Follow TV Tropes

Following

History Main / HeadSwap

Go To

OR

Added: 661

Changed: 454

Removed: 360

Is there an issue? Send a MessageReason:
None


* Among the most intentionally disturbing and hilarious of Head Swaps is one found in a mini-DLC for ''VideoGame/Borderlands2'', when the model of [[TestosteronePoisoning testosterone-poisoned]] Mr. Torgue is reused for ''his grandmother''. Apparently she's just as badass as he is, or was in her day.



* Due to the limitations of the Gamebryo engine, ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have three body types for human characters (athletic physiques for the men, big breasts and youthful bodies for the women, and petite figures for children). Apparently there are no fat people, slim men, or petite women in the Capital or Mojave Wasteland.



* Among the most intentionally disturbing and hilarious of Head Swaps is one found in a mini-DLC for ''VideoGame/Borderlands2'', when the model of [[TestosteronePoisoning testosterone-poisoned]] Mr. Torgue is reused for ''his grandmother''. Apparently she's just as badass as he is, or was in her day.
* Due to the limitations of the Gamebryo engine, ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have three body types for human characters (athletic physiques for the men, big breasts and youthful bodies for the women, and petite figures for children). Apparently there are no fat people, slim men, or petite women in the Capital or Mojave Wasteland.

to:

* Among the most intentionally disturbing ''Franchise/OnePiece: Nanatsu Shima no Daihihou'' noticeably depicted female enemies as reskins of Nami with a different head and hilarious sometimes another kind of Head Swaps is one found in a mini-DLC for ''VideoGame/Borderlands2'', when the model of [[TestosteronePoisoning testosterone-poisoned]] Mr. Torgue is reused for ''his grandmother''. Apparently she's just as badass as he is, or was in her day.
*
pole weapon. Due to the limitations of the Gamebryo engine, ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have three body types for human characters (athletic physiques for the men, big breasts and youthful bodies for the women, and petite figures for children). Apparently there are no fat people, slim men, or petite women in the Capital or Mojave Wasteland.this, they didn't even bother depicting mermaid enemies with fish tails in-game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dan's character design is also meta-reference to the head swapping. Dan is a TakeThat to ''VideoGame/ArtOfFighting'' where Dan's character design is Robert Garcia's head on Ryo Sakazaki's body.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ThemeHospital'' used a combination of this trope and ProceduralGeneration to vary up the patient sprites, with an assortment of head, torso and leg pieces thatwere semi-randomly mixed and matched. The variety wasn't particularly large, but it was mildly impressive for the mid-1990s.

to:

* ''VideoGame/ThemeHospital'' used a combination of this trope and ProceduralGeneration to vary up the patient sprites, with an assortment of head, torso and leg pieces thatwere that were semi-randomly mixed and matched. The variety wasn't particularly large, but it was mildly impressive for the mid-1990s.
Is there an issue? Send a MessageReason:
None


* In the arcade version of ''Double Dragon'', the boss in Mission 1 is a head/palette-swap of Abobo with black skin and a Creator/MrT-like mohawk and beard, while Jeff, the boss in Mission 2, is a head/palette-swap of the Lee brothers [[MirrorBoss with the same moves as the player]].

to:

* ** In the arcade version of ''Double Dragon'', the boss in Mission 1 is a head/palette-swap of Abobo with black skin and a Creator/MrT-like mohawk and beard, while Jeff, the boss in Mission 2, is a head/palette-swap of the Lee brothers [[MirrorBoss with the same moves as the player]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Platformer]]
* [[WordOfGod Steve Mayles]] has said that his original design for Funky Kong in [[VideoGame/DonkeyKongCountry1 the first installment]] of the ''VideoGame/DonkeyKongCountry'' series [[https://twitter.com/winkysteve/status/951482943121260544 was merely an edit of Donkey Kong]].
-->I only added teeth, bandana and shades to the DK model back in '94, but I still get to claim Funky as mine 😁He looks much better [[VideoGame/DonkeyKongCountryTropicalFreeze now]], btw
[[/folder]]
Is there an issue? Send a MessageReason:
Formatting


* Lilith, who was introduced in ''Vampire Savior'' (the third game in the series) is a head swap of Morrigan with much smaller breasts, meaning that the head is not the only body part changed.

to:

* ** Lilith, who was introduced in ''Vampire Savior'' (the third game in the series) is a head swap of Morrigan with much smaller breasts, meaning that the head is not the only body part changed.

Added: 533

Changed: 2063

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFight'', most of the enemies have head swap variants: Bred and Dug, Jake and Simons (who are themselves head swaps of Bred and Dug, but with jackets), El Gado and Holly Wood, Axl and Slash, and the three fat men (G. Oriber, Bill Bull, and Wong Who). Roxy and Poison, as well as all five Andore variants, are plain palette swaps, [[SubvertedTrope on the other hand]]. [[DoubleSubversion The boss Abigail is a headswap of them though.]]
** The SNES sequels (''Final Fight 2'' and ''3'') continued the tradition.
* In the arcade version of ''VideoGame/DoubleDragon'', the boss in Mission 1 is a head/palette-swap of Abobo with black skin and a Creator/MrT-like mohawk and beard, while Jeff, the boss in Mission 2, is a head/palette-swap of the Lee brothers [[MirrorBoss with the same moves as the player]].

to:

* In ''VideoGame/FinalFight'', most of the enemies have head swap variants: Bred and Dug, Jake and Simons (who are themselves head swaps of Bred and Dug, but with jackets), El Gado and Holly Wood, Axl and Slash, and the three fat men (G. Oriber, Bill Bull, and Wong Who). Roxy and Poison, as well as all five Andore variants, are plain palette swaps, [[SubvertedTrope on the other hand]]. [[DoubleSubversion The boss Abigail is a headswap of them them, though.]]
**
]] The SNES sequels (''Final Fight 2'' and ''3'') continued the tradition.
tradition with their own assortment of foes (various members of the Mad Gear Gang's international branches in the former, the Skull Cross Gang in the latter).
* ''VideoGame/DoubleDragon'':
* In the arcade version of ''VideoGame/DoubleDragon'', ''Double Dragon'', the boss in Mission 1 is a head/palette-swap of Abobo with black skin and a Creator/MrT-like mohawk and beard, while Jeff, the boss in Mission 2, is a head/palette-swap of the Lee brothers [[MirrorBoss with the same moves as the player]].



* In ''VideoGame/ThePunisherCapcom'', not only are most of the enemy grunts head-swaps of each other, but the two sole female [=NPCs=] (a bystander in Stage 1 and a hostage in Stage 2) are head ''and'' torso swaps of each other. They both wear the same type of skirt and high-heel pumps, but one of them is wearing a white blouse and the other a halter dress.

to:

* In ''VideoGame/ThePunisherCapcom'', not only are most of the enemy grunts head-swaps of each other, but the two sole female [=NPCs=] (a bystander in Stage 1 and a hostage in Stage 2) are head ''and'' torso swaps of each other. They both wear the same type of skirt and high-heel high-heeled pumps, but one of them is wearing a white blouse and the other a halter dress.



* Ryu and Ken and their various [[{{Shotoclone}} clones]] (Akuma, Dan and Sean) from the ''Franchise/StreetFighter'' franchise are the quintessential examples of this trope in action. Although Ryu wore red slippers and gloves, while Ken fought barefooted and wore armbands in the very first ''Videogame/StreetFighter'', their respective outfits became more or less identical from ''VideoGame/StreetFighterII'' aside for the differences in color. Akuma on the other hand, usually wears a prayer beads around his neck and a pair of sandals and his hands are drawn differently in the ''VideoGame/StreetFighterAlpha'' series, while Dan wears an undershirt and bends his knees differently.
** Yun and Yang from ''VideoGame/StreetFighterIII'', who originally started out as having the same move set (even sharing the same slot on the character select screen), but evolved into different characters from ''2nd Impact'' and onward. Urien, who also introduced in ''2nd Impact'', is a head swap of Gill (the series' boss character).

to:

* ''Franchise/StreetFighter'':
**
Ryu and Ken and their various [[{{Shotoclone}} clones]] (Akuma, Dan and Sean) from the ''Franchise/StreetFighter'' franchise are the quintessential examples of this trope in action. Although Ryu wore red slippers and gloves, while Ken fought barefooted and wore armbands in the very first ''Videogame/StreetFighter'', ''VideoGame/StreetFighterI'', their respective outfits became more or less identical from ''VideoGame/StreetFighterII'' aside for the differences in color. Akuma on the other hand, usually wears a prayer beads around his neck and a pair of sandals and his hands are drawn differently in the ''VideoGame/StreetFighterAlpha'' series, while Dan wears an undershirt and bends his knees differently.
** Yun and Yang from ''VideoGame/StreetFighterIII'', who originally started out as having the same move set (even sharing the same slot on the character select screen), but evolved into different characters from ''2nd Impact'' and onward. Urien, who also was introduced in ''2nd Impact'', is a head swap of Gill (the series' boss character).



** Averted with Fei-Long, who was supposed to be introduced alongside a head-swapped rival in ''Super Street Fighter II''. The rival ended up being replaced by Dee-Jay, who has a unique design.
** Karin Kanzuki was originally planned as a head swap of Sakura as well in her [[WhatCouldHaveBeen aborted]] video game debut in ''VideoGame/MarvelSuperHeroesVsStreetFighter'', but her final design in ''Alpha 3'' has an entirely different fighting stance and style.
* Joe Higashi and Hwa Jai in the original ''VideoGame/FatalFury''. Save for their difference fighting stances, many of their moves share the same animation frames.

to:

** Averted with Fei-Long, Fei Long, who was supposed to be introduced alongside a head-swapped rival in ''Super Street Fighter II''. The rival ended up being replaced by Dee-Jay, Dee Jay, who has a unique design.
** Karin Kanzuki was originally planned as a head swap of Sakura as well in her [[WhatCouldHaveBeen aborted]] video game debut in ''VideoGame/MarvelSuperHeroesVsStreetFighter'', but her final design in ''Alpha 3'' [[AvertedTrope has an entirely different fighting stance and style.
style]].
* Joe Higashi and Hwa Jai in the original ''VideoGame/FatalFury''. Save for their difference fighting stances, many of their moves share the same animation frames. When Hwa Jai crossed over to ''VideoGame/TheKingOfFighters XIII'', the same applied.



* Lilith, who was introduced in ''Vampire Savior'' (the third game in the ''VideoGame/{{Darkstalkers}}'' series) is a head swap of Morrigan with much smaller breasts, meaning that the head is not the only body part changed.

to:

* ''VideoGame/{{Darkstalkers}}'':
* Lilith, who was introduced in ''Vampire Savior'' (the third game in the ''VideoGame/{{Darkstalkers}}'' series) is a head swap of Morrigan with much smaller breasts, meaning that the head is not the only body part changed.



* Hellhound and Freon from Strata's VideoGame/BloodStorm were head swaps of each other. Furthermore, the game had eight bosses who were head swaps of the eight playable characters (which meant, in turn, that Hellhound and Freon's boss counterparts Blood and Shadow were head swaps of each other - or, in Blood's case, a headless swap). Moreover, with secret codes, there were seventeen additional secret characters who were just the eight playable characters with the oversized heads of the developers or other people, including then-senator Joe Lieberman.

to:

* Hellhound and Freon from Strata's VideoGame/BloodStorm ''VideoGame/BloodStorm'' were head swaps of each other. Furthermore, the game had eight bosses who were head swaps of the eight playable characters (which meant, in turn, that Hellhound and Freon's boss counterparts Blood and Shadow were head swaps of each other - -- or, in Blood's case, a headless swap). Moreover, with secret codes, there were seventeen additional secret characters who were just the eight playable characters with the oversized heads of the developers or other people, including then-senator Joe Lieberman.






* Party member Aschen and antagonist Cardia in ''VideoGame/EndlessFrontier'' have virtually identical facial expressions and poses in their dialog portraits, bodies that are a few minor details away from being a PaletteSwap, and use several similar or identical moves in battle. A {{justified|Trope}} example, since they're both androids from the same series and build by the same creator.

to:

* Party member Aschen and antagonist Cardia in ''VideoGame/EndlessFrontier'' have virtually identical facial expressions and poses in their dialog portraits, bodies that are a few minor details away from being a PaletteSwap, and use several similar or identical moves in battle. A {{justified|Trope}} example, since they're both androids from the same series and build were built by the same creator.



** Bioware ''really likes'' this trope, usually because their ambitious art goals vs. art budget. Nearly all character models in ''VideoGame/KnightsOfTheOldRepublic'' consist of a separate head model attached to the body, so that either element can be reused, and in the case of most {{Mooks}}, their "body" is reused from one of the player's body armor options (e.g. a bounty hunter wearing a combat vest uses the same model as the player or a party member wearing the same armor, except for the head).

to:

** Bioware Creator/{{BioWare}} ''really likes'' this trope, usually because their ambitious art goals vs. art budget. Nearly all character models in ''VideoGame/KnightsOfTheOldRepublic'' consist of a separate head model attached to the body, so that either element can be reused, and in the case of most {{Mooks}}, their "body" is reused from one of the player's body armor options (e.g. a bounty hunter wearing a combat vest uses the same model as the player or a party member wearing the same armor, except for the head).



*** Played across [[Franchise/MassEffect the entire series]], as characters are created with a base costume which then has a unique head on it that matches the skin tone. A mis-match of this in ''VideoGame/MassEffect2'' where a human head was attached to a blue-skinned Asari body made the rounds on tumblr.

to:

*** Played across [[Franchise/MassEffect the entire series]], as characters are created with a base costume which then has a unique head on it that matches the skin tone. A mis-match of this in ''VideoGame/MassEffect2'' where a human head was attached to a blue-skinned Asari body made the rounds on tumblr.Website/{{Tumblr}}.



* All the players in the ''VideoGame/NBAJam'' series during the Midway/Acclaim-era (back when the games featured digitized sprites) were head/palette-swaps of the same stuntman with a different NBA player's face for each.

to:

* All the players in the ''VideoGame/NBAJam'' series during the Midway/Acclaim-era (back when the games featured digitized sprites) were head/palette-swaps head/palette swaps of the same stuntman with a different NBA player's face for each.



* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{Franchise/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portmanteau}} name.

to:

* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{Franchise/Pokemon}}'' Franchise/{{Pokemon}} sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portmanteau}} name.

Added: 351

Changed: 151

Is there an issue? Send a MessageReason:
None


** For example, Harley-Davidson uses one engine for their Big Twin line, swapping frames, bodywork and other accessories to make new models out of existing parts, case in point the FX Super Glide designed by Willie G. Davidson where he took an FL Duo-Glide and installed The only other models in their current lineup which use a unique engine are the Sportster and Street.

to:

** For example, Harley-Davidson uses one engine for their Big Twin line, swapping frames, bodywork and other accessories to make new models out of existing parts, case in point the FX Super Glide designed by Willie G. Davidson where he took an FL Duo-Glide existing FLH Electra Glide and installed fenders and forks from a Sportster, codenaming the frankensteined bike "FX" which stands for "'''F'''actory E'''x'''perimental". The only other models in their current lineup which use a unique engine are the Sportster and Street.


Added DiffLines:

** Shoe manufacturers do this all the time as well, as they would use a selection of soles and other common parts and just pump out (pun not intended) variations of the same basic design. This is easy to spot with shoes sold by Clarks, where shoe styles are named by the sole used and design variation, e.g. "Scala Pure", "Rene Lace" or "Rene Loafer".
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Real Life]]
* Manufacturers do this all the time with things like vehicles, gadgets, computers and the like, more often than not to cut costs and save on inventory and the trouble of supporting a dozen or so platforms. [[https://en.wikipedia.org/wiki/Car_platform Platform sharing]] became common practice since the mid-20th century, where early examples such as the Volkswagen Beetle were used as a basis for otherwise different models such as the Karmann-Ghia. Laptop manufacturers such as HP would use a couple or so shells on their devices, only varying with displays, processors, keyboards and such depending on the price point and region sold.
** For example, Harley-Davidson uses one engine for their Big Twin line, swapping frames, bodywork and other accessories to make new models out of existing parts, case in point the FX Super Glide designed by Willie G. Davidson where he took an FL Duo-Glide and installed The only other models in their current lineup which use a unique engine are the Sportster and Street.
** Ditto with car companies such as Ford, GM, Volkswagen and the like, where upmarket versions of their mass-market vehicles are sold under different marques and garnished with different fascias and trim to suit the price point--the Ford Expedition having an luxury variant called the Lincoln Navigator, and as mentioned earlier, the VW Beetle-derived Karmann-Ghia coupe.
** Apple did this with their SE sub-line of [=iPhones=], where the chassis, display and cameras were derived from a previous-generation unit yet sport internals from the current generation--the first-generation SE uses the same form factor as the [=iPhone=] 5 and 5S but shares the same underpinnings as the 6S and 6S Plus, while the second-generation SE was derived from the [=iPhone=] 8 with internals from the [=iPhone=] 11 series.
** Chinese smartphone manufacturer Realme also used a similar approach with their smartphones, like the C3 sharing the same externals and display panel as the 5i before it, albeit with a different [=MediaTek=] processor and three cameras instead of four on the 5i. Indeed, cases made for the 5i will fit on a C3, but not vice-versa due to the longer camera bump on the 5i.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Not to be confused with DigitalHeadSwap, a type of special effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StreetsOfRage 3'' has Zack and Slum, basic mooks that share the same body type and the differences are in their heads (Zack being brown skinned and wearing a bandana and Slum being a white blonde haired guy with sunglasses and a headband)) and torsos, which have slightly different clothing styles. Likewise, the TheMenInBlack enemies all use the exact same bodies while using different heads to have multiple enemies of the same type.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Wrestling figures made by Jakks Pacific, in particular the Ruthless Aggression line, have identical head joints to the other figures in the series, which makes it easy to swap them if you wish to make a version in a different costume (such as if they have since formed a tag team with someone wearing matching attire).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Due to the limitations of the Gamebryo engine, ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have three body types for human characters (athletic physiques for the men, big breasts and youthful bodies for the women, and petite figures for children). Apparently there are no fat people, slim men, or petite women in the Capital or Mojave Wasteland.
Is there an issue? Send a MessageReason:
None


* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{VideoGame/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portmanteau}} name.

to:

* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{VideoGame/Pokemon}}'' ''{{Franchise/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portmanteau}} name.
Is there an issue? Send a MessageReason:
adding transparent image


[[quoteright:279:[[Franchise/StreetFighter https://static.tvtropes.org/pmwiki/pub/images/Ryu_Ken_type_head_swaps_3847.PNG]]]]

to:

[[quoteright:279:[[Franchise/StreetFighter https://static.tvtropes.org/pmwiki/pub/images/Ryu_Ken_type_head_swaps_3847.PNG]]]]org/pmwiki/pub/images/head_swap_transparent.png]]]]
Is there an issue? Send a MessageReason:
None


* Done literally in both, the original ''VideoGame/WonderBoy'' and ''VideoGame/AdventureIsland''. The boss in each world is actually the same bad guy with a different head. Every time he is defeated, he literally loses his head and gains a new one for the next round.

to:

* Done literally in both, the original ''VideoGame/WonderBoy'' ''VideoGame/WonderBoy1'' and ''VideoGame/AdventureIsland''. The boss in each world is actually the same bad guy with a different head. Every time he is defeated, he literally loses his head and gains a new one for the next round.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Simulation Games]]
* ''VideoGame/ThemeHospital'' used a combination of this trope and ProceduralGeneration to vary up the patient sprites, with an assortment of head, torso and leg pieces thatwere semi-randomly mixed and matched. The variety wasn't particularly large, but it was mildly impressive for the mid-1990s.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Cuphead}}'': To keep gameplay balanced, Cuphead and Mugman are more or less identical, with only a few subtle differences. Cuphead has round eyes, a small red nose, a long bendy straw with red stripes, and red shorts; Mugman has ovular eyes, a big blue nose, a short straw with blue stripes, and blue shorts.

Added: 264

Removed: 231

Is there an issue? Send a MessageReason:
None


* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{VideoGame/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portemanteau}} name.


Added DiffLines:


[[folder:Web Original]]
* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{VideoGame/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portmanteau}} name.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The "[[http://pokemon.alexonsager.net/ Pokefusion]]" meme involves taking one ''{{VideoGame/Pokemon}}'' sprite's head and color scheme and switching it with another's, then giving the resulting aberration a {{Portemanteau}} name.
Is there an issue? Send a MessageReason:
None


* Dolls and action figures are pretty much subject to this, utilising a common body design shared across most if not all characters in a line to save on production costs. This is also done to ensure that clothes for one character are mutually compatible with the other within a particular collection, in case a doll's owner wants to dress Maryellen in let's say Molly's Christmas dress for example. The key difference is mostly with the face paint or mold, hair, skin complexion and wardrobe, and for character dolls such as those from the Franchise/AmericanGirlsCollection, [[AllThereInTheManual their backstory]].

to:

* Dolls and action figures are pretty much subject to this, utilising a common body design shared across most if not all characters in a line to save on production costs. This is also done to ensure that clothes for one character are mutually compatible with the other within a particular collection, in case a doll's owner wants to dress Maryellen in let's say Molly's Christmas dress for example. The key difference is mostly with the face paint or mold, hair, skin complexion and wardrobe, and for character dolls such as those from the Franchise/AmericanGirlsCollection, Toys/AmericanGirlsCollection, [[AllThereInTheManual their backstory]].
Is there an issue? Send a MessageReason:
AG dolls are by and large headswaps of one another - they're basically the same doll with a different head, wig or clothes thrown at it.

Added DiffLines:


!!Non-video game examples:

[[folder:Toys]]
* Dolls and action figures are pretty much subject to this, utilising a common body design shared across most if not all characters in a line to save on production costs. This is also done to ensure that clothes for one character are mutually compatible with the other within a particular collection, in case a doll's owner wants to dress Maryellen in let's say Molly's Christmas dress for example. The key difference is mostly with the face paint or mold, hair, skin complexion and wardrobe, and for character dolls such as those from the Franchise/AmericanGirlsCollection, [[AllThereInTheManual their backstory]].
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Karin Kanzuki was originally planned as a head swap of Sakura as well in her [[WhatCouldHaveBeen aborted]] video game debut in ''VideoGame/MarvelSuperHeroesVsStreetFighter'', but her final design in ''Alpha 3'' gives an entirely different fighting stance and style.

to:

** Karin Kanzuki was originally planned as a head swap of Sakura as well in her [[WhatCouldHaveBeen aborted]] video game debut in ''VideoGame/MarvelSuperHeroesVsStreetFighter'', but her final design in ''Alpha 3'' gives has an entirely different fighting stance and style.
Is there an issue? Send a MessageReason:
Borderlands 2: Mr. Torgue looks an awful lot like his grandma

Added DiffLines:

* Among the most intentionally disturbing and hilarious of Head Swaps is one found in a mini-DLC for ''VideoGame/Borderlands2'', when the model of [[TestosteronePoisoning testosterone-poisoned]] Mr. Torgue is reused for ''his grandmother''. Apparently she's just as badass as he is, or was in her day.
Is there an issue? Send a MessageReason:
None


* Ubiquitous in ''Warhammer40k''; rare indeed is the model that ''doesn't'' serve two or more purposes on the tabletop. It's especially prevalent in vehicles; for instance, the Space Marine [[AwesomePersonnelCarrier Rhino APC]] and [[TankGoodness Predator Tank]] are literally the same vehicle, the Predator just has a gun turret and two sponsons attached to the hull. The Imperial Guard Chimaera can be [[TanksButNoTanks virtually anything you want, except a tank]]: APC, self-propelled artillery, scout vehicle, flamethrower truck, all made by combining the same treads, one of two different hulls (enclosed and open-topped), and the appropriate gun(s). In many cases, these are explicitly the result of the same few vehicles (referred to as "Standard Template Constructs") having been produced across the galaxy over the last ''10,000 years'', making innovation as simple as finding a way to mount your new gun on the existing chassis.

to:

* Ubiquitous in ''Warhammer40k''; ''TabletopGame/Warhammer40000''; rare indeed is the model that ''doesn't'' serve two or more purposes on the tabletop. It's especially prevalent in vehicles; for instance, the Space Marine [[AwesomePersonnelCarrier Rhino APC]] and [[TankGoodness Predator Tank]] are literally the same vehicle, the Predator just has a gun turret and two sponsons attached to the hull. The Imperial Guard Chimaera can be [[TanksButNoTanks virtually anything you want, except a tank]]: APC, self-propelled artillery, scout vehicle, flamethrower truck, all made by combining the same treads, one of two different hulls (enclosed and open-topped), and the appropriate gun(s). In many cases, these are explicitly the result of the same few vehicles (referred to as "Standard Template Constructs") having been produced across the galaxy over the last ''10,000 years'', making innovation as simple as finding a way to mount your new gun on the existing chassis.
Is there an issue? Send a MessageReason:
nonexistsnt work, Purging per wiki polocy of ban evaders.


* TechnoTheCyborg
** If you compare Starclaw's design to Kai's, you will notice she has the same body design as Kai, but with a pink and purple color and a feminine frame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Played across [[Franchise/MassEffect the entire series]], as characters are created with a base costume which then has a unique head on it that matches the skin tone. A mis-match of this in ''VideoGame/MassEffect2'' where a human head was attached to a blue-skinned Asari body made the rounds on tumblr.
Is there an issue? Send a MessageReason:
None


** If you compare Starclaw's design to Kai's, you will notice she has the same body design as Kai, but with a pink and purple color and feminine frame.

to:

** If you compare Starclaw's design to Kai's, you will notice she has the same body design as Kai, but with a pink and purple color and a feminine frame.
Is there an issue? Send a MessageReason:
None


* If you compare Starclaw design to Kai, you will notice she has the same body design as Kai, but with a pink and purple color and feminine frame.

to:

* ** If you compare Starclaw Starclaw's design to Kai, Kai's, you will notice she has the same body design as Kai, but with a pink and purple color and feminine frame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechnoTheCyborg
* If you compare Starclaw design to Kai, you will notice she has the same body design as Kai, but with a pink and purple color and feminine frame.

Top