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* The House Of The Rising Sun in the ''Franchise/Faction paradox'' novel, ''The Book Of The War'' is a brothel connected to several other brothels in different times and planets.

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* The House Of The Rising Sun in the ''Franchise/Faction paradox'' ''Franchise/FactionParadox'' novel, ''The Book Of The War'' is a brothel connected to several other brothels in different times and planets.

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* The House Of The Rising Sun in the ''Franchise/Faction paradox'' novel, ''The Book Of The War'' is a brothel connected to several other brothels in different times and planets.



* ''VideoGame/SuperPaperMario'' has the towns of Flipside and Flopside, which are said to exist between dimensions.
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* Sunset's Isekai is a bar where people from just about any show, game, book, anime, comic book, or fanfic can have a drink and talk about their life, issues, or philosophy with Sunset Shimmer.

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* ''[[https://www.fimfiction.net/story/441859/sunsets-isekai Sunset's Isekai Isekai]]'' is a bar where people from just about any show, game, book, anime, comic book, or fanfic can have a drink and talk about their life, issues, or philosophy with Sunset Shimmer.
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* The best ramen noodles in ''Anime/SpaceDandy'' is sold by an alien from a cart in a pocket dimension, that it passed through wormholes to the rest of the universe.


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* Mabel's Diner in ''WesternAnimation/TimeWarpTrio'' exists in an a void outside of time. Patrons have to pay with their time meaning that short intervals of their life will be [[CosmicRetCon Cosmic RetConned]] out of existence.
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* The ''Literature/AstralCafe'' is a restaurant built on an interdimensional nexus, frequented by various gods and aliens.
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* In ''Series/TheSopranos'' episode ''[[Recap/TheSopranosS2E9FromWhereToEternity From Where To Eternity]]'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you spend all eternity getting beaten in card games.

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* In ''Series/TheSopranos'' episode ''[[Recap/TheSopranosS2E9FromWhereToEternity From Where To Eternity]]'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you it is Saint Patrick's Day every day, and Italian mobsters spend all eternity getting beaten in card games.
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* ''Roleplay/TheMurderverse'': ''Murder-free'' takes place in the eponymous "Murder-Free Hotel", a tower hotel in one of the Host's personal pocket dimensions. Murdergame characters have a mostly-unexplained[[note]]It ''is'' known to be the Host's doing, but that's all the information provided[[/note]] tendency to just, kinda, show up.

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* ''Roleplay/TheMurderverse'': ''Murder-free'' ''Roleplay/TheMurderFreeHotel'' takes place in the eponymous "Murder-Free Hotel", a tower hotel in one of the Host's personal pocket dimensions. Murdergame characters have a mostly-unexplained[[note]]It ''is'' known to be the Host's doing, but that's all the information provided[[/note]] tendency to just, kinda, show up.
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* A ''[[https://youtu.be/zsuTX-PNl3g Doctor What]]'' DoctorWhomage fan sketch on ''Jeremy Beadle's Hollywood hotshots'' had Doctor What travelling time and space in his fridge called the [=BARDIS=] (Beverage And Refreshment Dispenser In Space). It's a fridge on the outside but a BiggerOnTheInside pub in the interior.

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* A ''[[https://youtu.be/zsuTX-PNl3g Doctor What]]'' DoctorWhomage fan sketch on ''Jeremy Beadle's Hollywood hotshots'' Hotshots'' had Doctor What travelling time and space in his fridge called the [=BARDIS=] (Beverage And Refreshment Dispenser In Space). It's a fridge on the outside but a BiggerOnTheInside pub in the interior.
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* Jeremy Beadle did a DoctorWhomage sketch on ''Beadle's Hotshots'' where Doctor What's [=BARDIS=] interior is a pub that can move through time and space.

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* Jeremy Beadle did a A ''[[https://youtu.be/zsuTX-PNl3g Doctor What]]'' DoctorWhomage fan sketch on ''Beadle's Hotshots'' where ''Jeremy Beadle's Hollywood hotshots'' had Doctor What's What travelling time and space in his fridge called the [=BARDIS=] interior is (Beverage And Refreshment Dispenser In Space). It's a fridge on the outside but a BiggerOnTheInside pub that can move through time and space.in the interior.
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* Sony made [[https://www.youtube.com/watch?v=mdWkKKSckNk one]] that has various game characters hang out in a bar, who all end up cheering the player for being a great person who helped them in their time of need.

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* Sony made [[https://www.youtube.com/watch?v=mdWkKKSckNk [[https://youtu.be/7_fPtazfALA one]] that has various game characters hang out in a bar, who all end up cheering the player for being a great person who helped them in their time of need.

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* The ''Magazine/DoctorWhoMagazine'' comic ''Hotel Historia'' is about the eponymous chain of time travelling hotels with patrons from all over history.

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* The ''Magazine/DoctorWhoMagazine'' comic ''Magazine/DoctorWhoMagazine'';
** ''Party Animals'' is set in Bonjaxx's Bar on the planet Maruthea which sits at the center of the Time Vortex.
**
''Hotel Historia'' is about the eponymous chain of time travelling hotels with patrons from all over history.

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* The whole "''Series/BarKarma''" series is built on this trope. The characters who are doing something wrong with their lives open a random door and randomly enter in this bar where they have their karma balanced.

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* The whole "''Series/BarKarma''" ''Series/BarKarma'' series is built on this trope. The characters who are doing something wrong with their lives open a random door and randomly enter in this bar where they have their karma balanced.


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* Jeremy Beadle did a DoctorWhomage sketch on ''Beadle's Hotshots'' where Doctor What's [=BARDIS=] interior is a pub that can move through time and space.
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** The Ahnenerbe is an accessible restaurant in ''LightNovel/KaraNoKyoukai'', but in Episode 5 it gets used this way when [[spoiler:Tomoe and Shiki]] say their farewells to each other at the end of the movie.

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** The Ahnenerbe is an accessible restaurant in ''LightNovel/KaraNoKyoukai'', ''LightNovel/TheGardenOfSinners'', but in Episode 5 it gets used this way when [[spoiler:Tomoe and Shiki]] say their farewells to each other at the end of the movie.



[[folder:Fan Fiction]]

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[[folder:Fan Fiction]][[folder:Fanfiction]]



* ''New Look Series: Link's New Look'' has the Smash Mansion, where every member of the VideoGame/SuperSmashBros series (and hence, Nintendo characters from wildly varying universes) co-exist.
* The Lighthouse, a crystalline structure floating in the VoidBetweenTheWorlds, is this for the MagicalGirl CrossOver ''FanFic/ShatteredSkiesTheMorningLights''. It's described as a "sanctuary" for those fleeing the destruction of their homeworlds.

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* ''New Look Series: Link's New Look'' has the Smash Mansion, where every member of the VideoGame/SuperSmashBros ''VideoGame/SuperSmashBros'' series (and hence, Nintendo characters from wildly varying universes) co-exist.
* The Lighthouse, a crystalline structure floating in the VoidBetweenTheWorlds, is this for the MagicalGirl CrossOver ''FanFic/ShatteredSkiesTheMorningLights''.''Fanfic/ShatteredSkiesTheMorningLights''. It's described as a "sanctuary" for those fleeing the destruction of their homeworlds.



* ''FanFic/ThisTimeRound'', the ''Series/DoctorWho'' pub outside continuity, [[GoodGuyBar a meeting place for everything]] in the ''Franchise/DoctorWhoExpandedUniverse'' - and every canon they've crossed over with. Inspired by the Subreality Cafe, which is this for comics characters.

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* ''FanFic/ThisTimeRound'', ''Fanfic/ThisTimeRound'', the ''Series/DoctorWho'' pub outside continuity, [[GoodGuyBar a meeting place for everything]] in the ''Franchise/DoctorWhoExpandedUniverse'' - and every canon they've crossed over with. Inspired by the Subreality Cafe, which is this for comics characters.



* The Hakurei Shrine from the ''VideoGame/{{Touhou}}'' series technically isn't part of Gensokyo proper, instead being located on the eastern portion of Great Hakurei Barrier that separates Gensokyo from the Outside World and simultaneously existing within both. As a result of its dual existence, objects from the Outside World and occasionally even people can be spirited away to Gensokyo, though the exact mechanism remains unknown.

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* The Hakurei Shrine from the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' series technically isn't part of Gensokyo proper, instead being located on the eastern portion of Great Hakurei Barrier that separates Gensokyo from the Outside World and simultaneously existing within both. As a result of its dual existence, objects from the Outside World and occasionally even people can be spirited away to Gensokyo, though the exact mechanism remains unknown.
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General example, see How To Write An Example


* Several roleplaying forums have an Inn Between the Worlds or similar subforum for players to meet up and chat in character despite [[GoodGuyBar playing in different campaign worlds]].
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** the [[http://wanderers-library.wikidot.com/ The Wanderer's Library]] works this way; it is a [[GreatBigLibraryOfEverything great library]] that connects with the entire universe.

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** the The [[http://wanderers-library.wikidot.com/ The Wanderer's Library]] works this way; it is a [[GreatBigLibraryOfEverything great library]] library]] that connects with the entire universe. multiverse.
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** the [[http://wanderers-library.wikidot.com/ The Wanderer's Library]] works this way; it is a [[GreatBigLibraryOfEverything great library]] that connects with the entire universe.
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* ''VideoGame/AnotherEden'' has an Inn Between Times in the form of the Spacetime Rift, which contains a bar filled with people stranded in time, and acts as an HubWorld to travel between eras, at least prior to unlocking the [[GlobalAirship Riftbreaker]].
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[[quoteright:350:[[ComicBook/TheSandman https://static.tvtropes.org/pmwiki/pub/images/rsz_1world_s_end.png]]]]
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Direct link.


* The proto-strips of ''Webcomic/{{Roommates}}'' took place in an unnamed Inn Between Worlds and also it's 'verse could be seen as this scaled up to town (if not a planet's) size, where [[MegaCrossover every fiction in existence has a back door to]]. Welcome to the ''{{Webcomic/Buildingverse}}''.

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* The proto-strips of ''Webcomic/{{Roommates}}'' took place in an unnamed Inn Between Worlds and also it's 'verse could be seen as this scaled up to town (if not a planet's) size, where [[MegaCrossover [[MassiveMultiplayerCrossover every fiction in existence has a back door to]]. Welcome to the ''{{Webcomic/Buildingverse}}''.
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* ''Roleplay/TheMurderverse'': ''Murder-free'' takes place in the eponymous "Murder-Free Hotel", a tower hotel in one of the Host's personal pocket dimensions. Murdergame characters have a mostly-unexplained[[note]]It ''is'' known to be the Host's doing, but that's all the information provided[[/note]] tendency to just, kinda, show up.
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None


* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is a funny twist on this trope in itself. It's not a hub level despite there being many doors in it. Instead, every time you find yourself transported there, it's to bridge the gap between one area and another reality (sometimes literally, as a bridge will appear across a Threshold within The Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off of the collective subconscious. There's no staff, but the mini-fridges keep getting restocked.

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* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is a funny twist on this trope in itself. It's not a hub level despite there being many doors in it. Instead, every time you find yourself transported there, it's to bridge the gap between one area and another reality (sometimes literally, as a bridge will appear across a Threshold within The Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off of the collective subconscious. There's no staff, but the mini-fridges keep getting restocked.restocked, and it's cozy enough that [[MundaneUtility some FBC agents have reported chilling out there as a relaxing getaway with no ill effects.]]
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natter


** There is [[HandWave some kind of explanation given]] about why you end up there to justify why it happened only as you got four characters in your team.
** The fact that it's the juncture point ''between'' points of time is hilarious when you remember that it's the ''end'' of time. In other words, the fastest way between two points of time is to go to the end and back.
*** This isn't as surprising when you take into account the fact that the "End" of Time is really just a convenient moniker for a place that simply exists outside of time. It's easy to travel between points in time when you simply exit the continuum and re-enter it at a point of your choosing.
*** Nor is it meant to be the fastest way. It's little more than a temporal divide-by-zero error. (Remember how in ''VideoGame/WildArms'', you would get to the Abyss by beating the crap out of the teleporter?)
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* In ''Series/TheSopranos'' episode ''From Where To Eternity'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you spend all eternity getting beaten in card games.

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* In ''Series/TheSopranos'' episode ''From ''[[Recap/TheSopranosS2E9FromWhereToEternity From Where To Eternity'', Eternity]]'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you spend all eternity getting beaten in card games.

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%% Please start a new thread if you'd like to suggest an image.



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* The Sands of Time in ''Literature/StarHarborNights'' is an extradimensional tavern. Its existence has been used to justify at least one "incredibly pointless cameo" from a minor ''Literature/TalesOfMU'' character. It also shows up in the second "year" of ''Tales of MU'' as the inn of the black door, where Mack goes to find Pala and encounters Morgenstern from ''Star Harbor Nights''.



* "The Inn Between Realms" was a thread in the now-defunct Amazon.com Science Fiction & Fantasy discussion board and [[http://forums.delphiforums.com/sfboard/start its user-created continuation at Delphi]] that grew spontaneously from casual chatting through roleplaying to collaborative storytelling. It was mostly set in the titular Inn which, of course, was an example of this trope. How exactly it existed "between realms" wasn't entirely clear, but one explanation was that it carried with it a small area of geography whose edges linked to random places on various worlds at different times, without visible transition lines. In any case, everyone bringing in their various original characters reflected the world-connecting nature of the location. The story [[Administrivia/ThereIsNoSuchThingAsNotability remained mostly an insider thing]], but as a handful of the collaborators are published authors (no big names... yet) and many others are prospective, the setting may crop up somewhere yet.



* "The Inn Between Realms" was a thread in the now-defunct Amazon.com Science Fiction & Fantasy discussion board and [[http://forums.delphiforums.com/sfboard/start its user-created continuation at Delphi]] that grew spontaneously from casual chatting through roleplaying to collaborative storytelling. It was mostly set in the titular Inn which, of course, was an example of this trope. How exactly it existed "between realms" wasn't entirely clear, but one explanation was that it carried with it a small area of geography whose edges linked to random places on various worlds at different times, without visible transition lines. In any case, everyone bringing in their various original characters reflected the world-connecting nature of the location. The story [[Administrivia/ThereIsNoSuchThingAsNotability remained mostly an insider thing]], but as a handful of the collaborators are published authors (no big names... yet) and many others are prospective, the setting may crop up somewhere yet.

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* "The Inn Between Realms" was a thread in In the now-defunct Amazon.com Science Fiction & Fantasy discussion board and [[http://forums.delphiforums.com/sfboard/start its user-created continuation at Delphi]] that grew spontaneously from casual chatting through roleplaying to collaborative storytelling. It was mostly set in the titular Inn which, of course, was an example of this trope. How exactly it existed "between realms" wasn't entirely clear, but one explanation was that it carried with it a small area of geography whose edges linked to random places on various worlds at different times, without visible transition lines. In any case, everyone bringing in their various original characters reflected Roleplay/{{Glowfic}}, Millways is a bar/restaurant modeled after the world-connecting nature Restaurant at the End of the location. Universe, which complementary window looking out at a bunch of perpetually exploding stars. It sometimes possesses doors, temporarily turning them into doors into Millways. Also, the bar itself is sapient, apparently female, and able to produce most non-living objects that exist in any universe, and some that don't actually exist (such as catalogs of fashion from multiple universes), for an appropriate price.
*
The story [[Administrivia/ThereIsNoSuchThingAsNotability remained mostly an insider thing]], but as a handful eponymous House in ''The House Between'', which sits outside of the collaborators are published authors (no big names... yet) Universe.
* Stan's Place in ''WebVideo/ImAMarvelAndImADC'' is this between the Creator/MarvelComics
and Creator/DCComics universes, as well as the real world, indie comic distributors like Creator/DarkHorseComics (where ComicBook/{{Hellboy}} hails from), and probably many others are prospective, the setting may crop up somewhere yet.more.



* Stan's Place in ''WebVideo/ImAMarvelAndImADC'' is this between the Creator/MarvelComics and Creator/DCComics universes, as well as the real world, indie comic distributors like Creator/DarkHorseComics (where ComicBook/{{Hellboy}} hails from), and probably many more.
* The eponymous House in ''The House Between'', which sits outside of the Universe.
* In the various Roleplay/{{Glowfic}}, Millways is a bar/restaurant modeled after the Restaurant at the End of the Universe, which complementary window looking out at a bunch of perpetually exploding stars. It sometimes possesses doors, temporarily turning them into doors into Millways. Also, the bar itself is sapient, apparently female, and able to produce most non-living objects that exist in any universe, and some that don't actually exist (such as catalogs of fashion from multiple universes), for an appropriate price.


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* The Sands of Time in ''Literature/StarHarborNights'' is an extradimensional tavern. Its existence has been used to justify at least one "incredibly pointless cameo" from a minor ''Literature/TalesOfMU'' character. It also shows up in the second "year" of ''Tales of MU'' as the inn of the black door, where Mack goes to find Pala and encounters Morgenstern from ''Star Harbor Nights''.

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* ''Literature/TheCosmere'' has Silverlight, a colony made by {{Dimensional Traveller}}s in the local equivalent of hyperspace where the worldhoppers meet, rest, trade or even settle down and have children.



* ''Deadfall Hotel'' by Steve Rasnic Tem focuses on this trope; a hotel where monsters and ghosts can seek peace and solitude.
* The ''Literature/DoctorWhoMissingAdventures'' novel, ''The Crystal Bucephalus'' is about the eponymous restaurant/time machine that would take its diners to different points in history.



* [=McAnally's=] Pub, in ''Literature/TheDresdenFiles'', is accessible to all of Chicago, magical and nonmagical alike (though most patrons are at least aware of the supernatural; any {{Muggles}} who wander intend to wander back out pretty quickly), and is a place of truce for all the magical factions.
* The Leaky Cauldron from the ''Franchise/HarryPotter'' franchise is a metaphorical example. It's a run down bar in London that's enchanted so that {{Muggles}} don't notice and it's back entrance leads to various wizard-only streets like Diagon Alley.



* Young adult novel ''The Inn Between'' by Marina Cohen features a lavish hotel where everyone who arrives is greeted with "we've been expecting you", the staff are vague with any kind of question, there is no way to contact anyone on the outside, and people slowly disappear. The main characters eventually discover [[spoiler:the hotel is a holding place for anyone who is between life and death, they were in a car wreck, and paramedics are currently trying to revive them]].
* Creator/EdmondHamilton's "Literature/TheInnOutsideTheWorld": Events in this story takes place in an inn where famous historical figures regularly meet. Figures from ''different'' eras of history.



* ''Powers'' by James Burton has the palace/room with doors opening onto different places, times and dimensions.



* Creator/SergeyLukyanenko's novel ''Literature/RoughDraft'' is about a regular guy who ends up being erased from reality and becomes a "[[DifferentlyPoweredIndividual functional]]", a not-quite-human being with a specific function and certain superhuman abilities to better perform said function. In the protagonist's case, he becomes a sort-of customs officer. His "function" is to be in charge of an interdimensional building, which is also his new home. In our world (Earth 2 or Demos), the building appears as an old water tower near a railway station. The tower can create certain objects of comfort based on the functional's will. The doors on the first floor all lead to other worlds. Only the resident customs officer can open them. The trick is, nobody knows where the doors will lead before they open for the first time. The customs officer can charge people tariffs for certain restricted items and keep the money. It's very difficult to destroy a tower. One way is with a [[spoiler: thermonuclear device]].









* Creator/SergeyLukyanenko's novel ''Literature/RoughDraft'' is about a regular guy who ends up being erased from reality and becomes a "[[DifferentlyPoweredIndividual functional]]", a not-quite-human being with a specific function and certain superhuman abilities to better perform said function. In the protagonist's case, he becomes a sort-of customs officer. His "function" is to be in charge of an interdimensional building, which is also his new home. In our world (Earth 2 or Demos), the building appears as an old water tower near a railway station. The tower can create certain objects of comfort based on the functional's will. The doors on the first floor all lead to other worlds. Only the resident customs officer can open them. The trick is, nobody knows where the doors will lead before they open for the first time. The customs officer can charge people tariffs for certain restricted items and keep the money. It's very difficult to destroy a tower. One way is with a [[spoiler: thermonuclear device]].
* ''Deadfall Hotel'' by Steve Rasnic Tem focuses on this trope; a hotel where monsters and ghosts can seek peace and solitude.
* ''Powers'' by James Burton has the palace/room with doors opening onto different places, times and dimensions.
* [=McAnally's=] Pub, in ''Literature/TheDresdenFiles'', is accessible to all of Chicago, magical and nonmagical alike (though most patrons are at least aware of the supernatural; any {{Muggles}} who wander intend to wander back out pretty quickly), and is a place of truce for all the magical factions.
* Creator/EdmondHamilton's "Literature/TheInnOutsideTheWorld": Events in this story takes place in an inn where famous historical figures regularly meet. Figures from ''different'' eras of history.
* ''Literature/TheCosmere'' has Silverlight, a colony made by {{Dimensional Traveller}}s in the local equivalent of hyperspace where the worldhoppers meet, rest, trade or even settle down and have children.
* Young adult novel ''The Inn Between'' by Marina Cohen features a lavish hotel where everyone who arrives is greeted with "we've been expecting you", the staff are vague with any kind of question, there is no way to contact anyone on the outside, and people slowly disappear. The main characters eventually discover [[spoiler:the hotel is a holding place for anyone who is between life and death, they were in a car wreck, and paramedics are currently trying to revive them]].
* The Leaky Cauldron from the ''Franchise/HarryPotter'' franchise is a metaphorical example. It's a run down bar in London that's enchanted so that {{Muggles}} don't notice and it's back entrance leads to various wizard-only streets like Diagon Alley.
* The ''Literature/DoctorWhoMissingAdventures'' novel, ''The Crystal Bucephalus'' is about the titular restaurant/time machine that would take its diners to different points in history.



* The "Astral Diner" of the ''Series/StargateSG1'' episode "Threads". The place is a midway point between the mortal dimension and the higher realms where the Ascended live. Played with in that it's actually an example of AFormYouAreComfortableWith, as it was modelled after Daniel Jackson's memories.
* Arguably, Al's diner/bar in Mirror Image, the last episode of ''Series/QuantumLeap''.
* The eponymous diner of ''Series/NightmareCafe'' was an example of a sentient Inn Between The Worlds.
* Hikari Studio in ''Series/KamenRiderDecade'', which serves as Tsukasa's method of travelling between the parallel worlds. It is technically a photo studio, but as Natsumi's grandfather Eijiro is fond of making food and coffee for whoever wanders in, it effectively functions as a cafe as well.
* The pub in ''Series/{{Life On Mars|2006}}'', as revealed in ''Series/AshesToAshes2008'', is actually [[spoiler: the door between heaven and purgatory.]]

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* The "Astral Diner" of In the ''Series/StargateSG1'' episode "Threads". The place is a midway point between the mortal dimension and the higher realms where the Ascended live. Played with in ''Series/DoctorWho'' episode, ''[[Recap/DoctorWhoS35E12HellBent Hell Bent]]'', Clara gets her own [=TARDIS=] that it's actually an example of AFormYouAreComfortableWith, as it was modelled after Daniel Jackson's memories.
* Arguably, Al's diner/bar in Mirror Image,
takes the last episode shape of ''Series/QuantumLeap''.
* The eponymous
a diner of ''Series/NightmareCafe'' was an example of a sentient Inn Between The Worlds.
* Hikari Studio in ''Series/KamenRiderDecade'', which serves as Tsukasa's method of travelling between the parallel worlds. It is technically a photo studio, but as Natsumi's grandfather Eijiro is fond of making food
and coffee for whoever wanders in, it effectively functions as a cafe as well.
* The pub
can travel anywhere in ''Series/{{Life On Mars|2006}}'', as revealed in ''Series/AshesToAshes2008'', is actually [[spoiler: the door between heaven and purgatory.]]time or space.



* In ''Series/TheSopranos'' episode ''From Where To Eternity'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you spend all eternity getting beaten in card games.
* In the ''Series/DoctorWho'' episode, ''[[Recap/DoctorWhoS35E12HellBent Hell Bent]]'', Clara gets her own [=TARDIS=] that takes the shape of a diner and can travel anywhere in time or space.



* Hikari Studio in ''Series/KamenRiderDecade'', which serves as Tsukasa's method of travelling between the parallel worlds. It is technically a photo studio, but as Natsumi's grandfather Eijiro is fond of making food and coffee for whoever wanders in, it effectively functions as a cafe as well.
* The pub in ''Series/{{Life On Mars|2006}}'', as revealed in ''Series/AshesToAshes2008'', is actually [[spoiler: the door between heaven and purgatory.]]
* The eponymous diner of ''Series/NightmareCafe'' was an example of a sentient Inn Between The Worlds.
* Arguably, Al's diner/bar in "Mirror Image", the last episode of ''Series/QuantumLeap''.
* In ''Series/TheSopranos'' episode ''From Where To Eternity'', Chris has a near death experience where he visits Hell or Purgatory that's an Irish bar where you spend all eternity getting beaten in card games.
* The "Astral Diner" of the ''Series/StargateSG1'' episode "Threads". The place is a midway point between the mortal dimension and the higher realms where the Ascended live. Played with in that it's actually an example of AFormYouAreComfortableWith, as it was modelled after Daniel Jackson's memories.



[[folder:Roleplay]]
* The eponymous Ulti's Bar & Grill, from, well, ''Roleplay/UltisBarAndGrill''.
[[/folder]]



* Sigil from the ''TabletopGame/{{Planescape}}'' [[TabletopGame/DungeonsAndDragons D&D]] setting is the city equivalent of this trope -- located on the inside of a torus on top of an infinitely tall spire located in the exact center of the planes (which are infinite in size -- no, don't think too hard about that one), it is simultaneously connected to almost everywhere in D&D cosmology through its virtually infinite amounts of portals, all of whom differ in size, place they lead to and what opens them. Because of this, Sigil is a place where one can expect to find almost anything. It's still a somewhat normal town with everyday life and time that flows normally, however. Well, as much "normal" as can be a city built on the inside of a torus so that you can see it curving above you, where belief can shape reality, visited every day by strange creatures from all over the multiverse, ruled by an enigmatic being who kills those who worship her by pulling her sharp shadow over them...
** The World Serpent Inn mentioned in several TabletopGame/ForgottenRealms {{sourcebook}}s was built in its own demiplane by an archmage from [[TabletopGame/ForgottenRealms Toril]], [[TabletopGame/{{Spelljammer}} Arcane]] and [[{{Cthulhumanoid}} Illithid]] as a [[TruceZone neutral ground]] when Sigil turned out to be too violent and inconvenient for quiet business and rest. Not only is it connected to many worlds, but (unlike Sigil) it is accessible to powers, and some gods visit it to relax and chat with creatures they deem interesting. It's a form of GoodGuyBar, since no one wants to annoy peacefully grazing deities, and some clients in a common room ''can'' turn out to be gods on a tea-break. And even if there aren't any, TheBartender is an avatar himself--if some god just likes to meet new people and thinks it's funny, why not?
** The ''TabletopGame/DungeonsAndDragons'' ''Mystara'' campaign world has '''two''': the ''Comealong Inn'' and ''The Inn Between the Worlds''. (Originally just one, they were split thanks to a {{Retcon}}.)
** Among the many, many items in the 2nd Edition Encyclopedia Magica is the "Awl, Inn", a cobbler's tool that could be used to open a portal to such an Inn.

to:

* Sigil from the ''TabletopGame/{{Planescape}}'' [[TabletopGame/DungeonsAndDragons D&D]] setting is the city equivalent of this trope -- located on the inside of a torus on top of an infinitely tall spire located in the exact center of the planes (which are infinite in size -- no, don't think too hard about that one), it is simultaneously connected to almost everywhere in D&D cosmology through its virtually infinite amounts of portals, all of whom differ in size, place they lead to and what opens them. Because of this, Sigil is a place where one can expect to find almost anything. It's still a somewhat normal town with everyday life and time that flows normally, however. Well, as much "normal" as can be a city built on the inside of a torus so that you can see it curving above you, where belief can shape reality, visited every day by strange creatures from all over the multiverse, ruled by an enigmatic being who kills those who worship her by pulling her sharp shadow over them...
** The World Serpent Inn mentioned in several TabletopGame/ForgottenRealms {{sourcebook}}s was built in its own demiplane by an archmage from [[TabletopGame/ForgottenRealms Toril]], [[TabletopGame/{{Spelljammer}} Arcane]] and [[{{Cthulhumanoid}} Illithid]] as a [[TruceZone neutral ground]] when Sigil turned out to be too violent and inconvenient for quiet business and rest. Not only is it connected to many
Though not precisely between worlds, but (unlike Sigil) it is accessible to powers, and some gods visit it to relax and chat the Hollows that characters in ''TabletopGame/ChangelingTheLost'' can build do share characteristics with creatures they deem interesting. It's a form of GoodGuyBar, since no one wants to annoy peacefully grazing deities, and some clients this trope: Built in a common room ''can'' turn out to be gods on parallel dimension called the Hedge, a tea-break. And even if there aren't any, TheBartender is an avatar himself--if some god just likes to meet new people Hollow can, and thinks it's funny, why not?
** The ''TabletopGame/DungeonsAndDragons'' ''Mystara'' campaign world has '''two''': the ''Comealong Inn''
usually will, open into both worlds, and ''The Inn Between the Worlds''. (Originally just one, they were split thanks to a {{Retcon}}.)
** Among the many, many items
its doors can be separated by vast distances in the 2nd Edition Encyclopedia Magica is the "Awl, Inn", a cobbler's tool that Earth-side terms (a Hollow could be used to open a portal to such an Inn.have entrances in Boston, London, Tokyo, and Moscow fairly easily).



* Several roleplaying forums have an Inn Between the Worlds or similar subforum for players to meet up and chat in character despite [[GoodGuyBar playing in different campaign worlds]].



* The eponymous Floating Vagabond from ''TabletopGame/TalesFromTheFloatingVagabond'' is a variation of this--it only ''exists'' in one place and time, but has a device that will randomly cause people who enter other bars in any time, reality, or location in the universe to end up there... and once it's happened once, they can ''intentionally'' cause it to happen whenever they enter another bar from then on.



* Though not precisely between worlds, the Hollows that characters in ''TabletopGame/ChangelingTheLost'' can build do share characteristics with this trope: Built in a parallel dimension called the Hedge, a Hollow can, and usually will, open into both worlds, and its doors can be separated by vast distances in Earth-side terms (a Hollow could have entrances in Boston, London, Tokyo, and Moscow fairly easily).

to:

* Though not precisely between Sigil from the ''TabletopGame/{{Planescape}}'' [[TabletopGame/DungeonsAndDragons D&D]] setting is the city equivalent of this trope -- located on the inside of a torus on top of an infinitely tall spire located in the exact center of the planes (which are infinite in size -- no, don't think too hard about that one), it is simultaneously connected to almost everywhere in D&D cosmology through its virtually infinite amounts of portals, all of whom differ in size, place they lead to and what opens them. Because of this, Sigil is a place where one can expect to find almost anything. It's still a somewhat normal town with everyday life and time that flows normally, however. Well, as much "normal" as can be a city built on the inside of a torus so that you can see it curving above you, where belief can shape reality, visited every day by strange creatures from all over the multiverse, ruled by an enigmatic being who kills those who worship her by pulling her sharp shadow over them...
** The World Serpent Inn mentioned in several TabletopGame/ForgottenRealms {{sourcebook}}s was built in its own demiplane by an archmage from [[TabletopGame/ForgottenRealms Toril]], [[TabletopGame/{{Spelljammer}} Arcane]] and [[{{Cthulhumanoid}} Illithid]] as a [[TruceZone neutral ground]] when Sigil turned out to be too violent and inconvenient for quiet business and rest. Not only is it connected to many
worlds, but (unlike Sigil) it is accessible to powers, and some gods visit it to relax and chat with creatures they deem interesting. It's a form of GoodGuyBar, since no one wants to annoy peacefully grazing deities, and some clients in a common room ''can'' turn out to be gods on a tea-break. And even if there aren't any, TheBartender is an avatar himself--if some god just likes to meet new people and thinks it's funny, why not?
** The ''TabletopGame/DungeonsAndDragons'' ''Mystara'' campaign world has '''two''':
the Hollows ''Comealong Inn'' and ''The Inn Between the Worlds''. (Originally just one, they were split thanks to a {{Retcon}}.)
** Among the many, many items in the 2nd Edition Encyclopedia Magica is the "Awl, Inn", a cobbler's tool
that characters in ''TabletopGame/ChangelingTheLost'' can build do share characteristics with this trope: Built in a parallel dimension called the Hedge, a Hollow can, and usually will, open into both worlds, and its doors can be separated by vast distances in Earth-side terms (a Hollow could be used to open a portal to such an Inn.
* The eponymous Floating Vagabond from ''TabletopGame/TalesFromTheFloatingVagabond'' is a variation of this--it only ''exists'' in one place and time, but has a device that will randomly cause people who enter other bars in any time, reality, or location in the universe to end up there... and once it's happened once, they can ''intentionally'' cause it to happen whenever they enter another bar from then on.
* Several roleplaying forums
have entrances in Boston, London, Tokyo, an Inn Between the Worlds or similar subforum for players to meet up and Moscow fairly easily).chat in character despite [[GoodGuyBar playing in different campaign worlds]].



[[folder:Roleplay]]
* The titular Ulti's Bar & Grill, from, well, ''Roleplay/UltisBarAndGrill''.
[[/folder]]



* The Quester's Rest in ''VideoGame/DragonQuestIX''. It is visited by several {{cameo}} characters from previous ''VideoGame/DragonQuest'' games; and you can meet with and travel with AlternateUniverse versions of yourself. (IE, other players who have the game.)
* "Pocket D" is a [[GoodGuyBar nightclub]] in a small PocketDimension, in the {{MMORPG}}s ''VideoGame/CityOfHeroes'' and ''City of Villains'' (and ''City of Heroes Going Rogue''). It's accessible from multiple points in either games, and allows characters from all three to interact in a neutral environment (CoH and CoV have multiple [=PvP=] zones otherwise).
** It's also the designated location for special events, including the [[HolidayMode Winter and Spring]] Events.

to:

* In ''VideoGame/{{Bayonetta}}'', The Quester's Rest in ''VideoGame/DragonQuestIX''. It is visited by several {{cameo}} characters from previous ''VideoGame/DragonQuest'' games; and you can meet with and travel with AlternateUniverse versions Gates of yourself. (IE, other players who Hell are a variant. While the bar does have the game.)
* "Pocket D" is
a [[GoodGuyBar nightclub]] in a small PocketDimension, in the {{MMORPG}}s ''VideoGame/CityOfHeroes'' and ''City of Villains'' (and ''City of Heroes Going Rogue''). It's accessible from multiple points in either games, and allows characters from all three to interact in a neutral environment (CoH and CoV have multiple [=PvP=] zones otherwise).
** It's also the designated
physical location for special events, including (in a scumhole city [[WretchedHive known only as The Dump in lore]]), and normal but determined or well-connected humans like Enzo or Luka are able to enter it just fine, it mostly caters to the [[HolidayMode Winter likes of Bayonetta. Go past the drinks menu and Spring]] Events.Rodin trades in exotic weaponry and artifacts, using angels' halos as currency, and portals to the place can be found in both Paradiso and Inferno.



* The aptly-named Tavern of Time, located in the Caverns of Time in ''VideoGame/WorldOfWarcraft''. It's simply a little house with a bartender [=NPC=] in it. The "between the worlds" part comes from the fact that the Caverns of Time are the home and workplace of the [[TimePolice guardians of time]] and nearby [=NPCs=] are UnstuckInTime.
** The mage's tower in Stormwind contains a portal leading to large room with tall Cathedral ceilings, where the mage trainers do their studies. If you listen to some of the mages' conversations around the district, they talk about stabilizing portals and creating small universes.

to:

* The aptly-named Tavern of Time, located "Pocket D" is a [[GoodGuyBar nightclub]] in a small PocketDimension, in the Caverns {{MMORPG}}s ''VideoGame/CityOfHeroes'' and ''City of Time in ''VideoGame/WorldOfWarcraft''. Villains'' (and ''City of Heroes Going Rogue''). It's simply accessible from multiple points in either games, and allows characters from all three to interact in a little house with neutral environment (CoH and CoV have multiple [=PvP=] zones otherwise).
** It's also the designated location for special events, including the [[HolidayMode Winter and Spring]] Events.
* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is
a bartender [=NPC=] funny twist on this trope in itself. It's not a hub level despite there being many doors in it. Instead, every time you find yourself transported there, it's to bridge the gap between one area and another reality (sometimes literally, as a bridge will appear across a Threshold within The "between Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off of the worlds" part comes collective subconscious. There's no staff, but the mini-fridges keep getting restocked.
* The Quester's Rest in ''VideoGame/DragonQuestIX''. It is visited by several {{cameo}} characters from previous ''VideoGame/DragonQuest'' games; and you can meet with and travel with AlternateUniverse versions of yourself. (IE, other players who have the game.)
* The Cafe of Broken Dreams in ''VideoGame/{{Fallout 2}}'' is the fourth-wall breaking version of this. It's a random encounter, but if you get it, you meet up with the [=NPCs=] of the first game, engage in jokes about character models, and get Dogmeat back.
* ''VideoGame/FinalFantasyV'' has a stranger than usual example in a town that disappeared out of existence for centuries, [[spoiler: only to reappear when two worlds were rejoined into the one on which the town was built. It gets even stranger during a sequence that takes you through nearly every location in the game via... [[AppliedPhlebotinum dimensional compression]]... with the town and its inhabitants being frozen in place, and a previously sealed door now serving as another interdimensional portal.]]
* In the ''VideoGame/GoldenSun'' series, there is an arena that you are able to go to anywhere
from the fact that main menu. The characters inside seem to acknowledge its existence, yet it is never visited in the Caverns main game of Time are the home and workplace either of the [[TimePolice guardians of time]] and nearby [=NPCs=] are UnstuckInTime.
** The mage's tower in Stormwind contains a portal leading to large room with tall Cathedral ceilings, where the mage trainers do their studies. If you listen to some of the mages' conversations around the district, they talk about stabilizing portals and creating small universes.
games.



* Popular fanon is that ''VideoGame/NetHack'' protagonists who complete the game and AscendingToAHigherPlaneOfExistence end up in the [[https://nethackwiki.com/wiki/Demigod_bar Demigod bar]]. Players who believe this will try to ascend with coolers full of Potions of Booze and there's implied to be a God bar nearby.



* In the ''VideoGame/GoldenSun'' series, there is an arena that you are able to go to anywhere from the main menu. The characters inside seem to acknowledge its existence, yet it is never visited in the main game of either of the games.
* The Cafe of Broken Dreams in ''VideoGame/{{Fallout 2}}'' is the fourth-wall breaking version of this. It's a random encounter, but if you get it, you meet up with the [=NPCs=] of the first game, engage in jokes about character models, and get Dogmeat back.
%%They aren't bars* ''VideoGame/SuperPaperMario'' has the towns of Flipside and Flopside, which are said to exist between dimensions.
* ''VideoGame/FinalFantasyV'' has a stranger than usual example in a town that disappeared out of existence for centuries, [[spoiler: only to reappear when two worlds were rejoined into the one on which the town was built. It gets even stranger during a sequence that takes you through nearly every location in the game via... [[AppliedPhlebotinum dimensional compression]]... with the town and its inhabitants being frozen in place, and a previously sealed door now serving as another interdimensional portal.]]



* The Hakurei Shrine from the ''VideoGame/{{Touhou}}'' series technically isn't part of Gensokyo proper, instead being located on the eastern portion of Great Hakurei Barrier that separates Gensokyo from the Outside World and simultaneously existing within both. As a result of its dual existence, objects from the Outside World and occasionally even people can be spirited away to Gensokyo, though the exact mechanism remains unknown.
* [[VideoGame/{{Bayonetta}} The Gates of Hell]] are a variant. While the bar does have a physical location (in a scumhole city [[WretchedHive known only as The Dump in lore]]), and normal but determined or well-connected humans like Enzo or Luka are able to enter it just fine, it mostly caters to the likes of Bayonetta. Go past the drinks menu and Rodin trades in exotic weaponry and artifacts, using angels' halos as currency, and portals to the place can be found in both Paradiso and Inferno.
* Popular fanon is that ''VideoGame/NetHack'' protagonists who complete the game and AscendingToAHigherPlaneOfExistence end up in the [[https://nethackwiki.com/wiki/Demigod_bar Demigod bar]]. Players who believe this will try to ascend with coolers full of Potions of Booze and there's implied to be a God bar nearby.
* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is a funny twist on this trope in itself. It's not a hub level despite there being many doors in it. Instead, every time you find yourself transported there, it's to bridge the gap between one area and another reality (sometimes literally, as a bridge will appear across a Threshold within The Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off of the collective subconscious. There's no staff, but the mini-fridges keep getting restocked.

to:

* ''VideoGame/SuperPaperMario'' has the towns of Flipside and Flopside, which are said to exist between dimensions.
* The Hakurei Shrine from the ''VideoGame/{{Touhou}}'' series technically isn't part of Gensokyo proper, instead being located on the eastern portion of Great Hakurei Barrier that separates Gensokyo from the Outside World and simultaneously existing within both. As a result of its dual existence, objects from the Outside World and occasionally even people can be spirited away to Gensokyo, though the exact mechanism remains unknown.
unknown.
* [[VideoGame/{{Bayonetta}} The Gates aptly-named Tavern of Hell]] are a variant. While the bar does have a physical location (in a scumhole city [[WretchedHive known only as The Dump in lore]]), and normal but determined or well-connected humans like Enzo or Luka are able to enter it just fine, it mostly caters to the likes of Bayonetta. Go past the drinks menu and Rodin trades in exotic weaponry and artifacts, using angels' halos as currency, and portals to the place can be found in both Paradiso and Inferno.
* Popular fanon is that ''VideoGame/NetHack'' protagonists who complete the game and AscendingToAHigherPlaneOfExistence end up
Time, located in the [[https://nethackwiki.com/wiki/Demigod_bar Demigod bar]]. Players who believe this will try to ascend with coolers full Caverns of Potions of Booze and there's implied to be a God bar nearby.
* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is a funny twist on this trope
Time in itself. ''VideoGame/WorldOfWarcraft''. It's not simply a hub level despite there being many doors little house with a bartender [=NPC=] in it. Instead, every time you find yourself transported there, it's to bridge The "between the gap between one area worlds" part comes from the fact that the Caverns of Time are the home and another reality (sometimes literally, as a bridge will appear across a Threshold within The Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off workplace of the collective subconscious. There's no staff, but [[TimePolice guardians of time]] and nearby [=NPCs=] are UnstuckInTime.
** The mage's tower in Stormwind contains a portal leading to large room with tall Cathedral ceilings, where
the mini-fridges keep getting restocked.mage trainers do their studies. If you listen to some of the mages' conversations around the district, they talk about stabilizing portals and creating small universes.



* ''[[https://www.tigerdile.com/comics/halfway-hotel/ Halfway Hotel]]'' is a hotel where the newly deceased hang out until they're ready to pass on to heaven or hell. The staff is a mix of angels and demons.



* ''[[https://www.tigerdile.com/comics/halfway-hotel/ Halfway Hotel]]'' is a hotel where the newly deceased hang out until they're ready to pass on to heaven or hell. The staff is a mix of angels and demons.



* The Sands of Time in ''StarHarborNights'' is an extradimensional tavern. Its existence has been used to justify at least one "incredibly pointless cameo" from a minor ''Literature/TalesOfMU'' character. It also shows up in the second "year" of ''Tales of MU'' as the inn of the black door, where Mack goes to find Pala and encounters Morgenstern from ''Star Harbor Nights''.

to:

* The Sands of Time in ''StarHarborNights'' ''Literature/StarHarborNights'' is an extradimensional tavern. Its existence has been used to justify at least one "incredibly pointless cameo" from a minor ''Literature/TalesOfMU'' character. It also shows up in the second "year" of ''Tales of MU'' as the inn of the black door, where Mack goes to find Pala and encounters Morgenstern from ''Star Harbor Nights''.

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* The ''Magazine/DoctorWhoMagazine'' comic ''Hotel Historia'' is about the eponymous chain of time travelling hotels with patrons from all over history.
* The Starlight Citadel of ''{{ComicBook/Excalibur}}'' is a place that contains doorways to every universe in the multiverse and is the base of operations for the interversal policing group the Captain Britain Corps.
* Munden's Bar in ''ComicBook/{{Grimjack}}''; in this case, it's a property of the ''city'' the bar is in, though Munden's itself gets more than its share of odd customers even by the standards of Cynosure.
* Voodoo Mansion in ''ComicBook/LoriLovecraft'' shows up wherever it needs to be, and there is no guarantee it will be in the same place you entered when you leave. In ''The Dark Lady'', Lori enters the house in Scotland and leaves in Louisiana just outside of New Orleans. Doors inside the mansion open up into other realities.
* The White Rat in the italian ''ComicBook/MickeyMouseComicUniverse'' series ''X-Mickey'' is a [=XIXth=]-century-like pub where people from the Dimension of the Impossible go to meet their real-world clients who wish to visit the Dimension of the Impossible.



** The second to last act of ComicBook/TheBooksOfMagic takes place in there.
* TabletopGame/{{Warhammer}} has a comic series called ''Tales of the Ten-Tailed Cat'' set in a tavern like this.

to:

** The second to last act of ComicBook/TheBooksOfMagic ''ComicBook/TheBooksOfMagic'' takes place in there.
* TabletopGame/{{Warhammer}} has a comic series called ''Tales of the Ten-Tailed Cat'' set in a tavern like this.
there.



* Munden's Bar in ''Grimjack''; in this case, it's a property of the ''city'' the bar is in, though Munden's itself gets more than its share of odd customers even by the standards of Cynosure.
* The ''Franchise/{{Transformers}}'' comics had Old Maccadam's Oil House, one of the best bars on Cybertron. It's run by the eponymous Maccadam, who is rumored to be one of the original thirteen Transformers (and thus a multiversal nexus in and of himself), and in one comic one of the backrooms served as a hangout for dead Optimuses from across the multiverse while they were waiting for resurrection. As soon as the Optimuses (Optimi?) got revived, a gaggle of dead Megatrons showed up. Notably, except for the dead Optimi and Megatrons, its patrons are unaware that they're dining in a cross-multiversal establishment.



* The White Rat in the italian ''ComicBook/MickeyMouseComicUniverse'' series ''X-Mickey'' is a [=XIXth=]-century-like pub where people from the Dimension of the Impossible go to meet their real-world clients who wish to visit the Dimension of the Impossible.
* Voodoo Mansion in ''ComicBook/LoriLovecraft'' shows up wherever it needs to be, and there is no guarantee it will be in the same place you entered when you leave. In ''The Dark Lady'', Lori enters the house in Scotland and leaves in Louisiana just outside of New Orleans. Doors inside the mansion open up into other realities.



* The ''Magazine/DoctorWhoMagazine'' comic ''Hotel Historia'' is about the titular chain of time travelling hotels with patrons from all over history.

to:

* The ''Magazine/DoctorWhoMagazine'' ''Franchise/{{Transformers}}'' comics had Old Maccadam's Oil House, one of the best bars on Cybertron. It's run by the eponymous Maccadam, who is rumored to be one of the original thirteen Transformers (and thus a multiversal nexus in and of himself), and in one comic ''Hotel Historia'' is about one of the titular chain backrooms served as a hangout for dead Optimuses from across the multiverse while they were waiting for resurrection. As soon as the Optimuses (Optimi?) got revived, a gaggle of time travelling hotels with dead Megatrons showed up. Notably, except for the dead Optimi and Megatrons, its patrons from all over history.are unaware that they're dining in a cross-multiversal establishment.
* ''TabletopGame/{{Warhammer}}'' has a comic series called ''Tales of the Ten-Tailed Cat'' set in a tavern like this.



* The Starlight Citadel of ''{{ComicBook/Excalibur}}'' is a place that contains doorways to every universe in the multiverse and is the base of operations for the interversal policing group the Captain Britain Corps.



* ''FanFic/ThisTimeRound'', the ''Series/DoctorWho'' pub outside continuity, [[GoodGuyBar a meeting place for everything]] in the ''Franchise/DoctorWhoExpandedUniverse'' - and every canon they've crossed over with. Inspired by the Subreality Cafe, which is this for comics characters.

to:

* ''FanFic/ThisTimeRound'', In the ''Series/DoctorWho'' pub outside continuity, [[GoodGuyBar works of Creator/AAPessimal, the Four Winds Bar, (from Music/BlueOysterCult's ''Astronomy''), is such a meeting strange place, where the DEATHS of various worlds go for a social drink to discuss demarcation issues and problems arising where their jurisdictions overlap.
* In the early times of the ''WesternAnimation/ChipNDaleRescueRangers'' fan forum Acorn Cafe, the Ranger Coffeehouse was established, a
place where FanFiction characters hang out when they aren't busy in a fic. This includes characters from the show itself, and as fanfics tend to [[DependingOnTheWriter portray them differently]], multiple instances of them are likely to meet each other. The Ranger Coffeehouse is located on the Dragon Planet and can be accessed via interdimensional portals. Also, the love of the Rangerphiles at the Acorn Cafe for everything]] in roleplays and [[RoundRobin Round Robins]] has been taken into account: Self-insertion characters[=/=]fursonas ("Creators") are denied access to the ''Franchise/DoctorWhoExpandedUniverse'' - and every canon they've crossed over with. Inspired by the Subreality Cafe, which is this for comics characters.Coffeehouse.



* The open story Tales From the Barman (parts I and II) on Twisting the Hellmouth is set in a variant of this: Xander opens a bar in Cleveland, but given the local Hellmouth and the usual clientele of Slayers, demons, witches, etc. quickly becomes a multi-dimensional nexus, with every chapter being a new character or set of characters passing through and Xander trading drinks for stories.

to:

* The open story Tales From the Barman (parts I One of these shows up in ''Fanfic/EquestriaAcrossTheMultiverse'', which is a bed and II) on Twisting the Hellmouth is set breakfast for {{Dimensional Traveler}}s located in a variant of this: Xander opens a bar in Cleveland, but given the local Hellmouth between multiverses. It's also owned and the usual clientele operated by a version of Slayers, demons, witches, etc. quickly becomes a multi-dimensional nexus, with every chapter being a new character or set of characters passing through and Xander trading drinks for stories.Pinkie Pie from an Equestria where they ascended into tenth-dimensional beings.



* In the early times of the ''WesternAnimation/ChipNDaleRescueRangers'' fan forum Acorn Cafe, the Ranger Coffeehouse was established, a place where FanFiction characters hang out when they aren't busy in a fic. This includes characters from the show itself, and as fanfics tend to [[DependingOnTheWriter portray them differently]], multiple instances of them are likely to meet each other. The Ranger Coffeehouse is located on the Dragon Planet and can be accessed via interdimensional portals. Also, the love of the Rangerphiles at the Acorn Cafe for roleplays and [[RoundRobin Round Robins]] has been taken into account: Self-insertion characters[=/=]fursonas ("Creators") are denied access to the Coffeehouse.



* One of these shows up in ''Fanfic/EquestriaAcrossTheMultiverse'', which is a bed and breakfast for {{Dimensional Traveler}}s located in between multiverses. It's also owned and operated by a version of Pinkie Pie from an Equestria where they ascended into tenth-dimensional beings.
* In the works of Creator/AAPessimal, the Four Winds Bar, (from Music/BlueOysterCult's ''Astronomy''), is such a strange place, where the DEATHS of various worlds go for a social drink to discuss demarcation issues and problems arising where their jurisdictions overlap.



* The open story ''Tales From the Barman'' (parts I and II) on Twisting the Hellmouth is set in a variant of this: Xander opens a bar in Cleveland, but given the local Hellmouth and the usual clientele of Slayers, demons, witches, etc. quickly becomes a multi-dimensional nexus, with every chapter being a new character or set of characters passing through and Xander trading drinks for stories.
* ''FanFic/ThisTimeRound'', the ''Series/DoctorWho'' pub outside continuity, [[GoodGuyBar a meeting place for everything]] in the ''Franchise/DoctorWhoExpandedUniverse'' - and every canon they've crossed over with. Inspired by the Subreality Cafe, which is this for comics characters.



!! Authors
* The Old Phoenix Tavern in several works by Creator/PoulAnderson, most famously ''Literature/AMidsummerTempest'' -- where it introduces a character from his ''Literature/OperationChaos'' and another from ''Literature/ThreeHeartsAndThreeLions''. (This enables Anderson to tell curious readers what happened to the hero of the latter, without writing a full-scale sequel).
* Creator/ABertramChandler once had Space Navy officer John Grimes inadvertently cross universes to a club for fictional naval personnel--though the original rules were bent a bit to allow non-naval ship captains such as [[Literature/MobyDick Ahab]] to hang out there (it's hinted that [[Franchise/JamesBond Commander Bond]] had to strong-arm [[Literature/TheCaineMutiny Captain Queeg]] somewhat to make him stop objecting to Ahab's inclusion). [[TheJeeves Jeeves]] is the chief servant at the club, is fully aware of the fictional nature of all involved, and asks Grimes (approximate quote): "The question is, sir, are you an ''enduring'' creation?"

!! Individual works



* In Creator/StevenBrust's novel, ''Cowboy Feng's Space Bar And Grille'', the titular eatery jumps from world to world (and time to time) whenever an atomic bomb goes off nearby. And that's been happening a lot lately...



* ''Literature/TheDracoTavern'' in several Creator/LarryNiven short stories is a pub in Earth's main spaceport, equipped for a ''very'' diverse range of customers.



* The House of Red Fireflies is a brothel between the worlds, currently there are [[http://ursulav.livejournal.com/443439.html three]] [[http://ursulav.livejournal.com/468493.html short]] [[http://ursulav.livejournal.com/777952.html stories]] set there.
* The short story ''The Inn at Mount Either'' takes place at an inn located on an inter-dimensional mountain and is connected to alternate versions of itself. The story deals with the protagonist searching for his wife after she gets lost among the infinite worlds. It is implied that the wife he found wasn't "exactly" who he was looking for, and he may have not returned to the right Earth.



* The 1988 Hugo-Winning short story "Why I Left Harry's All-Night Hamburgers" by Creator/LawrenceWattEvans features a hamburger joint that exists in the same spot in nearly all universes, making it a popular late-night hangout for inter-dimensional travelers.



* The Old Phoenix Tavern in several works by Creator/PoulAnderson, most famously ''Literature/AMidsummerTempest'' -- where it introduces a character from his ''Literature/OperationChaos'' and another from ''Literature/ThreeHeartsAndThreeLions''. (This enables Anderson to tell curious readers what happened to the hero of the latter, without writing a full-scale sequel).
* The short story ''The Inn at Mount Either'' takes place at an inn located on an inter-dimensional mountain and is connected to alternate versions of itself. The story deals with the protagonist searching for his wife after she gets lost among the infinite worlds. It is implied that the wife he found wasn't "exactly" who he was looking for, and he may have not returned to the right Earth.
* Literature/TheDracoTavern in several Creator/LarryNiven short stories is a pub in Earth's main spaceport, equipped for a ''very'' diverse range of customers.
* In Creator/StevenBrust's novel, ''Cowboy Feng's Space Bar And Grille'', the titular eatery jumps from world to world (and time to time) whenever an atomic bomb goes off nearby. And that's been happening a lot lately...
* The House of Red Fireflies is a brothel between the worlds, currently there are [[http://ursulav.livejournal.com/443439.html three]] [[http://ursulav.livejournal.com/468493.html short]] [[http://ursulav.livejournal.com/777952.html stories]] set there.



* Creator/ABertramChandler once had Space Navy officer John Grimes inadvertently cross universes to a club for fictional naval personnel--though the original rules were bent a bit to allow non-naval ship captains such as [[Literature/MobyDick Ahab]] to hang out there (it's hinted that [[Franchise/JamesBond Commander Bond]] had to strong-arm [[Literature/TheCaineMutiny Captain Queeg]] somewhat to make him stop objecting to Ahab's inclusion). [[TheJeeves Jeeves]] is the chief servant at the club, is fully aware of the fictional nature of all involved, and asks Grimes (approximate quote): "The question is, sir, are you an ''enduring'' creation?"

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* Creator/ABertramChandler once had Space Navy officer John Grimes inadvertently cross universes to The 1988 Hugo-Winning short story "Why I Left Harry's All-Night Hamburgers" by Creator/LawrenceWattEvans features a club for fictional naval personnel--though the original rules were bent a bit to allow non-naval ship captains such as [[Literature/MobyDick Ahab]] to hang out there (it's hinted hamburger joint that [[Franchise/JamesBond Commander Bond]] had to strong-arm [[Literature/TheCaineMutiny Captain Queeg]] somewhat to make him stop objecting to Ahab's inclusion). [[TheJeeves Jeeves]] is exists in the chief servant at the club, is fully aware of the fictional nature of same spot in nearly all involved, and asks Grimes (approximate quote): "The question is, sir, are you an ''enduring'' creation?"universes, making it a popular late-night hangout for inter-dimensional travelers.





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* The Starlight Citadel of ''{{ComicBook/Excalibur}}'' is a place that contains doorways to every universe in the multiverse and is the base of operations for the interversal policing group the Captain Britain Corps.
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** One of the ''ComicBook/HouseOfMystery'' comics from Vertigo is set in one of these. It doesn't count as one of the four, because it was set up as a bar some time after the events of ''Sandman''.

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** One of the ''ComicBook/HouseOfMystery'' comics from Vertigo is has the House of Mystery itself set in up as one of these. It doesn't count as one of the four, four mentioned previously, because it was set up as a bar some time after the events of ''Sandman''.
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* The ''Franchise/ShinMegamiTenseiPersona'' series has the "Velvet Room," a sort of cabaret lounge located "between consciousness and subconsciousness". It can only be entered by those who possess a connection to the spirit world. Its form also changes depending on this person and the circumstances, having taken the form of an elevator, a limo, and a karaoke club, among others.

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* The ''Franchise/ShinMegamiTenseiPersona'' ''Franchise/{{Persona}}'' series has the "Velvet Room," a sort of cabaret lounge located "between consciousness and subconsciousness". It can only be entered by those who possess a connection to the spirit world. Its form also changes depending on this person and the circumstances, having taken the form of an elevator, a limo, and a karaoke club, among others.
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* ''VideoGame/{{Control}}'' has the Oceanview Motel And Casino, which is a funny twist on this trope in itself. It's not a hub level despite there being many doors in it. Instead, every time you find yourself transported there, it's to bridge the gap between one area and another reality (sometimes literally, as a bridge will appear across a Threshold within The Oldest House.) The Motel resembles "every roadside motel" at once, indicating it might be a projection based off of the collective subconscious. There's no staff, but the mini-fridges keep getting restocked.

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