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* ''Videogame/{{Minecraft}}'' has lava flow much more slowly than water to simulate its greater density, although still faster than the real-life stuff. Lava's not fatal if the player can escape quickly enough, but you ''will'' catch on fire on contact with it. However, even more pain occurs when one dies in lava: everything you had on your person is [[ContinuingIsPainful irrevocably incinerated]]. If under the effects of Heat Resistance, it is possible to "swim" through it albietly very slowly and vision becomes exteremly limited if submerged. It also causes any wood in short distance from it to start burning and ice to melt, but it can (or at least could) be blocked by using snow blocks. It provides natural light as well. Playing this trope straight, you can collect lava in an iron bucket and use it to fuel a stone furnace.

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* ''Videogame/{{Minecraft}}'' has lava flow much more slowly than water to simulate its greater density, although still faster than the real-life stuff. Lava's not fatal if the player can escape quickly enough, but you ''will'' catch on fire on contact with it. However, even more pain occurs when one dies in lava: everything you had on your person is [[ContinuingIsPainful irrevocably incinerated]]. If under the effects of Heat Resistance, it is possible to "swim" through it albietly albiet very slowly and vision becomes exteremly limited if submerged. It also causes any wood in short distance from it to start burning and ice to melt, but it can (or at least could) be blocked by using snow blocks. It provides natural light as well. Playing this trope straight, you can collect lava in an iron bucket and use it to fuel a stone furnace.


* ''Videogame/{{Minecraft}}'' has lava flow much more slowly than water to simulate its greater density, although still faster than the real-life stuff. Lava's not fatal if the player can escape quickly enough, but you ''will'' catch on fire on contact with it. However, even more pain occurs when one dies in lava: everything you had on your person is [[ContinuingIsPainful irrevocably incinerated]]. It also causes any wood in short distance from it to start burning and ice to melt, but it can (or at least could) be blocked by using snow blocks. It provides natural light as well. Playing this trope straight, you can collect lava in an iron bucket and use it to fuel a stone furnace.

to:

* ''Videogame/{{Minecraft}}'' has lava flow much more slowly than water to simulate its greater density, although still faster than the real-life stuff. Lava's not fatal if the player can escape quickly enough, but you ''will'' catch on fire on contact with it. However, even more pain occurs when one dies in lava: everything you had on your person is [[ContinuingIsPainful irrevocably incinerated]]. If under the effects of Heat Resistance, it is possible to "swim" through it albietly very slowly and vision becomes exteremly limited if submerged. It also causes any wood in short distance from it to start burning and ice to melt, but it can (or at least could) be blocked by using snow blocks. It provides natural light as well. Playing this trope straight, you can collect lava in an iron bucket and use it to fuel a stone furnace.


** It used to be that high level players had faster ''natural health regeneration'' than lava damaged them. The biggest risk would be ''drowning''. This was changed in patch 6.0, lava now does percentage-health damage and even at the level cap will quickly kill you.



** At max level, your health ''naturally regenerates'' faster than the lava will damage you. You could dive into lava and go AFK, and your biggest risk would be ''drowning.''
*** This was changed (finally) in patch 6.0. Lava now does a percentage of your health, so even a max level player will die VERY quickly in the lava.
** In ''VideoGame/EverQuest'', lava is basically an alternate version of water that slows swimming speed, severely limits vision, and causes extremely high damage per second. However, players can still swim in it (and even gain swimming skill), can still see several feet in front of themselves while submerged, and can stand right next to it without being harmed. Furthermore, due to the limited abilities of the game's aging engine, a player can skim the surface of lava while jumping in and out of it to reduce the damage they take, since the game only applies damage if the player is actually ''in'' the lava when the damage interval is checked. Timing this properly can actually allow players to cross lakes of lava unscathed.

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** At max level, your health ''naturally regenerates'' faster than the lava will damage you. You could dive into lava and go AFK, and your biggest risk would be ''drowning.''
*** This was changed (finally) in patch 6.0. Lava now does a percentage of your health, so even a max level player will die VERY quickly in the lava.
**
* In ''VideoGame/EverQuest'', lava is basically an alternate version of water that slows swimming speed, severely limits vision, and causes extremely high damage per second. However, players can still swim in it (and even gain swimming skill), can still see several feet in front of themselves while submerged, and can stand right next to it without being harmed. Furthermore, due to the limited abilities of the game's aging engine, a player can skim the surface of lava while jumping in and out of it to reduce the damage they take, since the game only applies damage if the player is actually ''in'' the lava when the damage interval is checked. Timing this properly can actually allow players to cross lakes of lava unscathed.

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* In ''VideoGame/KingdomOfLoathing'' before you go into the final battle against your nemesis, you must cross a pretty difficult puzzle involving rocks that sink and rise from lava. Failing causes your character to have to cross the lava all the way back to the starting point, suffering damage in the process. If you fail enough times, your character figures that he can just cross through the lava to his destination and "skip this bastard maze".

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* Taken to a ridiculous extreme in ''VideoGame/DiddyKongRacing''. The track Hot Top Volcano allows the use of two vehicles: the default one is the plane, which makes sense. The other option is using a ''hovercraft'', a vehicle used normally in water tracks. And yes, when you cross lava, the hovercraft behaves ''exactly'' as it does on water.


* ''Anime/{{MazingerZ}}'':

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* ''Anime/{{MazingerZ}}'':''Anime/{{Mazinger Z}}'':


* ''Anime/{{Mazinger}}'':

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* ''Anime/{{Mazinger}}'':''Anime/{{MazingerZ}}'':


* Theoretical modelling of the extrasolar planet [[https://en.wikipedia.org/wiki/COROT-7b COROT-7b]] [[https://arxiv.org/abs/1102.1629 suggests]] its dayside would be so hot (up to almost 2500 K/4000 °F) that the lava ocean present there would have almost water-like viscosity. This is also expected to happen in other searing hot worlds as [[https://en.wikipedia.org/wiki/Kepler-78b Kepler-78b]].

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* Theoretical modelling of the extrasolar planet [[https://en.wikipedia.org/wiki/COROT-7b COROT-7b]] [[https://arxiv.org/abs/1102.1629 suggests]] its dayside would be so hot (up to almost 2500 K/4000 2,500 K/4,000 °F) that the lava ocean present there would have almost water-like viscosity. This is also expected to happen in other searing hot worlds as [[https://en.wikipedia.org/wiki/Kepler-78b Kepler-78b]].


* Theoretical modelling of the extrasolar planet [[https://en.wikipedia.org/wiki/COROT-7b COROT-7b]] [[https://arxiv.org/abs/1102.1629 suggests]] its dayside would be so hot (up to almost 2500 K/4000 °F) that the lava ocean present there would have water-like viscosity. This is also expected to happen in other searing hot worlds as [[https://en.wikipedia.org/wiki/Kepler-78b Kepler-78b]].

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* Theoretical modelling of the extrasolar planet [[https://en.wikipedia.org/wiki/COROT-7b COROT-7b]] [[https://arxiv.org/abs/1102.1629 suggests]] its dayside would be so hot (up to almost 2500 K/4000 °F) that the lava ocean present there would have almost water-like viscosity. This is also expected to happen in other searing hot worlds as [[https://en.wikipedia.org/wiki/Kepler-78b Kepler-78b]].

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[[folder: Real Life]]
* Theoretical modelling of the extrasolar planet [[https://en.wikipedia.org/wiki/COROT-7b COROT-7b]] [[https://arxiv.org/abs/1102.1629 suggests]] its dayside would be so hot (up to almost 2500 K/4000 °F) that the lava ocean present there would have water-like viscosity. This is also expected to happen in other searing hot worlds as [[https://en.wikipedia.org/wiki/Kepler-78b Kepler-78b]].
[[/folder]]


* ''Franchise/SonicTheHedgehog''

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* ''Franchise/SonicTheHedgehog''''VideoGame/SonicTheHedgehog''


Real-life lava is molten rock (the subterranean version is called magma). Imagine an entire lake of electric-stove heating elements, all glowing red-hot. Its viscosity, or thickness, ranges from that of ketchup to much thicker than peanut butter what you would expect of a liquid ''rock''. It is an opaque emitter of yellow-to-red light. Its temperature is typically 7001,200 degrees C (1,3002,200 degrees F). Even the smallest flows will blister the skin before one can get close enough to touch it, while large amounts can cause fatal burns from much farther away. It is often accompanied by volcanic gas that can contain compounds that you do ''not'' want to breathe.

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Real-life lava is molten rock (the subterranean version is called magma). Imagine an entire lake of electric-stove heating elements, all glowing red-hot. Its viscosity, or thickness, ranges from that of ketchup to much thicker than peanut butter what you would expect of a liquid ''rock''. It is an opaque emitter of yellow-to-red light. Its temperature is typically 7001,200 degrees C °C (1,3002,200 degrees F).°F). Even the smallest flows will blister the skin before one can get close enough to touch it, while large amounts can cause fatal burns from much farther away. It is often accompanied by volcanic gas that can contain compounds that you do ''not'' want to breathe.



Lava's animation (in video games or other media) is likely to be just as bad, especially in works where the technology and artistic technique to draw bubbling and flowing are limited. Lava will look like someone tipped a barrel of red Kool-Aid in a lake; if something falls in, it will still be visible, through the red tint of cherry flavor. This ''can'' be a justifiable omission, since for rendered graphics a plausible fluid-dynamics model could end up using more CPU power than the entire rest of the piece of media.

In many video games, lava is water [[PaletteSwap recolored]] red with a damage script attached ([[SuperDrowningSkills and sometimes the water causes just as much damage]]). [[HollywoodAcid Acid]] and [[GrimyWater toxic waste]] will probably be [[TechnicolorToxin Lemon-Lime and Grape]], respectively.

Now, of course, liquid rock ''can'' be heated to the point of water-like viscosity... however, rather like above, lava heated to that degree in reality would have local thermodynamics of the sort that a human even a full football field's length away would be seared to ash, even with an open sky.

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Lava's animation (in video games or other media) is likely to be just as bad, especially in works where the technology and artistic technique to draw bubbling and flowing are limited. Lava will look like someone tipped a barrel of red Kool-Aid in a lake; if something falls in, it will still be visible, through the red tint of cherry flavor.flavour. This ''can'' be a justifiable omission, since for rendered graphics a plausible fluid-dynamics model could end up using more CPU power than the entire rest of the piece of media.

In many video games, lava is water [[PaletteSwap recolored]] recoloured]] red with a damage script attached ([[SuperDrowningSkills and sometimes the water causes just as much damage]]). [[HollywoodAcid Acid]] and [[GrimyWater toxic waste]] will probably be [[TechnicolorToxin Lemon-Lime and Grape]], respectively.

Now, of course, liquid rock ''can'' be heated to the point of water-like viscosity... however, rather like above, lava heated to that degree degree, in reality reality, would have local thermodynamics of the sort that a human even a full football field's length away would be seared to ash, even with an open sky.



** ''Anime/MazingerZ'': Several times Kouji fought near flowing lava. Since he always was inside his HumongousMecha it is {{handwave}}d like Mazinger-Z's armor and insulation protecting him from the extreme heat for a while. Still, in one episode he got dunked ''into'' a volcano. The characters pointed out, though, not even Mazinger could endure that for long, and they had to get Kouji out of the magma RIGHT AWAY or he would die. Nevertheless, the lava usually looks clearer and more liquid than it should be (although it is somewhat more viscous than in other examples).

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** ''Anime/MazingerZ'': Several times Kouji fought near flowing lava. Since he always was inside his HumongousMecha it is {{handwave}}d like Mazinger-Z's armor armour and insulation protecting him from the extreme heat for a while. Still, in one episode he got dunked ''into'' a volcano. The characters pointed out, though, not even Mazinger could endure that for long, and they had to get Kouji out of the magma RIGHT AWAY or he would die. Nevertheless, the lava usually looks clearer and more liquid than it should be (although it is somewhat more viscous than in other examples).



* The game show ''[[Series/DoubleDare1986 Double Dare]]'' has a variant. The liquid that pours out of the Soda Jerk obstacle isn't really soda; it's colored water.

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* The game show ''[[Series/DoubleDare1986 Double Dare]]'' has a variant. The liquid that pours out of the Soda Jerk obstacle isn't really soda; it's colored coloured water.



* In the Famicom's ''[[Film/KingKongLives King Kong 2: Ikari No Megaton Punch]]'', the final stage is constantly flooded with crimson liquid that forms pink bubbles, and an occasional skull floating in it.

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* In the Famicom's ''[[Film/KingKongLives King Kong 2: Ikari No Megaton Punch]]'', the final stage is constantly flooded with a crimson liquid that forms pink bubbles, and an occasional skull floating in it.



** In ''VideoGame/MegaManX5'' there's one segment in Mattrex's stage where you have to duck in certain areas to avoid the waves of orange transparent lava that occasionally come by. Later on you'll find a Ride Armor which you can use to travel through it.
** ''VideoGame/MegaManX4'' also has lava-proof Ride Armors, this time for Magma Dragoon's stage which is literally a volcano. The armor can wade knee-deep in the (opaque foreground layer of) lava, allowing access to a shortcut into the boss arena. To reinforce the boss's MeaningfulName, he enters by jumping out of the lava on the opposite side of the arena and flashing red-hot for a second or two.

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** In ''VideoGame/MegaManX5'' there's one segment in Mattrex's stage where you have to duck in certain areas to avoid the waves of orange transparent lava that occasionally come by. Later on on, you'll find a Ride Armor which you can use to travel through it.
** ''VideoGame/MegaManX4'' also has lava-proof Ride Armors, this time for Magma Dragoon's stage which is literally a volcano. The armor armour can wade knee-deep in the (opaque foreground layer of) lava, allowing access to a shortcut into the boss arena. To reinforce the boss's MeaningfulName, he enters by jumping out of the lava on the opposite side of the arena and flashing red-hot for a second or two.



** ''VideoGame/SuperMarioSunshine'': If you hacked the game to give yourself infinite health, you could swim under the lava in Corona Mountain just like regular water. Apparently, the developers made lava by taking the mechanic of polluted water surface dealing damage (seen previously in a few other areas), dialing the damage dealt up to "OneHitKill", and overlaying an entire body of water with it.

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** ''VideoGame/SuperMarioSunshine'': If you hacked the game to give yourself infinite health, you could swim under the lava in Corona Mountain just like regular water. Apparently, the developers made lava by taking the mechanic of polluted water surface dealing damage (seen previously in a few other areas), dialing dialling the damage dealt up to "OneHitKill", and overlaying an entire body of water with it.



** In the original ''VideoGame/{{The Legend of Zelda|I}}'', it not only is a cheap recolor of dungeon water, but also completely invisible in the dark.
** An interesting graphical discrepancy between ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'' is that, despite using the same sprites, in the Oracle games, lava looks like chili and is darker than water.

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** In the original ''VideoGame/{{The Legend of Zelda|I}}'', it not only is a cheap recolor recolour of dungeon water, but also completely invisible in the dark.
** An interesting graphical discrepancy between ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'' is that, despite using the same sprites, in the Oracle games, lava looks like chili chilli and is darker than water.



* ''Franchise/{{Metroid}}'' games in general have a complicated history with this trope.

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* ''Franchise/{{Metroid}}'' games games, in general general, have a complicated history with this trope.



*** On the other hand, there are two types of hazardous liquid in Norfair. One is a bright orange, and is explained to be magma (or possibly some sort of subterranean lava, as it is boiling and emitting gasses and whatnot), which the Gravity Suit protects from. The other is the superheated acid found only in Lower Norfair (and a few scarce parts of normal Norfair), which is brownish in color, and damages Samus despite the Gravity Suit.

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*** On the other hand, there are two types of hazardous liquid in Norfair. One is a bright orange, and is explained to be magma (or possibly some sort of subterranean lava, as it is boiling and emitting gasses and whatnot), which the Gravity Suit protects from. The other is the superheated acid found only in Lower Norfair (and a few scarce parts of normal Norfair), which is brownish in color, colour, and damages Samus despite the Gravity Suit.



* ''VideoGame/WorldOfWarcraft'', taken to such an extent that one dungeon in particular is easier and quicker to reach by dropping into and walking through a large pool of lava, healing up as you go, than it is to take the "normal" entry route past a long chain of mobs. It's still quicker even if you're many, many levels above the mobs in question.
** In fact, it IS water to the game. You can go into the druid's aqua form in the lava. There used to be a bug involving this where you popped out of the lava in aqua form and could walk around as a flying seal. Sadly, it was fixed.

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* ''VideoGame/WorldOfWarcraft'', taken to such an extent that one dungeon dungeon, in particular particular, is easier and quicker to reach by dropping into and walking through a large pool of lava, healing up as you go, than it is to take the "normal" entry route past a long chain of mobs. It's still quicker even if you're many, many levels above the mobs in question.
** In fact, it IS water to the game. You can go into the druid's aqua form in the lava. There used to be a bug involving this where you popped out of the lava in aqua form and could walk around as like a flying seal. Sadly, it was fixed.


Lava's animation (in video games or other media) is likely to be just as bad, especially in works where the technology and artistic technique to draw bubbling and flowing are limited. Lava will look like someone tipped a barrel of red Kool-Aid in a lake; if something falls in, it will still be visible, through the red tint of cherry flavor. This ''can'' be a justifiable omission, since for rendered graphics a plausible fluid-dynamics model could end up using more CPU power than the entire rest of the piece of media

to:

Lava's animation (in video games or other media) is likely to be just as bad, especially in works where the technology and artistic technique to draw bubbling and flowing are limited. Lava will look like someone tipped a barrel of red Kool-Aid in a lake; if something falls in, it will still be visible, through the red tint of cherry flavor. This ''can'' be a justifiable omission, since for rendered graphics a plausible fluid-dynamics model could end up using more CPU power than the entire rest of the piece of media
media.


** "[[Recap/MyLittlePonyFriendshipIsMagicS9E9SweetAndSmoky Sweet and Smoky]]" portrays lava as fluid enough to go up Spike's nose like water and for dragons to swim and dive in it like water, as well as [[ConvectionSchmonvection radiating effectively no heat]] -- Fluttershy is able to stand next to open lava flows and narrowly avoid having a ball of lava splatter over her hooves with no visible discomfort.

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** "[[Recap/MyLittlePonyFriendshipIsMagicS9E9SweetAndSmoky Sweet and Smoky]]" portrays lava as fluid enough to go up Spike's nose like water and for dragons to swim and dive in it like water, with ease, as well as [[ConvectionSchmonvection radiating effectively no heat]] -- Fluttershy is able to stand next to open lava flows and narrowly avoid having a ball of lava splatter over her hooves with no visible discomfort.


* Played with in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' during the episode "[[Recap/MyLittlePonyFriendshipIsMagicS2E21DragonQuest Dragon Quest]]". While diving into a LavaPit, several dragons play it straight, but Spike's bellyflop [[SubvertedTrope has a solid impact before he sinks down]].
* Done in an episode of ''WesternAnimation/TheSecretSaturdays'', where the characters encounter large volcano lizards in Peru called [[https://en.wikipedia.org/wiki/Cherufe Cherufe]] capable of swimming through lava. Argost and Drew also use the creatures' shed skins as lava diving suits.
* Inverted in ''WesternAnimation/TheSimpsons'' episode "Thirty Minutes Over Tokyo". As part of the Japanese game show they're on, they have to walk across a bridge hanging over a volcano. At the end, the lava's revealed to be wasabi-loaded orange juice.
-->'''Homer:''' IT BURNS! IT BURNS!!!
-->'''Host:''' Don't worry. That "lava" is just Orange Ade, made by our sponsor Osaka Orange Ade Concern.
-->'''Homer:''' IT BURNS! IT BURNS!!!
-->'''Host:''' It's loaded with wasabi!

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
**
Played with in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' during the episode "[[Recap/MyLittlePonyFriendshipIsMagicS2E21DragonQuest Dragon Quest]]". While Several dragons play it straight while diving into a LavaPit, several dragons play it straight, but Spike's bellyflop [[SubvertedTrope has a solid impact before he sinks down]].
** "[[Recap/MyLittlePonyFriendshipIsMagicS9E9SweetAndSmoky Sweet and Smoky]]" portrays lava as fluid enough to go up Spike's nose like water and for dragons to swim and dive in it like water, as well as [[ConvectionSchmonvection radiating effectively no heat]] -- Fluttershy is able to stand next to open lava flows and narrowly avoid having a ball of lava splatter over her hooves with no visible discomfort.
* ''WesternAnimation/TheSecretSaturdays'': Done in an episode of ''WesternAnimation/TheSecretSaturdays'', where the characters encounter large volcano lizards in Peru called [[https://en.wikipedia.org/wiki/Cherufe Cherufe]] Cherufe]], capable of swimming through lava. Argost and Drew also use the creatures' shed skins as lava diving suits.
* ''WesternAnimation/TheSimpsons'': Inverted in ''WesternAnimation/TheSimpsons'' episode "Thirty "[[Recap/TheSimpsonsS10E23ThirtyMinutesOverTokyo Thirty Minutes Over Tokyo".over Tokyo]]". As part of the Japanese game show they're on, they have to walk across a bridge hanging over a volcano. At the end, the lava's revealed to be wasabi-loaded orange juice.
-->'''Homer:''' IT BURNS! IT BURNS!!!
-->'''Host:'''
BURNS!\\
'''Host:'''
Don't worry. That "lava" is just Orange Ade, made by our sponsor Osaka Orange Ade Concern.
-->'''Homer:'''
Concern.\\
'''Homer:'''
IT BURNS! IT BURNS!!!
-->'''Host:'''
BURNS!\\
'''Host:'''
It's loaded with wasabi!

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