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* A mild example is the last seasons of ''Series/MacGyver'': while it remained a show about a ScienceHero (and the TropeNamer for MacGyvering), situations where he had to use his skills included defusing a ScoobyDooHoax regarding Bigfoot, a TimeTravel OrWasItADream episode where he went back to the Middle Ages and had to adventure alongside Merlin, an adventure that took place ''in the afterlife''...

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* A mild example is the last seasons of ''Series/MacGyver'': while it remained a show about a ScienceHero (and the TropeNamer for MacGyvering), situations where he had to use his skills included defusing a ScoobyDooHoax regarding Bigfoot, a TimeTravel OrWasItADream episode where he went back to the Middle Ages and had to adventure alongside Merlin, an adventure that took place ''in the afterlife''... afterlife''.



* ''WesternAnimation/SpaceGhostCoastToCoast'' changed greatly when it moved to the newly created AdultSwim. The show's humor became a lot more random, there was a lot more swearing, {{Vomit Indiscretion Shot}}s started to appear, and one episode (Idlewild South) even had Zorak and Moltar smoking weed on camera. The show had already started to go in this direction with episodes like Warren and King Dead, but the transition to Adult Swim was when they committed to it.

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* ''WesternAnimation/SpaceGhostCoastToCoast'' changed greatly when it moved to the newly created AdultSwim.Creator/AdultSwim. The show's humor became a lot more random, there was a lot more swearing, {{Vomit Indiscretion Shot}}s started to appear, and one episode (Idlewild South) even had Zorak and Moltar smoking weed on camera. The show had already started to go in this direction with episodes like Warren and King Dead, but the transition to Adult Swim was when they committed to it.
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* ''WesternAnimation/SpaceGhostCoastToCoast'' changed greatly when it moved to the newly created AdultSwim. The show's humor became a lot more random, there was a lot more swearing, VomitIndiscretionShots started to appear, and one episode (Idlewild South) even had Zorak and Moltar smoking weed on camera. The show had already started to go in this direction with episodes like Warren and King Dead, but the transition to Adult Swim was when they committed to it.

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* ''WesternAnimation/SpaceGhostCoastToCoast'' changed greatly when it moved to the newly created AdultSwim. The show's humor became a lot more random, there was a lot more swearing, VomitIndiscretionShots {{Vomit Indiscretion Shot}}s started to appear, and one episode (Idlewild South) even had Zorak and Moltar smoking weed on camera. The show had already started to go in this direction with episodes like Warren and King Dead, but the transition to Adult Swim was when they committed to it.
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Space Ghost Coast to Coast

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* ''WesternAnimation/SpaceGhostCoastToCoast'' changed greatly when it moved to the newly created AdultSwim. The show's humor became a lot more random, there was a lot more swearing, VomitIndiscretionShots started to appear, and one episode (Idlewild South) even had Zorak and Moltar smoking weed on camera. The show had already started to go in this direction with episodes like Warren and King Dead, but the transition to Adult Swim was when they committed to it.
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* The later Creator/VanBeurenStudios shorts directed by Burt Gillett from [[TheGoldenAgeOfAnimation 1934 to 1936]] take a total 180 approach to the studios previous cartoons, completely overhauling the art direction, animation and content.
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* ''Webcomic/{{IDGet}}'' dissects and explores this in an arc that parodies ''Series/{{Monk}}''. In the arc, the in-universe parody ''Monk'' goes through a number of odd changes, such as bizarre and absurd plots, cast changes, and other oddities. As it turns out, this was all intentional on the part of the producer - his motive was that he wanted to preserve the series' quality [[ShortRunners by ending it after its first or second season]], but the network president refused this because they series was a commercial success for them, so the producer began sabotaging the show to get back at the network for milking the series for all its worth.
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EarlyInstallmentWeirdness is a case in which a LongRunner's earlier episodes or seasons differ significantly, mainly due to the series' experimenting with different factors until it manages to find its voice and tone, and stabilize to the point where it becomes the kind of series its known and love for.

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EarlyInstallmentWeirdness is a case in which a LongRunner's earlier episodes or seasons differ significantly, mainly due to the series' experimenting with different factors series experimenting until it manages to find its voice and tone, and stabilize to tone. After that it usually stabilizes into the point where it becomes the kind of series its it's known and love loved for.
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Remember that Tropes Are Tools


* ''Series/HappyDays''. While fans often believe of Fonzie's JumpingTheShark moment, from the fifth season, as the start of the show's decline, the overall big blow came during season eight, when Richie and Ralph left the series; Fonzie was elevated to lead character, and the focus was now shifted over to [[OfficialCouple Joanie (Richie's sister) and Chachi]].

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* ''Series/HappyDays''. While fans often believe of Fonzie's JumpingTheShark moment, from the fifth season, as the start of the show's decline, the overall big blow came during ''Series/HappyDays'' has one with season eight, when Richie and Ralph left the series; Fonzie was elevated to lead character, and the focus was now shifted over to [[OfficialCouple Joanie (Richie's sister) and Chachi]].

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* ''Series/TheDrewCareyShow'' saw a number of major differences in its last two season, especially the final season. Many of the show's major characters were written off for various different reasons; Drew, Mimi, and Mr. Wick are now working for an entirely different company (Mr. Wick in particular is now a janitor and tries working his way back up to the top of the corporate ladder); the show goes through three different new theme songs; the show switched from a multi-camera StudioAudience format to a single-camera LaughTrack format, which also resulted in ChaosArchitecture with the sets; and plots became a tad absurd, such as Mimi's house being burned down to force her into moving in with Drew.

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* ''Series/TheDrewCareyShow'' saw a number of major differences in its last two season, seasons, especially the final season. Many of the show's major characters were written off for various different reasons; Drew, Mimi, and Mr. Wick are now working for an entirely different company (Mr. Wick in particular is now a janitor and tries working his way back up to the top of the corporate ladder); the show goes through three different new theme songs; the show switched from a multi-camera StudioAudience format to a single-camera LaughTrack format, which also resulted in ChaosArchitecture with the sets; and plots became a tad absurd, such as Mimi's house being burned down to force her into moving in with Drew.


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* ''Series/HappyDays''. While fans often believe of Fonzie's JumpingTheShark moment, from the fifth season, as the start of the show's decline, the overall big blow came during season eight, when Richie and Ralph left the series; Fonzie was elevated to lead character, and the focus was now shifted over to [[OfficialCouple Joanie (Richie's sister) and Chachi]].

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poorly written example that comes off as complaining. \"generally considered\" is always a huge red flag whenever it shows up.


* ''WesternAnimation/EdEddNEddy''. After the series was UnCancelled, the show's format suddenly shifted from being perpetual summer vacation, to having the cul-de-sac kids in school; also, between the {{Flanderization}} of almost all of the characters, and the lack of enthusiam from the cast and crew, the last two seasons miss the spark of the original four seasons that made the show such a popular hit.

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* ''WesternAnimation/EdEddNEddy''. After the series was UnCancelled, the show's format suddenly shifted from being perpetual summer vacation, vacation to having the cul-de-sac kids in school; also, between the {{Flanderization}} of almost all of the characters, and the lack of enthusiam from the cast and crew, the last two seasons miss the spark of the original four seasons that made the show such a popular hit.school.



* After the second season, JohnKricfalusi was fired from ''WesternAnimation/TheRenAndStimpyShow'' for not meeting episode deadlines. Nickelodeon created its own animation studio (Games Animation), and Bob Camp took over as showrunner. Ren went from a JerkWithAHeartOfGold to a JerkWithAHeartOfJerk, and Stimpy went from merely TheDitz to TooDumbToLive. The Games staff even made an episode parodying the creation of the show and the change in staff ("Reverend Jack").
* The ''WesternAnimation/RoadRunner'' cartoons are generally considered the oddball of Creator/ChuckJones's work. Soon after Warner Brothers closed their animation studio, they subcontracted new cartoons including Road Runner titles, mostly directed by Rudy Larriva, which were sluggish, ill-timed, unfunny hack jobs only vaguely resembling the originals.

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* After the second season, JohnKricfalusi was fired from ''WesternAnimation/TheRenAndStimpyShow'' for not meeting episode deadlines. Nickelodeon created its own animation studio (Games Animation), and Bob Camp took over as showrunner. Ren went from a JerkWithAHeartOfGold to a JerkWithAHeartOfJerk, and Stimpy went from merely TheDitz to TooDumbToLive. The Games staff even made an episode parodying the creation of the show and the change in staff ("Reverend Jack"). \n* The ''WesternAnimation/RoadRunner'' cartoons are generally considered the oddball of Creator/ChuckJones's work. Soon after Warner Brothers closed their animation studio, they subcontracted new cartoons including Road Runner titles, mostly directed by Rudy Larriva, which were sluggish, ill-timed, unfunny hack jobs only vaguely resembling the originals.
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* ''VideoGame/SuperMario3DWorld'', being the thirteenth console platform game in the ''Franchise/SuperMarioBros'' series, is the first game since ''VideoGame/SuperMarioBros2'' where Princess Peach is not a DamselInDistress but rather a playable character (the ones to rescue instead are the Sprixie Princesses); the game also promotes to playable Rosalina and Captain Toad, who were non-playable in previous games and still in need of Mario's help despite not being kidnapped. In terms of gameplay, the game borrows the style of ''VideoGame/SuperMario3DLand'' for which the first objective in most levels is not about collecting Stars but simply meeting the goal line (stars are still required to access the boss levels, as well as some of the regular levels; this is a trait that ''3D Land'' didn't have because its levels had Star Medals instead).

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* ''VideoGame/SuperMario3DWorld'', being the thirteenth console platform game in the ''Franchise/SuperMarioBros'' series, is the first game since ''VideoGame/SuperMarioBros2'' where Princess Peach is not a DamselInDistress but rather a playable character (the ones to rescue instead are the Sprixie Princesses); the game also promotes to playable Rosalina and Captain Toad, who were non-playable in previous games and still in need of Mario's help despite not being kidnapped. In terms of gameplay, the game borrows the style of ''VideoGame/SuperMario3DLand'' for which the first objective in most levels is not about collecting Stars but simply meeting the goal line (stars are still required to access the boss levels, as well as some of the regular levels; this is a trait that ''3D Land'' didn't have because its levels had Star Medals instead). In terms of narrative, there are no spoken dialogues, so the communication between characters is limited to gestures and expressions.
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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a few oddities in relation to previous games in the series. Link starts with six hearts instead of three, his dash motion is regulated by a stamina meter, the dungeons have all their own entrance cutscenes, lack compasses (the maps retain their properties) and boss keys (replaced instead with special objects that have to be assembled correctly into the boss gates). It's also the only ''Zelda'' game since the NES and SNES games where certain bosses are fought more than once, and one of the only ones along with ''The Adventure of Link'' and ''Majora's Mask'' where the Boomerang doesn't exist as an item (the Beetle serves its function instead). The exploration of the overworld's areas are more puzzle-based, as in the dungeons, and the saving process is relied on Bird Statues rather than a pause menu feature. Since the game still plays functionally like the others in the series, it's still far from an OddballInTheSeries.

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a few oddities in relation to previous games in the series. Link starts with six hearts instead of three, his dash motion is regulated by a stamina meter, and the dungeons have all their own entrance cutscenes, lack compasses (the maps retain their properties) and boss keys (replaced instead with special objects that have to be assembled correctly into the boss gates). It's also the only ''Zelda'' game since the NES and SNES games where certain bosses are fought more than once, and one of the only ones along with ''The ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link'' Link]]'' and ''Majora's Mask'' ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' where the Boomerang doesn't exist as an item (the Beetle serves its function instead). The exploration of the overworld's areas are more puzzle-based, as in the dungeons, and the saving process is relied on Bird Statues rather than a pause menu feature. Lastly, it's the second game (after ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]])'' to have a RealTimeWeaponChange, and the first to display an InventoryManagementPuzzle for secondary items like bottles, shields and ammunition bags. Since the game still plays functionally like the others in the series, it's still far from an OddballInTheSeries.
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* The final Literature/HarryPotter book is the only one that doesn't mainly take place on Hogwarts, instead having the protagonists travel around Britain for most of the plot. This is a big departure in setting and formula compared to the previous books.
* The last book of Literature/SherlockHolmes stories (which were previously always written in first person from Watson's POV) feature two stories narrated by Sherlock Holmes himself (though still presented as his memoirs), one that was basically a play, and one in third-person narration.

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* The final Literature/HarryPotter book ''Literature/HarryPotter'' book, ''Literature/HarryPotterAndTheDeathlyHallows'', is the only one that doesn't mainly take place on Hogwarts, instead having the protagonists travel around Britain for most of the plot. This is a big departure in setting and formula compared to the previous books.
* The last book of Literature/SherlockHolmes ''Literature/SherlockHolmes'' stories (which were previously always written in first person from Watson's POV) feature two stories narrated by Sherlock Holmes himself (though still presented as his memoirs), one that was basically a play, and one in third-person narration.
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* The RoadRunner cartoons are generally considered the [[IncrediblyLamePun acme]] of ChuckJones's work. Soon after Warner Brothers closed their animation studio, they subcontracted new cartoons including Road Runner titles, mostly directed by Rudy Larriva, which were sluggish, ill-timed, unfunny hack jobs only vaguely resembling the originals.

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* The RoadRunner ''WesternAnimation/RoadRunner'' cartoons are generally considered the [[IncrediblyLamePun acme]] oddball of ChuckJones's Creator/ChuckJones's work. Soon after Warner Brothers closed their animation studio, they subcontracted new cartoons including Road Runner titles, mostly directed by Rudy Larriva, which were sluggish, ill-timed, unfunny hack jobs only vaguely resembling the originals.
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* The RoadRunner cartoons are generally considered the [[IncrediblyLamePun acme]] of ChuckJones's work. Soon after Warner Brothers closed their animation studio, they subcontracted new cartoons including Road Runner titles, mostly directed by Rudy Larriva, which were sluggish, ill-timed, unfunny hack jobs only vaguely resembling the originals.
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A few minor tweaks


However, this kind of thing can happen to a LongRunner again after a certain amount of time. A number of factors could be at play here: the tone of a series may steer off course, taking a turn towards CerebusSyndrome, or perhaps DenserAndWackier; it could also stem from a loss of some of the original key creative people, and an addition of new writers and producers; it could also be the result of a series aging, and the writing staff not knowing what to do with the show anymore as just about every possible scenario and situation has already been done.

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However, this kind of thing can happen to a LongRunner again after a certain amount of time. A number of factors could be at play here: the tone of a series may steer off course, taking a turn towards CerebusSyndrome, or perhaps DenserAndWackier; it could also stem from a loss of some of the original key creative people, and an addition of new writers and producers; it could also be the result of a series aging, and the writing staff not knowing what to do with the show anymore as just about every possible scenario and situation has already been done. \n Or it could be simply because the creators want to implement a new concept to adhere it to the established canon.



Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the shift in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.

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Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the shift in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse. \n As a suggestion, examples should come from franchises that show some weirdness ''after'' having devoted to a GrowingTheBeard formula.
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more neutralizing


However, this kind of thing can happen to a LongRunner again after a certain amount of time. When this happens, viewers, and sometimes critics alike, are left scratching their heads at the turn of events. Is this the same show they've watched for so long? What happened? A number of factors could be at play here: the tone of a series may steer off course, taking a turn towards CerebusSyndrome, or perhaps DenserAndWackier; it could also stem from a loss of some of the original key creative people, and an addition of new writers and producers; it could also be the result of a series suffering from age, and the writing staff not even knowing what to do with the show anymore as just about every possible scenario and situation has already been done.

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However, this kind of thing can happen to a LongRunner again after a certain amount of time. When this happens, viewers, and sometimes critics alike, are left scratching their heads at the turn of events. Is this the same show they've watched for so long? What happened? A number of factors could be at play here: the tone of a series may steer off course, taking a turn towards CerebusSyndrome, or perhaps DenserAndWackier; it could also stem from a loss of some of the original key creative people, and an addition of new writers and producers; it could also be the result of a series suffering from age, aging, and the writing staff not even knowing what to do with the show anymore as just about every possible scenario and situation has already been done.
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None


Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the change in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.

to:

Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the change shift in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.
Is there an issue? Send a MessageReason:
None


Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh new life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the change in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.

to:

Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can help breathe fresh new life into a series that was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the change in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.
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Rewrote the last paragraph to make it more objective


While this can be subjective like SeasonalRot, Later Installment Weirdness is a point in the work's run that is more universally panned by both fans and critics (see also CriticalDissonance). Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.

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While Note that this is [[TropesAreTools not inherently a bad thing]]. Sometimes the new direction can be subjective like SeasonalRot, Later Installment Weirdness is help breathe fresh new life into a point in the work's run series that is more universally panned by both fans and critics (see also CriticalDissonance).was growing stale. Other times, however, it can lead to cases of TheyChangedItNowItSucks if people don't appreciate the change in style. Compare JumpingTheShark, where a single moment in a series' run is considered the show's turn for the worse.

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* ''Film/HomeAlone''. Both ''Home Alone 4'' and ''Home Alone 5'' differ significantly from the first three, starting with the fact that both are TV movies that were made without John Hughes' involvement. 4 recasts the original characters with different actors and {{Retcon}}s a lot of the family's original dynamics (the parents are divorced, Kevin's older siblings are closer to his own age), Harry is replaced with Marv's girlfriend, while Marv looks and acts like Harry. 5 was made well after the series was considered finished, and involves an entirely different cast of characters (much like 3, but John Hughes wrote and produced that one).

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* ''Film/HomeAlone''. Both ''Home Alone 4'' and ''Home Alone 5'' differ significantly from the first three, starting with the fact that both are TV movies that were made without John Hughes' involvement. 4 recasts the original characters with different actors and {{Retcon}}s a lot of the family's original dynamics (the parents are divorced, Kevin's older siblings are closer to his own age), Harry is replaced with Marv's girlfriend, while Marv looks and acts like Harry. 5 was made well after the series was considered finished, and involves an entirely different cast of characters (much like 3, but John Hughes wrote and produced that one).one).
* ''Disney/{{Tarzan}}'': Within the greater context of the [[TheRenaissanceAgeOfAnimation Disney Renaissance]]. The most obvious departure from the old 90's formula was the fact that virtually all the music was sung in the background, as opposed to being sung by the characters (bar a few measures of "You'll Be in My Heart" sung by Kala near the beginning).



* The later ''WesternAnimation/{{Droopy}}'' cartoons made after Creator/TexAvery left MGM can be a bit jarring, as they are done in LimitedAnimation with neither the Wolf nor Butch/Spike as antagonists, the madcap slapstick humor is severely scaled back, and worst of all, Droopy's face is no longer "droopy".



* ''WesternAnimation/PrivateSnafu'': The last two shorts, coming right at the tail end of the war (and presumably with all the important training subjects having already been addressed), became more or less military-themed ''LooneyTunes'' installments: one with Snafu and a Japanese officer fighting over a small island, and the other one placing Snafu on an uncharacteristic commando mission into the heart of Tokyo.



* The later ''WesternAnimation/{{Droopy}}'' cartoons made after Creator/TexAvery left MGM can be a bit jarring, as they are done in LimitedAnimation with neither the Wolf nor Butch/Spike as antagonists, the madcap slapstick humor is severely scaled back, and worst of all, Droopy's face is no longer "droopy".
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%% Please see thread to discuss a new image.

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%% Please see make a new thread to discuss a new image.
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* ''WesternAnimation/SpongeBobSquarePants'': After its movie, the creator, Stephen Hillenburg, retired as supervising director and Paul Tibbitt took over. In addition, most of the show's original writing staff left to work on other cartoons. The new writing staff had little to no experience with the charcters, and as a result, the entire main cast was Flanderized to ridiculous extremes. The animation also switched to 3D computer coloring as opposed to digital ink-and-paint.

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* ''WesternAnimation/SpongeBobSquarePants'': ''WesternAnimation/SpongebobSquarepants'': After its movie, the creator, Stephen Hillenburg, retired as supervising director and Paul Tibbitt took over. In addition, most of the show's original writing staff left to work on other cartoons. The new writing staff had little to no experience with the charcters, and as a result, the entire main cast was Flanderized to ridiculous extremes. The animation also switched to 3D computer coloring as opposed to digital ink-and-paint.
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Please remember that this is not the same as Oddball In The Series or Contested Sequel.


* ''VideoGame/MetroidOtherM'' is far more focused on story and has loads of cutscenes and dialogues. The game is more linear than its predecessors and has even less exploration than ''Fusion''. The gameplay includes unusual melee combat and quick time events. Also you no longer need to shoot on doors to open them. It's rather telling when the previous OddballInTheSeries ''Metroid Prime: Hunters'' looks more like a Metroid game than this one. For those reasons the game is by far the most polarizaring entries in the fandom.

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* ''VideoGame/MetroidOtherM'' is far more focused on story and has loads of cutscenes and dialogues. The game is more linear than its predecessors and has even less exploration than other games, including ''Fusion''. The gameplay includes unusual melee combat and quick time events. Also you no longer need to shoot on doors to open them. It's rather telling when the previous OddballInTheSeries ''Metroid Prime: Hunters'' looks more like a Metroid game than this one. For those reasons the game is The powerups are gotten by far the most polarizaring entries authorization instead of finding them in the fandom.some places, and enemies no longer drop collectibles (meaning that Samus has to use Concentration to refill).
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* ''VideoGame/MetroidOtherM'' is far more focused on story and has loads of cutscenes and dialogues. The game is more linear than its predecessors and has even less exploration than ''Fusion''. The gameplay includes unusual melee combat and quick time events. Also you no longer need to shoot on doors to open them. It's rather telling when the previous OddballInTheSeries ''Metroid Prime: Hunters'' looks more like a Metroid game than this one. For those reasons the game is by far the most polarizaring entries in the fandom.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperMario3DWorld'', being the thirteenth console platform game in the ''Franchise/SuperMarioBros'' series, is the first game since ''VideoGame/SuperMarioBros2'' where Princess Peach is not a DamselInDistress but rather a playable character (the ones to rescue instead are the Sprixie Princesses). The game also promotes to playable Rosalina and Captain Toad, who were non-playable in previous games and still in need of Mario's help despite not being kidnapped.

to:

* ''VideoGame/SuperMario3DWorld'', being the thirteenth console platform game in the ''Franchise/SuperMarioBros'' series, is the first game since ''VideoGame/SuperMarioBros2'' where Princess Peach is not a DamselInDistress but rather a playable character (the ones to rescue instead are the Sprixie Princesses). The Princesses); the game also promotes to playable Rosalina and Captain Toad, who were non-playable in previous games and still in need of Mario's help despite not being kidnapped.kidnapped. In terms of gameplay, the game borrows the style of ''VideoGame/SuperMario3DLand'' for which the first objective in most levels is not about collecting Stars but simply meeting the goal line (stars are still required to access the boss levels, as well as some of the regular levels; this is a trait that ''3D Land'' didn't have because its levels had Star Medals instead).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a few oddities in relation to previous games in the series. Link starts with six hearts instead of three, his dash motion is regulated by a stamina meter, the dungeons have all their own entrance cutscenes, lack compasses (the maps retain their properties) and boss keys (replaced instead with special objects that have to be assembled correctly into the boss gates). It's also the only ''Zelda'' game since the NES and SNES games where certain bosses are fought more than once, and one of the only ones along with ''The Adventure of Link'' and ''Majora's Mask'' where the Boomerang doesn't exist as an item (the Beetle serves its function instead). The exploration of the overworld's areas are more puzzle-based, as in the dungeons, and the saving process is relied on Bird Statues rather than a pause menu feature. Since the game still plays functionally like the others in the series, it's still far from an OddballInTheSeries.
* In ''Franchise/ShinMegamiTenseiPersona'', you need to face your shadow in order to gain usage of your Persona, right? Actually, that feature debuted in ''{{VideoGame/Persona4}}''.
** Social links aren't much older, either. They first appeared in ''{{VideoGame/Persona3}}''.

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a few oddities in relation to previous games in the series. Link starts with six hearts instead of three, his dash motion is regulated by a stamina meter, the dungeons have all their own entrance cutscenes, lack compasses (the maps retain their properties) and boss keys (replaced instead with special objects that have to be assembled correctly into the boss gates). It's also the only ''Zelda'' game since the NES and SNES games where certain bosses are fought more than once, and one of the only ones along with ''The Adventure of Link'' and ''Majora's Mask'' where the Boomerang doesn't exist as an item (the Beetle serves its function instead). The exploration of the overworld's areas are more puzzle-based, as in the dungeons, and the saving process is relied on Bird Statues rather than a pause menu feature. Since the game still plays functionally like the others in the series, it's still far from an OddballInTheSeries.
OddballInTheSeries.
* In ''Franchise/ShinMegamiTenseiPersona'', you need to face your shadow in order to gain usage of your Persona, right? Actually, that feature debuted in ''{{VideoGame/Persona4}}''. \n** Social links aren't much older, either. They first appeared in ''{{VideoGame/Persona3}}''. ''{{VideoGame/Persona3}}''.
* ''VideoGame/SuperMario3DWorld'', being the thirteenth console platform game in the ''Franchise/SuperMarioBros'' series, is the first game since ''VideoGame/SuperMarioBros2'' where Princess Peach is not a DamselInDistress but rather a playable character (the ones to rescue instead are the Sprixie Princesses). The game also promotes to playable Rosalina and Captain Toad, who were non-playable in previous games and still in need of Mario's help despite not being kidnapped.



* The final season of ''WesternAnimation/CaptainPlanetAndThePlaneteers'', which not only gave the Planeteers new outfits and designs, but also replaced its OpeningNarration with a ThemeTuneRap.

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* The final season of ''WesternAnimation/CaptainPlanetAndThePlaneteers'', which not only gave gives the Planeteers new outfits and designs, but also replaced replaces its OpeningNarration with a ThemeTuneRap.



* The later WesternAnimation/{{Droopy}} cartoons made after Creator/TexAvery left MGM can be a bit jarring, as they are done in LimitedAnimation with neither the Wolf nor Butch/Spike as antagonists, the madcap slapstick humor is severely scaled back, and worst of all, Droopy's face is no longer "droopy".

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* The later WesternAnimation/{{Droopy}} ''WesternAnimation/{{Droopy}}'' cartoons made after Creator/TexAvery left MGM can be a bit jarring, as they are done in LimitedAnimation with neither the Wolf nor Butch/Spike as antagonists, the madcap slapstick humor is severely scaled back, and worst of all, Droopy's face is no longer "droopy".
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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' gives Link access to all items from Ravio's shop, rather than the dungeons.

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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' gives Link access to all items from Ravio's shop, rather than the dungeons. Instead of getting them at certain points in the story for free, like you normally would, you have to rent the equipment (cheaper, but you lose it if you die) or, in an aversion of MoneyForNothing, buy it (each item is 800 to 1200 rupees).
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* In it's final years ''Webcomic/CtrlAltDel'' rather awkwardly changed from a fairly tame "Two Gamers On A Couch" gag comic that never really had a deep plot, to an ''extremely'' dark and character-driven dramedy involving time travel and a quest to prevent the apocalypse. The shift is... rather jarring to say the least.
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Staite was in Atlantis, not SG-1


* ''Series/StargateSG1'', where the primary enemies the Goa'uld were diminished in threat by the end of the eighth season, and the ninth season opened establishing a new BigBad in the Ori. In addition there were several cast changes as Richard Dean Anderson left the show and only came back in sporadic guest appearances. The show's last few seasons happened to follow the endings of several other beloved sci-fi shows, and the show imported actors from those shows, most notably Ben Browder and Claudia Black from ''Series/{{Farscape}}'' and Jewel Staite from ''Series/{{Firefly}}''. As such, the show was suddenly rife with heaps of HeyItsThatGuy.

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* ''Series/StargateSG1'', where the primary enemies the Goa'uld were diminished in threat by the end of the eighth season, and the ninth season opened establishing a new BigBad in the Ori. In addition there were several cast changes as Richard Dean Anderson left the show and only came back in sporadic guest appearances. The show's last few seasons happened to follow the endings of several other beloved sci-fi shows, and the show imported actors from those shows, most notably Ben Browder and Claudia Black from ''Series/{{Farscape}}'' and Jewel Staite from ''Series/{{Firefly}}''.''Series/{{Farscape}}''. As such, the show was suddenly rife with heaps of HeyItsThatGuy.

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