromancy being RitualMagic. They might open combat with lesser BlackMagic spells or trigger [[SummonMagic summoning artifacts]] to compensate.
* Rand al'Thor in ''Literature/TheWheelOfTime''. He learns to use a sword from a blademaster -- and becomes a master in his own right -- before he even finds himself a Saidin teacher, justifying the trope. He even takes it to new and amusingly literal places by using a sword ''made of magical fire''. Later books in the series deconstruct the trope, with other channellers pointing out that even with a magic sword, his swordsmanship is meaningless compared to his strength in Saidin. Between [[spoiler: losing his hand]] and [[spoiler: regaining the memories of his past life]] he discards the trope entirely. By the end of the series he has stopped fighting like a swordsman, magical or otherwise, and started using weaves that resemble artillery, rocket propelled grenades, bullets, and other more efficient weapons. Predictably, he runs a [[PersonOfMassDestruction personal World War I]] on the armies he faces.
** Some Asha'man are not powerful enough to weave any effective weapons, and keep using the physical weapons that they'd learned before becoming Asha'man.
** One of [[QuirkyMinibossSquad the Forsaken]], Demandred, (the FourStarBadass of the Shadow and one of Rand's {{shadow archetype}}s) also proves to be this in the last book, showing himself as a master of both physical and channeling-based combat. [[spoiler: He's so good that it takes three increasingly epic [[MasterSwordsman blademasters]] and a former [[DarkMessiah False Dragon]] in succession to take him down.]]
* General Helkazard from ''Literature/{{Noob}}'' is both TheArchmage and one of the most powerful warriors of the setting. The only reason his status as best fighter is uncertain is that we have yet to see the BioAugmentation boosted Keynn Lucans fight [[spoiler:and Helkazard got killed by a character that gives every hint of being more powerful than any of them]].
* ''Literature/TheBlackSwan'': Von Rothbard can skillfully use both magic and his sword. He is [[GenreSavvy aware of]] the {{squishy wizard}} trope, and consciously acted to avert it this way, along with warding himself against any damage from normal weapons. However, he remains unwarded against gold or silver, so he can use a small silver dagger for {{blood magic}}. [[spoiler: It's what does him in at the end.]]
* In ''Literature/RiversOfLondon'', Peter, Nightingale and [[spoiler: Lesley]] are, in addition to wizards, fully trained police officers, quite capable of stopping a suspect without using magic at all if that seems the simpler option.

to:

[[folder:Literature]]
[[folder:Toys]]
* ''Alien'' by Igor Dravin (''Чужак'', Игорь Дравин):
* Literature/TheBrightestShadow: Nearly nonexistent, as all forms of magical training also involve training
In Toys/{{Bionicle}}, the body. Graenin is exactly this and Slaten appears to be moving that way.
** All mages of the Hunters' Guild
Toa are Magic Knights by necessity. Non-mages compensate either by being werebeasts or using ImplausibleFencingPowers.
** While the Rangers' Guild employs a few non-combat mages, e.g. for interrogation, those on the front-line also fit this trope.
** The Clan of the Lynx has few mages, but those combine their clan's undisputed martial skill with battle-honed magic.
** Vlad takes his pupils through TrainingFromHell, as their primary
specialized magic is mostly siege-grade RitualMagic, and later develops a style to use that school of magic for quick close combat spells.
** Death mages fuel their magic with the very "power of death" spilled in the area where sentients die. They are necessarily skilled in providing said power by killing the first opponents by mundane means, although prefer to leave the dirty work to their companions.
* Demons in ''Literature/ArtemisFowl: The Lost Colony'' are divided into two castes: ordinary demons develop no magical power, but metamorphose into monstrous forms when they come of age, while warlocks develop magical talent instead of muscle. [[spoiler:Demon warlord Leon Abbott managed to steal some magical power from a warlock when he interrupted a spellcasting ritual and caused a freak accident, and uses the stolen magic to secretly bewitch the rest of demonkind into serving him.]]
* Garion from ''Literature/TheBelgariad'' series qualifies, being both a skilled (eventually) sorcerer and wielder of a {{BFS}} with the MacGuffin stuck on its pommel.
* Veres from ''Literature/LoyalEnemies'' feels comfortable with both his magic and his sword, and uses both to deadly effect. It's implied that most monster hunters are Magic Knights, as even if one of their talents won't work on a [[OurMonstersAreDifferent darkling]], the other will, and they need the extra reflexes and HealingFactor magic gives them.
* This goes back to 12th century ''chansons de geste'' with Maugis, Charlemagne's Wizard in Shining Armor.
* Pretty much all Citizens from ''Literature/CodexAlera'', as half the elements greatly bolster ability at swordfighting. Depending on the individual, they'll depend on swords or manifested furies to varying extents. It's also taken literally, in that the most powerful mages are usually recruited as royal knights. This is most [[IBelieveICanFly obvious]] with the [[BlowYouAway Knights Aeris]].
* Some could interpret various characters in the ''Literature/{{Darkover}}'' series this way, as many Comyn lords were both trained as warriors and also possessed [[PsychicPowers psionics]].
* Basically the [[PlanetOfHats hat]] of the Patryns from ''Literature/TheDeathGateCycle''. As their magic is primarily physical in nature, easy to activate because it stems from the runes tattooed onto their bodies, and absolutely necessary to survive in the DeathWorld they're trapped in, they're the undisputed masters of combining it with more traditional combat skills. Even [[AntiVillain Lord Xar]], leader of the Patryns, despite looking like the stereotypical "robed and bearded old wizard" and relying primarily on magic alone, is explicitly noted to be a deadly swordsman and in incredible condition for a man his age.
* Lots of these throughout the ''Literature/{{Deryni}}'' works, including:
** {{The Order}}s of the Michaelines and the Anvillers are full of these types, specifically trained to be both warriors and mages.
** Alaric Morgan, Duke of Corwyn is Lord General of the Armies, King's Champion, and a Deryni sorcerer. His magic has the usual limits of all Deryni powers (requiring concentration to use it, for starters), and his arcane education is
knights, each limited thanks to the [[BanOnMagic persecutions]].
** To a lesser extent, Duncan [=McLain=], Bishop-Duke of Cassan has both military and magical training. In addition to the limitations of Deryni magic, Duncan is a cleric who spent many years at university and in TheChurch, but he is shown both practising sword fighting and engaging in actual combat.
** Younger men coming into their own as warrior mages include King Kelson Haldane, Dhugal [=MacArdry=] [[spoiler: [=McLain=]]], and King Liam-Lajos II Furstán.
* Mustrum Ridcully from Creator/TerryPratchett's ''Literature/{{Discworld}}''. Oh, all of the Wizards like to get the occasional whack in with their staff, but Ridcully is definitely the best at it (aside from the librarian, an orangutan), and is pretty good in a boxing match (not common amongst wizards), and also owns a pretty good crossbow (i.e., can take out two people with a single shot, and still keep going). This is because Ridcully is a [[StoutStrength fitness-obsessed]] EgomaniacHunter, making him physically far superior to the rest of the (highly sedentary) faculty.
* Morrolan and Aliera from the ''Literature/{{Dragaera}}'' series. Canonically, Morrolan is a better swordsman and Aliera is a better sorcerer, but Vlad notes that this is usually irrelevant because they're both so good at either. Most Dragaeran warriors qualify, because they are naturally strong, sorcery is readily available, and they have extremely long lifespans to master both skills.
* Due to various reasons, James from ''Literature/TheDragonKnight'' series, is a Barron, [[SelfProclaimedKnight due to a lie he'd told a local knight]], who [[InvoluntaryShapeshifting found himself turning into a dragon at random]]. Thanks to some help from a friendly Magikian, James was able to make this a more [[VoluntaryShapeshifting useful ability.]] He has also figured out other useful abilities, such as being able to travel under the water, teleport, create a shield, disguise himself as another person, heal injuries, cause paralysis, and make people wish they'd never messed with him. Only limitation is that he can't do any actual harm. As for ordinary knightly weaponry, he's okay with those, but nothing like his friends who have trained since they were young. Oh, and there's a reason he's called the DragonKnight. He's also saved England, and those he cares about, multiple times.
* Lord Ariakas in ''Literature/{{Dragonlance}}''. Bonus points for also being the most powerful man on Krynn until Raistlin's rise.
* ''Literature/TheDresdenFiles'':
** Pretty much all the Wardens in the series qualify. Every Warden should be able to use both magic and melee to devastating effect. And, uh, revolvers, semiautomatics, the occasional shotgun, a grenade or two and even, on one remarkable occasion, [[NuclearOption a nuke]]. This is {{justified|Trope}} by the Laws of Magic, which, among other things, forbid wizards from killing humans, and only humans, with magic (there are some grey areas, such as a self-defense clause which kept Harry alive after his duel with his EvilMentor). Thus, all killing blows must be done with a sword or by some other means. Unless they're in self-defense. But when the swords are spelled to ''cut through enemy enchantments'', why wouldn't you use them?
** Binder, a one-trick wizard who could call up hordes of mooks also carries a web of concussion grenades.[[note]]He also was smart enough to know that being caught with any unused ones afterwards was a bad idea -- 'friendly fire' was, technically, an issue. Probably why he's ''still'' alive despite being the weakest (relative) wizard on the battlefield....[[/note]]
** Harry himself qualifies, prioritizing his physical fitness, and almost always carrying his favoured 'Dirty Harry Special' revolver. He surprises his first book's villain by being able to throw a punch at the man rather than be a SquishyWizard who abstains from physical combat, and later on begins training in and using staff combat. Since he's carrying one around for magic anyways, he might as well know how to hit someone with it.
** Ebenezer [=McCoy=], retired commander of the Wardens, is perfectly fine shooting someone with his shotgun as he is killing enemies with magic. A true pragmatist and deadly nemesis, he will use the best method to handle his enemies.
** The Summer and Winter Knights of their respective courts are this. Each one has shown to have swordsmanship skills, close combat training, or specializes in modern weaponry and ambush tactics. This is in addition to the Winter and Summer magic they have at their command, making them ''literal'' Magic Knights. It helps that the Mantle of the Knight has [[PowersAsPrograms programmed into it many different magics]] and it only takes the mortal knight to assign a spell name to that magic to use it. So a man who has no magical experience before can conjure that mante's magic after some training.
* Serroi, of Creator/JoClayton's ''[[Literature/TheDuelOfSorceryTrilogy Duel of Sorcery]]'' and ''Dancer'' trilogies, develops a rather powerful innate magical ability over the course of the first series, but never seems to lose her formidable (especially considering she's ''[[WaifFu tiny]]'') martial skills. (In the hands of an author less skilled than Clayton, Serroi would probably have been a GodModeSue.)
* The Pandion Knights (and the other three Elene orders of Holy Knights) of Creator/DavidEddings' ''Literature/TheElenium''. Magic is technically considered heresy in their ChurchMilitant, since it involves [[ReligionIsMagic calling on foreign gods]], but the Knights get a [[OmniscientMoralityLicense special dispensation]].
* Literature/TheElricSaga: Elric of Melnibone. An Albino Wizard whose sword is cursed, giving him part of the LifeEnergy of the people he kills. He's specifically too weak to use most of the magic he knows, but after killing dozens of men in combat and feeding on their souls that can change. BTW he's the ''hero''.
** It's easy to forget because [[SoulCuttingBlade Stormbringer]] is so iconic, but Elric is actually a competent (if not necessarily superhuman) swordsman and highly skilled wizard even without the runeblade so long as he stays properly medicated. It's only when he has access to ''neither'' his sword nor the right drugs that his condition becomes a problem.
** Elric's also far from alone. Magic in the Young Kingdoms is largely slow and ritualistic, mostly involving getting the attention and help of supernatural entities who aren't exactly on speed dial (Elric ''can'' sometimes get help a bit faster in an emergency, but that's by virtue of having inherited all the ancient pacts between those beings and specifically the rulers of Melnibone), so a wizard who expects to see close combat once in a while is well advised to also brush up on their actual fighting skills. It's at the very least implied that many Melnibonean and Pan Tangian nobles are thus examples of this trope.
* ''Eyes of Silver'', by Creator/MichaelStackpole, has two versions: the Church holds any use of magic on living things to be heresy, so there are battle-priests who enchant their weapons and armor and airship-borne aetherines with enchanted wings to let them fly. The Ataraxian heretics, on the other hand, believe that God forbids the use of magic on anything but the living, and consequently each have a distinct form of magical combat power ranging from increased strength to teleportation.
* In ''Literature/ForgingDivinity'', Taelien is a swordsman who uses his ExtraOreDinary abilities to manipulate his sword's mass and structure in battle. He also has some level of ability to conjure fire, but he isn't as proficient at it.
* Some wizards of ''Literature/HarryPotter'' have also been accomplished swordsmen. A prime example is Godric Gryffindor, one of the founders of [[WizardingSchool Hogwarts]], whose [[CoolSword sword]] is an important magical artifact. Sirs Cadogan and Nicholas de Mimsy-Porpington also (presumably) count, though neither is ever seen wielding magic (and Cadogan is as likely to drop the sword on his foot as he is to stick it in someone else). Harry himself shows shades of this during the climax of ''Literature/HarryPotterAndTheChamberOfSecrets'', where the young wizard-in-training uses the Sword of Gryffindor to slay a basilisk and save [[DamselInDistress Ginny Weasley]]. [[Literature/HarryPotterAndTheDeathlyHallows Five years later]], Neville Longbottom (who TookALevelInBadass and became a powerful wizard) has his turn when he uses the Sword to [[spoiler:slay Nagini, aka Voldemort's last [[SoulJar horcrux]]]].
* Jack Swift of ''Literature/TheHeirChronicles'' was born a wizard but, lacking a weirstone, was implanted with that of a warrior. As a result he has the physical prowess and
specific ElementalPowers. Includes [[DishingOutDirt earth]], [[PlayingWithFire other tricks]] of the warrior guild but can still manage certain low-level charms.
* Almost all Heralds,
fire]], [[BlowYouAway air]], and many of the Tayledras, in Mercedes Lackey's ''Literature/HeraldsOfValdemar'' series are skilled in both magic (and/or [[PsychicPowers Mind-Magic]]) and physical combat. While the more powerful mages tend to rely much more on their magic than they do on their physical skills, a good many of them still maintain and make use of those skills, and all Heralds up to and including the royal family are expected to develop as much combat ability as they can. In particular, every one of them is required to be a competent archer.
** Similarly, in her Literature/TalesOfTheFiveHundredKingdoms, Champions are physical fighters who have just enough magic to enhance their weapons and/or armor, making them capable of fighting magical foes.
** Many of the Griffons were this, being already powerful physically, but also capable of magic.
** For a woman who was mage or warrior, the Sword Need could provide this, making mages into deadly warriors, or providing immunity to magic for warriors.
* Shades, Elves, and Dragon Riders tend to specialize this way in the Literature/InheritanceCycle. Magic and swordplay are often listed as "the essential skills of a Dragon Rider."
* ''Literature/TheKaneChronicles'' has five schools of magic. And one of them is the school of the combat magicians.
* In Creator/NickPerumov's ''Literature/KeeperOfTheSwords'' series, there is an order of Battle Mages, who are strong magically, but also can fight with regular weapons, or with magically augmented weapons. One member of it, Klara Huemmel, "Preferred to rely on steel rather than magic. And she outlived many who had different preferences."
**
[[MakingASplash water]]. Also young Sylvia, who is not very strong, but quite skilled with weapons. She also gets a big magic sword for most of series.
* The titular Literature/KnightsOfTheBorrowedDark are this, combining their {{power|AtAPrice}}s with extensive combat skill to deadly effect.
* Gandalf from ''Literature/TheLordOfTheRings'' (the movies in particular) is skilled at swinging a sword (and carries a glowing Elvish longsword, Glamdring) along with his MagicStaff
includes less-common powers like [[GreenThumb plant control]], [[ExtraOreDinary iron]], and actual magic abilities.
** Finrod (Galadriel's brother from ''Literature/TheSilmarillion'') too. A warrior who died killing a venomous werewolf with his bare hands, he also fought Sauron in a [[MagicMusic magical singing duel]]. He was the most powerful known telepath among all elves, ever.
* Anomander Rake from Creator/StevenErikson's ''Literature/MalazanBookOfTheFallen'' is both an [[TheArchmage Archmage]] and a MasterSwordsman. During the Enfilade at Pale in ''Literature/GardensOfTheMoon'', the Malazan Empire fields the 2nd Army's mage cadre ''and'' four High Mages against Anomander Rake ''alone'' and still suffers losses. He is also the only being alive who has the skill and willpower to wield the [[ForgedByTheGods forged by the Elder God Draconus]] {{BFS}} [[NamedWeapons Dragnipur]] that [[YourSoulIsMine consumes souls]] and holds the rank of Seventh in the island nation of the Seguleh, whose society is built on AsskickingEqualsAuthority with social ranks being determined by fighting. To be fair, he's had [[ReallySevenHundredYearsOld a couple millennia]] of time to perfect either skill and is an [[PhysicalGod Ascendant]].
* The [[{{Nephilim}} shadowhunters]] from ''Literature/TheMortalInstruments'' could qualify. For though they
{{gravity|Master}}. They have a [[LightningBruiser fighting style in which they need to be strong, fast and resilient]], they also have the ability strict moral code, centering around ThouShaltNotKill.
** They generally charge their [[ElementalWeapon melee weapons]]
to create magical effects through the angelic runes. But Jace explicitly states that the shadowhunters are not real magicians.
*** [[BigBad Valentine]] and Sebastian Morgenstern have dealt with black magic. Joyce Fairchild later says that at least Valentine came
an ElementalPunch as close to a sorcerer as a shadowhunter can.
** Lilith is not only a demon and a powerful witch, but also in a fight underestimated.
** The prequel ''Literature/TheInfernalDevices'' shows Tessa Gray. She recognizes at the beginning of the plot that she has magical powers. But because she lives under shadowhunters and falls in love with one of them, she also learns a lot about martial arts. By the end of the storyline, she's become a fighter capable of fighting a demon, but she's not fighting as well as a true shadowhunter.
*** Tessas children in ''Tales of the Shadowhunter-Academy'' have demonic powers because of their origins.
** It is zigzagged with the [[TheFairFolk fairies]]. They often have powerful, magical powers, but you never see them use them in a fight. Whether fairies simply prefer to fight without magic, or their magic is not needed for combat, or there is another reason is unknown.
*** [[UnevenHybrid Kit Herondale]] from ''Literature/TheDarkArtifices'', is a shadowhunter descended from mighty fairies. And he can also use his fairy magic in combat. Mark and Helen Blackthorn, who are also hybrids of fairies and shadowhunters, have not shown such powers yet.
* The Aurënfaie from the ''Literature/{{Nightrunner}}'' series, being the resident flavor of [[OurElvesAreDifferent elves]], produce a fair number of these due to the ease with which their race can develop magical ability. However, most such Fighter/Sorcerers or Ranger/Sorcerers do not have the range or scope of power possessed by those who devote themselves more exclusively to magical pursuits. Orëska wizards and the Rhui'auros attain greater magical powers, but are usually pretty [[SquishyWizard squishy]].
* The Abhorsens in the ''Literature/OldKingdom'' series, also the Royal Guard, and possibly the Clayr Librarians. Pretty much any magic user in fact: even the Ancelstierran's [=NPRD=] hedge-mages scrape together some basic enchanted weapons to complement their even more basic spellcasting.
** And by "enchanted weapons", we mean 1920s military-issue bayonets with Charter marks drawn on them in ''literal'' chalk. Properly made enchanted weapons are used in a variety of complex spells even if their wielder can't really swordfight.
* Lyra from ''Literature/PassingThrough'' is both a skilled swordswoman and a powerful spellcaster. At first glance she is usually taken for some minor Lordling's elite guard or messenger, as her beauty and refinement set her apart from most mere footsoldiers. In battle, she's more than willing to take on most single opponents with her blade, reserving her magic for diversions, last-minute saves, and for when she is confronted with multiple foes at once. Her offensive spells are mainly limited to various forms of lightning discharges (which works ''great'' against foes with metal armor).
* ''Literature/PercyJacksonAndTheOlympians'' and ''Literature/TheHeroesOfOlympus'' has the children of Hecate. Like all [[DivineParentage demigods]], they are good fighters with weapons, but at the same time also (more or less) powerful mages.
* ''LightNovel/TheReunionWithTwelveFascinatingGoddesses'' has Spirit knights, who form contracts with magical spirits that allow them to [[InstantArmor summon suits of armour]] in addition to casting magic.
* A very reluctant Milla becomes this in ''Literature/TheSeventhTower''.
** Crow is capable of low-level combat-related sunstone magic (Red Rays of Destruction) and is deadly with the throwing knife.
* Lifebinders in ''Literature/ShadowOfTheConqueror,'' who use their magic to enhance their physical and mental attributes and so become incredibly powerful warriors, while also being capable of [[InASingleBound massive leaps]] and [[WallCrawl Wall Crawls]], among other powers. Any [[CombatMedic Lightbringer]] or [[ComboPlatterPowers Worldbinder]] who trains themselves in combat is also a Magic Knight, which is quite frequent considering [[WorldOfBadass the nature of the setting]].
* The Warrior Druids from ''Literature/{{Shannara}}'', as exemplified by Risca in ''Literature/FirstKingOfShannara''. Unlike the rest of the Druids, they channel their magic through their weapons for exceptionally destructive results.
* The eponymous group of Creator/JohnRingo's ''Literature/SpecialCircumstances'' group is composed almost entirely of these, from a wide range of religious beliefs.
* ''Literature/TheStormlightArchive'', has the Knights Radiant in the backstory, as well as Szeth son son Vallano, although he's more of a magic ninja. Also [[spoiler: Kaladin is a Magic Knight in training as of the end of the first book.]].
** Creator/BrandonSanderson's magic systems in general lend themselves to Magic Knights, as most of them can be used to enhance the wielder's body in some way (no {{Squishy Wizard}}s here!). The only real exceptions are Awakeners from ''Literature/{{Warbreaker}}'' (powerful Awakeners, though they live a long time and don't get sick, aren't necessarily any tougher than ordinary people; Vasher could still fit the definition, being very good at Awakening and handy with a sword) and Soulcasters from ''Way of Kings'' (since their power is focused on changing things on a elemental level, and things removed from the base elements are harder and harder to create).
* Richard of the ''Literature/SwordOfTruth'' series qualifies in later books; though he never ''quite'' gets a handle on just how to use his magic, he's still able to use it to devastating effect, and he's an almost unbeatable swordsman, partially thanks to magic.
** D'Hara tries to avert this with the Lord Rahl. He's the magic against magic, they're the steel against steel. Some Lords Rahl don't like ''rules''.
** Mord-Sith. They're anti-magic knights. With a magic torture stick.
** A Confessor in the Con Dar is this. And creepy as all get-out.
** Nathan Rahl wears a sword through much of the series. Many of his friends ask him why he needs a sword when he's a hilariously-powerful wizard. Then the Pristinely Ungifted show up. The Pristinely Ungifted aren't even immune to magic, ''they have no connection to it whatsoever''. To them, magic might as well not exist except when it does something like hold someone off the ground (where they see the person in the air even if they don't understand) and some poorly-defined subset of Subtractive Magic, which they have some connection to because they're mortal.
* In Jennifer Roberson's Tiger and Del series, Delilah begins as this (though her frost-based magical abilities, as channeled through her sword, are limited in the Southron heat) and Tiger becomes this (after having begun the series as an [[MasterSwordsman expert and widely-feared sword-dancer]]).
* The ''Literature/TortallUniverse'' has multiple Gifted knights who are trained in magic alongside the usual knight skills. Some notable examples are Alanna, who has both healing and destructive magic, Jonathan, and Duke Gareth. A few of Kel's yearmates from ''Literature/ProtectorOfTheSmall'' also grow up to be this.
* In ''Literature/TheTraitorSonCycle'':
** The Red Knight is a great warrior with some degree of magical talent, which he deliberately leaves unused in hopes that it would atrophy and disappear. However, the circumstances force him to be more open with it and he eventually comes to rely on both his physical and magical skills in combat.
** The Order of Saint Thomas is an entire ChurchMilitant of magic-using knights.
* In Valentin Ivashchenko's ''Warrior and Mage'' and ''Dancing Flame'' (''Воин и маг'', ''Танцующее Пламя'', Валентин Иващенко):
** [[HeirClubForMen Male]] mages born into noble families learn magic by the imperial decree, and aquire decent melee skills due to [[BlueBlood common requirements]] for boys in noble families, e.g. [[RoyalsWhoActuallyDoSomething Yan]] and Valle. Depending on species, family, country and culture, this may also include noble girls.
** Mages born from commoners may choose a military career as an effective but appropriately risky way to fame, fortune and possibly nobility. Those willing to become front-line mages receive excessive soldier training to yield valuable combat specialists for the army.
** Those willing to trade their future and the very possibility of bearing children for revenge can become "night huntresses", gaining both magic and combat skill from a possible DealWithTheDevil. As a part of his quest to prove that DarkIsNotEvil, Valle makes a habit to find, hire or pardon and redeem them.
** With the discovery of the [[GeometricMagic power of the Signs]], which works [[GameBreaker without requiring magic skill]], every skilled warrior might be instantly promoted to Magic Knight upon mastering the Signs. Valle, already a very powerful mage to begin with, pulls a [[GodModeSue badly described gambit]] for [[AGodAmI immortality and god status]] with the Signs.
* In Vitaliy Zykov's ''Way Home'' (''Дорога домой'', Виталий Зыков):
** K'irsan becomes this by being both an [[TheRedMage unwilling heir to several species' magics]] and learning from a [[ImplausibleFencingPowers heir of the]] [[MageKiller rare swordfighting school designed to fight mages in melee]].
** Oleg aquires decent melee skills as part of his apprentice studies under Ayrung, who also strives to fit this trope.
** Urgh (goblin) shamans are well-versed in combat and use various amulets and enchanted items in battle. With training, they can use lesser RitualMagic or {{SummoningRitual}}s on the battlefield to devastating effect.
** Necromancers of Nekrond are proficient with their signature sickles in melee, partially due to pure necromancy being RitualMagic. They might open combat with lesser BlackMagic spells or trigger [[SummonMagic summoning artifacts]] to compensate.
* Rand al'Thor in ''Literature/TheWheelOfTime''. He learns to use a sword from a blademaster -- and becomes a master in his own right -- before he even finds himself a Saidin teacher, justifying the trope. He even takes it to new and amusingly literal places by using a sword ''made of magical fire''. Later books in the series deconstruct the trope, with other channellers pointing out that even with a magic sword, his swordsmanship is meaningless compared to his strength in Saidin. Between [[spoiler: losing his hand]] and [[spoiler: regaining the memories of his past life]] he discards the trope entirely. By the end of the series he has stopped fighting like a swordsman, magical or otherwise, and started using weaves that resemble artillery, rocket propelled grenades, bullets, and other more efficient weapons. Predictably, he runs a [[PersonOfMassDestruction personal World War I]] on the armies he faces.
** Some Asha'man are not powerful enough to weave any effective weapons, and keep using the physical weapons that they'd learned before becoming Asha'man.
** One of [[QuirkyMinibossSquad the Forsaken]], Demandred, (the FourStarBadass of the Shadow and one of Rand's {{shadow archetype}}s) also proves to be this in the last book, showing himself as a master of both physical and channeling-based combat. [[spoiler: He's so good that it takes three increasingly epic [[MasterSwordsman blademasters]] and a former [[DarkMessiah False Dragon]] in succession to take him down.]]
* General Helkazard from ''Literature/{{Noob}}'' is both TheArchmage and one of the most powerful warriors of the setting. The only reason his status as best fighter is uncertain is that we have yet to see the BioAugmentation boosted Keynn Lucans fight [[spoiler:and Helkazard got killed by a character that gives every hint of being more powerful than any of them]].
well.
* ''Literature/TheBlackSwan'': Von Rothbard can skillfully use both magic ** Most after 2006 used a combination of an elemental melee weapon and his sword. He is [[GenreSavvy aware of]] the {{squishy wizard}} trope, and consciously acted to avert it this way, along with warding himself against any damage from normal weapons. However, he remains unwarded against gold or silver, so he can use a small silver dagger for {{blood magic}}. [[spoiler: It's what does him in at the end.]]
* In ''Literature/RiversOfLondon'', Peter, Nightingale and [[spoiler: Lesley]] are, in addition to wizards, fully trained police officers, quite
firearm, making them SwordandGun fighters.
** Three Toa are
capable of stopping doing a suspect without using magic FusionDance and combining into one larger, more powerful Toa. Six could create new, unbreakable materials through AllYourPowersCombined. Used at all if that seems one point to [[SealedEvilInACan seal the simpler option.big bad in a can]].
** Every Toa is equipped with a [[MaskofPower Kanohi Mask]], granting them [[ComboPlatterPowers additional powers]].



[[folder:Live-Action TV]]
* A lot of characters in the ''Franchise/{{Buffyverse}}''.
** Giles is seen in the series only as a [[BadassNormal watcher and fighter]], but in the comics, he is also a warlock, which is why he qualifies for this trope.
** Wesley starts more as an annoyance, but over four seasons, [[TookALevelInBadass he becomes a good demon hunter]], and in the fifth season, a warlock.
** Drusilla has magic powers by nature, and being a vampire is not only very strong, but also a good fighter. But actually she is not a real witch.
** Kumiko Ishihara from the comics is a vampire, and at the same time she is also a witch.
** Lindsey starts as an ordinary lawyer. But when he returns to Los Angeles, he has become a warlock. He also became a swordsman, and he is strong enough to stay on the same level with Angel.
** Cyvus Vail, Vocah and Darrow Steele are much stronger than humans as [[OurDemonsAreDifferent demons]] (Darrow is a half-demon) and have proven themselves in combat. At the same time they are also powerful warlocks.
** Cordelia is transformed in the course of the plot into a half-demon. At this time, she is already a swordsman and demon hunter, but also gets magical powers. However, she is not a real witch.
** The half-demon Whistler can fight with both strength and magical powers.
* Series/KamenRiderWizard and his Kamen Rider Beast. Both are magicians and do use magic heavily in combat, but also have a sword (in Wizard's case [[SwissArmyWeapon a sword that turns into a gun]]) they're skilled with which can be powered up by their magic. Wizard's SuperMode, Infinity Style, makes him an almost literal example, as the suit seems to have a KnightInShiningArmor motif and has a CoolSword that doubles as [[AnAxeToGrind an axe]] as his WeaponOfChoice. Bonus points for the sword being called the [[{{Excalibur}} Axcalibur]].
* A few other ''Franchise/KamenRider'' series also have [[SwissArmyHero alternate forms]] where this trope applies for lack of a better term; as the forms are not quite as good at fighting as a pure combat build but have special abilities to make up for it, while also not being so reliant on those abilities that the Rider becomes a SquishyWizard:
** Series/KamenRiderOOO's [=GataKiriBa=] Combo has a little less power than his JackOfAllStats [=TaToBa=] Combo, but it can [[DoppelgangerAttack self-duplicate]] and overwhelm the enemy with a ZergRush.
** Series/KamenRiderDrive's Type Technic. Crunching the performance numbers, Type Technic sits between MightyGlacier Type Wild and JackOfAllStats or FragileSpeedster Type Speed in terms of power, with marginal differences in jumping and running between Types Technic and Wild. What makes Type Technic unique, however, is that he's a [[{{Technopath}} master mechanic]] and [[ExcuseMeWhileIMultitask multitasker]] due to the functioning optics placed quite literally in the back of the helmet.
** Series/KamenRiderGhost's and Specter's Edison Damashii has a LightningGun and is generally sturdier than the other ranged-weapon forms, which focus on [[FragileSpeedster speed over defense]]. It can also absorb electricity. In the same series, Kamen Rider Necrom's Grimm Damashii is behind his other forms stat-wise, but it's his only one with ranged weaponry in the form of CombatTentacles.
** Series/KamenRiderBuild's [=HawkGatling=] combination. It has weaker stats than JackOfAllStats [=RabbitTank=], but where it lacks in brawn, jumping height or even running speed, it makes up for the ability to fly, as well as being an excellent marksman with its special weapon the Hawk Gatlinger.
* Believe it or not, ''Merlin'', the UrExample of the old wizard, once got up to this in the 1998 ''Series/{{Merlin|1998}}'' MiniSeries, where ''he'' wielded Excalibur before Arthur did, and used it to great effect. After all, he wasn't ''always'' old and frail.
* ''Series/{{Merlin 2008}}'':
** By Series 3, Merlin seems to use sword and sorcery equally well together to take down his enemies. It's likely he picked up fighting techniques purely in self-defense from a combination of always being attacked and Arthur's insistence upon using Merlin as a sparring partner (or practice dummy).
** Morgana knew how to use a sword effectively before she ever discovered that she had magic.
** Morgause is a witch and also a very skilled swordswoman.
* ''Series/MahouSentaiMagiranger'' and its adaptation ''Series/PowerRangersMysticForce'', where all major characters were magic users who were also skilled at physical fighting. Magiranger emphasizes this with a character named Dark Magic Knight Wolzard; Mystic Force does it with Wolzard's counterpart Koragg the Knight Wolf, as well as Daggeron the Solaris Knight.
* The Sentinel Knight from ''Series/PowerRangersOperationOverdrive,'' who has apparently been combining Zordon-level magic with hands-on ass-kicking for over ''250 million years.'' Baddies break out evil robots or MakeMyMonsterGrow? No problem, he'll ''turn himself giant at will.''
* Almost every magic-using character in ''Series/TheShannaraChronicles'' either starts out as or eventually becomes this. When Mareth is training with Allanon, she asks him why he's teaching her fencing when she could just rely on combat magic, and he tells her that magic has a heavy cost and that it's dangerous to depend too much on it.

to:

[[folder:Live-Action TV]]
[[folder:Visual Novels]]
* A lot ''VisualNovel/FateStayNight'': Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of characters releasing magical bursts of energy, but they are not used in the ''Franchise/{{Buffyverse}}''.
** Giles is seen
same way that mages cast spells; these attacks are probably more analogous to KiManipulation. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the series only Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a [[BadassNormal watcher mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and fighter]], but in while wielding any weapon he can also copy the comics, skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also a warlock, which is why he qualifies for this trope.
** Wesley starts more as an annoyance, but over four seasons, [[TookALevelInBadass he becomes a good demon hunter]], and in the fifth season, a warlock.
** Drusilla has magic powers by nature, and being a vampire is not only very strong, but also a good fighter. But actually she is not a real witch.
** Kumiko Ishihara from the comics is a vampire, and at
the same time reasons]].
** Rin is primarily a mage, but
she is also a witch.
** Lindsey starts as an ordinary lawyer. But when he returns to Los Angeles, he has become a warlock. He also became a swordsman, and he is strong enough to stay on the same level with Angel.
** Cyvus Vail, Vocah and Darrow Steele are much stronger than humans as [[OurDemonsAreDifferent demons]] (Darrow is a half-demon) and
notes that modern mages have proven themselves in combat. At the same time they are also powerful warlocks.
** Cordelia is transformed in the course of the plot into a half-demon. At this time,
taken steps to alleviate SquishyWizard syndrome. While she is already a swordsman and demon hunter, but also gets magical powers. However, she is not a real witch.
** The half-demon Whistler can fight with both
doesn't have super strength or anything similar, she's well-versed in basic martial arts and magical powers.
* Series/KamenRiderWizard and his Kamen Rider Beast. Both are magicians and do use magic heavily in combat, but also have a sword (in Wizard's case [[SwissArmyWeapon a sword that turns into a gun]]) they're skilled with which can be powered up by their magic. Wizard's SuperMode, Infinity Style, makes him an almost literal example, as the suit seems to have a KnightInShiningArmor motif and has a CoolSword that doubles as [[AnAxeToGrind an axe]] as his WeaponOfChoice. Bonus points for the sword being called the [[{{Excalibur}} Axcalibur]].
* A few other ''Franchise/KamenRider'' series also have [[SwissArmyHero alternate forms]] where this trope applies for lack of a better term; as the forms are not quite as good at fighting as a pure combat build but have special abilities to make up for it, while also not being so reliant on those abilities that the Rider becomes a SquishyWizard:
** Series/KamenRiderOOO's [=GataKiriBa=] Combo has a little less power than his JackOfAllStats [=TaToBa=] Combo, but it can [[DoppelgangerAttack self-duplicate]] and overwhelm the enemy with a ZergRush.
** Series/KamenRiderDrive's Type Technic. Crunching the performance numbers, Type Technic sits between MightyGlacier Type Wild and JackOfAllStats or FragileSpeedster Type Speed in terms of power, with marginal differences in jumping and running between Types Technic and Wild. What makes Type Technic unique, however, is that he's a [[{{Technopath}} master mechanic]] and [[ExcuseMeWhileIMultitask multitasker]] due to the functioning optics placed quite literally in the back of the helmet.
** Series/KamenRiderGhost's and Specter's Edison Damashii has a LightningGun and is generally sturdier than the other ranged-weapon forms, which focus on [[FragileSpeedster speed over defense]]. It
reasonably athletic. She can also absorb electricity. In the same series, Kamen Rider Necrom's Grimm Damashii apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is behind his other forms stat-wise, but it's his only one with ranged weaponry virtually helpless to defend herself. Other fighter mages seen in the form of CombatTentacles.
** Series/KamenRiderBuild's [=HawkGatling=] combination. It has weaker stats than JackOfAllStats [=RabbitTank=], but where it lacks in brawn, jumping height or even running speed, it makes up for the ability to fly,
franchise, such as well as being an excellent marksman with its special weapon the Hawk Gatlinger.
* Believe it or not, ''Merlin'', the UrExample of the old wizard, once got up to this in the 1998 ''Series/{{Merlin|1998}}'' MiniSeries, where ''he'' wielded Excalibur before Arthur did,
[[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]], and used it to great effect. After all, he wasn't ''always'' old and frail.
* ''Series/{{Merlin 2008}}'':
** By Series 3, Merlin seems to use sword and sorcery equally well together to take down his enemies. It's likely he picked up fighting techniques purely in self-defense from a combination of always being attacked and Arthur's insistence upon using Merlin as a sparring partner (or practice dummy).
** Morgana knew how to use a sword effectively before she ever discovered that she had magic.
** Morgause is a witch and also a very skilled swordswoman.
* ''Series/MahouSentaiMagiranger'' and its adaptation ''Series/PowerRangersMysticForce'', where all major characters were
[[MageKiller Kiritsugu Emiya]] show similar inclinations, mixing magic users who were also skilled at physical fighting. Magiranger emphasizes this spells in with a character named Dark Magic Knight Wolzard; Mystic Force does it with Wolzard's counterpart Koragg the Knight Wolf, as well as Daggeron the Solaris Knight.
* The Sentinel Knight from ''Series/PowerRangersOperationOverdrive,'' who has apparently been combining Zordon-level magic with hands-on ass-kicking for over ''250 million years.'' Baddies break out evil robots or MakeMyMonsterGrow? No problem, he'll ''turn himself giant at will.''
* Almost every magic-using character in ''Series/TheShannaraChronicles'' either starts out as or eventually becomes this. When Mareth is training with Allanon, she asks him why he's teaching her fencing when she could just rely on
hand-to-hand combat magic, and he tells her that magic has a heavy cost and that it's dangerous to depend too much on it.other weaponry.



[[folder:Myths & Religion]]
* Heroes from Myth/CelticMythology were often this, to the point where it was considered out of the norm for a prominent legendary figure to have only skill in the blade or only skill in magic, because of this however they were more often than not [[OneManArmy monsters in the battlefield]]
* One of the most famous cases of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being a [[TheTrickster Trickster Archetype]], the Monkey King was acknowledged for being the most dangerous in combat and for being a master of the Taoist Arts and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] and his penchant for mischief.
* Legends from Myth/HinduMythology also went into this trope more often than not, but in this case the fact that they were [[OneManArmy One-Man Armies]] was the most ''tame'' case scenario, in the most prominent, such as [[Literature/{{Mahabharata}} Arjuna, Karna]], [[Literature/{{Ramayana}} Rama, Hanuman and Indrajit]] they could very well '''''destroy the universe''''' if they weren't careful.
* Athena from Myth/ClassicalMythology zigzags this trope by having some magical powers (like turning people into spiders), and also being the Goddess of War. However, she's never seen fighting with both at once.

to:

[[folder:Myths & Religion]]
[[folder:Web Animation]]
* Heroes from Myth/CelticMythology were often this, [[VideoGame/FinalFantasyVIII Rinoa]] in ''WebAnimation/DeadFantasy'' is shown to the point be rather handy with her melee weapons, as well as capable of summoning tornadoes and freezing lava solid.
* ''WebAnimation/{{Dreamscape}}'': Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one
where it he was considered out of known as Vampire Knight, as his flashback in 'Confronting the norm for a prominent legendary figure to have only skill in the blade or only skill in magic, Dark' reveals. However, TheEmpire deemed knights as worthless because of this however they were more often than the vamparic reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him fron the FogOfDoom that plauged the Underworld.
* ''WebAnimation/{{RWBY}}'':
** Winter and Weiss Schnee are incredibly versatile fighters via the Schnee Family's hereditary semblance, Glyphs. On top of being very fast and skilled with her RoyalRapier, Weiss specifically also carries a number of Dust capsules. She's
not [[OneManArmy monsters in as powerful as [[LightningBruiser Yang]], but can boost her hitting power with Red Dust. She's not as fast as [[FragileSpeedster Ruby]], but she can boost her speed ''and'' the battlefield]]
* One
speed of others with Yellow Glyphs. And both sisters can strike from any range with various elemental attacks (though she seems to [[AnIcePerson prefer ice]]) and can conjure up glyphs which act as barriers and platforms, but the Schnee Semblance's trump card is [[spoiler:[[SummonMagic Summoning]]]], which lets them [[spoiler:summon various foes to fight for them from beyond the grave]].
** To say nothing
of the most famous cases Four Maidens, who have actual magical abilities on top of this trope is [[Literature/JourneyToTheWest Sun Wukong]] besides being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] - have all demonstrated a [[TheTrickster Trickster Archetype]], number of incredible powers that put them on par with {{Physical God}}desses, as they are the Monkey King was acknowledged for being the most dangerous in combat and for being a master embodiment of the Taoist Arts four seasons. These include flight, telekinesis, various elemental attacks (Maidens are not limited to the season they represent) such as lightning strikes and Miracles, which only made him even more dangerous considering his [[HairTriggerTemper temper]] fireballs, and his penchant for mischief.
* Legends from Myth/HinduMythology also went into this trope more often than not, but in this case
weather manipulation.
** [[spoiler:Of course, let's not forget
the fact that they the Maiden's powers were [[OneManArmy One-Man Armies]] given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from - where magic was a gift from the most ''tame'' case scenario, gods, accessible in each and every person. Yes, every single ''human'' in the most prominent, such as [[Literature/{{Mahabharata}} Arjuna, Karna]], [[Literature/{{Ramayana}} Rama, Hanuman and Indrajit]] they could very well '''''destroy ancient civilization had all of the universe''''' if they weren't careful.
* Athena from Myth/ClassicalMythology zigzags this trope by having some magical powers (like turning people into spiders), and also
Maiden's powers, along with many of them being the Goddess of War. However, she's never seen fighting knights and warriors]].
** Pyrrha Nikos fights
with a [[SwissArmyWeapon sword/spear]] and shield as weapons. She also has a semblance that allows her to manipulate magnetism which she can use in both at once. covert and overt ways. She usually uses it to slightly manipulate her opponents' weapons and armor without them knowing it.



[[folder:Roleplay]]
* Jon Snow in ''Roleplay/ADragonOfTheNorth''. Due to the setting's LowFantasy nature, this makes him a force to be reckoned with. [[DramaPreservingHandicap Even though he doesn't use it openly.]]
* ''Roleplay/FateNuovoGuerra'' features Celestina Barbieri, who uses her wind magecraft to boost her sword's effectiveness, along with reinforcing her body. There's also Kosviel von Einzbern, who uses her family's alchemic expertise to craft superior bladed weapons for her personal use.

to:

[[folder:Roleplay]]
[[folder:Web Original]]
* Jon Snow In ''Literature/MotherOfLearning'', Zorian's friend Taiven was trained in ''Roleplay/ADragonOfTheNorth''. Due non-magical fighting since she was a small girl before going on to learn combat magic at the setting's LowFantasy nature, academy.
* Many fighters in ''Literature/NocteYin'' are adept at both magic and weaponry.
* In the ''Literature/WhateleyUniverse'', Fey is currently turning herself from a SquishyWizard into this. She's learning Tai Chi and swordfighting. Considering who she's up against,
this makes him is a force good thing.
* From ''Wiki/TheWorldbuildProject'', both the Sword-Dancers and Justicars of the [[WillingChanneler Rohomajeshi]] fit this description
to be reckoned with. [[DramaPreservingHandicap Even though he doesn't use it openly.]]
* ''Roleplay/FateNuovoGuerra'' features Celestina Barbieri, who uses her wind magecraft to boost her sword's effectiveness, along with reinforcing her body. There's also Kosviel von Einzbern, who uses her family's alchemic expertise to craft superior bladed weapons for her personal use.
some extent.



[[folder:Tabletop Games]]
* The ''Literature/ChroniclesOfAmber'' roleplaying game (based on the books by Creator/RogerZelazny) specifically mentions this trope as near-universal among Amberites and Lords of Chaos. As [[DimensionalTraveler walkers in Shadow]], both groups train heavily with swords. The laws of magic vary greatly between Shadows, but stabbing is pretty universal (and, in the few places where it won't work, your sword can double as a club). Magic and swordsmanship both take a lifetime to learn in this setting, but that's not a big deal for an [[TheAgeless Amberite]].
* While the system in ''TabletopGame/AnimaBeyondFantasy'' allows fighter archetypes to use magic and mystic (magic) archetypes to use weapons, some manage that better than others (for example, paladins, dark paladins, and warlocks). However, unless done with caution, it's easy to end up with a JackOfAllStats (and MasterOfNone) or to have one capacity (weapons or magic) far more developed than the other.
* A number of fighter-mage classes from ''TabletopGame/DungeonsAndDragons'' qualify.
** Not a class as such, but the spell "Tenser's transformation", which has occurred in several forms over several editions, allows a prepared wizard to simply swap out his caster levels for martial training for a few hours or minutes. Various other systems have magical effects that allow rewriting one's personal history temporarily to the same effect.
** Both the original and second edition ''AD&D'' games took things so far as to allow for ''triple''-class options, notably for half-elves who could take Cleric/Fighter/Magic-User(!), albeit with level limits.
** In the Basic/Expert/Companion/Master non-''AD&D'' branch of ''D&D'', Elves were treated as a fighter-mage class.
** In ''AD&D 2'', Bards could also qualify, though they were more of a {{Jack|OfAllTrades}} class. Of course, [[{{sourcebook}} Complete]]-s added not only Bard variants, but Bladesinger, War Wizard, Amazon Sorceress, Militant Wizard...
** The Eldritch Knight is the original Magic Knight PrestigeClass, but later supplements and editions introduced base classes such as the Hexblade and Duskblade, other Prestige Classes such as the elven Bladesinger or the defensive Abjurant Champion, and even base class variants such as the Battle Sorcerer. The fighter-mage archetype has come to be nicknamed "Gish" in the ''Dungeons & Dragons'' community, after the Githyanki term for multiclass fighter-mages, and is now a popular colloquial term for any character build that incorporates both magical and melee prowess.
** The Swordsage from ''D&D'' 3.5 supplement ''Tome of Battle'' is a somewhat less classic example in that they don't use the game's standard magic system but in lieu of their martial skills they have two schools worth of magical abilities giving a very seamless mix of sword and sorcery.
** The Duskblade bears special mention, coming in at the end of the edition after the writers had more practice. They have full BAB like a Fighter, while still being able to cast a number of blasting spells. They can even channel their spells through a weapon strike to do both in one turn.
** On the [[ReligionIsMagic divine magic]] side of the spectrum, we have the Paladin, and even the Cleric itself, which can keep up with ([[GameBreaker and surpass, in some cases]]) dedicated fighters in close combat if built correctly. Elven Clerics, with their proficiency in Composite Long Bows and a splatbook elf-only domain, surpass nearly every other class in (physical) ranged combat.
** Rangers tend to be fairly limited in their casting, preferring BoringButPractical spells that buff their combat skills or help them survive, but the Mystic Ranger variant sacrifices some of their abilities to improve their casting up to this level. It's something of a CrutchCharacter, though, as your casting advancement doesn't get you that far.
** Paladins and rangers also have the Sword of the Arcane Order feat, which allows worshipers of gods of magic to have a spellbook that lets them cast wizard spells. It's one of the more popular ways to keep them useful, and combos beautifully with Mystic Ranger (though since wizard spells use Intelligence, be careful about your stats).
** Complete Arcana introduced the War Mage, who is allowed to cast spells and wear up to medium armor without the percent chance that spells would fail.
** Complete Arcana also introduces the Spellsword prestige class. By sacrificing one level to fighter (or another martial based class), you could get all the nuke spells as well as a -30% to your spellcasting failure chance while wearing any armor. With the right enchantments on your armor, you could wear full plate armor and holding a heavy steel shield and have a 0% chance of spellcasting failure.
** In yet another expansion on available classes, we're introduced to the Hexblades, Warlocks whose pacts carry decidedly front-line ability sets, but who still retain the class' significant damage potential and continual damage buildup over the course of each battle.
** The Psionics Handbook (a 3.0 supplement) introduced us to the psychic warrior. Part psion (wielding magic of the mind) and part fighter, the psychic warrior's list of available psionic powers is full of things that boost one's combat prowess.
** Races of Stone had Dwarf Runemages who used a form of runic magic allowing them to cast magic in full plate-armor with no penalty.
** The Arcane Archer prestige class was introduced in 3.0's run and then made core in 3.5. As the name indicates, the ''intent'' was this trope with archery instead of melee combat (it was a class for elves and half-elves). In practice, the lack of spellcasting progression once you actually ''got'' the class was something of an impediment (Arcane Archers completely dropped further casting progression in favor of making their arrows magical).
** 4th edition and 5th edition both feature bard variants who concentrate on fighting in close quarters combat, while simultaneously being able to cast a lot of spells. In 4th edition, they were a leader class, while in 5th edition, they're full spellcasters, can pick spells from every other class's spell list, and still get two attacks per round and access to medium armor. Bards are one of the strongest classes in 5th edition due to their versatility, especially at higher levels.
** Though not available in the initial release of Fourth Edition, the Swordmage was soon introduced with the new version of ''TabletopGame/ForgottenRealms''. Like Pathfinder's Magus, it's a base class focusing on a mixture of FullContactMagic, {{Spell Blade}}s, {{Flash Step}}ping, and [[ThrowingYourSwordAlwaysWorks projectile Spell Blades]]. To emphasize the magical aspect, it has a class feature that makes it more protected if it's not wearing metallic armor and only wielding a one-handed weapon, which is essentially flavored as an armor-variant of BattleAura. As the MeaningfulName implies, it works best with swords, though the way weapons are handled means it can also use a SinisterScythe, [[KnifeNut daggers]], certain forms of BladeOnAStick, and even [[AnAxeToGrind an axe]], by virtue of the "khopesh" weapon belong to both the sword and axe groups.
** Before that, the Wizard of the Spiral Tower [[PrestigeClass paragon path]] let Wizards use swords and could (with some multiclassing) make an effective "gish" class.
** The divine healer Magic Knights in 4th Edition are Clerics (who [[TheMedic specialize more in healing]]) and the Paladins (who specialize more in [[StoneWall tanking]]). Additionally the Runepriest, a Magic Knight focused on buffs, was introduced in the third Player's Handbook as another option for divine characters.
** From the PHB2, the Avenger also counts, being the closest thing to a mix between a rogue, a shonen protagonist and a magic knight that exists.
** And with the Hybrid classes, it's possible to make a combination of Fighter/Wizard, Paladin/Sorcerer or even a Swordmage/Wizard -- particularly common with Paladin|Warlock and Swordmage|Warlock that mix the Paladin/Swordmage's melee abilities with a dash of ranged powers with the Warlock's dash of melee abilities with plethora of ranged powers.
** The Knight class, if built correctly, can be this: start out as a normal Knight, end up teleporting across the battlefield, going invisible at a whim, smacking foes in the head with arcane powers and not allowing them to escape.
** As of Fifth Edition, every class in the basic rule book has some form of magic available. The Rogue, Fighter, and Barbarian can choose an archetype at third level which gives some form of magic (although the barbarian's primary benefits are supernatural enhancements to his/her class feature), whereas the Ranger, Paladin, and Monk have spellcasting and/or other mystical or supernatural abilities as class features. Meanwhile, several of the six primary caster classes have multiple ways of enhancing their physical combat abilities. The bard, warlock, and cleric classes can be designed, through various means, to use several of the abilities more physical classes use, particularly attacking multiple times per turn, becoming proficient in improved weapons and armor, and gaining increased damage and/or accuracy. The Druid can use a number of decent weapons and wear up to medium armor, on top of shapeshifting to use more physical attacks in animal form while Sorcerers, with the draconic origin, gain enhanced armor class and hitpoints. Only the Wizard has no innate ability to become a magic knight, and this class can overcome much of that simply by taking a level in another class; a single level of Fighter, Paladin, or Ranger grants proficiency in nearly all weapons and several types of armor. Though with the later introductions of the Bladesinger subclass and spells like Steel Wind Strike, the one level dip is no longer needed. Also, a Mountain Dwarf Wizard starts off with proficiency in Light and Medium armor, plus the usual dwarven proficiency with the battleaxe, handaxe, light hammer, and warhammer, to say nothing about other races with their own weapon or armor proficiencies.
** In 3.X, Pathfinder and 5E, Paladin/Sorcerers are one of the strongest iterations and class builds in the game for a gish, gaining the [[OneStatToRuleThemAll charisma protections and defenses of the paladin and the spellcasting power of the sorcerer]]. In Pathfinder and 5e (where Charisma is the only casting stat needed), this synergy is even more pronounced. In 3.x, a properly built "sorcaladin" (say, Paladin 2/Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8) could end up with four attacks and 9th-level spells by 20th level.
** ''Literature/{{Dragonlance}}'' gives us an interesting situation. There's a semi-religious organization of Wizards of High Sorcery that [[LampshadeHanging actually try to avert this trope.]] They've made all sorts of laws and social stigma against a wizard wearing armor or carrying martial weapons. Wizards who do so anyway are looked down upon, such as the [[KnightInSourArmor Knights of Neraka]] faction, the Knights of the Thorn. They can cast arcane spells with a reduced chance of failure when using armor, and often resort to melee combat. They are referred to as Grey Robes, in a [[TakeThat mockery of the aforementioned wizards of High Sorcery.]]
** TabletopGame/ForgottenRealms got mentions of elven spell-archers and bladesingers from early on, and of course in elf-related {{sourcebook}}s such references are mandatory.
*** ''TabletopGame/{{Maztica}}'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]]. 5th edition added in a third such order, the shellmagic-using Shark Knights, who are new tradition emerging on the coastal regions.
*** ''TabletopGame/AlQadim'' has Mystics of Nog -- hermit battle-monk wizards.
* In ''TabletopGame/{{Exalted}}'', all Exalted player characters are like this to some degree. It's one of the many benefits of playing demigods (often mightier than a lot of actual gods) in a world that runs on RuleOfCool. All Exalted have charms and can use sorcery, while each kind specializes in specific types of magic and ass-kicking: Sidereals are the best martial artists (in a world where martial arts are themselves magical and can, for example, detrimentally rearrange the fate of an opponent), Lunars can shapeshift into bestial killing machines, Dragon-Blooded were designed to be the ultimate soldiers, and Solars and Abyssals are generally the pinnacle of good old weaponized ass-kicking. Exalted have classes called castes or aspects, but all castes include both fighting and magic.
** Many Solar charms are actually a matter of enhancing weapons and archery with magic. Solars are also the best sorcerers, while Abyssals have equally powerful Necromancy.
** Even heroic mortals and god-blooded can learn minor magic called Thaumaturgy, and can be initiated into the most basic supernatural martial arts. Mortals have no caste restrictions at all.
** Meanwhile Dragon King characters, on top of being dinosaurs with opposable thumbs, can use both martial arts and Thaumaturgy, and get their own magic Paths as well.
** Infernal Exalts tend to be the most blatant about it. The Malfeas charmset, for example, includes both "create a spear and use that to stab people" and "use that spear to shoot radiation lasers" powers. Averted with SWLIHN Charms, however, which tend to rely heavily on grabbing reality by the neck with your mind and shaking until it does what you want.
* ''Fantasy Craft'' features the Rune Knight expert class that is exactly this. However, even a base Mage in Fantasy Craft is fully capable of wearing plate armor, wielding a two-handed sword, and being proficient in it.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'':
*** As priests of {{War God}}s, the Empire’s Warrior-Priests of Sigmar and Ulric are highly competent fighters as well as being able to call upon the mystical powers granted to them by their deities.
*** All vampires have supernatural strength and speed that makes them extremely dangerous in combat, and are also capable of great feats of necromancy. The vampires of the von Carstein bloodline are particularly notable for their mixture of magical and physical might.
*** Highly favoured Chaos Sorcerers, especially those who follow Tzeentch the god of magic, are powerful spellcasters who are also competent in melee combat with a statistics comparable to many human combat Heroes. In at least one edition of the game, Tzeentch ''has'' no dedicated sorcerers; instead, the mark of Tzeentch grants full spellcasting abilities to Chaos Champions and Lords, who are some of the best fighting heroes in the game.
*** High Elf Loremasters are considered unusually skilled individuals, even by the standards of Elves, finding mastery of swordsmanship to be childishly easy while also possessing a near faultless grasp of magic.
** In ''TabletopGame/WarhammerAgeOfSigmar'', Ogroid Thaumaturges combine great strength and ferocity with a mastery of [[PlayingWithFire pyromancy]]. In battle a Thaumaturge will hurl blasts of fire into the enemy, before stampeding into their ranks to gore and pummel the survivors with their [[HornAttack mighty horns]].
** ''TabletopGame/Warhammer40000'':
*** Space Marine psykers (such as the elite Daemonhunters of the Grey Knights) and [[EvilCounterpart Chaos Marine Sorcerers ]] combine psychic might with the physical abilities and combat training of the [[SuperSoldier Adeptus Astartes]]. This was particularly the case in early editions of the game where high level Librarians could take on entire enemy forces by themselves.
*** Many of the more martial [[StateSec Inquisitors]] are more than capable of defeating their enemies with [[SwordAndGun power weapon and bolt pistol]] while also being highly competent psykers.
*** [[SpaceElves Eldar]] Warlocks are battle psykers who lead their troops into battle, supporting them with martial prowess and psychic abilities. Only those Eldar who have walked the Path of the Warrior are able to take on the role of Warlock.
*** The more intelligent Tyranid Synapse Creatures, such as Hive Tyrants, are more than capable of confronting any opponent in melee as well as possessing prestigious psychic powers. Of particular note is the Swarmlord who is a masterful tactician, has powerful psychic abilities and wields [[MultiArmedAndDangerous four]] [[DualWielding Boneswords]] with peerless skill.
* ''TabletopGame/{{GURPS}}'', being a classless, skills-based system, allows for a character to very easily fit this mold from character creation, and in higher magic worlds this WILL be much more common.
** In addition the Holy Warrior template from Dungeon Fantasy fits a Paladin type. Latter supplements explain how to mix and match any of the various professions, inevitably resulting in multiple kinds of Magic Knight, as well as many other character.
** The Mystic Knight template, introduced in Pyramid, is a dedicated Magic Knight template using Imbuements (magic channeled through weapons and armor). It excels as either a heavy armor wearing tank with magically-empowered attacks, or as a lightly armored highly mobile artillery monster (fire one arrow, watch it multiply into [[RainofArrows 20]] [[SuperPersistentMissile heat-seeking]] [[StuffBlowingUp exploding]] {{lightning|Gun}} [[AnnoyingArrows arrows]]). In both cases, the Mystic Knight's magical abilities are limited to attack and defense, with no utility functions at all.
* The new version of the TabletopGame/IronKingdoms RPG features a dual-career system - meaning you take two classes when you make the character instead of the industry tradition of just one. And since armor does nothing to spellcasting in the setting (as the numerous warcaster, warlocks and other spellcasting units in the wargames show) this means that you can combine Arcanist with Knight and have a sword-wielding spellslinger in full-plate. In the strategy game every army is built around a Warcaster or Warlock, extremely skilled mages who are also very powerful in hand to hand combat (although the ratio varies considerably).
* ''TabletopGame/LegendOfTheFiveRings'':
** The system ''explicitly forbids this'' to a degree-while a shugenja (caster) can learn martial skills and be quite effective in combat, they can't gain the School Techniques that make actual bushi much more powerful fighters, and shugenja are explicitly forbidden from learning bushi techniques. The only exception is the Kuni Witch Hunters, an offshoot of the Kuni Shugenja school which uses quasi-magical powers to detect and destroy evil.
** The Dragon Clan's Tamori Shugenja School. Tamori shugenja are fully trained in kenjutsu, carry katana as well as wakizashi, and their special school technique gives them some bonuses in standard skirmish combat. They're no match for a proper bushi, still, but they're no pushovers.
* Both ''TabletopGame/MageTheAscension'' and its SpiritualSuccessor ''TabletopGame/MageTheAwakening'' have variants; as the more flashy, combat-intensive magic tends to ping the WeirdnessCensor, it's usual that most mages will learn how to work a knife, sword, or gun, or at least take a kung-fu class at the Y. But there are mages dedicated mainly to the balance. ''TabletopGame/MageTheAscension'' has the Akashic Brotherhood, an order that balances mental magic with martial arts, whereas ''TabletopGame/MageTheAwakening'' has the Adamantine Arrow, an order of soldiers dedicated to mastering both martial and mystical combat.
** Generally speaking, the requirement that spells be more or less subtle and the unofficial theme of mage being "be prepared", plus their ability to beg, borrow, steal, craft, or conjure basically whatever they want without interference from the mundane law, a mage stepping into a potential conflict with ''merely'' a full suit of ceramic armor and an automatic weapon behind his magical defenses is almost unheard of. They tend to keep their shield spells up and some kevlar under their shirt even when they're going out for coffee, paranoia comes naturally when the entire universe is trying to kill or corrupt you.
** In ''TabletopGame/WerewolfTheApocalypse'', while the Theurge (seer) Auspice specializes in it and the [[MagicalNativeAmerican Uktena]] tribe has this as their [[PlanetOfHats hat]], all Garou have at least some arcane power... and the [[OurWerewolvesAreDifferent 8 foot snarling death-beast thing]] covers the knight part of the equation very well.
*** Likewise the Uratha of ''TabletopGame/WerewolfTheForsaken''.
* The Templar class in the {{LARP}} ''NERO''. Earth Templars are also [[CombatMedic Combat Medics]].
* ''TabletopGame/{{Pathfinder}}'':
** The Magus is a Magic Knight base class. It focuses on FullContactMagic, DualWielding spell and weapon, and channeling spells through their weapon, allowing them to both invoke [[SpellBlade certain magical traits]] in their weapon and to cast "touch range" spells through their weapon.
** ''Pathfinder'' brought in plenty of new Magic Knights in the Advanced Class Guide splatbook. The Bloodrager is a barbarian-sorcerer hybrid, making for a berserker who casts magic due to mystical beings within their family tree. The Warpriest is a divine magic user similar to the Magus class, except they use blessings and an ability to channel their god's power into their weapon. The Hunter is a druid and ranger (usually) archery-based nature warrior Magic Knight, the Skald combines berserker rages and bardic magic, and the Investigator can achieve a similar effect by readying for inspired combat and using their alchemy to make a Magic Knight JackOfAllTrades class.
** Several archetypes (class modifications) can move classes in this direction. As one example, the Advanced Class Guide has the Blade Adept archetype for the Arcanist, an otherwise near-pure magic class, that bonds with (and gains proficiency for) an auto-improving blade and gains potential access to some of the Magus' trick.
* In ''TabletopGame/{{Rifts}}'' there are a number of classes of this type, most notably Mystic Knights and Psi-Warriors.
* Notwithstanding the earlier SNES adaptation, ''TabletopGame/{{Shadowrun}}'''s blend of cyberpunk and magic meant that it's entirely feasible for the mage of the party to carry around a machinegun while wearing heavy armor. Granted, trying anything 'cyber-' with a mage tended to make him less mage-like in a game mechanics sense.
** Mystic Adepts in the latest edition combines more traditional spellcasting of the Mage and the more Ki-like magic-boost of the (traditionally more physical combat focused) Adept.
** You could theoretically build a thoroughly cybered-up character who was still a fully effective mage through the use of geasa, creating a character that is simultaneously bulletproof, possesses superhuman strength and speed, and can blow up a car with a thought.
** But you don't even need cybers to make a good Magic Knight; many shaman builds can match front-line street samurai with a combination of buffs and a good gun, then exceed them with street spirit summons and direct damage magic.
** Ultimately, both the rules of magic and the basic world design of Shadowrun discourage overly squishy mages. The lower drain costs of touch based spells mean many mages will want to be capable of landing unarmed strikes, requiring points in both agility and the requisite skill. And since agility is now decent, why not add a gun, and put a point in firearms. The dystopian society of Shadowrun rewards a fair degree of flexibility in its runners.
* In ''TabletopGame/{{Earthdawn}}'', Shadowrun's prequel, all player characters are assumed to be either mages or adepts, with magic-powered "talents" resembling the standard fantasy classes' special abilities.
* The ''TabletopGame/YuGiOh'' card game has several examples:
** [[http://yugioh.wikia.com/wiki/Dark_Paladin Dark Paladin]] epitomizes this trope, serving as a fusion of a [[http://yugioh.wikia.com/wiki/Spellcaster Spellcaster]] ([[http://yugioh.wikia.com/wiki/Dark_Magician Dark Magician]]) & [[http://yugioh.wikia.com/wiki/Warrior Warrior]] ([[http://yugioh.wikia.com/wiki/Buster_Blader Buster Blader]]). For bonus points, Dark Paladin also has its very own {{BFS}}, and his full Japanese name includes "Super Magical Swordsman".
** [[http://yugioh.wikia.com/wiki/Dark_Flare_Knight Dark Flare Knight]] is also an example for the same reasons, but this time as a fusion of the Dark Magician & [[http://yugioh.wikia.com/wiki/Flame_Swordsman Flame Swordsman]].
** [[http://yugioh.wikia.com/wiki/Dark_Magician_Knight Dark Magician Knight]] is another example, basically a Warrior-type effect monster of the Dark Magician that requires tributing the Dark Magician through [[http://yugioh.wikia.com/wiki/Knight%27s_Title Knight's Title]] before it can be summoned to the field.
** [[http://yugioh.wikia.com/wiki/Breaker_the_Magical_Warrior Breaker the Magical Warrior]] is a Spellcaster-type who wears head-to-toe armor and fights with a sword and shield.
** [[http://yugioh.wikia.com/wiki/Neo_the_Magic_Swordsman Neo the Magic Swordsman]], and his later version [[http://yugioh.wikia.com/wiki/Trance_the_Magic_Swordsman Trance]], certainly look the part. In actual gameplay terms, they're Normal Monsters.
* It should be noted that in any series that allows multi-classing (such as the later editions of ''TabletopGame/DungeonsAndDragons''), it is possible to create characters of this type, though their effectiveness may vary. (A common complaint about the multiclassing rules of D&D's third edition was how they "hosed" multiclassed primary casters if you didn't also take a suitable prestige class to fix things -- a result of LinearWarriorsQuadraticWizards and spellcasters' power depending solely on their ''class'' level.)
** This is probably why Prestige Classes were created in the first place. Considering that many in the core books are just zero frills combinations and all.
* ''TabletopGame/PoniesAndParasprites'' has non-canon, [[TabletopGame/{{Exalted}} Exalted-style]] Celestial Templates. Characters have to already be pretty beefy to qualify for one of the eight available Templates to begin with. When they actually acquire a template, they gain access to [[InstantArmor summoned armor or pieces of armor]] based on their Alicorn patron as well as a variety of useful spells and abilities.
* As with the literary example above, this is a viable character type in ''TabletopGame/TheDresdenFiles''. Since the rules only let one get so good at so many skills and since mortal "stunts" and supernatural powers draw upon the same refresh pool, players who want to go for it will likely have to decide where exactly their priorities are and make some compromises, and some specific concepts may be out of the reach of ''starting'' characters at certain campaign power levels -- but one doesn't need to go full-out Wizard just to be able to sling at least ''some'' useful magic around either, so it's still eminently doable.
* Pretty common in ''{{TabletopGame/Deadlands}}'', mostly because magic has pretty nasty side effects. Even the most devoted spellslinger will learn some mundane fighting skills to not have to risk using magic when it isn't necessary.
* In ''TabletopGame/{{Ironclaw}}'' the Paladin, Warlock, and Witch Finder careers combine magical gifts with one or two combat skills and one or two magic skills. It's also possible for mage characters to spend XP on combat skills and gifts or vice-versa without outright multi-classing.
* In the ''TabletopGame/LegendSystem'', there are several ways to do this thanks to the Track system: take a spellcasting class like Shaman or Tactician and swap out one track for a combat-focused tree (Shamans are particularly good at this, since they ''have'' to take a track from outside their class); take a combat class like Paladin or Barbarian and swap out one track for either Shaman or Tactician spellcasting; fiddle the requirements a bit and swap out one of a combat class's tracks for a spellcaster-''like'' tree such as Elementalist or the Sage's Arcane Secrets; take any class, then use the All-In option to take a ''fourth'' track at the expense of most of your magic item progression; or just play a Sage, who isn't a true spellcaster but has a mixture of spell-like tracks (such as Arcane Secrets) and things like the "Just Blade" track for fighting with a LaserBlade. Of note, there is an actual Knight track, which any class is allowed to take if it so desires, and the Multiclass Flexibility feat, which lets you mix up the ability requirements of a track so that, for example, your Strength 18, Intelligence 10 barbarian can grab the Tactician's spellcasting tree and run the whole track off Strength instead.
* In ''TabletopGame/{{Zweihander}}'' Dread Counts are the {{Expy}} of [[TabletopGame/WarhammerFantasyRoleplay Warhammer's Chaos Lords]]. The Dread Counts take it up a notch though. To create a Dread Count, there needs to be a black magic ritual [[FusionDance that binds into one body]] a Fell Knight (expy of a Chaos Warrior) and Havoc Summoner (expy of a Chaos Sorcerer). The Dread Count gets the combined abilities of both, but is [[TheAce even better]] than the two original servants of the Abyssal Princes.
* In ''TabletopGame/DuelMasters'', Knights are a race (subtype) of creature and spell, in opposition to the {{Samurai}} who use Cross Gears instead of magic. Most of their spells have "Knight Magic" abilities that activate twice if the player controls a Knight creature.
* Just about any character in ''TabletopGame/{{Numenera}}'' who specializes in physical combat will wind up being this by default, since the regular acquisition and use of [[LimitedUseMagicalDevice cyphers]] is a core game mechanic. However, the best examples in the game are Jacks, who not only have a grab-bag of unique utility and combat abilities to choose from, but can also take Glaive fighting moves and Nano [[MagicFromTechnology esoteries]].

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* The ''Literature/ChroniclesOfAmber'' roleplaying game (based on Derek the books by Creator/RogerZelazny) specifically mentions this trope as near-universal among Amberites and Lords Bard, of Chaos. As [[DimensionalTraveler walkers in Shadow]], ''WebVideo/WarningReadersAdvisory'' is both groups train heavily with swords. The laws of magic vary greatly between Shadows, but stabbing is pretty universal (and, in the few places where it won't work, your sword can double as a club). Magic and swordsmanship both take a lifetime to learn in this setting, but that's not a big deal for an [[TheAgeless Amberite]].
* While the system in ''TabletopGame/AnimaBeyondFantasy'' allows fighter archetypes to use magic and mystic (magic) archetypes to use weapons, some manage that better than others (for example, paladins, dark paladins, and warlocks). However, unless done with caution, it's easy to end up with a JackOfAllStats (and MasterOfNone) or to have one capacity (weapons or magic) far more developed than the other.
* A number of fighter-mage classes from ''TabletopGame/DungeonsAndDragons'' qualify.
** Not a class as such, but the spell "Tenser's transformation", which has occurred in several forms over several editions, allows a prepared wizard to simply swap out his caster levels for martial training for a few hours or minutes. Various other systems have magical effects that allow rewriting one's personal history temporarily to the same effect.
** Both the original and second edition ''AD&D'' games took things so far as to allow for ''triple''-class options, notably for half-elves who could take Cleric/Fighter/Magic-User(!), albeit with level limits.
** In the Basic/Expert/Companion/Master non-''AD&D'' branch of ''D&D'', Elves were treated as a fighter-mage class.
** In ''AD&D 2'', Bards could also qualify, though they were more of a {{Jack|OfAllTrades}} class. Of course, [[{{sourcebook}} Complete]]-s added not only Bard variants, but Bladesinger, War Wizard, Amazon Sorceress, Militant Wizard...
** The Eldritch Knight is the original Magic Knight PrestigeClass, but later supplements and editions introduced base classes such as the Hexblade and Duskblade, other Prestige Classes such as the elven Bladesinger or the defensive Abjurant Champion, and even base class variants such as the Battle Sorcerer. The fighter-mage archetype has come to be nicknamed "Gish" in the ''Dungeons & Dragons'' community, after the Githyanki term for multiclass fighter-mages, and is now a popular colloquial term for any character build that incorporates both magical and melee prowess.
** The Swordsage from ''D&D'' 3.5 supplement ''Tome of Battle'' is a somewhat less classic example in that they don't use the game's standard magic system but in lieu of their martial skills they have two schools worth of magical abilities giving a very seamless mix of sword and sorcery.
** The Duskblade bears special mention, coming in at the end of the edition after the writers had more practice. They have full BAB like a Fighter, while still being able to cast a number of blasting spells. They can even channel their spells through a weapon strike to do both in one turn.
** On the [[ReligionIsMagic divine magic]] side of the spectrum, we have the Paladin, and even the Cleric itself, which can keep up with ([[GameBreaker and surpass, in some cases]]) dedicated fighters in close combat if built correctly. Elven Clerics, with their proficiency in Composite Long Bows and a splatbook elf-only domain, surpass nearly every other class in (physical) ranged combat.
** Rangers tend to be fairly limited in their casting, preferring BoringButPractical spells that buff their combat skills or help them survive, but the Mystic Ranger variant sacrifices some of their abilities to improve their casting up to this level. It's something of a CrutchCharacter, though, as your casting advancement doesn't get you that far.
** Paladins and rangers also have the Sword of the Arcane Order feat, which allows worshipers of gods of magic to have a spellbook that lets them cast wizard spells. It's one of the more popular ways to keep them useful, and combos beautifully with Mystic Ranger (though since wizard spells use Intelligence, be careful about your stats).
** Complete Arcana introduced the War Mage, who is allowed to cast spells and wear up to medium armor without the percent chance that spells would fail.
** Complete Arcana also introduces the Spellsword prestige class. By sacrificing one level to fighter (or another martial based class), you could get all the nuke spells as well as a -30% to your spellcasting failure chance while wearing any armor. With the right enchantments on your armor, you could wear full plate armor and holding a heavy steel shield and have a 0% chance of spellcasting failure.
** In yet another expansion on available classes, we're introduced to the Hexblades, Warlocks whose pacts carry decidedly front-line ability sets, but who still retain the class' significant damage potential and continual damage buildup over the course of each battle.
** The Psionics Handbook (a 3.0 supplement) introduced us to the psychic warrior. Part psion (wielding magic of the mind) and part fighter, the psychic warrior's list of available psionic powers is full of things that boost one's combat prowess.
** Races of Stone had Dwarf Runemages who used a form of runic magic allowing them to cast magic in full plate-armor with no penalty.
** The Arcane Archer prestige class was introduced in 3.0's run and then made core in 3.5. As the name indicates, the ''intent'' was this trope with archery instead of melee combat (it was a class for elves and half-elves). In practice, the lack of spellcasting progression once you actually ''got'' the class was something of an impediment (Arcane Archers completely dropped further casting progression in favor of making their arrows magical).
** 4th edition and 5th edition both feature bard variants who concentrate on fighting in close quarters combat, while simultaneously being able to cast a lot of spells. In 4th edition, they were a leader class, while in 5th edition, they're full spellcasters, can pick spells from every other class's spell list, and still get two attacks per round and access to medium armor. Bards are one of the strongest classes in 5th edition due to their versatility, especially at higher levels.
** Though not available in the initial release of Fourth Edition, the Swordmage was soon introduced with the new version of ''TabletopGame/ForgottenRealms''. Like Pathfinder's Magus, it's a base class focusing on a mixture of FullContactMagic, {{Spell Blade}}s, {{Flash Step}}ping, and [[ThrowingYourSwordAlwaysWorks projectile Spell Blades]]. To emphasize the magical aspect, it has a class feature that makes it more protected if it's not wearing metallic armor and only wielding a one-handed weapon, which is essentially flavored as an armor-variant of BattleAura. As the MeaningfulName implies, it works best with swords, though the way weapons are handled means it can also use a SinisterScythe, [[KnifeNut daggers]], certain forms of BladeOnAStick, and even [[AnAxeToGrind an axe]], by virtue of the "khopesh" weapon belong to both the sword and axe groups.
** Before that, the Wizard of the Spiral Tower [[PrestigeClass paragon path]] let Wizards use swords and could (with some multiclassing) make an effective "gish" class.
** The divine healer Magic Knights in 4th Edition are Clerics (who [[TheMedic specialize more in healing]]) and the Paladins (who specialize more in [[StoneWall tanking]]). Additionally the Runepriest, a Magic Knight focused on buffs, was introduced in the third Player's Handbook as another option for divine characters.
** From the PHB2, the Avenger also counts, being the closest thing to a mix between a rogue, a shonen protagonist and a magic knight that exists.
** And with the Hybrid classes, it's possible to make a combination of Fighter/Wizard, Paladin/Sorcerer or even a Swordmage/Wizard -- particularly common with Paladin|Warlock and Swordmage|Warlock that mix the Paladin/Swordmage's melee abilities with a dash of ranged powers with the Warlock's dash of melee abilities with plethora of ranged powers.
** The Knight class, if built correctly, can be this: start out as a normal Knight, end up teleporting across the battlefield, going invisible at a whim, smacking foes in the head with arcane powers and not allowing them to escape.
** As of Fifth Edition, every class in the basic rule book has some form of magic available. The Rogue, Fighter, and Barbarian can choose an archetype at third level which gives some form of magic (although the barbarian's primary benefits are supernatural enhancements to his/her class feature), whereas the Ranger, Paladin, and Monk have spellcasting and/or other mystical or supernatural abilities as class features. Meanwhile, several of the six primary caster classes have multiple ways of enhancing their physical combat abilities. The bard, warlock, and cleric classes can be designed, through various means, to use several of the abilities more physical classes use, particularly attacking multiple times per turn, becoming proficient in improved weapons and armor, and gaining increased damage and/or accuracy. The Druid can use a number of decent weapons and wear up to medium armor, on top of shapeshifting to use more physical attacks in animal form while Sorcerers, with the draconic origin, gain enhanced armor class and hitpoints. Only the Wizard has no innate ability to become a magic knight, and this class can overcome much of that simply by taking a level in another class; a single level of Fighter, Paladin, or Ranger grants proficiency in nearly all weapons and several types of armor. Though with the later introductions of the Bladesinger subclass and spells like Steel Wind Strike, the one level dip is no longer needed. Also, a Mountain Dwarf Wizard starts off with proficiency in Light and Medium armor, plus the usual dwarven proficiency with the battleaxe, handaxe, light hammer, and warhammer, to say nothing about other races with their own weapon or armor proficiencies.
** In 3.X, Pathfinder and 5E, Paladin/Sorcerers are one of the strongest iterations and class builds in the game for a gish, gaining the [[OneStatToRuleThemAll charisma protections and defenses of the paladin and the spellcasting power of the sorcerer]]. In Pathfinder and 5e (where Charisma is the only casting stat needed), this synergy is even more pronounced. In 3.x, a properly built "sorcaladin" (say, Paladin 2/Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8) could end up with four attacks and 9th-level spells by 20th level.
** ''Literature/{{Dragonlance}}'' gives us an interesting situation. There's a semi-religious organization of Wizards of High Sorcery that [[LampshadeHanging actually try to avert this trope.]] They've made all sorts of laws and social stigma against
a wizard wearing armor or carrying martial weapons. Wizards who do so anyway are looked down upon, such as the [[KnightInSourArmor Knights of Neraka]] faction, the Knights of the Thorn. They can cast arcane spells with a reduced chance of failure when using armor, and often resort to melee combat. They are referred to as Grey Robes, in a [[TakeThat mockery of the aforementioned wizards of High Sorcery.]]
** TabletopGame/ForgottenRealms got mentions of elven spell-archers and bladesingers from early on, and of course in elf-related {{sourcebook}}s such references are mandatory.
*** ''TabletopGame/{{Maztica}}'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]]. 5th edition added in a third such order, the shellmagic-using Shark Knights, who are new tradition emerging on the coastal regions.
*** ''TabletopGame/AlQadim'' has Mystics of Nog -- hermit battle-monk wizards.
* In ''TabletopGame/{{Exalted}}'', all Exalted player characters are like this to some degree. It's one of the many benefits of playing demigods (often mightier than a lot of actual gods) in a world that runs on RuleOfCool. All Exalted have charms and can use sorcery, while each kind specializes in specific types of magic and ass-kicking: Sidereals are the best martial artists (in a world where martial arts are themselves magical and can, for example, detrimentally rearrange the fate of an opponent), Lunars can shapeshift into bestial killing machines, Dragon-Blooded were designed to be the ultimate soldiers, and Solars and Abyssals are generally the pinnacle of good old weaponized ass-kicking. Exalted have classes called castes or aspects, but all castes include both fighting and magic.
** Many Solar charms are actually a matter of enhancing weapons and archery with magic. Solars are also the best sorcerers, while Abyssals have equally powerful Necromancy.
** Even heroic mortals and god-blooded can learn minor magic called Thaumaturgy, and can be initiated into the most basic supernatural martial arts. Mortals have no caste restrictions at all.
** Meanwhile Dragon King characters, on top of being dinosaurs with opposable thumbs, can use both martial arts and Thaumaturgy, and get their own magic Paths as well.
** Infernal Exalts tend to be the most blatant about it. The Malfeas charmset, for example, includes both "create a spear and use that to stab people" and "use that spear to shoot radiation lasers" powers. Averted with SWLIHN Charms, however, which tend to rely heavily on grabbing reality by the neck with your mind and shaking until it does what you want.
* ''Fantasy Craft'' features the Rune Knight expert class that is exactly this. However, even a base Mage in Fantasy Craft is fully capable of wearing plate armor, wielding a two-handed sword, and being proficient in it.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'':
*** As priests of {{War God}}s, the Empire’s Warrior-Priests of Sigmar and Ulric are highly competent fighters as well as being able to call upon the mystical powers granted to them by their deities.
*** All vampires have supernatural strength and speed that makes them extremely dangerous in combat, and are also capable of great feats of necromancy. The vampires of the von Carstein bloodline are particularly notable for their mixture of magical and physical might.
*** Highly favoured Chaos Sorcerers, especially those who follow Tzeentch the god of magic, are powerful spellcasters who are also competent in melee combat with a statistics comparable to many human combat Heroes. In at least one edition of the game, Tzeentch ''has'' no dedicated sorcerers; instead, the mark of Tzeentch grants full spellcasting abilities to Chaos Champions and Lords, who are some of the best fighting heroes in the game.
*** High Elf Loremasters are considered unusually skilled individuals, even by the standards of Elves, finding mastery of swordsmanship to be childishly easy while also possessing a near faultless grasp of magic.
** In ''TabletopGame/WarhammerAgeOfSigmar'', Ogroid Thaumaturges combine great strength and ferocity with a mastery of [[PlayingWithFire pyromancy]]. In battle a Thaumaturge will hurl blasts of fire into the enemy, before stampeding into their ranks to gore and pummel the survivors with their [[HornAttack mighty horns]].
** ''TabletopGame/Warhammer40000'':
*** Space Marine psykers (such as the elite Daemonhunters of the Grey Knights) and [[EvilCounterpart Chaos Marine Sorcerers ]] combine psychic might with the physical abilities and combat training of the [[SuperSoldier Adeptus Astartes]]. This was particularly the case in early editions of the game where high level Librarians could take on entire enemy forces by themselves.
*** Many of the more martial [[StateSec Inquisitors]] are more than capable of defeating their enemies with [[SwordAndGun power weapon and bolt pistol]] while also being highly competent psykers.
*** [[SpaceElves Eldar]] Warlocks are battle psykers who lead their troops into battle, supporting them with martial prowess and psychic abilities. Only those Eldar who have walked the Path of the Warrior are able to take on the role of Warlock.
*** The more intelligent Tyranid Synapse Creatures, such as Hive Tyrants, are more than capable of confronting any opponent in melee as well as possessing prestigious psychic powers. Of particular note is the Swarmlord who is a masterful tactician, has powerful psychic abilities and wields [[MultiArmedAndDangerous four]] [[DualWielding Boneswords]] with peerless skill.
* ''TabletopGame/{{GURPS}}'', being a classless, skills-based system, allows for a character to very easily fit this mold from character creation, and in higher magic worlds this WILL be much more common.
** In addition the Holy Warrior template from Dungeon Fantasy fits a Paladin type. Latter supplements explain how to mix and match any of the various professions, inevitably resulting in multiple kinds of Magic Knight, as well as many other character.
** The Mystic Knight template, introduced in Pyramid, is a dedicated Magic Knight template using Imbuements (magic channeled through weapons and armor). It excels as either a heavy armor wearing tank with magically-empowered attacks, or as a lightly armored highly mobile artillery monster (fire one arrow, watch it multiply into [[RainofArrows 20]] [[SuperPersistentMissile heat-seeking]] [[StuffBlowingUp exploding]] {{lightning|Gun}} [[AnnoyingArrows arrows]]). In both cases, the Mystic Knight's magical abilities are limited to attack and defense, with no utility functions at all.
* The new version of the TabletopGame/IronKingdoms RPG features a dual-career system - meaning you take two classes when you make the character instead of the industry tradition of just one. And since armor does nothing to spellcasting in the setting (as the numerous warcaster, warlocks and other spellcasting units in the wargames show) this means that you can combine Arcanist with Knight and have a sword-wielding spellslinger in full-plate. In the strategy game every army is built around a Warcaster or Warlock, extremely skilled mages who are also very powerful in hand to hand combat (although the ratio varies considerably).
* ''TabletopGame/LegendOfTheFiveRings'':
** The system ''explicitly forbids this'' to a degree-while a shugenja (caster) can learn martial skills and be quite effective in combat, they can't gain the School Techniques that make actual bushi much more powerful fighters, and shugenja are explicitly forbidden from learning bushi techniques. The only exception is the Kuni Witch Hunters, an offshoot of the Kuni Shugenja school which uses quasi-magical powers to detect and destroy evil.
** The Dragon Clan's Tamori Shugenja School. Tamori shugenja are fully trained in kenjutsu, carry katana as well as wakizashi, and their special school technique gives them some bonuses in standard skirmish combat. They're no match for a proper bushi, still, but they're no pushovers.
* Both ''TabletopGame/MageTheAscension'' and its SpiritualSuccessor ''TabletopGame/MageTheAwakening'' have variants; as the more flashy, combat-intensive magic tends to ping the WeirdnessCensor, it's usual that most mages will learn how to work a knife, sword, or gun, or at least take a kung-fu class at the Y. But there are mages dedicated mainly to the balance. ''TabletopGame/MageTheAscension'' has the Akashic Brotherhood, an order that balances mental magic with martial arts, whereas ''TabletopGame/MageTheAwakening'' has the Adamantine Arrow, an order of soldiers dedicated to mastering both martial and mystical combat.
** Generally speaking, the requirement that spells be more or less subtle and the unofficial theme of mage being "be prepared", plus their ability to beg, borrow, steal, craft, or conjure basically whatever they want without interference from the mundane law, a mage stepping into a potential conflict with ''merely'' a full suit of ceramic armor and an automatic weapon behind his magical defenses is almost unheard of. They tend to keep their shield spells up and some kevlar under their shirt even when they're going out for coffee, paranoia comes naturally when the entire universe is trying to kill or corrupt you.
** In ''TabletopGame/WerewolfTheApocalypse'', while the Theurge (seer) Auspice specializes in it and the [[MagicalNativeAmerican Uktena]] tribe has this as their [[PlanetOfHats hat]], all Garou have at least some arcane power... and the [[OurWerewolvesAreDifferent 8 foot snarling death-beast thing]] covers the knight part of the equation very well.
*** Likewise the Uratha of ''TabletopGame/WerewolfTheForsaken''.
* The Templar class in the {{LARP}} ''NERO''. Earth Templars are also [[CombatMedic Combat Medics]].
* ''TabletopGame/{{Pathfinder}}'':
** The Magus is a Magic Knight base class. It focuses on FullContactMagic, DualWielding spell and weapon, and channeling spells through their weapon, allowing them to both invoke [[SpellBlade certain magical traits]] in their weapon and to cast "touch range" spells through their weapon.
** ''Pathfinder'' brought in plenty of new Magic Knights in the Advanced Class Guide splatbook. The Bloodrager is a barbarian-sorcerer hybrid, making for a berserker who casts magic due to mystical beings within their family tree. The Warpriest is a divine magic user similar to the Magus class, except they use blessings and an ability to channel their god's power into their weapon. The Hunter is a druid and ranger (usually) archery-based nature warrior Magic Knight, the Skald combines berserker rages and bardic magic, and the Investigator can achieve a similar effect by readying for inspired combat and using their alchemy to make a Magic Knight JackOfAllTrades class.
** Several archetypes (class modifications) can move classes in this direction. As one example, the Advanced Class Guide has the Blade Adept archetype for the Arcanist, an otherwise near-pure magic class, that bonds with (and gains proficiency for) an auto-improving blade and gains potential access to some of the Magus' trick.
* In ''TabletopGame/{{Rifts}}'' there are a number of classes of this type, most notably Mystic Knights and Psi-Warriors.
* Notwithstanding the earlier SNES adaptation, ''TabletopGame/{{Shadowrun}}'''s blend of cyberpunk and magic meant that it's entirely feasible for the mage of the party to carry around a machinegun while wearing heavy armor. Granted, trying anything 'cyber-' with a mage tended to make him less mage-like in a game mechanics sense.
** Mystic Adepts in the latest edition combines more traditional spellcasting of the Mage and the more Ki-like magic-boost of the (traditionally more physical combat focused) Adept.
** You could theoretically build a thoroughly cybered-up character who was still a fully effective mage through the use of geasa, creating a character that is simultaneously bulletproof, possesses superhuman strength and speed, and can blow up a car with a thought.
** But you don't even need cybers to make a good Magic Knight; many shaman builds can match front-line street samurai with a combination of buffs
and a good gun, then exceed them with street spirit summons and direct damage magic.
** Ultimately, both the rules of magic and the basic world design of Shadowrun discourage overly squishy mages. The lower drain costs of touch based spells mean many mages will want to be capable of landing unarmed strikes, requiring points in both agility and the requisite skill. And since agility is now decent, why not add a gun, and put a point in firearms. The dystopian society of Shadowrun rewards a fair degree of flexibility in its runners.
* In ''TabletopGame/{{Earthdawn}}'', Shadowrun's prequel, all player characters are assumed to be either mages or adepts, with magic-powered "talents" resembling the standard fantasy classes' special abilities.
* The ''TabletopGame/YuGiOh'' card game has several examples:
** [[http://yugioh.wikia.com/wiki/Dark_Paladin Dark Paladin]] epitomizes this trope, serving as a fusion of a [[http://yugioh.wikia.com/wiki/Spellcaster Spellcaster]] ([[http://yugioh.wikia.com/wiki/Dark_Magician Dark Magician]]) & [[http://yugioh.wikia.com/wiki/Warrior Warrior]] ([[http://yugioh.wikia.com/wiki/Buster_Blader Buster Blader]]). For bonus points, Dark Paladin also has its very own {{BFS}}, and his full Japanese name includes "Super Magical Swordsman".
** [[http://yugioh.wikia.com/wiki/Dark_Flare_Knight Dark Flare Knight]] is also an example for the same reasons, but this time as a fusion of the Dark Magician & [[http://yugioh.wikia.com/wiki/Flame_Swordsman Flame Swordsman]].
** [[http://yugioh.wikia.com/wiki/Dark_Magician_Knight Dark Magician Knight]] is another example, basically a Warrior-type effect monster of the Dark Magician that requires tributing the Dark Magician through [[http://yugioh.wikia.com/wiki/Knight%27s_Title Knight's Title]] before it can be summoned to the field.
** [[http://yugioh.wikia.com/wiki/Breaker_the_Magical_Warrior Breaker the Magical Warrior]] is a Spellcaster-type who wears head-to-toe armor and fights with a sword and shield.
** [[http://yugioh.wikia.com/wiki/Neo_the_Magic_Swordsman Neo the Magic Swordsman]], and his later version [[http://yugioh.wikia.com/wiki/Trance_the_Magic_Swordsman Trance]], certainly look the part. In actual gameplay terms, they're Normal Monsters.
* It should be noted that in any series that allows multi-classing (such as the later editions of ''TabletopGame/DungeonsAndDragons''), it is possible to create characters of this type, though their effectiveness may vary. (A common complaint about the multiclassing rules of D&D's third edition was how they "hosed" multiclassed primary casters if you didn't also take a suitable prestige class to fix things -- a result of LinearWarriorsQuadraticWizards and spellcasters' power depending solely on their ''class'' level.)
** This is probably why Prestige Classes were created in the first place. Considering that many in the core books are just zero frills combinations and all.
* ''TabletopGame/PoniesAndParasprites'' has non-canon, [[TabletopGame/{{Exalted}} Exalted-style]] Celestial Templates. Characters have to already be pretty beefy to qualify for one of the eight available Templates to begin with. When they actually acquire a template, they gain access to [[InstantArmor summoned armor or pieces of armor]] based on their Alicorn patron as well as a variety of useful spells and abilities.
* As with the literary example above, this is a viable character type in ''TabletopGame/TheDresdenFiles''. Since the rules only let one get so good at so many skills and since mortal "stunts" and supernatural powers draw upon the same refresh pool, players who want to go for it will likely have to decide where exactly their priorities are and make some compromises, and some specific concepts may be out of the reach of ''starting'' characters at certain campaign power levels -- but one doesn't need to go full-out Wizard just to be able to sling at least ''some'' useful magic around either, so it's still eminently doable.
* Pretty common in ''{{TabletopGame/Deadlands}}'', mostly because magic has pretty nasty side effects. Even the most devoted spellslinger will learn some mundane fighting skills to not have to risk using magic when it isn't necessary.
* In ''TabletopGame/{{Ironclaw}}'' the Paladin, Warlock, and Witch Finder careers combine magical gifts with one or two combat skills and one or two magic skills. It's also possible for mage characters to spend XP on combat skills and gifts or vice-versa without outright multi-classing.
* In the ''TabletopGame/LegendSystem'', there are several ways to do this thanks to the Track system: take a spellcasting class like Shaman or Tactician and swap out one track for a combat-focused tree (Shamans are particularly good at this, since they ''have'' to take a track from outside their class); take a combat class like Paladin or Barbarian and swap out one track for either Shaman or Tactician spellcasting; fiddle the requirements a bit and swap out one of a combat class's tracks for a spellcaster-''like'' tree such as Elementalist or the Sage's Arcane Secrets; take any class, then use the All-In option to take a ''fourth'' track at the expense of most of your magic item progression; or just play a Sage, who isn't a true spellcaster but has a mixture of spell-like tracks (such as Arcane Secrets) and things like the "Just Blade" track for fighting with a LaserBlade. Of note, there is an actual Knight track, which any class is allowed to take if it so desires, and the Multiclass Flexibility feat, which lets you mix up the ability requirements of a track so that, for example, your Strength 18, Intelligence 10 barbarian can grab the Tactician's spellcasting tree and run the whole track off Strength instead.
* In ''TabletopGame/{{Zweihander}}'' Dread Counts are the {{Expy}} of [[TabletopGame/WarhammerFantasyRoleplay Warhammer's Chaos Lords]]. The Dread Counts take it up a notch though. To create a Dread Count, there needs to be a black magic ritual [[FusionDance that binds into one body]] a Fell Knight (expy of a Chaos Warrior) and Havoc Summoner (expy of a Chaos Sorcerer). The Dread Count gets the combined abilities of both, but is [[TheAce even better]] than the two original servants of the Abyssal Princes.
* In ''TabletopGame/DuelMasters'', Knights are a race (subtype) of creature and spell, in opposition to the {{Samurai}} who use Cross Gears instead of magic. Most of their spells have "Knight Magic" abilities that activate twice if the player controls a Knight creature.
* Just about any character in ''TabletopGame/{{Numenera}}'' who specializes in physical combat will wind up being this by default, since the regular acquisition and use of [[LimitedUseMagicalDevice cyphers]] is a core game mechanic. However, the best examples in the game are Jacks, who not only have a grab-bag of unique utility and combat abilities to choose from, but can also take Glaive fighting moves and Nano [[MagicFromTechnology esoteries]].
swordsman.



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* In Toys/{{Bionicle}}, the Toa are specialized magic knights, each limited to specific ElementalPowers. Includes [[DishingOutDirt earth]], [[PlayingWithFire fire]], [[BlowYouAway air]], and [[MakingASplash water]]. Also includes less-common powers like [[GreenThumb plant control]], [[ExtraOreDinary iron]], and {{gravity|Master}}. They have a strict moral code, centering around ThouShaltNotKill.
** They generally charge their [[ElementalWeapon melee weapons]] to create an ElementalPunch as well.
** Most after 2006 used a combination of an elemental melee weapon and a firearm, making them SwordandGun fighters.
** Three Toa are capable of doing a FusionDance and combining into one larger, more powerful Toa. Six could create new, unbreakable materials through AllYourPowersCombined. Used at one point to [[SealedEvilInACan seal the big bad in a can]].
** Every Toa is equipped with a [[MaskofPower Kanohi Mask]], granting them [[ComboPlatterPowers additional powers]].

to:

[[folder:Toys]]
[[folder:Western Animation]]
* In Toys/{{Bionicle}}, the Toa are specialized magic knights, each limited to specific ElementalPowers. Includes [[DishingOutDirt earth]], ''WesternAnimation/AvatarTheLastAirbender'', Prince Zuko demonstrates proficiency in both [[PlayingWithFire fire]], [[BlowYouAway air]], Firebending]] and [[MakingASplash water]]. Also includes less-common powers like [[GreenThumb plant control]], [[ExtraOreDinary iron]], [[HeroesPreferSwords swordsmanship]], allowing him to beat Jet in a swordfight where he cannot reveal his Firebending, as well as [[spoiler:beating his own father Ozai on the Day of Black Sun]]. Additionally, he effortlessly wipes the floor with Sokka when the latter demands they find out who the better swordsman is.
* ''WesternAnimation/DannyPhantom'' has the [[BlackKnight Fright Knight]], who can fire energy blasts or seal his opponents by slashing them with his sword.
* ''WesternAnimation/TheDragonPrince'' has Runaan, a Moonshadow assassin who is capable of casting at least a few spells, as well as turn invisible under the light of the full moon.
* From ''WesternAnimation/{{Gargoyles}}'' both Demona
and {{gravity|Master}}. They Macbeth count, though Macbeth is more solidly a fighter who uses magic when he has too, while Demona is a more even split between the two abilities.
* In ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'', Skeletor is this. As Keldor, he was "just" a MasterSwordsman able to fight on par with Randor. The transformation into Skeletor seems to have granted him new and fearsome magical power. When Skeletor and Randor
have a strict moral code, centering rematch years later, Skeletor sticks to his swords at first before telekinetically launching his Havoc Staff into Randor and catching him offguard.
* Korra from ''WesternAnimation/TheLegendOfKorra'' is not only the avatar, but also a talented fighter. [[ChaoticGood And she does not prove that often]].
** After all, Bolin is physically strong in addition to his [[DishingOutDirt earth bending]].
* [[TheCaptain Shining Armor]] of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. He's captain of the entire Royal Guard, and possesses high tier magical abilities like being able to [[BarrierWarrior put a force-field]]
around ThouShaltNotKill.
**
the ''entire capital city''.
* The WesternAnimation/{{Visionaries}} were an entire collection of these.
They generally all had the power to transform into their [[AnimalMotifs totem forms]], and they also had their own individual power staffs and magical abilities, when they didn't have the power to charge their [[ElementalWeapon melee weapons]] and control {{Magitek}} vehicles.
* ''WesternAnimation/YoungJustice'': Aqualad is a low level Atlantian sorcerer who uses his magic
to create an ElementalPunch as well.
** Most after 2006 used a combination of an elemental
shape water into any melee weapon and a firearm, making them SwordandGun fighters.
** Three Toa are capable of doing a FusionDance and combining into one larger, more powerful Toa. Six could create new, unbreakable materials through AllYourPowersCombined. Used at one point to [[SealedEvilInACan seal the big bad in a can]].
** Every Toa is equipped with a [[MaskofPower Kanohi Mask]], granting them [[ComboPlatterPowers additional powers]].
he wants.




[[folder:Visual Novels]]
* ''VisualNovel/FateStayNight'': Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of releasing magical bursts of energy, but they are not used in the same way that mages cast spells; these attacks are probably more analogous to KiManipulation. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].
** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]], and [[MageKiller Kiritsugu Emiya]] show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.
[[/folder]]

[[folder:Web Animation]]
* [[VideoGame/FinalFantasyVIII Rinoa]] in ''WebAnimation/DeadFantasy'' is shown to be rather handy with her melee weapons, as well as capable of summoning tornadoes and freezing lava solid.
* ''WebAnimation/{{Dreamscape}}'': Vladmare has got several powers like creating portals and sending out waves of energy, and that sword isn't just for show.
** Vampire Lord ''used'' to be one where he was known as Vampire Knight, as his flashback in 'Confronting the Dark' reveals. However, TheEmpire deemed knights as worthless because of the vamparic reflexes of their people. Vampire Knight, however, fell through the cracks. This was a good thing, because his armor protected him fron the FogOfDoom that plauged the Underworld.
* ''WebAnimation/{{RWBY}}'':
** Winter and Weiss Schnee are incredibly versatile fighters via the Schnee Family's hereditary semblance, Glyphs. On top of being very fast and skilled with her RoyalRapier, Weiss specifically also carries a number of Dust capsules. She's not as powerful as [[LightningBruiser Yang]], but can boost her hitting power with Red Dust. She's not as fast as [[FragileSpeedster Ruby]], but she can boost her speed ''and'' the speed of others with Yellow Glyphs. And both sisters can strike from any range with various elemental attacks (though she seems to [[AnIcePerson prefer ice]]) and can conjure up glyphs which act as barriers and platforms, but the Schnee Semblance's trump card is [[spoiler:[[SummonMagic Summoning]]]], which lets them [[spoiler:summon various foes to fight for them from beyond the grave]].
** To say nothing of the Four Maidens, who have actual magical abilities on top of being skilled female warriors. The Maidens seen so far -- Amber, [[TheDragon Cinder Fall]] and [[spoiler:[[EvilMatriarch Raven Branwen]]]] - have all demonstrated a number of incredible powers that put them on par with {{Physical God}}desses, as they are the embodiment of the four seasons. These include flight, telekinesis, various elemental attacks (Maidens are not limited to the season they represent) such as lightning strikes and fireballs, and weather manipulation.
** [[spoiler:Of course, let's not forget the fact that the Maiden's powers were given to them by Ozma, described precisely as a magically-empowered knight from the ancient civilization he and [[BigBad Salem]] came from - where magic was a gift from the gods, accessible in each and every person. Yes, every single ''human'' in the ancient civilization had all of the Maiden's powers, along with many of them being knights and warriors]].
** Pyrrha Nikos fights with a [[SwissArmyWeapon sword/spear]] and shield as weapons. She also has a semblance that allows her to manipulate magnetism which she can use in both covert and overt ways. She usually uses it to slightly manipulate her opponents' weapons and armor without them knowing it.
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/CrimsonFlag'' most Gray Reyn can use magic, so naturally their soldiers and nobles fall under this trope. Red Reyn appear to specialize, though the queen's bodyguard Sir Bryce uses a lot of [[http://crimsonflagcomic.com/comic.php?comicID=148 enchanted weapons]].
* ''Webcomic/CucumberQuest'':
** The [[BigBad Nightmare Knight]] is a towering behemoth of darkness who, despite being a knight, mostly uses magic to intimidate and attack his foes.
** Sir Carrot becomes one [[spoiler:during the fight against Rosemaster; having finally gained his courage along with receiving a burst of love and faith from Princess Parfait through their lockets, Carrot's hodgepodge clothing turns into a gleaming suit of armor, with a large, strawberry heart on his chest that allows him to summon magical weapons as needed]].
* By nescessity in ''WebComic/DraconiaChronicles'' due to KryptoniteIsEverywhere. Dragon soldiers, who are all naturally mages, are trained in close-quarters combat for when they ineviably get stabbed with an AntiMagic weapon. They tend to use [[BareFistedMonk bare-hand fighting techniques rather than swords, however.]]
* As ''{{Webcomic/Drowtales}}'' tends to have a more realistic approach to how magic would work, most Drow/elfkind soldiers and fighters have some degree of magic power and fighting prowess - anyone who specializes solely in either tend not to do well (exceptions exist). True "magic knights" however tend to be more experienced overall and most ranking members of an army will be a force to be reckoned with either way. As a specific example, Sarv'wati, one of the Imperial daughters of the Queen, leads the bulk of the Sharen army, is one of the most potent spellcasters in the underworld and is the only one to have defeated Quain'tana in martial combat. [[http://www.drowtales.com/mainarchive.php?sid=445 In an early page]], a duel between the leaders of 2 different military branches quickly degenerates into a magic-heavy battle.
* In ''Webcomic/EightBitTheater'', ''[[AxCrazy Black Mage]]'' is, funnily enough, more of a Magic Knight than [[{{Munchkin}} Red Mage]], who is TheRedMage Who [[ThePiratesWhoDontDoAnything Doesn't Do Anything]] ([[AnnoyingVideoGameHelper except]] for [[ForbiddenChekhovsGun when]] he [[PlayedForLaughs does]]). Red Mage is the Swords, [[BlackAndWhiteMagic Black Magic, White Magic]] type of [[VideoGame/FinalFantasyI Red]] [[TheRedMage Mage]], but Black Mage does far more physical damage (and slaughtered many) with his knives than Red Mage has ever done outside of experimental surgery.
** Some noteworthy examples: Black Mage has taken down an entire city guard with his knives, slain an entire doomsday cult of Mindflayers after losing the element of surprise, and even ''blown up an iceberg'' by hacking at it with his knife because he'd run out of daily destruction spells.
--->[[http://www.nuklearpower.com/2005/01/18/episode-504-tis-a-good-question/ Black Mage: Why would it explode?!]]
*** He also solo killed [[spoiler: [[http://www.nuklearpower.com/2009/04/30/episode-1123-endgame/ all four Fiends, at once,]] when they'd been summoned from Hell]] using nothing but his knives. [[spoiler: Then he stole their souls and gained almost as much power as he'd had when he ''took over Hell.'']] The best part is that the other Light Warriors were just planning to fight without bothering to include BM.
** Canonically Black Mage is still the GlassCannon, but RuleOfFunny allows him to sustain more AmusingInjuries than he should be able to. Because when is it ''not'' funny to see Black Mage injured?
*** Well, maybe not ''just'' RuleOfFunny. Black Mage is the Glass Cannon, yes - but that's in only in comparison to ''the other Light Warriors.'' Fighter is able to survive almost any kind of attack even before getting his class change (which allows him to block every kind of attack imaginable, even ''fatal falling damage''), the Fiend of Fire couldn't even seriously injure him, and he can survive underwater, without air, for 20 minutes or more. Red Mage was eaten by the Fiend of Water, his last choked words that his skeleton was being pushed out through his mouth... and then cut his way out of the beast about a minute later. A similar situation occurred when he was eaten by a fire dragon who refused to help the party across a river of lava, because riding on his back would prove fatal to humans. And Thief is expert enough at escaping or avoiding attacks that we rarely see his durability.
* In ''Webcomic/ElGoonishShive'', Raven and Abraham are this which means their battle consisted of swordfighting and spellcasting. Halfway through the battle Abraham forgets that Raven is this and suffers for it.
* ''Webcomic/SlightlyDamned'': Angels are the most magically capable race and their warriors wield [[HolyHandGrenade holy magic infused weapons]] and armor (at least in the case of [[EliteMooks Seraphs]] for the latter).
** Fire Demons are the second-most physically powerful demon breed and are capable of multiple strong spells ([[BreathWeapon most infamously fire breath]]). Water Demons, while not quite as physically strong, still have greater strength that most other races and an even larger spell selection.
* ''Webcomic/TowerOfGod'' has the fighters known as fishermen, originating from the practice of slaying gigantic aquatic beasts. They mainly use [[FunctionalMagic Shinsu]] in reinforcement techniques or give short blasts, as opposed the Wave Controllers, who only use combat magic and Spear Bearers, who specialize in close combat.
%% * Webcomic/{{Roza}} [[http://www.junglestudio.com/roza/?date=2009-07-13 wants to be one]].
* ''Webcomic/WildeLife'''s Eliza, in a sense. She's a witch, but so far her usual method of battle seems to be "turn something into a sword and decapitate incoming monster."
* In ''WebComic/YokokasQuest'', Mao fights with a whip and dagger, and also by throwing fireballs and lightning.
* The primary antagonists of ''WebComic/TwoKinds'' are an order of mage knights known as the Templar. They also gave the usually magicless basitin generals magic.
[[/folder]]

[[folder:Web Original]]
* In ''Literature/MotherOfLearning'', Zorian's friend Taiven was trained in non-magical fighting since she was a small girl before going on to learn combat magic at the academy.
* Many fighters in ''Literature/NocteYin'' are adept at both magic and weaponry.
* In the ''Literature/WhateleyUniverse'', Fey is currently turning herself from a SquishyWizard into this. She's learning Tai Chi and swordfighting. Considering who she's up against, this is a good thing.
* From ''Wiki/TheWorldbuildProject'', both the Sword-Dancers and Justicars of the [[WillingChanneler Rohomajeshi]] fit this description to some extent.
[[/folder]]

[[folder:Web Videos]]
* Derek the Bard, of ''WebVideo/WarningReadersAdvisory'' is both a wizard and a swordsman.
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', Prince Zuko demonstrates proficiency in both [[PlayingWithFire Firebending]] and [[HeroesPreferSwords swordsmanship]], allowing him to beat Jet in a swordfight where he cannot reveal his Firebending, as well as [[spoiler:beating his own father Ozai on the Day of Black Sun]]. Additionally, he effortlessly wipes the floor with Sokka when the latter demands they find out who the better swordsman is.
* ''WesternAnimation/DannyPhantom'' has the [[BlackKnight Fright Knight]], who can fire energy blasts or seal his opponents by slashing them with his sword.
* ''WesternAnimation/TheDragonPrince'' has Runaan, a Moonshadow assassin who is capable of casting at least a few spells, as well as turn invisible under the light of the full moon.
* From ''WesternAnimation/{{Gargoyles}}'' both Demona and Macbeth count, though Macbeth is more solidly a fighter who uses magic when he has too, while Demona is a more even split between the two abilities.
* In ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'', Skeletor is this. As Keldor, he was "just" a MasterSwordsman able to fight on par with Randor. The transformation into Skeletor seems to have granted him new and fearsome magical power. When Skeletor and Randor have a rematch years later, Skeletor sticks to his swords at first before telekinetically launching his Havoc Staff into Randor and catching him offguard.
* Korra from ''WesternAnimation/TheLegendOfKorra'' is not only the avatar, but also a talented fighter. [[ChaoticGood And she does not prove that often]].
** After all, Bolin is physically strong in addition to his [[DishingOutDirt earth bending]].
* [[TheCaptain Shining Armor]] of ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. He's captain of the entire Royal Guard, and possesses high tier magical abilities like being able to [[BarrierWarrior put a force-field]] around the ''entire capital city''.
* The WesternAnimation/{{Visionaries}} were an entire collection of these. They all had the power to transform into their [[AnimalMotifs totem forms]], and they also had their own individual power staffs and magical abilities, when they didn't have the power to charge and control {{Magitek}} vehicles.
* ''WesternAnimation/YoungJustice'': Aqualad is a low level Atlantian sorcerer who uses his magic to shape water into any melee weapon he wants.
[[/folder]]
Willbyr MOD

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[[caption-width-right:269:Giving new meaning to the term SwordAndSorcery.]]

to:

[[caption-width-right:269:Giving [-[[caption-width-right:269:Giving new meaning to the term SwordAndSorcery.]]]]-]



For the purposes of [[CompetitiveBalance game]] [[PVPBalanced balance]], the Magic Knight will either be [[MasterOfNone weaker at sword and spell]] than a pure fighter or mage, [[MightyGlacier generally slower]], somehow otherwise limited to being [[StoneWall defensive]] or [[GlassCannon offensive]], or they'll be TheHero, who is
expected to be the most powerful character anyway. Usually, the Magic Knights will specialize in a particular class of magic (attack or healing, for instance), effectively making them a hybrid of only two "classes", rather than being an out-and-out [[AnAdventurerIsYou "Jack"]] of ''[[TheRedMage all]]'' trades. However, being a total JackOfAllStats is also possible, depending on the game.

to:

For the purposes of [[CompetitiveBalance game]] [[PVPBalanced balance]], the Magic Knight will either be [[MasterOfNone weaker at sword and spell]] than a pure fighter or mage, [[MightyGlacier generally slower]], somehow otherwise limited to being [[StoneWall defensive]] or [[GlassCannon offensive]], or they'll be TheHero, who is
is expected to be the most powerful character anyway. Usually, the Magic Knights will specialize in a particular class of magic (attack or healing, for instance), effectively making them a hybrid of only two "classes", rather than being an out-and-out [[AnAdventurerIsYou "Jack"]] of ''[[TheRedMage all]]'' trades. However, being a total JackOfAllStats is also possible, depending on the game.



* MagicKnight/AnimeAndManga



[[folder:Anime & Manga]]
* ''LightNovel/TheAsteriskWar'': A special breed of [[DifferentlyPoweredIndividual Genestella]] called the Strega (female) and the Dante (male) can manipulate magic aside from having enhanced physical abilities. Julis, one of the protagonists, is a Strega with [[PlayingWithFire fire magic]].
* ''Manga/BlackClover'': Although the Clover Kingdom's military force are called the Magic Knights, most of them fight as regular mages with spells and serve a 'knight' role by defending the kingdom from threats. There are some who fight like actual Magic Knights, however. Asta, despite having no magic whatsoever, wields swords with AntiMagic that can cut through spells, deflect magic, and dispel curses. Yami uses Dark Magic to cover his katana in darkness and launch blasts. Charlotte fights using Briar Magic to transform her sword into a bush of thorns. [[spoiler:Noelle becomes one when she uses Water Magic to create an armor and lance, which she can use to pierce spells and cast spells herself.]]
* ''Manga/{{Bleach}}'': Shinigami are a military of ghostly warriors who protect the balance of souls between world and save humans from hollows. Although their primary focus is on channeling their power through their weapons, they do have the ability to use [[MagicByAnyOtherName kidou]]. Those shinigami that manage to become kidou masters are therefore known for their ability to fight with both magic and weapons in battle. Level 90s kidou has such a mystique among shinigami that anyone who is capable of using it is extremely powerful. Yamamoto, Aizen, Urahara, Tessai and Hacchi are the only Kidou Masters who have so far used such powerful kidou. Aizen, Urahara and Hacchi have further developed their own customized high-level kidou techniques.
* ''Manga/DeliciousInDungeon'' has [[spoiler: Laios. He has tried to learn magic in the past several times but his sister ended up being a very lousy teacher, going mostly by "instinct" that he couldn't understand at all. Marcille is more by the book, which proves to be far more successful and he is able to conjure basic healing and maybe even petrification curse removal in under a week of training.]]
* ''Manga/FullMetalAlchemist'' has several characters who use alchemy in combat, several who are martial artists -- and several who are both: the protagonists Edward and Alphonse Elric, as well as Izumi Kurtis, Scar and Alex Louis Armstrong.
* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' has several examples.
** The elf Lefiya started out as a [[SquishyWizard squishy wizard]], but because she wanted to keep up with her friends in the fight, she also started a combat training. At the end of the second season, she is a very good fighter, who can also use magic during her battles. However, her magic is still a little more powerful than her martial arts.
** Riveria is a real magic knight. She is a high-level adventurer, and she is used to fighting both magical spells and swords, and can use both at the same time in a fight.
** And then there's [[HiddenBadass Ryuu]].
* In ''Manga/InuYasha'' there is the [[{{Miko}} miko]] Midoriko. She was one of the most powerful mikos ever, and unlike the other mikos of the anime, she did not fight with a bow and arrow, but with a sword and armor. At the same time, she also had powerful spiritual powers to fight [[{{Youkai}} youkai]].
** Most monks like Miroku qualify to a degree. Because they can fight with weapons as well as use their spiritual powers.
* The Blue Knight in ''LightNovel/RokujyoumaNoShinryakusha''.
* Almost all mages in ''Franchise/LyricalNanoha'' are capable of some form of close combat or other. Fate and her weapon's [[SinisterScythe Scythe]] form being a prominent early example. Later, the practitioners of the Belkan style of magic are literal Magic Knights (and are even called such), focusing mostly on physical power boosted by magic. Taken even further with the Wolkenritter, who are MadeOfMagic on top of being Belkan Knights.
** The only exceptions (so far) are Hayate (the single, strongest GlassCannon currently exist in universe) who followed SquishyWizard rule for not having [[BeehiveBarrier defensive]] and [[AirJousting melee]] skills ''whatsoever'' (except in the game).
*** It's possible that if Hayate were to try to enhance her physical body, that she'd tear herself to pieces. Her magic has control issues such that her smallest spells require evacuation orders.
* Creator/{{CLAMP}}'s ''Manga/MagicKnightRayearth'' is a possible {{Trope Namer|s}}. The three protagonists are all gifted with {{elemental|Powers}} magic and evolving swords and use both extensively in their mission. The video game adaptation refines their roles to balance the gameplay (Hikaru is a GlassCannon, Umi is a FragileSpeedster, and Fuu is a combination of TheMedic and StoneWall, plus their elemental specialties). In Part II we also have Lantis, a powerful sorcerer/swordsman who has the title of "Cail" which, in Cephiran, means "magic knight but not ''the'' legendary Magic Knights."
* ''Manga/MagiLabyrinthOfMagic'' shows that physical strength also improves the magical powers. So Aladdin is asked at the school in Magnostadt to physically train there. In fact, his magical powers actually improve enormously. However, he is still not as strong as Alibaba or Morgiana, and in a fight he prefers to use magic rather than weapons.
** Mastering a dungeon and making his djinn his ally is exactly what this trope entails. Because that's how an already good fighter gets the magical powers of a Djinn.
* In ''Manga/MahouSenseiNegima'' the magic knight is a magical brawler who makes use of quick melee attacks, or quick magic attacks. Negi becomes this after learning martial arts from Ku Fei, and learns better magic attacks from Evangeline, and Rakan. His father Nagi is the best Magic Knight around.
** Kotarou despises mages because of their squishiness, so he encourages Negi to choose the Magic Knight path instead.
** Kamo calls Setsuna by the trope name [[http://www.mangafox.com/manga/mahou_sensei_negima/v04/c030/13.html here]] after he sees her using spell tags to form a defense.
** [[spoiler:[[MilitarySchool Ariadne]] Knight Yue]] is somewhere along the lines of Magic Cavalryman, since her training is based on broom riding for combat. Her sword and armor is also of more textbook appearance of this class compared to Mage Samurai Setsuna and [[KungFuWizard Mage Brawler]] Negi.
** [[OldMaster Evangeline A.]][[OurVampiresAredifferent K. McDowell]] is an odd case. During her initial appearance, she is described as a [[SquishyWizard typical western mage]] and requires [[BattleButler Chachamaru]] to cover her while she prepares [[WaveMotionGun the big spells]]. Recent appearance however shows her to be a ''terrifying'' [[KungfuWizard magic brawler]], capable of executing deadly magically powered up melee skills to complement her bombardment ones. She ''[[BrickJoke did]]'' say early on that as you improved the differences between magic knights and mages grew insignificant, after all.
* Yuusha of ''LightNovel/MaoyuuMaouYuusha''. He's quite the swordsman, and famed as such, but he has a handy-dandy teleport spell, is a good enough magical healer that their party didn't need a dedicated one, and is shown in one of the manga adaptations blasting through multiple squads of demons at once with lightning.
* Every Holy Knight in ''Manga/TheSevenDeadlySins'' can use at least one, inborn type of magic unique to them, and many also learn other spells outside of that.
* A great lot of the cast in ''VideoGame/PrismArk''.
* This seems to be the standard for the {{Magical Girl}}s of ''Anime/PuellaMagiMadokaMagica''; the loadout seems to be the ability to materialize weapons, boosted physical attributes, a unique ability, and rarely-used energy blasts.
** To be specific: None of the main five cast spells that are directly offensive. They all summon weapons from {{Hammerspace}} and either strafe with bows, [[SmallGirlBigGun rifles and guns]], or fight [[BladeOnAStick melee]]. [[CombatPragmatist Homura]] is the most triumphant example, using a [[spoiler: magical time machine and HyperspaceArsenal to]] unleash an unholy payload [[spoiler: of bullets and bombs she stole from the {{Yakuza}} and the military]]...
* Sieg Hart, in ''Manga/RaveMaster'' manages to take out 1000+ mages by taking advantage of their preference for long range fights and beating the crap out of them with a magic absorbing sword rather than waste his own magic abilities on them.
* Ashram in ''Roleplay/RecordOfLodossWar''. Most of the time (OVA and TV series) he's just a normal (if badass) knight, but in "Legend of Crystania", he gets possessed by an evil god...
* ''Anime/RuneSoldierLouie'' - supposedly pure mage with a questionable magical aptitude but makes up with his lack of competence as a mage being what he looks to be: a brawny fighter.
* ''Franchise/SailorMoon'':
** Despite being a senshi, Sailor Uranus is strong physically and often prefers to bash rather then magically attack, the enemies. Has a magical sword as add-on weapon.
** The [[Manga/SailorMoon manga]] makes Venus one: with the others she's prone to physically attack the enemy with melee weapons (usually her chain, but has been shown summoning an energy sword and actually killed [[BigBad Beryl]] with a stone sword) or just kick it into oblivion, and as [[Manga/CodeNameSailorV Sailor V]] she regularly bashed the MonsterOfTheWeek before finishing it with a magical attack, or, in one exception, just beheaded it with a katana.
** Tuxedo Mask is one in the manga as well; he gains some powerful attacks to go alongside his swordsmanship, unlike his [[Anime/SailorMoon first anime]] counterpart.
* Lina Inverse from ''LightNovel/{{Slayers}}'' is primarily a wizard, but also has prowess with a sword. Most of the time, though, she relies on her spells to attack. Zelgadis is an even straighter example, being a far better and stronger swordsman than her, and a highly powerful shaman in his own right. Even Amelia gets in on the act being able to cast some quite potent shamanistic spells and a mean hand to hand fighter. Lina's sister is also implied to be this, being both the vessel for the fragment of a god and said to be capable of defeating a plasma dragon with just a kitchen knife. Lina, Zelgadis and Amelia also all have spells that take advantage of their dual skills. Lina has [[CoolSword Ragna Blade]], a powerful spell that takes the form of a sword, Zel has [[SpellBlade Astral Vine]] that temporarily imbues his sword with powerful magic and Amelia has Vizfarank that has a similar effect to Astral Vine on her fists.
* [[ActionGirl Kaori]] of ''LightNovel/ACertainMagicalIndex'' was really the only person to beat Touma because she didn't actually rely on [[spoiler:her powers as a Saint]] and instead just used a sword. Granted, it's not actually magic. It's implied to actually be ''better'' than magic.
** Acqua of the Back and the Knight Leader are highly skilled warriors and supreme mages.
* Fay of ''Manga/TsubasaReservoirChronicle'', also by CLAMP, looks the part of a SquishyWizard but is a capable fighter even when he swears off using magic.
** Later in the same series, [[spoiler: the replacement Syaoran is a strong melee fighter, and then turns out to be a very powerful mage as well (the other Syaoran had no magic.) Turns out he was hiding his magical ability from ''Fai'' so as not to trigger Fai's hidden time-bomb curse]].
* CLAMP uses these characters in Fuuma and Kamui in ''Manga/{{X 1999}}'' also.
* Wales/Magic Knights from ''LightNovel/TheFamiliarOfZero''.
* In ''Rain'', the titular Rain vowed to become the WorldsStrongestMan after a gang of brigands murdered a childhood friend and her grandmother while he was powerless to stop it. To this end, he not only became a MasterSwordsman, he even mastered magic. He also wields an InfinityPlusOneSword and absorbed the lifeforce and power of a dragon, granting him an AntiMagic shield as a bonus. He's one of the best (if not the best) warrior in the world and he's a lot better at magic than most dedicated mages. While he's not the only Magic Knight in the series, few if any of the others approach him in ability.
* ''Manga/FairyTail'':
** Erza Scarlet uses [[HyperspaceArsenal Requip Magic]] that's known as "The Knight", which allows her to summon various magical weapons and armors to her side for battle.
** Kagura of Mermaid Heel is a swordswoman who also knows how to perform powerful [[GravityMaster Gravity Magic]].
** Gajeel Redfox is the [[ExtraOredinary Iron Dragon Slayer]] whose magic also allows him to create various weapons, such as knives, blades, clubs, ''chainsaws''...
* Ashley from ''Franchise/LapisReLights'' is one in both creed and battle. She hails from Dortdgard which has a strong chivalric tradition and is studying in Flora Girls' Academy to train her magic and how to use it in combat as well.
[[/folder]]

to:

[[folder:Anime & Manga]]
* ''LightNovel/TheAsteriskWar'': A special breed of [[DifferentlyPoweredIndividual Genestella]] called the Strega (female) and the Dante (male) can manipulate magic aside from having enhanced physical abilities. Julis, one of the protagonists, is a Strega with [[PlayingWithFire fire magic]].
* ''Manga/BlackClover'': Although the Clover Kingdom's military force are called the Magic Knights, most of them fight as regular mages with spells and serve a 'knight' role by defending the kingdom from threats. There are some who fight like actual Magic Knights, however. Asta, despite having no magic whatsoever, wields swords with AntiMagic that can cut through spells, deflect magic, and dispel curses. Yami uses Dark Magic to cover his katana in darkness and launch blasts. Charlotte fights using Briar Magic to transform her sword into a bush of thorns. [[spoiler:Noelle becomes one when she uses Water Magic to create an armor and lance, which she can use to pierce spells and cast spells herself.]]
* ''Manga/{{Bleach}}'': Shinigami are a military of ghostly warriors who protect the balance of souls between world and save humans from hollows. Although their primary focus is on channeling their power through their weapons, they do have the ability to use [[MagicByAnyOtherName kidou]]. Those shinigami that manage to become kidou masters are therefore known for their ability to fight with both magic and weapons in battle. Level 90s kidou has such a mystique among shinigami that anyone who is capable of using it is extremely powerful. Yamamoto, Aizen, Urahara, Tessai and Hacchi are the only Kidou Masters who have so far used such powerful kidou. Aizen, Urahara and Hacchi have further developed their own customized high-level kidou techniques.
* ''Manga/DeliciousInDungeon'' has [[spoiler: Laios. He has tried to learn magic in the past several times but his sister ended up being a very lousy teacher, going mostly by "instinct" that he couldn't understand at all. Marcille is more by the book, which proves to be far more successful and he is able to conjure basic healing and maybe even petrification curse removal in under a week of training.]]
* ''Manga/FullMetalAlchemist'' has several characters who use alchemy in combat, several who are martial artists -- and several who are both: the protagonists Edward and Alphonse Elric, as well as Izumi Kurtis, Scar and Alex Louis Armstrong.
* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' has several examples.
** The elf Lefiya started out as a [[SquishyWizard squishy wizard]], but because she wanted to keep up with her friends in the fight, she also started a combat training. At the end of the second season, she is a very good fighter, who can also use magic during her battles. However, her magic is still a little more powerful than her martial arts.
** Riveria is a real magic knight. She is a high-level adventurer, and she is used to fighting both magical spells and swords, and can use both at the same time in a fight.
** And then there's [[HiddenBadass Ryuu]].
* In ''Manga/InuYasha'' there is the [[{{Miko}} miko]] Midoriko. She was one of the most powerful mikos ever, and unlike the other mikos of the anime, she did not fight with a bow and arrow, but with a sword and armor. At the same time, she also had powerful spiritual powers to fight [[{{Youkai}} youkai]].
** Most monks like Miroku qualify to a degree. Because they can fight with weapons as well as use their spiritual powers.
* The Blue Knight in ''LightNovel/RokujyoumaNoShinryakusha''.
* Almost all mages in ''Franchise/LyricalNanoha'' are capable of some form of close combat or other. Fate and her weapon's [[SinisterScythe Scythe]] form being a prominent early example. Later, the practitioners of the Belkan style of magic are literal Magic Knights (and are even called such), focusing mostly on physical power boosted by magic. Taken even further with the Wolkenritter, who are MadeOfMagic on top of being Belkan Knights.
** The only exceptions (so far) are Hayate (the single, strongest GlassCannon currently exist in universe) who followed SquishyWizard rule for not having [[BeehiveBarrier defensive]] and [[AirJousting melee]] skills ''whatsoever'' (except in the game).
*** It's possible that if Hayate were to try to enhance her physical body, that she'd tear herself to pieces. Her magic has control issues such that her smallest spells require evacuation orders.
* Creator/{{CLAMP}}'s ''Manga/MagicKnightRayearth'' is a possible {{Trope Namer|s}}. The three protagonists are all gifted with {{elemental|Powers}} magic and evolving swords and use both extensively in their mission. The video game adaptation refines their roles to balance the gameplay (Hikaru is a GlassCannon, Umi is a FragileSpeedster, and Fuu is a combination of TheMedic and StoneWall, plus their elemental specialties). In Part II we also have Lantis, a powerful sorcerer/swordsman who has the title of "Cail" which, in Cephiran, means "magic knight but not ''the'' legendary Magic Knights."
* ''Manga/MagiLabyrinthOfMagic'' shows that physical strength also improves the magical powers. So Aladdin is asked at the school in Magnostadt to physically train there. In fact, his magical powers actually improve enormously. However, he is still not as strong as Alibaba or Morgiana, and in a fight he prefers to use magic rather than weapons.
** Mastering a dungeon and making his djinn his ally is exactly what this trope entails. Because that's how an already good fighter gets the magical powers of a Djinn.
* In ''Manga/MahouSenseiNegima'' the magic knight is a magical brawler who makes use of quick melee attacks, or quick magic attacks. Negi becomes this after learning martial arts from Ku Fei, and learns better magic attacks from Evangeline, and Rakan. His father Nagi is the best Magic Knight around.
** Kotarou despises mages because of their squishiness, so he encourages Negi to choose the Magic Knight path instead.
** Kamo calls Setsuna by the trope name [[http://www.mangafox.com/manga/mahou_sensei_negima/v04/c030/13.html here]] after he sees her using spell tags to form a defense.
** [[spoiler:[[MilitarySchool Ariadne]] Knight Yue]] is somewhere along the lines of Magic Cavalryman, since her training is based on broom riding for combat. Her sword and armor is also of more textbook appearance of this class compared to Mage Samurai Setsuna and [[KungFuWizard Mage Brawler]] Negi.
** [[OldMaster Evangeline A.]][[OurVampiresAredifferent K. McDowell]] is an odd case. During her initial appearance, she is described as a [[SquishyWizard typical western mage]] and requires [[BattleButler Chachamaru]] to cover her while she prepares [[WaveMotionGun the big spells]]. Recent appearance however shows her to be a ''terrifying'' [[KungfuWizard magic brawler]], capable of executing deadly magically powered up melee skills to complement her bombardment ones. She ''[[BrickJoke did]]'' say early on that as you improved the differences between magic knights and mages grew insignificant, after all.
* Yuusha of ''LightNovel/MaoyuuMaouYuusha''. He's quite the swordsman, and famed as such, but he has a handy-dandy teleport spell, is a good enough magical healer that their party didn't need a dedicated one, and is shown in one of the manga adaptations blasting through multiple squads of demons at once with lightning.
* Every Holy Knight in ''Manga/TheSevenDeadlySins'' can use at least one, inborn type of magic unique to them, and many also learn other spells outside of that.
* A great lot of the cast in ''VideoGame/PrismArk''.
* This seems to be the standard for the {{Magical Girl}}s of ''Anime/PuellaMagiMadokaMagica''; the loadout seems to be the ability to materialize weapons, boosted physical attributes, a unique ability, and rarely-used energy blasts.
** To be specific: None of the main five cast spells that are directly offensive. They all summon weapons from {{Hammerspace}} and either strafe with bows, [[SmallGirlBigGun rifles and guns]], or fight [[BladeOnAStick melee]]. [[CombatPragmatist Homura]] is the most triumphant example, using a [[spoiler: magical time machine and HyperspaceArsenal to]] unleash an unholy payload [[spoiler: of bullets and bombs she stole from the {{Yakuza}} and the military]]...
* Sieg Hart, in ''Manga/RaveMaster'' manages to take out 1000+ mages by taking advantage of their preference for long range fights and beating the crap out of them with a magic absorbing sword rather than waste his own magic abilities on them.
* Ashram in ''Roleplay/RecordOfLodossWar''. Most of the time (OVA and TV series) he's just a normal (if badass) knight, but in "Legend of Crystania", he gets possessed by an evil god...
* ''Anime/RuneSoldierLouie'' - supposedly pure mage with a questionable magical aptitude but makes up with his lack of competence as a mage being what he looks to be: a brawny fighter.
* ''Franchise/SailorMoon'':
** Despite being a senshi, Sailor Uranus is strong physically and often prefers to bash rather then magically attack, the enemies. Has a magical sword as add-on weapon.
** The [[Manga/SailorMoon manga]] makes Venus one: with the others she's prone to physically attack the enemy with melee weapons (usually her chain, but has been shown summoning an energy sword and actually killed [[BigBad Beryl]] with a stone sword) or just kick it into oblivion, and as [[Manga/CodeNameSailorV Sailor V]] she regularly bashed the MonsterOfTheWeek before finishing it with a magical attack, or, in one exception, just beheaded it with a katana.
** Tuxedo Mask is one in the manga as well; he gains some powerful attacks to go alongside his swordsmanship, unlike his [[Anime/SailorMoon first anime]] counterpart.
* Lina Inverse from ''LightNovel/{{Slayers}}'' is primarily a wizard, but also has prowess with a sword. Most of the time, though, she relies on her spells to attack. Zelgadis is an even straighter example, being a far better and stronger swordsman than her, and a highly powerful shaman in his own right. Even Amelia gets in on the act being able to cast some quite potent shamanistic spells and a mean hand to hand fighter. Lina's sister is also implied to be this, being both the vessel for the fragment of a god and said to be capable of defeating a plasma dragon with just a kitchen knife. Lina, Zelgadis and Amelia also all have spells that take advantage of their dual skills. Lina has [[CoolSword Ragna Blade]], a powerful spell that takes the form of a sword, Zel has [[SpellBlade Astral Vine]] that temporarily imbues his sword with powerful magic and Amelia has Vizfarank that has a similar effect to Astral Vine on her fists.
* [[ActionGirl Kaori]] of ''LightNovel/ACertainMagicalIndex'' was really the only person to beat Touma because she didn't actually rely on [[spoiler:her powers as a Saint]] and instead just used a sword. Granted, it's not actually magic. It's implied to actually be ''better'' than magic.
** Acqua of the Back and the Knight Leader are highly skilled warriors and supreme mages.
* Fay of ''Manga/TsubasaReservoirChronicle'', also by CLAMP, looks the part of a SquishyWizard but is a capable fighter even when he swears off using magic.
** Later in the same series, [[spoiler: the replacement Syaoran is a strong melee fighter, and then turns out to be a very powerful mage as well (the other Syaoran had no magic.) Turns out he was hiding his magical ability from ''Fai'' so as not to trigger Fai's hidden time-bomb curse]].
* CLAMP uses these characters in Fuuma and Kamui in ''Manga/{{X 1999}}'' also.
* Wales/Magic Knights from ''LightNovel/TheFamiliarOfZero''.
* In ''Rain'', the titular Rain vowed to become the WorldsStrongestMan after a gang of brigands murdered a childhood friend and her grandmother while he was powerless to stop it. To this end, he not only became a MasterSwordsman, he even mastered magic. He also wields an InfinityPlusOneSword and absorbed the lifeforce and power of a dragon, granting him an AntiMagic shield as a bonus. He's one of the best (if not the best) warrior in the world and he's a lot better at magic than most dedicated mages. While he's not the only Magic Knight in the series, few if any of the others approach him in ability.
* ''Manga/FairyTail'':
** Erza Scarlet uses [[HyperspaceArsenal Requip Magic]] that's known as "The Knight", which allows her to summon various magical weapons and armors to her side for battle.
** Kagura of Mermaid Heel is a swordswoman who also knows how to perform powerful [[GravityMaster Gravity Magic]].
** Gajeel Redfox is the [[ExtraOredinary Iron Dragon Slayer]] whose magic also allows him to create various weapons, such as knives, blades, clubs, ''chainsaws''...
* Ashley from ''Franchise/LapisReLights'' is one in both creed and battle. She hails from Dortdgard which has a strong chivalric tradition and is studying in Flora Girls' Academy to train her magic and how to use it in combat as well.
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