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* ''Film/DeepRising'' opens by showing the POV of the sea monster traveling through an underwater graveyard with dozens of human ships and whale skeletons that it had previously preyed on.
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* One mission in ''VideoGame/DriverSanFrancisco'' is seen from the perspective of the car tailing yours.

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* One mission in ''VideoGame/DriverSanFrancisco'' is notable because the player’s car is seen [[https://youtu.be/mC8QoRa8y_Q from the perspective of the another car tailing yours.]]
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[[folder:Driving game]]
* One mission in ''VideoGame/DriverSanFrancisco'' is seen from the perspective of the car tailing yours.
[[/folder]]
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[[quoteright:350:[[VideoGame/Rayman2TheGreatEscape https://static.tvtropes.org/pmwiki/pub/images/jano2.png]]]]
[[caption-width-right:350:Dun-dun dun-dun dun-dun dun-dun...]]

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[[quoteright:350:[[VideoGame/Rayman2TheGreatEscape %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1605566391098191700
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[[quoteright:350:[[VideoGame/SuperMarioGalaxy
https://static.tvtropes.org/pmwiki/pub/images/jano2.png]]]]
[[caption-width-right:350:Dun-dun dun-dun dun-dun dun-dun...]]
org/pmwiki/pub/images/rsz_mariojaws.png]]]]
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[[quoteright:350:[[VideoGame/Rayman2 https://static.tvtropes.org/pmwiki/pub/images/jano2.png]]]]

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[[quoteright:350:[[VideoGame/Rayman2 [[quoteright:350:[[VideoGame/Rayman2TheGreatEscape https://static.tvtropes.org/pmwiki/pub/images/jano2.png]]]]



* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.

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* In ''VideoGame/{{Rayman 2}}'', ''VideoGame/Rayman2TheGreatEscape'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
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[[quoteright:350:[[VideoGame/Rayman2 https://static.tvtropes.org/pmwiki/pub/images/jano2.jpg]]]]

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[[quoteright:350:[[VideoGame/Rayman2 https://static.tvtropes.org/pmwiki/pub/images/jano2.jpg]]]]png]]]]
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* ''VideoGame/{{Xenogears}}'' has you chasing such a boss through the sewers.

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* ''VideoGame/{{Xenogears}}'' has you chasing such a boss through the sewers. Notably the boss's POV is tinted green when the party is chasing it, but earlier when it was attacking the victims that lead to the party looking for it in the first place it was tinted red [[spoiler:because that was actually a different character.]]
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* ''Film/KingCobra'': After it escapes from its prison, the King Cobra's perspective is later seen through a POV shot as it's slithering through the woods looking for something to eat. It becomes apparent just ''how'' big it is when it does the cobra "stand up" pose to tower over a young boy.

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* ''Film/KingCobra'': ''Film/KingCobra1999'': After it escapes from its prison, the King Cobra's perspective is later seen through a POV shot as it's slithering through the woods looking for something to eat. It becomes apparent just ''how'' big it is when it does the cobra "stand up" pose to tower over a young boy.
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* ''Film/KingCobra'': After it escapes from its prison, the King Cobra's perspective is later seen through a POV shot as it's slithering through the woods looking for something to eat. It becomes apparent just ''how'' big it is when it does the cobra "stand up" pose to tower over a young boy.
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[[caption-width-right:350:Dun-dun dun-dun dun-dun dun-dun...]]
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* Happens to a park ranger in the parody of BMovie horror films ''Film/TheLostSkeletonOfCadavra''. In the sequel ''Film/TheLostSkeletonReturnsAgain'' another character played by the same actor is attacked in exactly the same manner. He survives unharmed and delivers AnAesop to the audience warning them not to wander off like he did.
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[[folder:Non-Video Game Examples]]
* In ''TabletopGame/{{Exalted}}'' Lunar Exalted can invoke this on their prey with the charm "Predator is Prey Mirror". It's ''extremely'' disorienting and terrifying.
[[/folder]]
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* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.

to:

* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him.chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.

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* VideoGame/{{Xenogears}} has you chasing such a boss through the sewers.

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* VideoGame/{{Xenogears}} ''VideoGame/{{Xenogears}}'' has you chasing such a boss through the sewers.sewers.
* ''VideoGame/PokemonSunAndMoon'' uses this during Sophocles's trial to show the Totem Pokémon approaching.
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[[folder:Action Adventure]]
* ''VideoGame/EnslavedOdysseyToTheWest'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ThatOneLevel level]] where Indy is chased by a DrillTank.



* Neptune (the zombified shark) does this on its first appearance in ''VideoGame/ResidentEvil''.
** And your first encounter with a Hunter.
** For one of the most ''unnerving'' examples of this, go to the kitchen downstairs and then try to leave. Que blurry, distorted first-person perspective of ''someone'' slowly limping down the stairs and opening the door that you just tried to leave through. Then it cuts back to game play and a zombie enters the room.
** Del Lago in ''VideoGame/ResidentEvil4''.
*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''Franchise/{{Predator}}'' style.
* The seventh Colossus in ''VideoGame/ShadowOfTheColossus''.
* There is an underwater sequence in ''VideoGame/{{Psychonauts}}'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
*** If that's too confusing, her [[GlowingEyesOfDoom eyes glow]], so if you've got a good monitor, [[ByTheLightsOfTheirEyes you can follow]] the [[RedEyesTakeWarning red specks]] instead, at which point the boss fight doesn't follow the trope anymore.



* A few bosses in ''VideoGame/DinoCrisis 2''.
* Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the ''Film/{{Jaws 2}}'' poster, with Sylvia water skiing and Gran Bruce coming out of the water.
* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* VideoGame/{{Xenogears}} has you chasing such a boss through the sewers.
* The sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier, during the boss fight with Psycho Mantis, one of the many pieces of {{Interface Screw}}ing he does means that if you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''VideoGame/MetalGearSolid4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
* The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. You can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.
* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.
* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ThatOneLevel level]] where Indy is chased by a DrillTank.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
* Occurs near the beginning of ''VideoGame/FinalFantasyX''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.

to:

* A few bosses in ''VideoGame/DinoCrisis 2''.
* Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as
During the final boss battle of ''VideoGame/PrinceOfPersia2008'', you never see Ahriman directly, only a dim-witted Australian Jaws, right down to his theme music deep darkness. Once the Prince and his name (the same as Elika start hopping around on the nickname of walls, the shark prop view comes from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the ''Film/{{Jaws 2}}'' poster, with Sylvia water skiing and Gran Bruce coming out of the water.
* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth,
Ahriman's eyes, complete with saliva-dripping teeth.
* VideoGame/{{Xenogears}} has you chasing such a boss through
monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the sewers.
*
walls. The sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier,
only time during the boss fight with Psycho Mantis, one of the many pieces of {{Interface Screw}}ing he does means that if battle you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''VideoGame/MetalGearSolid4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
* The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. You
can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.
* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never
actually see what it looks like outside of a leg or two.
* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ThatOneLevel level]] where Indy is chased by a DrillTank.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
* Occurs near
the beginning of ''VideoGame/FinalFantasyX''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which [[BigBad Boss]] is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.[[spoiler:when you jump into his mouth and explode him with healing from inside.]]



* ''VideoGame/RatchetAndClankUpYourArsenal'' has a boss fight with a giant Tyhrranoid monster, which has a cannon strapped to its back, and before the fight begins and between the two phases of the battle, you see the battle from the viewpoint of the monster's aim.
* This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.
* During the final boss battle of ''VideoGame/PrinceOfPersia2008'', you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[BigBad Boss]] is [[spoiler:when you jump into his mouth and explode him with healing from inside.]]
* The cannibals at the inn in the forest near that town you crash in in ''VideoGame/JadeEmpire''.
* ''VideoGame/EnslavedOdysseyToTheWest'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]
* The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on [[spoiler:Aqua.]]

to:

* ''VideoGame/RatchetAndClankUpYourArsenal'' has a boss fight with a giant Tyhrranoid monster, There is an underwater sequence in ''VideoGame/{{Psychonauts}}'' which has a cannon strapped to its back, and before the fight begins and between the two phases of the battle, you see the battle is ''played'' from the viewpoint of the monster's aim.
* This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.
* During the final boss battle of ''VideoGame/PrinceOfPersia2008'', you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[BigBad Boss]] is [[spoiler:when you jump into his mouth and explode him with healing from inside.]]
* The cannibals at the inn in the forest near that town you crash in in ''VideoGame/JadeEmpire''.
* ''VideoGame/EnslavedOdysseyToTheWest'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]
* The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its
perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used
as it sneaks up a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on [[spoiler:Aqua.]]fighting.
*** If that's too confusing, her [[GlowingEyesOfDoom eyes glow]], so if you've got a good monitor, [[ByTheLightsOfTheirEyes you can follow]] the [[RedEyesTakeWarning red specks]] instead, at which point the boss fight doesn't follow the trope anymore.
* The seventh Colossus in ''VideoGame/ShadowOfTheColossus''.




to:

[[/folder]]

[[folder:Beat'Em Up]]
* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.
* The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. You can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.
[[/folder]]

[[folder:Platformer]]
* ''VideoGame/RatchetAndClankUpYourArsenal'' has a boss fight with a giant Tyhrranoid monster, which has a cannon strapped to its back, and before the fight begins and between the two phases of the battle, you see the battle from the viewpoint of the monster's aim.
* In ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
* Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the ''Film/{{Jaws 2}}'' poster, with Sylvia water skiing and Gran Bruce coming out of the water.
[[/folder]]

[[folder:Role Playing Game]]
* Occurs near the beginning of ''VideoGame/FinalFantasyX''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
* This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.
* The cannibals at the inn in the forest near that town you crash in in ''VideoGame/JadeEmpire''.
* The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on [[spoiler:Aqua.]]
* VideoGame/{{Xenogears}} has you chasing such a boss through the sewers.
[[/folder]]

[[folder:Stealth Game]]
* The sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier, during the boss fight with Psycho Mantis, one of the many pieces of {{Interface Screw}}ing he does means that if you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''VideoGame/MetalGearSolid4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
[[/folder]]

[[folder:Survival Horror]]
* A few bosses in ''VideoGame/DinoCrisis 2''.
* Neptune (the zombified shark) does this on its first appearance in ''VideoGame/ResidentEvil''.
** And your first encounter with a Hunter.
** For one of the most ''unnerving'' examples of this, go to the kitchen downstairs and then try to leave. Que blurry, distorted first-person perspective of ''someone'' slowly limping down the stairs and opening the door that you just tried to leave through. Then it cuts back to game play and a zombie enters the room.
** Del Lago in ''VideoGame/ResidentEvil4''.
*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''Franchise/{{Predator}}'' style.
[[/folder]]

[[folder:Third Person Shooter]]
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]
[[/folder]]
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[[caption-width-right:350:[[DontAskJustRun That's your cue to flee, no questions asked.]]]]

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[[caption-width-right:350:[[DontAskJustRun That's your cue to flee, no questions asked.]]]]
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[[quoteright:350:[[VideoGame/Rayman2 http://static.tvtropes.org/pmwiki/pub/images/jano2.jpg]]]]
[[caption-width-right:350:[[DontAskJustRun That's your cue to flee, no questions asked.]]]]
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* The seventh Colossus in ''ShadowOfTheColossus''.

to:

* The seventh Colossus in ''ShadowOfTheColossus''.''VideoGame/ShadowOfTheColossus''.
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* Your first introduction to Baba Yaga in the second ''{{Shadowman}}'' game has the game switching to her red tinted POV before giving you back control. Because she stalks you throughout the level, it happens before you know what to expect.

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* Your first introduction to Baba Yaga in the second ''{{Shadowman}}'' ''VideoGame/{{Shadowman}}'' game has the game switching to her red tinted POV before giving you back control. Because she stalks you throughout the level, it happens before you know what to expect.
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* The fantastic sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.

to:

* The fantastic sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
Willbyr MOD

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In a BossBattle against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[EventFlag trigger]] the [[HeWasRightThereAllAlong boss "waking up" below.]] At this point, we will almost invariably see the player [[ImpendingDoomPOV through eyes of the creature]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) the film ''Film/{{Jaws}}''.

to:

In a BossBattle against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[EventFlag trigger]] the [[HeWasRightThereAllAlong boss "waking up" below.]] At this point, we will almost invariably see the player [[ImpendingDoomPOV through eyes of the creature]] creature's eyes]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) the film ''Film/{{Jaws}}''.


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* Morpha in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Played with a bit, since the boss actually ''is'' the water.

to:

* ''Franchise/TheLegendOfZelda'':
**
Morpha in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Played with a bit, since the boss actually ''is'' the water.
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None


* ''[[EnslavedOdysseyToTheWest Enslaved: Odyssey to the West]]'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.

to:

* ''[[EnslavedOdysseyToTheWest Enslaved: Odyssey to the West]]'' ''VideoGame/EnslavedOdysseyToTheWest'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
Is there an issue? Send a MessageReason:
Namespaces


* A few bosses in ''DinoCrisis'' 2.
* Gran Bruce in ''ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the Jaws 2 poster, with Sylvia water skiing and Gran Bruce coming out of the water.

to:

* A few bosses in ''DinoCrisis'' 2.
''VideoGame/DinoCrisis 2''.
* Gran Bruce in ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the Jaws 2 ''Film/{{Jaws 2}}'' poster, with Sylvia water skiing and Gran Bruce coming out of the water.
Is there an issue? Send a MessageReason:
None


* The cannibals at the inn in the forest near that town you crash in in JadeEmpire.

to:

* The cannibals at the inn in the forest near that town you crash in in JadeEmpire.''VideoGame/JadeEmpire''.



* MetroidOtherM plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]

to:

* MetroidOtherM ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]
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None


*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''{{Predator}}'' style.

to:

*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''{{Predator}}'' ''Franchise/{{Predator}}'' style.
Is there an issue? Send a MessageReason:
None


* In ''{{Rayman}} 2'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.

to:

* In ''{{Rayman}} 2'', ''VideoGame/{{Rayman 2}}'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
Is there an issue? Send a MessageReason:
None


* MetroidOtherM does this at one point, with [[spoiler: a metroid you don't even get to fight.]]

to:

* MetroidOtherM does plays with this at one point, trope, with [[spoiler: a metroid young Metroid that you don't even get to fight.]]fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]
Is there an issue? Send a MessageReason:
Trope was renamed


* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ScrappyLevel level]] where Indy is chased by a DrillTank.

to:

* ''VideoGame/IndianaJonesAndTheEmperorsTomb'' has this in a [[ScrappyLevel [[ThatOneLevel level]] where Indy is chased by a DrillTank.

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