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** The original game has Larval Stalkers, which can't actually hurt you, and later, Invisible Gray Children.

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** The original game has Larval Stalkers, which can't actually hurt you, and later, Invisible Gray Shadow Children.
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** Nightkin in ''FalloutNewVegas'' have the same effect, which much more difficult to see at night while climbing Black Mountain. Even worse are a pack of Nightstalkers, mutant coyote-rattlesnake hybrids, that can also cloak. It's nearly impossible to make out the tell-tale visual distortion in their dark cave, especially since they're so small and quick, but you can hear their faint rattling and hissing as they approach, sometimes in packs.

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* The Krafayis from DrWho episode, ''Vincent and the Doctor.''

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* The Krafayis from DrWho DoctorWho episode, ''Vincent and the Doctor.''Doctor'', although it shows up in mirrors.
** Played with during "The Face of Evil". When some of these start chasing the Doctor and Leela, the Doctor deduces that the creatures can't be following them by sight, since light would just pass through their eyes if they even had them. He uses the vibrations of an alarm clock to distract them.
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See also InvisibleMan.

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See also InvisibleMan. Take note of [[NothingIsScarier Nothing Being Scarier]], which is why this can work at all.
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In other media, especially Television, an Invisible Monster is used to save budgets for more outlandish monsters. Often, they are accompanied by creepy noises or music that alerts the Audience to their presence. Done well they can be [[{{Narm}} laughable]], done right, [[NightmareFuel terrifying]].

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In other media, especially Television, an Invisible Monster is used to save budgets for more outlandish monsters. Often, they are accompanied by creepy noises or music that alerts the Audience to their presence. Done well poorly they can be [[{{Narm}} laughable]], done right, [[NightmareFuel terrifying]].
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* DawnOfWar games use a similar system to the aforementioned [[{{StarCraft}} Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[GameBreaker the cheapness of using massed infiltrators]].
** [[DawnOfWar Dawn of War II]] fixed this by making infiltrators reveal themselves if they attack, or if they get within arm's reach of any enemy unit. This is with the exception of the super-infiltrated Cyrus, who can use his incredibly destructive array of explosives and specialist ammunition without breaking Infiltration, but will be otherwise be revealed just like any other infiltrated unit.
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* [[DiscWorld The Agatean Empire]] is [[SuspiciouslySpecificDenial most definitely not]] under attack by 2,300,009 invisible vampire ghosts.




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* The aptly named Unseen Terror from {{Enchanter}}.
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** ResidentEvil4 features an enemy located in an AbsurdlySpaciousSewer called the "Novistador". These enemies are invisible until they die, and their bodies become visible.
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You can't [[supersecretspoiler:see them]], but they can probably hurt you.

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You can't [[supersecretspoiler:see [[color:white: see them]], but they can probably hurt you.
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** The original game has Larval Stalkers, which can't actually hurt you, and later, Invisible Gray Children.
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** The Mausoleum MultiMookMelee has invisible [[EliteMooks Ultra Elites]].
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* One of the most frustrating missions in [[JakIIRenegade Jak II]] involve slaying 30 invisible Metal Heads in Haven Forest. They come in two flavours: humanoids with guns instead of hands which shoot at you from afar and keep moving all the time and big, bulky crabs with machine guns that drop their camouflage when they first spot and procceed to blast you away. The first kind make a brief return in Jak III, although only in one quest.

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* ''TheLegendOfZelda: Ocarina of Time'' has the [[WallMaster invisible hand monsters]].
* ''Zelda II'' has invisible ghosts in the abandoned town.
** Before you have a source of light, the caves are full of invisible enemies. Passing through this is neccessary to continue.
* ''TheLegendOfZelda: Majora's Mask'' had invisible Skulltulas attacking you potentially before you got the Lens of Truth.
** In ''Ocarina of Time'' and ''Majora's Mask'', Tatl/Navi can see and target them, though.
* ''TheLegendOfZelda: Twilight Princess'' has those [[GoddamnedBats goddamned]] [[spoiler:zombie rats]]. [[NightmareFuel Oh, jeepers]]!
* ''TheLegendOfZelda: Link's Awakening'' has a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.
* ''TheLegendOfZelda: Phantom Hourglass'' has a boss like this -- but you can see yourself through the monster's perspective and judge its rough location.

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* ''TheLegendOfZelda: Ocarina TheLegendOfZelda ''loves'' this trope.
** ''Ocarina
of Time'' has the [[WallMaster invisible hand monsters]].
* ** And ''TheLegendOfZelda: Majora's Mask'' had invisible Skulltulas, which you could run into before you got the Lens of Truth.
*** However, you can still use the CameraLockOn to find them. You just can't see whether they're about to attack you.
**
''Zelda II'' has invisible ghosts in the abandoned town.
** *** Before you have a source of light, the caves are full of invisible enemies. Passing through this is neccessary to continue.
* ''TheLegendOfZelda: Majora's Mask'' had invisible Skulltulas attacking you potentially before you got the Lens of Truth.
** In ''Ocarina of Time'' and ''Majora's Mask'', Tatl/Navi can see and target them, though.
*
''TheLegendOfZelda: Twilight Princess'' has those [[GoddamnedBats goddamned]] [[spoiler:zombie rats]]. [[NightmareFuel Oh, jeepers]]!
* *** And the poes which are invisible at night.
**
''TheLegendOfZelda: Link's Awakening'' has a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.
* ** ''TheLegendOfZelda: Phantom Hourglass'' has a boss like this -- but you can see yourself through the monster's perspective in the second screen, and judge its rough location.



** The Omega Pirate makes itself invisible when it's recharging. You need to use the X-Ray visor to see it. But first, have some Beam Troopers of various sorts!

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** The Omega Pirate makes itself invisible when it's recharging. You need to use the X-Ray visor to see it. But first, have some just in case you weren't paying attention to the boss's recharging health bar, visible Beam Troopers of various sorts!show up as a distraction...



* The assassins in ''HalfLife'' are invisible if you play on the Hard [[DifficultyLevels Difficulty Level]].

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* The assassins in ''HalfLife'' are turn invisible when they move if you play on the Hard [[DifficultyLevels Difficulty Level]].

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* In MariosAdventure, ghosts are invisible when you are looking at them. Thankfully they still don't move during this time.
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* Anything that has stealth in ''LordOfTheRingsOnline'' will appear invisible until the player is nearby ''and'' facing it. By then it may already be too late, especially if the player is a ranged class.
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* The Spy in ''TeamFortress 2''. Cannot attack while invisible, though.

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* The Spy in ''TeamFortress 2''.''TeamFortress2''. Cannot attack while invisible, though.

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* ''KingdomGame/KingdomHearts'' gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not. They can be detected by sight alone if you look very carefully. Their camouflage produces a "heat ripple" effect, though this is easier to see during the boss fight than during the seed match.

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* ''KingdomGame/KingdomHearts'' ''{{KingdomHearts}}'' gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not. They can be detected by sight alone if you look very carefully. Their camouflage produces a "heat ripple" effect, though this is easier to see during the boss fight than during the seed match.match.
** ''{{BirthBySleep}}'' also gives us the boss from the [[spoiler: Secret Episode]]. For the entire first part of the fight, the only parts of it you can see are its [[GlowingEyesOfDoom glowing red eyes]] and, when it attacks you, its claws.
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* [[HarryPotter Dementors]] can't be seen by {{Muggle}}s.
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* Also in ''{{Tron}} 2.0'' are the Datawraiths who, while not technically invisible, tend to warp in and out of the level.

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* Also in ''{{Tron}} ''[=~Tron 2.0'' 0~=]'' are the Datawraiths who, while not technically invisible, tend to warp in and out of the level.
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**Before you have a source of light, the caves are full of invisible enemies. Passing through this is neccessary to continue.

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** The Chozo Ghosts, which are invisible when not attacking. You need to use the X-Ray visor to see them.
** The Omega Pirate makes itself invisible when it's recharging. You need to use the X-Ray visor to see it. But first, have some Beam Troopers of various sorts!
** The second form of the Metroid Prime itself occasionally makes itself invisible to the visor you're using.



* In ''Metroid Prime'' you face off against Chozo Ghosts, which are invisible when not attacking.

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* In ''Metroid Prime'' you face off against Chozo Ghosts, which are invisible when not attacking.

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* The turn-based RPG ''Gorky 17/Odium'' features, near the end of the game, a group of invisible mmonsters which are visible only when they move. You have to remember where they stopped so that you can shoot them (explosive weapons come in handy, as they cover a wide radius).

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* The turn-based RPG ''Gorky 17/Odium'' 17/{{Odium}}'' features, near the end of the game, a group of invisible mmonsters which are visible only when they move. You have to remember where they stopped so that you can shoot them (explosive weapons come in handy, as they cover a wide radius). Or you can just look at your character's movement range and check which squares are mysteriously inaccessible...
** They are [[{{Foreshadowing}} hyped]] throughout the game as dangerous enemies, but they're rather weak, if only because they're slow and easy to kill. And their poison is ordinary poison that does mediocre damage, rather than [[GameplayAndStorySegregation the supposed deadly toxin that kills in seconds]].
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* In ''Metroid Prime'' you face off against Chozo Ghosts, which are invisible when not attacking.

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* ''Game/KingdomHearts'' gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not.
** They can be detected by sight alone if you look very carefully. Their camouflage produces a "heat ripple" effect, though this is easier to see during the boss fight than during the seed match.

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* ''Game/KingdomHearts'' ''KingdomGame/KingdomHearts'' gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not.
**
not. They can be detected by sight alone if you look very carefully. Their camouflage produces a "heat ripple" effect, though this is easier to see during the boss fight than during the seed match.
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* The V38 Phantom TIE fighters in ''StarWars: RebelAssault II''.
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* In the ''{{Descent}}'' series, several robots have invisibility-cloaked variations. In the third game, the Thiefbot can also cloak.

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** ''Zelda II'' has invisible ghosts in the abandoned town.
** ''TheLegendOfZelda: Majora's Mask'' had invisible Skulltulas attacking you potentially before you got the Lens of Truth.
*** ''TheLegendOfZelda: Twilight Princess'' has those [[GoddamnedBats goddamned]] [[spoiler:zombie rats]]. [[NightmareFuel Oh, jeepers]]!
**** ''TheLegendOfZelda: Link's Awakening'' has a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.

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** * ''Zelda II'' has invisible ghosts in the abandoned town.
** * ''TheLegendOfZelda: Majora's Mask'' had invisible Skulltulas attacking you potentially before you got the Lens of Truth.
*** ''TheLegendOfZelda: Twilight Princess'' has those [[GoddamnedBats goddamned]] [[spoiler:zombie rats]]. [[NightmareFuel Oh, jeepers]]!
**** ''TheLegendOfZelda: Link's Awakening'' has a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.
Truth.


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* ''TheLegendOfZelda: Twilight Princess'' has those [[GoddamnedBats goddamned]] [[spoiler:zombie rats]]. [[NightmareFuel Oh, jeepers]]!
* ''TheLegendOfZelda: Link's Awakening'' has a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.
* ''TheLegendOfZelda: Phantom Hourglass'' has a boss like this -- but you can see yourself through the monster's perspective and judge its rough location.
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* The titular entity in ''The Dunwich Horror'' by HPLovecraft.




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* ''StargateSG1'' has featured the Re'tu, big spider aliens which are invisible because they are "180 degrees out of phase from normal space-time".
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* KingdomHearts gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not.

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* KingdomHearts ''Game/KingdomHearts'' gives us the Stealth Sneak, first as a BossBattle, then reappearing later on in the Hades Cup. The icing on the cake is one of the latter seeds, consisting of not one but ''two'' Stealth Sneaks to carve up. Mind you, locking onto and hitting one is not affected by whether they are visible or not.
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* [[TheHeartless Hollows]] in ''{{Bleach}}'' could not be seen by anyone who could not [[ISeeDeadPeople see dead people.]] This lead to the first few episodes having these...things chasing people that nobody could see. Only the footprints and scenery destruction following them. ** Even those who can see dead people have trouble seeing them; you need to have a lot of dead person energy built up. Even Ichigo couldn't see them until the start of the series, and he had trouble telling the dead from the living when he was younger.

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* [[TheHeartless Hollows]] in ''{{Bleach}}'' could not be seen by anyone who could not [[ISeeDeadPeople see dead people.]] This lead to the first few episodes having these...things chasing people that nobody could see. Only the footprints and scenery destruction following them.
** Even those who can see dead people have trouble seeing them; you need to have a lot of dead person energy built up. Even Ichigo couldn't see them until the start of the series, and he had trouble telling the dead from the living when he was younger.



*The Gnoolies, in {{RoaldDahl}}'s ''Charlie and the Great Glass Elevator''.

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*The * The Gnoolies, in {{RoaldDahl}}'s ''Charlie and the Great Glass Elevator''.
* [[HarryPotter Dementors]] can't be seen by {{Muggle}}s.

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