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* Many {{Roguelikes}}, such as ''VideoGame/NetHack'', have this as just one of the many dangers that your character can face. Yes, they're NintendoHard.

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* Many {{Roguelikes}}, {{Roguelike}}s, such as ''VideoGame/NetHack'', have this as just one of the many dangers that your character can face. Yes, they're NintendoHard.
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Crosswicking: Balatro



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* ''VideoGame/{{Balatro}}'' has The Arm, a boss blind which decreases the level of any hands played against it by one.
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* The original UsefulNotes/PC88[=/=]MSX version of ''VideoGame/{{Valis}}: The Phantasm Soldier'' uses the same mechanic as ''Cave Story'', where getting injured by anything will lower your weapon level.

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* The original UsefulNotes/PC88[=/=]MSX Platform/PC88[=/=]MSX version of ''VideoGame/{{Valis}}: The Phantasm Soldier'' uses the same mechanic as ''Cave Story'', where getting injured by anything will lower your weapon level.

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* ''VideoGame/ShantaeHalfGenieHero'': Taking damage can lead to loss of the ExperiencePoints of Gems, and losing gems when taking damage. Implied by how upon reaching a new CharacterLevel threshold, the experience point count is not reset to 0 and only listing the distance to the next level, unlike other games.



* ''VideoGame/GetInTheCarLoser'': The Rust ailment causes the target to lose one rank. Since lower ranked characters are penalized when attacking or defending against higher ranked characters, this ailment can make a world of difference.

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* ''VideoGame/GetInTheCarLoser'': The Rust ailment causes the target to lose one rank. Since lower ranked characters are penalized when attacking or defending against higher ranked higher-ranked characters, this ailment can make a world of difference.



* ''VideoGame/{{Persona 2}}'' has the "Prophecy" spell, which resets a Persona's rank to 1. Given that a Persona's spells and stats come mostly from gaining ranks, and going from rank 1 to [[{{Cap}} rank 8]] often takes several hours of LevelGrinding, this can be aggravating.

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* ''VideoGame/{{Persona 2}}'' ''VideoGame/Persona2'' has the "Prophecy" spell, which resets a Persona's rank to 1. Given that a Persona's spells and stats come mostly from gaining ranks, and going from rank 1 to [[{{Cap}} rank 8]] often takes several hours of LevelGrinding, this can be aggravating.
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Compare ClassChangeLevelReset, where changing classes makes your level drop, and MaximumHPReduction, where this applies only to life points. ''Do not confuse with a [[DownTheDrain Drain Level]], which is about the design of a level or stage.''

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Compare ClassChangeLevelReset, where changing classes makes your level drop, LevelLimiter, where this happens voluntarily as an option, and MaximumHPReduction, where this applies only to life points. ''Do not confuse with a [[DownTheDrain Drain Level]], which is about the design of a level or stage.''
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** In July 2013 the first really powerful and regularly usable way to drain a character's stats was added as a joke punishment for doing something clearly stupid. The joke was on the developers; it turned out there was great demand for deleveling as part of an experienced adventurer's toolkit.

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** In July 2013 the first really powerful and regularly usable way to drain a character's stats was added as a joke punishment for doing something clearly stupid. The joke was on the developers; it turned out there was great demand for deleveling as part of an experienced adventurer's toolkit. Among other things, LevelScaling is in effect in a lot of areas, many of which contain valuable loot that ''isn't'' tied to the enemy levels.

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* ''VideoGame/ZeldaIITheAdventureOfLink'': While not as far as stealing ''levels,'' there are enemies who can steal your XP with each hit (as well as doing traditional damage).

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* ''Franchise/TheLegendOfZelda'':
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''VideoGame/ZeldaIITheAdventureOfLink'': While not as far as stealing ''levels,'' there are enemies who can steal your XP with each hit (as well as doing traditional damage).
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': In the playable intro under Hyrule Castle, Link has 30 heart containers, establishing this as a sequel to ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. When Ganondorf is awakened, and his corruption breaks the Master Sword, it infects Link's arm, and 27 of his 30 heart containers are destroyed, leaving Link with the base three heart containers from which he must rebuild his HP. Although not shown in the UI, he must also rebuild his stamina from the original base stamina ring.

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* In ''Anime/RedoOfHealer'' one of the ways Keyaru has managed to adapt Heal is stealing someone's EXP points and levels during sex. During his imprisonement at the palace [[RapeAndRevenge he uses it repeatedly against the knights and servants that raped him]] to increase their level caps.
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* In ''LightNovel/AccelWorld'', Seiryu, [[TheFourGods one of the four guardians]] of the Imperial Palace, can do this to the players it fights, and considering that leveling up takes a lot of time and effort in Brain Burst, this is a ''very'' bad thing. [[spoiler:When Nega Nebulus tried to take down the guardians, Aqua Current was assigned to deal with Seiryu, but ended up being reduced to a very low level]].

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* In ''LightNovel/AccelWorld'', ''Literature/AccelWorld'', Seiryu, [[TheFourGods one of the four guardians]] of the Imperial Palace, can do this to the players it fights, and considering that leveling up takes a lot of time and effort in Brain Burst, this is a ''very'' bad thing. [[spoiler:When Nega Nebulus tried to take down the guardians, Aqua Current was assigned to deal with Seiryu, but ended up being reduced to a very low level]].
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* This is common in the {{H Game}}s by 62studio, as these games have [[HornyDevils succubi]] as enemies. Losing levels to enemies is permanent, but not that painful since level only affects the player's Vigor and Stamina, not any of their other stats, and it's easy to level up. In ''Succubus in Wonderland'', the player can also willingly be drained by their succubus allies to level them up, which is helpful because the player gains experience more rapidly than their allies.

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* This is common in the {{H Game}}s by 62studio, as these games have [[HornyDevils [[SuccubiAndIncubi succubi]] as enemies. Losing levels to enemies is permanent, but not that painful since level only affects the player's Vigor and Stamina, not any of their other stats, and it's easy to level up. In ''Succubus in Wonderland'', the player can also willingly be drained by their succubus allies to level them up, which is helpful because the player gains experience more rapidly than their allies.



** As a [[HornyDevils Succubus]], Sabine has an energy-draining KissOfDeath, but her human lover Nale buys potions that provide immunity to this in bulk for their make-out sessions.

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** As a [[HornyDevils [[SuccubiAndIncubi Succubus]], Sabine has an energy-draining KissOfDeath, but her human lover Nale buys potions that provide immunity to this in bulk for their make-out sessions.
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* ''Webcomic/TheOrderOfTheStick'' being a D&D RPGMechanicsVerse, has several characters with life force draining attacks represented as level draining:

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* ''Webcomic/TheOrderOfTheStick'' being a D&D RPGMechanicsVerse, has several characters with life force energy draining attacks represented as level draining:
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* ''Webcomic/TheOrderOfTheStick'':

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* ''Webcomic/TheOrderOfTheStick'':''Webcomic/TheOrderOfTheStick'' being a D&D RPGMechanicsVerse, has several characters with life force draining attacks represented as level draining:
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** This is Xykon's favorite form of attack. He's used it on multiple occasions to take down other epic spellcasters.

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** This Spamming Energy Drain spells is Xykon's favorite form of attack. He's used it on multiple occasions to take down other epic spellcasters.

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* A very weird example happens in ''VideoGame/PokemonXDGaleOfDarkness'', as Eagun's Pikachu has ''somehow'' lost 38 levels (from Level 50 to Level 12) in the five-year gap between ''Colosseum'' and ''XD''.
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* Certain enemies and traps in the ''VideoGame/{{dnd}}'' game for [=PLATO=] computers can take away your experience points.
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** This is the [[StandardStatusEffects "standard" debuff against monsters]] and thus features numerous items, equipment, player skills and familiars that can do this. On the other side, there are also items and equipment that can ''add'' levels to the enemy, in order to boost their power (and the ExperiencePoints paid out for defeating them). A few rare items can do this to your own statistics, too.

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** This is the [[StandardStatusEffects [[StatusEffects "standard" debuff against monsters]] and thus features numerous items, equipment, player skills and familiars that can do this. On the other side, there are also items and equipment that can ''add'' levels to the enemy, in order to boost their power (and the ExperiencePoints paid out for defeating them). A few rare items can do this to your own statistics, too.
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** Third Edition introduced the concept of "negative levels," which was basically temporary level loss that you then had to make a Fortitude save against at the end of the fight for every level that you "lost" this way. If you made it, you got the level back, but if you failed the save, it was gone for good and you had to gain it back the hard way.

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** Third Edition introduced the concept of "negative levels," which was basically temporary level loss that you then had to make a Fortitude save against at the end of the fight for every level that you "lost" this way. If you made it, you got the level back, but if you failed the save, it was gone for good and you had to gain it back the hard way. While the save wasn't hard to make even at low levels, if your negative levels ever equaled your real levels, you died instantly (and usually turned into an undead for your friends to fight). Several low-level undead enemies were therefore ''much'' more dangerous than intended, as a couple attacks could instantly kill low-level characters.
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* ''VideoGame/GetInTheCarLoser'': The Rust ailment causes the target to lose one rank. Since lower ranked characters are penalized when attacking or defending against higher ranked characters, this ailment can make a world of difference.
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* In ''VideoGame/MegamiTensei'', some demons have a "smile and laugh" attack that reduces the level of all human party members.
* Some games in the ''Franchise/ShinMegamiTensei'' series have "Energy Drain" attacks. At first, they only inflict Paralysis, but if they hit a human party member who's already paralyzed, their level is decreased by 1.
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* This is common in the {{H Game}}s by 62studio, as these games have [[HornyDevils succubi]] as enemies. Losing levels to enemies is permanent, but not that painful since level only affects the player's Vigor and Stamina, not any of their other stats, and it's easy to level up. In ''Succubus in Wonderland'', the player can also willingly be drained by their succubus allies to level them up, which is helpful because the player gains experience more rapidly than their allies.
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* In ''VideoGame/DemonsSouls'', there is the Soulsucker spell, which is used by one of the bosses in the game and can also be learned by the player. It has an incredibly slow casting time and very short range, but a hit from this will drain a player's Soul Level.

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* In ''VideoGame/DemonsSouls'', there is the Soulsucker spell, which is used by one of the bosses in the game and can also be learned by the player. It has an incredibly slow casting time and very short range, but a hit from this will drain a player's Soul Level. Some players let themselves get hit by one for MinMaxing purposes.

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this looks better to me.


-> "A black wind blows through your body.\\
All weapons drop to Level 1!"

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-> "A ''A black wind blows through your body.\\
body. All weapons drop to Level 1!"1!''

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-> "A black wind blows through your body. All weapons drop to Level 1!"

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-> "A black wind blows through your body. \\
All weapons drop to Level 1!"
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Official Nicalis translation.


-> "You feel a black wind blow through you. All weapons dropped to Level 1!"
--> --''VideoGame/CaveStory''

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-> "You feel a "A black wind blow blows through you. your body. All weapons dropped drop to Level 1!"
--> --''VideoGame/CaveStory''
-->-- ''VideoGame/CaveStory''



** This mechanic is played with by the Spur, [[spoiler: an upgrade to the Polar Star if you return to the Hermit Gunsmith later in the story by using the Booster v2.0,]] it's mechanically unusual in that it doesn't use experience, instead employing a [[ChargedAttack charge shot]] which can deal up to 474 damage in a single beam.

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** This mechanic is played with by the Spur, [[spoiler: an [[spoiler:an upgrade to the Polar Star if you return to the Hermit Gunsmith later in the story by using the Booster v2.0,]] it's mechanically unusual in that it doesn't use experience, instead employing a [[ChargedAttack charge shot]] which can deal up to 474 damage in a single beam.
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* ''VideoGame/ZeldaIITheAdventureOfLink'': While not as far as stealing ''levels,'' there are enemies who can steal your XP with each hit (as well as doing traditional damage.)

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* ''VideoGame/ZeldaIITheAdventureOfLink'': While not as far as stealing ''levels,'' there are enemies who can steal your XP with each hit (as well as doing traditional damage.)
damage).
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* The FinalBoss of ''VideoGame/YokaiWatch2'' has the ability to temporarily steal your Yo-kais levels. She can also do this in the mobile game spin-off ''Yo-kai Watch: Wibble Wobble''.

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