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* This is the tell-tale sign that [[spoiler: Nightmare Chica]] is going to attack in ''VideoGame/UltimateCustomNight''.
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* The sniper battle with The End in ''VideoGame/MetalGearSolid3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.

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* The sniper battle with The End in ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.



** In ''VideoGame/MetalGearSolid4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.

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** In ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
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In a BossBattle against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[EventFlag trigger]] the [[HeWasRightThereAllAlong boss "waking up" below.]] At this point, we will almost invariably see the player [[ImpendingDoomPOV through the creature's eyes]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) the film ''Film/{{Jaws}}''.

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In a BossBattle against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[EventFlag trigger]] the [[HeWasRightThereAllAlong boss "waking up" below.]] At this point, we will almost invariably see the player [[ImpendingDoomPOV through the creature's eyes]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) invented?) by the film ''Film/{{Jaws}}''.

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Indentation, again


* ''VideoGame/MonsterHunter'': The first time you fight the sea wyvern Plesioth in any of the games, you see it stalk your character in this way. Furthermore, when you beat it in the original Monster Hunter, you unlock a cinematic of Plesioth stalking and eating an herbivore in the all-too-familiar Jaws style.
** In ''World'', Great Jagras, Paolumu, and Odogaron are introduced this way.

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* ''VideoGame/MonsterHunter'': ''VideoGame/MonsterHunter'':
**
The first time you fight the sea wyvern Plesioth in any of the games, you see it stalk your character in this way. Furthermore, when you beat it in [[VideoGame/MonsterHunter2004 the original Monster Hunter, game]], you unlock a cinematic of Plesioth stalking and eating an herbivore in the all-too-familiar Jaws style.
** In ''World'', ''VideoGame/MonsterHunterWorld'', Great Jagras, Paolumu, and Odogaron are introduced this way.



* ''VideoGame/{{Psychonauts}}'': One underwater sequence is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
*** If that's too confusing, her [[GlowingEyesOfDoom eyes glow]], so if you've got a good monitor, [[ByTheLightsOfTheirEyes you can follow]] the [[RedEyesTakeWarning red specks]] instead, at which point the boss fight doesn't follow the trope anymore.

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* ''VideoGame/{{Psychonauts}}'': ''VideoGame/{{Psychonauts}}'':
**
One underwater sequence is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
***
fighting. If that's too confusing, her [[GlowingEyesOfDoom eyes glow]], so if you've got a good monitor, [[ByTheLightsOfTheirEyes you can follow]] the [[RedEyesTakeWarning red specks]] instead, at which point the boss fight doesn't follow the trope anymore.

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** Del Lago in ''VideoGame/ResidentEvil4''.
*** Also Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''Franchise/{{Predator}}'' style.

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** ''VideoGame/ResidentEvil4'': Del Lago is introduced in ''VideoGame/ResidentEvil4''.
***
this fashion, being a gigantic salamander who lives in [[MeaningfulName a murky lake]] close to the village where Leaon arrived prior. Also the case with Verdugo, and the Novistadors when one captures Ashley while [[{{Invisibility}} camouflaged]] ''Franchise/{{Predator}}'' style.
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** In ''World'', Great Jagras, Paolumu, and Odogaron are introduced this way.
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Crayk, the boss of the Temple of Courage. You can still see from the normal top-down perspective, but the boss is invisible, so you have to rely on its viewpoint on the top screen in order to hit it in the eye with an arrow.

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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Crayk, the boss of the Temple of Courage. You can still see from the normal top-down perspective, but the boss Courage, makes this a ''mechanic''. Crayk is invisible, so you have to rely on utilize its viewpoint on the top screen in order (provided by [[FairyCompanion Celia]]) to determine its location and hit it in the eye with an arrow.

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* The first time you fight the sea wyvern Plesioth in ''VideoGame/MonsterHunter'' or its sequels, you see it stalk your character in Jaws First Person Perspective. Furthermore, when you beat it in the original Monster Hunter, you unlock a cinematic of Plesioth stalking and eating an herbivore in the all-too-familiar Jaws style.
* During the final boss battle of ''VideoGame/PrinceOfPersia2008'', you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[BigBad Boss]] is [[spoiler:when you jump into his mouth and explode him with healing from inside.]]
* A sewer monster in ''VideoGame/PrinceOfPersia3D'' is introduced this way, although since the game was shipped unfinished, at first one might assume the camera is freaking out.
* There is an underwater sequence in ''VideoGame/{{Psychonauts}}'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.

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* ''VideoGame/MonsterHunter'': The first time you fight the sea wyvern Plesioth in ''VideoGame/MonsterHunter'' or its sequels, any of the games, you see it stalk your character in Jaws First Person Perspective.this way. Furthermore, when you beat it in the original Monster Hunter, you unlock a cinematic of Plesioth stalking and eating an herbivore in the all-too-familiar Jaws style.
* ''VideoGame/PrinceOfPersia2008'': During the final boss battle of ''VideoGame/PrinceOfPersia2008'', battle, you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[BigBad Boss]] is [[spoiler:when you jump into his mouth and explode him with healing from inside.]]
* ''VideoGame/PrinceOfPersia3D'': A sewer monster in ''VideoGame/PrinceOfPersia3D'' is introduced this way, although since the game was shipped unfinished, at first one might assume the camera is freaking out.
* There is an ''VideoGame/{{Psychonauts}}'': One underwater sequence in ''VideoGame/{{Psychonauts}}'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.



* Your first introduction to Baba Yaga in the second ''VideoGame/{{Shadowman}}'' game has the game switching to her red tinted POV before giving you back control. Because she stalks you throughout the level, it happens before you know what to expect.

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* ''VideoGame/{{Shadowman}}'': Your first introduction to Baba Yaga in the second ''VideoGame/{{Shadowman}}'' game has the game switching to her red tinted POV before giving you back control. Because she stalks you throughout the level, it happens before you know what to expect.



* The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. You can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.

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* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'': The first fight against Shredder in the home versions of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''.versions. You can win only by throwing random [[{{Mook}} Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.



* In ''VideoGame/Rayman2TheGreatEscape'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
* Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').

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* In ''VideoGame/Rayman2TheGreatEscape'', there is a scene where ''VideoGame/Rayman2TheGreatEscape'': In one scene, you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and chew on him alive. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* Kingfin in ''VideoGame/SuperMarioGalaxy''.
''VideoGame/SuperMarioGalaxy'': Kingfin, a giant shark-like Fishbone, provides the page image, though that perspective only lasts a few seconds as the boss fight begins.
* ''VideoGame/ViewtifulJoe'': Gran Bruce in ''VideoGame/ViewtifulJoe'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').



* Occurs near the beginning of ''VideoGame/FinalFantasyX''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
* This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.

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* ''VideoGame/FinalFantasyX'': Occurs near the beginning of ''VideoGame/FinalFantasyX''.beginning. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
* ''VideoGame/FinalFantasyXII'': This is done in ''VideoGame/FinalFantasyXII'' at Jahara with ''Larsa'', of all people.



* The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on [[spoiler:Aqua.]]

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* ''VideoGame/KingdomHeartsBirthBySleep'': The secret episode of ''VideoGame/KingdomHeartsBirthBySleep'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on [[spoiler:Aqua.]]]]
* ''VideoGame/PokemonSunAndMoon'' uses this during Sophocles's trial to show the Totem Pokémon approaching.



* ''VideoGame/PokemonSunAndMoon'' uses this during Sophocles's trial to show the Totem Pokémon approaching.
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* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.

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* The first boss in ''VideoGame/BattleToads'' operates the same way. The toads cringe in horror at the sight of the boss - the boss. The perspective then switches to the boss' view of the fight - -- you never actually see what it looks like outside of a leg or two.



[[folder:Third Person Shooter]]
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]

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[[folder:Third Person [[folder:Third-Person Shooter]]
* ''VideoGame/MetroidOtherM'' plays with this trope, with [[spoiler: a [[spoiler:a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]



* ''Film/KingCobra1999'': After it escapes from its prison, the King Cobra's perspective is later seen through a POV shot as it's slithering through the woods looking for something to eat. It becomes apparent just ''how'' big it is when it does the cobra "stand up" pose to tower over a young boy.

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* ''Film/KingCobra1999'': After it escapes from its prison, the King Cobra's king cobra's perspective is later seen through a POV shot as it's slithering through the woods looking for something to eat. It becomes apparent just ''how'' big it is when it does the cobra "stand up" pose to tower over a young boy.
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surprised this wasn't already here, these seem like identical tropes to me


Compare ShakyPOVCam.

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Compare ShakyPOVCam.
ShakyPOVCam and MouthCam.
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** Morpha in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Played with a bit, since the boss actually ''is'' the water.
** Gyorg in ''VideoGame/TheLegendOfZeldaMajorasMask''.
** Crayk in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' uses this, too. You can still see from the normal top-down perspective, but the boss is invisible, so you have to rely on its viewpoint on the top screen in order to hit it in the eye with an arrow.

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** Morpha in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.''VideoGame/TheLegendOfZeldaOcarinaOfTime'' shows this with Morpha, the boss of the Water Temple. Played with a bit, since the boss actually ''is'' the water.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': As soon as Link falls onto the BossRoom of the Great Bay Temple, Gyorg in ''VideoGame/TheLegendOfZeldaMajorasMask''.
detects his presence, and we see from its eyes that it begins approaching the area where Link is, and then makes a big leap to jump over the solid center where the young hero is. Cue BossSubtitles and the start of the battle.
** Crayk in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' uses this, too.''VideoGame/TheLegendOfZeldaPhantomHourglass'': Crayk, the boss of the Temple of Courage. You can still see from the normal top-down perspective, but the boss is invisible, so you have to rely on its viewpoint on the top screen in order to hit it in the eye with an arrow.

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