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[[folder:Western Animation]]
* In ''WesternAnimation/Ben10AlienForce'', the episode "Paradox" features one such monster, a transdimensional EldritchAbomination that causes RapidAgeing in everything it touches. Ben's Team are completely helpless in fighting it and can only run from it. Turns out the creature itself ''can't'' be defeated directly, not even by [[TimeMaster Professor Paradox]], and the only thing means of stopping it is to [[RetGone prevent its existence to begin with]].
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Compare and contrast the ImplacableMan, InescapableHorror, SuperPersistentPredator, the LordBritishPostulate, and the EldritchAbomination.

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Compare and contrast the ImplacableMan, InescapableHorror, InescapableHorror, AdvancingWallOfDoom, SuperPersistentPredator, the LordBritishPostulate, and the EldritchAbomination.
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Some monsters are ImmuneToBullets; some are [[NighInvulnerability indestructible]] barring the obvious AchillesHeel; some smother their opponents in [[ZergRush hordes of easily-replaceable drones]]; some just keep coming back no matter how thorough their demise seems... and then there's some that simply cannot be fought at all. ''At all.''

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Some monsters are ImmuneToBullets; some are [[NighInvulnerability indestructible]] barring the obvious AchillesHeel; some smother their opponents in [[ZergRush hordes of easily-replaceable drones]]; some [[ImplacableMan just keep coming back no matter how thorough their demise seems...seems]]... and then there's some that simply cannot be fought at all. ''At all.''
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A native of the SurvivalHorror genre and its imitations in other genres, this breed of foe cannot be opposed in any reasonable way, lacking weaknesses, exploitable character flaws, or even opportunities to counterattack. The reasons for this vary: maybe it's because they're simply too powerful to be harmed in any way; perhaps they never give their victims a chance to retaliate; maybe its because they're effectively intangible. In some cases, it's because ''you're'' too weak to fight them and probably never will be strong enough to do any real damage.

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A native of the SurvivalHorror horror genre and its imitations in other genres, this breed of foe cannot be opposed in any reasonable way, lacking weaknesses, exploitable character flaws, or even opportunities to counterattack. The reasons for this vary: maybe it's because they're simply too powerful to be harmed in any way; perhaps they never give their victims a chance to retaliate; maybe its because they're effectively intangible. In some cases, it's because ''you're'' too weak to fight them and probably never will be strong enough to do any real damage.
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A native of the horror genre and its imitations in other genres, this breed of foe cannot be opposed in any reasonable way, lacking weaknesses, exploitable character flaws, or even opportunities to counterattack. The reasons for this vary: maybe it's because they're simply too powerful to be harmed in any way; perhaps they never give their victims a chance to retaliate; maybe its because they're effectively intangible. In some cases, it's because ''you're'' too weak to fight them and probably never will be strong enough to do any real damage.

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A native of the horror SurvivalHorror genre and its imitations in other genres, this breed of foe cannot be opposed in any reasonable way, lacking weaknesses, exploitable character flaws, or even opportunities to counterattack. The reasons for this vary: maybe it's because they're simply too powerful to be harmed in any way; perhaps they never give their victims a chance to retaliate; maybe its because they're effectively intangible. In some cases, it's because ''you're'' too weak to fight them and probably never will be strong enough to do any real damage.
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* Creator/DanielRemar's ''{{Metrojd}}'' features this: the crux of the game is spent jumping across the map as an unseen monster howls in the distance, shaking the area as it gets steadily closer. When it ''does'' show up, it can't be killed, hurt or even attacked; getting too close to its jaws will result in game over. All you can do is run.

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* Creator/DanielRemar's ''{{Metrojd}}'' ''VideoGame/{{Metrojd}}'' features this: the crux of the game is spent jumping across the map as an unseen monster howls in the distance, shaking the area as it gets steadily closer. When it ''does'' show up, it can't be killed, hurt or even attacked; getting too close to its jaws will result in game over. All you can do is run.
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* Almost every monster in ''VideoGame/AmnesiaTheDarkDescent'' is one of these, but they do give up and go away if the player hides themselves well enough. Just ''looking'' at them is enough to drive the player character mad, and as soon as one catches sight of you, you're practically dead. However, the most prominent example is [[EldritchAbomination the Shadow]], as unlike other monsters which you can hide from or distract, theShadow will find you ''wherever'' you go and is truly unstoppable. It will NEVER stop chasing you until it decides otherwise.

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* Almost every monster in ''VideoGame/AmnesiaTheDarkDescent'' is one of these, but they do give up and go away if the player hides themselves well enough. Just ''looking'' at them is enough to drive the player character mad, and as soon as one catches sight of you, you're practically dead. However, the most prominent example is [[EldritchAbomination the Shadow]], as unlike other monsters which you can hide from or distract, theShadow the Shadow will find you ''wherever'' you go and is truly unstoppable. It will NEVER stop chasing you until it decides otherwise.
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* ''Series/{{Merlin|2008}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in any way, being completely unaffected by blades and even magic. The only defense against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.

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* ''Series/{{Merlin|2008}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in any way, being completely unaffected by blades and even magic. The only defense against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is of stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.
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* ''AudioPlay/BigFinishDoctorWho''
** [[HumanoidAbomination The Child]] in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]". An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]
** [[GrimReaper Death]] in "[[Recap/BigFinishDoctorWho049Master Master]]." Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]

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* ''AudioPlay/BigFinishDoctorWho''
''AudioPlay/BigFinishDoctorWho'':
** [[HumanoidAbomination The Child]] in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]". An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As [[spoiler:As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]
** [[GrimReaper Death]] in "[[Recap/BigFinishDoctorWho049Master Master]]." Master]]". Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]



** The [[UndeadChild eponymous child]] in "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]" and "[[Recap/DoctorWhoS27E10TheDoctorDances The Doctor Dances]]". On top of having a host of powers that make him effectively unstoppable, any physical contact with him will only [[TheVirus turn any attackers into more gas-masked zombies]]; plus, he might not be inclined to run after his targets, but once he's gotten interested in something, ''he will not stop following you.'' As such, the only sensible move is to either run or hide. [[spoiler: He's stopped when he finds his real mother, allowing the nanomachines infesting him to correct [[CameBackWrong their original mistake]] and restore him to normal.]]
** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]", when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place. They are not completely indestructible as another instance has them be frozen... and unable to escape being sucked into a ''black hole.'']]

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** The [[UndeadChild eponymous child]] in "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]" and "[[Recap/DoctorWhoS27E10TheDoctorDances The Doctor Dances]]". On top of having a host of powers that make him effectively unstoppable, any physical contact with him will only [[TheVirus turn any attackers into more gas-masked zombies]]; plus, he might not be inclined to run after his targets, but once he's gotten interested in something, ''he will not stop following you.'' As such, the only sensible move is to either run or hide. [[spoiler: He's [[spoiler:He's stopped when he finds his real mother, allowing the nanomachines infesting him to correct [[CameBackWrong their original mistake]] and restore him to normal.]]
** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]", when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In [[spoiler:In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place. They are not completely indestructible as another instance has them be frozen... and unable to escape being sucked into a ''black hole.'']]



** [[GeniusLoci House]] quickly becomes one of these in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]" once he [[GrandTheftMe transfers his mind into the TARDIS]]. Not only is it impossible to harm him since his body is now a pan-dimensional time machine, but he's also capable of using his control over the TARDIS's internal systems to MindRape Amy and Rory in particularly cruel ways. For good measure, during his scenes, the tone of the episode takes a sharp turn away from drama and comedy and into flat-out horror. [[spoiler: The only way to defeat him is to sneak the TARDIS' current body on board and allow her to force House out of the system.]]

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** [[GeniusLoci House]] quickly becomes one of these in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]" once he [[GrandTheftMe transfers his mind into the TARDIS]]. Not only is it impossible to harm him since his body is now a pan-dimensional time machine, but he's also capable of using his control over the TARDIS's internal systems to MindRape Amy and Rory in particularly cruel ways. For good measure, during his scenes, the tone of the episode takes a sharp turn away from drama and comedy and into flat-out horror. [[spoiler: The [[spoiler:The only way to defeat him is to sneak the TARDIS' current body on board and allow her to force House out of the system.]]



** The [[{{Mummy}} Foretold]] of "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy on the Orient Express]]". Effectively intangible, its touch kills instantly, ''and nobody else can see it except for its victims''. As with most monsters on this show, it's ImmuneToBullets -- but also to all potential technobabble solutions. Once you're targeted, you have exactly sixty-six seconds to live before it catches up with you, amping up the horror and tension significantly. [[spoiler: The only way to stop it is to surrender to it.]]

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** The [[{{Mummy}} Foretold]] of "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy on the Orient Express]]". Effectively intangible, its touch kills instantly, ''and nobody else can see it except for its victims''. As with most monsters on this show, it's ImmuneToBullets -- but also to all potential technobabble solutions. Once you're targeted, you have exactly sixty-six seconds to live before it catches up with you, amping up the horror and tension significantly. [[spoiler: The [[spoiler:The only way to stop it is to surrender to it.]]



** [[HumanoidAbomination The Veil]] in "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]". A childhood nightmare empowered with a lethal touch, it can't be harmed, persuaded, intimidated, outsmarted, or technobabbled away -- meaning that all the solutions that the Doctor usually resorts to are officially useless. The Doctor has only two options: confess his deepest secrets or run for his life. And though the Veil doesn't move very fast, it's impossible to escape [[PsychologicalTormentZone the Castle]] through conventional methods, and the Doctor has to stop long enough to eat or sleep -- meaning that the Veil ''will'' catch up sooner or later. [[spoiler: It's defeated by the Doctor finally breaking through the wall between him and the exit, causing it to collapse into inert junk.]]

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** [[HumanoidAbomination The Veil]] in "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]". A childhood nightmare empowered with a lethal touch, it can't be harmed, persuaded, intimidated, outsmarted, or technobabbled away -- meaning that all the solutions that the Doctor usually resorts to are officially useless. The Doctor has only two options: confess his deepest secrets or run for his life. And though the Veil doesn't move very fast, it's impossible to escape [[PsychologicalTormentZone the Castle]] through conventional methods, and the Doctor has to stop long enough to eat or sleep -- meaning that the Veil ''will'' catch up sooner or later. [[spoiler: It's [[spoiler:It's defeated by the Doctor finally breaking through the wall between him and the exit, causing it to collapse into inert junk.]]



* ''Series/{{Merlin|2008}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.

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* ''Series/{{Merlin|2008}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, any way, being completely unaffected by blades and even magic. The only defence defense against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.



* ''TabletopGame/TheEndOfTheWorld''

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* ''TabletopGame/TheEndOfTheWorld''''TabletopGame/TheEndOfTheWorld'':



* ''Website/SCPFoundation'':

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* ''Website/SCPFoundation'':''Wiki/SCPFoundation'':
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* ''Series/{{Merlin}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.

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* ''Series/{{Merlin}}'' ''Series/{{Merlin|2008}}'' features the Dorocha a MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.
Is there an issue? Send a MessageReason:
None


* ''Series/{{Merlin}}'' features the Dorocha a MonsterOfRTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.

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* ''Series/{{Merlin}}'' features the Dorocha a MonsterOfRTheWeek MonsterOfTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.

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* ''Series/{{Merlin}}'' features the Dorocha a MonsterOfRTheWeek in "Darkest Hour". Their name literally translates to "Shadow people" and are malevolent spirits of the dead with the appearance of gaseous flying skulls and whereby they come into contact with a person, they are almost always instantly dead (Merlin being the only exception due to his magic). Unlike most monsters on the show, they cannot be fought in anyway, being completely unaffected by blades and even magic. The only defence against them is that they are WeakenedByTheLight, but even this only repels them and doesn't kill them. The only way is stopping them is by one person being chosen as a sacrifice to restore the natural order that released them, to which both Arthur and Merlin attempt to, but ultimately it is Lancelot who performs the deed.



* ''VideoGame/{{Slender}}'': The Slender Man pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win complete the objective of the game, "Slendy" ''still'' catches you and kills you.

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* ''VideoGame/{{Slender}}'': The Slender Man pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win and complete the objective of the game, "Slendy" ''still'' catches you and kills you.

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** [[GrimReaper Death]] in ''[[Recap/BigFinishDoctorWho049Master Master]].'' Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]

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** [[GrimReaper Death]] in ''[[Recap/BigFinishDoctorWho049Master "[[Recap/BigFinishDoctorWho049Master Master]].'' " Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]


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* When first introduced, [[HumanoidAbomination The Beast]] of Lev Grossmann's ''Literature/TheMagicians'' is a pretty obvious case of this: when accidentally summoned, he freezes everyone in place as he prowls around the classroom, manages to prevent an entire faculty of trained magicians from entering the classroom to rescue the students, and when one of the students tries to retaliate, the Beast just ''eats her alive'' - when Quentin and Alice can only look on in paralyzed horror. Nobody ever gets a chance to fight back, and it's made clear they wouldn't have been able to do much anyway. [[spoiler: By the time they meet again, Alice and her fellow Physical Kids are trained magician and actually managed to put up a serious fight against the Beast - but he's still virtually invincible until Alice makes use of a DeadlyUpgrade.]]
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* In ''VideoGame/SpookysJumpScareMansion'', all of the hostile specimens are this. They cannot be fought and all you can do is continue running from them from room to room, until you eventually lose them. But if they catch you, they will attack you and eventually kill you.

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* In ''VideoGame/SpookysJumpScareMansion'', all of the hostile specimens are this. They cannot be fought and all you can do is continue running from them from room to room, until you eventually lose them. But if If they catch you, they will attack you and eventually kill you.
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* ''VideoGame/{{Slender}}'': The Slenderman pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win complete the objective the game, Slenderman ''still'' catches you and kills you.

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* ''VideoGame/{{Slender}}'': The Slenderman Slender Man pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win complete the objective of the game, Slenderman "Slendy" ''still'' catches you and kills you.



* Franchise/TheSlenderManMythos features one of these as the main character: the eponymous monster is not only unkillable, but his sheer power means that few of his victims ever get a chance to ''try'' attacking him. Most of the stories featuring him end with Slendie winning hands-down, and on the rare occasions in which he does have some kind of weakness, it can't actually do any real damage -- it just dissuades him from pursuing his current target.

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* Franchise/TheSlenderManMythos features one of these as the main character: the eponymous monster is not only unkillable, but his sheer power means that few of his victims ever get a chance to ''try'' attacking him. Most of the stories featuring him end with Slendie Slendy winning hands-down, and on the rare occasions in which he does have some kind of weakness, it can't actually do any real damage -- it just dissuades him from pursuing his current target.
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* In ''VideoGame/{{MOTHER 3}}'', getting too close to the Ultimate Chimera results in an automatic GameOver, with the usual battle screen not even appearing for a moment.
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* The Tall Man from ''Film/{{Phantasm}}'' movies is an EldritchAbomination inhabiting the human corpse of an old man who journeyed into his dimension one day. He's super-strong, impervious to almost anything, can send deadly flying spheres against his targets, and even completely disintegrating him just means an identical Tall Man emerges from the portal.
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That is completely inaccurate. Killing all or even most enemies in Silent Hill is impossible, but the vast majority of them are entirely killable, and there are several boss fights that require you to win. Pyramid Head


* In general, most of the monsters in the ''Franchise/SilentHill'' franchise are nearly impossible to defeat (and hard to kill if this is the case), the most famous example being Pyramid Head from ''VideoGame/SilentHill2'' the TropeCodifier of the franchise. And this is also the main difference with the rival franchise ''Franchise/ResidentEvil'', in which protagonists come from police and military; in ''Silent Hill'' the main characters civilians that hardly can manage a gun or another kind of weapon, so the possibility of defeating ghosts and monsters from hell are nil.

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* In general, most of the monsters in the ''Franchise/SilentHill'' franchise are nearly impossible to defeat (and hard to kill if this is the case), the most famous example being Pyramid Head from ''VideoGame/SilentHill2'' the TropeCodifier can be slowed down your attacks, but not killed. The first encounter simply ends after a fixed amount of the franchise. And this is also the main difference with the rival franchise ''Franchise/ResidentEvil'', in time, after which protagonists come from police and military; he walks away (and will kill you if you follow after). This is played with in ''Silent Hill'' the main characters civilians that hardly can manage a gun or another kind of weapon, so penultimate boss fight, where the possibility of defeating ghosts and monsters from hell [[DualBoss two Pyramid Heads]] have hit points you deplete like a conventional enemies, but while depleting them ends the fight, it doesn't kill them. [[spoiler:Instead it triggers a cutscene where James realizes they are nil.[[EnemyWithout manifestations of his own guilt]], after which they both kill themselves.]]
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* In ''VideoGame/SpiritTracks,'' as you progress through the game, the tracks on the overworld feature Dark Trains and Armored Trains which can't be destroyed (the Dark Trains can be temporarily stunned by shooting them enough times, Armored Trains NoSell your shots). They don't actively chase you (fortunately), but it's all too common to be trapped between two of them on a portion of track where you can't move out of the way, which is an instant GameOver. There's a grand total of one time in the game where they can be hunted down and killed, and that's just before the final boss.

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* In ''VideoGame/SpiritTracks,'' ''VideoGame/TheLegendOfZeldaSpiritTracks'' as you progress through the game, the tracks on the overworld feature Dark Trains and Armored Trains which can't be destroyed (the Dark Trains can be temporarily stunned by shooting them enough times, Armored Trains NoSell your shots). They don't actively chase you (fortunately), but it's all too common to be trapped between two of them on a portion of track where you can't move out of the way, which is an instant GameOver. There's a grand total of one time in the game where they can be hunted down and killed, and that's just before the final boss.
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* ''VideoGame/SuperMarioBros2'' has Phanto, a flying living mask that pursues you whenever you grab a key and never stops hunting you... while you're holding the key. Dropping it causes it to leave, but it returns once you pick it up.

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* ''VideoGame/SuperMarioBros2'' has Phanto, a flying living mask that pursues you whenever you grab a key and never stops hunting you... while you're holding the key. Dropping it causes it to leave, but it returns once you pick it up. There's a glitch that allows you to kill it, but it's very difficult to pull off.
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* The Hairshreaker in ''VideoGame/TheMissingJJMacFieldAndTheIslandOfMemories'' occasionally shows up, and shifts the gameplay from solving puzzles to advance to simply running and clearing obstacles as quickly as possible. [[spoiler: Later inverted; J.J turns into the Hairshrieker herself, and has to slay Emily in a boss battle (representing the fact that it represents her own self loathing and suicide ideation, and how it hurts other people).]]
* The ''VideoGame/{{Outlast}}'' franchise leaves the player at the mercy of opponents who cannot be fought, only evaded; as the first game reminds you, you're not a fighter -- and the fact that many of your opponents are unnaturally strong or heavily armed doesn't help. However, many of your pursuers do end up getting killed in cutscenes, sometimes even by the protagonist. As such, the purest example of this is [[HumanoidAbomination the Stalker]] of ''VideoGame/OutlastII,'' which cannot be killed or fought in any way whatsoever; [[spoiler: the fact that it's actually a representation of Blake's childhood trauma brought out by Murkoff's brain-warping radio signals doesn't help.]]

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* The Hairshreaker in ''VideoGame/TheMissingJJMacFieldAndTheIslandOfMemories'' occasionally shows up, and shifts the gameplay from solving puzzles to advance to simply running and clearing obstacles as quickly as possible. [[spoiler: Later inverted; J.J turns into the Hairshrieker herself, and has to slay Emily in a boss battle (representing the fact that it [[MentalMonster represents her own self loathing and suicide ideation, ideation]], and how it hurts other people).]]
* The ''VideoGame/{{Outlast}}'' franchise leaves the player at the mercy of opponents who cannot be fought, only evaded; as the first game reminds you, you're not a fighter -- and the fact that many of your opponents are unnaturally strong or heavily armed doesn't help. However, many of your pursuers do end up getting killed in cutscenes, sometimes even by the protagonist. As such, the purest example of this is [[HumanoidAbomination the Stalker]] of ''VideoGame/OutlastII,'' which cannot be killed or fought in any way whatsoever; [[spoiler: the fact that it's actually a [[MentalMonster representation of Blake's childhood trauma trauma]] brought out by Murkoff's brain-warping radio signals doesn't help.]]
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* ''Film/TheBabadook'' may eventually be repelled [[spoiler:with screaming]], but it is also the AnthropomorphicPersonification of depression and connected mental illnesses and it's [[InescapableHorror utterly inescapable as a result]] -- the best Amelia can do is accept that the damned thing is going to haunt her basement from now on and if she ever slips up, all of the horror she had to endure is going to start all over again.

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* ''Film/TheBabadook'' may eventually be repelled [[spoiler:with screaming]], but it is also the AnthropomorphicPersonification of [[MentalMonster depression and connected mental illnesses illnesses]] and it's [[InescapableHorror utterly inescapable as a result]] -- the best Amelia can do is accept that the damned thing is going to haunt her basement from now on and if she ever slips up, all of the horror she had to endure is going to start all over again.
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* Freddy Kreuger from ''Film/ANightmareOnElmStreet'' is more or less this trope distilled to its core. He's literally a boogeyman, having transcended the boundaries of life and death to haunt the world of dreams, and in that world he has the ImaginationBasedSuperpower writ large. If he wasn't a {{Sadist}} and a CombatSadomasochist he'd probably be completely invincible; as it is his personality disorders inevitably allow the FinalGirl to (temporarily) slay him after he's inevitably killed off the rest of the cast.

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* Freddy Kreuger from ''Film/ANightmareOnElmStreet'' ''Franchise/ANightmareOnElmStreet'' is more or less this trope distilled to its core. He's literally a boogeyman, having transcended the boundaries of life and death to haunt the world of dreams, and in that world he has the ImaginationBasedSuperpower writ large. If he wasn't a {{Sadist}} and a CombatSadomasochist he'd probably be completely invincible; as it is his personality disorders inevitably allow the FinalGirl to (temporarily) slay him after he's inevitably killed off the rest of the cast.

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** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]", when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place.]]

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** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]", when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place.]] They are not completely indestructible as another instance has them be frozen... and unable to escape being sucked into a ''black hole.'']]

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* Kayako of ''Film/JuOn'' is a ghost with the goal of killing everything that gets her curse and nothing can be done about it -- you can't run, you can't hide, you can't appease her, and you surely can't exorcise her. One film even has her being deliberate summoned by the victim of the film [[GodzillaThreshold in an act of insane desperation]] [[LetsYouAndHimFight in the hopes that she will fight another killer ghost and hopefully they will destroy each other]]. That film is ''Sadako Vs. Kayako'' -- look below on the ''Ringu'' bullet point to see how much it ''[[FromBadToWorse didn't]]'' worked.



* Sadako from the ''Ringu'' movies is even worse: she eventually evolves her curse into a literal disease, an airborne virus that is incurable and subjects it's victims to die the same way that those tho saw the tape did. Even tossing another Boogeyman at her doesn't works -- the film ''Sadako vs. [[Film/JuOn Kayako]]'' ends with both homicidal ghosts undergoing a FusionDance and spreading a combined version of their respective modus operandi onto the world.

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* Sadako from the ''Ringu'' movies is even worse: she eventually evolves her curse into a literal disease, an airborne virus that is incurable and subjects it's victims to die the same way that those tho saw the tape did. Even tossing another Invincible Boogeyman at her doesn't works -- the film ''Sadako vs. [[Film/JuOn Kayako]]'' ends with both homicidal ghosts undergoing a FusionDance and spreading a combined version of their respective modus operandi onto the world.
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* ''ComicBook/UncannyXMen'': Unless you're a strong mutant with a team of other strong mutants backing you up, good luck trying to fight ComicBook/{{Magneto}}. Never mind that he's ImmuneToBullets, never mind that he can throw up DeflectorShields to protect himself from other attacks, the guy controls ''the fundamental forces of the universe''. His dignified persona prevents him from sinking to down-and-dirty movie monster levels, but during his solo series the [[MurderInc Marauders]] had a [[MookHorrorShow terrifying encounter with him]] that showed readers just how horrifying Magneto can be when he isn't fighting the X-Men and no longer feels any need to practice restraint.


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* As an EvilCounterpart of Superman, Brandon Breyer of ''Film/{{Brightburn}}'' is [[ShootingSuperman just as impervious]] to bullets as good old Kal-El. The only thing that can hurt him is metal from his spaceship, and given that he's got SuperSpeed, good luck trying to stab him with it. [[spoiler:And since he went so far as to drop a plane on said spaceship at the end, it's very likely that it has been destroyed]].


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* Freddy Kreuger from ''Film/ANightmareOnElmStreet'' is more or less this trope distilled to its core. He's literally a boogeyman, having transcended the boundaries of life and death to haunt the world of dreams, and in that world he has the ImaginationBasedSuperpower writ large. If he wasn't a {{Sadist}} and a CombatSadomasochist he'd probably be completely invincible; as it is his personality disorders inevitably allow the FinalGirl to (temporarily) slay him after he's inevitably killed off the rest of the cast.

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->''They killed us. They got out. The Variants. You can't fight them... You have to hide... Can unlock the main doors from security control. You have to get the fuck out of this terrible place...''
-->--'''Stephenson,''' ''VideoGame/{{Outlast}}''

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->''They ->''"They killed us. They got out. The Variants. You can't fight them... You have to hide... Can unlock the main doors from security control. You have to get the fuck out of this terrible place...''
-->--'''Stephenson,'''
"''
-->-- '''Stephenson,'''
''VideoGame/{{Outlast}}''



----






[[folder:Anime and Manga]]
* ''Manga/VentoAureo'': Carne's Stand, Notorious B.I.G, is unique in many respects: it only activates [[DeathActivatedSuperpower after Carne's death]] and thus, the standard strategy of "knocking out/killing the Stand user to stop the Stand" is useless. It's a BlobMonster that consumes everything in its path, is nigh-indestructible - having pieces of it chopped off will just make the pieces sentient - and it will chase after sufficiently speedy thing nearby, and it can move really fast. Its only weakness is that it only acts in primal instinct, so it can be fooled in various ways; the protagonists only get rid of it after it hijacks the plane they're flying in (by partly consuming it) and they escape in midair, while the plane's failing engine causes it to fall towards the ocean. Even then, it's still alive, thoroughly confused with the ever-moving ocean currents (which trigger its instinct); it's said that the ocean it fell in becomes a scary place, with multiple ship sinking incidents caused by the still-living Stand.

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[[folder:Anime and & Manga]]
* ''Manga/VentoAureo'': Carne's Stand, Notorious B.I.G, is unique in many respects: it only activates [[DeathActivatedSuperpower after Carne's death]] and thus, the standard strategy of "knocking out/killing the Stand user to stop the Stand" is useless. It's a BlobMonster that consumes everything in its path, is nigh-indestructible - -- having pieces of it chopped off will just make the pieces sentient - -- and it will chase after sufficiently speedy thing nearby, and it can move really fast. Its only weakness is that it only acts in primal instinct, so it can be fooled in various ways; the protagonists only get rid of it after it hijacks the plane they're flying in (by partly consuming it) and they escape in midair, while the plane's failing engine causes it to fall towards the ocean. Even then, it's still alive, thoroughly confused with the ever-moving ocean currents (which trigger its instinct); it's said that the ocean it fell in becomes a scary place, with multiple ship sinking incidents caused by the still-living Stand.



[[folder: Audio Drama]]

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[[folder: Audio Drama]][[folder:Audio Plays]]



** [[HumanoidAbomination The Child]] in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]." An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]

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** [[HumanoidAbomination The Child]] in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]." Terror]]". An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]



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[[folder: Comic [[folder:Comic Books]]



[[folder: Film]]

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[[folder: Film]][[folder:Films -- Live-Action]]



[[folder: Literature]]

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[[folder: Literature]][[folder:Literature]]



* Par for the course in the works of Creator/HPLovecraft and the Franchise/CthulhuMythos: more often than not, the {{Eldritch Abomination}}s encountered over the course of the stories cannot be fought or killed in any way, and the main characters usually have no choice but to run for their lives. The nearest thing to a fight in humanity's favor was when Cthulhu himself got his head split open by the prow of a ship - and even that ended with Cthulhu easily regenerating.

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* Par for the course in the works of Creator/HPLovecraft and the Franchise/CthulhuMythos: more often than not, the {{Eldritch Abomination}}s encountered over the course of the stories cannot be fought or killed in any way, and the main characters usually have no choice but to run for their lives. The nearest thing to a fight in humanity's favor was when Cthulhu himself got his head split open by the prow of a ship - -- and even that ended with Cthulhu easily regenerating.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



** The [[UndeadChild eponymous child]] in "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]" and "[[Recap/DoctorWhoS27E10TheDoctorDances The Doctor Dances]]." On top of having a host of powers that make him effectively unstoppable, any physical contact with him will only [[TheVirus turn any attackers into more gas-masked zombies]]; plus, he might not be inclined to run after his targets, but once he's gotten interested in something, ''he will not stop following you.'' As such, the only sensible move is to either run or hide. [[spoiler: He's stopped when he finds his real mother, allowing the nanomachines infesting him to correct [[CameBackWrong their original mistake]] and restore him to normal.]]
** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]," when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place.]]
** The [[LivingShadow Vashta Nerada]] from "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" and "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]". They are microscopic organisms that appear as {{Living Shadow}}es when gathering in swarms, described as "piranhas of the air" - and their diet includes humans. They seem only marginally WeakenedByTheLight, as it slows them down rather than actually harming or stopping them; worse still, they can also turn characters that they've already devoured into vessels by inhabiting their space suits, allowing them to walk in the light. When asked how to deal with the Vashta Nerada, the Doctor lampshades this trope by listing off weaknesses of various monsters, before adding "Vashta Nerada... run. Just run." [[spoiler: In the end, they aren't really defeated, only intimidated into delaying their advance by the Doctor's own [[TheDreaded feared reputation]] so he has enough time to teleport everyone off the planet.]]
** [[ThePlague The Flood]] from "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]": essentially a waterborne disease capable of infecting any biological lifeform so long as they contain water, its hosts are swiftly converted into zombielike monsters that continue the spread of the virus. While Flood hosts can be slowed down, nothing in the long run can stop them - as the Doctor puts it, "water always wins". One by one the crew of "Bowie Base One" on Mars become infected, as only one drop of water is all that takes to convert someone. In the end the only way to dispatch them is by activating the SelfDestructMechanism on the base while the Doctor evacuates the survivors via TARDIS.

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** The [[UndeadChild eponymous child]] in "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]" and "[[Recap/DoctorWhoS27E10TheDoctorDances The Doctor Dances]]." Dances]]". On top of having a host of powers that make him effectively unstoppable, any physical contact with him will only [[TheVirus turn any attackers into more gas-masked zombies]]; plus, he might not be inclined to run after his targets, but once he's gotten interested in something, ''he will not stop following you.'' As such, the only sensible move is to either run or hide. [[spoiler: He's stopped when he finds his real mother, allowing the nanomachines infesting him to correct [[CameBackWrong their original mistake]] and restore him to normal.]]
** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]," Blink]]", when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place.]]
** The [[LivingShadow Vashta Nerada]] from "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" and "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]". They are microscopic organisms that appear as {{Living Shadow}}es when gathering in swarms, described as "piranhas of the air" - -- and their diet includes humans. They seem only marginally WeakenedByTheLight, as it slows them down rather than actually harming or stopping them; worse still, they can also turn characters that they've already devoured into vessels by inhabiting their space suits, allowing them to walk in the light. When asked how to deal with the Vashta Nerada, the Doctor lampshades this trope by listing off weaknesses of various monsters, before adding "Vashta Nerada... run. Just run." [[spoiler: In the end, they aren't really defeated, only intimidated into delaying their advance by the Doctor's own [[TheDreaded feared reputation]] so he has enough time to teleport everyone off the planet.]]
** [[ThePlague The Flood]] from "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]": essentially a waterborne disease capable of infecting any biological lifeform so long as they contain water, its hosts are swiftly converted into zombielike monsters that continue the spread of the virus. While Flood hosts can be slowed down, nothing in the long run can stop them - -- as the Doctor puts it, "water always wins". One by one the crew of "Bowie Base One" on Mars become infected, as only one drop of water is all that takes to convert someone. In the end the only way to dispatch them is by activating the SelfDestructMechanism on the base while the Doctor evacuates the survivors via TARDIS.



** The [[{{Mummy}} Foretold]] of "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy On The Orient Express]]". Effectively intangible, its touch kills instantly, ''and nobody else can see it except for its victims''. As with most monsters on this show, it's ImmuneToBullets - but also to all potential technobabble solutions. Once you're targeted, you have exactly sixty-six seconds to live before it catches up with you, amping up the horror and tension significantly. [[spoiler: The only way to stop it is to surrender to it.]]
** "[[Recap/DoctorWhoS34E9Flatline Flatline]]" features [[EldritchAbomination two-dimensional]] [[StarfishAlien beings]] which The Doctor dubs "the Boneless." They will kill anyone they come across by [[BodyHorror turning them 2D as well and dissecting them]]. Due to the bizarre nature of their anatomy, they cannot be fought at all and the only defence against them is to run. The only way the Doctor gets rid of them is by sending them back to their own plane of existence - and only once he's gotten the TARDIS working again.
** [[HumanoidAbomination The Veil]] in "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]." A childhood nightmare empowered with a lethal touch, it can't be harmed, persuaded, intimidated, outsmarted, or technobabbled away - meaning that all the solutions that the Doctor usually resorts to are officially useless. The Doctor has only two options: confess his deepest secrets or run for his life. And though the Veil doesn't move very fast, it's impossible to escape [[PsychologicalTormentZone the Castle]] through conventional methods, and the Doctor has to stop long enough to eat or sleep - meaning that the Veil ''will'' catch up sooner or later. [[spoiler: It's defeated by the Doctor finally breaking through the wall between him and the exit, causing it to collapse into inert junk.]]

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** The [[{{Mummy}} Foretold]] of "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy On The on the Orient Express]]". Effectively intangible, its touch kills instantly, ''and nobody else can see it except for its victims''. As with most monsters on this show, it's ImmuneToBullets - -- but also to all potential technobabble solutions. Once you're targeted, you have exactly sixty-six seconds to live before it catches up with you, amping up the horror and tension significantly. [[spoiler: The only way to stop it is to surrender to it.]]
** "[[Recap/DoctorWhoS34E9Flatline Flatline]]" features [[EldritchAbomination two-dimensional]] [[StarfishAlien beings]] which The Doctor dubs "the Boneless." Boneless". They will kill anyone they come across by [[BodyHorror turning them 2D as well and dissecting them]]. Due to the bizarre nature of their anatomy, they cannot be fought at all and the only defence against them is to run. The only way the Doctor gets rid of them is by sending them back to their own plane of existence - -- and only once he's gotten the TARDIS working again.
** [[HumanoidAbomination The Veil]] in "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]." Sent]]". A childhood nightmare empowered with a lethal touch, it can't be harmed, persuaded, intimidated, outsmarted, or technobabbled away - -- meaning that all the solutions that the Doctor usually resorts to are officially useless. The Doctor has only two options: confess his deepest secrets or run for his life. And though the Veil doesn't move very fast, it's impossible to escape [[PsychologicalTormentZone the Castle]] through conventional methods, and the Doctor has to stop long enough to eat or sleep - -- meaning that the Veil ''will'' catch up sooner or later. [[spoiler: It's defeated by the Doctor finally breaking through the wall between him and the exit, causing it to collapse into inert junk.]]



[[folder: Tabletop RPGs]]

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[[folder: Tabletop RPGs]][[folder:Tabletop Games]]



** [[EldritchAbomination Cthulhu]] of "Wrath Of The Gods." As with his original counterpart, nothing can stop him; as you're playing a lone everyman caught up in the apocalypse, you don't have access to the kind of weapons that can even ''mildly'' inconvenience the chief of the Great Old Ones, so all you can do is run like hell and [[GoMadFromTheRevelation avoid looking at him]].
** [[GreyGoo The nanites]] of "Revolt Of The Machines." Most of the time, they're too small to be seen until they start eating something - or someone - leaving you effectively helpless; when a nanoswarm gathers in large enough numbers to be seen by the naked eye, nothing in your arsenal can hurt them. All you can do is put an ocean between you and the infestation, and that won't work for long. [[spoiler: The post-apocalypse scenario features 80% of the human race being wiped out, the survivors either sheltering in Arctic bases or living as nomads just out of the nanoswarm's reach.]]

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** [[EldritchAbomination Cthulhu]] of "Wrath Of The Gods." of the Gods". As with his original counterpart, nothing can stop him; as you're playing a lone everyman caught up in the apocalypse, you don't have access to the kind of weapons that can even ''mildly'' inconvenience the chief of the Great Old Ones, so all you can do is run like hell and [[GoMadFromTheRevelation avoid looking at him]].
** [[GreyGoo The nanites]] of "Revolt Of The Machines." of the Machines". Most of the time, they're too small to be seen until they start eating something - -- or someone - -- leaving you effectively helpless; when a nanoswarm gathers in large enough numbers to be seen by the naked eye, nothing in your arsenal can hurt them. All you can do is put an ocean between you and the infestation, and that won't work for long. [[spoiler: The post-apocalypse scenario features 80% of the human race being wiped out, the survivors either sheltering in Arctic bases or living as nomads just out of the nanoswarm's reach.]]



* The Xenomorph in ''VideoGame/AlienIsolation.'' It's immune to all weapons, trying to tackle it up close is suicide, and the only item that's of any use against it is a flamethrower - and that's only because it's afraid of fire. More often than not, the safest option is to hide in a locker or run for your life in as quiet a manner as possible.

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* The Xenomorph in ''VideoGame/AlienIsolation.'' It's immune to all weapons, trying to tackle it up close is suicide, and the only item that's of any use against it is a flamethrower - -- and that's only because it's afraid of fire. More often than not, the safest option is to hide in a locker or run for your life in as quiet a manner as possible.



* The ''VideoGame/{{Outlast}}'' franchise leaves the player at the mercy of opponents who cannot be fought, only evaded; as the first game reminds you, you're not a fighter - and the fact that many of your opponents are unnaturally strong or heavily armed doesn't help. However, many of your pursuers do end up getting killed in cutscenes, sometimes even by the protagonist. As such, the purest example of this is [[HumanoidAbomination the Stalker]] of ''VideoGame/OutlastII,'' which cannot be killed or fought in any way whatsoever; [[spoiler: the fact that it's actually a representation of Blake's childhood trauma brought out by Murkoff's brain-warping radio signals doesn't help.]]
* ''VideoGame/Rayman2'' abruptly takes a turn for the horror genre during the mission to the Cave of Bad Dreams; the finale of this mission pits you against Jano, master of the cave, who cannot be fought - only fled from. For good measure, his massive jaws frame the screen as he closes in on Rayman, ready to slam shut...

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* The ''VideoGame/{{Outlast}}'' franchise leaves the player at the mercy of opponents who cannot be fought, only evaded; as the first game reminds you, you're not a fighter - -- and the fact that many of your opponents are unnaturally strong or heavily armed doesn't help. However, many of your pursuers do end up getting killed in cutscenes, sometimes even by the protagonist. As such, the purest example of this is [[HumanoidAbomination the Stalker]] of ''VideoGame/OutlastII,'' which cannot be killed or fought in any way whatsoever; [[spoiler: the fact that it's actually a representation of Blake's childhood trauma brought out by Murkoff's brain-warping radio signals doesn't help.]]
* ''VideoGame/Rayman2'' abruptly takes a turn for the horror genre during the mission to the Cave of Bad Dreams; the finale of this mission pits you against Jano, master of the cave, who cannot be fought - -- only fled from. For good measure, his massive jaws frame the screen as he closes in on Rayman, ready to slam shut...



** [[StringyHairedGhostGirl Sachiko]]. The ghost of a girl who didn't survive the Fear Nothing Foundation's mind control experiments, she's currently haunting the [[Room101 Third Floor]] of the now-deserted FNF headquarters in search of anyone she can take out her frustrations on - leaving you squarely in her crosshairs when you're sent in to investigate. As her stats make clear, she cannot be beaten, forcing you to hide the moment you hear her approaching, then either run for your life while her back's turned or wait until she loses interest and leaves.

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** [[StringyHairedGhostGirl Sachiko]]. The ghost of a girl who didn't survive the Fear Nothing Foundation's mind control experiments, she's currently haunting the [[Room101 Third Floor]] of the now-deserted FNF headquarters in search of anyone she can take out her frustrations on - -- leaving you squarely in her crosshairs when you're sent in to investigate. As her stats make clear, she cannot be beaten, forcing you to hide the moment you hear her approaching, then either run for your life while her back's turned or wait until she loses interest and leaves.



* None of the [[MechanicalAbomination WAU]]-infected monsters in ''VideoGame/{{Soma}}'' can be fought; getting too close causes Simon to black out, forcing you to run or hide. [[spoiler: It turns out this is because Simon is an ArtificialZombie, and the monsters are giving off so much electromagnetism that his mechanical components break down in close proximity.]] As it turns out, most of them were too strong to be stopped by the PATHOS-II personnel, who were usually forced to flee when confronted by them - or risk being violently incorporated into the WAU's LotusEaterMachine.

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* None of the [[MechanicalAbomination WAU]]-infected monsters in ''VideoGame/{{Soma}}'' can be fought; getting too close causes Simon to black out, forcing you to run or hide. [[spoiler: It turns out this is because Simon is an ArtificialZombie, and the monsters are giving off so much electromagnetism that his mechanical components break down in close proximity.]] As it turns out, most of them were too strong to be stopped by the PATHOS-II personnel, who were usually forced to flee when confronted by them - -- or risk being violently incorporated into the WAU's LotusEaterMachine.



[[folder: Web Original]]

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[[folder: Web [[folder:Web Original]]



* Franchise/TheSlenderManMythos features one of these as the main character: the eponymous monster is not only unkillable, but his sheer power means that few of his victims ever get a chance to ''try'' attacking him. Most of the stories featuring him end with Slendie winning hands-down, and on the rare occasions in which he does have some kind of weakness, it can't actually do any real damage - it just dissuades him from pursuing his current target.



[[folder: Real Life]]
* A not-uncommon feature of nightmares, where the monsters often cannot be fought or defeated in any way - after all, it wouldn't be a nightmare if you actually ''won,'' would it?
[[/folder]]

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[[folder: Real [[folder:Web Videos]]
* Franchise/TheSlenderManMythos features one of these as the main character: the eponymous monster is not only unkillable, but his sheer power means that few of his victims ever get a chance to ''try'' attacking him. Most of the stories featuring him end with Slendie winning hands-down, and on the rare occasions in which he does have some kind of weakness, it can't actually do any real damage -- it just dissuades him from pursuing his current target.
[[/folder]]

[[folder:Real
Life]]
* A not-uncommon feature of nightmares, where the monsters often cannot be fought or defeated in any way - -- after all, it wouldn't be a nightmare if you actually ''won,'' would it?
[[/folder]][[/folder]]
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[[folder:Anime and Manga]]
* ''Manga/VentoAureo'': Carne's Stand, Notorious B.I.G, is unique in many respects: it only activates [[DeathActivatedSuperpower after Carne's death]] and thus, the standard strategy of "knocking out/killing the Stand user to stop the Stand" is useless. It's a BlobMonster that consumes everything in its path, is nigh-indestructible - having pieces of it chopped off will just make the pieces sentient - and it will chase after sufficiently speedy thing nearby, and it can move really fast. Its only weakness is that it only acts in primal instinct, so it can be fooled in various ways; the protagonists only get rid of it after it hijacks the plane they're flying in (by partly consuming it) and they escape in midair, while the plane's failing engine causes it to fall towards the ocean. Even then, it's still alive, thoroughly confused with the ever-moving ocean currents (which trigger its instinct); it's said that the ocean it fell in becomes a scary place, with multiple ship sinking incidents caused by the still-living Stand.
[[/folder]]
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** [[HumanoidAbomination The Child]] in "The Holy Terror." An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]
** [[GrimReaper Death]] in ''Master.'' Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]

to:

** [[HumanoidAbomination The Child]] in "The "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror.Terror]]." An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]
** [[GrimReaper Death]] in ''Master.''[[Recap/BigFinishDoctorWho049Master Master]].'' Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]
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->''They killed us. They got out. The Variants. You can't fight them... You have to hide... Can unlock the main doors from security control. You have to get the fuck out of this terrible place...''
-->--'''Stephenson,''' ''VideoGame/{{Outlast}}''

Some monsters are ImmuneToBullets; some are [[NighInvulnerability indestructible]] barring the obvious AchillesHeel; some smother their opponents in [[ZergRush hordes of easily-replaceable drones]]; some just keep coming back no matter how thorough their demise seems... and then there's some that simply cannot be fought at all. ''At all.''

A native of the horror genre and its imitations in other genres, this breed of foe cannot be opposed in any reasonable way, lacking weaknesses, exploitable character flaws, or even opportunities to counterattack. The reasons for this vary: maybe it's because they're simply too powerful to be harmed in any way; perhaps they never give their victims a chance to retaliate; maybe its because they're effectively intangible. In some cases, it's because ''you're'' too weak to fight them and probably never will be strong enough to do any real damage.

Whatever the case, fighting the monsters fast approaching is out of the question: they can't be hurt, harmed, suppressed or negotiated with, and killing them is damn near impossible.

In other words, it's time to RunOrDie.

Though hardly unique to the medium, this trope has flourished in video games: a popular way to enforce the ''survival'' part in many SurvivalHorror video games is to leave the player with no chance to survive (or make their time) in battle against the monsters. In many examples, there's no battle at all: the moment the assailant catches up with them, it's game over. As such, the player's only option is to turn tail and run away as fast as possible; in many instances of this, the player will also be obliged to find a hiding place, turning the game into a tense mixture of stealthily creeping from bolthole to bolthole and desperately fleeing the unstoppable pursuer.

The modern prevalence of this trope can be seen as the antithesis of modern Action Horror games, which are oft considered to be little more than spooky shooting galleries rather than true "horror" games by purists. In this case, all the enemies are {{Invincible Minor Minion}}s by default, and cannot be harmed in any way; in cases that allow these foes to demonstrate their invincibility should the player be brave enough to stick around and battle, a HopelessBossFight may ensue.

'''Important Note: to qualify for this trope, the monster or villain has to be played for horror; a simple HopelessBossFight in an action game does not count.'''

Astute readers may note that this trope has significant overlap with InvincibleVillain; however, where the InvincibleVillain cannot be defeated by anything ''including'' running away and always ends the story victorious, the Invincible Boogeymen are only impossible to defeat in confrontations. They can still be escaped or hidden from provided you're fast enough; in some cases, they may even be defeated through the use of some special loophole in their invulnerability, though this particular weakness won't be discovered until the very end of the encounter, if not the very end of the story itself. Of course, don't count on this being a guarantee in video games: you're better off just running and never looking back.

Compare and contrast the ImplacableMan, InescapableHorror, SuperPersistentPredator, the LordBritishPostulate, and the EldritchAbomination.

!!Examples:
[[foldercontrol]]
[[folder: Audio Drama]]
* ''AudioPlay/BigFinishDoctorWho''
** [[HumanoidAbomination The Child]] in "The Holy Terror." An all-powerful EnfantTerrible, nothing in the castle can kill it or even slow it down; the Doctor can't fight it, dissuade it or technobabble it away. By the end of the story, the heroes are reduced to hiding in the throne room while the Child massacres its way through the populace, knowing that there's nothing they can do but wait until it comes after them. [[spoiler: As it turns out, Eugene ''can'' destroy the Child, but that just results in the entire ViciousCycle repeating itself and the damn thing reappearing later anyway. The only thing Eugene can do to escape is let the Child kill him, ending his suffering and deleting the Child from existence.]]
** [[GrimReaper Death]] in ''Master.'' Both the Doctor and the Master find out the hard way that there's no way of opposing her in any way, shape or form: attempts to talk her down only end with the recipient being {{Mind Rape}}d; the one attempt to actually attack her [[TimeMaster ends before it can even begin]]. In the end, the only sane thing to do is run like hell, all while pursued by nightmarish stimuli across the house. [[spoiler: The story concludes on a BadGuyWins note, with the Doctor in indentured servitude to Death and the Master still trapped in her schemes.]]
[[/folder]]

[[folder: Comic Books]]
* ''ComicBook/ImmortalHulk''. Given his enormous strength and healing factor, you could argue that the Hulk was already this before, but since this series started, it has been revealed that while Bruce Banner can die, the Hulk will always rise up when the night falls. And given his new "Devil Hulk" persona seems to enjoy sadistically punishing others, he's more of a horror monster than ever. [[spoiler: The BadFuture sequence reveals that once he's fully possessed by the [[EldritchAbomination One Below All]], the Hulk becomes this ''to the entire universe.'']]
[[/folder]]

[[folder: Film]]
* Art the Clown of ''Film/AllHallowsEve'' and ''Film/{{Terrifier}}''. An [[AmbiguouslyHuman Ambiguous]] HumanoidAbomination, stopping him seems almost impossible and he may actually be capable of teleportation. [[spoiler: In the finale of ''Terrifier,'' he escapes capture by shooting himself in the head... only to come back to life in the morgue not long afterwards.]]
* ''Film/TheBabadook'' may eventually be repelled [[spoiler:with screaming]], but it is also the AnthropomorphicPersonification of depression and connected mental illnesses and it's [[InescapableHorror utterly inescapable as a result]] -- the best Amelia can do is accept that the damned thing is going to haunt her basement from now on and if she ever slips up, all of the horror she had to endure is going to start all over again.
* In ''Franchise/FridayThe13th'', Jason Voorhees is practically [[ImplacableMan nigh unstoppable]] and will kill everything in his path once he sets his eyes on a target. The only defense is slowing him down or running. The lion's share of the movies is spent trying to find some way of putting him down for good, and success is usually only found at the very end of each installment. While he ''can'' die, [[TheyKilledKennyAgain he never stays dead]], as a subsequent film will end up reviving him somehow so he can spread further terror.
* ''Franchise/FinalDestination'' sees [[EnemiesWithDeath Death hunting those who escaped it]] through prophetic visions they experienced. Death is both all-powerful and eternal, meaning it's not really a fair fight so much as a sadistic boy squashing a bunch of helpless ants. This is because [[PrimalFear death itself]] [[CentralTheme is inevitable]].
* The entity from ''Film/ItFollows.'' It always knows where its targets are, it can't be seen by anyone except its future victims, and nothing can stop its pursuit: [[InescapableHorror sooner or later, it always catches up]]. The only way to escape is to have sex with someone and spread the curse to them, or spend the rest of your life on the run. [[spoiler: The ending reveals that it's impossible to kill as well.]]
* Samara of ''Film/TheRing'' is utterly unstoppable: once you've seen the cursed tape, your death is totally assured. When she finally appears in person to claim a victim, she cannot be fought in any way. [[spoiler: Even finding her mortal remains and putting them to rest doesn't stop her. The only way to escape Samara once and for all is by getting someone else to watch the tape, transferring the curse to them instead.]]
* Sadako from the ''Ringu'' movies is even worse: she eventually evolves her curse into a literal disease, an airborne virus that is incurable and subjects it's victims to die the same way that those tho saw the tape did. Even tossing another Boogeyman at her doesn't works -- the film ''Sadako vs. [[Film/JuOn Kayako]]'' ends with both homicidal ghosts undergoing a FusionDance and spreading a combined version of their respective modus operandi onto the world.
[[/folder]]

[[folder: Literature]]
* In the Creator/JohnConnolly short story "Mr Pettinger's Daemon," the eponymous monster is beyond being fought in any way by the protagonist and it's not even certain if it can be ''harmed'' much less killed. All our hero can do is run like hell and collapse the supports holding up the tunnel the daemon is just about to escape through. Even this isn't enough to kill it, unfortunately, for the story ends with the protagonist revealing that he can still hear it [[LeakingCanOfEvil slowly digging its way to the surface]]...
* Par for the course in the works of Creator/HPLovecraft and the Franchise/CthulhuMythos: more often than not, the {{Eldritch Abomination}}s encountered over the course of the stories cannot be fought or killed in any way, and the main characters usually have no choice but to run for their lives. The nearest thing to a fight in humanity's favor was when Cthulhu himself got his head split open by the prow of a ship - and even that ended with Cthulhu easily regenerating.
* In Creator/RobertSheckley's "Ghost V", the heroes visit a planet with an atmosphere full of a drug bringing out hallucinations of their childhood bogeymen, potentially lethal due to YourMindMakesItReal. They take out a couple of monsters with a magic word and a water pistol, but the last bogeyman is absolutely invincible. It's also capable of getting past any lock and door. [[spoiler:But not through a SecurityBlanket, fortunately.]]
[[/folder]]

[[folder:Live Action TV]]
* ''Series/DoctorWho'':
** The [[UndeadChild eponymous child]] in "[[Recap/DoctorWhoS27E9TheEmptyChild The Empty Child]]" and "[[Recap/DoctorWhoS27E10TheDoctorDances The Doctor Dances]]." On top of having a host of powers that make him effectively unstoppable, any physical contact with him will only [[TheVirus turn any attackers into more gas-masked zombies]]; plus, he might not be inclined to run after his targets, but once he's gotten interested in something, ''he will not stop following you.'' As such, the only sensible move is to either run or hide. [[spoiler: He's stopped when he finds his real mother, allowing the nanomachines infesting him to correct [[CameBackWrong their original mistake]] and restore him to normal.]]
** [[AngelicAbomination The Weeping Angels]], especially in their original appearance in "[[Recap/DoctorWhoS29E10Blink Blink]]," when they're up against ordinary humans. The Angels are not only indestructible in their stone state, but [[CantMoveWhileBeingWatched when nobody's looking at them]], they move too quickly to be attacked; all it takes is one blink at the wrong time, and you're dead. [[spoiler: In their first outing, they're defeated when they're tricked into looking at each other, freezing them in place.]]
** The [[LivingShadow Vashta Nerada]] from "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library]]" and "[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead]]". They are microscopic organisms that appear as {{Living Shadow}}es when gathering in swarms, described as "piranhas of the air" - and their diet includes humans. They seem only marginally WeakenedByTheLight, as it slows them down rather than actually harming or stopping them; worse still, they can also turn characters that they've already devoured into vessels by inhabiting their space suits, allowing them to walk in the light. When asked how to deal with the Vashta Nerada, the Doctor lampshades this trope by listing off weaknesses of various monsters, before adding "Vashta Nerada... run. Just run." [[spoiler: In the end, they aren't really defeated, only intimidated into delaying their advance by the Doctor's own [[TheDreaded feared reputation]] so he has enough time to teleport everyone off the planet.]]
** [[ThePlague The Flood]] from "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]": essentially a waterborne disease capable of infecting any biological lifeform so long as they contain water, its hosts are swiftly converted into zombielike monsters that continue the spread of the virus. While Flood hosts can be slowed down, nothing in the long run can stop them - as the Doctor puts it, "water always wins". One by one the crew of "Bowie Base One" on Mars become infected, as only one drop of water is all that takes to convert someone. In the end the only way to dispatch them is by activating the SelfDestructMechanism on the base while the Doctor evacuates the survivors via TARDIS.
** [[GeniusLoci House]] quickly becomes one of these in "[[Recap/DoctorWhoS32E4TheDoctorsWife The Doctor's Wife]]" once he [[GrandTheftMe transfers his mind into the TARDIS]]. Not only is it impossible to harm him since his body is now a pan-dimensional time machine, but he's also capable of using his control over the TARDIS's internal systems to MindRape Amy and Rory in particularly cruel ways. For good measure, during his scenes, the tone of the episode takes a sharp turn away from drama and comedy and into flat-out horror. [[spoiler: The only way to defeat him is to sneak the TARDIS' current body on board and allow her to force House out of the system.]]
** The Whisper Men, {{Mooks}} of the [[BigBad Great Intelligence]] appearing in "[[Recap/DoctorWhoS33E13TheNameOfTheDoctor The Name of the Doctor]]". As they're completely intangible, ''nothing'' the heroes do can hurt or slow them down, and they very nearly kill the Doctor's friends over the course of the episode. In fact, they're never defeated at all: they only stop when the Great Intelligence achieves his goals, causing them to disappear with their purpose fulfilled.
** The [[{{Mummy}} Foretold]] of "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy On The Orient Express]]". Effectively intangible, its touch kills instantly, ''and nobody else can see it except for its victims''. As with most monsters on this show, it's ImmuneToBullets - but also to all potential technobabble solutions. Once you're targeted, you have exactly sixty-six seconds to live before it catches up with you, amping up the horror and tension significantly. [[spoiler: The only way to stop it is to surrender to it.]]
** "[[Recap/DoctorWhoS34E9Flatline Flatline]]" features [[EldritchAbomination two-dimensional]] [[StarfishAlien beings]] which The Doctor dubs "the Boneless." They will kill anyone they come across by [[BodyHorror turning them 2D as well and dissecting them]]. Due to the bizarre nature of their anatomy, they cannot be fought at all and the only defence against them is to run. The only way the Doctor gets rid of them is by sending them back to their own plane of existence - and only once he's gotten the TARDIS working again.
** [[HumanoidAbomination The Veil]] in "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]." A childhood nightmare empowered with a lethal touch, it can't be harmed, persuaded, intimidated, outsmarted, or technobabbled away - meaning that all the solutions that the Doctor usually resorts to are officially useless. The Doctor has only two options: confess his deepest secrets or run for his life. And though the Veil doesn't move very fast, it's impossible to escape [[PsychologicalTormentZone the Castle]] through conventional methods, and the Doctor has to stop long enough to eat or sleep - meaning that the Veil ''will'' catch up sooner or later. [[spoiler: It's defeated by the Doctor finally breaking through the wall between him and the exit, causing it to collapse into inert junk.]]
* ''Series/TheHauntingOfHillHouse'' ultimately reveals that the [[GeniusLoci eponymous house]] is one of these; not only is [[MindRape its power]] just about impossible to resist, but the building is seemingly indestructible. Trying to burn the place down only results in the fire ''instantly extinguishing itself.'' [[spoiler: Only the intervention of Nell's ghost saves her siblings from [[EldritchLocation the Red Room]], and even then she can't do much more than keep them safe until the family's out of the building.]] In the end, the only thing you can do is remain as far away from it as possible, and ''never'' visit after nightfall.
* ''Series/HouseOfAnubis'' has the season 2 villain, Senkhara. Compared to the other villains, she's much more dangerous and unstoppable, being a ghost that can enter dreams, lay curses, and kill people with her magic, while everyone else is just a human with shady intentions and ulterior motives. The Sibuna gang are forced to work for her and do as she says, and are unable to stop her or escape her control. The only thing that defeats her [[spoiler:is being inside the mask when Rufus puts it on, which causes them to both be dragged into the underworld thanks to Rufus's evil nature]], rather than anything the students could've done.
[[/folder]]

[[folder: Tabletop RPGs]]
* ''TabletopGame/TheEndOfTheWorld''
** [[EldritchAbomination Cthulhu]] of "Wrath Of The Gods." As with his original counterpart, nothing can stop him; as you're playing a lone everyman caught up in the apocalypse, you don't have access to the kind of weapons that can even ''mildly'' inconvenience the chief of the Great Old Ones, so all you can do is run like hell and [[GoMadFromTheRevelation avoid looking at him]].
** [[GreyGoo The nanites]] of "Revolt Of The Machines." Most of the time, they're too small to be seen until they start eating something - or someone - leaving you effectively helpless; when a nanoswarm gathers in large enough numbers to be seen by the naked eye, nothing in your arsenal can hurt them. All you can do is put an ocean between you and the infestation, and that won't work for long. [[spoiler: The post-apocalypse scenario features 80% of the human race being wiped out, the survivors either sheltering in Arctic bases or living as nomads just out of the nanoswarm's reach.]]
[[/folder]]

[[folder:Video Games]]
* The Xenomorph in ''VideoGame/AlienIsolation.'' It's immune to all weapons, trying to tackle it up close is suicide, and the only item that's of any use against it is a flamethrower - and that's only because it's afraid of fire. More often than not, the safest option is to hide in a locker or run for your life in as quiet a manner as possible.
* Almost every monster in ''VideoGame/AmnesiaTheDarkDescent'' is one of these, but they do give up and go away if the player hides themselves well enough. Just ''looking'' at them is enough to drive the player character mad, and as soon as one catches sight of you, you're practically dead. However, the most prominent example is [[EldritchAbomination the Shadow]], as unlike other monsters which you can hide from or distract, theShadow will find you ''wherever'' you go and is truly unstoppable. It will NEVER stop chasing you until it decides otherwise.
* ''VideoGame/DivinityOriginalSin'' has the Death Knights, who hit like a truck and are perfectly unkillable when you first run into them in the Luculla Mines (a unique status effect renders them impervious to any and all HP loss and there are no insta-kill abilities in the game). The only way to progress is to sneak around or to teleport, and if you aggro them, run like hell (thankfully, they are also [[MightyGlacier quite slow on their feet]]). Later on, this is subverted when you discover a way to disable their invulnerability, after which they become a regular, if tough enemies.
* The eponymous character and his friends in ''VideoGame/FiveNightsAtFreddys''. Due to a cascade of horrible ideas by the pizza company, you're basically stuck playing security guard to a bunch of [[HomicideMachines animatronic performers]] who want to fatally jam you into a Freddy Fazbear suit; you can't fight them and you can't escape until 6 AM, so all you can do is lock the doors if any of them get too close and hope that power doesn't run out.
* In ''VideoGame/MediEvil,'' the overwhelming majority of the monsters can be defeated no matter how tough they seem at first, befitting the horror-comedy atmosphere. However, in Scarecrow Fields, there's ''something'' living in the cornfield that cannot be fought, cannot be killed and ''[[NothingIsScarier cannot even be seen]].'' If you stray into the cornfield and don't leave immediately, you'll be rewarded with [[HellIsThatNoise an ominous hissing noise]] as something large rushes through the corn towards you, and then you will instantly lose a life. That's it.
* The SA-X of ''VideoGame/MetroidFusion'' is a copy of Samus at her full strength, and as such can kill her in a few hits, freeze her in place and generally forces the player to run when its [[HellIsThatNoise telltale footsteps show up]].
* Creator/DanielRemar's ''{{Metrojd}}'' features this: the crux of the game is spent jumping across the map as an unseen monster howls in the distance, shaking the area as it gets steadily closer. When it ''does'' show up, it can't be killed, hurt or even attacked; getting too close to its jaws will result in game over. All you can do is run.
* The Hairshreaker in ''VideoGame/TheMissingJJMacFieldAndTheIslandOfMemories'' occasionally shows up, and shifts the gameplay from solving puzzles to advance to simply running and clearing obstacles as quickly as possible. [[spoiler: Later inverted; J.J turns into the Hairshrieker herself, and has to slay Emily in a boss battle (representing the fact that it represents her own self loathing and suicide ideation, and how it hurts other people).]]
* The ''VideoGame/{{Outlast}}'' franchise leaves the player at the mercy of opponents who cannot be fought, only evaded; as the first game reminds you, you're not a fighter - and the fact that many of your opponents are unnaturally strong or heavily armed doesn't help. However, many of your pursuers do end up getting killed in cutscenes, sometimes even by the protagonist. As such, the purest example of this is [[HumanoidAbomination the Stalker]] of ''VideoGame/OutlastII,'' which cannot be killed or fought in any way whatsoever; [[spoiler: the fact that it's actually a representation of Blake's childhood trauma brought out by Murkoff's brain-warping radio signals doesn't help.]]
* ''VideoGame/Rayman2'' abruptly takes a turn for the horror genre during the mission to the Cave of Bad Dreams; the finale of this mission pits you against Jano, master of the cave, who cannot be fought - only fled from. For good measure, his massive jaws frame the screen as he closes in on Rayman, ready to slam shut...
* ''VideoGame/TheSecretWorld:''
** [[StringyHairedGhostGirl Sachiko]]. The ghost of a girl who didn't survive the Fear Nothing Foundation's mind control experiments, she's currently haunting the [[Room101 Third Floor]] of the now-deserted FNF headquarters in search of anyone she can take out her frustrations on - leaving you squarely in her crosshairs when you're sent in to investigate. As her stats make clear, she cannot be beaten, forcing you to hide the moment you hear her approaching, then either run for your life while her back's turned or wait until she loses interest and leaves.
** [[ThingsThatGoBumpInTheNight The Bogeyman]] of ''VideoGame/ThePark'' spinoff. The only [[MindScrew real]] monster of the game, there's no way of resisting the MindRape he inflicts, no way of fighting him, and no indication that Lorraine could ever succeed in even vaguely harming him even if she could touch him. As it becomes apparent, ''The Park'' is actually a story of what happens when uninitiated {{Muggles}} blunder into VideoGame/TheSecretWorld: they get screwed.
* In general, most of the monsters in the ''Franchise/SilentHill'' franchise are nearly impossible to defeat (and hard to kill if this is the case), the most famous example being Pyramid Head from ''VideoGame/SilentHill2'' the TropeCodifier of the franchise. And this is also the main difference with the rival franchise ''Franchise/ResidentEvil'', in which protagonists come from police and military; in ''Silent Hill'' the main characters civilians that hardly can manage a gun or another kind of weapon, so the possibility of defeating ghosts and monsters from hell are nil.
* ''VideoGame/SilentHillShatteredMemories'' has the Raw Shocks, the game's only proper enemy type which appears in the franchise's characteristic Otherworld, who can't be fought, turning every Otherworld sequence into a hectic chase with the monsters. This was presumably done in direct response to the criticisms of the combat-heavy ''VideoGame/SilentHillHomecoming''.
* ''VideoGame/SCPContainmentBreach'' has most of the hostile [=SCPs=] as this. The most prominent ones being:
** SCP-173, which CantMoveWhileBeingWatched. Your only defense is to keep looking at it, to run away, or to close doors to delay its advance.
** SCP-096 who will kill you [[DontLookAtMe if you look at it]]. The only way to survive it is avoid eye contact with its face at all times. The second you look at it, you're dead.
** SCP-106, an EldritchAbomination with phasing powers who loves to hunt its prey for amusement. You must always avoid letting him see you, otherwise he'll pursue you until he catches you. Unlike the other two examples, he can be deterred and recaptured but it's very difficult to do so.
* ''VideoGame/{{Slender}}'': The Slenderman pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win complete the objective the game, Slenderman ''still'' catches you and kills you.
* None of the [[MechanicalAbomination WAU]]-infected monsters in ''VideoGame/{{Soma}}'' can be fought; getting too close causes Simon to black out, forcing you to run or hide. [[spoiler: It turns out this is because Simon is an ArtificialZombie, and the monsters are giving off so much electromagnetism that his mechanical components break down in close proximity.]] As it turns out, most of them were too strong to be stopped by the PATHOS-II personnel, who were usually forced to flee when confronted by them - or risk being violently incorporated into the WAU's LotusEaterMachine.
* In ''VideoGame/SpiritTracks,'' as you progress through the game, the tracks on the overworld feature Dark Trains and Armored Trains which can't be destroyed (the Dark Trains can be temporarily stunned by shooting them enough times, Armored Trains NoSell your shots). They don't actively chase you (fortunately), but it's all too common to be trapped between two of them on a portion of track where you can't move out of the way, which is an instant GameOver. There's a grand total of one time in the game where they can be hunted down and killed, and that's just before the final boss.
* In ''VideoGame/SpookysJumpScareMansion'', all of the hostile specimens are this. They cannot be fought and all you can do is continue running from them from room to room, until you eventually lose them. But if they catch you, they will attack you and eventually kill you.
* ''VideoGame/SuperMarioBros2'' has Phanto, a flying living mask that pursues you whenever you grab a key and never stops hunting you... while you're holding the key. Dropping it causes it to leave, but it returns once you pick it up.
* Creator/GahanWilson's ''VideoGame/TheUltimateHauntedHouse'' occasionally unleashes a monster on you, and unlike the other supernatural inhabitants of the House, they are automatically hostile towards you. As Gahan himself helpfully informs you, they cannot be placated, fought or defeated in any way. All you can do is leave the room as quickly as possible, or risk getting {{Curse}}d. For good measure, angering [[GeniusLoci the House]] will result in monsters showing up more often.
* In ''VideoGame/Uncharted2AmongThieves'', you cannot kill the pseudo-yeti that you encounter in the Ice Level. The point of the level is to run away from him, while shooting with a small pistol with a {{Bottomless Magazine|s}}, until you deal him enough damage to activate a scripted sequence where he leaves, synonym of your victory. However, if you play with the "Choose your Weapon" bonus option, you can use the "innocent" one-shot Tranquilizer pistol, and it will work better than anything.
* Throughout most of the ''VideoGame/{{Zork}}'' franchise, Grues are a very clear example of this: a breed of unseen monsters that dwell only in darkness, they will kill and eat anyone that isn't carrying a light with them. There's no way of fighting them, and the only way to avoid being eaten is to either leave as soon as possible or have a light of some kind ready. For added fun, they can be found absolutely ''anywhere'' of sufficient darkness: in ''VideoGame/ReturnToZork'', they can be found not only in dark forests and mine shafts, but ''[[ParanoiaFuel in your hotel room]].''
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[[folder: Web Original]]
* ''Website/SCPFoundation'':
** [[http://www.scp-wiki.net/scp-096 SCP-096]], AKA [[DontLookAtMe The Shy Guy]]. It will kill anyone who looks at its face. However it doesn't matter ''how'' you look at its face, be it in person, via a security camera, or even a photo. It will somehow sense anyone who has seen its face and will [[SuperPersistentPredator hunt them down no matter where they are]] with [[TheJuggernaut nothing able to deter it until its accomplished its goal]]. Its also borderline NighInvulnerable, with many attempts made to exterminate it that have ended in failure.
** [[http://www.scp-wiki.net/scp-173 SCP-173]] is a LivingStatue that CantMoveWhileBeingWatched. It is in all respects, unkillable, and the only defense against it is to maintain eye contact with it at all times. [[spoiler: In one story, 173 proves capable of reproducing, resulting in a disastrous breakout, massacre and a cataclysm that consumes most of the United States.]]
** [[http://www.scp-wiki.net/scp-4666 SCP-4666]], AKA [[{{Santabomination}} The Yule Man]]. It can't be stopped, it can't be fought, and to date, none of the Foundation's teams have succeeded in catching up with it yet; for good measure, the Yule Man prefers attacking isolated rural locations in the dead of night, meaning that there's nobody around to help you. If you're a member of the family targeted, the only thing you can do is run... and that's only worked ''once.''
* Franchise/TheSlenderManMythos features one of these as the main character: the eponymous monster is not only unkillable, but his sheer power means that few of his victims ever get a chance to ''try'' attacking him. Most of the stories featuring him end with Slendie winning hands-down, and on the rare occasions in which he does have some kind of weakness, it can't actually do any real damage - it just dissuades him from pursuing his current target.
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[[folder: Real Life]]
*A not-uncommon feature of nightmares, where the monsters often cannot be fought or defeated in any way - after all, it wouldn't be a nightmare if you actually ''won,'' would it?
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